The death of [55 Cenobite] Testmul (Orc)

in Foyer of the Rockspire

from the perspective of [55 Cenobite] Testmul (Orc)



< 574h/574H 163v/163V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
   The land rises and falls in irregular patterns in this broad
expanse of cavern.  The twisted bumps and bends of the cavern
hide innumerable doorways hollowed out into the solid ground of
the cavern, home to many of the city's illithids of moderate
means.  A great towering spire of rock dominates the eastern
portion of the cavern, rising up hundreds of feet into the vast
darkness above. A particularly large structure has been hollowed
out of the southern wall of the cavern here.  The cavern
continues to the north and east.
Obvious exits: -North -East -South

< 574h/574H 162v/163V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
   Numerous dwellings of all sizes have been carved out of the
irregular floor of this large, broad cavern.  It seems as if
every bump and rise in the floor hides the doorway to yet another
illithid dwelling.  Most of the dwellings do not appear
particularly fancy; this part of the city seems reserved for
illithids of modest means.  A towering spire of rock dominates
the eastern portion of the cavern, it too is honeycombed with
dugouts.  The entrance to one such dwelling is to the north; the
cavern continues in all other directions.
Obvious exits: -North -East -South -West
A well-dressed illithid commoner travels the city.(Red Aura)

< 574h/574H 161v/163V Pos: standing >
A Small Illithid Dwelling
   Somewhat small by the high standards of the illithid race,
this dwelling has been hollowed out of the cavern wall.  A damp
musty odor hovers about the dwelling, coming from the somewhat
dampened earth.  The home is sparsely decorated, with only a few
furnishings and carefully placed trinkets.  In one corner of the
dwelling sits an elaborate marble basin, the only sign of wealth
in this small dwelling.  The basin is filled with a slightly
purple sludge, apparently some kind of bath for the occupant.  A
narrow arched doorway leads south out to a broad cavern, in which
many other dwellings are situated.
Obvious exits: -South
A poorly-dressed illithid commoner travels the city.(Red Aura)

< 574h/574H 160v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 574h/574H 162v/163V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
   Numerous dwellings of all sizes have been carved out of the
irregular floor of this large, broad cavern.  It seems as if
every bump and rise in the floor hides the doorway to yet another
illithid dwelling.  Most of the dwellings do not appear
particularly fancy; this part of the city seems reserved for
illithids of modest means.  A towering spire of rock dominates
the eastern portion of the cavern, it too is honeycombed with
dugouts.  The entrance to one such dwelling is to the north; the
cavern continues in all other directions.
Obvious exits: -North -East -South -West
A well-dressed illithid commoner travels the city.(Red Aura)

< 574h/574H 162v/163V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
   The land rises and falls in irregular patterns in this broad
expanse of cavern.  The twisted bumps and bends of the cavern
hide innumerable doorways hollowed out into the solid ground of
the cavern, home to many of the city's illithids of moderate
means.  A great towering spire of rock dominates the eastern
portion of the cavern, rising up hundreds of feet into the vast
darkness above.  The doorway to a dwelling bored into the spire
itself is to the east; the cavern continues in all other
directions.
Obvious exits: -North -East -South -West
A well-dressed illithid commoner travels the city.(Red Aura)

< 574h/574H 161v/163V Pos: standing >
A Lavish Dwelling Bored Into The Spire
   A rather large dwelling has been bored out of the rock of the
towering central spire of Ixarkon.  The floor is covered with
thousand of tiny ceramic tiles, many bearing intricate designs.
Other ostentatious signs of wealth are many small gold statuettes
placed in various locations about the domicile.  A great black
lacquered basin occupies one edge of the of the dwelling;
apparently the illithids like to rest in the basins of slime.
Arched stone doorways lead out of the dwelling both to the north
and west.
Obvious exits: -North -West
A well-dressed illithid commoner travels the city.(Red Aura)

