The death of [31 Elaphidist] Laszlo (Dwarf)

in Hall of Battle

from the perspective of [31 Elaphidist] Laszlo (Dwarf)

<worn on head>       a burnt bark cap
<worn in ear>        a stylish obsidian earring
<worn around neck>   a jeweled iron amulet
<worn around neck>   a gleaming bronze collar from Newhaven
<worn on body>       an elaborate chainmail suit emblazoned with a hammer [superior]
<worn about body>    some apprentice monk robes (illuminating)
<worn about waist>   a knight's leather girth
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on hands>      some fingerless gloves of su-monster skin[69h 3m 2s]

You score a CRITICAL HIT!!!!!
[Damage: 17 ] 
< 319h/319H 105v/106V Pos: standing >
< T: Plonus TP: sta TC: few wounds E: spider sta EP: few scratches >
 A large sword spider screams out in pain!

< 319h/319H 105v/106V Pos: standing >
< T: Plonus TP: sta TC: few wounds E: spider sta EP:  nasty wounds >
 [Damage:  6 ] -=[You attack a large sword spider.]=- [1 hits]
A large sword spider almost sweeps Plonus off of his feet with a well placed leg sweep.
A large sword spider attacks Plonus. [0 hits]

< 319h/319H 105v/106V Pos: standing >
< T: Plonus TP: sta TC: few wounds E: spider sta EP:  nasty wounds >
 [Damage: 167 ] You punch forcefully at a large sword spider, causing its face to collapse under the blow, blood everywhere.  Hmm, doesn't look like a large sword spider will recover. Ever.
A large sword spider is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
Congratulations! You have completed the Addicted to Blood achievement!
Enjoy an exp bonus and 5 platinum coins!
You feel a carnal satisfaction as a large sword spider's gurgling and choking signals its demise.

< 319h/319H 105v/106V Pos: standing >
Plonus gets something from the corpse of a large sword spider.

< 319h/319H 105v/106V Pos: standing >
Plonus puts some stuff into lucky alchemist sack.

< 319h/319H 105v/106V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.

< 319h/319H 106v/106V Pos: standing >
Plonus floats down.

< 319h/319H 106v/106V Pos: standing >
the corpse of a large sword spider does not contain the coins.

< 319h/319H 106v/106V Pos: standing >

		Score information for Laszlo

Level: 25   Race: Dwarf   Class: Monk  Sex: Male
Hit points: 319(319)  Moves: 106(106)
Coins carried:   30 platinum   161 gold     0 silver     0 copper
Coins in bank:  357 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 8 hours/ 18 minutes
Received data: 0.1592 MB this session.
Send data:     0.0006 MB this session.
Compression ratio: none
Send data:     0.0006 MB this session.
Group Leader: Plonus
Status:  Standing.
Epic points: 0  Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   2
Consenting: Plonus
Detecting:       Evil Heat
Bartender Quests Remaining: 2
Combat Pulse:   15 Spell Pulse:  0.85 
Leaderboard Points:  250 

Active Spells:
--------------
heroism (4 minutes)
accelerated healing (9 minutes)


< 319h/319H 106v/106V Pos: standing >
Hall of Battle
    The light through here is dim at best, and navigation through the hall is
is hard without the aid of outside help.  The walls of stone are covered with
tapestries of ancient battles in the elven lands.  A few of the wall hangings
have the symbols of the ancient Gods, and appear to be untouched by the sands
of time.   Other tapestries depict the fierce battles between the surface and
the subterranean elves in their zeal to conquer each other for the control of
all elves.  These paintings seem almost lifelike and very surreal.
Obvious exits: -North -Up -Southwest
A small spider with a V upon its back stands here, looking around intently.(Red Aura)
A small spider with a V upon its back stands here, looking around intently.(Red Aura)
A small spider with a V upon its back stands here, looking around intently.(Red Aura)

< 319h/319H 105v/106V Pos: standing >
A small spider enters from the north.

< 319h/319H 105v/106V Pos: standing >
Guards Sleeping Chamber
     This room was once the resting place for the Royal guards of this ancient
keep. The bed and other furniture in the room has been overcome by cobwebs and
the cocoons that the spiders use to store their food.  The webs glisten in the
candlelight and emit an eerie light.  They are a very beautiful design made by
the thousands of spiders that inhabit these halls.   Deeper in the room, there
is noticeable movement coming from the far corner.
Obvious exits: -Down
A few drops of fresh blood are scattered around the area.
The corpse of a large sword spider is lying here.

