The death of [56 Enslaver] Loreine (Githzerai)

in A Tribal Path

from the perspective of [56 Enslaver] Loreine (Githzerai)

<worn as a badge>    a decent gold badge
<worn on head>       a glowing white stone circlet [poor] (magic)
<worn in ear>        a strangly glowing ivy leaf (magic) (glowing)
<worn in ear>        a sparkling silver stud from Abandoned Elven Homestead.
<worn on face>       a patched hide veil from Vella's Bordello
<worn around neck>   an angelic bone collar
<worn around neck>   a legendary crystal necklace
<worn on body>       a suit of hide armor
<worn about waist>   a light ivory girth from Caves of Mt. Skelenak
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some magical bronze arm plates
<worn around wrist>  a tarnished clay wristguard from Caves of Mt. Skelenak
<worn on hands>      some beautiful limestone gauntlets
<primary weapon>     the earthen hammer of forging [superior] (magic) (glowing) (humming) (illuminating)
<worn on feet>       some dark limestone shoes from Caves of Mt. Skelenak

Your mental manipulations become a reality...
[Damage: 132 ] A su-monster screams out in pain!

< 243h/266H 122v/122V Pos: standing >
< T: Loreine TP: sta TC:few scratches E: su sta EP: pretty hurt >
 You begin to focus your will...
Laszlo punches a su-monster right in the face!  There is blood everywhere, and a su-monster seems to be dead!
A su-monster is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a su-monster's last actions in this world.
You abort your mental image before it has become reality!

< 243h/266H 122v/122V Pos: standing >
the corpse of a su-monster does not contain the coins.

< 243h/266H 122v/122V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a su-monster is made of flesh and appears to be of average quality.
The corpse of a su-monster has an item value of 1.
It appears to be the corpse of a su-monster.
Nothing.

< 243h/266H 122v/122V Pos: standing >
the corpse of a su-monster appears to be empty.

< 243h/266H 122v/122V Pos: standing >
You should level anytime now!

< 244h/266H 122v/122V Pos: standing >
Pardon?

< 246h/266H 122v/122V Pos: standing >
You are carrying: (6/10)
an unique electrum helmet from Darkfall Forest
a myrabolan shortsword
a golden lyre
a small piece of bronze
a purple-hued scimitar [modified] (magic)
some disease covered spiked talons [superior]

< 250h/266H 122v/122V Pos: standing >
You can't use an unique electrum helmet from Darkfall Forest.

< 256h/266H 122v/122V Pos: standing >
A Su-Monster's Lair
  This lair is like the other with most things stained with blood at one
time or another. There are many old bones that haven't been cleaned up
since the last feeding session. The lair is nothing more than a small
pile of refuse aloft a tree where the su-monster's can come down and
pounce on their pray.
Obvious exits: -West
Laszlo enters from the west.

< 260h/266H 120v/122V Pos: standing >
The Path of the Su
  The path has been dirtied with old bones and rotten flesh lying on the
blood covered pebbles. Small crudly constructed tree houses are scattered
about the tree tops, which are mainly composed of small bloodstained ferns,
bones of various types, and wood gathered from the forest. There are
frightening screams off in the distance and rustling all about the trees.
Obvious exits: -North -East -South -West -Up
Fresh blood covers everything in the area.
[3] The corpse of a su-monster is lying here.
Laszlo enters from the east.

< 263h/266H 118v/122V Pos: standing >
A Su-Monster's Lair
  This little thatch of leaves and twigs is the small resting place of a
Su-Monster. There are several scraps of meat, flesh, bones, and marrow
about the small landing. The ferns used to create the soft mesh-like
carpet are stained with dark red blood. There are thousands of insects
just around this small area, feasting on the leftovers. Squeaks of mice
can also be heard around the area as they scavenge for any small bites of
meat they can find.
Obvious exits: -East
A su-monster stands here.
Laszlo enters from the east.

< 263h/266H 116v/122V Pos: standing >
You begin to focus your will...