< 574h/574H 160v/163V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
   A broad cavern extends southward off of a heavily traveled
trail.  The cavern plateau is a jumble of gorges and bends; it
seems every twist of rock has a narrow doorway burrowed into it.
The rock of the cavern is honeycombed with numerous dwellings,
most of which appear to be home to the city's illithid
inhabitants.  A towering spire of rock hundreds of feet in
diameter slowly raises from the cavern floor here.  The spire
arcs upward steeply, rising hundreds of feet before any sight of
it is lost among the pitch darkness above.  Throughout the
massive base many dwellings have been bored, home to many of the
city's illithids.  The entrance to one such dwelling is to the
south.  The cavern continues to the west; a well-worn path is to
the north.
Obvious exits: -North -South -West

< 574h/574H 160v/163V Pos: standing >
A Well-Worn Path Near The Slave Markets
   Great crowds of illithids and innumerable slaves walk to and
fro on this long narrow path leading through the city of Ixarkon.
The long, beaten strip of dirt connects the bustling slave
markets, the outskirts of which are a short distance to the east,
to the distant slave plantations on the far western side of the
city.  A great towering spire of rock dominates this part of the
city to the southeast, seeming to rise nearly hundreds of feet in
the air before vanishing into darkness.  A few narrow trails
extend southward into a broad flat cavern, where many elaborate
dwellings for the city's inhabitants can be seen.  The trail
travels to the east and west here.
Obvious exits: -East -South -West
A richly dressed illithid leads his slaves to the market.(Red Aura)
A human slave stands here, being led to the slave markets.
A goblin slave stands here, being led to the slave markets.(Red Aura)

< 574h/574H 160v/163V Pos: standing >
Outskirts of The Crowded Markets of Ixarkon
   A heavily worn trail runs up to the outskirts of the bustling
markets of Ixarkon. Numerous illithids of all manner and station
frequent the markets in search of goods to buy, or simply to
watch many of the impromptu slave fights.  Mingled among the many
illithids are slaves of all sorts, some being led here to be
sold, others simply acting as porters to their masters. A trail
heads west to the slave plantations; the market and its outskirts
are to the east and north respectively.
Obvious exits: -North -East -West

< 574h/574H 160v/163V Pos: standing >
The Markets of Ixarkon
   Illithid commoners and wealthy merchants comingle in the
sprawling bazaar that is the market of Ixarkon.  Exotic wares
captured in far off raids sell alongside more mundane goods such
as food and clothing.  Nearly as numerous in the markets as the
illithids are slaves from nearly every race imaginable; a few
drow and ogre slaves can be seen being led through the crowd not
to mention the more common goblin slaves.  More terrifying than
the powerful illithids, massive brain golems police the markets
ensuring that nothing goes amiss.  These brute constructs of the
illithid's are extremely powerful, and as a consequence nothing
much ever goes wrong in Ixarkon.  To the north and east the
sprawling markets continue; west and south the crowd dies down a
bit.
Obvious exits: -North -East -South -West
A richly dressed illithid browses the market.(Red Aura)
A drow slave stands here, being led to the slave markets.(Red Aura)
A kobold slave stands here, being led to the slave markets.(Red Aura)

< 574h/574H 160v/163V Pos: standing >
The Markets of Ixarkon
   A wide cavern flows over with abundant commercial activity in
the middle of the widespread settlement of Ixarkon. Illithids
from all parts of the city converge in this central cavern to
trade and barter among the merchants stalls and to participate in
the great slave auctions held in the center of the markets to the
north.  Slaves of all races mingle with their illithid masters,
some being led to the blocks, some being led off to provide work
or food for their new masters.  At the northern end of the
markets a great ziggurat dominates the city; the Rockspire is the
home of the settlement's Elder Brain and the meeting place for
the city's elders and the few illithid priests.  The crowd thins
a bit to the south; the market continues in all directions.
Obvious exits: -North -East -South -West
A poorly-dressed illithid commoner travels the city.(Red Aura)
A hulking golem made from brain tissue surveys the area.(Red Aura)
A richly dressed illithid browses the market.(Red Aura)

