The death of [1 Conjurer] Gekko (Kobold)

in Along the Street of Guilds

from the perspective of [1 Conjurer] Gekko (Kobold)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a quill
<primary weapon>     an amber-colored rod
<held>               a small bandage
<worn on feet>       a pair of tight black slippers


< 21h/21H 114v/114V Pos: standing >
A conjurer's apprentice completes his spell...
A conjurer's apprentice utters the word 'qaregpuzre'
a conjurer's apprentice is surrounded by an aura of deadly cold!

< 21h/21H 114v/114V Pos: standing >
Within the Academies Classroom
Obvious exits: -U# -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
An apprentice conjurer stands here absorbed in his lessons. (casting) 
An apprentice conjurer stands here absorbed in his lessons.
(Q)Gimbatul, the master goblin conjurer stands here searching for his spell components.

< 21h/21H 114v/114V Pos: standing >
A conjurer's apprentice completes his spell...
A conjurer's apprentice utters the word 'fireshield'
a conjurer's apprentice is surrounded by burning flames!

< 21h/21H 114v/114V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[ 1 Necromancer     ] Ak  (Kobold)[Serf]
[ 1 Conjurer        ] Gekko  (Kobold)[Serf]
[25 Warrior         ] Saranoo  (Minotaur)[Commoner]
[51 Minstrel        ] Xanan Magister Militum of The Empire (Troll)[Knight]
[28 Sorcerer        ] Elys  (Kobold)[Commoner]
[51 Demonic Rider   ] Draz Magister Militum of The Empire (inv) (Revenant)[Knight]
[10 Rogue           ] Ikaos  (Troll)[Serf]
[51 Storm Druid     ] Shagrath Legionnaire of The Empire (inv) (Duergar)[Knight]
[51 Controller      ] Wrecks Catchem of The Empire (Drow Elf)[Knight]
[48 Mercenary       ] Jixad Legionnaire of The Empire (Troll)[Knight]


< 21h/21H 114v/114V Pos: standing >
You have now turned Paging mode off.

< 21h/21H 114v/114V Pos: standing >

< 21h/21H 114v/114V Pos: standing >

< 21h/21H 114v/114V Pos: standing >
No-one by that name here...

< 21h/21H 114v/114V Pos: standing >

< 21h/21H 114v/114V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.

< 21h/21H 114v/114V Pos: standing >
Gimbatul starts casting a spell.

< 21h/21H 114v/114V Pos: standing >
Gimbatul completes his spell...
Gimbatul utters the words 'wuiaf orabz ay uizjrizfaburuhl'
a conjurer's apprentice begins to shimmer.

< 21h/21H 114v/114V Pos: standing >
You tell your racewar 'hey aktosh do you know where on jade island the monk spec is located?'

< 21h/21H 114v/114V Pos: standing >
Within the Academies Classroom
Obvious exits: -U# -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
An apprentice conjurer stands here absorbed in his lessons.
An apprentice conjurer stands here absorbed in his lessons.
(Q)Gimbatul, the master goblin conjurer stands here searching for his spell components.

< 21h/21H 114v/114V Pos: standing >

< 21h/21H 114v/114V Pos: standing >
Sorry, but there are no help topics that match your search.

< 21h/21H 114v/114V Pos: standing >

< 21h/21H 114v/114V Pos: standing >
You tell your racewar 'what do you mean, broken?'

< 21h/21H 114v/114V Pos: standing >
You tell your racewar 'all specs or monk?'

< 21h/21H 114v/114V Pos: standing >

< 21h/21H 114v/114V Pos: standing >

< 21h/21H 114v/114V Pos: standing >
You tell your racewar 'oh lol'

< 21h/21H 114v/114V Pos: standing >
You tell your racewar 'how long has been around for?'

< 21h/21H 114v/114V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.

< 21h/21H 114v/114V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands              
chill touch                
mirror image               
sleep                      

3rd CIRCLE:
acidimmolate               
agility                    
concealment                
dispel magic               
mage flame                 
shocking grasp             
strength                   

4th CIRCLE:
infravision                
levitate                   
lightning bolt             
ray of enfeeblement        
reveal true name           
wall of force              
weapon enchantment         

5th CIRCLE:
coldshield                 
conjure elemental          
contain being              
fireshield                 
identify                   
sense follower             
slowness                   
wall of stone              

6th CIRCLE:
color spray                
feeblemind                 
minor globe of invulnerability  
stone skin                 
teleport                   
wall of iron               