< 266h/266H 118v/122V Pos: standing >
Casting: inflict pain *

< 266h/266H 119v/122V Pos: standing >
Casting: inflict pain 

< 266h/266H 120v/122V Pos: standing >
Your mental manipulations become a reality...
[Damage: 190 ] A su-monster screams out in pain!
A su-monster attacks you. [1 hits]

< 264h/266H 121v/122V Pos: standing >
< T: Loreine TP: sta TC:few scratches E: su sta EP:  few wounds >
 You begin to focus your will...

< 264h/266H 121v/122V Pos: standing >
< T: Loreine TP: sta TC:few scratches E: su sta EP:  few wounds >
 Casting: inflict pain *

< 264h/266H 121v/122V Pos: standing >
< T: Loreine TP: sta TC:few scratches E: su sta EP:  few wounds >
 Casting: inflict pain 

< 264h/266H 121v/122V Pos: standing >
< T: Loreine TP: sta TC:few scratches E: su sta EP:  few wounds >
 Your mental manipulations become a reality...
[Damage: 120 ] A su-monster screams out in pain!

< 264h/266H 121v/122V Pos: standing >
< T: Loreine TP: sta TC:few scratches E: su sta EP: pretty hurt >
 A su-monster's sweep catches you in the side and you almost stumble.
A su-monster attacks you. [2 hits]

< 247h/266H 121v/122V Pos: standing >
< T: Loreine TP: sta TC:few scratches E: su sta EP: pretty hurt >
 
< 247h/266H 121v/122V Pos: standing >
< T: Loreine TP: sta TC:few scratches E: su sta EP: pretty hurt >
 You begin to focus your will...

< 247h/266H 121v/122V Pos: standing >
< T: Loreine TP: sta TC:few scratches E: su sta EP: pretty hurt >
 Casting: inflict pain *

< 247h/266H 121v/122V Pos: standing >
< T: Loreine TP: sta TC:few scratches E: su sta EP: pretty hurt >
 Casting: inflict pain 
A su-monster attacks you. [2 hits]

< 239h/266H 121v/122V Pos: standing >
< T: Loreine TP: sta TC: small wounds E: su sta EP: pretty hurt >
 The day has begun.
Your mental manipulations become a reality...
[Damage: 187 ] A su-monster screams out in pain!

< 239h/266H 121v/122V Pos: standing >
< T: Loreine TP: sta TC: small wounds E: su sta EP:  awful >
 
< 239h/266H 121v/122V Pos: standing >
< T: Loreine TP: sta TC: small wounds E: su sta EP:  awful >
 Laszlo punches a su-monster right in the face!  There is blood everywhere, and a su-monster seems to be dead!
A su-monster is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a su-monster cause a sickening chill to run up your spine.

< 239h/266H 121v/122V Pos: standing >
the corpse of a su-monster does not contain the coins.

< 239h/266H 121v/122V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a su-monster is made of flesh and appears to be of average quality.
The corpse of a su-monster has an item value of 1.
It appears to be the corpse of a su-monster.
Nothing.

< 239h/266H 121v/122V Pos: standing >
the corpse of a su-monster appears to be empty.

< 239h/266H 121v/122V Pos: standing >
You should level anytime now!

< 240h/266H 121v/122V Pos: standing >

=-=-=-=-=-=-=-=-=-=--= Duris Mud Achievements for Loreine =-=-=-=-=-=-=-=-=-=-=-

                                     (PvP)
  Achievement            Requirement                               Affect/Reward
  -----------            -------------                             -------------
  Soul Reaper            Obtain 20 Frags                           Access to the soulbind ability
  Serial Killer          Obtain 10.00 Frags                        Gain 2 points in every attribute
  Let's Get Dirty!       Obtain 1.00 Frags                         Gain 2 CON points

                                     (PvE)
  The Journey Begins     Gain level 5                              a rugged adventurers satchel
  Dragon Slayer          Kill 1000 Dragons                         10% damage increase vs Dragons 0%
  You Strahd Me At Hello see help achievements                     an unknown reward
  May I Heals You?       Heal 1,000,000 points of player damage    Access to the salvation command 0%
  Master of Deception    Successfully use 500 disguise kits        Disguise without disguise kits  0%
  Addicted to Blood      Kill 30 mobs within 30 minutes            EXP and Plat Bonus 63%