< 574h/574H 159v/163V Pos: standing >
The Markets of Ixarkon
   A vast array of illithids come and go in the busy market
district of the city.  Well-dressed illithids walk among the
merchants stalls choosing between elegant robes and numerous
small trinkets.  Many slaves of all races mix among their
illithid masters, many no doubt being led for sale to the auction
blocks nearby.  A few hulking brain golems wander throughout the
district making sure that order is kept throughout the city.  The
markets continue to the east and south.  As compared to other
cities in the underworld, Ixarkon is a rather quiet city, the
communication amid the throng of illithid taking place
psionically. The markets continue to the west and north; to the
east an illithid has marked off a section of the cavern as his
own to hawk his wares.
Obvious exits: -North -East -West
A richly dressed illithid displays his clothing for sale.(Red Aura)
A richly dressed illithid browses the market.(Red Aura)

< 574h/574H 159v/163V Pos: standing >
The Markets of Ixarkon
   Illithid commoners and wealthy merchants comingle in the
sprawling bazaar that is the market of Ixarkon.  Exotic wares
captured in far off raids sell alongside more mundane goods such
as food and clothing.  Nearly as numerous in the markets as the
illithids are slaves from nearly every race imaginable; a few
drow and ogre slaves can be seen being led through the crowd not
to mention the more common goblin slaves.  More terrifying than
the powerful illithids, massive brain golems police the markets
ensuring that nothing goes amiss.  These brute constructs of the
illithid's are extremely powerful, and as a consequence nothing
much ever goes wrong in Ixarkon.  To the north, south and west
the sprawling markets continue; to the east crowd dies down it.
Obvious exits: -North -East -South -West
A richly dressed illithid browses the market.(Red Aura)
A drow slave stands here, being led to the slave markets.(Red Aura)

< 574h/574H 159v/163V Pos: standing >
The Markets of Ixarkon
   These bustling markets serve as the lifeblood for the thriving
settlment of Ixarkon.  Here illithids of all wealth and rank mix
among each other haggling and selling innumerable wares.  Many
leads slaves off to the great auction blocks at the center of the
great markets, where virtually any type of being the illithids
have enslaved can be bought for a price.  A few of the merchants
sell embroidered robes and fancily woven clothing, others sell
trinkets or works of art for the illithids to display in their
homes.  The markets to the south and to the west an impromptu
slave fight seems to be being wagered upon.  A narrow trail leads
north away from the markets here, headed toward the Rockspire,
the ziggurat which houses the Elder Brain.
Obvious exits: -North -South -West
A richly dressed illithid browses the market.(Red Aura)
A richly dressed illithid browses the market.(Red Aura)

< 574h/574H 159v/163V Pos: standing >
A Narrow Trail Leading Toward the Rockspire
   A narrow dusty trail breaks off from the northern edge of the
bustling market district of Ixarkon and heads northward.  The
trail lies in the shadow of the massive Rockspire, a tremendous
stone ziggurat which houses the Elder Brain of the city as well
as many other important inhabitants such as the high priest of
Ilsensine.  The trail seems relatively well-used; the few
illithid travelers seem to be ones of higher rank in the city.
Occasionally a brain golem lumbers out of the Rockspire to watch
over the illithid's domain in the caverns below. The trail
scrambles upward here toward the front gate of the Rockspire, and
southward lie the markets of the city.
Obvious exits: -South -Up

< 574h/574H 161v/163V Pos: standing >
Iron Gates of the Rockspire
   A massive ziggurat spirals high into the air, casting its
ominous presence over the illithid settlement of Ixarkon.  The
ziggurat has been molded and shaped by the illithids tender
ministrations out of the living rock of the cavern as a home for
the elder brain of the community, as well as a home fit for their
deities should they choose to visit the underworld.  Massive iron
gates seem to grow out of the very rock, closing off the entrance of
the Rockspire to all uninvited guests.  A narrow trail winds its
way down to the cavern below here, where can be seen the bustling
markets of the city.
Obvious exits: -North -Down
[3] The corpse of a brain golem is lying here.

< 574h/574H 162v/163V Pos: standing >
Foyer of the Rockspire
   A grand foyer serves as the entrance, and waiting room, for
any who visit the Rockspire fortress that dominates the city of
Ixarkon.  Hulking brain golems stand silent, motionless,
following some hidden agenda only their creaters know.  The air
seems to crackle from the awesome mental power concentrated in
the Rockspire, for this is where the elders of the community meet
and consult with the elder brain.  Two side passages snake off
from the foyer to the east and west; a cavernous meeting room is
to the north.  Massive iron gates lead out to the city.
Obvious exits: -North -East -South -West
A hulking golem made from brain tissue guards the Rockspire.(Red Aura)
A hulking golem made from brain tissue guards the Rockspire.(Red Aura)
A hulking golem made from brain tissue guards the Rockspire.(Red Aura)

< 574h/574H 161v/163V Pos: standing >
Ok.

