The death of [38 Enslaver] Goober (Githzerai)

in The Bank of Kimordril

from the perspective of [38 Enslaver] Goober (Githzerai)

<worn as a badge>    a masterly-crafted iron badge from Abandoned Elven Homestead.
<worn on head>       a superior hardwood helm
<worn on eyes>       a burnt ivory visor
<worn in ear>        a robin's tail feather [poor] (glowing) (illuminating)
<worn in ear>        a robin's tail feather [superior] (glowing) (illuminating)
<worn on face>       a bloody flesh mask from Harrow -The Gnome Village
<worn around neck>   a daisy necklace [superior] (illuminating)
<worn around neck>   a fanged softwood charm from Abandoned Elven Homestead.
<worn on body>       a magic vibrating tunic (magic)
<worn about body>    a simple robe [poor] [83%]             
<worn about waist>   a well-crafted belt pouch (magic) (glowing) (illuminating)
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a burnt out brazier long past forgotten (magic) (glowing)
<attached to belt>   a robin's tail feather [superior] (glowing) (illuminating)
<worn on arms>       sleeves of pleated seal-skin [superior]
<worn around wrist>  a pin cushion of health
<worn on hands>      a pair of thick hydra-hide gloves [superior]
<worn on finger>     a ring of the hierophant (magic)
<primary weapon>     a hardened diamond whip from Abandoned Elven Homestead. (magic)
<held>               swirling wand of light
<worn on legs>       some cracked crystal leggings
<worn on feet>       some mysterious boots of constitution

 
   ..M.+..^M    
  .....+^^^.^   
 .M...M+..^^^^  
 ..^^.M+^.D..^  
 .^^.MM@^.^M..  
 ^..MM*M^.M..^  
 ..MM**+^^.MM^  
  MM ^^+..M.^   
   ^ .^+.MM.    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A wandering visitor enters from the south.

< 196h/267H 134v/152V Pos: standing >
 
   .^.^+^^..    
  ...M.+..^M^   
 ^.....+^^^.^^  
 .M...M+..^^^^  
 ..^^.M@^.D..^  
 .^^.MMM^.^M..  
 ^..MM*M^.M..^  
  .MM**+^^.MM   
   M ^^+..M.    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A wandering visitor enters from the south.

< 196h/267H 134v/152V Pos: standing >
 
   .^^^M.^.^    
  ..^.^+^^...   
 ....M.+..^M^.  
 ^.....+^^^.^^  
 .M...M@..^^^^  
 ..^^.MM^.D..^  
 .^^.MM+^.^M..  
  ..MM*M^.M..   
   MM**+^^.M    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A wandering visitor enters from the south.

< 197h/267H 133v/152V Pos: standing >
 
   ^^.^+^^.^    
  ..^^^M.^.^^   
 ^..^.^+^^...^  
 ....M.+..^M^.  
 ^.....@^^^.^^  
 .M...MM..^^^^  
 ..^^.M+^.D..^  
  ^^.MM+^.^M.   
   .MM*M^.M.    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A wandering visitor enters from the south.

< 197h/267H 133v/152V Pos: standing >
 
   ^.^+^^.^^    
  .^^^M.^.^^.   
 ..^.^+^^...^^  
 ...M.+..^M^.^  
 .....M@^^.^^^  
 M...M+..^^^^.  
 .^^.M+^.D..^^  
  ^.MM+^.^M..   
   MM*+^.M..    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A wandering visitor enters from the west.

< 197h/267H 133v/152V Pos: standing >
 
   .^+^^.^^M    
  ^^^M.^.^^.^   
 .^.^+^^...^^^  
 ..M.+..^M^.^.  
 ....+M@^.^^^.  
 ...M+..^^^^..  
 ^^.M+^.D..^^^  
  .MM+^.^M...   
   M*+^.M..^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A wandering visitor enters from the west.

< 197h/267H 131v/152V Pos: standing >
 
   ^+^^.^^MM    
  ^^M.^.^^.^M   
 ^.^+^^...^^^^  
 .M.+..^M^.^.^  
 ...+^M@.^^^.^  
 ..M+..^^^^...  
 ^.M+^.D..^^^.  
  MM+^.^M...^   
   *+^.M..^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A wandering visitor enters from the west.

