The death of [54 Air Magus] Amsu The Empire of Lloth (Drow Elf)

in A Small Home

from the perspective of [54 Air Magus] Amsu The Empire of Lloth (Drow Elf)

<worn on head>       a shimmering emerald skullcap from The Shaughin Settlement
<worn in ear>        a decent leather earring from The Shaughin Settlement
<worn on face>       a wormskin mask
<worn around neck>   a knight's bronze choker from The Caverns of the Worms
<worn on body>       a suit of wormhide armor
<worn about body>    a thick wormskin cloak
<worn on back>       a large leather backpack
<worn as quiver>     a spiked clay quiver
<worn about waist>   a twisted dragonscale girth from The Underworld
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       some drow-made ivory sleeves from The Caverns of the Worms
<held as shield>     a thick wormhide-plated shield
<worn around wrist>  a braided wormskin bracelet
<worn around wrist>  a frost-rimed softwood bracer
<worn on hands>      some static hardwood gauntlets
<worn on finger>     a ring of citizenship [poor]
<worn on finger>     a human-made bone ring
<worn on legs>       some rusty hide leg plates
<worn on feet>       some masterly-crafted leather boots


   A long narrow cavern heading out of the caverns of Ixarkon
flattens out slightly and becomes much broader here.  The steep
high walls of canyon still shelter the canyon from the rest of
the immense cavern, hiding from sight the impressive illithid
city.  The canyon wall south of here has crumble away slightly,
revealing a small cave.  A few illithid look furtively around and
enter the cave; other than these travelers the canyon here is
relatively deserted as none of the fabulous mansions of the city
can be found this far east.  The canyon continues to the east and
west here.
Obvious exits: -East -South -West
A well-dressed illithid commoner travels the city.

< 157h/157H 113v/120V Pos: standing >
A Broad Twisting Canyon
   A long narrow cavern heading out of the caverns of Ixarkon
flattens out slightly and becomes much broader here.  The steep
high walls of canyon still shelter the canyon from the rest of
the immense cavern, hiding from sight the impressive illithid
city. A great slab of rock rises in the middle of the canyon
here, splitting it off into two forks, one of which leads north
off from the main body of the canyon.  The canyon slopes down
rather steeply as it heads farther east; the cavern ceiling far
above seems to slope down lower over there.
Obvious exits: -North -West -Down

< 157h/157H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 112v/120V Pos: standing >
A Narrow Rock-Strewn Canyon
   Walls nearly a hundred feet high loom imposingly over this
narrow twisting canyon.  The rocky strewn floor proves hard to
travel over as many sharp rocks seem to jut from every space of
ground not covered by some massive boulder.  The canyon seems
unearthly quiet as no sounds of animals or any other occupants
can be heard echoing off the stone walls.  The narrow canyon
leads north here, and to the south connects to a much broader
canyon.
Obvious exits: -North -South

< 157h/157H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 112v/120V Pos: standing >
A Narrow Rock-Strewn Canyon
   The high stone walls of this canyon seem to nearly scrape
together, as the canyon narrows incredibly to only about ten feet
in width. Traversing the canyon is extremely difficult due to the
rubble and debris that has accumulated within its narrow confines
over the years.  The canyon seens somewhat unusual as no sounds
of animals can be heard reverberating off its stone edges.  The
canyon twists here, heading to the east and south.
Obvious exits: -East -South

< 157h/157H 112v/120V Pos: standing >
A Narrow Rock-Strewn Canyon
   The sheer rock walls of the canyon clash together, scraping to
a point scant inches across.  Chunks of rock and dirt have been
torn from the canyon walls; the rubble lies strewn about the
ground making traversal of the canyon exceedingly difficult.  The
particularly dusty air here makes surveyance of the canyon
somewhat difficult as the dust seems to sting and slightly
prickle any exposed flesh. The unearthly quiet seems even odder
in this section of the canyon, although there does not seem to be
any apparent reason for it.  The only way to continue is to
follow the canyon as it widens to the west.
Obvious exits: -East -West

< 157h/157H 111v/120V Pos: standing >
North-West Edge of a Cavern Wall
   The ledge ends here as the great cavern curves around to the
west, heading off into the distance.  From this great height, no way
can be seen to descend to the cavern floor below without flight of
some form.  The ledge continues back to the south.
Obvious exits: -South -West -Down

