The death of [52 Crusader] Roigo (Human)

in Bone Laden Ruined Hall

from the perspective of [50 Holyman] Iruzlo The Empire of Lloth (Kobold)

<worn on head>       a blackened tiara [modified] (glowing) [87%]             
<worn on eyes>       a pair of golden spectacles of health (magic) [73%]             
<worn in ear>        a goblin earring (glowing) [85%]             
<worn on face>       mask of the future (glowing)
<worn around neck>   a symbol of domination [modified] (magic) (humming)
<worn around neck>   a fanged clay necklace from Village of Split Shield
<worn on body>       the platemail of the Dragon Horde (magic) (glowing)[452h 41m 52s]
<worn about body>    a dark-green bodycloak (magic)
<worn about waist>   a hangman's noose [superior] [60%]             
<worn on belt buckle>a rugged adventurers satchel (magic) [86%]             
<worn on arms>       a pair of sleeves set with flaming demonic runes [modified] (magic) (humming)
<held as shield>     a shadow dragon scale [superior] [72%]             
<worn around wrist>  a blackened bluestone bracer [modified] (glowing)
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior] [80%]             
<worn on hands>      some dark dragonscale claws
<worn on finger>     a glowing green ring [superior] (magic)
<worn on finger>     a silvery ring studded with gems [poor] (magic) [84%]             
<primary weapon>     an iron warhammer [superior] [80%]             
<worn on legs>       some human-made bark leg plates
<worn on feet>       some crude dragonscale moccasins

Draz floats down.
Straut floats down.
You follow Draz.


<map>
Zone: Varathorn Keep.
Room: Nocturnal Catacombs of Nrohtereb
</map>

<map>
Zone: Varathorn Keep.
Room: Nocturnal Catacombs of Nrohtereb
</map>
Nocturnal Catacombs of Nrohtereb
   Bones and smashed ancient broken armor are upon the gloomy ghastly ground.
Walls of dull lustless stone are covered by sadistic stains of faded crimson.
Minions of the unlight wander these catacombs, eyes burning nocturnal fright.
Stench of death and decay dominates the dreary weary arid empty stagnant air.
Many bodies lay broken and shattered upon cold rigid jagged runed flawed floor.
Remnants from the past from those that are now cast into the same feeble fate.
An evil aura fills the area.
Obvious exits: -North -East -Up
A spiked mace has been left upon the ground.
Straut (Ogre)(huge) stands in mid-air here.(Red Aura)
*Draz (Revenant)(large) stands in mid-air here.(Red Aura)
Eikel floats in from above.
Om floats in from above.
Hodd floats in from above.
A deadly nightmare trots in from above.
Grotar floats in from above.
A winged hellhound floats in from above.
Yans floats in from above.

< 855h/855H 193v/195V Pos: standing >

< 855h/855H 193v/195V Pos: standing >
Draz leaves north.
Straut leaves north.
You follow Draz.


<map>
Zone: Varathorn Keep.
Room: Nocturnal Catacombs of Nrohtereb
</map>

<map>
Zone: Varathorn Keep.
Room: Nocturnal Catacombs of Nrohtereb
</map>
Nocturnal Catacombs of Nrohtereb
   Large cob webs create the ceiling of this demonical forlorn lightless place.
Stench of death and decay dominates the dreary weary arid empty stagnant air.
Catacombs where those who are of the unlight wander with forbidden unholy life.
Walls of cold lustless stone are covered by sadistic stains of cruel crimson.
Bones lay broken and shattered upon gloomy ghastly jagged funeral fog floor.
Remnants from those who have long since been cast into lonely eternal strife.
An evil aura fills the area.
Obvious exits: -South -West
A faded suit of obsidian platemail rests upon the gloomy ground.
A torn obsidian belt rests upon the ground here.
A spiked mace has been left upon the ground.
A cracked club has been left here to rot.
Straut (Ogre)(huge) stands in mid-air here.(Red Aura)
*Draz (Revenant)(large) stands in mid-air here.(Red Aura)
A murky pool of raven black ooze flows along the dismal ground.(Red Aura)
A whisper spider wanders this abysmal place.
A vampire guard wanders this abysmal ghastly domain.(Red Aura)
Eikel enters from the south.
Om enters from the south.
Hodd enters from the south.
A deadly nightmare trots in from the south.
Grotar enters from the south.
A winged hellhound trots in from the south.
Yans enters from the south.