=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


< 245h/266H 122v/122V Pos: standing >
The Path of the Su
  The path has been dirtied with old bones and rotten flesh lying on the
blood covered pebbles. Small crudly constructed tree houses are scattered
about the tree tops, which are mainly composed of small bloodstained ferns,
bones of various types, and wood gathered from the forest. There are
frightening screams off in the distance and rustling all about the trees.
Obvious exits: -North -East -South -West -Up
Fresh blood covers everything in the area.
[3] The corpse of a su-monster is lying here.
A Duergar rides in on a wild horse from the south.

< 248h/266H 120v/122V Pos: standing >
You quickly scan the area.
A su-monster who is close by to your north.
The su-elder who is close by to your north.
A su-monster who is close by to your south.
A su-monster who is a brief walk away to your south.
A su-monster who is close by above you.

< 253h/266H 120v/122V Pos: standing >
A Duergar dismounts a wild horse.

< 254h/266H 120v/122V Pos: standing >
A Duergar starts casting a spell.

< 259h/266H 120v/122V Pos: standing >
A Look Out Nest
  Composed of mainly sticks, twigs, branches, and broken bones, is a small
man sized hut used for scouting out into the jungle by the su-monsters.
Although, the su-monsters can often be seen ravaging a corpse, they also
come up and stand guard at this small tree house. The tree house lies next
to a trunk of a huge tree.
Obvious exits: -Down
A su-monster stands here.

< 260h/266H 118v/122V Pos: standing >
A Duergar floats in from below.

< 266h/266H 121v/122V Pos: standing >
A Duergar starts casting an offensive spell.

< 266h/266H 121v/122V Pos: standing >
The Path of the Su
  The path has been dirtied with old bones and rotten flesh lying on the
blood covered pebbles. Small crudly constructed tree houses are scattered
about the tree tops, which are mainly composed of small bloodstained ferns,
bones of various types, and wood gathered from the forest. There are
frightening screams off in the distance and rustling all about the trees.
Obvious exits: -North -East -South -West -Up
Fresh blood covers everything in the area.
[3] The corpse of a su-monster is lying here.
A wild horse of the sylvan woodlands trots about here briskly.(Gold Aura)

< 266h/266H 120v/122V Pos: standing >
The Path of the Su
  This path is scattered with old bones and rotten flesh lying on the
bloodstained pebbles. Small crudly constructed tree houses are scattered
about the tree tops, which are mainly composed of small bloodstained ferns,
bones of various types, and wood gathered from the forest. There are
frightening screams off in the distance and rustling all about the trees.
Obvious exits: -North -East -South -West -Up

< 266h/266H 118v/122V Pos: standing >
A Split in a Tribal Path
  The path forks off here to the north and the south. The path lying to
the south is fairly overgrown and doesn't seem to be traveled by much, but
the northern path is extremely different. Small animal foot prints in the
mud trail north, along with a more extensive set of decorative items on
the path. The intersection here lies in a small clearing by a huge bouldar
right at the intersection.
Obvious exits: -North -South -West
The corpse of a su-monster is lying here.

< 266h/266H 116v/122V Pos: standing >
A Tribal Path
  The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
As the tribal path continues, large amounts of methane and animal droppings
are apparents along the trail.
Obvious exits: -East -West
[3] The corpse of a su-monster is lying here.

< 266h/266H 115v/122V Pos: standing >
A Tribal Path
  The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
Obvious exits: -East -West

< 266h/266H 113v/122V Pos: standing >
Deeper Into the Jungle
  This small jungle grows in density here as the path continues through
the endless sea of vines and trees. The path seems to be traveled very
rarly and can in some places, the path is hardly visible. Several different
types of varius fruits grow along the vines and trees here providing food
for the local wild life. The vines grow thick here, as if they could hold
the weight of a person.
Obvious exits: -East -West

