The death of [43 Trickster] Renny (Human)

in A Dusty Trail

from the perspective of [43 Trickster] Renny (Human)

<worn as a badge>    a glittering hide badge from Rift Valley Jungle
<worn on head>       a pitted emerald helmet
<worn around neck>   a superior limestone medallion
<worn around neck>   a cracked adamantium collar
<worn on body>       a sinister gold tunic from Enclave of the Opal Phoenix
<worn about body>    a hard leather cloak
<worn as quiver>     an embroidered illithid-hide backsheath [85%]             
<worn on belt buckle>a plain silver flute
<worn on arms>       a pair of tight black sleeves
<worn on hands>      a pair of tight black gloves
<worn on finger>     a beautiful crystal ring
<primary weapon>     a misericord dagger
<held>               A small reed flute
<worn on legs>       a pair of tight black pants
<worn on feet>       a pair of tight black slippers

A small snake swims in the swamp.

< 160h/160H 127v/129V Pos: standing >
A Long Winding Trail of Mud
   Mud envelopes the path, making progress for any heavily burdened minotaur
carrying the spoils of war, slow. The muck sinks a foot deep and stretches
the entire trail, never to let up. Along the trail, on either side, the rocky
aspect of the swamp comes to life. A large amount of boulders lay scattered
about the area, they look to have been pushed for they still have leave a
crater trail from point to point. Just where these boulders were pushed to
is inapprehensible at the moment, for they are not in sight. A horrible smell
sweeps the area, the smell of mud, which resembles maneaur.
Obvious exits: -East -West

< 160h/160H 126v/129V Pos: standing >
Before a Wooden Bridge
   Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East -West
Two large boulders with rope strung around them anchor a bridge.

< 160h/160H 126v/129V Pos: standing >
Above a River on a Rope Bridge
   A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down

< 160h/160H 125v/129V Pos: standing >
Along a River
   The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East -West
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 160h/160H 124v/129V Pos: standing >
Nearing a River
   Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East -West

< 160h/160H 125v/129V Pos: standing >
A Dense Forest
   The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West

< 160h/160H 124v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 125v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 125v/129V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.
Alas, you cannot go that way. . . .

< 160h/160H 126v/129V Pos: standing >
Near a Log Cabin
   The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East -South

< 160h/160H 125v/129V Pos: standing >
Along a Game Trail
   Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East -West

< 160h/160H 125v/129V Pos: standing >
 
   ^MMMM^^.^.*    
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  ^^MMM^^******   
   ^^MM^^M****    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 160h/160H 124v/129V Pos: standing >
 
   MMMM^^.^.**    
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 160h/160H 123v/129V Pos: standing >
 
   MMM^^.^.***    
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 ^MM^^^^^.******  
 ^MMM^..^^******  
  MMM^^********   
   MM^^^******    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 160h/160H 121v/129V Pos: standing >
 
   MM^^.^.****    
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 MM^^^^^.*******  
 MMM^..^^*******  
  MM^^*********   
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 160h/160H 119v/129V Pos: standing >

< 160h/160H 121v/129V Pos: standing >
 
   M^^.^.*****    
  M^^..^.******   
 MM^.....*******  
 M^^.....*******  
 M^^....@*******  
 M^^^^^.********  
 MM^..^^********  
  M^^**********   
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The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 160h/160H 119v/129V Pos: standing >
 
 ...**  
 ^.@**  
 ^^***  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 160h/160H 122v/129V Pos: standing >
 
 ^.***  
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 *****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 160h/160H 121v/129V Pos: standing >
 
 ^^***  
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The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 160h/160H 119v/129V Pos: standing >
 
 *****  
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The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 160h/160H 117v/129V Pos: standing >
 
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The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 160h/160H 116v/129V Pos: standing >
 
   ^..^^******    
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   .^^....****    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 160h/160H 114v/129V Pos: standing >
 
   ^^*********    
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 .^M^^..^.^^....  
 ..^^^^.^..^****  
  ^.^^....****^   
   ^^..*******    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 160h/160H 112v/129V Pos: standing >
 
