The death of [38 Swordsman] Niep (Thri-Kreen)

in Within a Domed Cavern

from the perspective of [51 Guardian] Kaan The Empire of Lloth (Minotaur)

<worn on face>       a static glass veil
<worn in nose>       a brass nose ring
<worn around neck>   a hardened bark charm
<worn around neck>   a twisted hardwood medallion
<worn on body>       a suit of spiked leather armor
<worn about body>    a shimmering softwood mantle
<worn about waist>   a belt made from assorted skins
<worn on arms>       some burnt softwood arm plates
<held as shield>     a small round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some frost-rimed clay gloves
<primary weapon>     a two-handed sword
<worn on legs>       some patched bark greaves


< 74h/219H 91v/170V Pos: standing >
Kick who?

< 74h/219H 91v/170V Pos: standing >
Slay whom?

< 74h/219H 91v/170V Pos: standing >
Slay whom?

< 74h/219H 91v/170V Pos: standing >
Slay whom?

< 74h/219H 91v/170V Pos: standing >
Slay whom?

< 74h/219H 91v/170V Pos: standing >
Slay whom?

< 74h/219H 91v/170V Pos: standing >
Slay whom?

< 74h/219H 91v/170V Pos: standing >
Slay whom?

< 74h/219H 91v/170V Pos: standing >
Slay whom?

< 74h/219H 91v/170V Pos: standing >
Slay whom?

< 74h/219H 91v/170V Pos: standing >
Slay whom?

< 74h/219H 91v/170V Pos: standing >
Slay whom?

< 74h/219H 91v/170V Pos: standing >
Slay whom?

< 74h/219H 91v/170V Pos: standing >
Slay whom?

< 74h/219H 91v/170V Pos: standing >
You quickly scan the area.
A slimy mold who is not far off to your north.

< 74h/219H 91v/170V Pos: standing >
A slimy mold oozes west.
You quickly scan the area.
A slimy mold who is not far off to your north.
A slimy mold who is close by to your west.

< 74h/219H 91v/170V Pos: standing >
You quickly scan the area.
A slimy mold who is not far off to your north.
A slimy mold who is close by to your west.

< 74h/219H 91v/170V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: Within a Domed Cavern
</map>
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South -West

< 74h/219H 90v/170V Pos: standing >
You quickly scan the area.
A slimy mold who is close by to your north.
A large earth worm who is rather far off to your east.
A slimy mold who is close by to your south.
A Thri-Kreen who is close by to your west.
A duergar assassin who is not far off to your west.
A sleeping thri-kreen who is not far off to your west.
A sleeping thri-kreen who is not far off to your west.
Fongg who is not far off to your west.

< 75h/219H 90v/170V Pos: standing >
You quickly scan the area.
A slimy mold who is close by to your north.
A large earth worm who is rather far off to your east.
A slimy mold who is close by to your south.
A Thri-Kreen who is close by to your west.
A duergar assassin who is not far off to your west.
A sleeping thri-kreen who is not far off to your west.
A sleeping thri-kreen who is not far off to your west.
Fongg who is not far off to your west.

< 75h/219H 90v/170V Pos: standing >
You are not a member of any associations.

< 75h/219H 91v/170V Pos: standing >
You are not a member of any associations.

< 75h/219H 91v/170V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Treacherous Turning Point
</map>

<map>
Zone: Taliccicopiid.
Room: A Treacherous Turning Point
</map>
A Treacherous Turning Point
   This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East -South -West
A Thri-Kreen (medium) stands here.

< 75h/219H 94v/170V Pos: standing >
You miss a Thri-Kreen.

< 75h/219H 94v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen attempts to flee.
A Thri-Kreen leaves west.

< 76h/219H 94v/170V Pos: standing >
Kick who?

< 76h/219H 94v/170V Pos: standing >
You quickly scan the area.
A thri-kreen warrior who is a brief walk away to your north.
A large earth worm who is in the distance to your east.
A slimy mold who is close by to your south.
A junk dealer who is a brief walk away to your south.
A Thri-Kreen who is close by to your west.
A sleeping thri-kreen who is close by to your west.
Fongg who is close by to your west.

< 76h/219H 94v/170V Pos: standing >
You quickly scan the area.
A thri-kreen warrior who is a brief walk away to your north.
A thri-kreen warrior who is a brief walk away to your north.
A slimy mold who is close by to your south.
A Thri-Kreen who is a brief walk away to your south.
A junk dealer who is a brief walk away to your south.
A Thri-Kreen who is close by to your west.
A duergar assassin who is close by to your west.
A sleeping thri-kreen who is close by to your west.
A sleeping thri-kreen who is close by to your west.