< 319h/319H 104v/106V Pos: standing >
Hall of Battle
    The light through here is dim at best, and navigation through the hall is
is hard without the aid of outside help.  The walls of stone are covered with
tapestries of ancient battles in the elven lands.  A few of the wall hangings
have the symbols of the ancient Gods, and appear to be untouched by the sands
of time.   Other tapestries depict the fierce battles between the surface and
the subterranean elves in their zeal to conquer each other for the control of
all elves.  These paintings seem almost lifelike and very surreal.
Obvious exits: -North -Up -Southwest
A small spider with a V upon its back stands here, looking around intently.(Red Aura)
A small spider with a V upon its back stands here, looking around intently.(Red Aura)
A small spider with a V upon its back stands here, looking around intently.(Red Aura)
A small spider with a V upon its back stands here, looking around intently.(Red Aura)

< 319h/319H 103v/106V Pos: standing >
Hall of Pain
    The light through here continues to be dim at best.  Navigation down the
hall is difficult without outside help.  The walls of stone are covered with
tapestries depicting the suffering of the ancient elven lands.   Some of the
wall hangings depict the dead and the wounded of the great elven battle that
pitted elf against elf, a fight which none could truly win. Other tapestries
depict the brutalty that was wrought by the surface and the subterranean elf
both in their epic battles.  One painting depicts the great Corellon, father
of the elves and their protector, standing above the battle raging below.
Obvious exits: -North -East -South -West

< 319h/319H 104v/106V Pos: standing >
Hall of Battle
    The light through here is dim at best, and navigation through the hall is
is hard without the aid of outside help.  The walls of stone are covered with
tapestries of ancient battles in the elven lands.  A few of the wall hangings
have the symbols of the ancient Gods, and appear to be untouched by the sands
of time.   Other tapestries depict the fierce battles between the surface and
the subterranean elves in their zeal to conquer each other for the control of
all elves.  These paintings seem almost lifelike and very surreal.
Obvious exits: -North -Up -Southwest
A small spider with a V upon its back stands here, looking around intently.(Red Aura)
A small spider with a V upon its back stands here, looking around intently.(Red Aura)
A small spider with a V upon its back stands here, looking around intently.(Red Aura)
A small spider with a V upon its back stands here, looking around intently.(Red Aura)

< 319h/319H 105v/106V Pos: standing >
You quickly scan the area.
A small spider who is not far off to your north.

< 319h/319H 105v/106V Pos: standing >
A small spider leaves southwest.

< 319h/319H 105v/106V Pos: standing >
A small spider leaves southwest.

< 319h/319H 105v/106V Pos: standing >

< 319h/319H 105v/106V Pos: standing >
Hall of Battle
Obvious exits: -North -Up -Southwest
A small spider with a V upon its back stands here, looking around intently.(Red Aura)
A small spider with a V upon its back stands here, looking around intently.(Red Aura)

< 319h/319H 105v/106V Pos: standing >
A small spider leaves up.

< 319h/319H 105v/106V Pos: standing >
A Dark Hallway leading through the Keep
    The light through here is dim at best, and navigation through the hall is
is hard without the aid of outside help.  The walls of stone are covered with
tapestries of ancient battles in the elven lands.  A few of the wall hangings
have the symbols of the ancient Gods, and appear to be untouched by the sands
of time.   Other tapestries depict the fierce battles between the surface and
the subterranean elves in their zeal to conquer each other for the control of
all elves.  These paintings seem almost lifelike and very surreal.
Obvious exits: -West -Northeast
A small spider with a V upon its back stands here, looking around intently.(Red Aura)
A small spider with a V upon its back stands here, looking around intently.(Red Aura)

< 319h/319H 104v/106V Pos: standing >
Cobweb Covered Hallway
     The walls here are covered with spider webs, and are swarming with small
spiders climbing throughout the intricate work of webs.  It looks like anyone
walking through the maze of webs cannot help but become covered with the webs
while trying to cut a pathway through.  Past the webs, glimpses of light from
magical torches that adorn the walls can be seen.   Other than the webs, this
hallway appears as sturdy as the day it was built.   There seems to be no age
signs, no cracking or sagging in the support.
Obvious exits: -East -West
A small spider with a V upon its back stands here, looking around intently.(Red Aura)
A small spider with a V upon its back stands here, looking around intently.(Red Aura)

< 319h/319H 104v/106V Pos: standing >
Courtyard of the Inner Sanctum
    Drawing closer into this part of the keep, there are cobwebs everywhere in
the room, except to the west where it leads down a small hallway.  There is an
eerie light  given off by the candelabras that adorn the halls and passageways
hinting at their magical nature.  Tapestries and artwork still line the walls,
unchanged from the day they were placed there, except for the cobwebs.  On the
left of the door there is a small wooden cabinet with intricate designs carved
on it.   There seems to be a solid wall of cobwebs to the east that completely
closes the exit.
Obvious exits: -East -South -West

< 319h/319H 104v/106V Pos: standing >
Courtyard of the Keep
   Coming closer to the gates of the keep's inner sanctum, you wonder how long
it has been since anyone has traveled within these hallowed walls. There seems
to be some grass from place to place that has been trodden down, yet you can't
help but wonder if it was humanoid or animals, as it appears that not much was
disturbed. The door to the sanctum seems secure.  As you draw closer you start
to think that it seems almost in perfect condition.
Obvious exits: -North -Down

< 319h/319H 105v/106V Pos: standing >
You quickly scan the area.
A blue-tailed butterfly who is close by below you.

