The death of [38 Swordsman] Niep (Thri-Kreen)

in Within a Domed Cavern

from the perspective of [51 Guardian] Kaan The Empire of Lloth (Minotaur)

<worn on face>       a static glass veil
<worn in nose>       a brass nose ring
<worn around neck>   a hardened bark charm
<worn around neck>   a twisted hardwood medallion
<worn on body>       a suit of spiked leather armor
<worn about body>    a shimmering softwood mantle
<worn about waist>   a belt made from assorted skins
<worn on arms>       some burnt softwood arm plates
<held as shield>     a small round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some frost-rimed clay gloves
<primary weapon>     a two-handed sword
<worn on legs>       some patched bark greaves

You quickly scan the area.
A minotaur who is close by to your north.
A large bass who is rather far off to your west.

< 109h/219H 73v/170V Pos: standing >
You quickly scan the area.
A minotaur who is close by to your north.
A large bass who is rather far off to your west.

< 109h/219H 73v/170V Pos: standing >
   MMM^^^..*    
  MMM^^.^^.**   
 MMM^^..^^^**^  
 MMM.**^M*****  
 MM^.^^@++++++  
 M^.*^*..*****  
 ^.^***.******  
  *****.*****   
   ***..****    
A Gravel Path Cuts Through the Dense Forest
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.

< 109h/219H 73v/170V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Large Ravine
</map>
A Large Ravine
   This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
Fresh blood covers everything in the area.
A large cabin looks abandoned.

< 109h/219H 72v/170V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A tsetse fly who is close by to your south.
A tsetse fly who is close by to your south.
A gnat who is not far off to your south.
An ape who is not far off to your south.
A small squirrel who is not far off above you.
A small squirrel who is a brief walk away above you.
A thri-kreen scout who is rather far off above you.

< 109h/219H 73v/170V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is close by to your north.
A tsetse fly who is close by to your south.
A tsetse fly who is close by to your south.
An ape who is not far off to your south.
A small squirrel who is a brief walk away above you.
A thri-kreen scout who is rather far off above you.

< 110h/219H 73v/170V Pos: standing >

< 110h/219H 74v/170V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>

<map>
Zone: Taliccicopiid.
Room: A Confusing Path through the Forest
</map>
A Confusing Path through the Forest
   This forest is scary. The endless number of thick, seamless trees play
tricks with one's mind. Even the most skillful woodsmen in the realms could
get lost in here. However, something in the air says that this forest is not
a place to fear, rather one get's the feeling that the tress forma sense of
tranquility. This place would be an ideal place for some of the weaker animals
to hide out in order to avoid their predators, which are numerous.
Obvious exits: -North -East -South
A parrot is perched on a branch.
A tsetse fly flies nearby.
A tsetse fly flies nearby.

< 110h/219H 76v/170V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Large Ravine
</map>
A Large Ravine
   This huge ravine looks more like a crater. To wander down it would surely
take some time and would tax the most strongest of travelers. The tropical
forest doesn't seem to care of its existence however. Trees and the animals
that reside within them are numerous indeed. Something peculiar sticks out of
the ordinary however, something similar to that of other forests, game trails.
Only this can't be a game trail, for no game live within tropical forests,
which leads to one conclusion. Someone else, a humanoid being perhaps, lives
in this forest. A tough task ahead to discern which being it may be lays ahead.
A large cabin is visible just before the ravine, it looks like a some sort of
human construction from the make of it. It could be a mission.
Obvious exits: -North -East -South -West -Up -Down
Fresh blood covers everything in the area.
A large cabin looks abandoned.

