The death of [56 Storm Druid] Vokir The Resistance (Dwarf)

in Base of the Cliff Near a Pier

from the perspective of [50 Holyman] Iruzlo The Empire of Lloth (Kobold)

<worn on head>       a blackened tiara [modified] (glowing)
<worn on eyes>       a pair of golden spectacles of health (magic) [73%]             
<worn in ear>        a goblin earring (glowing) [87%]             
<worn on face>       mask of the future (glowing)
<worn around neck>   a symbol of domination [modified] (magic) (humming)
<worn around neck>   a fanged clay necklace from Village of Split Shield
<worn on body>       a white suit [modified] (glowing)
<worn about body>    a cloak of deva's feathers [modified] [68%]             
<worn about waist>   a hangman's noose [superior] [70%]             
<worn on belt buckle>a rugged adventurers satchel (magic)
<worn on arms>       a pair of sleeves set with flaming demonic runes [modified] (magic) (humming)
<held as shield>     a chunk of mountain dragon hide [poor] (magic)
<worn around wrist>  a blackened bluestone bracer [modified] (glowing)
<worn around wrist>  a glistening bracelet [superior]
<worn on hands>      some dark dragonscale claws
<worn on finger>     a silvery ring studded with gems [poor] (magic) [84%]             
<primary weapon>     an iron warhammer [superior] [80%]             
<worn on legs>       some human-made bark leg plates
<worn on feet>       some crude dragonscale moccasins


< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >
Your cloak of deva's feathers [modified] sends forth a whirlwind of feathers!

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >
A faint hum can be heard from the crown of Aramus carried by Aktosh.

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >
Aktosh gets a pile of coins from his portable hole.

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >
Aktosh puts a pile of coins into a portable hole.

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >

		Score information for Iruzlo

Level: 45   Race: Orc   Class: Cleric / Holyman Sex: Male
Hit points: 765(765)  Moves: 177(177)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  344 platinum  1118 gold     0 silver     0 copper
Playing time: 0 days / 17 hours/ 50 minutes
Received data: 1.9776 MB this session.
Send data:     0.0234 MB this session.
Compression ratio: 90%
Title: Legionnaire of The Empire
Group Leader: Aktosh
Status:  Standing.
Epic points: 247  Skill points: 1
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   2
Consenting: Aktosh
Detecting:       Invisible Evil Good Magic Life
Protected from:  Evil Fire Low Circle spells
Enchantments:    Ultravision Farsee Fly Haste Invisibility Levitation
Bartender Quests Remaining: 2
Combat Pulse:   17 Spell Pulse:  1.00 
Leaderboard Points:  467 

Active Spells:
--------------
improved invisibility (18 minutes)
haste (5 minutes)
fly (82 minutes)
levitate (2 minutes)
bless (less than a minute remaining)
vitality (4 minutes)
virtue (23 minutes)


< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >
You stop using a rugged adventurers satchel.

< 765h/765H 177v/177V Pos: standing >
You get a small pile of coins from your rugged adventurers satchel.
There were: 534 platinum coins, 3 gold coins, 8 silver coins, 14 copper coins. 

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >
The taste of blood slowly fades from your body.
Aktosh's pupils dialate and return to normal.
Aktosh gets a pile of coins from his portable hole.

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >
Aktosh puts a pile of coins into a portable hole.

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >
You are carrying: (1/10)
a rugged adventurers satchel (magic)

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >
Weapons
==================================================================================================
    Name               Weight  Range   Damage  Ammo Disper  Sail  Hull  Sail Reload  Cost            
                                                      sion   Hit   Dam   Dam   Time                  
--------------------------------------------------------------------------------------------------
 1) Small Ballistae         3    0-8      2-4    60     10   12%  100%   50%     30  50 platinum
 2) Medium Ballistae        6   0-10      4-6    50     10   14%  100%   50%     30  100 platinum
 3) Large Ballistae        10   0-12      6-9    30     10   16%  100%   50%     30  500 platinum
 4) Small Catapult         10   4-15  4 x 2-3    30    160   20%  100%  100%     30  500 platinum
 5) Medium Catapult        13   5-20  5 x 2-4    20    260   20%  100%  100%     30  800 platinum
 6) Large Catapult         17   6-25  6 x 2-5    12    360   20%  100%  100%     30  1200 platinum
 7) Heavy Ballistae        15    0-4    15-22     6     10    0%  100%    0%     30  1000 platinum
 8) Light Beamcannon        7   0-20     4-16    40     10   10%  100%   30%     45  4000 platinum
 9) Heavy Beamcannon        9   0-23     5-22    40     10   10%  100%   30%     45  5000 platinum
10) Mind Blast Cannon       5   0-20        0    50    360    0%    0%    0%     45  4000 platinum
11) Fragmentation Cannon    7   0-16  5 x 4-6    20     90   50%   50%  100%     45  5000 platinum
12) Long Tom Catapult       9  12-32  8 x 3-6     6    360   20%  100%  100%     45  5000 platinum