< 319h/319H 105v/106V Pos: standing >
Courtyard of the Inner Sanctum
    Drawing closer into this part of the keep, there are cobwebs everywhere in
the room, except to the west where it leads down a small hallway.  There is an
eerie light  given off by the candelabras that adorn the halls and passageways
hinting at their magical nature.  Tapestries and artwork still line the walls,
unchanged from the day they were placed there, except for the cobwebs.  On the
left of the door there is a small wooden cabinet with intricate designs carved
on it.   There seems to be a solid wall of cobwebs to the east that completely
closes the exit.
Obvious exits: -East -South -West

< 319h/319H 104v/106V Pos: standing >
You quickly scan the area.
A small spider who is close by to your east.
A small spider who is close by to your east.
A small spider who is not far off to your east.
A small spider who is not far off to your east.
A small spider who is not far off to your east.

< 319h/319H 104v/106V Pos: standing >
Cobweb Covered Hallway
     The walls here are covered with spider webs, and are swarming with small
spiders climbing throughout the intricate work of webs.  It looks like anyone
walking through the maze of webs cannot help but become covered with the webs
while trying to cut a pathway through.  Past the webs, glimpses of light from
magical torches that adorn the walls can be seen.   Other than the webs, this
hallway appears as sturdy as the day it was built.   There seems to be no age
signs, no cracking or sagging in the support.
Obvious exits: -East -West
A small spider with a V upon its back stands here, looking around intently.(Red Aura)
A small spider with a V upon its back stands here, looking around intently.(Red Aura)

< 319h/319H 105v/106V Pos: standing >
Plonus enters from the east.

< 319h/319H 105v/106V Pos: standing >
You could do it with a needle!
Plonus leaves east.
You follow Plonus.

A Dark Hallway leading through the Keep
    The light through here is dim at best, and navigation through the hall is
is hard without the aid of outside help.  The walls of stone are covered with
tapestries of ancient battles in the elven lands.  A few of the wall hangings
have the symbols of the ancient Gods, and appear to be untouched by the sands
of time.   Other tapestries depict the fierce battles between the surface and
the subterranean elves in their zeal to conquer each other for the control of
all elves.  These paintings seem almost lifelike and very surreal.
Obvious exits: -West -Northeast
Plonus - The Resistance (Githzerai)(medium) stands in mid-air here (Newbie).
A small spider with a V upon its back stands here, looking around intently.(Red Aura)
A small spider with a V upon its back stands here, looking around intently.(Red Aura)

< 319h/319H 104v/106V Pos: standing >
Plonus leaves northeast.
You follow Plonus.

Hall of Battle
    The light through here is dim at best, and navigation through the hall is
is hard without the aid of outside help.  The walls of stone are covered with
tapestries of ancient battles in the elven lands.  A few of the wall hangings
have the symbols of the ancient Gods, and appear to be untouched by the sands
of time.   Other tapestries depict the fierce battles between the surface and
the subterranean elves in their zeal to conquer each other for the control of
all elves.  These paintings seem almost lifelike and very surreal.
Obvious exits: -North -Up -Southwest
Plonus - The Resistance (Githzerai)(medium) stands in mid-air here (Newbie).
A small spider with a V upon its back stands here, looking around intently.(Red Aura)

< 319h/319H 104v/106V Pos: standing >
Plonus leaves north.
You follow Plonus.

Hall of Pain
    The light through here continues to be dim at best.  Navigation down the
hall is difficult without outside help.  The walls of stone are covered with
tapestries depicting the suffering of the ancient elven lands.   Some of the
wall hangings depict the dead and the wounded of the great elven battle that
pitted elf against elf, a fight which none could truly win. Other tapestries
depict the brutalty that was wrought by the surface and the subterranean elf
both in their epic battles.  One painting depicts the great Corellon, father
of the elves and their protector, standing above the battle raging below.
Obvious exits: -North -East -South -West
Plonus - The Resistance (Githzerai)(medium) stands in mid-air here (Newbie).

< 319h/319H 104v/106V Pos: standing >
Plonus leaves north.
You follow Plonus.

Hall of Redemption
    The light through here is dim at best, and navigation through the hall is
is hard without the aid of outside help.  The walls of stone are covered with
tapestries of ancient battles in the elven lands.  A few of the wall hangings
have the symbols of the ancient Gods, and appear to be untouched by the sands
of time.   Other tapestries depict the fierce battles between the surface and
the subterranean elves in their zeal to conquer each other for the control of
all elves.  These paintings seem almost lifelike and very surreal.
Obvious exits: -North# -South -Northwest -Northeast
Plonus - The Resistance (Githzerai)(medium) stands in mid-air here (Newbie).
A small spider with a V upon its back stands here, looking around intently.(Red Aura)

< 319h/319H 105v/106V Pos: standing >
Plonus leaves northwest.
You follow Plonus.