< 266h/266H 112v/122V Pos: standing >
A Path Through a Jungle
  Coming out of the valley here, this path is very crudly worn in and
there aren't much signs of civilization around here. Most of the area
is thick dense jungle getting more complex as the path continues. The
most noticeable thing about the surroundings is the extreme height of the
trees, and the vines which spread between them. The undergrowth has many
varieties of plants and animals taking refuge against the winds there.
Obvious exits: -East -West

< 266h/266H 110v/122V Pos: standing >
You tell your racewar 'duerg sus'

< 266h/266H 112v/122V Pos: standing >
 
 ..^**  
 ..@^*  
 .M***  
A Dark Jungle
Obvious exits: -North -East -South -West

< 266h/266H 111v/122V Pos: standing >
 
   MMMMM^....M    
  MMMM..^M.^^MM   
 ^^...^....^MMM^  
 ^...^...^**MMM^  
 ^.M..^.@*^*MM^^  
 ..^..^.****M^*^  
 M^^^^^^^^*MM^**  
  MMMMMMMMMMMM.   
   MMMMMMMMMMM    
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West

< 266h/266H 109v/122V Pos: standing >
 
   MMMMMM^....    
  MMMMM..^M.^^M   
 ^^^...^....^MMM  
 .^...^...^**MMM  
 .^.M..^@.*^*MM^  
 ...^..^.****M^*  
 ^M^^^^^^^^*MM^*  
  MMMMMMMMMMMMM   
   MMMMMMMMMMM    
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West

< 266h/266H 107v/122V Pos: standing >
 
    MMMMMM^...    
  MMMMMM..^M.^^   
 ^^^^...^....^MM  
 ^.^...^...^**MM  
 ..^.M..@..*^*MM  
 ....^..^.****M^  
 ^^M^^^^^^^^*MM^  
  MMMMMMMMMMMMM   
   MMMMMMMMMMM    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West

< 266h/266H 106v/122V Pos: standing >

< 266h/266H 110v/122V Pos: standing >
 
   MMMMM..^M.^    
  ^^^...^....^M   
 ^.^...^...^**MM  
 ..^.M..^..*^*MM  
 ....^..@.****M^  
 ^^M^^^^^^^^*MM^  
 MMMMMMMMMMMMMMM  
  MMMMMMMMMMMMM   
   ^^^^^^^^MMM    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West

< 266h/266H 108v/122V Pos: standing >
 
   ^^...^....^    
  .^...^...^**M   
 ..^.M..^..*^*MM  
 ....^..^.****M^  
 ^^M^^^^@^^^*MM^  
 MMMMMMMMMMMMMMM  
 MMMMMMMMMMMMMMM  
  ^^^^^^^^^MMMM   
   ...*.*..^^^    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West

< 266h/266H 107v/122V Pos: standing >
 
   ^...^....^M    
  ^...^...^**MM   
 .^.M..^..*^*MM^  
 ...^..^.****M^*  
 ^M^^^^^@^^*MM^*  
 MMMMMMMMMMMMMM.  
 MMMMMMMMMMMMMM^  
  ^^^^^^^^MMMMM   
   ..*.*..^^^^    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West

< 266h/266H 106v/122V Pos: standing >
 
   ...^....^MM    
  ...^...^**MMM   
 ^.M..^..*^*MM^^  
 ..^..^.****M^*^  
 M^^^^^^@^*MM^**  
 MMMMMMMMMMMMM.*  
 MMMMMMMMMMMMM^.  
  ^^^^^^^MMMMMM   
   .*.*..^^^^M    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West

< 266h/266H 104v/122V Pos: standing >
 
   ..^....^MMM    
  ..^...^**MMM^   
 .M..^..*^*MM^^*  
 .^..^.****M^*^*  
 ^^^^^^^@*MM^***  
 MMMMMMMMMMMM.**  
 MMMMMMMMMMMM^..  
  ^^^^^^MMMMMM^   
   *.*..^^^^MM    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West

< 266h/266H 103v/122V Pos: standing >
 
 M***M  
 ^^@MM  
 MMMMM  
A Dark Jungle
Obvious exits: -North -East -South -West

< 266h/266H 101v/122V Pos: standing >
 
 .*^*M  
 M*@*M  
 ^^*MM  
A Dark Jungle
Obvious exits: -East -South -West

< 266h/266H 101v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 266h/266H 102v/122V Pos: standing >
 