< 855h/855H 194v/195V Pos: standing >

< 855h/855H 194v/195V Pos: standing >
Draz leaves south.
Straut leaves south.
You follow Draz.


<map>
Zone: Varathorn Keep.
Room: Nocturnal Catacombs of Nrohtereb
</map>

<map>
Zone: Varathorn Keep.
Room: Nocturnal Catacombs of Nrohtereb
</map>
Nocturnal Catacombs of Nrohtereb
   Bones and smashed ancient broken armor are upon the gloomy ghastly ground.
Walls of dull lustless stone are covered by sadistic stains of faded crimson.
Minions of the unlight wander these catacombs, eyes burning nocturnal fright.
Stench of death and decay dominates the dreary weary arid empty stagnant air.
Many bodies lay broken and shattered upon cold rigid jagged runed flawed floor.
Remnants from the past from those that are now cast into the same feeble fate.
An evil aura fills the area.
Obvious exits: -North -East -Up
A spiked mace has been left upon the ground.
Straut (Ogre)(huge) stands in mid-air here.(Red Aura)
*Draz (Revenant)(large) stands in mid-air here.(Red Aura)
Eikel enters from the north.
Om enters from the north.
Hodd enters from the north.
A deadly nightmare trots in from the north.
Grotar enters from the north.
A winged hellhound trots in from the north.
Yans enters from the north.

< 855h/855H 193v/195V Pos: standing >

< 855h/855H 193v/195V Pos: standing >
Draz leaves east.
Straut leaves east.
You follow Draz.


<map>
Zone: Varathorn Keep.
Room: Nocturnal Catacombs of Nrohtereb
</map>

<map>
Zone: Varathorn Keep.
Room: Nocturnal Catacombs of Nrohtereb
</map>
Nocturnal Catacombs of Nrohtereb
   Skulls and smashed ancient broken armor are upon the gloomy ghastly ground.
Crimson stains mark wicked walls of eternal demonic tormenting dismal despair.
Relics from time long since forgotten, once mighty items and objects now dust.
Memories none shall ever know again, nordic battles not ever to be remembered.
Remnants from the past from those that are now cast into the same feeble fate.
Those of the unlight wander these dismal catacombs eyes burning pure hellfire.
An evil aura fills the area.
Obvious exits: -South -West
Straut (Ogre)(huge) stands in mid-air here.(Red Aura)
*Draz (Revenant)(large) stands in mid-air here.(Red Aura)
Eikel enters from the west.
Om enters from the west.
Hodd enters from the west.
A deadly nightmare trots in from the west.
Grotar enters from the west.
A winged hellhound trots in from the west.
Yans enters from the west.
Xanan sneaks in from the west.

< 855h/855H 194v/195V Pos: standing >

< 855h/855H 194v/195V Pos: standing >

< 855h/855H 194v/195V Pos: standing >
Draz leaves south.
Straut leaves south.
You follow Draz.


<map>
Zone: Varathorn Keep.
Room: Nocturnal Catacombs of Nrohtereb
</map>

<map>
Zone: Varathorn Keep.
Room: Nocturnal Catacombs of Nrohtereb
</map>
Nocturnal Catacombs of Nrohtereb
   The words 'Beware those that dare to enter where no life shall ever live'
have been etched into the western wall.  Crimson stains have been left upon
cold jagged gloomy ground.  Webs and skulls create the sadistic ceiling of this
demonical place.  Strong stench of death and rotting decay permeates the wicked
arid air.  Those who are of the unlight wander these horrible cruel catacombs.
Bones and rotted slivers of rancid flesh are strewn about this chaotic chamber.
An evil aura fills the area.
Obvious exits: -North -East -South
A spiked mace has been left upon the ground.
[2] A cracked club has been left here to rot.
Straut (Ogre)(huge) stands in mid-air here.(Red Aura)
*Draz (Revenant)(large) stands in mid-air here.(Red Aura)
A vampire guardian wanders this dismal domain.(Red Aura)
Eikel enters from the north.
Om enters from the north.
Hodd enters from the north.
A deadly nightmare trots in from the north.
Grotar enters from the north.
A winged hellhound trots in from the north.
Yans enters from the north.

< 855h/855H 193v/195V Pos: standing >

< 855h/855H 193v/195V Pos: standing >
Draz leaves south.
Straut leaves south.
You follow Draz.


