The death of [56 Brigand] Rex (Drow Elf)

in The Inn of the Shady Grove

from the perspective of [56 Brigand] Rex (Drow Elf)



< 382h/382H 172v/172V Pos: standing >
You aren't wearing anything!

< 382h/382H 172v/172V Pos: standing >

		Character attributes for Rex

Level: 56   Race: Drow Elf   Class: Mercenary / Brigand 
Age: 124 yrs / 9 mths  Height: 64 inches Weight: 124 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  81 ( 90)    Pow:  86 ( 90)
Dex: 110 (100)    Int:  95 ( 90)   
Agi: 115 (100)    Wis:  99 ( 90)
Con:  77 ( 90)    Cha:  86 ( 90)   Luc:  86 ( 95)
Equipped Items:   0     Carried weight:   51

Armor Points: 4  Increases melee damage taken by 0.4%
Melee Critical Percentage(int): 19%
Max Spell Damage Reduction Percent(wis): 0% 
Calming Chance(cha): 19% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 2   Damroll: 3
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[24]  FEA[24]
               BRE[33]  SPE[33]

Load carried: Light

< 382h/382H 172v/172V Pos: standing >

< 382h/382H 172v/172V Pos: standing >

< 382h/382H 172v/172V Pos: standing >
You tell your racewar 'die jew!'

< 382h/382H 172v/172V Pos: standing >

< 382h/382H 172v/172V Pos: standing >

< 382h/382H 172v/172V Pos: standing >

< 382h/382H 172v/172V Pos: standing >
The following help topics matched your search:
 Multi-user dungeon
 Multiclass
 Multiplay
 Multiplaying


< 382h/382H 172v/172V Pos: standing >

< 382h/382H 172v/172V Pos: standing >
Multiclass
=========================================
Upon reaching level 50 if you are a Human or Orc, and if you have at least
250 epics, you may "multi-class" your character, meaning to add a second class 
choice to your character. This is not without its drawbacks however. Also, 
once you multi-class you can later change your choice if you do not like it.

You no longer lose your epic skills when you multiclass.

Here are some things to first consider. First you can only multi into classes
that are offered by your race. Some combinations are not available so using 
the command "multi" on your character will tell you which combinations ARE
available. Multiclasses will get the worst of both classes. All classes have 
dam mod and pulse bonuses/drawbacks. Casters tend to get dam mod penalties. If 
you multi between a hitter and caster the combo would get the casters dam mod, 
pulse and hp. If you multiclass with a class that has fewer slots than other 
casters (such as a bard) the multiclass will the same number of slots as the 
class with the least. A cleric/bard would get bard slots.

The spells/skills of the secondary class are ALL moved up 5 levels. This means
upon reaching level 51, you will have all the skills and spells of the
primary class and you will have the skills and spells of a level 46 of the
secondary class.

You need 250 or more epics to multiclass.

Multiclassed characters also require 2x the standard number of epic points
to level past level 51.
 
Multiclasses can now use items for both classes including artifacts.

Also, the primary attribute for the primary class will carry on over to the
secondary class (IE if the multiclass order is Conjurer/Shaman, then the primary
class attribute of Intelligence will apply to both the arcane and shaman spells.
The inverse is true (Wisdom is the primary attribute for a Shaman/Conjurer multi).

Also, when you multi you lose your specialization you had and go back 
to level 1, with level 1 hitpoints. Here are the options available to each 
class. Also, for sake of balance, some combinations are not allowed (and not
on the list of course).

* Cleric: Warrior, Shaman, Bard, Druid
* Bard: Sorcerer, Rogue, Cleric, Illusionist
* Sorcerer: Conjurer
* Warrior: Cleric, Mercenary
* Ranger: Warrior, Druid
* Anti-Paladin: Warrior
* Paladin: Warrior
* Shaman: Conjurer, Cleric, Druid
* Mercenary: Rogue, Warrior
* Rogue: Bard, Mercenary
* Reaver: Sorcerer
* Conjurer: Shaman, Sorcerer
* Ethermancer: Shaman, Sorcerer