< 574h/574H 162v/163V Pos: standing >
Foyer of the Rockspire
Obvious exits: -North -East -South# -West
A hulking golem made from brain tissue guards the Rockspire.(Red Aura)
A hulking golem made from brain tissue guards the Rockspire.(Red Aura)
A hulking golem made from brain tissue guards the Rockspire.(Red Aura)

< 574h/574H 163v/163V Pos: standing >
Foyer of the Rockspire
Obvious exits: -North -East -South# -West
A hulking golem made from brain tissue guards the Rockspire.(Red Aura)
A hulking golem made from brain tissue guards the Rockspire.(Red Aura)
A hulking golem made from brain tissue guards the Rockspire.(Red Aura)

< 574h/574H 163v/163V Pos: standing >

< 574h/574H 163v/163V Pos: standing >

< 574h/574H 163v/163V Pos: standing >
No-one by that name here...

< 574h/574H 163v/163V Pos: standing >
You don't have anyone to whom to reply!

< 574h/574H 163v/163V Pos: standing >

< 574h/574H 163v/163V Pos: standing >
No-one by that name here...

< 574h/574H 163v/163V Pos: standing >

< 574h/574H 163v/163V Pos: standing >

1st CIRCLE:
armor                      
bless                      
cause light                
cure light                 
detect evil                
detect good                
detect magic               
turn undead                

2nd CIRCLE:
blindness                  
cause serious              
cure serious               
preserve                   
protection from cold       
protection from fire       
slow poison                
word of command            

3rd CIRCLE:
cause critical             
cure blind                 
cure critic                
dispel evil                
dispel good                
earthquake                 
remove poison              
sense life                 

4th CIRCLE:
cure disease               
invigorate                 
protection from acid       
protection from evil       
protection from gas        
protection from good       
protection from lightning  
remove curse               
self comprehension         
summon                     

5th CIRCLE:
destroy undead             
heal                       
soulshield                 
vitality                   

6th CIRCLE:
continual light            
curse                      
darkness                   
fear                       
flame strike               
harm                       
negative energy barrier    

7th CIRCLE:
full heal                  
lesser resurrect           
water breathing            

8th CIRCLE:
dispel magic               
mass heal                  

9th CIRCLE:
holy word                  
plane shift                
resurrect                  
silence                    
unholy word                
word of recall             

10th CIRCLE:
accelerated healing        
full harm                  
taint                      

11th CIRCLE:
group recall               
mass preserve              
true seeing                

12th CIRCLE:
miracle                    


< 574h/574H 163v/163V Pos: standing >
Druid skills
=========================================
The following is a list of all the skills and spells available to the Druid class:

==Skills==
; 1st level:   1h bludgeon, 1h slashing, Bandage, Carve,
               Clerical Spell Knowledge, Climb, Dodge, Double Attack,
               Fishing, Mine, Mount, Retreat, Swim

==Spells==
; 1st circle:  Animal Friendship, Barkskin, Fortitude, Pulchritude
; 2nd circle:  Aid, Disease, Sticks to Snakes
; 3rd circle:  Faerie Fire, Faerie Fog, Flame Blade, Protection from Animals
; 4th circle:  Create Spring, Lightning Bolt, Poison, Serendipity
; 5th circle:  Earthquake, Natures Touch, Tranquility      
; 6th circle:  Earthen Maul, Endurance, Regeneration
; 7th circle:  Cyclone, Dispel Magic  
; 8th circle:  Animal Vision, Pass Without Trace
; 9th circle:  Consecrate Land, Sunray, Wandering Woods
; 10th circle: Creeping Doom,  Moonwell, Natures Blessing
; 11th circle: Elemental Aura
; 12th circle: Moonstone, Nova

==See also==
* Commune
* Druid

< 574h/574H 163v/163V Pos: standing >
Shaman skills
=========================================
The following is a list of all skills and spells available to the Shaman class:

==Skills==
; 1st level:   1h bludgeon, 2h bludgeon, Bandage, Carve, Climb
               Dodge,Meditate, Mine, Mount, Quick Chant,
               Retreat, Shaman Spell Knowledge, Swim

==Spells==
Shaman spells are divided into three spheres. They are indicated in color by sphere.
brown is animal, red is elemental, and white is spiritual.