   ^^^********    
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 M^.^^....****^*  
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   ^^.********    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 160h/160H 111v/129V Pos: standing >
 
   ^^*********    
  M^^^*********   
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 .^M^^..^.^^....  
 ..^^^^.^..^****  
  ^.^^....****^   
   ^^..*******    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 160h/160H 110v/129V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 160h/160H 110v/129V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 160h/160H 111v/129V Pos: standing >
 
   ^..^^******    
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 .^M^^..^.^^....  
  .^^^^.^..^***   
   .^^....****    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 160h/160H 110v/129V Pos: standing >
 
   M^..^^*****    
  MM^^*********   
 ^MM^^^*********  
 ^MMM^^^********  
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 ^^^^MMMM...****  
 ^.^M^^..^.^^...  
  ..^^^^.^..^**   
   ^.^^....***    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 160h/160H 108v/129V Pos: standing >

< 160h/160H 109v/129V Pos: standing >
 
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  MMM^^********   
 ^^MM^^^********  
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 .^^^^MMMM...***  
 ^^.^M^^..^.^^..  
  ^..^^^^.^..^*   
   M^.^^....**    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 160h/160H 107v/129V Pos: standing >
A Dusty Trail
   This seems to be a short trail that has been long abandoned.  Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby.  The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon.  Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -North -East -Down

< 160h/160H 105v/129V Pos: standing >
A Dusty Trail
   This seems to be a short trail that has been long abandoned.  Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby.  The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon.  Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -Up -Down
A tiny bony chipmunk darts around with tail aflicker.

< 160h/160H 105v/129V Pos: standing >
A Dusty Trail
   This seems to be a short trail that has been long abandoned.  Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby.  The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon.  Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -Up -Down
A black raven flies overhead with a raucous cry.
A ragged black squirrel shuffles slowly through the grass.
A tiny bony chipmunk darts around with tail aflicker.

< 160h/160H 103v/129V Pos: standing >
You quickly scan the area.
A tiny bony chipmunk who is close by above you.
A zombified squirrel who is close by below you.

< 160h/160H 105v/129V Pos: standing >
A Dusty Trail
   This seems to be a short trail that has been long abandoned.  Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby.  The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon.  Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -North -Up
A tiny bony chipmunk darts around with tail aflicker.
A ragged black squirrel shuffles slowly through the grass.

< 160h/160H 104v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 105v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 106v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 106v/129V Pos: standing >
Entrance of a Small Abandoned Settlement
   The trail abruptly stops at the edge of a clearing.  Dead and dying
bushes surround the clearing, lending the air a decayed look along with
the gaping black doorways, windows and fallen roofs of the
buildings.
A broken gate leans to the side here.
Obvious exits: -North -South
a broken wooden gate lies to the side here.
A strangely white screech owl searches for a meal.
A little blue snake slithers through the grass.
A bushy-tailed fox shambles down the path
A tiny bony chipmunk darts around with tail aflicker.
A ragged black squirrel shuffles slowly through the grass.

< 160h/160H 105v/129V Pos: standing >
You quickly scan the area.
A ragged furred, bushy tailed fox who is close by to your north.
A ragged furred, bushy tailed fox who is close by to your north.
A ragged furred, bushy tailed fox who is not far off to your north.
A little blue snake who is not far off to your north.
A ragged furred, bushy tailed fox who is not far off to your north.
A red-tailed hawk who is not far off to your north.
The shopkeeper Anguinel who is in the distance to your north.
A tiny bony chipmunk who is close by to your south.
A zombified squirrel who is close by to your south.

< 160h/160H 106v/129V Pos: standing >
Now where did that chicken go?