< 76h/219H 94v/170V Pos: standing >
You are not a member of any associations.

< 76h/219H 94v/170V Pos: standing >
You are not a member of any associations.

< 76h/219H 94v/170V Pos: standing >
A duergar assassin enters from the west.

< 76h/219H 94v/170V Pos: standing >
A duergar assassin suddenly attacks YOU!
A duergar assassin misses you.

< 76h/219H 94v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: duergar sta EP: few scratches >
 A Thri-Kreen enters from the west.

< 76h/219H 94v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: duergar sta EP: few scratches >
 You attempt to flee...

<map>
Zone: Taliccicopiid.
Room: A Chamber Filled with Furs
</map>

<map>
Zone: Taliccicopiid.
Room: A Chamber Filled with Furs
</map>
A Chamber Filled with Furs
   Piles of furs, ranging from bear and boar, to deer and fox, take up most
of this room. Their mere presence seems to add warmth tot he cave, thought this
heat can also be contributed to the nearby cooking pit. Furs have been hung
from several locations along the stone walls, warding off any cold that may
try to seep through from the gray rock. A few broken weapons and tattered
pieces of armor can be seen amongst the furs, remains from those who were
ambushed by the thri-kreens years ago. From the plush surroundings it is
obvious that this area is used for sleeping and relaxation, which is peculiar.
Obvious exits: -East
A sleeping thri-kreen is stretched out, sound asleep.
A sleeping thri-kreen is stretched out, sound asleep.
Fongg, the receptionist, is ready to tuck you in.
You flee westward!

< 76h/219H 72v/170V Pos: standing >
Kick who?

< 76h/219H 73v/170V Pos: standing >
Your slash wounds a sleeping thri-kreen.
A sleeping thri-kreen has a RUDE awakening!
A sleeping thri-kreen clambers to its feet.

< 76h/219H 75v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: sleeping sta EP: few scratches >
 A Thri-Kreen enters from the east.

< 76h/219H 76v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: sleeping sta EP: few scratches >
 A sleeping thri-kreen misses you.
A sleeping thri-kreen's sweep catches you in the side and you almost stumble.

< 69h/219H 76v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: sleeping sta EP: few scratches >
 You miss a sleeping thri-kreen.
A sleeping thri-kreen dodges your futile attack.

< 69h/219H 76v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: sleeping sta EP: few scratches >
 You try to switch opponents, but you become confused!

< 69h/219H 76v/170V Pos: standing >
A Thri-Kreen misses you with his clumsy kick at your chest.

< 69h/219H 76v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP: excellent >
 You parry a Thri-Kreen's lunge at you.
You dodge a Thri-Kreen's vicious attack.

< 69h/219H 76v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen enters from the east.

< 69h/219H 76v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP: excellent >
 You parry a sleeping thri-kreen's lunge at you.

< 69h/219H 76v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen now follows a Thri-Kreen.

< 69h/219H 76v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP: excellent >
 You miss a Thri-Kreen.

< 69h/219H 76v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen misses you.
You block a Thri-Kreen's lunge at you.

< 69h/219H 76v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen suddenly attacks YOU!
A Thri-Kreen misses you.

< 69h/219H 76v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP: excellent >
 A sleeping thri-kreen misses you.
A sleeping thri-kreen leaps towards you and sinks its jaws dripping with venom deep in your flesh.
Ye feel a wave of strange weakness running through yer body.
You feel very sick.

< 61h/219H 76v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
 You try to switch opponents, but you become confused!

< 61h/219H 76v/170V Pos: standing >
A sleeping thri-kreen awakens.
You dodge a Thri-Kreen's vicious attack.
You parry a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.
A Thri-Kreen's kick hits you directly in the face.

< 56h/219H 76v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
 You block a Thri-Kreen's lunge at you.

< 56h/219H 76v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
 A sleeping thri-kreen's punch strikes you very hard.
A sleeping thri-kreen's crude punch strikes you.

< 43h/219H 76v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
 A Thri-Kreen parries your futile lunge at him.

< 43h/219H 76v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: A Thri-Kreen sta EP: excellent >
 You deflect a Thri-Kreen's blow and strike back at him!
Your slash strikes a Thri-Kreen hard.
You block a Thri-Kreen's lunge at you.
A Thri-Kreen's kick hits you in your side.

< 36h/219H 76v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: A Thri-Kreen sta EP:  small wounds >
 You parry a Thri-Kreen's lunge at you.