To buy a weapon, type 'buy weapon <number> <fore/rear/port/starboard>'
To sell a weapon, type 'sell <slot number>'
To reload a weapon, type 'reload <weapon number>'


< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >
You nod.

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >
You are not using it.

< 765h/765H 177v/177V Pos: standing >
Ok.
You put 534 platinum, 3 gold, 8 silver, and 14 copper coins into a rugged adventurers satchel.

< 765h/765H 177v/177V Pos: standing >
You attach a rugged adventurers satchel to your belt.

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >
The sun rises over the northern horizon.

< 765h/765H 177v/177V Pos: standing >
Pardon?

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >
You feel less righteous.
You feel less righteous.

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   Tharnadia Rifts                               
   The Battlefield                               (evil)
   Clan Stoutdorf Settlement                     (evil)
   Kobold Settlement                             
   Pits of Cerberus                              (slightly evil)
   Orrak                                         (evil)
   Pharr Valley Swamp                            
   The Swamp Laboratory of Khul'Lor              (slightly evil)
   Myrloch Vale                                  (slightly evil)
   Village of Werrun                             (slightly evil)
   The Dark Stone Tower of the Northern Realms   
   The Stone Tomb of Kelek                       (slightly good)
  *Tower of High Sorcery                         (slightly good)
   Nizari                                        (slightly good)
   Bloodstone Keep                               (slightly evil)
   The Elemental Groves                          (slightly good)
   Faerie Realm                                  (evil)
   Temple of Flames                              (slightly evil)
   The Prisons of Carthapia                      (slightly evil)
   The High Moor Forest                          (slightly good)
   Fort Boyard                                   (slightly evil)
   Labyrinth of No Return                        (slightly good)
   Drustl's Yerdonia Enslaved                    (slightly evil)
   The Obsidian Citadel                          (slightly evil)
   The Temple of the Sun                         (slightly evil)
   The Mountain of the Banished                  (slightly evil)
   Nakral's Crypt                                
  *The Ruins of Undermountain                    (slightly evil)
   The Outcasts Tower                            (good)
   The Lair of the Swamp Troll King              (slightly evil)
   The Fields Between                            (slightly good)
   The Githyanki Fortress                        (slightly evil)
   Crystalspyre Mountains                        
   The Citadel                                   (slightly good)
   The Twin Keeps of Devastated Tharnadia        (slightly good)
   Rogue Plains                                  
   The Desert City of Venan'Trut                 (good)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
   City of Torrhan                               (extremely good)
   Zalkapfaan, City of the Headless Horde        (evil)
   New Cave city                                 (slightly evil)
   Ice Tower                                     (slightly good)
   Desolate Under Fire                           
   Plane of Air                                  (extremely good)
  *IceCrag Castle                                (slightly evil)
   Quintaragon Castle                            (slightly evil)
   The Ethereal Plane                            
   Plane of Fire                                 (slightly evil)
   Prison of Fort Boyard                         (slightly good)
   The Sky City of Ultarium                      (slightly good)
   The Jade Empire                               (good)
   Jotunheim                                     (slightly evil)
   The Para-Elemental Plane of Smoke             
   Lair of the Gibberling King                   
   Plane of Water                                (slightly evil)
  *The Kingdom of Torg                           (evil)
   The Ancient Halls of Ironstar                 
   Shadamehr Keep                                (slightly evil)
   Forest of Mir                                 
   The Caverns of Armageddon                     (slightly good)
   The Forest City of Aravne                     
  *Plane of Earth                                (slightly good)
   Tribal Oasis                                  (very evil)
   The Trakkia Mountains                         (slightly evil)
   The Forgotten Mansion                         (slightly evil)
   The Transparent Tower                         (very evil)
   Krethik Keep                                  (slightly good)
   Sea Kingdom                                   (slightly evil)
   Domain of Lost Souls                          (slightly evil)
   The Hall of Knighthood                        (slightly evil)
   The Temple to Skrentherlog                    (slightly good)
   Arachdrathos Guilds                           (slightly good)
   Sevenoaks                                     
   Lost Temple of Tikitzopl                      (evil)
   Alatorin - the Forge City                     
   Temple of the Earth                           (slightly good)
   Mazzolin                                      
   Ruined Temple of Tezcatlipoca                 (good)
   The Depths of Duris                           
   The Astral Plane                              
   Pit of Dragons                                
   The Keep of Evil                              (slightly evil)
   Valley of the Snow Ogres                      
   The Scorched Valley                           
   The Tempest Court                             
  *The Great Shaboath                            (very evil)
   Ny'Neth                                       (slightly good)
   Plane of Fire, Brass                          
   Githzerai Stronghold                          
  *Ceothia                                       (slightly evil)
   The Realm of Barovia                          
   Plane of Fire, Brass                          (slightly evil)
   Bahamut's Palace                              
   Dragonnia                                     
   Tiamat                                        (slightly evil)
   The Fortress of Dreams                        (slightly evil)
   Apocalypse Castle                             (slightly evil)
   Ny'Neth's Stronghold                          
   Negative Material Plane                       
   The Realm of Barovia Continued                
   The Charcoal Palace                           (slightly evil)
   Vecna's Tomb                                  
   The Bronze Citadel                            (slightly evil)
   Ny'Neth's Stronghold Continued                
   The Hall of the Ancients                      
   Castle Ravenloft                              
   Celestial Plane                               
   The 222nd Layer of the Abyss                  
   The Royal Mausoleum of Castle IceCrag         (slightly evil)