==Multi-Class Names==

*Archmage: Sorcerer/Conjurer
*Beastmaster: Shaman, Druid
*Blackguard: Anti-Paladin/Warrior
*Cenobite: Cleric/Druid
*Channeler: Shaman/Conjurer
*Defender: Paladin/Warrior
*Enchanter: Sorcerer/Bard
*Gladiator: Mercenary/Warrior
*Grifter: Bard/Rogue
*Trickster: Bard/Illusionist
*Skald: Cleric/Bard
*Spiritmaster: Cleric/Shaman
*Thug: Mercenary/Rogue
*War Priest: Warrior/Cleric
*Woodsman: Warrior/Ranger
*Forrestal: Ranger/Druid
*Defiler: Reaver/Sorcerer
*Storm Magi: Ethermancer/Sorcerer
*Geomancer: Ethermancer/Shaman

Some pros:
1. You can use the spells and skills of both classes.
2. You can use the equipment of both classes.
3. Your dam modifier is the best of either class.
4. Your combat pulse is the best of the two classes.
5. You can practice epic skills from your second class for a steep price.

Some cons:
1. You only get your primary (first) class innates.
2. Your mem/prayer times are longer.
3. You might lose some skill level if your second class has a different skill cap.
4. You no longer lose all your epic skills when you multiclass.





< 382h/382H 172v/172V Pos: standing >
You tell your racewar 'figuring out my next wipe class'

< 382h/382H 172v/172V Pos: standing >

< 382h/382H 172v/172V Pos: standing >

< 382h/382H 172v/172V Pos: standing >
Tackle who?

< 382h/382H 172v/172V Pos: standing >
Tackle who?

< 382h/382H 172v/172V Pos: standing >
You tell your racewar 'only Orc and Human can multi correct?'

< 382h/382H 172v/172V Pos: standing >
Human
=========================================
The Human race encompasses the general population of civilized
towns and cities. They are commonplace beings, and are found in most
populated areas. Humans have the broadest range of classes from which
to choose, but no extraordinary innate abilities. Due to the versatility
of Humans to adapt to extraordinary situations, so they will start
with slightly higher statistics than other races.

Humans are the only good race allowed to multi-class.

==Innate Skills==
Devotion
Improved Endurance
Scribe Mastery
Shield Combat

==See also==
* Races
* Innate

==Class list==
*Warrior     : Swordsman, Guardian
*Ranger      : Blademaster, Huntsman, Marshall
*Psionicist  : Pyrokinetic, Enslaver, Psycheporter
*Paladin     : Crusader, Cavalier
*Cleric      : Zealot, Healer, Holyman
*Monk        : Red Dragon, Elaphidist
*Druid       : Forest Druid, Storm Druid
*Shaman      : Elementalist, Spiritualist, Animalist
*Sorcerer    : Wildmage, Wizard, Shadowmage
*Necromancer : Diabolis, Necrolyte, Reaper
*Conjurer    : Controller, Summoner, Naturalist
*Rogue       : Assassin, Thief
*Mercenary   : Brigand, Bounty Hunter
*Bard        : Disharmonist, Scoundrel, Minstrel
*Alchemist   : 
*BeRSeRKeR   : MaUleR, RaGeloRd
*Reaver      : Ice Reaver, Flame Reaver, Shock Reaver
*Illusionist : Magician, Dark Dreamer
*Ethermancer : Windtalker, Frost Magus, Cosmomancer

==Racial Statistics==
Strength    : 115
Agility     : 95
Dexterity   : 95
Constitution: 110
Power       : 100
Intelligence: 100
Wisdom      : 100
Charisma    : 100
Luck        : 115
Karma       : 100

==Racial Traits==
Combat Pulse : average
Spell Pulse  : average

==Innate abilities==
*seadog
'*' Designates passive ability.


< 382h/382H 172v/172V Pos: standing >

< 382h/382H 172v/172V Pos: standing >
Sorry, but there are no help topics that match your search.

< 382h/382H 172v/172V Pos: standing >
Multiclass
=========================================
Upon reaching level 50 if you are a Human or Orc, and if you have at least
250 epics, you may "multi-class" your character, meaning to add a second class 
choice to your character. This is not without its drawbacks however. Also, 
once you multi-class you can later change your choice if you do not like it.

You no longer lose your epic skills when you multiclass.