< 111h/219H 76v/170V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: Deep Within a Ravine
</map>
Deep Within a Ravine
   The tropical tree's sprout up a good forty feet into the air. The animals
sirt restlessly within the thick of the forest's ground. Some of the more
versatile animals fly through the air and land roughly onto other trees. Many
insects buzz through the air and rummage through the ground. Tropical forests
are notorious for their ability to weed out the hardened traveler from those
who just want to play with nature for a few days. It is here that men are
separated from the boys. The ability to withstand a night within this forest
is highly overestimated, for once you've journeyed far and wide into a tropical
forest such as this, you'd be forced to stay the night. It is here that the
ants get you. You might wake up in the morning and find yourself one big
swollen whelp, or you might find that some bat took a scat on your person. Now
snakes are a real threat too, you could also wake up to find some boa wrapped
around you so tightly that you'd be unable to breath. You might wake up and
discover some anaconda has swallowed your friend during the middle of the
the night. Worst case scenario, you might not wake up at all.
Obvious exits: -Up -Down#
Puddles of fresh blood cover the ground.

< 111h/219H 75v/170V Pos: standing >
The boulder seems to be closed.

< 111h/219H 75v/170V Pos: standing >
Ok.

< 111h/219H 77v/170V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up -Down
Fresh blood splatters cover the area.

< 111h/219H 76v/170V Pos: standing >
Ok.

< 111h/219H 76v/170V Pos: standing >
You quickly scan the area.
You see nothing.

< 111h/219H 77v/170V Pos: standing >
You quickly scan the area.
You see nothing.

< 111h/219H 77v/170V Pos: standing >
You quickly scan the area.
You see nothing.

< 111h/219H 77v/170V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East -West -Up -Down
Fresh blood splatters cover the area.

< 111h/219H 76v/170V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -North -South -West -Up -Down
Puddles of fresh blood cover the ground.

< 111h/219H 76v/170V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -Up -Down
Fresh blood covers everything in the area.

< 112h/219H 75v/170V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: A Long Narrow Shaft
</map>
A Long Narrow Shaft
   This vertical tunnel seems to have been naturally formed, though its walls
seem to have been carved with artificial handholds, providing a method of
traversing its length with only moderate difficulty. The simple gray rock is
sparkled with the occasional crystal grain, creating a strange affect when
studied from the right angle. Besides the handholds, the walls are rather
rough and marked, with jagged points which reach out to snag falling debris.
Obvious exits: -East -West -Up
Fresh blood covers everything in the area.

< 112h/219H 74v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 112h/219H 75v/170V Pos: standing >

< 112h/219H 75v/170V Pos: standing >
You quickly scan the area.
A large earth worm who is close by to your east.
A slimy mold who is a brief walk away to your west.

< 112h/219H 75v/170V Pos: standing >
You quickly scan the area.
A large earth worm who is close by to your east.
A slimy mold who is a brief walk away to your west.

< 112h/219H 76v/170V Pos: standing >
You quickly scan the area.
A large earth worm who is close by to your east.
A slimy mold who is a brief walk away to your west.

< 112h/219H 76v/170V Pos: standing >

< 112h/219H 76v/170V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: Among the Cracked Tunnels
</map>
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West
Fresh blood splatters cover the area.

< 112h/219H 76v/170V Pos: standing >
You quickly scan the area.
A large earth worm who is not far off to your east.

< 112h/219H 76v/170V Pos: standing >
You quickly scan the area.
A slimy mold who is not far off to your west.

< 112h/219H 76v/170V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: Among the Cracked Tunnels
</map>
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West
Fresh blood covers everything in the area.

< 112h/219H 76v/170V Pos: standing >
You quickly scan the area.
A slimy mold who is close by to your west.
A sleeping thri-kreen who is a brief walk away to your west.
Fongg who is a brief walk away to your west.

< 112h/219H 77v/170V Pos: standing >
You quickly scan the area.
A large earth worm who is a brief walk away to your east.
A slimy mold who is close by to your west.
A duergar assassin who is a brief walk away to your west.
A sleeping thri-kreen who is a brief walk away to your west.
A sleeping thri-kreen who is a brief walk away to your west.
Fongg who is a brief walk away to your west.

< 112h/219H 77v/170V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: Within a Domed Cavern
</map>

<map>
Zone: Taliccicopiid.
Room: Within a Domed Cavern
</map>
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South -West
A slimy mold oozes across the cavern floor.