* = already completed this boot.

< 765h/765H 177v/177V Pos: standing >
A faint hum can be heard from the crown of Aramus carried by Aktosh.

< 765h/765H 177v/177V Pos: standing >
Autosaving...

< 765h/765H 177v/177V Pos: standing >
A faint hum can be heard from the crown of Aramus carried by Aktosh.

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >
A Dwarf disembarks from the Sloop Labarca.

< 765h/765H 177v/177V Pos: standing >
A Dwarf boards the Ketch Black.
You board the Sloop Labarca.
Aboard the Sloop Labarca
Obvious exits: -North

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >
Bash who?

< 765h/765H 177v/177V Pos: standing >
Aktosh comes aboard.

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >
A faint hum can be heard from the crown of Aramus carried by Aktosh.
You disembark this ship.

<map>
Zone: Menden-on-the-Deep.
Room: A Small Pier
</map>
A Small Pier
   This small pier serves as the docking point for the village fishing ships
when they return from their months-long voyages.  Shore lies to the east.
Obvious exits: -East -South -West
The Sloop Labarca floats here.
The Ketch Black floats here.
The Destroyer hrm floats here.
The Sloop Darkhorse floats here.
The Yacht Demonic Rage floats here.
The Yacht Cool Story Bro floats here.
*The lich of a patrolling guard stands here. (minion)  (casting) (Red Aura)
*The lich of a patrolling guard stands here. (minion) (Red Aura)
*The lich of a patrolling guard stands here. (minion) (Red Aura)
*The lich of a patrolling guard stands here. (minion) (Red Aura)
A man selling ships surveys his latest wares

< 765h/765H 177v/177V Pos: standing >
A Dwarf disembarks from the Ketch Black.

< 765h/765H 177v/177V Pos: standing >
Aktosh disembarks from the Sloop Labarca.

< 765h/765H 177v/177V Pos: standing >

< 765h/765H 177v/177V Pos: standing >
You don't know how to bash.

< 765h/765H 177v/177V Pos: standing >
The lich of a patrolling guard completes its spell...
The lich of a patrolling guard utters the words 'orabz ay uizjrizfaburuhl'
The lich of a patrolling guard begins to shimmer.

< 765h/765H 177v/177V Pos: standing >
Aktosh gives the lich of a patrolling guard an order.

< 765h/765H 177v/177V Pos: standing >
A Dwarf boards the Destroyer hrm.

< 765h/765H 177v/177V Pos: standing >
Aktosh gives an order to his followers.
The lich of a patrolling guard starts casting a spell.
The lich of a patrolling guard starts casting a spell.
The lich of a patrolling guard starts casting a spell.
The lich of a patrolling guard starts casting a spell.

< 765h/765H 177v/177V Pos: standing >
A Dwarf disembarks from the Destroyer hrm.