Leading toward the Master Room
    The light through here is dim at best, and navigation through the hall is
is hard without the aid of outside help.  The walls of stone are covered with
tapestries of ancient battles in the elven lands.  A few of the wall hangings
have the symbols of the ancient Gods, and appear to be untouched by the sands
of time.   Other tapestries depict the fierce battles between the surface and
the subterranean elves in their zeal to conquer each other for the control of
all elves.  These paintings seem almost lifelike and very surreal.
Obvious exits: -Up# -Southeast
Plonus - The Resistance (Githzerai)(medium) stands in mid-air here (Newbie).
A small spider with a V upon its back stands here, looking around intently.(Red Aura)

< 319h/319H 104v/106V Pos: standing >
Plonus opens the door.

< 319h/319H 105v/106V Pos: standing >
Plonus floats up.
You follow Plonus.

Master Bedchamber
     This room was once the resting place of one of the ancient masters of the
keep. The bed and other furniture in the room has been overcome by cobwebs and
the cocoons that the spiders use to store their food.  The webs glisten in the
candlelight and emit an eerie light.  They are a very beautiful design made by
the thousands of spiders that inhabit these halls.   Deeper in the room, there
is noticeable movement coming from the far corner.
Obvious exits: -Down
Plonus - The Resistance (Githzerai)(medium) stands in mid-air here (Newbie).
A large spider with almost sword-bladed legs stand before you.(Red Aura)

< 319h/319H 104v/106V Pos: standing >
A large sword spider screams out in pain!
A large sword spider attacks Plonus. [1 hits]

< 319h/319H 106v/106V Pos: standing >
A large sword spider attacks Plonus. [0 hits]

< 319h/319H 106v/106V Pos: standing >
A large sword spider screams out in pain!
A large sword spider is stunned!
You assist Plonus heroically.
[Damage:  6 ] A large sword spider is incapacitated and will slowly die, if not aided.

< 319h/319H 106v/106V Pos: standing >
<A small spider enters from below.

< 319h/319H 106v/106V Pos: standing >
<[Damage: 224 ] You punch forcefully at a large sword spider, causing its face to collapse under the blow, blood everywhere.  Hmm, doesn't look like a large sword spider will recover. Ever.
A large sword spider is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a large sword spider's gurgling and choking signals its demise.
Plonus's face flushes white for a moment.

< 319h/319H 106v/106V Pos: standing >
Plonus floats down.

< 319h/319H 106v/106V Pos: standing >
the corpse of a large sword spider does not contain the coins.

< 319h/319H 106v/106V Pos: standing >
Leading toward the Master Room
    The light through here is dim at best, and navigation through the hall is
is hard without the aid of outside help.  The walls of stone are covered with
tapestries of ancient battles in the elven lands.  A few of the wall hangings
have the symbols of the ancient Gods, and appear to be untouched by the sands
of time.   Other tapestries depict the fierce battles between the surface and
the subterranean elves in their zeal to conquer each other for the control of
all elves.  These paintings seem almost lifelike and very surreal.
Obvious exits: -Up -Southeast
A small spider with a V upon its back stands here, looking around intently.(Red Aura)

< 319h/319H 105v/106V Pos: standing >
Plonus enters from the southeast.

< 319h/319H 105v/106V Pos: standing >
Hall of Redemption
    The light through here is dim at best, and navigation through the hall is
is hard without the aid of outside help.  The walls of stone are covered with
tapestries of ancient battles in the elven lands.  A few of the wall hangings
have the symbols of the ancient Gods, and appear to be untouched by the sands
of time.   Other tapestries depict the fierce battles between the surface and
the subterranean elves in their zeal to conquer each other for the control of
all elves.  These paintings seem almost lifelike and very surreal.
Obvious exits: -North# -South -Northwest -Northeast

< 319h/319H 104v/106V Pos: standing >
Leading toward the Master Room
    The light through here is dim at best, and navigation through the hall is
is hard without the aid of outside help.  The walls of stone are covered with
tapestries of ancient battles in the elven lands.  A few of the wall hangings
have the symbols of the ancient Gods, and appear to be untouched by the sands
of time.   Other tapestries depict the fierce battles between the surface and
the subterranean elves in their zeal to conquer each other for the control of
all elves.  These paintings seem almost lifelike and very surreal.
Obvious exits: -Up -Southeast
Plonus - The Resistance (Githzerai)(medium) stands in mid-air here (Newbie).
A small spider with a V upon its back stands here, looking around intently.(Red Aura)

< 319h/319H 104v/106V Pos: standing >
Plonus leaves southeast.
You follow Plonus.

Hall of Redemption
    The light through here is dim at best, and navigation through the hall is
is hard without the aid of outside help.  The walls of stone are covered with
tapestries of ancient battles in the elven lands.  A few of the wall hangings
have the symbols of the ancient Gods, and appear to be untouched by the sands
of time.   Other tapestries depict the fierce battles between the surface and
the subterranean elves in their zeal to conquer each other for the control of
all elves.  These paintings seem almost lifelike and very surreal.
Obvious exits: -North# -South -Northwest -Northeast
Plonus - The Resistance (Githzerai)(medium) stands in mid-air here (Newbie).