< 157h/157H 110v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 111v/120V Pos: standing >
Thin Ledge on a Cavern Wall
   This part of the ledge is only about three feet wide, and runs a
considerable distance both the north and south.  The solid nature
of the rock in this great cavern makes this ledge quite stable,
despite its small size.  The ground level of this mammoth cavern
is about a hundred feet below, necessitating extreme caution
when traveling along this precarious ledge.
Obvious exits: -North -East -South

< 157h/157H 110v/120V Pos: standing >
Thin Ledge on a Cavern Wall
   This part of the ledge is only about three feet wide, and runs a
considerable distance both to the north and south.  The solid nature
of the rock in this great cavern makes this ledge quite stable,
despite its small size.  The ground level of this mammoth cavern
is about a hundred feet below, necessitating extreme caution
when traveling along this precarious ledge.
This area seems to be exceptionally narrow!
Obvious exits: -North -South

< 157h/157H 109v/120V Pos: standing >
Ledge on the Eastern Cavern Wall
   This five foot wide ledge runs about three hundred feet to the
north and south, at an elevation of nearly a hundred feet.  The
settlement looks tiny from this distance, veiled in the pale glow
of the purple glowing fungus which covers the entire ceiling of
this great cavern.
This area seems to be exceptionally narrow!
Obvious exits: -North -South

< 157h/157H 109v/120V Pos: standing >
Rocky Incline
   This small ledge climbs upwards about a hundred feet above
ground level to a small pathway on the cavern's eastern wall.
The path is about five feet wide, and gives a fantastic view of
the entire area.  The settlement looks small from this distance,
with twenty or so stone buildings of various sizes huddled
together in a circular arrangement.  The path runs north to
south.
This area seems to be exceptionally narrow!
Obvious exits: -North -South

< 157h/157H 108v/120V Pos: standing >
South-East Corner of a Great Cavern
   The immense cavern wall curves around here from the west
to the north, gradually sloping up into the air about two hundred
feet.  The air is crisp and clean smelling here in this huge cavern,
with a large settlement of stone buildings at its center.
The trail runs to the west of here, while a small rocky ledge climbs
up onto the eastern cavern wall to the north.
Obvious exits: -North -West

< 157h/157H 107v/120V Pos: standing >
Rocky Trail in a Great Cavern
   This trail runs along the southern wall of the great cavern, which
rises almost straight upwards nearly two hundred feet.  The sheer size
of this immense cavern is awe inspiring, illuminated by the glow from
a dark-blue sky of glowing fungus.  The trail runs east to west,
reaching the entrance of this area just west of here.
Obvious exits: -East -West

< 157h/157H 106v/120V Pos: standing >
Entrance to a Great Cavern
   The tunnel opens out into a cavern that must be at least a thousand
feet in length, rising up to a great domed ceiling a hundred feet high.
The entire area is illuminated by purple glowing fungus that covers
almost the entire ceiling, that makes the cavern look as though
it has a dark-blue sky.  Mammoth stalactites hang hundreds of
feet, like giant icicles of dull gray stone.  The overall effect that
the sheer size of this cavern has is stunning.  A small trail runs
to the east along the caverns edge, while a pathway leads towards
a settlement of some kind occupying the center of this enormous area.
Obvious exits: -North -East -South

< 157h/157H 106v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 106v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 157h/157H 106v/120V Pos: standing >
Cylindrical Tunnel
   This circular tunnel is about fifteen feet in diameter, running some
thirty feet in length.  On its northern end, a huge cavern opens up to
the dull purple hue of glowing fungus, while to the south a mining
tunnel leads on into darkness.  This tunnel looks to have been cut
through by expert miners.
Obvious exits: -North -South

< 157h/157H 105v/120V Pos: standing >
Mining Tunnel
   The tunnel splits off in three directions here, heading to the north,
east and south.  The fact that there are hundreds of gouge marks on
the walls and ceiling, and that the tunnel is cut perfectly square,
indicate this area was carved out by miners at some point. The tunnel
glitters from its high mineral content.
Obvious exits: -North -East -South

< 157h/157H 105v/120V Pos: standing >
Mining Tunnel
   The walls and ceiling of this small corridor sparkle in the light from
their high mineral content.  From the looks of how the tunnel was
constructed, it must have been the masterful hands of dwarves who
mined out this area.  The corridor runs north to south here.
Obvious exits: -North -South
A long, black worm boroughs in and out of the cave walls here.