< 160h/160H 108v/129V Pos: standing >
Pitted Path Leading to the Village
   This path is pocked and pitted with old ruts.  The ruts are mostly
grown in with thick bunches of thistles and weeds, while to the sides
you can hear the soft squeaks and chitters of various creatures.
Obvious exits: -North -South
A bushy-tailed fox shambles down the path

< 160h/160H 107v/129V Pos: standing >
An Intersection of Paths
   The path splits off here in different directions. A bit to the north,
you can see the surprisingly complete front of a building, to the
west you see a broken down shack, and to the east leads a path
towards a building that would have been imposing if it weren't
for the fact that all windows were missing and the roof was
half-collapsed on itself.  The way out of this foreboding area
is to the south.
Obvious exits: -North -East -South -West
A bushy-tailed fox shambles down the path
A bushy-tailed fox shambles down the path
A little blue snake slithers through the grass.
A bushy-tailed fox shambles down the path
The skeleton of a red-tailed hawk somehow soars overhead.

< 160h/160H 107v/129V Pos: standing >
You quickly scan the area.
The shopkeeper Anguinel who is a brief walk away to your north.
A tiny bony chipmunk who is close by to your east.
A little blue snake who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is not far off to your east.
A ragged furred, bushy tailed fox who is close by to your south.
A zombified squirrel who is not far off to your south.
A little blue snake who is not far off to your south.
A ragged furred, bushy tailed fox who is not far off to your south.
A tiny bony chipmunk who is not far off to your south.
A zombified squirrel who is not far off to your south.
A tiny bony chipmunk who is a brief walk away to your south.

< 160h/160H 108v/129V Pos: standing >
Market Square
   This is the small square where the villagers used to ply their wares.
But, alas, with the coming of troubles, the market benches are scattered
in broken heaps around the area, rotted husks and produce petrified on
the ground.  Under one cart you can see white bones gleaming in the
dim light.  In the center is a dried up well.  The exits you see are
to the North towards the undamaged building, to the west to a shack, and
to the east to another shack, as well as south to exit the village.
Obvious exits: -North -East -South -West
an old well has dried up here.

< 160h/160H 109v/129V Pos: standing >
You quickly scan the area.
The shopkeeper Anguinel who is not far off to your north.
A little blue snake who is close by to your east.
A little black spider who is close by to your east.
A little black spider who is close by to your east.
A little black spider who is close by to your east.
A large black spider who is close by to your east.
A ragged furred, bushy tailed fox who is close by to your south.
A ragged furred, bushy tailed fox who is close by to your south.
A little blue snake who is close by to your south.
A ragged furred, bushy tailed fox who is close by to your south.
A red-tailed hawk who is close by to your south.
A ragged furred, bushy tailed fox who is not far off to your south.
A zombified squirrel who is a brief walk away to your south.
A little blue snake who is a brief walk away to your south.
A ragged furred, bushy tailed fox who is a brief walk away to your south.
A tiny bony chipmunk who is a brief walk away to your south.
A screech owl who is rather far off to your south.
A tiny bony chipmunk who is rather far off to your south.
A zombified squirrel who is close by to your west.
A tiny bony chipmunk who is close by to your west.
A small black mouse who is close by to your west.

< 160h/160H 110v/129V Pos: standing >
A Bend in the Village Path
   The path takes a turn here, going either to the east towards several
old battered houses, or to the north to the startlingly unharmed
building.  The air here is quite still, and the silence is foreboding.
Exits are to the North, East or South.
Obvious exits: -North -East -South

< 160h/160H 113v/129V Pos: standing >
You quickly scan the area.
The shopkeeper Anguinel who is close by to your north.
A zombified squirrel who is close by to your east.
A ragged furred, bushy tailed fox who is not far off to your east.
A little blue snake who is not far off to your east.
A little blue snake who is a brief walk away to your east.
A ragged furred, bushy tailed fox who is not far off to your south.
A ragged furred, bushy tailed fox who is not far off to your south.
A little blue snake who is not far off to your south.
A ragged furred, bushy tailed fox who is not far off to your south.
A red-tailed hawk who is not far off to your south.
A zombified squirrel who is rather far off to your south.
A tiny bony chipmunk who is rather far off to your south.
A zombified squirrel who is rather far off to your south.
A little blue snake who is in the distance to your south.