< 197h/267H 129v/152V Pos: standing >
 
   +^^.^^MMM    
  ^M.^.^^.^MM   
 .^+^^...^^^^^  
 M.+..^M^.^.^^  
 ..+^^M@^^^.^^  
 .M+..^^^^...^  
 .M+^.D..^^^.^  
  M+^.^M...^.   
   +^.M..^^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
A wandering visitor enters from the west.

< 197h/267H 128v/152V Pos: standing >
 
   ^^.^^MMMM    
  M.^.^^.^MM^   
 ^+^^...^^^^^^  
 .+..^M^.^.^^.  
 .+^^^M@^^.^^^  
 M+..^^^^...^.  
 M+^.D..^^^.^.  
  +^.^M...^..   
   ^.M..^^..    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A wandering visitor enters from the west.

< 197h/267H 126v/152V Pos: standing >
 
   ^.^^MMMMM    
  .^.^^.^MM^^   
 +^^...^^^^^^^  
 +..^M^.^.^^.^  
 +^^^.M@^.^^^.  
 +..^^^^...^..  
 +^.D..^^^.^..  
  ^.^M...^..^   
   .M..^^...    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A wandering visitor enters from the west.

< 197h/267H 125v/152V Pos: standing >
 
   .^^MMMMM^    
  ^.^^.^MM^^^   
 ^^...^^^^^^^M  
 ..^M^.^.^^.^^  
 ^^^.^M@.^^^.^  
 ..^^^^...^...  
 ^.D..^^^.^..M  
  .^M...^..^^   
   M..^^...^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A wandering visitor enters from the west.

< 197h/267H 123v/152V Pos: standing >
 
   ^^MMMMM^^    
  .^^.^MM^^^M   
 ^...^^^^^^^MM  
 .^M^.^.^^.^^M  
 ^^.^^M@^^^.^^  
 .^^^^...^....  
 .D..^^^.^..M^  
  ^M...^..^^.   
   ..^^...^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
A wandering visitor enters from the west.

< 197h/267H 121v/152V Pos: standing >
 
   ^MMMMM^^M    
  ^^.^MM^^^MM   
 ...^^^^^^^MMM  
 ^M^.^.^^.^^MM  
 ^.^^^M@^^.^^^  
 ^^^^...^....^  
 D..^^^.^..M^^  
  M...^..^^.^   
   .^^...^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A wandering visitor enters from the west.

< 197h/267H 120v/152V Pos: standing >
 
   MMMMM^^MM    
  ^.^MM^^^MMM   
 ..^^^^^^^MMMM  
 M^.^.^^.^^MMM  
 .^^^.M@^.^^^M  
 ^^^...^....^^  
 ..^^^.^..M^^.  
  ...^..^^.^^   
   ^^...^.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A wandering visitor enters from the west.

< 197h/267H 119v/152V Pos: standing >
A highwayman shouts in common 'Guards!  Come destroy this trash which threatens our road!'
 
   MMMM^^MMM    
  .^MM^^^MMMM   
 .^^^^^^^MMMMM  
 ^.^.^^.^^MMMM  
 ^^^.^M@.^^^MM  
 ^^...^....^^^  
 .^^^.^..M^^.^  
  ..^..^^.^^.   
   ^...^.^^.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A wandering visitor enters from the west.

< 197h/267H 118v/152V Pos: standing >
 
   ^DMM^MMMM    
  MMMMM^^MMMM   
 ^.^MM^^^MMMMM  
 .^^^^^^^MMMMM  
 ^.^.^^@^^MMMM  
 ^^^.^^M.^^^MM  
 ^^...^....^^^  
  ^^^.^..M^^.   
   .^..^^.^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
A wandering visitor enters from the south.

< 198h/267H 116v/152V Pos: standing >
 
   MMMM^MMMM    
  M^DMM^MMMMM   
 ^MMMMM^^MMMMM  
 ^.^MM^^^MMMMM  
 .^^^^^@^MMMMM  
 ^.^.^^M^^MMMM  
 ^^^.^^^.^^^MM  
  ^...^....^^   
   ^^.^..M^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A wandering visitor enters from the south.