; 1st circle:     Ice Missile, Spirit Armor, Wolfspeed, Transfer Wellness
; 2nd circle:     Lesser Mending, Flameburst, Reveal Spirit Essence
; 3rd circle:     Scalding Blast, Pythonsting, Fire Ward, Snailspeed
                  Molevision, Cold Ward, Purify Spirit
; 4th circle:     Pantherspeed, Mending, Mousestrength, Soul Disturbance
                  Summon Beast, Scorching Touch, Hawkvision
; 5th circle:     Bearstrength, Malison, Shrewtameness, Sense Spirit
                  Molten Spray, Protection from Animals
; 6th circle:     Wellness, Lionrage, Greater Mending, Spirit Anguish
                  Spirit Sight, Earthen Grasp
; 7th circle:     Greater Soul Disturbance, Elephantstrength, Ravenflight
                  Spirit Ward
; 8th circle:     Greater Pythonsting, Scathing Wind, Spirit Jump
                  Reveal True Form, Corrosive Blast
; 9th circle:     Greater Ravenflight, Greater Spirit Ward
                  Arieks Shattering Iceball
; 10th circle:    Earthen Rain, Etherportal, Gaseous Cloud
; 11th circle:    Greater Spirit Sight, Greater Earthen Grasp
; 12th circle:    Greater Spirit Anguish

==See also==
* Animal Sphere
* Elemental Sphere
* Memorize 
* Shaman 
* Spirit Sphere
* Totems

< 574h/574H 163v/163V Pos: standing >
Foyer of the Rockspire
Obvious exits: -North -East -South# -West
A hulking golem made from brain tissue guards the Rockspire.(Red Aura)
A hulking golem made from brain tissue guards the Rockspire.(Red Aura)
A hulking golem made from brain tissue guards the Rockspire.(Red Aura)

< 574h/574H 163v/163V Pos: standing >
Saving Testmul.

< 574h/574H 163v/163V Pos: standing >

< 574h/574H 163v/163V Pos: standing >
Autosaving...

< 574h/574H 163v/163V Pos: standing >
Your body cannot yet handle another jolt of magical influence!

< 574h/574H 163v/163V Pos: standing >
a brain golem is suddenly surrounded by a green mist!

< 574h/574H 163v/163V Pos: standing >
a brain golem is suddenly surrounded by a green mist!

< 574h/574H 163v/163V Pos: standing >
a brain golem is suddenly surrounded by a green mist!

< 574h/574H 163v/163V Pos: standing >
You feel like a potion could do you good once again.

< 574h/574H 163v/163V Pos: standing >

< 574h/574H 163v/163V Pos: standing >
a brain golem vibrates for a second, then is still.

< 574h/574H 163v/163V Pos: standing >
a brain golem vibrates for a second, then is still.

< 574h/574H 163v/163V Pos: standing >
a brain golem vibrates for a second, then is still.

< 574h/574H 163v/163V Pos: standing >
Saving Testmul.

< 574h/574H 163v/163V Pos: standing >
Autosaving...

< 574h/574H 163v/163V Pos: standing >
As you quaff a bottle of Past Experiences, the vial disappears in a bright flash of light!
You suddenly feel.. epic!

< 574h/574H 163v/163V Pos: standing >
Saving Testmul.

< 574h/574H 163v/163V Pos: standing >
Autosaving...

< 574h/574H 163v/163V Pos: standing >
a brain golem is suddenly surrounded by a green mist!

< 574h/574H 163v/163V Pos: standing >
a brain golem is suddenly surrounded by a green mist!

< 574h/574H 163v/163V Pos: standing >
a brain golem is suddenly surrounded by a green mist!