< 113h/219H 78v/170V Pos: standing >
You quickly scan the area.
A large earth worm who is rather far off to your east.
A slimy mold who is close by to your south.
A slimy mold who is close by to your south.
A duergar assassin who is not far off to your west.
A sleeping thri-kreen who is not far off to your west.
A sleeping thri-kreen who is not far off to your west.
Fongg who is not far off to your west.

< 113h/219H 78v/170V Pos: standing >
You quickly scan the area.
A large earth worm who is rather far off to your east.
A slimy mold who is close by to your south.
A slimy mold who is close by to your south.
A duergar assassin who is not far off to your west.
A sleeping thri-kreen who is not far off to your west.
A sleeping thri-kreen who is not far off to your west.

< 113h/219H 78v/170V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: Among the Cracked Tunnels
</map>
Among the Cracked Tunnels
   Years of compression provide for the tunnels at hand. Centuries undoutably
have gone by to produce these tunnels that so steadily remained uncollasped.
The cavern has moisture in the air and the tunnel's floor remains slick and
treacherous. Water seeps from the tunnels ceiling providing another means
of weathering. Huge cracks lay in the tunnel's walls and it seem that the
weathering has taken its toll. the cavern tunnel has taken the test of time
and lost miserably. The moisture in the air provides means for bacteria and
fungus to grow it seems for the plagues the rims of the stalagmites.
Obvious exits: -East -West
Fresh blood covers everything in the area.

< 113h/219H 79v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 113h/219H 80v/170V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: Within a Domed Cavern
</map>

<map>
Zone: Taliccicopiid.
Room: Within a Domed Cavern
</map>
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South -West
A slimy mold oozes across the cavern floor.

< 114h/219H 80v/170V Pos: standing >

< 114h/219H 80v/170V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: Within a Domed Cavern
</map>
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -South -West

< 114h/219H 80v/170V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: Within a Domed Cavern
</map>

<map>
Zone: Taliccicopiid.
Room: Within a Domed Cavern
</map>
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -East -South -West
A slimy mold oozes across the cavern floor.

< 114h/219H 80v/170V Pos: standing >

<map>
Zone: Taliccicopiid.
Room: Within a Domed Cavern
</map>

<map>
Zone: Taliccicopiid.
Room: Within a Domed Cavern
</map>
Within a Domed Cavern
   The ceiling of this spacious cavern stretches far above, easily a hundred
feet from the rough stone floor below. It is shaped like a dome, the center
being much higher than the edges. The gray stone ceiling is rather smooth,
lacking the stalactites that decorate most of the Underdark. Most of the walls
within this cavern are bare, save for the occasional crack or crude drawing
from unorthodox being. Patches of blackish moss seem to grow from some of these
cracks and in small clumps along the floor.
Obvious exits: -North -West
A slimy mold oozes across the cavern floor.
A slimy mold oozes across the cavern floor.

< 114h/219H 79v/170V Pos: standing >
A Thri-Kreen enters from the west.
A Thri-Kreen enters from the west.
You quickly scan the area.
A slimy mold who is close by to your north.

< 114h/219H 80v/170V Pos: standing >
You quickly scan the area.
A slimy mold who is close by to your north.

< 114h/219H 80v/170V Pos: standing >
You quickly scan the area.
A slimy mold who is close by to your north.

< 114h/219H 81v/170V Pos: standing >
A Thri-Kreen leaves north.
A Thri-Kreen leaves north.

< 114h/219H 81v/170V Pos: standing >
A Thri-Kreen enters from the north.
A Thri-Kreen enters from the north.

< 114h/219H 82v/170V Pos: standing >
You miss a Thri-Kreen.

< 115h/219H 82v/170V Pos: standing >
< T: Iruzl TP: sta TC: few wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen suddenly attacks YOU!
A Thri-Kreen misses you.

< 115h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: few wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen's sweep catches you in the side and you almost stumble.

< 112h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: few wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen misses you.
You dodge a Thri-Kreen's vicious attack.
You dodge a Thri-Kreen's vicious attack.

< 112h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: few wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen dodges your futile attack.
A Thri-Kreen dodges your futile attack.