7th CIRCLE:
airy water                 
cone of cold               
dimension door             
fireball                   
haste                      
ice storm                  
stornogs metamagic shroud  
wall of flames             
wall of ice                
web                        

8th CIRCLE:
detect invisibility        
disintegrate               
globe of invulnerability   
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
relocate                   

10th CIRCLE:
farsee                     
group stone skin           
stornogs shimmering starshell  

11th CIRCLE:
conjure greater elemental  
group globe of invulnerability  
prismatic cube             
stornogs spheres           

12th CIRCLE:
group stornogs spheres     


< 21h/21H 114v/114V Pos: standing >

< 21h/21H 114v/114V Pos: standing >

< 21h/21H 114v/114V Pos: standing >
You tell your racewar 'havent tried to spec any char lately heh'

< 21h/21H 114v/114V Pos: standing >
Kobold
=========================================
A race of small reptilians who are distantly related to dragons but also bear a marked resemblance to
dogs. Kobolds maintain they are draconian in descent but dragons of course claim otherwise. Kobolds
culture consists of mining, hunting, burrowing and killing the good races of Duris, especially Gnomes 
whose deity they blame for luring and confining their God Kurtulmak in a mine using deceit and then
caving it in. Kobolds are known for their trickery and love of traps and ambushes. They are an 
intelligent race who served dragons as slaves for many centuries until their emancipation by 
Kurtulmak.

==See also==
* Innate
* Races

==Class list==
*Warrior     : Swordsman, Guardian
*Ranger      : Blademaster, Huntsman, Marshall
*Psionicist  : Pyrokinetic, Enslaver, Psycheporter
*Cleric      : Zealot, Healer, Holyman
*Monk        : Red Dragon, Elaphidist
*Druid       : Forest Druid, Storm Druid
*Shaman      : Elementalist, Spiritualist, Animalist
*Sorcerer    : Wildmage, Wizard, Shadowmage
*Necromancer : Diabolis, Necrolyte, Reaper
*Conjurer    : Controller, Summoner, Naturalist
*Rogue       : Assassin, Thief
*Mercenary   : Brigand, Bounty Hunter
*Bard        : Disharmonist, Scoundrel, Minstrel
*Alchemist   : 
*BeRSeRKeR   : MaUleR, RaGeloRd
*Reaver      : Ice Reaver, Flame Reaver, Shock Reaver
*Illusionist : Magician, Dark Dreamer
*Ethermancer : Windtalker, Frost Magus, Cosmomancer

==Racial Statistics==
Strength    : 85
Agility     : 120
Dexterity   : 120
Constitution: 95
Power       : 70
Intelligence: 130
Wisdom      : 105
Charisma    : 70
Luck        : 90
Karma       : 100

==Racial Traits==
Combat Pulse : excellent
Spell Pulse  : incredible

==Innate abilities==
*ultravision
*ud-sneak
*dayvision
*calming
'*' Designates passive ability.


< 21h/21H 114v/114V Pos: standing >

< 21h/21H 114v/114V Pos: standing >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 21h/21H 114v/114V Pos: standing >
Gimbatul starts casting a spell.

< 21h/21H 114v/114V Pos: standing >
Gimbatul completes his spell...
Gimbatul utters the words 'globe of invulnerability'
Gimbatul begins to shimmer.

< 21h/21H 114v/114V Pos: standing >
You tell your racewar 'are they programmers?'

< 21h/21H 114v/114V Pos: standing >
Drow elf
=========================================
Living far beneath the surface, deep within the bowels of the Underdark,
Drow Elves are a swift-moving, crafty, remorselessly wicked people ruled
by a society of priestesses who serve the demonic Spider Queen, Lloth.
The Drow are an extremely intelligent race, and their abilities and
ambition are feared and loathed by races throughout the Realms,
particularly Grey Elves, their distant cousins and blood enemies.

Because of the length of time they spend below the surface, Drow are hurt
by the natural light of the sun  and the light of fire. To compensate,
they have permanent ultravision, allowing them to see in total darkness.
However, they seldom travel to the surface, and never during the daytime.
Drow tend to be weaker and frailer than humans, but are better in most
other areas. Low level Drow are somewhat resistant to magical attacks, but
gain more resistance as they level.