< 157h/157H 104v/120V Pos: standing >
A rock worm suddenly attacks YOU!
A rock worm's bite wounds you.

< 152h/157H 104v/120V Pos: standing >
< T: Amsu TP: sta TC:few scratches E: rock sta EP: excellent >
 
		Character attributes for Amsu

Level: 23   Race: Drow Elf   Class: Conjurer  
Age: 105 yrs / 4 mths  Height: 71 inches Weight: 131 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  79 ( 87)    Pow:  82 ( 86)
Dex:  88 ( 80)    Int:  97 ( 92)   
Agi:  99 ( 86)    Wis:  88 ( 80)
Con:  77 ( 90)    Cha:  83 ( 87)   Luc:  78 ( 86)
Equipped Items:  23     Carried weight:   43

Armor Points: -90  Reduces melee damage taken by 9.0% 
Melee Critical Percentage(int): 19%
Max Spell Damage Reduction Percent(wis): 0% 
Calming Chance(cha): 19% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 200% 
Hitroll: average	Damroll: better than average
Alignment: extremely evil

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[average]  SPE[slightly above average]

Load carried: Light

< 152h/157H 104v/120V Pos: standing >
< T: Amsu TP: sta TC:few scratches E: rock sta EP: excellent >
 You start chanting...

< 152h/157H 104v/120V Pos: standing >
< T: Amsu TP: sta TC:few scratches E: rock sta EP: excellent >
 A rock worm misses you.
A rock worm misses you.

< 152h/157H 104v/120V Pos: standing >
< T: Amsu TP: sta TC:few scratches E: rock sta EP: excellent >
 Casting: shocking grasp *

< 152h/157H 104v/120V Pos: standing >
< T: Amsu TP: sta TC:few scratches E: rock sta EP: excellent >
 You complete your spell...
[Damage: 240 ] You get a good hold of the shocked a rock worm.

< 152h/157H 104v/120V Pos: standing >
< T: Amsu TP: sta TC:few scratches E: rock sta EP:  few wounds >
 You ARE mad!

< 152h/157H 104v/120V Pos: standing >
< T: Amsu TP: sta TC:few scratches E: rock sta EP:  few wounds >
 You don't have that spell memorized.

< 152h/157H 104v/120V Pos: standing >
< T: Amsu TP: sta TC:few scratches E: rock sta EP:  few wounds >
 
< 152h/157H 104v/120V Pos: standing >
< T: Amsu TP: sta TC:few scratches E: rock sta EP:  few wounds >
 A rock worm misses you.
A rock worm misses you.

< 152h/157H 104v/120V Pos: standing >
< T: Amsu TP: sta TC:few scratches E: rock sta EP:  few wounds >
 It is 12pm, on the Day of the Sun
The 20th Day of the Month of HeatsEnd, Year 1696.
Time elapsed since boot-up: 0:24:41
Current time is: Thu Apr  3 16:52:41 2014 (EDT)

< 152h/157H 104v/120V Pos: standing >
< T: Amsu TP: sta TC:few scratches E: rock sta EP:  few wounds >
 A rock worm dodges your futile attack.

< 152h/157H 104v/120V Pos: standing >
< T: Amsu TP: sta TC:few scratches E: rock sta EP:  few wounds >
 You don't have that spell memorized.

< 152h/157H 104v/120V Pos: standing >
< T: Amsu TP: sta TC:few scratches E: rock sta EP:  few wounds >
 You start chanting...

< 152h/157H 104v/120V Pos: standing >
< T: Amsu TP: sta TC:few scratches E: rock sta EP:  few wounds >
 A rock worm's weak bite wounds you.
A rock worm's decent bite strikes you.

< 141h/157H 104v/120V Pos: standing >
< T: Amsu TP: sta TC: small wounds E: rock sta EP:  few wounds >
 You complete your spell...
[Damage: 18 ] You watch with self-pride as the magic missile hits a rock worm.
[Damage: 18 ] You watch with self-pride as the magic missile hits a rock worm.
[Damage: 18 ] You watch with self-pride as the magic missile hits a rock worm.
[Damage: 18 ] You watch with self-pride as the magic missile hits a rock worm.
[Damage: 18 ] You watch with self-pride as the magic missile hits a rock worm.