< 765h/765H 177v/177V Pos: standing >
You snap into visibility.
[Damage:  1 ] Your crush grazes a Dwarf.
You shiver from the unnatural cold as you hit a Dwarf.

< 764h/765H 177v/177V Pos: standing >
< T: Iruzlo TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 
< 764h/765H 177v/177V Pos: standing >
< T: Iruzlo TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 The lich of a patrolling guard completes its spell...
The lich of a patrolling guard utters the words 'xarr ay ghaiz'
The lich of a patrolling guard completes its spell...
The lich of a patrolling guard utters the words 'xarr ay ghaiz'
The lich of a patrolling guard completes its spell...
The lich of a patrolling guard utters the words 'xarr ay ghaiz'
The lich of a patrolling guard completes its spell...
The lich of a patrolling guard utters the words 'xarr ay ghaiz'

< 764h/765H 177v/177V Pos: standing >
< T: Iruzlo TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 A Dwarf attempts to flee.
Oof! a Dwarf bumps into a greyish stone wall...
A Dwarf tries to flee, but can't make it out of here!

< 764h/765H 177v/177V Pos: standing >
< T: Iruzlo TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 764h/765H 177v/177V Pos: standing >
< T: Iruzlo TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 A Dwarf attempts to flee.
A Dwarf leaves east.

< 764h/765H 177v/177V Pos: standing >
The lich of a patrolling guard leaves east.
The lich of a patrolling guard leaves east.
The lich of a patrolling guard leaves east.
The lich of a patrolling guard leaves east.

< 764h/765H 177v/177V Pos: standing >
A Dwarf enters from the east.
You miss a Dwarf.

< 764h/765H 177v/177V Pos: standing >
< T: Iruzlo TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 The lich of a patrolling guard enters from the east.
The lich of a patrolling guard enters from the east.
The lich of a patrolling guard enters from the east.
The lich of a patrolling guard enters from the east.

< 764h/765H 177v/177V Pos: standing >
< T: Iruzlo TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 A Dwarf attempts to flee.
A Dwarf leaves east.

< 764h/765H 177v/177V Pos: standing >
Aktosh gives an order to his followers.

< 764h/765H 177v/177V Pos: standing >
A Dwarf enters from the east.
Aktosh sneaks east.
The lich of a patrolling guard leaves east.
The lich of a patrolling guard leaves east.
The lich of a patrolling guard leaves east.
The lich of a patrolling guard leaves east.

< 764h/765H 177v/177V Pos: standing >
Oof! a Dwarf bumps into a greyish stone wall...

< 764h/765H 177v/177V Pos: standing >
Oof! a Dwarf bumps into a greyish stone wall...

< 764h/765H 177v/177V Pos: standing >
Oof! a Dwarf bumps into a greyish stone wall...

< 764h/765H 177v/177V Pos: standing >
Aktosh sneaks in from the east.
The lich of a patrolling guard enters from the east.
The lich of a patrolling guard enters from the east.
The lich of a patrolling guard enters from the east.
The lich of a patrolling guard enters from the east.

< 764h/765H 177v/177V Pos: standing >

< 764h/765H 177v/177V Pos: standing >
A Dwarf leaves east.
Slay whom?
Aktosh gives an order to his followers.

< 764h/765H 177v/177V Pos: standing >
Slay whom?

< 764h/765H 177v/177V Pos: standing >
Slay whom?

< 764h/765H 177v/177V Pos: standing >
Slay whom?

< 764h/765H 177v/177V Pos: standing >

<map>
Zone: Menden-on-the-Deep.
Room: Base of the Cliff Near a Pier
</map>

<map>
Zone: Menden-on-the-Deep.
Room: Base of the Cliff Near a Pier
</map>
Base of the Cliff Near a Pier
   The trail down the cliff ends here at a rocky beach extending north and
south.  The rocks underfoot are partially made of volcanic rock, and are rather
crumbly, making footing difficult.  A small pier extends onto the water to the
west.
Obvious exits: -North -South -West -Up
A Dwarf (medium) stands, floating here.

< 764h/765H 176v/177V Pos: standing >
A Dwarf leaves north.
Slay whom?

< 764h/765H 176v/177V Pos: standing >
Slay whom?

< 764h/765H 176v/177V Pos: standing >
The day has begun.
Slay whom?

< 764h/765H 176v/177V Pos: standing >
Slay whom?