< 160h/160H 114v/129V Pos: standing >
A Totally Unharmed Shop.
   This shop has managed somehow to remain completely unharmed by whatever
it was that destroyed most of the rest of the town.  Here, you see tubs
of pickles, bolts of cloth, stacks of sacks of grain, almost all the
items in total disarray due to neglect and lack of customers.  The
shopkeeper Anguinel looks up in near shock at your entry.
Obvious exits: -South
(Q)The Shopkeeper Anguinel looks up at your entry in surprise.

< 160h/160H 114v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 115v/129V Pos: standing >
Why don't you just lie down and pretend you're dead instead?

< 160h/160H 119v/129V Pos: standing >
You can buy:
 1) An obsidian and steel helm               for 3 platinum, 6 gold, 9 silver, and 9 copper.
 2) A fine piece of hard wood                for 7 silver, and 5 copper.
 3) An enchanted strip of raw leather        for 3 gold, 6 silver, and 9 copper.
 4) A thick chunk of fine rubber             for 1 gold, 4 silver, and 4 copper.
 5) A bent bronze scrap                      for 4 silver, and 4 copper.
 6) A tiny sapphire                          for 4 silver, and 7 copper.
 7) An obsidian and steel breast plate       for 6 platinum, 9 silver, and 9 copper.
 8) A pair of obsidian and steel gauntlets [poor] for 3 platinum, 5 gold, and 2 copper.
 9) A pair of obsidian and steel boots [superior] for 3 platinum, 5 gold, 8 silver, and 5 copper.
10) A small piece of gold                    for 1 gold, 8 silver, and 5 copper.
11) A medium piece of silver ore             for 42 platinum, 4 gold, 2 silver, and 3 copper.
12) A large medicated bandage                for 9 platinum, 9 gold, 9 silver, and 8 copper.
13) A gauze tourniquet bandage               for 4 platinum, 3 silver, and 9 copper.
14) A gauze bandage                          for 9 gold, 8 silver, and 9 copper.
15) A tough cloth backpack                   for 3 platinum, 7 gold, and 5 silver.
16) A torch                                  for 1 gold, and 3 copper.
17) A loaf of stale bread                    for 1 copper.
18) A treasure map                           for 9 gold, 9 silver, and 9 copper.
19) A tightly woven cloth waterskin of water for 1 platinum, 2 gold, 9 silver, and 2 copper.
20) A pickle                                 for 1 silver.

< 160h/160H 120v/129V Pos: standing >
A Bend in the Village Path
   The path takes a turn here, going either to the east towards several
old battered houses, or to the north to the startlingly unharmed
building.  The air here is quite still, and the silence is foreboding.
Exits are to the North, East or South.
Obvious exits: -North -East -South

< 160h/160H 123v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 123v/129V Pos: standing >
A Dusty Path
   This dusty path has recently been walked on, as evidenced by the
footprints marring the surface.  To the west is a corner, to the
North is an empty house, South is also a disheveled house, and east
goes to more houses...
Obvious exits: -North -East -South -West
A little blue snake slithers through the grass.
A ragged black squirrel shuffles slowly through the grass.

< 160h/160H 123v/129V Pos: standing >
You quickly scan the area.
A black-winged falcon who is close by to your north.
A ragged furred, bushy tailed fox who is close by to your east.
A ragged furred, bushy tailed fox who is not far off to your east.
A little blue snake who is not far off to your east.
A little blue snake who is close by to your south.
A little black spider who is close by to your south.
A little black spider who is close by to your south.

< 160h/160H 125v/129V Pos: standing >
Through the Center of the Village
   You can tell, by the ruts in the path here, that this was the
main thoroughfare for the village.  Now, however, those ruts are
grown in with brambles and grasses with the only trace of habita-
tion towards the North through a doorway.  Exits lead North into a
luxurious home, South to an empty house, East continuing on the path,
and Westwards towards the Market.
Obvious exits: -North -East -South -West
A bushy-tailed fox shambles down the path

< 160h/160H 124v/129V Pos: standing >
You quickly scan the area.
A ragged furred, bushy tailed fox who is close by to your east.
A tiny bony chipmunk who is close by to your south.
A little blue snake who is close by to your west.
A zombified squirrel who is close by to your west.

