The death of [56 Skald] Leefy (Human)

in The Ogre's Foot Inn

from the perspective of [56 Skald] Leefy (Human)

<worn on head>       a clown cap
<worn around neck>   a soldier's stone pendant
<worn on body>       a tarnished crystal ringmail from Jindon the Deathwood Forest
<worn about body>    a cowlskin of bearfur
<worn about waist>   a fine iron belt from Jindon the Deathwood Forest
<held as shield>     a lizardhide shield [80%]             
<held>               a small wooden horn
<worn on feet>       a pair of tight black slippers


< 561h/561H 177v/177V Pos: standing >

< 561h/561H 177v/177V Pos: standing >

		Character attributes for Leefy

Level: 56   Race: Human   Class: Cleric Bard  
Age: 22 yrs / 0 mths  Height: 72 inches Weight: 179 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 119 (103)    Pow:  95 ( 95)
Dex:  94 ( 98)    Int:  99 ( 99)   
Agi:  90 ( 94)    Wis: 100 (100)
Con: 118 (107)    Cha:  95 ( 95)   Luc: 112 ( 97)
Equipped Items:   9     Carried weight:    6

Armor Points: -96  Reduces melee damage taken by 9.6% 
Melee Critical Percentage(int): 19%
Max Spell Damage Reduction Percent(wis): 0% 
Calming Chance(cha): 19% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 4   Damroll: 14
Alignment: 1000  (-1000 to 1000)

Saving Throws: PAR[24]  FEA[24]
               BRE[33]  SPE[33]

Load carried: What load?

< 561h/561H 177v/177V Pos: standing >

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 561h/561H 177v/177V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
   god call
  *seadog

< 561h/561H 177v/177V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 561h/561H 177v/177V Pos: standing >

		Character attributes for Leefy

Level: 56   Race: Human   Class: Cleric Bard  
Age: 22 yrs / 0 mths  Height: 72 inches Weight: 179 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 119 (103)    Pow:  95 ( 95)
Dex:  94 ( 98)    Int:  99 ( 99)   
Agi:  90 ( 94)    Wis: 100 (100)
Con: 118 (107)    Cha:  95 ( 95)   Luc: 112 ( 97)
Equipped Items:   9     Carried weight:    6

Armor Points: -96  Reduces melee damage taken by 9.6% 
Melee Critical Percentage(int): 19%
Max Spell Damage Reduction Percent(wis): 0% 
Calming Chance(cha): 19% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 4   Damroll: 14
Alignment: 1000  (-1000 to 1000)

Saving Throws: PAR[24]  FEA[24]
               BRE[33]  SPE[33]

Load carried: What load?

< 561h/561H 177v/177V Pos: standing >

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell called 'protection from evil'.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw zzur'

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 561h/561H 177v/177V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 561h/561H 177v/177V Pos: standing >
The receptionist starts to chant in a deep voice.

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 561h/561H 177v/177V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A tharnadian illusionist looks vitalized.

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell called 'bless'.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell called 'protection from cold'.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell called 'armor'.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell called 'armor'.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 561h/561H 177v/177V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 561h/561H 177v/177V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 561h/561H 177v/177V Pos: standing >
A tharnadian illusionist starts casting a spell called 'shadow shield'.

< 561h/561H 177v/177V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 561h/561H 177v/177V Pos: standing >

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 561h/561H 177v/177V Pos: standing >
Autosaving...

< 561h/561H 177v/177V Pos: standing >

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 561h/561H 177v/177V Pos: standing >

< 561h/561H 177v/177V Pos: standing >

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 561h/561H 177v/177V Pos: standing >

< 561h/561H 177v/177V Pos: standing >

< 561h/561H 177v/177V Pos: standing >

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell called 'bless'.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 561h/561H 177v/177V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 561h/561H 177v/177V Pos: standing >

< 561h/561H 177v/177V Pos: standing >
The receptionist starts to chant in a deep voice.

< 561h/561H 177v/177V Pos: standing >
Unseen things vanish from your sight.

< 561h/561H 177v/177V Pos: standing >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 561h/561H 177v/177V Pos: standing >

< 561h/561H 177v/177V Pos: standing >

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell called 'protection from cold'.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 561h/561H 177v/177V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 561h/561H 177v/177V Pos: standing >
The receptionist starts to chant in a deep voice.

< 561h/561H 177v/177V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 561h/561H 177v/177V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 561h/561H 177v/177V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 561h/561H 177v/177V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.