< 319h/319H 103v/106V Pos: standing >
Plonus leaves northeast.
You follow Plonus.

Hallway towards the Lady's Chamber
    The light through here is dim at best, and navigation through the hall is
is hard without the aid of outside help.  The walls of stone are covered with
tapestries of ancient battles in the elven lands.  A few of the wall hangings
have the symbols of the ancient Gods, and appear to be untouched by the sands
of time.   Other tapestries depict the fierce battles between the surface and
the subterranean elves in their zeal to conquer each other for the control of
all elves.  These paintings seem almost lifelike and very surreal.
Obvious exits: -Up -Southwest
Plonus - The Resistance (Githzerai)(medium) stands in mid-air here (Newbie).
A small spider with a V upon its back stands here, looking around intently.(Red Aura)

< 319h/319H 105v/106V Pos: standing >
Plonus floats up.
You follow Plonus.

Lady's Bedchamber
       This room was once the resting place of the ancient Lady of the ancient
keep. The bed and other furniture in the room has been overcome by cobwebs and
the cocoons that the spiders use to store their food.  The webs glisten in the
candlelight and emit an eerie light.  They are a very beautiful design made by
the thousands of spiders that inhabit these halls.   Deeper in the room, there
is noticeable movement coming from the far corner.
Obvious exits: -Down
Plonus - The Resistance (Githzerai)(medium) stands in mid-air here (Newbie).
A large spider with almost sword-bladed legs stand before you.(Red Aura)

< 319h/319H 104v/106V Pos: standing >
A large sword spider suddenly attacks Plonus!

< 319h/319H 105v/106V Pos: standing >
A large sword spider screams out in pain!

< 319h/319H 106v/106V Pos: standing >
A large sword spider fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 319h/319H 106v/106V Pos: standing >
A large sword spider attacks Plonus. [1 hits]

< 319h/319H 106v/106V Pos: standing >
A large sword spider attacks Plonus. [0 hits]

< 319h/319H 106v/106V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 319h/319H 106v/106V Pos: standing >
A large sword spider screams out in pain!

< 319h/319H 106v/106V Pos: standing >
A large sword spider attacks Plonus. [2 hits]

< 319h/319H 106v/106V Pos: standing >
You assist Plonus heroically.
[Damage:  4 ] A large sword spider is incapacitated and will slowly die, if not aided.

< 319h/319H 106v/106V Pos: standing >
<[Damage:  8 ] You hit a large sword spider in the throat, it chokes, gasps and dies.
A large sword spider is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a large sword spider's gurgling and choking signals its demise.
Plonus's face flushes white for a moment.

< 319h/319H 106v/106V Pos: standing >
the corpse of a large sword spider does not contain the coins.

< 319h/319H 106v/106V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 319h/319H 106v/106V Pos: standing >
Your group consists of ( 2/30):
( Head)   116/212   hit,  150/155  move Plonus
(Front)   319/319   hit,  106/106  move Laszlo

< 319h/319H 106v/106V Pos: standing >

		Score information for Laszlo

Level: 25   Race: Dwarf   Class: Monk  Sex: Male
Hit points: 319(319)  Moves: 106(106)
Coins carried:   30 platinum   161 gold     0 silver     0 copper
Coins in bank:  357 platinum     0 gold     0 silver     0 copper
Playing time: 0 days / 8 hours/ 19 minutes
Received data: 0.2013 MB this session.
Send data:     0.0007 MB this session.
Compression ratio: none
Send data:     0.0007 MB this session.
Group Leader: Plonus
Status:  Standing.
Epic points: 0  Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   2
Consenting: Plonus
Detecting:       Evil Heat
Bartender Quests Remaining: 2
Combat Pulse:   15 Spell Pulse:  0.85 
Leaderboard Points:  250 

Active Spells:
--------------
heroism (3 minutes)
accelerated healing (8 minutes)


< 319h/319H 106v/106V Pos: standing >

< 319h/319H 106v/106V Pos: standing >
Plonus floats down.
You follow Plonus.

Hallway towards the Lady's Chamber
    The light through here is dim at best, and navigation through the hall is
is hard without the aid of outside help.  The walls of stone are covered with
tapestries of ancient battles in the elven lands.  A few of the wall hangings
have the symbols of the ancient Gods, and appear to be untouched by the sands
of time.   Other tapestries depict the fierce battles between the surface and
the subterranean elves in their zeal to conquer each other for the control of
all elves.  These paintings seem almost lifelike and very surreal.
Obvious exits: -Up -Southwest
Plonus - The Resistance (Githzerai)(medium) stands in mid-air here (Newbie).
A small spider with a V upon its back stands here, looking around intently.(Red Aura)

< 319h/319H 105v/106V Pos: standing >
Plonus leaves southwest.
You follow Plonus.