==See also==
* Races

==Class list==
*Warrior     : Swordsman, Guardian
*Ranger      : Blademaster, Huntsman, Marshall
*Psionicist  : Pyrokinetic, Enslaver, Psycheporter
*Cleric      : Zealot, Healer, Holyman
*Monk        : Red Dragon, Elaphidist
*Druid       : Forest Druid, Storm Druid
*Shaman      : Elementalist, Spiritualist, Animalist
*Sorcerer    : Wildmage, Wizard, Shadowmage
*Necromancer : Diabolis, Necrolyte, Reaper
*Conjurer    : Controller, Summoner, Naturalist
*Rogue       : Assassin, Thief
*Mercenary   : Brigand, Bounty Hunter
*Bard        : Disharmonist, Scoundrel, Minstrel
*Alchemist   : 
*BeRSeRKeR   : MaUleR, RaGeloRd
*Reaver      : Ice Reaver, Flame Reaver, Shock Reaver
*Illusionist : Magician, Dark Dreamer
*Ethermancer : Windtalker, Frost Magus, Cosmomancer

==Racial Statistics==
Strength    : 90
Agility     : 115
Dexterity   : 110
Constitution: 85
Power       : 95
Intelligence: 105
Wisdom      : 110
Charisma    : 95
Luck        : 90
Karma       : 100

==Racial Traits==
Combat Pulse : good
Spell Pulse  : very good

==Innate abilities==
 levitate (obtained at level 11)
 faerie fire
*ultravision
 globe of darkness (obtained at level 26)
*magic resistance
*dayblind
*vulnerable to sun
*longsword master (obtained at level 11)
'*' Designates passive ability.


< 21h/21H 114v/114V Pos: standing >
Duergar dwarf
=========================================
The duergar are an evil race of gray dwarves that live deep under the
surface of the world, within the depths of the Underdark.  Extremely
cunning and wicked creatures, duergar are known for their deceit and
evil ways. They hate all other races, except for the drow, with whom
they have grudging trade relations. They are mortal enemies of the
mountain dwarves.

Duergar are inordinately sturdy and strong, and have permanent ultravision.
Duergar are hurt by natural daylight, and therefore travel to the surface
rarely. They are somewhat smaller then humans.

Duergars can complete an in-game quest to become a Berserker.

==Strengths==
Mountain and Duergar Dwarves have survived long against magic. Thus, the
dwarves have developed a damage reduction innate towards the most general
magic.

==See also==
* Mountain Dwarf
* Races

==Class list==
*Warrior     : Swordsman, Guardian
*Ranger      : Blademaster, Huntsman, Marshall
*Psionicist  : Pyrokinetic, Enslaver, Psycheporter
*Cleric      : Zealot, Healer, Holyman
*Monk        : Red Dragon, Elaphidist
*Druid       : Forest Druid, Storm Druid
*Shaman      : Elementalist, Spiritualist, Animalist
*Sorcerer    : Wildmage, Wizard, Shadowmage
*Necromancer : Diabolis, Necrolyte, Reaper
*Conjurer    : Controller, Summoner, Naturalist
*Rogue       : Assassin, Thief
*Mercenary   : Brigand, Bounty Hunter
*Bard        : Disharmonist, Scoundrel, Minstrel
*Alchemist   : 
*BeRSeRKeR   : MaUleR, RaGeloRd
*Reaver      : Ice Reaver, Flame Reaver, Shock Reaver
*Illusionist : Magician, Dark Dreamer
*Ethermancer : Windtalker, Frost Magus, Cosmomancer

==Racial Statistics==
Strength    : 130
Agility     : 90
Dexterity   : 90
Constitution: 135
Power       : 80
Intelligence: 70
Wisdom      : 135
Charisma    : 70
Luck        : 90
Karma       : 100

==Racial Traits==
Combat Pulse : below average
Spell Pulse  : good

==Innate abilities==
 invisibility
 strength (obtained at level 6)
*ultravision
*ud-sneak (obtained at level 31)
 enlarge (obtained at level 26)
*battle frenzy (obtained at level 16)
 battlerage (obtained at level 31)
*dayblind
*vulnerable to sun
*magical reduction
'*' Designates passive ability.


< 21h/21H 114v/114V Pos: standing >
Autosaving...

< 21h/21H 114v/114V Pos: standing >
Within the Academies Classroom
Obvious exits: -U# -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
An apprentice conjurer stands here absorbed in his lessons.
An apprentice conjurer stands here absorbed in his lessons.
(Q)Gimbatul, the master goblin conjurer stands here searching for his spell components.

< 21h/21H 114v/114V Pos: standing >
Hint: Beware of guards!  Some guards will come to the aid of your victims!

< 21h/21H 114v/114V Pos: standing >
Gimbatul starts casting a spell.