 .*^*M  
 M*@*M  
 ^^*MM  
A Dark Jungle
Obvious exits: -East -South -West

< 266h/266H 104v/122V Pos: standing >
 
 ..*^*  
 .M@**  
 ^^^*M  
A Dark Jungle
Obvious exits: -North -East -South -West

< 266h/266H 103v/122V Pos: standing >
 
 .*^*M  
 M*@*M  
 ^^*MM  
A Dark Jungle
Obvious exits: -East -South -West

< 266h/266H 103v/122V Pos: standing >
The snow has let up a little.

< 266h/266H 105v/122V Pos: standing >

< 266h/266H 105v/122V Pos: standing >
You tell your racewar 'alone'

< 266h/266H 107v/122V Pos: standing >
 
 .*^*M  
 **@*M  
 ^^*MM  
A Dark Jungle
Obvious exits: -East -South -West

< 266h/266H 108v/122V Pos: standing >
Autosaving...

< 266h/266H 110v/122V Pos: standing >
You tell your racewar 'i am porty'

< 266h/266H 115v/122V Pos: standing >
 
 .*^*M  
 **@*M  
 ^^*MM  
A Dark Jungle
Obvious exits: -East -South -West

< 266h/266H 116v/122V Pos: standing >
Your group consists of ( 2/30):
( Head)   266/266   hit,  118/122  move Loreine
(Front)                                Laszlo

< 266h/266H 118v/122V Pos: standing >
 
 .*^*M  
 **@*M  
 ^^*MM  
A Dark Jungle
Obvious exits: -East -South -West

< 266h/266H 121v/122V Pos: standing >

< 266h/266H 122v/122V Pos: standing >

< 266h/266H 122v/122V Pos: standing >
 
 ..*^*  
 M*@**  
 ^^^*M  
A Dark Jungle
Obvious exits: -North -East -South -West

< 266h/266H 120v/122V Pos: standing >
 
 ..^**  
 ..@^*  
 M****  
A Dark Jungle
Obvious exits: -North -East -South -West

< 266h/266H 118v/122V Pos: standing >
A Path Through a Jungle
  Coming out of the valley here, this path is very crudly worn in and
there aren't much signs of civilization around here. Most of the area
is thick dense jungle getting more complex as the path continues. The
most noticeable thing about the surroundings is the extreme height of the
trees, and the vines which spread between them. The undergrowth has many
varieties of plants and animals taking refuge against the winds there.
Obvious exits: -East -West

< 266h/266H 116v/122V Pos: standing >
Deeper Into the Jungle
  This small jungle grows in density here as the path continues through
the endless sea of vines and trees. The path seems to be traveled very
rarly and can in some places, the path is hardly visible. Several different
types of varius fruits grow along the vines and trees here providing food
for the local wild life. The vines grow thick here, as if they could hold
the weight of a person.
Obvious exits: -East -West
A Duergar (medium) Legionnaire of The Empire stands in mid-air here, fighting Laszlo.
Laszlo (Dwarf)(medium) stands here (Newbie), fighting a Duergar.(Gold Aura)

< 266h/266H 116v/122V Pos: standing >
Laszlo attacks a Duergar. [0 hits]

< 266h/266H 116v/122V Pos: standing >
A Duergar attacks Laszlo. [0 hits]

< 266h/266H 117v/122V Pos: standing >
A Duergar starts casting a spell.

< 266h/266H 117v/122V Pos: standing >
You begin to focus your will...

< 266h/266H 119v/122V Pos: standing >
Laszlo's fist shoots with sound barrier-breaking force towards a Duergar, stopping only when it strikes his flesh.

< 266h/266H 119v/122V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'zabrahpunso wkadar'
A Duergar causes the EARTH to rise up in the shape of a fist!

< 266h/266H 120v/122V Pos: standing >
Casting: inflict pain *

< 266h/266H 120v/122V Pos: standing >
Laszlo attacks a Duergar. [0 hits]

< 266h/266H 120v/122V Pos: standing >
Casting: inflict pain 

< 266h/266H 121v/122V Pos: standing >
Your mental manipulations become a reality...
[Damage: 35 ] A Duergar screams out in pain!
A Duergar starts casting an offensive spell.