<map>
Zone: Varathorn Keep.
Room: Nocturnal Catacombs of Nrohtereb
</map>

<map>
Zone: Varathorn Keep.
Room: Nocturnal Catacombs of Nrohtereb
</map>
Nocturnal Catacombs of Nrohtereb
   Webs and skulls adorn the ceiling of this demonical lifeless putrid place.
Stench from far beyond the grave permeates within the stagnant funeral fog air.
Catacombs where those who are of the unlight wander with forbidden unholy life.
Relics from time long since forgotten, once mighty items and objects now dust.
Crimson stains mark a wicked wall of eternal demonic tormenting dismal despair.
Memories from those long since past invade in forms of ghostly opaque mists.
An evil aura fills the area.
A bright light fills this area.
Obvious exits: -North -East -West
The corpse of a doden knight is lying here.
The corpse of a doden warrior is lying here.
Straut (Ogre)(huge) stands in mid-air here.(Red Aura)
*Draz (Revenant)(large) stands in mid-air here.(Red Aura)
A hairy spider wanders this dismal dreary domain.(Gold Aura)
A hairy spider wanders this dismal dreary domain.(Gold Aura)
A Human (medium) The Resistance stands, floating here.(Gold Aura)
A Human (medium) The Resistance sits resting.(Gold Aura)
Eikel enters from the north.
Om enters from the north.
Hodd enters from the north.
A deadly nightmare trots in from the north.
Grotar enters from the north.
A winged hellhound trots in from the north.
Yans enters from the north.

< 855h/855H 194v/195V Pos: standing >

< 855h/855H 194v/195V Pos: standing >
Draz snaps into visibility.
A dark shroud encases Draz as he charges into battle.
A Human is knocked to the ground by Draz's mighty bash!

< 855h/855H 194v/195V Pos: standing >
Straut winces in pain, as the flames surrounding his sword are too much for him to handle!
Grotar trips over a Human, in a futile attempt to slam him down even further.
Straut trips over a Human, in a futile attempt to slam him down even further.

< 855h/855H 194v/195V Pos: standing >
A Human avoids being bashed by Eikel, who loses his balance and falls.
Xanan's crude pierce wounds a Human.

< 855h/855H 194v/195V Pos: standing >

< 855h/855H 194v/195V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Xanan.

< 855h/855H 194v/195V Pos: standing >
Yans assists Draz heroically.
Yans's impressive slash strikes a Human.
Yans's huge flaming greatsword [superior] burns a Human with a godly fire!

< 855h/855H 194v/195V Pos: standing >
A winged hellhound suddenly attacks a Human!
A winged hellhound's thrash wounds a Human.
Xanan's pierce strikes a Human.
Xanan's decent pierce wounds a Human.
Xanan's fine pierce strikes a Human.

< 855h/855H 194v/195V Pos: standing >
A Human avoids being bashed by Hodd, who loses his balance and falls.

< 855h/855H 194v/195V Pos: standing >
A Human clambers to her feet.

< 855h/855H 194v/195V Pos: standing >
A vampire guardian enters from the north.

< 855h/855H 194v/195V Pos: standing >
A Human attempts to flee.
A Human leaves north.

< 855h/855H 194v/195V Pos: standing >
Draz dodges a Human's attack.
Draz snaps into visibility.
Draz's mighty punch strikes a Human hard.
Draz's powerful punch strikes a Human.

< 855h/855H 194v/195V Pos: standing >
Tiny explosions wrack a Human's body with pain!

< 855h/855H 194v/195V Pos: standing >
Yans's powerful slash hits a Human.
A Human is mortally wounded, and will die soon, if not aided.
Yans's huge flaming greatsword [superior] burned a Human to a crisp!
A Human's soulstone leggings melted from the intense heat!
A Human is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
Autosaving...
A Human's death cry reverberates in your head as he falls to the ground.
A Human stops following a Human.

< 868h/868H 195v/196V Pos: standing >
Draz leaves north.
You follow Draz.