< 764h/765H 176v/177V Pos: standing >
A Dwarf enters from the north.
[Damage:  1 ] Your weak crush grazes a Dwarf.
You shiver from the unnatural cold as you hit a Dwarf.

< 763h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 
< 763h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 The lich of a patrolling guard enters from the west.
The lich of a patrolling guard enters from the west.
The lich of a patrolling guard enters from the west.
The lich of a patrolling guard enters from the west.

< 763h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 
< 763h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 A Dwarf attempts to flee.
A Dwarf floats up.

< 763h/765H 176v/177V Pos: standing >
Aktosh gives an order to his followers.

< 763h/765H 176v/177V Pos: standing >
A Dwarf floats in from above.

< 763h/765H 176v/177V Pos: standing >
A Dwarf leaves south.

< 763h/765H 176v/177V Pos: standing >
The lich of a patrolling guard floats up.
The lich of a patrolling guard floats up.
The lich of a patrolling guard floats up.
The lich of a patrolling guard floats up.

< 763h/765H 176v/177V Pos: standing >
A Dwarf enters from the south.
You miss a Dwarf.

< 763h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
 A Dwarf starts casting an offensive spell.

< 763h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
 A Dwarf completes his spell...
A Dwarf utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Dwarf has reached its goal.

< 726h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
 The lich of a patrolling guard floats in from above.

< 726h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
 
< 726h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC:few scratches E: A Dwarf sta EP: excellent >
 The lich of a patrolling guard starts casting a spell.
You barely block a Dwarf's lunge at you.
You feel your skill in 1h bludgeon improving.
[Damage:  2 ] Your decent crush grazes a Dwarf.
You shiver from the unnatural cold as you hit a Dwarf.
[Damage:  2 ] Your decent crush grazes a Dwarf.
You shiver from the unnatural cold as you hit a Dwarf.

< 724h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 C'mon, you are doing it all the time!
The lich of a patrolling guard floats in from above.

< 724h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 The lich of a patrolling guard suddenly attacks a Dwarf!
The lich of a patrolling guard snaps into visibility.
The lich of a patrolling guard misses a Dwarf.
A Dwarf starts casting a spell.
C'mon, you are doing it all the time!

< 724h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 C'mon, you are doing it all the time!

< 724h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 C'mon, you are doing it all the time!
The lich of a patrolling guard floats in from above.

< 724h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 C'mon, you are doing it all the time!

< 724h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 A Dwarf completes his spell...
A Dwarf utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Dwarf has reached its goal.
The lich of a patrolling guard completes its spell...
The lich of a patrolling guard utters the words 'ghaiz gtui'
The lich of a patrolling guard's flesh melds with conjured rocks, turning it to stone.
C'mon, you are doing it all the time!

< 677h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
 C'mon, you are doing it all the time!
The lich of a patrolling guard floats in from above.

< 677h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
 C'mon, you are doing it all the time!

< 677h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
 The lich of a patrolling guard suddenly attacks a Dwarf!
The lich of a patrolling guard snaps into visibility.
The lich of a patrolling guard's punch wounds a Dwarf.
The lich of a patrolling guard shivers as it hits a Dwarf.
C'mon, you are doing it all the time!

< 677h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
 The lich of a patrolling guard suddenly attacks a Dwarf!
The lich of a patrolling guard snaps into visibility.
The lich of a patrolling guard's weak punch grazes a Dwarf.
The lich of a patrolling guard shivers as it hits a Dwarf.
C'mon, you are doing it all the time!
Aktosh floats in from above.

< 677h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
 C'mon, you are doing it all the time!

< 677h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
 A Dwarf starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.

< 677h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 677h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
 The lich of a patrolling guard's crude punch wounds a Dwarf.
The lich of a patrolling guard misses a Dwarf.
You don't know how to bash.

< 677h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
 You are already standing.

< 677h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
 A Dwarf completes his spell...
A Dwarf utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Dwarf has reached its goal.
Base of the Cliff Near a Pier
Obvious exits: -North -South -West -Up
*Aktosh (Kobold)(small) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Aktosh's head.
The lich of a patrolling guard stands in mid-air here, fighting a Dwarf. (minion) (Red Aura)
The lich of a patrolling guard stands in mid-air here, fighting a Dwarf. (minion) (Red Aura)
The lich of a patrolling guard stands in mid-air here, fighting a Dwarf. (minion) (Red Aura)
*The lich of a patrolling guard stands here. (minion) (Red Aura)
A Dwarf (medium) stands, floating here, fighting YOU!