< 266h/266H 121v/122V Pos: standing >
You begin to focus your will...

< 266h/266H 122v/122V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'zabrahpunso wkadar'
A Duergar causes the EARTH to rise up in the shape of a fist!

< 266h/266H 122v/122V Pos: standing >
Casting: inflict pain *

< 266h/266H 122v/122V Pos: standing >
Laszlo attacks a Duergar. [0 hits]

< 266h/266H 122v/122V Pos: standing >
Casting: inflict pain 

< 266h/266H 122v/122V Pos: standing >
Your mental manipulations become a reality...
[Damage: 49 ] A Duergar screams out in pain!
A Duergar starts casting an offensive spell.

< 266h/266H 122v/122V Pos: standing >

< 266h/266H 122v/122V Pos: standing >
You begin to focus your will...

< 266h/266H 122v/122V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'zabrahpunso wkadar'
A Duergar causes the EARTH to rise up in the shape of a fist!

< 266h/266H 122v/122V Pos: standing >
Casting: inflict pain *

< 266h/266H 122v/122V Pos: standing >
Laszlo's fist shoots with sound barrier-breaking force towards a Duergar, stopping only when it strikes his flesh.

< 266h/266H 122v/122V Pos: standing >
Laszlo attacks a Duergar. [0 hits]

< 266h/266H 122v/122V Pos: standing >
Casting: inflict pain 

< 266h/266H 122v/122V Pos: standing >
Your mental manipulations become a reality...
[Damage: 43 ] A Duergar screams out in pain!
A Duergar starts casting an offensive spell.

< 266h/266H 122v/122V Pos: standing >

< 266h/266H 122v/122V Pos: standing >
< T: Laszlo TP: sta TC: awful E: A Duergar sta EP:  nasty wounds >
 A Duergar completes his spell...
A Duergar utters the words 'zabrahpunso wkadar'
A Duergar's earthen fist leaves only a battered corpse of Laszlo behind!
Laszlo's knight's leather girth was completely destroyed by the massive blow!
Laszlo's symbol of a sword thrust through a cresent moon [poor] was completely destroyed by the massive blow!
Laszlo is dead! R.I.P.
The last gasps of Laszlo cause a sickening chill to run up your spine.
Laszlo stops following you.
Your group has been disbanded.

< 266h/266H 122v/122V Pos: standing >
<A Duergar leaves west.

< 266h/266H 122v/122V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 266h/266H 122v/122V Pos: standing >
A Path Through a Jungle
  Coming out of the valley here, this path is very crudly worn in and
there aren't much signs of civilization around here. Most of the area
is thick dense jungle getting more complex as the path continues. The
most noticeable thing about the surroundings is the extreme height of the
trees, and the vines which spread between them. The undergrowth has many
varieties of plants and animals taking refuge against the winds there.
Obvious exits: -East -West
A Duergar (medium) Legionnaire of The Empire stands in mid-air here.

< 266h/266H 120v/122V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 266h/266H 120v/122V Pos: standing >
A Duergar leaves east.

< 266h/266H 120v/122V Pos: standing >
You failed.

< 266h/266H 120v/122V Pos: standing >
Deeper Into the Jungle
  This small jungle grows in density here as the path continues through
the endless sea of vines and trees. The path seems to be traveled very
rarly and can in some places, the path is hardly visible. Several different
types of varius fruits grow along the vines and trees here providing food
for the local wild life. The vines grow thick here, as if they could hold
the weight of a person.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of a Mountain Dwarf is lying here.

< 266h/266H 118v/122V Pos: standing >
You failed.

< 266h/266H 118v/122V Pos: standing >
A Tribal Path
  The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
Obvious exits: -East -West

< 266h/266H 117v/122V Pos: standing >
You failed.