<map>
Zone: Varathorn Keep.
Room: Nocturnal Catacombs of Nrohtereb
</map>

<map>
Zone: Varathorn Keep.
Room: Nocturnal Catacombs of Nrohtereb
</map>
Nocturnal Catacombs of Nrohtereb
   The words 'Beware those that dare to enter where no life shall ever live'
have been etched into the western wall.  Crimson stains have been left upon
cold jagged gloomy ground.  Webs and skulls create the sadistic ceiling of this
demonical place.  Strong stench of death and rotting decay permeates the wicked
arid air.  Those who are of the unlight wander these horrible cruel catacombs.
Bones and rotted slivers of rancid flesh are strewn about this chaotic chamber.
An evil aura fills the area.
Obvious exits: -North -East -South
A spiked mace has been left upon the ground.
[2] A cracked club has been left here to rot.
*Draz (Revenant)(large) stands in mid-air here.(Red Aura)
Om enters from the south.
A winged hellhound trots in from the south.
Yans enters from the south.

< 868h/868H 195v/196V Pos: standing >

< 868h/868H 195v/196V Pos: standing >

< 868h/868H 195v/196V Pos: standing >
Draz leaves north.
You follow Draz.

The blood-red glow surrounding you fades away.
The green glow surrounding you fades away.

<map>
Zone: Varathorn Keep.
Room: Nocturnal Catacombs of Nrohtereb
</map>

<map>
Zone: Varathorn Keep.
Room: Nocturnal Catacombs of Nrohtereb
</map>
Nocturnal Catacombs of Nrohtereb
   Skulls and smashed ancient broken armor are upon the gloomy ghastly ground.
Crimson stains mark wicked walls of eternal demonic tormenting dismal despair.
Relics from time long since forgotten, once mighty items and objects now dust.
Memories none shall ever know again, nordic battles not ever to be remembered.
Remnants from the past from those that are now cast into the same feeble fate.
Those of the unlight wander these dismal catacombs eyes burning pure hellfire.
An evil aura fills the area.
Obvious exits: -South -West
*Draz (Revenant)(large) stands in mid-air here.(Red Aura)
Om enters from the south.
A winged hellhound trots in from the south.
Yans enters from the south.

< 868h/868H 194v/196V Pos: standing >

< 868h/868H 194v/196V Pos: standing >
Draz leaves west.
You follow Draz.


<map>
Zone: Varathorn Keep.
Room: Nocturnal Catacombs of Nrohtereb
</map>

<map>
Zone: Varathorn Keep.
Room: Nocturnal Catacombs of Nrohtereb
</map>
Nocturnal Catacombs of Nrohtereb
   Bones and smashed ancient broken armor are upon the gloomy ghastly ground.
Walls of dull lustless stone are covered by sadistic stains of faded crimson.
Minions of the unlight wander these catacombs, eyes burning nocturnal fright.
Stench of death and decay dominates the dreary weary arid empty stagnant air.
Many bodies lay broken and shattered upon cold rigid jagged runed flawed floor.
Remnants from the past from those that are now cast into the same feeble fate.
An evil aura fills the area.
Obvious exits: -North -East -Up
A spiked mace has been left upon the ground.
*Draz (Revenant)(large) stands in mid-air here.(Red Aura)
Om enters from the east.
A winged hellhound trots in from the east.
Yans enters from the east.
Xanan sneaks in from the east.

< 868h/868H 195v/196V Pos: standing >

< 868h/868H 195v/196V Pos: standing >
Draz floats up.
You follow Draz.


<map>
Zone: Varathorn Keep.
Room: Rubble Filled Dead End
</map>

<map>
Zone: Varathorn Keep.
Room: Rubble Filled Dead End
</map>
Rubble Filled Dead End
   Rubble and brittle broken bones rest upon the gloomy ghastly ground here.
Remnants from the past serving as warnigns to those who may travel here in the
future.  Stench of death and decay radiates within the demonical dismal misty
air.  Feelings of dread and untold despair creep into the rancid room, images
flicker into and out of faded view.  Small runes have been burned into the east
wall.  Perhaps they serve as some sort of mystic ward to keep the living away.
Obvious exits: -North -Down
A drow-made adamantium bracer lies here on the ground.
An unique marble heater shield lies here on the ground.
A fine piece of thick raw leather lies here in the dirt.
The corpse of a Halfling is lying here.
*Draz (Revenant)(large) stands in mid-air here.(Red Aura)
A glob of slime slithers along the gloomy ground.(Gold Aura)
A ranvok wanders within this abysmal place in search of flesh.
A magnificent white warhorse stands here quietly.(Gold Aura)
Om floats in from below.
A winged hellhound floats in from below.
Yans floats in from below.

< 868h/868H 194v/196V Pos: standing >

< 868h/868H 194v/196V Pos: standing >
Draz leaves north.
You follow Draz.