< 198h/267H 115v/152V Pos: standing >
 
   ^^^^^MMMM    
  MMMMM^MMMMM   
 MM^DMM^MMMMMM  
 ^MMMMM^^MMMMM  
 ^.^MM^@^MMMMM  
 .^^^^^M^MMMMM  
 ^.^.^^.^^MMMM  
  ^^.^^^.^^^M   
   ...^....^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A wandering visitor enters from the south.

< 198h/267H 115v/152V Pos: standing >
 
   MMMM^MMMM    
  M^^^^^MMMMM   
 MMMMMM^MMMMMM  
 MM^DMM^MMMMMM  
 ^MMMMM@^MMMMM  
 ^.^MM^M^MMMMM  
 .^^^^^^^MMMMM  
  .^.^^.^^MMM   
   ^.^^^.^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A wandering visitor enters from the south.

< 198h/267H 113v/152V Pos: standing >
 
   MMMM^M^M^    
  MMMMM^MMMM^   
 MM^^^^^MMMMMM  
 MMMMMM^MMMMMM  
 MM^DMM@MMMMMM  
 ^MMMMMM^MMMMM  
 ^.^MM^^^MMMMM  
  ^^^^^^^MMMM   
   ^.^^.^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A wandering visitor enters from the south.

< 198h/267H 111v/152V Pos: standing >
 
   ^M^^.^^^^    
  MMMMM^M^M^.   
 MMMMMM^MMMM^.  
 MM^^^^^MMMMMM  
 MMMMMM@MMMMMM  
 MM^DMMMMMMMMM  
 ^MMMMM^^MMMMM  
  .^MM^^^MMMM   
   ^^^^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A wandering visitor enters from the south.

< 198h/267H 110v/152V Pos: standing >
 
   ^^^^^.M..    
  M^M^^.^^^^.   
 MMMMMM^M^M^..  
 MMMMMM^MMMM^.  
 MM^^^^@MMMMMM  
 MMMMMMMMMMMMM  
 MM^DMM^MMMMMM  
  MMMMM^^MMMM   
   ^MM^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A wandering visitor enters from the south.

< 198h/267H 109v/152V Pos: standing >
 
   M^^^^^.M.    
  MM^M^^.^^^^   
 MMMMMMM^M^M^.  
 MMMMMMM^MMMM^  
 MMM^^^@MMMMMM  
 MMMMMMM^MMMMM  
 MMM^DMM^MMMMM  
  ^MMMMM^^MMM   
   .^MM^^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A wandering visitor enters from the east.

< 198h/267H 107v/152V Pos: standing >
 
   MM^^^^^.M    
  MMM^M^^.^^^   
 MMMMMMMM^M^M^  
 MMMMMMMM^MMMM  
 MMMM^^@M^MMMM  
 ^MMMMMMM^MMMM  
 ^MMM^DMM^MMMM  
  ^^MMMMM^^MM   
   ^.^MM^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A wandering visitor enters from the east.

< 198h/267H 106v/152V Pos: standing >
 
   ^MM^^^^^.    
  MMMM^M^^.^^   
 MMMMMMMMM^M^M  
 MMMMMMMMM^MMM  
 MMMMM^@M^^MMM  
 +^MMMMMMM^MMM  
 ^^MMM^DMM^MMM  
  .^^MMMMM^^M   
   ^^.^MM^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
A wandering visitor enters from the east.

< 198h/267H 104v/152V Pos: standing >
A Mountain Trail
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
A wandering visitor enters from the east.

< 199h/267H 103v/152V Pos: standing >
The East Gates of Kimordril
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
A wandering visitor enters from the east.

< 199h/267H 103v/152V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
A wandering visitor enters from the east.

< 199h/267H 104v/152V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
A wandering visitor enters from the east.

< 199h/267H 105v/152V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
A wandering visitor enters from the east.