< 36h/219H 76v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: A Thri-Kreen sta EP:  small wounds >
 You parry a sleeping thri-kreen's lunge at you.
A sleeping thri-kreen's kick hits you in your side.
You wish that your wounds would stop BLEEDING so much!

< 25h/219H 76v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen dodges your futile attack.
You miss a Thri-Kreen.

< 25h/219H 76v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  small wounds >
 You attempt to flee...

<map>
Zone: Taliccicopiid.
Room: A Treacherous Turning Point
</map>

<map>
Zone: Taliccicopiid.
Room: A Treacherous Turning Point
</map>
A Treacherous Turning Point
   This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A duergar assassin hides here.
You flee eastward!

< 25h/219H 53v/170V Pos: standing >
A duergar assassin suddenly attacks YOU!
A duergar assassin's pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
Your instincts force you into a BloodLust!

< 19h/219H 53v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: duergar sta EP: few scratches >
 You attempt to flee...

<map>
Zone: Taliccicopiid.
Room: A Chamber Filled with Furs
</map>

<map>
Zone: Taliccicopiid.
Room: A Chamber Filled with Furs
</map>
A Chamber Filled with Furs
   Piles of furs, ranging from bear and boar, to deer and fox, take up most
of this room. Their mere presence seems to add warmth tot he cave, thought this
heat can also be contributed to the nearby cooking pit. Furs have been hung
from several locations along the stone walls, warding off any cold that may
try to seep through from the gray rock. A few broken weapons and tattered
pieces of armor can be seen amongst the furs, remains from those who were
ambushed by the thri-kreens years ago. From the plush surroundings it is
obvious that this area is used for sleeping and relaxation, which is peculiar.
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
A Thri-Kreen (medium) stands here.
A Thri-Kreen (medium) stands here.
A sleeping thri-kreen takes his rest.
A sleeping thri-kreen takes his rest.
Fongg, the receptionist, is ready to tuck you in.
You flee westward!

< 54h/254H 28v/170V Pos: standing >
A Thri-Kreen is now a member of a Thri-Kreen's group.

< 54h/254H 28v/170V Pos: standing >
A sleeping thri-kreen suddenly attacks YOU!
A sleeping thri-kreen misses you.

< 54h/254H 28v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: sleeping sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 54h/254H 28v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: sleeping sta EP: few scratches >
 You attempt to flee...

<map>
Zone: Taliccicopiid.
Room: A Treacherous Turning Point
</map>

<map>
Zone: Taliccicopiid.
Room: A Treacherous Turning Point
</map>
A Treacherous Turning Point
   This huge junction of tunnels makes an enormous advantage to whomever would
control its access points. The cavern gives access towards the rest of the
underground. Fungus on the cavern floor makes footing hazardous. Years of
weathering have taken its toll, huge cracks are evident among the huge cavern
floor. Water drips from the stalagmites above. These stalagmites look unstable
and are enormous enough to instantly crush any living thing that it pleases.
Holes and large cracks in the cavern walls make this place an ideal spot for
an ambush.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A duergar assassin hides here.
You flee eastward!

< 54h/254H 0v/170V Pos: standing >
You miss a duergar assassin.
Being the ferocious sort, you charge at the enemy!
C'mon, you are doing it all the time!

< 54h/254H 0v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: duergar sta EP: few scratches >
 A Thri-Kreen enters from the west.
A Thri-Kreen enters from the west.

< 54h/254H 0v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: duergar sta EP: few scratches >
 A Thri-Kreen leaves east.

< 54h/254H 0v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: duergar sta EP: few scratches >
 You block a Thri-Kreen's feeble kick with your arm.

< 54h/254H 0v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: duergar sta EP: few scratches >
 You parry a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.

< 54h/254H 0v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: duergar sta EP: few scratches >
 You dodge a duergar assassin's vicious attack.
A duergar assassin attempts to flee.
A duergar assassin tries to flee, but can't make it out of here!
A duergar assassin dodges your futile attack.

< 54h/254H 0v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: duergar sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 54h/254H 0v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: duergar sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 54h/254H 0v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: duergar sta EP: few scratches >
 You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!

< 54h/254H 0v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: duergar sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 54h/254H 0v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: duergar sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 54h/254H 0v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: duergar sta EP: few scratches >
 You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!

< 54h/254H 0v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: duergar sta EP: few scratches >
 You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!