< 21h/21H 114v/114V Pos: standing >
Gimbatul completes his spell...
Gimbatul utters the word 'haste'
Gimbatul starts to move with uncanny speed!
It seems to be locked.

< 21h/21H 114v/114V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands              
chill touch                
mirror image               
sleep                      

3rd CIRCLE:
acidimmolate               
agility                    
concealment                
dispel magic               
mage flame                 
shocking grasp             
strength                   

4th CIRCLE:
infravision                
levitate                   
lightning bolt             
ray of enfeeblement        
reveal true name           
wall of force              
weapon enchantment         

5th CIRCLE:
coldshield                 
conjure elemental          
contain being              
fireshield                 
identify                   
sense follower             
slowness                   
wall of stone              

6th CIRCLE:
color spray                
feeblemind                 
minor globe of invulnerability  
stone skin                 
teleport                   
wall of iron               

7th CIRCLE:
airy water                 
cone of cold               
dimension door             
fireball                   
haste                      
ice storm                  
stornogs metamagic shroud  
wall of flames             
wall of ice                
web                        

8th CIRCLE:
detect invisibility        
disintegrate               
globe of invulnerability   
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
relocate                   

10th CIRCLE:
farsee                     
group stone skin           
stornogs shimmering starshell  

11th CIRCLE:
conjure greater elemental  
group globe of invulnerability  
prismatic cube             
stornogs spheres           

12th CIRCLE:
group stornogs spheres     


< 21h/21H 114v/114V Pos: standing >
You sit down and relax.

< 21h/21H 114v/114V Pos: sitting >
The gods ignore you.

< 21h/21H 114v/114V Pos: sitting >
You start meditating...

< 21h/21H 114v/114V Pos: sitting >
You are memorizing magic missile, which will take about 9 seconds.

< 21h/21H 114v/114V Pos: sitting >
You can't hold any more spells in your thought.

< 21h/21H 114v/114V Pos: sitting >
You stop meditating.
Within the Academies Classroom
Obvious exits: -U# -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
An apprentice conjurer stands here absorbed in his lessons.
An apprentice conjurer stands here absorbed in his lessons.
(Q)Gimbatul, the master goblin conjurer stands here searching for his spell components.

< 21h/21H 114v/114V Pos: sitting >

< 21h/21H 114v/114V Pos: sitting >

< 21h/21H 114v/114V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 21h/21H 114v/114V Pos: sitting >

< 21h/21H 114v/114V Pos: sitting >

< 21h/21H 114v/114V Pos: sitting >
You tell your racewar 'hrm if we had a cleric we could do a few zones, got enough people'

< 21h/21H 114v/114V Pos: sitting >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.

< 21h/21H 114v/114V Pos: sitting >
Gimbatul starts casting a spell.

< 21h/21H 114v/114V Pos: sitting >
Gimbatul completes his spell...
Living stone sprouts up and covers Gimbatul's flesh.

< 21h/21H 114v/114V Pos: sitting >

< 21h/21H 114v/114V Pos: sitting >
Within the Academies Classroom
Obvious exits: -U# -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
An apprentice conjurer stands here absorbed in his lessons.
An apprentice conjurer stands here absorbed in his lessons.
(Q)Gimbatul, the master goblin conjurer stands here searching for his spell components.

< 21h/21H 114v/114V Pos: sitting >
Within the Academies Classroom
Obvious exits: -U# -D
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
[5] A small bandage rests upon the ground here.
An apprentice conjurer stands here absorbed in his lessons.
An apprentice conjurer stands here absorbed in his lessons.
(Q)Gimbatul, the master goblin conjurer stands here searching for his spell components.

< 21h/21H 114v/114V Pos: sitting >
You clamber to your feet.

< 21h/21H 114v/114V Pos: standing >
A Practice Room
Obvious exits: -U -D
A young conjurer stands here in deep concentration.
A young conjurer stands here in deep concentration.

< 21h/21H 113v/114V Pos: standing >
A Small Magic Shop
Obvious exits: -N# -U
An odd little goblin stands here with potions and staves to sell.

< 21h/21H 112v/114V Pos: standing >
Ok.

< 21h/21H 114v/114V Pos: standing >
At the End of the Street of Guilds
Obvious exits: -N -E -S -W# -D
A wealthy noble walks about town while shopping.