< 561h/561H 177v/177V Pos: standing >
Autosaving...

< 561h/561H 177v/177V Pos: standing >
The receptionist starts to chant in a deep voice.

< 561h/561H 177v/177V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 561h/561H 177v/177V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 561h/561H 177v/177V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 561h/561H 177v/177V Pos: standing >
shuttin her down to start - maybe can bring it up earlier

< 561h/561H 177v/177V Pos: standing >

< 561h/561H 177v/177V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 561h/561H 177v/177V Pos: standing >

< 561h/561H 177v/177V Pos: standing >

< 561h/561H 177v/177V Pos: standing >

< 561h/561H 177v/177V Pos: standing >

< 561h/561H 177v/177V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 561h/561H 177v/177V Pos: standing >
Alarm bells sound, signalling an invasion!

< 561h/561H 177v/177V Pos: standing >
Alarm bells sound, signalling an invasion!

< 561h/561H 177v/177V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 561h/561H 177v/177V Pos: standing >
Alarm bells sound, signalling an invasion!

< 561h/561H 177v/177V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 561h/561H 177v/177V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 561h/561H 177v/177V Pos: standing >
Alarm bells sound, signalling an invasion!

< 561h/561H 177v/177V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 561h/561H 177v/177V Pos: standing >
Alarm bells sound, signalling an invasion!

< 561h/561H 177v/177V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 561h/561H 177v/177V Pos: standing >
Alarm bells sound, signalling an invasion!

< 561h/561H 177v/177V Pos: standing >
Alarm bells sound, signalling an invasion!

< 561h/561H 177v/177V Pos: standing >
A Kobold snaps into visibility.

< 561h/561H 177v/177V Pos: standing >
A Kobold completes her spell...
A Kobold utters the words 'qpaahuq fussrz'
A Kobold's magic rips the fabric of reality causing ChAoTiC energies to pour in.
You are enveloped in flames from a fireball sent by a Kobold - OUCH!
OUCH!  That really did HURT!
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH!  That really did HURT!
Clutching your head you try to escape the
maddening images circling you!
The world starts spinning, and your ears are ringing!
A glint of maddening touches your eyes
as unseen powers corrupt you.
You're too stunned to contemplate that!

< 403h/561H 177v/177V Pos: standing >
The receptionist suddenly attacks a Kobold!
The receptionist's punch grazes a Kobold.

< 403h/561H 177v/177V Pos: standing >
A Kobold starts casting an offensive spell called 'solbeeps missile barrage'.

< 403h/561H 177v/177V Pos: standing >
An elite guard suddenly attacks a Kobold!
An elite guard's feeble punch grazes a Kobold.

< 403h/561H 177v/177V Pos: standing >
An elite guard suddenly attacks a Kobold!
An elite guard's feeble punch grazes a Kobold.
An elite guard's decent punch wounds a Kobold.

< 403h/561H 177v/177V Pos: standing >
A Kobold completes her spell...
A Kobold utters the words 'garbzzsg wuggurz babragruoz'
A Kobold's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
OUCH!  That really did HURT!
A Kobold's force missile slams into you.
A Kobold's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
OUCH!  That really did HURT!
A Kobold's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
OUCH!  That really did HURT!

< 162h/561H 177v/177V Pos: standing >
A tharnadian illusionist suddenly attacks a Kobold!
A tharnadian illusionist's punch grazes a Kobold.
The world stops spinning.

< 162h/561H 177v/177V Pos: standing >
A Kobold dodges the receptionist's attack.
A Kobold dodges the receptionist's attack.
A Kobold dodges the receptionist's attack.
A Kobold dodges the receptionist's attack.
A Kobold dodges the receptionist's attack.
The receptionist's punch grazes a Kobold.
The receptionist's punch grazes a Kobold.
A Kobold dodges the receptionist's attack.
The receptionist starts to chant in a deep voice.

< 162h/561H 177v/177V Pos: standing >
A Kobold starts casting an offensive spell.

< 162h/561H 177v/177V Pos: standing >
A Kobold completes her spell...
A Kobold utters the words 'garbzzsg wuggurz babragruoz'
A Kobold's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
OUCH!  That really did HURT!
A Kobold's force missile slams into you.
You wish that your wounds would stop BLEEDING so much!
A Kobold's force missile slams into you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Kobold's grin is the last thing you see before their force missile bashes you into a pulpy mess.
Your light blue scarf was completely destroyed by the massive blow!