< 54h/254H 0v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: duergar sta EP: few scratches >
 A Thri-Kreen misses you.
You deflect a Thri-Kreen's blow and strike back at him!
You miss a Thri-Kreen.
A Thri-Kreen misses you.
You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!

< 54h/254H 0v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: duergar sta EP: few scratches >
 A Thri-Kreen enters from the east.
You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!

< 54h/254H 0v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: duergar sta EP: few scratches >
 You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!

< 54h/254H 0v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: duergar sta EP: few scratches >
 You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!

< 54h/254H 0v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: duergar sta EP: few scratches >
 A duergar assassin misses you.
A duergar assassin attempts to flee.
A duergar assassin leaves west.

< 54h/254H 0v/170V Pos: standing >
You attempt to flee...
You're too exhausted.
You couldn't escape!

< 54h/254H 0v/170V Pos: standing >
You attempt to flee...
You're too exhausted.
You couldn't escape!

< 54h/254H 0v/170V Pos: standing >
A Thri-Kreen's kick crashes into your chest.
A Thri-Kreen suddenly attacks YOU!
A Thri-Kreen misses you.
You attempt to flee...
You're too exhausted.
PANIC!  You couldn't escape!

< 49h/254H 0v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen parries your futile lunge at him.
Pardon?

< 49h/254H 1v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: A Thri-Kreen sta EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 49h/254H 1v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: A Thri-Kreen sta EP:  small wounds >
 You block a Thri-Kreen's lunge at you.
You dodge a Thri-Kreen's vicious attack.
You block a Thri-Kreen's lunge at you.
You dodge a Thri-Kreen's vicious attack.
You block a Thri-Kreen's lunge at you.
You attempt to flee...

<map>
Zone: Taliccicopiid.
Room: Within a Domed Cavern
</map>
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[4] Someone has left a crystalline chatkcha here. (glowing)
[2] A double-bladed weapon lies here.
A small bandage rests upon the ground here.
You flee southward!

< 49h/254H 0v/170V Pos: standing >

< 49h/254H 2v/170V Pos: standing >
Sorry, but you cannot do that here!

< 49h/254H 2v/170V Pos: standing >
A Thri-Kreen enters from the north.

< 49h/254H 4v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 49h/254H 4v/170V Pos: standing >
Being the ferocious sort, you charge at the enemy!
You miss a Thri-Kreen.

< 49h/254H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: A Thri-Kreen sta EP:  few wounds >
 You duck under a Thri-Kreen's lame kick.

< 49h/254H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen enters from the north.

< 49h/254H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC:pretty hurt E: A Thri-Kreen sta EP:  few wounds >
 Your blood cools, and you no longer see targets everywhere.

< 14h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 You dodge a Thri-Kreen's vicious attack.

< 14h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen parries your futile lunge at him.

< 14h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen ducks, and your foot flies a mile high.

< 14h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen suddenly attacks YOU!
A Thri-Kreen misses you.

< 14h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 You block a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
You block a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.

< 14h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen dodges your futile attack.

< 14h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 You dodge a Thri-Kreen's vicious attack.
You parry a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.

< 14h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen's sweep catches you in the side and you almost stumble.
You wish that your wounds would stop BLEEDING so much!

< 7h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen misses you with his clumsy kick at your chest.

< 7h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 You block a Thri-Kreen's lunge at you.

< 7h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 
< 7h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen misses you.
You parry a Thri-Kreen's lunge at you.
You block a Thri-Kreen's lunge at you.
A Thri-Kreen ducks, and your foot flies a mile high.

< 7h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen dodges your futile attack.

< 7h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen's pupils dialate and return to normal.
The taste of blood slowly fades from your body.

< 7h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen misses you.
You dodge a Thri-Kreen's vicious attack.
You parry a Thri-Kreen's lunge at you.

< 7h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 You dodge a Thri-Kreen's vicious attack.

< 7h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 
< 7h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen parries your futile lunge at him.

< 7h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 You dodge a Thri-Kreen's feeble leg sweep.

< 7h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen misses you with his clumsy kick at your chest.

< 7h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 You dodge a Thri-Kreen's vicious attack.
You block a Thri-Kreen's lunge at you.
You block a Thri-Kreen's lunge at you.

< 7h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen misses you.

< 7h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 Your kick crashes into a Thri-Kreen's chest.

< 7h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen parries your futile lunge at him.

< 7h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  awful >
 You block a Thri-Kreen's lunge at you.

< 7h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  awful >
 You parry a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.
A Thri-Kreen misses you.

< 7h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen's kick hits you in your side.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP: few scratches >
 You dodge a Thri-Kreen's feeble leg sweep.