< 266h/266H 118v/122V Pos: standing >
A Tribal Path
  The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
As the tribal path continues, large amounts of methane and animal droppings
are apparents along the trail.
Obvious exits: -East -West
[3] The corpse of a su-monster is lying here.
A Duergar (medium) Legionnaire of The Empire stands in mid-air here.

< 266h/266H 117v/122V Pos: standing >
You begin to focus your will...

< 266h/266H 118v/122V Pos: standing >
A Duergar leaves west.

< 266h/266H 118v/122V Pos: standing >
You abort your mental image before it has become reality!

< 266h/266H 119v/122V Pos: standing >
A Duergar enters from the west.

< 266h/266H 120v/122V Pos: standing >
A Duergar starts casting an offensive spell.

< 266h/266H 120v/122V Pos: standing >
A Split in a Tribal Path
  The path forks off here to the north and the south. The path lying to
the south is fairly overgrown and doesn't seem to be traveled by much, but
the northern path is extremely different. Small animal foot prints in the
mud trail north, along with a more extensive set of decorative items on
the path. The intersection here lies in a small clearing by a huge bouldar
right at the intersection.
Obvious exits: -North -South -West
The corpse of a su-monster is lying here.

< 266h/266H 118v/122V Pos: standing >
A Tribal Path
  The path here becomes more distinct and seems to be the only thing that
that stands out among the vast trees and vines. The path is oddly covered
and decorated with many strange objects. Along the path lie small spikes
in the ground, with guted skulls mounted upon them. The path, made of
small pebbles, seems like it could run forever off into the horizion.
As the tribal path continues, large amounts of methane and animal droppings
are apparents along the trail.
Obvious exits: -East -West
[3] The corpse of a su-monster is lying here.
A Duergar (medium) Legionnaire of The Empire stands in mid-air here. (casting) 

< 266h/266H 117v/122V Pos: standing >
You begin to focus your will...

< 266h/266H 118v/122V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'zabrahpunso wkadar'
A Duergar causes the EARTH to rise up in the shape of a fist!
OUCH!  That really did HURT!

< 202h/266H 119v/122V Pos: standing >
<Casting: inflict pain *

< 202h/266H 119v/122V Pos: standing >
<Casting: inflict pain 
A Duergar starts casting an offensive spell.

< 202h/266H 119v/122V Pos: standing >
<Your mental manipulations become a reality...
[Damage: 39 ] A Duergar screams out in pain!
Your rush of adrenaline runs dry.
Your rush of adrenaline runs dry.

< 189h/253H 119v/122V Pos: standing >
< T: Loreine TP: sta TC: few wounds E: A Duergar sta EP:  few wounds >
 You begin to focus your will...

< 189h/253H 119v/122V Pos: standing >
< T: Loreine TP: sta TC: few wounds E: A Duergar sta EP:  few wounds >
 A Duergar completes his spell...
A Duergar utters the words 'zabrahpunso wkadar'
A Duergar causes the EARTH to rise up in the shape of a fist!
OUCH!  That really did HURT!

< 119h/253H 119v/122V Pos: standing >
< T: Loreine TP: sta TC: nasty wounds E: A Duergar sta EP:  few wounds >
 Casting: inflict pain *

< 119h/253H 119v/122V Pos: standing >
< T: Loreine TP: sta TC: nasty wounds E: A Duergar sta EP:  few wounds >
 Casting: inflict pain 

< 119h/253H 119v/122V Pos: standing >
< T: Loreine TP: sta TC: nasty wounds E: A Duergar sta EP:  few wounds >
 Your mental manipulations become a reality...
[Damage: 31 ] A Duergar screams out in pain!
A Duergar starts casting a spell.

< 119h/253H 119v/122V Pos: standing >
< T: Loreine TP: sta TC: nasty wounds E: A Duergar sta EP:  few wounds >
 You begin to focus your will...

< 119h/253H 119v/122V Pos: standing >
< T: Loreine TP: sta TC: nasty wounds E: A Duergar sta EP:  few wounds >
 Casting: inflict pain *
A Duergar completes his spell...
A Duergar utters the words 'zabrahpunso wkadar'
The earthen fist drives the last remnants of life from you!
Your silver ring encrusted with a black sapphire was completely destroyed by the massive blow!