< 574h/574H 163v/163V Pos: standing >
You feel like a potion could do you good once again.

< 574h/574H 163v/163V Pos: standing >
Saving Testmul.

< 574h/574H 163v/163V Pos: standing >
Autosaving...

< 574h/574H 163v/163V Pos: standing >
A brain golem's flesh begins to shimmer, then gains a harder look to it.

< 574h/574H 163v/163V Pos: standing >
A brain golem's flesh begins to shimmer, then gains a harder look to it.

< 574h/574H 163v/163V Pos: standing >
A brain golem's flesh begins to shimmer, then gains a harder look to it.

< 574h/574H 163v/163V Pos: standing >
a brain golem is suddenly surrounded by a green mist!

< 574h/574H 163v/163V Pos: standing >
a brain golem is suddenly surrounded by a green mist!

< 574h/574H 163v/163V Pos: standing >
a brain golem is suddenly surrounded by a green mist!

< 574h/574H 163v/163V Pos: standing >
Saving Testmul.

< 574h/574H 163v/163V Pos: standing >
Autosaving...

< 574h/574H 163v/163V Pos: standing >
a brain golem vibrates for a second, then is still.

< 574h/574H 163v/163V Pos: standing >
a brain golem vibrates for a second, then is still.

< 574h/574H 163v/163V Pos: standing >
a brain golem vibrates for a second, then is still.

< 574h/574H 163v/163V Pos: standing >
Saving Testmul.

< 574h/574H 163v/163V Pos: standing >
Autosaving...

< 574h/574H 163v/163V Pos: standing >
a brain golem is suddenly surrounded by a green mist!

< 574h/574H 163v/163V Pos: standing >
a brain golem is suddenly surrounded by a green mist!
a brain golem is suddenly surrounded by a green mist!

< 574h/574H 163v/163V Pos: standing >
You are carrying: (4/11)
[4] a bottle of Past Experiences (glowing)

< 574h/574H 163v/163V Pos: standing >
As you quaff a bottle of Past Experiences, the vial disappears in a bright flash of light!
You suddenly feel.. epic!

< 574h/574H 163v/163V Pos: standing >
Saving Testmul.

< 574h/574H 163v/163V Pos: standing >
Autosaving...

< 574h/574H 163v/163V Pos: standing >
Saving Testmul.

< 574h/574H 163v/163V Pos: standing >
Autosaving...

< 574h/574H 163v/163V Pos: standing >
a brain golem is suddenly surrounded by a green mist!

< 574h/574H 163v/163V Pos: standing >
a brain golem is suddenly surrounded by a green mist!

< 574h/574H 163v/163V Pos: standing >
a brain golem is suddenly surrounded by a green mist!

< 574h/574H 163v/163V Pos: standing >
You feel like a potion could do you good once again.

< 574h/574H 163v/163V Pos: standing >
As you quaff a bottle of Past Experiences, the vial disappears in a bright flash of light!
You suddenly feel.. epic!

< 574h/574H 163v/163V Pos: standing >
a brain golem vibrates for a second, then is still.

< 574h/574H 163v/163V Pos: standing >
a brain golem vibrates for a second, then is still.

< 574h/574H 163v/163V Pos: standing >
a brain golem vibrates for a second, then is still.

< 574h/574H 163v/163V Pos: standing >
Saving Testmul.

< 574h/574H 163v/163V Pos: standing >
Autosaving...

< 574h/574H 163v/163V Pos: standing >
Saving Testmul.

< 574h/574H 163v/163V Pos: standing >
You are carrying: (2/11)
[2] a bottle of Past Experiences (glowing)

< 574h/574H 163v/163V Pos: standing >
Autosaving...

< 574h/574H 163v/163V Pos: standing >
a brain golem is suddenly surrounded by a green mist!

< 574h/574H 163v/163V Pos: standing >
a brain golem is suddenly surrounded by a green mist!

< 574h/574H 163v/163V Pos: standing >
a brain golem is suddenly surrounded by a green mist!

< 574h/574H 163v/163V Pos: standing >
A brain golem enters from the south.

< 574h/574H 163v/163V Pos: standing >
A brain golem leaves south.