<map>
Zone: Varathorn Keep.
Room: Bone Laden Ruined Hall
</map>

<map>
Zone: Varathorn Keep.
Room: Bone Laden Ruined Hall
</map>
Bone Laden Ruined Hall
   Bones and smashed ruined armor rest upon the ghastly gloomy ground.  Scents
of suffering fill the dreary weary air.  Feelings of damnation and torment of
lives long cast into lonely lost looms.  Sounds of the damned echo off cold
stone walls, cries from those who shall never die.  The symbol of Beretorn has
been burned into the nocturnal northern wall.  The demonic dismal horrid hall
continues on to the empty east.
Obvious exits: -East -South
A small piece of electrum has been left here.
[2] A cracked club has been left here to rot.
*Draz (Revenant)(large) stands in mid-air here.(Red Aura)
Om enters from the south.
A winged hellhound trots in from the south.
Yans enters from the south.

< 868h/868H 194v/196V Pos: standing >

< 868h/868H 195v/196V Pos: standing >
A ranvok enters from the south.
Draz leaves east.
You follow Draz.


<map>
Zone: Varathorn Keep.
Room: Bone Laden Ruined Hall
</map>

<map>
Zone: Varathorn Keep.
Room: Bone Laden Ruined Hall
</map>
Bone Laden Ruined Hall
   Bones and remains of ruined battered armor rest upon the gloomy ground here.
Warnings to feeble fools that may dare to travel where none should ever dwell.
The stench of dismal death and morbid decay is stong within the stagnant air.
Symbols of devils battling with red dragons adorn the cold rigid western wall.
Many signs upon the frozen floor show that this place is rather well traveled.
This hall appears to continue on to the north, east, and to the west.
Obvious exits: -North -East -West
The corpse of some brown mold is lying here.
The corpse of a svartnort is lying here.
The corpse of a dorblot is lying here.
A tiny pearl has been left here.
A small piece of mithril has been left here.
A cracked club has been left here to rot.
*Draz (Revenant)(large) stands in mid-air here.(Red Aura)
A Human (medium) The Resistance stands here, fighting a skeletal knight.(Gold Aura)
A skeletal knight stands here, fighting a Human.(Red Aura)
A decayed knight wanders this dismal place dripping rotted flesh.(Red Aura)
A magenta river of flowing bone and flesh slithers along.(Red Aura)
A ranvok wanders within this abysmal place in search of flesh.
A ranvok wanders within this abysmal place in search of flesh.
A glob of slime slithers along the gloomy ground.(Gold Aura)
A magenta river of flowing bone and flesh slithers along.(Red Aura)
Om enters from the west.
A winged hellhound trots in from the west.
Yans enters from the west.

< 868h/868H 195v/196V Pos: standing >
Your minor globe shimmers and fades into thin air.
Yans suddenly attacks a Human!
Yans's slash strikes a Human.
Yans's huge flaming greatsword [superior] burns a Human with a godly fire!
Draz leaves north.
You follow Draz.


<map>
Zone: Varathorn Keep.
Room: Bone Laden Ruined Hall
</map>

<map>
Zone: Varathorn Keep.
Room: Bone Laden Ruined Hall
</map>
Bone Laden Ruined Hall
   Bones and broken brittle armor rest upon the gloomy ghastly ground here.  A
strong stench of death and decay is strong within the arid air.  The northern
wall has been marked by a sadistic symbol of a serpentine creature.  Forgotten
runes adorn the frigid rigid frozen floor.  Perhaps they are ancient wards that
were left in hopes of keeping evil or good from this keep.  This horrid hall
appears like it continues on to the east, south, and to the west.
Obvious exits: -East -South -West
The corpse of a decayed knight is lying here.
A large piece of bone has been left here.
*Draz (Revenant)(large) stands in mid-air here.(Red Aura)
A decayed knight wanders this dismal place dripping rotted flesh.(Red Aura)
A ranvok wanders within this abysmal place in search of flesh.
A magenta river of flowing bone and flesh slithers along.(Red Aura)
A winged hellhound trots in from the south.

< 868h/868H 194v/196V Pos: standing >

< 868h/868H 194v/196V Pos: standing >
A skeletal knight enters from the south.

< 868h/868H 195v/196V Pos: standing >
Draz leaves south.
You follow Draz.