Hall of Redemption
    The light through here is dim at best, and navigation through the hall is
is hard without the aid of outside help.  The walls of stone are covered with
tapestries of ancient battles in the elven lands.  A few of the wall hangings
have the symbols of the ancient Gods, and appear to be untouched by the sands
of time.   Other tapestries depict the fierce battles between the surface and
the subterranean elves in their zeal to conquer each other for the control of
all elves.  These paintings seem almost lifelike and very surreal.
Obvious exits: -North# -South -Northwest -Northeast
Plonus - The Resistance (Githzerai)(medium) stands in mid-air here (Newbie).

< 319h/319H 104v/106V Pos: standing >
Plonus leaves south.
You follow Plonus.

Hall of Pain
    The light through here continues to be dim at best.  Navigation down the
hall is difficult without outside help.  The walls of stone are covered with
tapestries depicting the suffering of the ancient elven lands.   Some of the
wall hangings depict the dead and the wounded of the great elven battle that
pitted elf against elf, a fight which none could truly win. Other tapestries
depict the brutalty that was wrought by the surface and the subterranean elf
both in their epic battles.  One painting depicts the great Corellon, father
of the elves and their protector, standing above the battle raging below.
Obvious exits: -North -East -South -West
Plonus - The Resistance (Githzerai)(medium) stands in mid-air here (Newbie).
A small spider with a V upon its back stands here, looking around intently.(Red Aura)
A small spider with a V upon its back stands here, looking around intently.(Red Aura)

< 319h/319H 104v/106V Pos: standing >
Plonus leaves east.
You follow Plonus.

Antechamber to the High Magi's Abode
    The light through here is dim at best, and navigation through the hall is
is hard without the aid of outside help.  The walls of stone are covered with
tapestries of ancient battles in the elven lands.  A few of the wall hangings
have the symbols of the ancient Gods, and appear to be untouched by the sands
of time.   Other tapestries depict the fierce battles between the surface and
the subterranean elves in their zeal to conquer each other for the control of
all elves.  These paintings seem almost lifelike and very surreal.
Obvious exits: -West -Up
Plonus - The Resistance (Githzerai)(medium) stands in mid-air here (Newbie).

< 319h/319H 104v/106V Pos: standing >
Plonus floats up.
You follow Plonus.

High Magi's Sleeping Chamber
     This room was once the resting place of one of the ancient masters of the
keep. The bed and other furniture in the room has been overcome by cobwebs and
the cocoons that the spiders use to store their food.  The webs glisten in the
candlelight and emit an eerie light.  They are a very beautiful design made by
the thousands of spiders that inhabit these halls.   Deeper in the room, there
is noticeable movement coming from the far corner.
Obvious exits: -Down
Fresh blood splatters cover the area.
The corpse of a large sword spider is lying here.
Plonus - The Resistance (Githzerai)(medium) stands in mid-air here (Newbie).

< 319h/319H 105v/106V Pos: standing >
You smile happily.

< 319h/319H 105v/106V Pos: standing >
High Magi's Sleeping Chamber
Obvious exits: -Down
The corpse of a large sword spider is lying here.
Plonus - The Resistance (Githzerai)(medium) stands in mid-air here (Newbie).

< 319h/319H 105v/106V Pos: standing >
Plonus floats down.
You follow Plonus.

Antechamber to the High Magi's Abode
    The light through here is dim at best, and navigation through the hall is
is hard without the aid of outside help.  The walls of stone are covered with
tapestries of ancient battles in the elven lands.  A few of the wall hangings
have the symbols of the ancient Gods, and appear to be untouched by the sands
of time.   Other tapestries depict the fierce battles between the surface and
the subterranean elves in their zeal to conquer each other for the control of
all elves.  These paintings seem almost lifelike and very surreal.
Obvious exits: -West -Up
Plonus - The Resistance (Githzerai)(medium) stands in mid-air here (Newbie).
A small spider with a V upon its back stands here, looking around intently.(Red Aura)
A small spider with a V upon its back stands here, looking around intently.(Red Aura)

< 319h/319H 104v/106V Pos: standing >
Plonus leaves west.
You follow Plonus.

Hall of Pain
    The light through here continues to be dim at best.  Navigation down the
hall is difficult without outside help.  The walls of stone are covered with
tapestries depicting the suffering of the ancient elven lands.   Some of the
wall hangings depict the dead and the wounded of the great elven battle that
pitted elf against elf, a fight which none could truly win. Other tapestries
depict the brutalty that was wrought by the surface and the subterranean elf
both in their epic battles.  One painting depicts the great Corellon, father
of the elves and their protector, standing above the battle raging below.
Obvious exits: -North -East -South -West
Plonus - The Resistance (Githzerai)(medium) stands in mid-air here (Newbie).

< 319h/319H 103v/106V Pos: standing >
Plonus leaves west.
You follow Plonus.