< 21h/21H 113v/114V Pos: standing >

		Score information for Gekko

Level: 1   Race: Kobold   Class: Conjurer  Sex: Male
Hit points: 21(21)  Moves: 113(114)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 0 hours/ 7 minutes
Received data: 0.0175 MB this session.
Send data:     0.0007 MB this session.
Compression ratio: 85%
85%
Status:  Standing.
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   0
Enchantments:    Ultravision
Bartender Quests Remaining: 2
Combat Pulse:   13 Spell Pulse:  0.60 
Leaderboard Points:   10 


< 21h/21H 113v/114V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.

< 21h/21H 113v/114V Pos: standing >
You shrug into a shabby alligator skin jerkin.
You clasp a belt of sewn ratskins around your waist.
You place a pair of tight black slippers on your feet.
You duck your head and place a light blue scarf around your neck.
You duck your head and place a light blue scarf around your neck.
You wear a reptile skin cloak about your body.
You wield an amber-colored rod.
You lack the training to use two weapons.
You lack the training to use two weapons.
You lack the training to use two weapons.
You attach a quill to your belt.
You hold a small bandage.

< 21h/21H 114v/114V Pos: standing >
A scarab beetle enters from the east.

< 21h/21H 114v/114V Pos: standing >

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: beetle sta EP:  small wounds >
 -=[a scarab beetle attacks you.]=- [1 hits]

< 20h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: beetle sta EP:  small wounds >
 -=[You attack a scarab beetle.]=- [1 hits]

< 20h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: beetle sta EP:  few wounds >
 You start chanting...

< 20h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: beetle sta EP:  few wounds >
 You complete your spell...
You watch with self-pride as the magic missile hits a scarab beetle.
A scarab beetle is stunned!

< 20h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: beetle sta EP:  bleeding, close to death >
 -=[a scarab beetle attacks you.]=- [0 hits]

< 20h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: beetle sta EP:  bleeding, close to death >
 -=[You attack a scarab beetle.]=- [0 hits]

< 20h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: beetle sta EP:  bleeding, close to death >
 -=[a scarab beetle attacks you.]=- [0 hits]

< 20h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: beetle sta EP:  bleeding, close to death >
 Damage Display is now ON

< 20h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: beetle sta EP:  bleeding, close to death >
 -=[You attack a scarab beetle.]=- [0 hits]
Your kick bounces off a scarab beetle's tough exoskeleton.

< 20h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: beetle sta EP:  bleeding, close to death >
 -=[a scarab beetle attacks you.]=- [0 hits]

< 20h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: beetle sta EP:  bleeding, close to death >
 -=[You attack a scarab beetle.]=- [0 hits]

< 20h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: beetle sta EP:  bleeding, close to death >
 -=[a scarab beetle attacks you.]=- [1 hits]

< 19h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: beetle sta EP:  bleeding, close to death >
 [Damage:  1 ] A scarab beetle is stunned!
-=[You attack a scarab beetle.]=- [1 hits]

< 19h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: beetle sta EP:  bleeding, close to death >
 [Damage:  3 ] You kick a scarab beetle, cracking its exoskeleton.
A scarab beetle is incapacitated and will slowly die, if not aided.

< 19h/21H 114v/114V Pos: standing >
<[Damage:  1 ] A scarab beetle is mortally wounded, and will die soon, if not aided.
-=[You attack a scarab beetle.]=- [1 hits]

< 19h/21H 114v/114V Pos: standing >
<[Damage:  1 ] A scarab beetle is mortally wounded, and will die soon, if not aided.
-=[You attack a scarab beetle.]=- [1 hits]

< 19h/21H 114v/114V Pos: standing >
<[Damage:  5 ] Your foot shatters cartilage, sending bits of a scarab beetle everywhere.
A scarab beetle is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a scarab beetle's gurgling and choking signals its demise.

< 19h/21H 114v/114V Pos: standing >
the corpse of a scarab beetle appears to be empty.

< 20h/21H 114v/114V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a scarab beetle is made of flesh and appears to be of average quality.
The corpse of a scarab beetle has an item value of 1.
It appears to be the corpse of a scarab beetle.
Nothing.

< 20h/21H 114v/114V Pos: standing >
You sit down and relax.

< 20h/21H 114v/114V Pos: sitting >
You are currently memorizing the following spells:
    9 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.

< 20h/21H 114v/114V Pos: sitting >
You start meditating...

< 20h/21H 114v/114V Pos: sitting >

< 21h/21H 114v/114V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 21h/21H 114v/114V Pos: sitting >
Hint: Some mobs will hunt you down if you attack them and flee.

< 21h/21H 114v/114V Pos: sitting >
At the End of the Street of Guilds
Obvious exits: -N -E -S -W# -D
Puddles of fresh blood cover the ground.
The corpse of a scarab beetle is lying here.
A wealthy noble walks about town while shopping.