<map>
Zone: Varathorn Keep.
Room: Bone Laden Ruined Hall
</map>

<map>
Zone: Varathorn Keep.
Room: Bone Laden Ruined Hall
</map>
Bone Laden Ruined Hall
   Bones and remains of ruined battered armor rest upon the gloomy ground here.
Warnings to feeble fools that may dare to travel where none should ever dwell.
The stench of dismal death and morbid decay is stong within the stagnant air.
Symbols of devils battling with red dragons adorn the cold rigid western wall.
Many signs upon the frozen floor show that this place is rather well traveled.
This hall appears to continue on to the north, east, and to the west.
Obvious exits: -North -East -West
The corpse of some brown mold is lying here.
The corpse of a svartnort is lying here.
The corpse of a dorblot is lying here.
A tiny pearl has been left here.
A small piece of mithril has been left here.
A cracked club has been left here to rot.
*Draz (Revenant)(large) stands in mid-air here.(Red Aura)
A skeletal knight wanders this dismal place with eyes of infernal fire.(Red Aura)
Yans (Ogre)(huge) stands in mid-air here.(Red Aura)
Om (Githyanki)(medium) stands in mid-air here.(Red Aura)
A decayed knight wanders this dismal place dripping rotted flesh.(Red Aura)
A magenta river of flowing bone and flesh slithers along.(Red Aura)
A ranvok wanders within this abysmal place in search of flesh.
A ranvok wanders within this abysmal place in search of flesh.
A glob of slime slithers along the gloomy ground.(Gold Aura)
A magenta river of flowing bone and flesh slithers along.(Red Aura)
A winged hellhound trots in from the north.

< 868h/868H 195v/196V Pos: standing >

< 868h/868H 195v/196V Pos: standing >
A skeletal knight leaves west.
Om leaves west.

< 868h/868H 195v/196V Pos: standing >
A ranvok leaves north.

< 868h/868H 195v/196V Pos: standing >
Yans leaves west.

< 868h/868H 195v/196V Pos: standing >

< 868h/868H 195v/196V Pos: standing >
Draz leaves west.
You follow Draz.


<map>
Zone: Varathorn Keep.
Room: Bone Laden Ruined Hall
</map>

<map>
Zone: Varathorn Keep.
Room: Bone Laden Ruined Hall
</map>
Bone Laden Ruined Hall
   Bones and smashed ruined armor rest upon the ghastly gloomy ground.  Scents
of suffering fill the dreary weary air.  Feelings of damnation and torment of
lives long cast into lonely lost looms.  Sounds of the damned echo off cold
stone walls, cries from those who shall never die.  The symbol of Beretorn has
been burned into the nocturnal northern wall.  The demonic dismal horrid hall
continues on to the empty east.
Obvious exits: -East -South
A small piece of electrum has been left here.
[2] A cracked club has been left here to rot.
*Draz (Revenant)(large) stands in mid-air here.(Red Aura)
Yans (Ogre)(huge) stands in mid-air here, fighting a Human.(Red Aura)
Om (Githyanki)(medium) stands in mid-air here.(Red Aura)
A skeletal knight stands here, fighting a Human.(Red Aura)
A Human (medium) The Resistance stands here, fighting a skeletal knight.(Gold Aura)
A ranvok wanders within this abysmal place in search of flesh.
A winged hellhound trots in from the east.

< 868h/868H 194v/196V Pos: standing >
A skeletal knight's decent claw strikes a Human.
A skeletal knight shivers as it hits a Human.
A skeletal knight throws back its head and cackles with insane glee!
A Human easily ducks under a skeletal knight's lame kick.

< 868h/868H 194v/196V Pos: standing >
A svartnort oozes in from the east.
A Human attempts to flee.
A Human leaves east.

< 868h/868H 194v/196V Pos: standing >
Om leaves east.

< 868h/868H 196v/196V Pos: standing >
Draz leaves east.
You follow Draz.