Here are some things to first consider. First you can only multi into classes
that are offered by your race. Some combinations are not available so using 
the command "multi" on your character will tell you which combinations ARE
available. Multiclasses will get the worst of both classes. All classes have 
dam mod and pulse bonuses/drawbacks. Casters tend to get dam mod penalties. If 
you multi between a hitter and caster the combo would get the casters dam mod, 
pulse and hp. If you multiclass with a class that has fewer slots than other 
casters (such as a bard) the multiclass will the same number of slots as the 
class with the least. A cleric/bard would get bard slots.

The spells/skills of the secondary class are ALL moved up 5 levels. This means
upon reaching level 51, you will have all the skills and spells of the
primary class and you will have the skills and spells of a level 46 of the
secondary class.

You need 250 or more epics to multiclass.

Multiclassed characters also require 2x the standard number of epic points
to level past level 51.
 
Multiclasses can now use items for both classes including artifacts.

Also, the primary attribute for the primary class will carry on over to the
secondary class (IE if the multiclass order is Conjurer/Shaman, then the primary
class attribute of Intelligence will apply to both the arcane and shaman spells.
The inverse is true (Wisdom is the primary attribute for a Shaman/Conjurer multi).

Also, when you multi you lose your specialization you had and go back 
to level 1, with level 1 hitpoints. Here are the options available to each 
class. Also, for sake of balance, some combinations are not allowed (and not
on the list of course).

* Cleric: Warrior, Shaman, Bard, Druid
* Bard: Sorcerer, Rogue, Cleric, Illusionist
* Sorcerer: Conjurer
* Warrior: Cleric, Mercenary
* Ranger: Warrior, Druid
* Anti-Paladin: Warrior
* Paladin: Warrior
* Shaman: Conjurer, Cleric, Druid
* Mercenary: Rogue, Warrior
* Rogue: Bard, Mercenary
* Reaver: Sorcerer
* Conjurer: Shaman, Sorcerer
* Ethermancer: Shaman, Sorcerer

==Multi-Class Names==

*Archmage: Sorcerer/Conjurer
*Beastmaster: Shaman, Druid
*Blackguard: Anti-Paladin/Warrior
*Cenobite: Cleric/Druid
*Channeler: Shaman/Conjurer
*Defender: Paladin/Warrior
*Enchanter: Sorcerer/Bard
*Gladiator: Mercenary/Warrior
*Grifter: Bard/Rogue
*Trickster: Bard/Illusionist
*Skald: Cleric/Bard
*Spiritmaster: Cleric/Shaman
*Thug: Mercenary/Rogue
*War Priest: Warrior/Cleric
*Woodsman: Warrior/Ranger
*Forrestal: Ranger/Druid
*Defiler: Reaver/Sorcerer
*Storm Magi: Ethermancer/Sorcerer
*Geomancer: Ethermancer/Shaman

Some pros:
1. You can use the spells and skills of both classes.
2. You can use the equipment of both classes.
3. Your dam modifier is the best of either class.
4. Your combat pulse is the best of the two classes.
5. You can practice epic skills from your second class for a steep price.

Some cons:
1. You only get your primary (first) class innates.
2. Your mem/prayer times are longer.
3. You might lose some skill level if your second class has a different skill cap.
4. You no longer lose all your epic skills when you multiclass.





< 382h/382H 172v/172V Pos: standing >

< 382h/382H 172v/172V Pos: standing >
The winds of time have reclaimed the corpse of an orcish guard.
The corpse of an orcish guard crumbles to dust and blows away.

< 382h/382H 172v/172V Pos: standing >
Your race is not versatile enough to learn that much.

< 382h/382H 172v/172V Pos: standing >
A Lich completes his spell...
A Lich utters the word 'uwwarahz'
A fiery conflagration spews from a Lich striking you full on!
OUCH!  That really did HURT!
A Lich dodges your futile attack.
You miss a Lich.
You miss a Lich.

< 325h/382H 172v/172V Pos: standing >
< T: Rex TP: sta TC: small wounds E: A Lich sta EP: excellent >
 A Lich completes his spell...
A Lich utters the word 'uwwarahz'
A fiery conflagration spews from a Lich striking you full on!
OUCH!  That really did HURT!

< 265h/382H 172v/172V Pos: standing >
< T: Rex TP: sta TC: few wounds E: someone sta EP: excellent >
 A Lich's crude bludgeon grazes you.
A Lich's weak bludgeon grazes you.
A Lich starts casting an offensive spell.