< 160h/160H 126v/129V Pos: standing >
Now where did that chicken go?

< 160h/160H 127v/129V Pos: standing >
A Path Covered With Grass
   The path continues east and west, the dirt and ruts covered over by
long stems of brambles and weeds. To the north is the burned out shell of
a house, and to the south you can see the remnants of a shattered home.
Obvious exits: -North -East -South -West
A bushy-tailed fox shambles down the path
A little blue snake slithers through the grass.

< 160h/160H 127v/129V Pos: standing >
You quickly scan the area.
A tiny bony chipmunk who is close by to your north.
A squeaking rat who is close by to your north.
A squeaking rat who is close by to your north.
A squeaking rat who is close by to your north.
A squeaking rat who is close by to your north.
A small black mouse who is close by to your north.
A small black mouse who is close by to your north.
A tiny bony chipmunk who is close by to your south.
A little blue snake who is not far off to your west.
A zombified squirrel who is not far off to your west.

< 160h/160H 129v/129V Pos: standing >
Consider killing who?

< 160h/160H 129v/129V Pos: standing >
The Path Continues..
   The path wanders through the town, going east and west.  Ahead to
the east you can see where the path curves southwards.  The houses
are in worse condition north and south than the ones previous, making
you think this was perhaps the lower class part of town.
Obvious exits: -North -East -South -West

< 160h/160H 128v/129V Pos: standing >
A Turn in the Path
   The path turns sharply here.  To the west goes back into the town,
and to the south you can see overgrown fields of corn and wheat.  As
you walk south, the small animal sounds that were missing in town
become louder.
Obvious exits: -South -West

< 160h/160H 127v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 127v/129V Pos: standing >
You quickly scan the area.
A little blue snake who is close by to your south.
A little skeletal brown mouse. who is rather far off to your south.
A little skeletal brown mouse. who is rather far off to your south.
A ragged furred, bushy tailed fox who is not far off to your west.
A little blue snake who is a brief walk away to your west.
A zombified squirrel who is rather far off to your west.

< 160h/160H 127v/129V Pos: standing >
The Path Continues..
   The path wanders through the town, going east and west.  Ahead to
the east you can see where the path curves southwards.  The houses
are in worse condition north and south than the ones previous, making
you think this was perhaps the lower class part of town.
Obvious exits: -North -East -South -West

< 160h/160H 128v/129V Pos: standing >
A Path Covered With Grass
   The path continues east and west, the dirt and ruts covered over by
long stems of brambles and weeds. To the north is the burned out shell of
a house, and to the south you can see the remnants of a shattered home.
Obvious exits: -North -East -South -West
A bushy-tailed fox shambles down the path

< 160h/160H 127v/129V Pos: standing >
Through the Center of the Village
   You can tell, by the ruts in the path here, that this was the
main thoroughfare for the village.  Now, however, those ruts are
grown in with brambles and grasses with the only trace of habita-
tion towards the North through a doorway.  Exits lead North into a
luxurious home, South to an empty house, East continuing on the path,
and Westwards towards the Market.
Obvious exits: -North -East -South -West
A little blue snake slithers through the grass.

< 160h/160H 126v/129V Pos: standing >
A Dusty Path
   This dusty path has recently been walked on, as evidenced by the
footprints marring the surface.  To the west is a corner, to the
North is an empty house, South is also a disheveled house, and east
goes to more houses...
Obvious exits: -North -East -South -West
A ragged black squirrel shuffles slowly through the grass.