< 141h/157H 104v/120V Pos: standing >
< T: Amsu TP: sta TC: small wounds E: rock sta EP:  nasty wounds >
 You start chanting...

< 141h/157H 104v/120V Pos: standing >
< T: Amsu TP: sta TC: small wounds E: rock sta EP:  nasty wounds >
 You complete your spell...
[Damage:  8 ] You watch with self-pride as the magic missile hits a rock worm.
[Damage:  8 ] You watch with self-pride as the magic missile hits a rock worm.
[Damage:  8 ] You watch with self-pride as the magic missile hits a rock worm.
[Damage:  8 ] You watch with self-pride as the magic missile hits a rock worm.
[Damage:  8 ] You watch with self-pride as the magic missile hits a rock worm.

< 141h/157H 104v/120V Pos: standing >
< T: Amsu TP: sta TC: small wounds E: rock sta EP: pretty hurt >
 A rock worm misses you.
You dodge a rock worm's vicious attack.
A rock worm's kick hits you in your side.

< 130h/157H 104v/120V Pos: standing >
< T: Amsu TP: sta TC: small wounds E: rock sta EP: pretty hurt >
 You start chanting...

< 130h/157H 104v/120V Pos: standing >
< T: Amsu TP: sta TC: small wounds E: rock sta EP: pretty hurt >
 You complete your spell...
[Damage: 18 ] You watch with self-pride as the magic missile hits a rock worm.
[Damage: 18 ] You watch with self-pride as the magic missile hits a rock worm.
[Damage: 18 ] You watch with self-pride as the magic missile hits a rock worm.
[Damage: 18 ] You watch with self-pride as the magic missile hits a rock worm.
[Damage: 18 ] You watch with self-pride as the magic missile hits a rock worm.

< 130h/157H 104v/120V Pos: standing >
< T: Amsu TP: sta TC: small wounds E: rock sta EP:  awful >
 You start chanting...

< 130h/157H 104v/120V Pos: standing >
< T: Amsu TP: sta TC: small wounds E: rock sta EP:  awful >
 A rock worm misses you.
You dodge a rock worm's vicious attack.

< 130h/157H 104v/120V Pos: standing >
< T: Amsu TP: sta TC: small wounds E: rock sta EP:  awful >
 You complete your spell...
[Damage: 18 ] You watch with self-pride as the magic missile hits a rock worm.
[Damage: 18 ] You watch with self-pride as the magic missile hits a rock worm.
A rock worm is stunned!
[Damage: 18 ] The magic missile tears away the remaining life of a rock worm.
A rock worm is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a rock worm's gurgling and choking signals its demise.

< 130h/157H 104v/120V Pos: standing >
the corpse of a rock worm appears to be empty.

< 130h/157H 104v/120V Pos: standing >
Mining Tunnel
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a rock worm is lying here.

< 130h/157H 104v/120V Pos: standing >
Mining Tunnel
Obvious exits: -North -South
Fresh blood splatters cover the area.
The corpse of a rock worm is lying here.

< 130h/157H 104v/120V Pos: standing >
Bi-Level Cavern
   The center of this cavern is split by a rocky ledge, evaluating the
northern side some fifteen feet.  The west wall is scarred by a huge
blast mark, with bits of rock and metal lying scattered about everywhere.
An metal arrow protrudes from the back wall of this cavern, which has
exits leading to the north, east and south of here.
Obvious exits: -North -East -South

< 130h/157H 104v/120V Pos: standing >
Ore Deposit
   The walls of this ten foot high corridor are almost entirely composed
of a dull-silvery metal.  There are a few chips in walls here and there,
indicating that miners have most likely been through here, and found
the ore to be of little value.  The small tunnel continues to the west,
while a larger cavern opens up to the north. You see a small ledge that
leads up to a small corridor.
Obvious exits: -North -West

< 130h/157H 103v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 130h/157H 103v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 130h/157H 103v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 130h/157H 104v/120V Pos: standing >
End of an Ore Deposit
   The walls of this ten foot high corridor are almost entirely composed
of a dull-silvery metal.  There are a few chips in walls here and there,
indicating that miners have most likely been through here, and found
the ore to be of little value.  The small tunnel comes to an end here,
with the only exit being the corridor back to the east.
Obvious exits: -East -South# -West

< 130h/157H 103v/120V Pos: standing >
A Constricting Tunnel
  This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East -West

< 130h/157H 101v/120V Pos: standing >
A Constricting Tunnel
  This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East -West

< 130h/157H 99v/120V Pos: standing >
A Constricting Tunnel
  This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East -West

< 130h/157H 98v/120V Pos: standing >
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East -West

< 130h/157H 96v/120V Pos: standing >
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East -South -West
A HUGE purple worm burrows through the underdark here.
A HUGE purple worm burrows through the underdark here.