< 574h/574H 163v/163V Pos: standing >
You feel like a potion could do you good once again.

< 574h/574H 163v/163V Pos: standing >
As you quaff a bottle of Past Experiences, the vial disappears in a bright flash of light!
You suddenly feel.. epic!

< 574h/574H 163v/163V Pos: standing >
A brain golem's flesh begins to shimmer, then gains a harder look to it.

< 574h/574H 163v/163V Pos: standing >
A brain golem's flesh begins to shimmer, then gains a harder look to it.

< 574h/574H 163v/163V Pos: standing >
A brain golem's flesh begins to shimmer, then gains a harder look to it.

< 574h/574H 163v/163V Pos: standing >
Saving Testmul.

< 574h/574H 163v/163V Pos: standing >
Autosaving...

< 574h/574H 163v/163V Pos: standing >

< 574h/574H 163v/163V Pos: standing >
A Lich enters from the south.

< 574h/574H 163v/163V Pos: standing >
A Lich closes the gates.

< 574h/574H 163v/163V Pos: standing >
A Lich looks at you.

< 574h/574H 163v/163V Pos: standing >
A Lich says 'suq'

< 574h/574H 163v/163V Pos: standing >
A Lich says 'hox det'

< 574h/574H 163v/163V Pos: standing >
A Lich sits down in a comfortable spot.

< 574h/574H 163v/163V Pos: standing >
A Lich clambers to his feet.

< 574h/574H 163v/163V Pos: standing >
A Lich starts casting a spell.

< 574h/574H 163v/163V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around a Lich.

< 574h/574H 163v/163V Pos: standing >
A Lich starts casting a spell.

< 574h/574H 163v/163V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around a Lich.

< 574h/574H 163v/163V Pos: standing >
A Lich says in common '...'

< 574h/574H 163v/163V Pos: standing >
A Lich says 'u theare'

< 574h/574H 163v/163V Pos: standing >
A Lich says 'hemlo ordy?!'

< 574h/574H 163v/163V Pos: standing >
A Lich snickers softly.

< 574h/574H 163v/163V Pos: standing >
A Lich starts casting a spell.

< 574h/574H 163v/163V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'oculoinfra uizuguburuhl'
Your eyes tingle.

< 574h/574H 163v/163V Pos: standing >
A Lich starts casting a spell.

< 574h/574H 163v/163V Pos: standing >
A Lich completes his spell...
A Lich utters the word 'yrl'
You fly through the air, free as a bird!

< 574h/574H 163v/163V Pos: standing >
A Lich starts casting a spell.

< 574h/574H 163v/163V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'wagg uizuguburuhl'
A Lich slowly fades out of existence.
You vanish.
a brain golem slowly fades out of existence.
a brain golem slowly fades out of existence.
a brain golem slowly fades out of existence.

< 574h/574H 163v/163V Pos: standing >
A Lich sits down in a comfortable spot.

< 574h/574H 163v/163V Pos: standing >
A Lich clambers to his feet.

< 574h/574H 163v/163V Pos: standing >
A Lich shrugs helplessly.

< 574h/574H 163v/163V Pos: standing >
A Lich says in god 'gov psesint fos lez os je un?'

< 574h/574H 163v/163V Pos: standing >

< 574h/574H 163v/163V Pos: standing >
A Lich starts casting an offensive spell.
A Lich snaps into visibility.

< 574h/574H 163v/163V Pos: standing >
A Lich snaps into visibility.
A Lich completes his spell...
A Lich utters the words 'unsozfol efaui'
You snap into visibility.
You feel less energetic as a Lich drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.
You miss a Lich.

< 453h/574H 163v/163V Pos: standing >
< T: Testmul TP: sta TC: small wounds E: A Lich sta EP: excellent >
 A Lich starts casting an offensive spell called 'energy drain'.
A Lich snaps into visibility.

< 453h/574H 163v/163V Pos: standing >
< T: Testmul TP: sta TC: small wounds E: A Lich sta EP: excellent >
 A brain golem watches the battle in amusement.