< 21h/21H 114v/114V Pos: sitting >
You clamber to your feet.

< 21h/21H 114v/114V Pos: standing >
Along the Street of Guilds
Obvious exits: -N# -E -S# -W
A baby goblin sits here bawling its eyes out.
A grub crawls about looking for carrion.
A scarab beetle is here searching for food.

< 21h/21H 113v/114V Pos: standing >
[Damage:  1 ] 
< 21h/21H 113v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: grub sta EP:  few wounds >
 A scarab beetle leaves east.

< 21h/21H 113v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: grub sta EP:  few wounds >
 -=[You attack a grub.]=- [0 hits]

< 21h/21H 113v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: grub sta EP:  few wounds >
 -=[a grub attacks you.]=- [0 hits]

< 21h/21H 113v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: grub sta EP:  few wounds >
 -=[You attack a grub.]=- [0 hits]

< 21h/21H 113v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: grub sta EP:  few wounds >
 -=[a grub attacks you.]=- [0 hits]

< 21h/21H 113v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: grub sta EP:  few wounds >
 Kobold
=========================================
A race of small reptilians who are distantly related to dragons but also bear a marked resemblance to
dogs. Kobolds maintain they are draconian in descent but dragons of course claim otherwise. Kobolds
culture consists of mining, hunting, burrowing and killing the good races of Duris, especially Gnomes 
whose deity they blame for luring and confining their God Kurtulmak in a mine using deceit and then
caving it in. Kobolds are known for their trickery and love of traps and ambushes. They are an 
intelligent race who served dragons as slaves for many centuries until their emancipation by 
Kurtulmak.

==See also==
* Innate
* Races

==Class list==
*Warrior     : Swordsman, Guardian
*Ranger      : Blademaster, Huntsman, Marshall
*Psionicist  : Pyrokinetic, Enslaver, Psycheporter
*Cleric      : Zealot, Healer, Holyman
*Monk        : Red Dragon, Elaphidist
*Druid       : Forest Druid, Storm Druid
*Shaman      : Elementalist, Spiritualist, Animalist
*Sorcerer    : Wildmage, Wizard, Shadowmage
*Necromancer : Diabolis, Necrolyte, Reaper
*Conjurer    : Controller, Summoner, Naturalist
*Rogue       : Assassin, Thief
*Mercenary   : Brigand, Bounty Hunter
*Bard        : Disharmonist, Scoundrel, Minstrel
*Alchemist   : 
*BeRSeRKeR   : MaUleR, RaGeloRd
*Reaver      : Ice Reaver, Flame Reaver, Shock Reaver
*Illusionist : Magician, Dark Dreamer
*Ethermancer : Windtalker, Frost Magus, Cosmomancer

==Racial Statistics==
Strength    : 85
Agility     : 120
Dexterity   : 120
Constitution: 95
Power       : 70
Intelligence: 130
Wisdom      : 105
Charisma    : 70
Luck        : 90
Karma       : 100

==Racial Traits==
Combat Pulse : excellent
Spell Pulse  : incredible

==Innate abilities==
*ultravision
*ud-sneak
*dayvision
*calming
'*' Designates passive ability.


< 21h/21H 113v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: grub sta EP:  few wounds >
 Your sloppy kick is easily avoided by a grub.

< 21h/21H 113v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: grub sta EP:  few wounds >
 -=[You attack a grub.]=- [0 hits]

< 21h/21H 113v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: grub sta EP:  few wounds >
 -=[a grub attacks you.]=- [1 hits]

< 20h/21H 113v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: grub sta EP:  few wounds >
 [Damage:  1 ] A grub is stunned!
-=[You attack a grub.]=- [1 hits]

< 20h/21H 113v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: grub sta EP:  awful >
 -=[a grub attacks you.]=- [0 hits]

< 20h/21H 113v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: grub sta EP:  awful >
 [Damage:  1 ] -=[You attack a grub.]=- [1 hits]

< 20h/21H 113v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: grub sta EP:  bleeding, close to death >
 A baby goblin leaves east.
-=[a grub attacks you.]=- [0 hits]

< 20h/21H 113v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: grub sta EP:  bleeding, close to death >
 [Damage:  1 ] A grub is stunned!
-=[You attack a grub.]=- [1 hits]

< 20h/21H 113v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: grub sta EP:  bleeding, close to death >
 Your sloppy kick is easily avoided by a grub.