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP: few scratches >
 Your fine slash seriously wounds a Thri-Kreen.
As you strike a Thri-Kreen, the power of your ancestors fill you with RAGE!

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 You block a Thri-Kreen's lunge at you.
You block a Thri-Kreen's lunge at you.

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen misses you.
A Thri-Kreen misses you.

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 You're too stunned to contemplate that!

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 Obvious exits:
North- A Treacherous Turning Point
East- Within a Domed Cavern
South- Among the Cracked Tunnels

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 You're too stunned to contemplate that!

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 The world stops spinning.

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 You are already standing.

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen dodges your futile attack.
You miss a Thri-Kreen.
A Thri-Kreen dodges, and you miss your kick at his legs.

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen misses you.

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 You block a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
You block a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 
< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 You duck under a Thri-Kreen's lame kick.

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 You block a Thri-Kreen's feeble kick with your arm.

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen parries your futile lunge at him.

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen misses you.
You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen misses you.

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 You block a Thri-Kreen's lunge at you.
You block a Thri-Kreen's lunge at you.
You block a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  few wounds >
 Your kick hits a Thri-Kreen in the side.

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP: pretty hurt >
 A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen parries your futile lunge at him.

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP: pretty hurt >
 You block a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP: pretty hurt >
 You deflect a Thri-Kreen's blow and strike back at him!
Your crude slash seriously wounds a Thri-Kreen.
You block a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.
You parry a Thri-Kreen's lunge at you.
You block a Thri-Kreen's lunge at you.

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP: pretty hurt >
 You dodge a Thri-Kreen's feeble leg sweep.

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP: pretty hurt >
 You duck under a Thri-Kreen's lame kick.

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP: pretty hurt >
 A Thri-Kreen dodges your futile attack.
A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen misses you.

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP: pretty hurt >
 You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen misses you.
You parry a Thri-Kreen's lunge at you.

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP: pretty hurt >
 A Thri-Kreen steps back, and your kick misses him.

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP: pretty hurt >
 You block a Thri-Kreen's lunge at you.

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP: pretty hurt >
 A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen parries your futile lunge at him.

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP: pretty hurt >
 You parry a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.

< 0h/219H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP: pretty hurt >
 A Thri-Kreen's kick hits you directly in the face.
You feel your pulse begin to slow and you realize you are mortally
wounded...
Your instincts force you into a BloodLust!

< -8h/219H 5v/170V Pos: on your ass >
You wish that your wounds would stop BLEEDING so much!

< 20h/254H 5v/170V Pos: on your ass >
< T: Iruzl TP: ass TC: awful E: A Thri-Kreen sta EP:  awful >
 You block a Thri-Kreen's lunge at you.

< 20h/254H 5v/170V Pos: on your ass >
< T: Iruzl TP: ass TC: awful E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen parries your futile lunge at him.
A Thri-Kreen dodges your futile attack.

< 20h/254H 5v/170V Pos: on your ass >
< T: Iruzl TP: ass TC: awful E: A Thri-Kreen sta EP:  awful >
 You block a Thri-Kreen's lunge at you.

< 20h/254H 5v/170V Pos: on your ass >
< T: Iruzl TP: ass TC: awful E: A Thri-Kreen sta EP:  awful >
 You block a Thri-Kreen's lunge at you.
Sorry, you can't do that while laying around.

< 20h/254H 5v/170V Pos: on your ass >
< T: Iruzl TP: ass TC: awful E: A Thri-Kreen sta EP:  awful >
 Sorry, you can't do that while laying around.

< 20h/254H 5v/170V Pos: on your ass >
< T: Iruzl TP: ass TC: awful E: A Thri-Kreen sta EP:  awful >
 Sorry, you can't do that while laying around.

< 20h/254H 5v/170V Pos: on your ass >
< T: Iruzl TP: ass TC: awful E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen dodges your futile attack.
Sorry, you can't do that while laying around.

< 20h/254H 5v/170V Pos: on your ass >
< T: Iruzl TP: ass TC: awful E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen's slash strikes you.
You wish that your wounds would stop BLEEDING so much!
You clamber to your feet.

< 18h/254H 5v/170V Pos: standing >
< T: Iruzl TP: sta TC: awful E: A Thri-Kreen sta EP:  awful >
 Your kick crashes into a Thri-Kreen's chest.
A Thri-Kreen is mortally wounded, and will die soon, if not aided.
A Thri-Kreen cannot respond to your attack!
You beautifully slash a Thri-Kreen into two parts - both dead.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.