< 112h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: few wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen misses you.
You parry a Thri-Kreen's lunge at you.
A Thri-Kreen steps back, and your kick misses him.

< 112h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: few wounds E: A Thri-Kreen sta EP:  small wounds >
 
< 112h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: few wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen's kick crashes into your chest.

< 104h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 You parry a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.
You parry a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.

< 104h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 You block a Thri-Kreen's lunge at you.
You block a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.
A Thri-Kreen misses you.

< 104h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen dodges your futile attack.

< 104h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen's kick hits you in your side.

< 98h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 You dodge a Thri-Kreen's vicious attack.
You block a Thri-Kreen's lunge at you.

< 98h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 You block a Thri-Kreen's lunge at you.
You dodge a Thri-Kreen's vicious attack.

< 98h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen dodges your futile attack.

< 98h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 You duck under a Thri-Kreen's lame kick.

< 98h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen deftly blocks your kick with his forearm.

< 98h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 
< 98h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 
< 98h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 You parry a Thri-Kreen's lunge at you.

< 98h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 You dodge a Thri-Kreen's vicious attack.
You parry a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.

< 98h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 Your slash strikes a Thri-Kreen.
A Thri-Kreen parries your futile lunge at him.

< 98h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 
< 98h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen's kick crashes into your chest.

< 94h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen misses you.

< 94h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 You block a Thri-Kreen's lunge at you.

< 94h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 You dodge a Thri-Kreen's feeble leg sweep.

< 94h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen ducks, and your foot flies a mile high.

< 94h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen parries your futile lunge at him.

< 94h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen misses you.
You parry a Thri-Kreen's lunge at you.

< 94h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 You block a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.
You block a Thri-Kreen's lunge at you.
You block a Thri-Kreen's lunge at you.

< 94h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen parries your futile lunge at him.

< 94h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 You duck under a Thri-Kreen's lame kick.

< 94h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen misses you.
You parry a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
You dodge a Thri-Kreen's vicious attack.

< 94h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 You parry a Thri-Kreen's lunge at you.
You dodge a Thri-Kreen's vicious attack.

< 94h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen's kick hits you in your side.

< 90h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen deftly blocks your kick with his forearm.

< 90h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen dodges your futile attack.

< 90h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 You block a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.

< 90h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 You block a Thri-Kreen's lunge at you.
You dodge a Thri-Kreen's vicious attack.
You block a Thri-Kreen's lunge at you.

< 90h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen misses you.
A Thri-Kreen parries your futile lunge at him.
You dodge a Thri-Kreen's feeble leg sweep.

< 90h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 You block a Thri-Kreen's lunge at you.

< 90h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen steps back, and your kick misses him.

< 90h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 You dodge a Thri-Kreen's vicious attack.
You parry a Thri-Kreen's lunge at you.
You dodge a Thri-Kreen's vicious attack.
You dodge a Thri-Kreen's vicious attack.

< 90h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen dodges your futile attack.

< 90h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 You parry a Thri-Kreen's lunge at you.
You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen misses you.
You parry a Thri-Kreen's lunge at you.

< 90h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 You duck under a Thri-Kreen's lame kick.

< 90h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 A slimy mold oozes north.

< 90h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen misses you.
A Thri-Kreen misses you.
You parry a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.

< 90h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen's kick hits you in your side.

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 You block a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
You dodge a Thri-Kreen's vicious attack.
You block a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 A Thri-Kreen parries your futile lunge at him.

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  small wounds >
 Your kick crashes into a Thri-Kreen's chest.

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You parry a Thri-Kreen's lunge at you.
You block a Thri-Kreen's lunge at you.

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 
< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You block a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen fills with BloodLust

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You miss a Thri-Kreen.

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen misses you.
A Thri-Kreen misses you.
A Thri-Kreen misses you.

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You block a Thri-Kreen's feeble kick with your arm.

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen misses you.
You block a Thri-Kreen's lunge at you.

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen dodges your futile attack.

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You fail to evoke the dreaded battle rage.