< 130h/157H 95v/120V Pos: standing >
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East -South

< 130h/157H 93v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 130h/157H 94v/120V Pos: standing >
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -North -West

< 131h/157H 92v/120V Pos: standing >
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East -West

< 131h/157H 90v/120V Pos: standing >
The Great Tracks of the Gargantuan Purple Worm
    The great tracks of the gargantuan purple worm are one of the most
feared tunnels ever dug in the entire underdark.  Unlike most purple
worms, this one is gargantuan, digging a tunnel larger than any others
in the entire underdark as it burrows. The dimensions of the tunnel are
so great one could create a stack of ten ogres tall before even reaching
the ceiling of the tunnel. The walls are smooth, created by the worm's
digging techniques.  In addition to the ooze left in the worm's trail,
the area is littered with humungeous deposits of worm droppings and
crushed underdark creatured who got in teh way. To the sides of the
cavern, every so often a smaller tunnel swizzles out, dug out by a
small purple worm, perhaps an infant.
Obvious exits: -East -South -West

< 131h/157H 89v/120V Pos: standing >
The Great Tracks of the Gargantuan Purple Worm
    The great tracks of the gargantuan purple worm are one of the most
feared tunnels ever dug in the entire underdark.  Unlike most purple
worms, this one is gargantuan, digging a tunnel larger than any others
in the entire underdark as it burrows. The dimensions of the tunnel are
so great one could create a stack of ten ogres tall before even reaching
the ceiling of the tunnel. The walls are smooth, created by the worm's
digging techniques.  In addition to the ooze left in the worm's trail,
the area is littered with humungeous deposits of worm droppings and
crushed underdark creatured who got in teh way. To the sides of the
cavern, every so often a smaller tunnel swizzles out, dug out by a
small purple worm, perhaps an infant.
Obvious exits: -North -East -West

< 131h/157H 87v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 131h/157H 88v/120V Pos: standing >
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East -South

< 131h/157H 86v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 131h/157H 87v/120V Pos: standing >
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -North -West
A HUGE purple worm burrows through the underdark here.

< 131h/157H 85v/120V Pos: standing >
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East -West

< 131h/157H 83v/120V Pos: standing >
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -North -East

< 131h/157H 81v/120V Pos: standing >
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -South -West

< 131h/157H 80v/120V Pos: standing >
A Constricting Tunnel
    This small circular tunnel, much like the gargantuan purple worm
tunnel is circular, and contains its share of crushed vermin as the
baby worms burrow around.  The walls are a little rougher than that
of the gargantuan purple worm, and there isn't quite as much ooze
left behind from the infants.
Obvious exits: -East -West
A HUGE purple worm burrows through the underdark here.

< 131h/157H 78v/120V Pos: standing >
 
       ^.oo.M     
     MMM.oooM     
     M.ooo.MM     
    MM.o.oMM      
   MM.oo@^M       
 MMM..MMMM        
 ,M,,             
  ,,M             
   MM             
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West

< 131h/157H 75v/120V Pos: standing >
 
       MM...      
       ^.oo.M     
     MMM.oooM     
     M.ooo.MM     
    MM.o@oMM      
   MM.ooo^M       
 MMM..MMMM        
  M,,             
   ,M             
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West

< 132h/157H 74v/120V Pos: standing >
 
        M..       
  ^    MM...      
 M     ^.oo.M     
     MMM.oooM     
     M.o@o.MM     
    MM.o.oMM      
   MM.ooo^M       
  MM..MMMM        
   ,,             
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West

< 132h/157H 71v/120V Pos: standing >
 
   M    MM.       
  M     M..       
 .^    MM...      
 M     ^.oo.M     
     MMM@oooM     
     M.ooo.MM     
    MM.o.oMM      
   MM.ooo^M       
   M..MMMM        
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West

< 132h/157H 68v/120V Pos: standing >
 
   MMMMM M,       
  MM    MM.       
 .M     M..       
 .^    MM...      
 M     ^@oo.M     
     MMM.oooM     
     M.ooo.MM     
    MM.o.oMM      
   MM.ooo^M       
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West

< 132h/157H 67v/120V Pos: standing >
Before the East Gates of BogenTok
   These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark.  The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges.  All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -North -East -South -West
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.