< 160h/160H 125v/129V Pos: standing >
A Bend in the Village Path
   The path takes a turn here, going either to the east towards several
old battered houses, or to the north to the startlingly unharmed
building.  The air here is quite still, and the silence is foreboding.
Exits are to the North, East or South.
Obvious exits: -North -East -South

< 160h/160H 124v/129V Pos: standing >

< 160h/160H 126v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 126v/129V Pos: standing >
Market Square
   This is the small square where the villagers used to ply their wares.
But, alas, with the coming of troubles, the market benches are scattered
in broken heaps around the area, rotted husks and produce petrified on
the ground.  Under one cart you can see white bones gleaming in the
dim light.  In the center is a dried up well.  The exits you see are
to the North towards the undamaged building, to the west to a shack, and
to the east to another shack, as well as south to exit the village.
Obvious exits: -North -East -South -West
an old well has dried up here.
A bushy-tailed fox shambles down the path
A ragged black squirrel shuffles slowly through the grass.

< 160h/160H 125v/129V Pos: standing >
An Intersection of Paths
   The path splits off here in different directions. A bit to the north,
you can see the surprisingly complete front of a building, to the
west you see a broken down shack, and to the east leads a path
towards a building that would have been imposing if it weren't
for the fact that all windows were missing and the roof was
half-collapsed on itself.  The way out of this foreboding area
is to the south.
Obvious exits: -North -East -South -West
A little blue snake slithers through the grass.
The skeleton of a red-tailed hawk somehow soars overhead.

< 160h/160H 125v/129V Pos: standing >

< 160h/160H 125v/129V Pos: standing >
Pitted Path Leading to the Village
   This path is pocked and pitted with old ruts.  The ruts are mostly
grown in with thick bunches of thistles and weeds, while to the sides
you can hear the soft squeaks and chitters of various creatures.
Obvious exits: -North -South
A bushy-tailed fox shambles down the path
A bushy-tailed fox shambles down the path
A bushy-tailed fox shambles down the path

< 160h/160H 127v/129V Pos: standing >
Entrance of a Small Abandoned Settlement
   The trail abruptly stops at the edge of a clearing.  Dead and dying
bushes surround the clearing, lending the air a decayed look along with
the gaping black doorways, windows and fallen roofs of the
buildings.
A broken gate leans to the side here.
Obvious exits: -North -South
a broken wooden gate lies to the side here.
A strangely white screech owl searches for a meal.
A ragged black squirrel shuffles slowly through the grass.
A ragged black squirrel shuffles slowly through the grass.
A tiny bony chipmunk darts around with tail aflicker.
A ragged black squirrel shuffles slowly through the grass.
A tiny bony chipmunk darts around with tail aflicker.

< 160h/160H 127v/129V Pos: standing >
A Dusty Trail
   This seems to be a short trail that has been long abandoned.  Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby.  The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon.  Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -North -Up
A Void Elemental lurks here, phasing in and out of existence. (minion) 
An impenetrable globe of darkness floats near a void elemental's head.

< 160h/160H 125v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 125v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 160h/160H 126v/129V Pos: standing >
Someone gives an order to his followers.
You dodge a bash from a void elemental, who loses its balance and falls.

< 160h/160H 128v/129V Pos: standing >
< T: Renny TP: sta TC:excellent E: void kne EP: excellent >
 You miss a void elemental.

< 160h/160H 128v/129V Pos: standing >
< T: Renny TP: sta TC:excellent E: void kne EP: excellent >
 This thing will kill you so fast, it's not EVEN funny!

< 160h/160H 128v/129V Pos: standing >
< T: Renny TP: sta TC:excellent E: void kne EP: excellent >
 A void elemental blocks your futile lunge at it.
You miss a void elemental.

< 160h/160H 128v/129V Pos: standing >
< T: Renny TP: sta TC:excellent E: void kne EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 160h/160H 128v/129V Pos: standing >
< T: Renny TP: sta TC:excellent E: void kne EP: excellent >
 A Duergar completes his spell...
A Duergar utters the words 'yaftze diesilla'
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
OUCH!  That really did HURT!
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
YIKES!  Another hit like that, and you've had it!!
Your body goes numb as a bolt of lightning ends your life.
Your thin leather belt exploded spreading charges of electrical energy!