< 648h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
 You barely block a Dwarf's lunge at you.
You dodge a Dwarf's vicious attack.
Aktosh gives an order to his followers.
The lich of a patrolling guard starts casting an offensive spell.
The lich of a patrolling guard snaps into visibility.

< 648h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
 You miss a Dwarf.
You miss a Dwarf.

< 648h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
 You start chanting...

< 648h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
 The lich of a patrolling guard misses a Dwarf.
The lich of a patrolling guard's crude punch wounds a Dwarf.
A Dwarf's spell flows around the lich of a patrolling guard, leaving it unharmed!

< 648h/765H 176v/177V Pos: standing >
< T: Iruzlo TP: sta TC: small wounds E: A Dwarf sta EP: few scratches >
 The lich of a patrolling guard completes its spell...
The lich of a patrolling guard utters the words 'saxzf xafe ghji'
A Dwarf is heavily stunned by the power of the lich of a patrolling guard's yword!
A Dwarf is stunned!
The lich of a patrolling guard misses a Dwarf.
The lich of a patrolling guard misses a Dwarf.

< 648h/765H 176v/177V Pos: standing >
< T: undead TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
 The lich of a patrolling guard's crude punch wounds a Dwarf.
The lich of a patrolling guard's punch grazes a Dwarf.

< 648h/765H 176v/177V Pos: standing >
< T: undead TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
 Casting: full heal *

< 648h/765H 176v/177V Pos: standing >
< T: undead TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
 Casting: full heal 

< 648h/765H 176v/177V Pos: standing >
< T: undead TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
 The lich of a patrolling guard misses a Dwarf.
The lich of a patrolling guard misses a Dwarf.
Aktosh gives an order to his followers.
The lich of a patrolling guard starts casting an offensive spell.
The lich of a patrolling guard starts casting an offensive spell.
The lich of a patrolling guard starts casting an offensive spell.
The lich of a patrolling guard starts casting an offensive spell.

< 648h/765H 176v/177V Pos: standing >
< T: undead TP: sta TC:excellent E: A Dwarf sta EP: few scratches >
 Yurtrus's grace flows down on you restoring the power of full heal.
You complete your spell...
[Damage: 137 ] You call upon the might of your god to destroy the body of a Dwarf, who stumbles from the impact!
A Dwarf's robin's tail feather [superior] was damaged from the massive blow!
A Dwarf misses the lich of a patrolling guard.
The lich of a patrolling guard dodges a Dwarf's attack.

< 648h/765H 176v/177V Pos: standing >
< T: undead TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 You miss a Dwarf.
[Damage:  3 ] Your decent crush wounds a Dwarf.
You shiver from the unnatural cold as you hit a Dwarf.
A Dwarf seems to be trying to shake off his woozy feeling.

< 647h/765H 176v/177V Pos: standing >
< T: undead TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 The lich of a patrolling guard completes its spell...
The lich of a patrolling guard utters the word 'uwwarahz'
A fiery conflagration spews from the lich of a patrolling guard striking a Dwarf full on!
The lich of a patrolling guard completes its spell...
The lich of a patrolling guard utters the word 'uwwarahz'
A fiery conflagration spews from the lich of a patrolling guard striking a Dwarf full on!
The lich of a patrolling guard completes its spell...
The lich of a patrolling guard utters the word 'uwwarahz'
A fiery conflagration spews from the lich of a patrolling guard striking a Dwarf full on!
You start chanting...

< 647h/765H 176v/177V Pos: standing >
< T: undead TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 The lich of a patrolling guard's crude punch strikes a Dwarf.
The lich of a patrolling guard's weak punch strikes a Dwarf.

< 647h/765H 176v/177V Pos: standing >
< T: undead TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 The lich of a patrolling guard completes its spell...
The lich of a patrolling guard utters the word 'uwwarahz'
A fiery conflagration spews from the lich of a patrolling guard striking a Dwarf full on!

< 647h/765H 176v/177V Pos: standing >
< T: undead TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 Casting: full heal 

< 647h/765H 176v/177V Pos: standing >
< T: undead TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 You complete your spell...
[Damage: 67 ] You destroy what little there is left of a Dwarf's body, leaving only a pool of blood and sinew!
A Dwarf's humming limestone chestplate from Vella's Bordello was completely destroyed by the massive blow!
A Dwarf's pair of soft wormskin boots was completely destroyed by the massive blow!
A Dwarf's sparkling leather quiver was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.