< 132h/157H 65v/120V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South
A steeder walks around here making clicking-sounds.
A drow guard watches the area for signs of trouble.

< 132h/157H 65v/120V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West#
A gnoll commoner walks about the city.

< 132h/157H 67v/120V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -North -South -West#
A gnoll commoner walks about the city.

< 133h/157H 69v/120V Pos: standing >
A gnoll commoner suddenly attacks YOU!
A gnoll commoner misses you.
That's tough to do in battle, but still you try...

< 133h/157H 69v/120V Pos: standing >
< T: Amsu TP: sta TC: small wounds E: commoner sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 133h/157H 69v/120V Pos: standing >
< T: Amsu TP: sta TC: small wounds E: commoner sta EP: excellent >
 You have memorized the following spells:
( 5th circle)  2 - conjure elemental
               1 - wall of stone
( 2nd circle)  5 - burning hands
( 1st circle)  1 - minor creation
               3 - magic missile

And you are currently memorizing the following spells:
   17 seconds:  ( 5th) identify
   33 seconds:  ( 4th) lightning bolt
   49 seconds:  ( 4th) lightning bolt
   65 seconds:  ( 4th) lightning bolt
   80 seconds:  ( 4th) lightning bolt
   94 seconds:  ( 3rd) shocking grasp
  108 seconds:  ( 3rd) shocking grasp
  122 seconds:  ( 3rd) shocking grasp
  135 seconds:  ( 3rd) shocking grasp
  149 seconds:  ( 3rd) dispel magic
  160 seconds:  ( 2nd) burning hands
  172 seconds:  ( 2nd) burning hands
  187 seconds:  ( 4th) wall of force
  201 seconds:  ( 3rd) shocking grasp
  209 seconds:  ( 1st) magic missile
  217 seconds:  ( 1st) magic missile
  224 seconds:  ( 1st) magic missile
  232 seconds:  ( 1st) magic missile

You can memorize no more spells.

< 133h/157H 69v/120V Pos: standing >
< T: Amsu TP: sta TC: small wounds E: commoner sta EP: excellent >
 You miss a gnoll commoner.

< 133h/157H 69v/120V Pos: standing >
< T: Amsu TP: sta TC: small wounds E: commoner sta EP: excellent >
 A gnoll commoner misses you.
A gnoll commoner misses you.
A gnoll commoner misses you.
A gnoll commoner's sweep catches you in the side and you almost stumble.

< 125h/157H 69v/120V Pos: standing >
< T: Amsu TP: sta TC: small wounds E: commoner sta EP: excellent >
 You don't have that spell memorized.

< 125h/157H 69v/120V Pos: standing >
< T: Amsu TP: sta TC: small wounds E: commoner sta EP: excellent >
 You start chanting...

< 125h/157H 69v/120V Pos: standing >
< T: Amsu TP: sta TC: small wounds E: commoner sta EP: excellent >
 Casting: burning hands 

< 125h/157H 69v/120V Pos: standing >
< T: Amsu TP: sta TC: small wounds E: commoner sta EP: excellent >
 You complete your spell...
[Damage: 78 ] You burned a gnoll commoner.
You dodge a gnoll commoner's vicious attack.
You dodge a gnoll commoner's vicious attack.

< 125h/157H 69v/120V Pos: standing >
< T: Amsu TP: sta TC: small wounds E: commoner sta EP:  nasty wounds >
 You start chanting...

< 125h/157H 69v/120V Pos: standing >
< T: Amsu TP: sta TC: small wounds E: commoner sta EP:  nasty wounds >
 Casting: burning hands 

< 125h/157H 69v/120V Pos: standing >
< T: Amsu TP: sta TC: small wounds E: commoner sta EP:  nasty wounds >
 You complete your spell...
[Damage: 46 ] You burned a gnoll commoner.