< 262h/382H 172v/172V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Lich sta EP: excellent >
 A Lich dodges your futile attack.
A Lich dodges your futile attack.
A Lich dodges your futile attack.

< 262h/382H 172v/172V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Lich sta EP: excellent >
 The fire burns white hot as it consumes your flesh!

< 232h/382H 172v/172V Pos: standing >
< T: Rex TP: sta TC: few wounds E: A Lich sta EP: excellent >
 A Lich completes his spell...
A Lich utters the word 'uwwarahz'
A fiery conflagration spews from a Lich striking you full on!
OUCH!  That really did HURT!

< 172h/382H 172v/172V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Lich sta EP: excellent >
 You score a DEVASTATING HIT!!!!!
[Damage:  1 ] Your crude punch grazes a Lich.
A Lich dodges your futile attack.
You miss a Lich.

< 172h/382H 172v/172V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Lich sta EP: few scratches >
 A Lich completes his spell...
A Lich utters the word 'uwwarahz'
A fiery conflagration spews from a Lich striking you full on!
You resist the effects of a Lich's spell!

< 172h/382H 172v/172V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: someone sta EP: few scratches >
 You resist the effects of a Lich's spell!

< 172h/382H 172v/172V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Lich sta EP: few scratches >
 Someone dodges your futile attack.
You miss someone.
Someone dodges your futile attack.

< 172h/382H 172v/172V Pos: standing >
< T: Rex TP: sta TC: nasty wounds E: A Lich sta EP: few scratches >
 A Lich completes his spell...
A Lich utters the word 'uwwarahz'
A fiery conflagration spews from a Lich striking you full on!
OUCH!  That really did HURT!

< 114h/382H 172v/172V Pos: standing >
< T: Rex TP: sta TC:pretty hurt E: someone sta EP: excellent >
 You tell your racewar 'neat'

< 114h/382H 172v/172V Pos: standing >
< T: Rex TP: sta TC:pretty hurt E: someone sta EP: excellent >
 The fire burns white hot as it consumes your flesh!
A Lich starts casting an offensive spell.

< 110h/382H 172v/172V Pos: standing >
< T: Rex TP: sta TC:pretty hurt E: A Lich sta EP: excellent >
 A Lich seems to focus for a moment, and his spell bursts through your magical barrier!
The fire burns white hot as it consumes your flesh!

< 90h/382H 172v/172V Pos: standing >
< T: Rex TP: sta TC:pretty hurt E: A Lich sta EP: excellent >
 A Lich dodges your futile attack.
You score a DEVASTATING HIT!!!!!
[Damage:  1 ] Your punch grazes a Lich.
You miss a Lich.

< 90h/382H 172v/172V Pos: standing >
< T: Rex TP: sta TC:pretty hurt E: A Lich sta EP: few scratches >
 A Lich seems to focus for a moment, and his spell bursts through your magical barrier!
The fire burns white hot as it consumes your flesh!
A Lich completes his spell...
A Lich utters the words 'saxzf xafe ghji'
A Lich's word of power sends you reeling!
The world starts spinning, and your ears are ringing!

< 85h/382H 172v/172V Pos: standing >
A Lich's bludgeon wounds you.
A Lich's weak bludgeon wounds you.

< 83h/382H 172v/172V Pos: standing >
< T: Rex TP: sta TC:pretty hurt E: A Lich sta EP: few scratches >
 The fire burns white hot as it consumes your flesh!
You tell your racewar 'lich'

< 53h/382H 172v/172V Pos: standing >
< T: Rex TP: sta TC: awful E: A Lich sta EP: excellent >
 A Lich starts casting an offensive spell.

< 53h/382H 172v/172V Pos: standing >
< T: Rex TP: sta TC: awful E: A Lich sta EP: excellent >
 The fire burns white hot as it consumes your flesh!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 23h/382H 172v/172V Pos: standing >
< T: Rex TP: sta TC: awful E: A Lich sta EP: excellent >
 The fire burns white hot as it consumes your flesh!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 7h/382H 172v/172V Pos: standing >
< T: Rex TP: sta TC: awful E: A Lich sta EP: excellent >
 You scream in agony as the flames consume you completely.