< 20h/21H 113v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: grub sta EP:  bleeding, close to death >
 -=[a grub attacks you.]=- [0 hits]

< 20h/21H 113v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: grub sta EP:  bleeding, close to death >
 [Damage:  1 ] A grub is incapacitated and will slowly die, if not aided.
-=[You attack a grub.]=- [1 hits]

< 20h/21H 113v/114V Pos: standing >
<[Damage:  1 ] A grub is incapacitated and will slowly die, if not aided.
-=[You attack a grub.]=- [1 hits]

< 20h/21H 113v/114V Pos: standing >
<A scarab beetle enters from the east.

< 20h/21H 113v/114V Pos: standing >
<[Damage:  1 ] A grub is incapacitated and will slowly die, if not aided.
-=[You attack a grub.]=- [1 hits]

< 20h/21H 113v/114V Pos: standing >
<[Damage:  5 ] Your kick contacts with a grub, dislodging little pieces of it.
A grub is mortally wounded, and will die soon, if not aided.

< 20h/21H 113v/114V Pos: standing >
<[Damage:  1 ] You crushed a grub's skull, I'm afraid it's dead.
A grub is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a grub's gurgling and choking signals its demise.

< 20h/21H 113v/114V Pos: standing >
the corpse of a grub appears to be empty.

< 20h/21H 113v/114V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a grub is made of flesh and appears to be of average quality.
The corpse of a grub has an item value of 1.
It appears to be the corpse of a grub.
Nothing.

< 20h/21H 113v/114V Pos: standing >
Along the Street of Guilds
Obvious exits: -N# -E -S# -W
Fresh blood splatters cover the area.
The corpse of a grub is lying here.
A scarab beetle is here searching for food.

< 20h/21H 114v/114V Pos: standing >
[Damage:  1 ] 
< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: beetle sta EP:  small wounds >
 -=[a scarab beetle attacks you.]=- [0 hits]

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: beetle sta EP:  small wounds >
 -=[You attack a scarab beetle.]=- [0 hits]

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: beetle sta EP:  small wounds >
 -=[a scarab beetle attacks you.]=- [0 hits]

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: beetle sta EP:  small wounds >
 [Damage:  1 ] -=[You attack a scarab beetle.]=- [1 hits]

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: beetle sta EP:  few wounds >
 -=[a scarab beetle attacks you.]=- [0 hits]

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: beetle sta EP:  few wounds >
 -=[You attack a scarab beetle.]=- [0 hits]

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: beetle sta EP:  few wounds >
 Autosaving...

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: beetle sta EP:  few wounds >
 -=[a scarab beetle attacks you.]=- [0 hits]

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: beetle sta EP:  few wounds >
 Your kick bounces off a scarab beetle's tough exoskeleton.

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: beetle sta EP:  few wounds >
 -=[You attack a scarab beetle.]=- [0 hits]

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: beetle sta EP:  few wounds >
 Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: beetle sta EP:  few wounds >
 -=[a scarab beetle attacks you.]=- [0 hits]

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: beetle sta EP:  few wounds >
 -=[You attack a scarab beetle.]=- [0 hits]

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: beetle sta EP:  few wounds >
 -=[a scarab beetle attacks you.]=- [0 hits]

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: beetle sta EP:  few wounds >
 -=[You attack a scarab beetle.]=- [0 hits]

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: beetle sta EP:  few wounds >
 Your kick bounces off a scarab beetle's tough exoskeleton.

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: beetle sta EP:  few wounds >
 -=[a scarab beetle attacks you.]=- [0 hits]

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: beetle sta EP:  few wounds >
 -=[You attack a scarab beetle.]=- [0 hits]

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: beetle sta EP:  few wounds >
 -=[a scarab beetle attacks you.]=- [0 hits]

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: beetle sta EP:  few wounds >
 -=[You attack a scarab beetle.]=- [0 hits]

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: beetle sta EP:  few wounds >
 -=[a scarab beetle attacks you.]=- [0 hits]

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: beetle sta EP:  few wounds >
 You start chanting...

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: beetle sta EP:  few wounds >
 You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits a scarab beetle.
A scarab beetle is stunned!