< 125h/157H 69v/120V Pos: standing >
< T: Amsu TP: sta TC: small wounds E: commoner sta EP:  awful >
 [Damage:  3 ] Your decent pierce strikes a gnoll commoner very hard.

< 125h/157H 69v/120V Pos: standing >
< T: Amsu TP: sta TC: small wounds E: commoner sta EP:  awful >
 You dodge a gnoll commoner's vicious attack.
You dodge a gnoll commoner's vicious attack.
A gnoll commoner misses you.
A gnoll commoner's sweep catches you in the side and you almost stumble.
You start chanting...

< 119h/157H 69v/120V Pos: standing >
< T: Amsu TP: sta TC: small wounds E: commoner sta EP:  awful >
 You complete your spell...
[Damage: 72 ] You burned a gnoll commoner to death.
A gnoll commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a gnoll commoner's last actions in this world.

< 119h/157H 69v/120V Pos: standing >
Ok.

< 119h/157H 69v/120V Pos: standing >
A Small Home
    This small home is rougly built, consiting of only 2 rooms, and
a small wash basin, it isn't much to look at.  However, it does have
the advantage of being in the center of town, which is why many
nobles like to buy such a home.  Occasionally, these homes are
decorated with trophies gotten in battle.
Obvious exits: -East
A noble rests in his home, counting his money.
A noble rests in his luxurious home.
You drag the corpse of a gnoll commoner along behind you.

< 119h/157H 63v/120V Pos: standing >
Ok.

< 119h/157H 67v/120V Pos: standing >
A Small Home
Obvious exits: -East#
The corpse of a gnoll commoner is lying here.
A noble rests in his home, counting his money.
A noble rests in his luxurious home.

< 119h/157H 67v/120V Pos: standing >
You get a few coins from the corpse of a gnoll commoner.
There were: 2 gold coins, 9 silver coins, 12 copper coins. 

< 119h/157H 67v/120V Pos: standing >
What do you want your epitaph to say?!?

< 119h/157H 68v/120V Pos: standing >
You sit down and relax.

< 120h/157H 68v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - conjure elemental
               1 - wall of stone
( 2nd circle)  2 - burning hands
( 1st circle)  1 - minor creation
               3 - magic missile

And you are currently memorizing the following spells:
   17 seconds:  ( 5th) identify
   33 seconds:  ( 4th) lightning bolt
   49 seconds:  ( 4th) lightning bolt
   65 seconds:  ( 4th) lightning bolt
   80 seconds:  ( 4th) lightning bolt
   94 seconds:  ( 3rd) shocking grasp
  108 seconds:  ( 3rd) shocking grasp
  122 seconds:  ( 3rd) shocking grasp
  135 seconds:  ( 3rd) shocking grasp
  149 seconds:  ( 3rd) dispel magic
  160 seconds:  ( 2nd) burning hands
  172 seconds:  ( 2nd) burning hands
  187 seconds:  ( 4th) wall of force
  201 seconds:  ( 3rd) shocking grasp
  209 seconds:  ( 1st) magic missile
  217 seconds:  ( 1st) magic missile
  224 seconds:  ( 1st) magic missile
  232 seconds:  ( 1st) magic missile
  243 seconds:  ( 2nd) burning hands
  255 seconds:  ( 2nd) burning hands
  266 seconds:  ( 2nd) burning hands

You can memorize no more spells.
You continue your study.

< 120h/157H 68v/120V Pos: sitting >
You start meditating...

< 120h/157H 69v/120V Pos: sitting >

< 121h/157H 82v/120V Pos: sitting >

< 121h/157H 83v/120V Pos: sitting >

< 121h/157H 83v/120V Pos: sitting >
You stop meditating.
You are already resting.