<map>
Zone: Varathorn Keep.
Room: Bone Laden Ruined Hall
</map>

<map>
Zone: Varathorn Keep.
Room: Bone Laden Ruined Hall
</map>
Bone Laden Ruined Hall
   Bones and remains of ruined battered armor rest upon the gloomy ground here.
Warnings to feeble fools that may dare to travel where none should ever dwell.
The stench of dismal death and morbid decay is stong within the stagnant air.
Symbols of devils battling with red dragons adorn the cold rigid western wall.
Many signs upon the frozen floor show that this place is rather well traveled.
This hall appears to continue on to the north, east, and to the west.
Obvious exits: -North -East -West
The corpse of some brown mold is lying here.
The corpse of a svartnort is lying here.
The corpse of a dorblot is lying here.
A tiny pearl has been left here.
A small piece of mithril has been left here.
A cracked club has been left here to rot.
*Draz (Revenant)(large) stands in mid-air here.(Red Aura)
Om (Githyanki)(medium) stands in mid-air here.(Red Aura)
A decayed knight wanders this dismal place dripping rotted flesh.(Red Aura)
A magenta river of flowing bone and flesh slithers along.(Red Aura)
A ranvok wanders within this abysmal place in search of flesh.
A glob of slime slithers along the gloomy ground.(Gold Aura)
A winged hellhound trots in from the west.
A Human enters from the east.

< 868h/868H 195v/196V Pos: standing >
Draz snaps into visibility.
A dark shroud encases Draz as he charges into battle.
Draz shivers as he hits a Human.
A Human is knocked to the ground by Draz's mighty bash!

< 868h/868H 195v/196V Pos: standing >

< 868h/868H 195v/196V Pos: standing >
A skeletal knight enters from the north.
Om leaves east.
Xanan sneaks in from the west.

< 868h/868H 195v/196V Pos: standing >
A vornite oozes west.
A skeletal knight suddenly attacks a Human!
A skeletal knight misses a Human.

< 868h/868H 195v/196V Pos: standing >
Xanan's pierce wounds a Human.

< 868h/868H 195v/196V Pos: standing >
Yans enters from the west.

< 868h/868H 195v/196V Pos: standing >
Yans suddenly attacks a Human!
Yans's impressive slash strikes a Human hard.
Yans's huge flaming greatsword [superior] burns a Human with a godly fire!

< 868h/868H 195v/196V Pos: standing >
Om enters from the east.

< 868h/868H 195v/196V Pos: standing >

< 868h/868H 195v/196V Pos: standing >
You see nothing special about her.
This Human looks pretty hurt.
She's medium in size.
Her skin has a barklike texture..
She is encased in killing ice!

<worn on head>       a cracked adamantium crown
<worn on eyes>       a dull obsidian visor [modified]
<worn in ear>        a mithril and gold earring [modified]
<worn on face>       a gleaming crystal veil
<worn around neck>   a large spiked metal collar [superior] [78%]             
<worn around neck>   a beautiful iron amulet
<worn on body>       a faded suit of obsidian plate [poor]
<worn about body>    a cloak of rotted hydrascale [superior]
<worn about waist>   a boreal bone belt
<worn on hands>      some stylish bone claws from City of Torrhan
<wielding twohanded> a glimmering silver glaive (magic)
<worn on legs>       some boreal marble leg plates
<worn on feet>       a pair of studded leather boots

< 868h/868H 195v/196V Pos: standing >
Draz snaps into visibility.
A Human's weak slash grazes Draz.

< 868h/868H 195v/196V Pos: standing >
Xanan's fine pierce strikes a Human.
Xanan misses a Human.
Xanan's fine pierce strikes a Human.

< 868h/868H 195v/196V Pos: standing >
A winged hellhound suddenly attacks a Human!
A winged hellhound's decent thrash strikes a Human.
A winged hellhound shivers as he hits a Human.

< 868h/868H 195v/196V Pos: standing >
Draz snaps into visibility.
Draz's impressive punch strikes a Human.
Draz shivers as he hits a Human.
Draz's powerful punch strikes a Human very hard.
Draz shivers as he hits a Human.

< 868h/868H 195v/196V Pos: standing >
Tiny explosions wrack a Human's body with pain!
A skeletal knight's decent claw seriously wounds a Human.
A skeletal knight shivers as it hits a Human.
A skeletal knight's claw seriously wounds a Human.
A skeletal knight shivers as it hits a Human.
A skeletal knight almost sweeps a Human off of her feet with a well placed leg sweep.
A skeletal knight shivers as it hits a Human.

< 868h/868H 195v/196V Pos: standing >
Yans neatly performs a coup de grace and beheads a Human.
A Human's large spiked metal collar [superior] was completely destroyed by the massive blow!
A Human's gleaming crystal veil was completely destroyed by the massive blow!
A Human's boreal bone belt was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.