< 453h/574H 163v/163V Pos: standing >
< T: Testmul TP: sta TC: small wounds E: A Lich sta EP: excellent >
 A Lich snaps into visibility.
A Lich completes his spell...
A Lich utters the words 'unsozfol efaui'
You feel less energetic as a Lich drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 331h/574H 163v/163V Pos: standing >
< T: Testmul TP: sta TC: few wounds E: A Lich sta EP: excellent >
 A Lich starts casting an offensive spell called 'energy drain'.
A Lich snaps into visibility.

< 331h/574H 163v/163V Pos: standing >
< T: Testmul TP: sta TC: few wounds E: A Lich sta EP: excellent >
 A Lich completes his spell...
A Lich utters the words 'unsozfol efaui'
You feel less energetic as a Lich drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 230h/574H 163v/163V Pos: standing >
< T: Testmul TP: sta TC: nasty wounds E: A Lich sta EP: excellent >
 You miss a Lich.
A Lich snaps into visibility.

< 230h/574H 163v/163V Pos: standing >
< T: Testmul TP: sta TC: nasty wounds E: A Lich sta EP: excellent >
 A Lich starts casting an offensive spell called 'energy drain'.

< 230h/574H 163v/163V Pos: standing >
< T: Testmul TP: sta TC: nasty wounds E: A Lich sta EP: excellent >
 You attempt to flee...
A Large Passage Through The Rockspire
   An enormous passage nearly a dozen feet high snakes its way
through the immense fortress of the Rockspire.  The passage seems
rougher, more natural then the rest of the Rockspire.
Stalagmites and stalactites sprout randomly throughout the
passage, in contrast to the smooth finish in the rest of the
fortress.  The passage is highly traveled, as many illithids make
their way down the passage to the west.  The foyer of the
Rockspire is to the east.
Obvious exits: -East -West
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
A hulking golem made from brain tissue guards the area.(Red Aura)
You flee westward!

< 230h/574H 136v/163V Pos: standing >
Pardon?

< 230h/574H 141v/163V Pos: standing >
A Lich starts casting an offensive spell called 'energy drain'.

< 231h/574H 148v/163V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'unsozfol efaui'
You feel less energetic as a Lich drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 131h/574H 150v/163V Pos: standing >
<You are carrying: (1/11)
a bottle of Past Experiences (glowing)

< 131h/574H 150v/163V Pos: standing >
<A brain golem frowns in boredom at the obviously one-sided struggle.
Sorry, you aren't allowed to do that in combat.

< 131h/574H 150v/163V Pos: standing >
<A Lich starts casting an offensive spell.
A Lich snaps into visibility.

< 131h/574H 150v/163V Pos: standing >
<A Lich completes his spell...
A Lich utters the words 'unsozfol efaui'
You feel less energetic as a Lich drains you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your life energy was drained, leaving you a bit shaken.

< 30h/574H 150v/163V Pos: standing >
<A brain golem frowns in boredom at the obviously one-sided struggle.
You attempt to flee...
Foyer of the Rockspire
   A grand foyer serves as the entrance, and waiting room, for
any who visit the Rockspire fortress that dominates the city of
Ixarkon.  Hulking brain golems stand silent, motionless,
following some hidden agenda only their creaters know.  The air
seems to crackle from the awesome mental power concentrated in
the Rockspire, for this is where the elders of the community meet
and consult with the elder brain.  Two side passages snake off
from the foyer to the east and west; a cavernous meeting room is
to the north.  Massive iron gates lead out to the city.
Obvious exits: -North -East -South# -West
*A hulking golem made from brain tissue guards the Rockspire.(Red Aura)
*A hulking golem made from brain tissue guards the Rockspire.(Red Aura)
*A hulking golem made from brain tissue guards the Rockspire.(Red Aura)
You flee eastward!

< 30h/574H 118v/163V Pos: standing >
Saving Testmul.
A Lich sneaks in from the west.

< 30h/574H 119v/163V Pos: standing >
The gates seems to be closed.

< 30h/574H 121v/163V Pos: standing >
A Lich starts casting an offensive spell called 'energy drain'.
A Lich snaps into visibility.

< 30h/574H 121v/163V Pos: standing >
Ok.

< 30h/574H 122v/163V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'unsozfol efaui'
As a Lich drains your last bit of energy, you look forward to the peace of the graveyard.