< 121h/157H 84v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  2 - conjure elemental
               1 - wall of stone
( 2nd circle)  2 - burning hands
( 1st circle)  1 - minor creation
               3 - magic missile

And you are currently memorizing the following spells:
   12 seconds:  ( 5th) identify
   27 seconds:  ( 4th) lightning bolt
   43 seconds:  ( 4th) lightning bolt
   59 seconds:  ( 4th) lightning bolt
   75 seconds:  ( 4th) lightning bolt
   88 seconds:  ( 3rd) shocking grasp
  102 seconds:  ( 3rd) shocking grasp
  116 seconds:  ( 3rd) shocking grasp
  130 seconds:  ( 3rd) shocking grasp
  143 seconds:  ( 3rd) dispel magic
  155 seconds:  ( 2nd) burning hands
  166 seconds:  ( 2nd) burning hands
  182 seconds:  ( 4th) wall of force
  195 seconds:  ( 3rd) shocking grasp
  203 seconds:  ( 1st) magic missile
  211 seconds:  ( 1st) magic missile
  219 seconds:  ( 1st) magic missile
  226 seconds:  ( 1st) magic missile
  238 seconds:  ( 2nd) burning hands
  249 seconds:  ( 2nd) burning hands
  260 seconds:  ( 2nd) burning hands

You can memorize no more spells.

< 121h/157H 85v/120V Pos: sitting >
You start meditating...

< 121h/157H 86v/120V Pos: sitting >
You have finished memorizing identify.

< 122h/157H 96v/120V Pos: sitting >

< 122h/157H 99v/120V Pos: sitting >

< 123h/157H 106v/120V Pos: sitting >
You stop meditating.

< 123h/157H 109v/120V Pos: sitting >
A Small Home
Obvious exits: -East#
The corpse of a gnoll commoner is lying here.
A noble rests in his home, counting his money.
A noble rests in his luxurious home.

< 123h/157H 111v/120V Pos: sitting >
You are already resting.

< 124h/157H 114v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - identify
               2 - conjure elemental
               1 - wall of stone
( 2nd circle)  2 - burning hands
( 1st circle)  1 - minor creation
               3 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 4th) lightning bolt
   24 seconds:  ( 4th) lightning bolt
   40 seconds:  ( 4th) lightning bolt
   56 seconds:  ( 4th) lightning bolt
   70 seconds:  ( 3rd) shocking grasp
   83 seconds:  ( 3rd) shocking grasp
   97 seconds:  ( 3rd) shocking grasp
  111 seconds:  ( 3rd) shocking grasp
  125 seconds:  ( 3rd) dispel magic
  136 seconds:  ( 2nd) burning hands
  147 seconds:  ( 2nd) burning hands
  163 seconds:  ( 4th) wall of force
  177 seconds:  ( 3rd) shocking grasp
  184 seconds:  ( 1st) magic missile
  192 seconds:  ( 1st) magic missile
  200 seconds:  ( 1st) magic missile
  208 seconds:  ( 1st) magic missile
  219 seconds:  ( 2nd) burning hands
  230 seconds:  ( 2nd) burning hands
  241 seconds:  ( 2nd) burning hands

You can memorize no more spells.

< 124h/157H 115v/120V Pos: sitting >
You start meditating...

< 124h/157H 115v/120V Pos: sitting >

< 124h/157H 117v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 124h/157H 119v/120V Pos: sitting >

< 125h/157H 120v/120V Pos: sitting >

< 125h/157H 120v/120V Pos: sitting >

< 126h/157H 120v/120V Pos: sitting >

< 126h/157H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.

< 126h/157H 120v/120V Pos: sitting >

< 127h/157H 120v/120V Pos: sitting >
You stop meditating.

< 127h/157H 120v/120V Pos: sitting >
Amsu appears to be Drow Elf and has some small wounds and bruises.
He's medium in size.


< 128h/157H 120v/120V Pos: sitting >
A Small Home
Obvious exits: -East
The corpse of a gnoll commoner is lying here.
A noble rests in his home, counting his money.
A noble rests in his luxurious home.

< 128h/157H 120v/120V Pos: sitting >
Someone closes the door.

< 128h/157H 120v/120V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 128h/157H 120v/120V Pos: standing >
The door seems to be closed.

< 128h/157H 120v/120V Pos: standing >
A Grey Elf snaps into visibility.

< 128h/157H 120v/120V Pos: standing >
Ok.
Someone closes the door.

< 128h/157H 120v/120V Pos: standing >
The door seems to be closed.

< 128h/157H 120v/120V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'bigbys clenched fist'
A Grey Elf's giant fist of force is the last thing you ever see.
Your thin steel dagger was completely destroyed by the massive blow!
Your necklace of dead frogs [superior] was completely destroyed by the massive blow!
Your wormskin eyepatch was completely destroyed by the massive blow!
Your decorative wormskin ear clasp was completely destroyed by the massive blow!