Dimly Lit Antechamber before the High Ranger's Chamber
    The light through here is dim at best, and navigation through the hall is
is hard without the aid of outside help.  The walls of stone are covered with
tapestries of ancient battles in the elven lands.  A few of the wall hangings
have the symbols of the ancient Gods, and appear to be untouched by the sands
of time.   Other tapestries depict the fierce battles between the surface and
the subterranean elves in their zeal to conquer each other for the control of
all elves.  These paintings seem almost lifelike and very surreal.
Obvious exits: -East -Up#
Plonus - The Resistance (Githzerai)(medium) stands in mid-air here (Newbie).

< 319h/319H 103v/106V Pos: standing >
Plonus opens the door.

< 319h/319H 105v/106V Pos: standing >
Plonus floats up.
You follow Plonus.

High Ranger's Sleeping Chamber
     This room was once the resting place of one of the ancient masters of the
keep. The bed and other furniture in the room has been overcome by cobwebs and
the cocoons that the spiders use to store their food.  The webs glisten in the
candlelight and emit an eerie light.  They are a very beautiful design made by
the thousands of spiders that inhabit these halls.   Deeper in the room, there
is noticeable movement coming from the far corner.
Obvious exits: -Down
Plonus - The Resistance (Githzerai)(medium) stands in mid-air here (Newbie).
A large spider with almost sword-bladed legs stand before you.(Red Aura)

< 319h/319H 105v/106V Pos: standing >
A large sword spider screams out in pain!
A large sword spider hits Plonus with a mighty kick to his chest.
A large sword spider attacks Plonus. [0 hits]

< 319h/319H 105v/106V Pos: standing >
Plonus attacks a large sword spider. [0 hits]

< 319h/319H 105v/106V Pos: standing >
You assist Plonus heroically.
[Damage:  6 ] 
< 319h/319H 105v/106V Pos: standing >
< T: Plonus TP: sta TC: few wounds E: spider sta EP:  nasty wounds >
 A large sword spider attacks Plonus. [2 hits]

< 319h/319H 105v/106V Pos: standing >
< T: Plonus TP: sta TC: few wounds E: spider sta EP:  nasty wounds >
 A large sword spider screams out in pain!
A large sword spider is stunned!

< 319h/319H 105v/106V Pos: standing >
< T: Plonus TP: sta TC: few wounds E: spider sta EP:  awful >
 [Damage: 175 ] You punch forcefully at a large sword spider, causing its face to collapse under the blow, blood everywhere.  Hmm, doesn't look like a large sword spider will recover. Ever.
A large sword spider is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a large sword spider's gurgling and choking signals its demise.

< 319h/319H 105v/106V Pos: standing >
Plonus floats down.

< 319h/319H 105v/106V Pos: standing >
Plonus floats in from below.

< 319h/319H 105v/106V Pos: standing >
Plonus floats down.

< 319h/319H 105v/106V Pos: standing >
Plonus floats in from below.

< 319h/319H 105v/106V Pos: standing >
the corpse of a large sword spider does not contain the coins.

< 319h/319H 105v/106V Pos: standing >
Hint: Always use magical weapons and missiles against high level demons, devils, dragons, angels and golems. If you are a monk use magic gauntlets.

< 319h/319H 105v/106V Pos: standing >
Plonus floats down.
You follow Plonus.

Dimly Lit Antechamber before the High Ranger's Chamber
    The light through here is dim at best, and navigation through the hall is
is hard without the aid of outside help.  The walls of stone are covered with
tapestries of ancient battles in the elven lands.  A few of the wall hangings
have the symbols of the ancient Gods, and appear to be untouched by the sands
of time.   Other tapestries depict the fierce battles between the surface and
the subterranean elves in their zeal to conquer each other for the control of
all elves.  These paintings seem almost lifelike and very surreal.
Obvious exits: -East -Up
Plonus - The Resistance (Githzerai)(medium) stands in mid-air here (Newbie).

< 319h/319H 105v/106V Pos: standing >
Plonus leaves east.
You follow Plonus.

Hall of Pain
    The light through here continues to be dim at best.  Navigation down the
hall is difficult without outside help.  The walls of stone are covered with
tapestries depicting the suffering of the ancient elven lands.   Some of the
wall hangings depict the dead and the wounded of the great elven battle that
pitted elf against elf, a fight which none could truly win. Other tapestries
depict the brutalty that was wrought by the surface and the subterranean elf
both in their epic battles.  One painting depicts the great Corellon, father
of the elves and their protector, standing above the battle raging below.
Obvious exits: -North -East -South -West
Plonus - The Resistance (Githzerai)(medium) stands in mid-air here (Newbie).
A half-elf bard is standing here, busy with his own matters.(Red Aura)

< 319h/319H 104v/106V Pos: standing >
Plonus leaves south.
You follow Plonus.