< 199h/267H 104v/152V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -South -Up
An elite dwarven guard of Kimordril is here.
A wandering visitor enters from the east.

< 199h/267H 103v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 199h/267H 105v/152V Pos: standing >
Alas, you cannot go that way. . . .

< 200h/267H 105v/152V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -West -Down
A wandering visitor enters from below.

< 200h/267H 107v/152V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
A wandering visitor enters from the east.

< 200h/267H 107v/152V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
An elite dwarven guard of Kimordril is here.
A wandering visitor enters from the east.

< 200h/267H 107v/152V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East -West
A wandering visitor enters from the east.

< 200h/267H 106v/152V Pos: standing >

< 200h/267H 107v/152V Pos: standing >
East Side of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A dwarven commoner is here, shopping around the square.
A wandering visitor enters from the east.

< 200h/267H 107v/152V Pos: standing >
You begin to focus your will...

< 202h/267H 116v/152V Pos: standing >
Casting: awe ***

< 202h/267H 118v/152V Pos: standing >
Casting: awe **

< 202h/267H 119v/152V Pos: standing >
Casting: awe *

< 203h/267H 121v/152V Pos: standing >
Casting: awe 

< 203h/267H 122v/152V Pos: standing >
Your mental manipulations become a reality...
A dwarven commoner misses you.

< 203h/267H 123v/152V Pos: standing >
< T: Goober TP: sta TC: small wounds E: dwarven sta EP: excellent >
 A dwarven commoner dodges your futile attack.

< 203h/267H 123v/152V Pos: standing >
< T: Goober TP: sta TC: small wounds E: dwarven sta EP: excellent >
 Autosaving...

< 203h/267H 123v/152V Pos: standing >
< T: Goober TP: sta TC: small wounds E: dwarven sta EP: excellent >
 You begin to focus your will...

< 203h/267H 123v/152V Pos: standing >
< T: Goober TP: sta TC: small wounds E: dwarven sta EP: excellent >
 You dodge a dwarven commoner's vicious attack.

< 203h/267H 123v/152V Pos: standing >
< T: Goober TP: sta TC: small wounds E: dwarven sta EP: excellent >
 A wandering visitor says 'I must assist my master!'
A wandering visitor suddenly attacks a dwarven commoner!
A wandering visitor's punch strikes a dwarven commoner.
Casting: detonate *

< 203h/267H 123v/152V Pos: standing >
< T: Goober TP: sta TC: small wounds E: dwarven sta EP: few scratches >
 A shopping commoner enters from the south.
A young female dwarf enters from the south.
A young male dwarf enters from the south.

< 203h/267H 123v/152V Pos: standing >
< T: Goober TP: sta TC: small wounds E: dwarven sta EP: few scratches >
 Casting: detonate 

< 203h/267H 123v/152V Pos: standing >
< T: Goober TP: sta TC: small wounds E: dwarven sta EP: few scratches >
 Your mental manipulations become a reality...
[Damage: 60 ] You explode a dwarven commoner, satisfied yet? Good...
A dwarven commoner is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a dwarven commoner.

< 203h/267H 123v/152V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a dwarven commoner is made of flesh and appears to be of average quality.
The corpse of a dwarven commoner has an item value of 1.
It appears to be the corpse of a dwarven commoner.
a few coins

< 203h/267H 123v/152V Pos: standing >
You get a few coins from the corpse of a dwarven commoner.
There were: 1 gold coin, 4 silver coins, 5 copper coins. 

< 203h/267H 123v/152V Pos: standing >
East Side of the Guild Square
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a dwarven commoner is lying here.
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.
A wandering visitor looks at all the booths. (minion) 

< 203h/267H 123v/152V Pos: standing >

< 203h/267H 128v/152V Pos: standing >
You begin to focus your will...

< 204h/267H 131v/152V Pos: standing >
Casting: awe ***

< 204h/267H 132v/152V Pos: standing >
Casting: awe **

< 204h/267H 134v/152V Pos: standing >
Casting: awe *

< 204h/267H 135v/152V Pos: standing >
Casting: awe 

< 205h/267H 137v/152V Pos: standing >
Your mental manipulations become a reality...