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: beetle sta EP:  bleeding, close to death >
 You score a CRITICAL HIT!!!!!
[Damage:  1 ] A scarab beetle is incapacitated and will slowly die, if not aided.
-=[You attack a scarab beetle.]=- [1 hits]

< 21h/21H 114v/114V Pos: standing >
<You feel your skill in 1h bludgeon improving.
[Damage:  1 ] A scarab beetle is incapacitated and will slowly die, if not aided.
-=[You attack a scarab beetle.]=- [1 hits]

< 21h/21H 114v/114V Pos: standing >
<[Damage:  1 ] A scarab beetle is incapacitated and will slowly die, if not aided.
-=[You attack a scarab beetle.]=- [1 hits]

< 21h/21H 114v/114V Pos: standing >
<Along the Street of Guilds
Obvious exits: -N# -E -S# -W
Fresh blood splatters cover the area.
The corpse of a grub is lying here.
A scarab beetle is lying here, incapacitated.

< 21h/21H 114v/114V Pos: standing >
<A grub enters from the east.

< 21h/21H 114v/114V Pos: standing >
<[Damage:  1 ] A scarab beetle is mortally wounded, and will die soon, if not aided.
-=[You attack a scarab beetle.]=- [1 hits]
[Damage:  9 ] Your foot shatters cartilage, sending bits of a scarab beetle everywhere.
A scarab beetle is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a scarab beetle's gurgling and choking signals its demise.

< 21h/21H 114v/114V Pos: standing >
the corpse of a scarab beetle appears to be empty.

< 21h/21H 114v/114V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a scarab beetle is made of flesh and appears to be of average quality.
The corpse of a scarab beetle has an item value of 1.
It appears to be the corpse of a scarab beetle.
Nothing.

< 21h/21H 114v/114V Pos: standing >
[Damage:  1 ] A grub is stunned!

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: grub sta EP:  few wounds >
 [Damage:  1 ] -=[You attack a grub.]=- [1 hits]

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: grub sta EP:  awful >
 -=[a grub attacks you.]=- [0 hits]

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: grub sta EP:  awful >
 Along the Street of Guilds
Obvious exits: -N# -E -S# -W
Fresh blood covers everything in the area.
The corpse of a scarab beetle is lying here.
The corpse of a grub is lying here.
A grub stands here, fighting YOU!

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: grub sta EP:  awful >
 -=[You attack a grub.]=- [0 hits]

< 21h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:excellent E: grub sta EP:  awful >
 -=[a grub attacks you.]=- [1 hits]

< 20h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: grub sta EP:  awful >
 -=[You attack a grub.]=- [0 hits]

< 20h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: grub sta EP:  awful >
 -=[a grub attacks you.]=- [0 hits]

< 20h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: grub sta EP:  awful >
 -=[You attack a grub.]=- [0 hits]

< 20h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: grub sta EP:  awful >
 -=[a grub attacks you.]=- [0 hits]

< 20h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: grub sta EP:  awful >
 -=[You attack a grub.]=- [0 hits]

< 20h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: grub sta EP:  awful >
 Skill
1h bludgeon                   21
1h piercing                   18
2h bludgeon                   14
bandage                       13
carve                         20
climb                         16
concentration                 19
fishing                        7
kick                          15
meditate                      15
mount                         17
quick chant                   19
retreat                       19
salvage                       15
scribe                        13
sorcerous spell knowledge     14
swim                          19

< 20h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: grub sta EP:  awful >
 -=[a grub attacks you.]=- [0 hits]

< 20h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: grub sta EP:  awful >
 [Damage:  1 ] A grub is stunned!
-=[You attack a grub.]=- [1 hits]

< 20h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: grub sta EP:  bleeding, close to death >
 -=[a grub attacks you.]=- [0 hits]

< 20h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: grub sta EP:  bleeding, close to death >
 [Damage:  1 ] -=[You attack a grub.]=- [1 hits]

< 20h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: grub sta EP:  bleeding, close to death >
 -=[a grub attacks you.]=- [1 hits]

< 19h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: grub sta EP:  bleeding, close to death >
 -=[You attack a grub.]=- [0 hits]

< 19h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: grub sta EP:  bleeding, close to death >
 -=[a grub attacks you.]=- [0 hits]

< 19h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: grub sta EP:  bleeding, close to death >
 -=[You attack a grub.]=- [0 hits]

< 19h/21H 114v/114V Pos: standing >
< T: Gekko TP: sta TC:few scratches E: grub sta EP:  bleeding, close to death >
 -=[a grub attacks you.]=- [0 hits]
A vampire necromancer dances an amazing maneuver in battle, tripping you.

< 19h/21H 114v/114V Pos: on your ass >
< T: Gekko TP: ass TC:few scratches E: grub sta EP:  bleeding, close to death >
 YIKES!  Another hit like that, and you've had it!!
A vampire necromancer's stab causes massive blood-loss and you fall to the ground, lifeless.