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 
< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You parry a Thri-Kreen's lunge at you.

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You parry a Thri-Kreen's lunge at you.

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You block a Thri-Kreen's feeble kick with your arm.

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen dodges your futile attack.

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You parry a Thri-Kreen's lunge at you.

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen misses you.
A Thri-Kreen misses you.

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You duck under a Thri-Kreen's lame kick.

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen dodges your futile attack.
A Thri-Kreen dodges your futile attack.

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You fail to evoke the dreaded battle rage.

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen misses you.

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 Autosaving...

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You block a Thri-Kreen's feeble kick with your arm.

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You miss a Thri-Kreen.

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen misses you.

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen misses you.
A Thri-Kreen misses you.
You parry a Thri-Kreen's lunge at you.

< 86h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen's kick hits you in your side.

< 81h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You block a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
You block a Thri-Kreen's lunge at you.

< 81h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen ducks, and your foot flies a mile high.

< 81h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You dodge a Thri-Kreen's vicious attack.
You parry a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.
A Thri-Kreen dodges your futile attack.

< 81h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 A slimy mold oozes in from the north.

< 81h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen's kick crashes into your chest.

< 73h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen misses you.
You block a Thri-Kreen's lunge at you.

< 73h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You dodge a Thri-Kreen's vicious attack.

< 73h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen parries your futile lunge at him.

< 73h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You block a Thri-Kreen's feeble kick with your arm.

< 73h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You dodge a Thri-Kreen's vicious attack.
You parry a Thri-Kreen's lunge at you.
You dodge a Thri-Kreen's vicious attack.
You dodge a Thri-Kreen's vicious attack.

< 73h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You parry a Thri-Kreen's lunge at you.
A Thri-Kreen deftly blocks your kick with his forearm.

< 73h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen seems to have overcome his battle madness.

< 73h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen dodges your futile attack.

< 73h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You parry a Thri-Kreen's lunge at you.
You block a Thri-Kreen's lunge at you.
You parry a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.
You block a Thri-Kreen's lunge at you.

< 73h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You dodge a Thri-Kreen's feeble leg sweep.

< 73h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen misses you.
A Thri-Kreen misses you.

< 73h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 A Thri-Kreen parries your futile lunge at him.

< 73h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You dodge a Thri-Kreen's vicious attack.
A Thri-Kreen misses you.

< 73h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 You block a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.
You block a Thri-Kreen's lunge at you.

< 73h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  few wounds >
 Your kick crashes into a Thri-Kreen's chest.

< 73h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  awful >
 You dodge a Thri-Kreen's feeble leg sweep.

< 73h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  awful >
 A slimy mold oozes north.
You miss a Thri-Kreen.
You miss a Thri-Kreen.

< 73h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  awful >
 You block a Thri-Kreen's lunge at you.
A Thri-Kreen misses you.
A Thri-Kreen misses you.
You parry a Thri-Kreen's lunge at you.

< 73h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  awful >
 You duck under a Thri-Kreen's lame kick.

< 73h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen misses you.
You parry a Thri-Kreen's lunge at you.

< 73h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen dodges your futile attack.

< 73h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  awful >
 A Thri-Kreen misses you.

< 73h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  awful >
 You parry a Thri-Kreen's lunge at you.

< 73h/219H 83v/170V Pos: standing >
< T: Iruzl TP: sta TC: nasty wounds E: A Thri-Kreen sta EP:  awful >
 Your kick destroys a Thri-Kreen's arm and caves in one side of his rib cage.
A Thri-Kreen's crystalline chatkcha was completely destroyed by the massive blow!
A Thri-Kreen's crystalline chatkcha was completely destroyed by the massive blow!
A Thri-Kreen's thick leather gloves was completely destroyed by the massive blow!
A Thri-Kreen's pair of studded leather sleeves was completely destroyed by the massive blow!
A Thri-Kreen's pair of studded leather leggings was completely destroyed by the massive blow!
A Thri-Kreen's beautiful hardwood visor was completely destroyed by the massive blow!
A Thri-Kreen's thick leather belt was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.