Hall of Battle
    The light through here is dim at best, and navigation through the hall is
is hard without the aid of outside help.  The walls of stone are covered with
tapestries of ancient battles in the elven lands.  A few of the wall hangings
have the symbols of the ancient Gods, and appear to be untouched by the sands
of time.   Other tapestries depict the fierce battles between the surface and
the subterranean elves in their zeal to conquer each other for the control of
all elves.  These paintings seem almost lifelike and very surreal.
Obvious exits: -North -Up -Southwest
Plonus - The Resistance (Githzerai)(medium) stands in mid-air here (Newbie).

< 319h/319H 103v/106V Pos: standing >
Plonus leaves north.
You follow Plonus.

Hall of Pain
    The light through here continues to be dim at best.  Navigation down the
hall is difficult without outside help.  The walls of stone are covered with
tapestries depicting the suffering of the ancient elven lands.   Some of the
wall hangings depict the dead and the wounded of the great elven battle that
pitted elf against elf, a fight which none could truly win. Other tapestries
depict the brutalty that was wrought by the surface and the subterranean elf
both in their epic battles.  One painting depicts the great Corellon, father
of the elves and their protector, standing above the battle raging below.
Obvious exits: -North -East -South -West
Plonus - The Resistance (Githzerai)(medium) stands in mid-air here (Newbie).

< 319h/319H 104v/106V Pos: standing >
Plonus leaves south.
You follow Plonus.

Hall of Battle
    The light through here is dim at best, and navigation through the hall is
is hard without the aid of outside help.  The walls of stone are covered with
tapestries of ancient battles in the elven lands.  A few of the wall hangings
have the symbols of the ancient Gods, and appear to be untouched by the sands
of time.   Other tapestries depict the fierce battles between the surface and
the subterranean elves in their zeal to conquer each other for the control of
all elves.  These paintings seem almost lifelike and very surreal.
Obvious exits: -North -Up -Southwest
Plonus - The Resistance (Githzerai)(medium) stands in mid-air here (Newbie).
A half-elf bard is standing here, busy with his own matters.(Red Aura)

< 319h/319H 105v/106V Pos: standing >
Plonus sizes up a half-elf bard with a quick glance.

< 319h/319H 105v/106V Pos: standing >
A half-elf bard moves in the shadows, suddenly reappearing behind Plonus!

< 319h/319H 105v/106V Pos: standing >
Plonus looks at a half-elf bard.

< 319h/319H 105v/106V Pos: standing >
A half-elf bard flourishes his dagger, intercepting Plonus's attack, and gracefully counters!
Plonus attacks a half-elf bard. [0 hits]

< 319h/319H 105v/106V Pos: standing >
Plonus attempts to flee.
Plonus tries to flee, but can't make it out of here!

< 319h/319H 105v/106V Pos: standing >
You assist Plonus heroically.
You score a CRITICAL HIT!!!!!
[Damage:  2 ] 
< 319h/319H 105v/106V Pos: standing >
< T: Plonus TP: sta TC: nasty wounds E: a half-elf bard sta EP: few scratches >
 Plonus attempts to flee.
Plonus floats up.

< 319h/319H 105v/106V Pos: standing >
<[Damage:  1 ] -=[You attack a half-elf bard.]=- [1 hits]

< 319h/319H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC:excellent E: a half-elf bard sta EP: few scratches >
 OUCH!  That really did HURT!
-=[a half-elf bard attacks you.]=- [2 hits]

< 237h/319H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC: few wounds E: a half-elf bard sta EP: excellent >
 Plonus floats in from above.

< 237h/319H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC: few wounds E: a half-elf bard sta EP: excellent >
 [Damage: 27 ] WHAP!  For a moment, you feel just like a dragon must as you punch a half-elf bard.

< 237h/319H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC: few wounds E: a half-elf bard sta EP: few scratches >
 Plonus leaves southwest.

< 237h/319H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC: few wounds E: a half-elf bard sta EP: few scratches >
 -=[You attack a half-elf bard.]=- [0 hits]

< 237h/319H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC: few wounds E: a half-elf bard sta EP: few scratches >
 You completely sidestep a half-elf bard's blow, shift your balance, and strike back at him!
-=[a half-elf bard attacks you.]=- [0 hits]

< 237h/319H 105v/106V Pos: standing >
< T: Laszlo TP: sta TC: few wounds E: a half-elf bard sta EP: few scratches >
 A half-elf bard reaches for the ground, quickly tossing a clump of dirt at your face!
You have been blinded!

< 237h/319H 105v/106V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
 
< 237h/319H 105v/106V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
 You score a CRITICAL HIT!!!!!
[Damage:  2 ] -=[You attack someone.]=- [1 hits]

< 237h/319H 105v/106V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
 Before you can react someone suddenly lashes at you.
OUCH!  That really did HURT!
OUCH!  That really did HURT!
OUCH!  That really did HURT!
-=[someone attacks you.]=- [3 hits]

< 40h/319H 105v/106V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 40h/319H 105v/106V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
 -=[You attack someone.]=- [0 hits]

< 40h/319H 105v/106V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
 YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Someone stabs you directly in the heart, killing you instantly.
Your something was completely destroyed by the massive blow!