< 205h/267H 137v/152V Pos: standing >
East Side of the Guild Square
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a dwarven commoner is lying here.
A young male dwarf is here, following his mother around the square.
A young female dwarf is here, watching her mother closely.
A dwarf is here, shopping around the square with her children.
A wandering visitor looks at all the booths. (minion) 

< 205h/267H 139v/152V Pos: standing >
Southeast Corner of the Guild Square
   Guilds and their shops surround this large square, clusters crowding
together at each corner. There are bricks inlaid here, perfectly set and
making travel through here easy. All of the main roads in this section
of Kimordril meet here, at the center of the square. A massive peak towers
above the square to the east, with one of the roads leading into the side
of it. To the south is a large stone building with many windows.
Obvious exits: -North -East -South -West
A huge rat scurries along here, whiskers wiggling.
A wandering visitor enters from the north.

< 205h/267H 140v/152V Pos: standing >
You begin to focus your will...

< 206h/267H 148v/152V Pos: standing >
Casting: awe ***

< 207h/267H 150v/152V Pos: standing >
Casting: awe **

< 207h/267H 151v/152V Pos: standing >
Casting: awe *

< 207h/267H 152v/152V Pos: standing >
Casting: awe 

< 207h/267H 152v/152V Pos: standing >
Your mental manipulations become a reality...
You are unable to dominate the mind of this strange creature!

< 207h/267H 152v/152V Pos: standing >
Goldsmiths Guild
   Small hammers and many other tools lie atop a huge table top to the
south, used for creating wonderful items of gold, or making things
gold-plated. The building is made out of stone and as sturdy as a small
mountain. A set of stairs leads up to the second floor of the building.
Obvious exits: -North -Up
A wandering visitor enters from the north.

< 207h/267H 151v/152V Pos: standing >
The Bank of Kimordril
   A huge safe is set into the southern wall, used to hold all of
the money in the bank that people have deposited. A large counter
halves the room, and has some sort of machine with numbers all over
on top of it, most likely used for counting things by the looks of it.
Obvious exits: -Down
A large wooden counter is here, with a sign posted on it.
Ratroper is here, ready to take your money.
A wandering visitor enters from below.

< 208h/267H 150v/152V Pos: standing >
You sit down and relax.

< 208h/267H 151v/152V Pos: sitting >
You start meditating...

< 208h/267H 152v/152V Pos: sitting >

< 209h/267H 152v/152V Pos: sitting >
Awe
=========================================
* Area of effect: Targeted 
* Aggressive:     Sometimes
* Cumulative:     N/A
* Duration:       Instantaneous
* Type of spell:  Generic

This spell allows the caster to attempt to charm a single player-like being
that is in the same room. The total amount of levels that can be charmed is
based on the level of the character and victims above level 36 are not
possible to control. Awe heavily depends on the psionisict's power strength.
In addition, highly intelligent victims are less likely to become awed.

==See Also==
Psionicist

< 209h/267H 152v/152V Pos: sitting >
Your mana reserves are now full.

< 211h/267H 152v/152V Pos: sitting >
You clamber to your feet.

< 211h/267H 152v/152V Pos: standing >

< 212h/267H 152v/152V Pos: standing >
A half-elf guard suddenly looks a bit dumb, and madly slams _YOU_!
The world starts spinning, and your ears are ringing!

< 211h/267H 152v/152V Pos: on your ass >
A half-elf guard's pierce seriously wounds you.
OUCH!  That really did HURT!
A half-elf guard's pierce strikes you very hard.
A half-elf guard's mighty pierce enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A half-elf guard's mighty pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
Your rugged adventurers satchel was damaged from the massive blow!

< 41h/267H 152v/152V Pos: on your ass >
< T: Goober TP: ass TC:pretty hurt E: a half-elf guard sta EP: excellent >
 A half-elf guard dodges your futile attack.

< 41h/267H 152v/152V Pos: on your ass >
< T: Goober TP: ass TC:pretty hurt E: a half-elf guard sta EP: excellent >
 Before you can react a half-elf guard suddenly leaps at you, getting past all your defenses.