The death of [56 Red Dragon] Digon (Barbarian)

in Room #13

from the perspective of [56 Holyman] Equin (Kobold)


A militia guard suddenly attacks YOU!
A militia guard misses you.

< 551h/574H 97v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: militia sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 552h/574H 98v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: militia sta EP: excellent >
 The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A militia guard stands here, fighting YOU!(Gold Aura)

< 552h/574H 98v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: militia sta EP: excellent >
 You start chanting...
The power of nature flows into you, hastening your incantation.

< 552h/574H 98v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: militia sta EP: excellent >
 Casting: flame strike 

< 552h/574H 98v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: militia sta EP: excellent >
 You complete your spell...
[Damage: 25 ] A militia guard is stunned!
[Damage: 26 ] A militia guard turns into a pile of ash as your flamestrike hits!
A militia guard is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.

< 552h/574H 98v/164V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -W
An old lady stands here on the cart, peddling her foods to passing customers.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 552h/574H 97v/164V Pos: standing >
You sit down and relax.

< 552h/574H 97v/164V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - prayer
(11th circle)  2 - true seeing
               1 - group recall
               1 - lesser sanctuary
(10th circle)  4 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               2 - plane shift
               1 - resurrect
( 8th circle)  2 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  4 - full heal
( 6th circle)  4 - flame strike
( 5th circle)  5 - heal
               3 - vitality
( 4th circle)  9 - invigorate
( 3rd circle)  9 - earthquake
( 1st circle)  2 - armor
               2 - bless

And you are currently praying for the following spells:
    2 seconds:  ( 6th) flame strike
    4 seconds:  ( 3rd) earthquake
    7 seconds:  ( 7th) full heal
   10 seconds:  ( 6th) flame strike
   13 seconds:  ( 7th) full heal
   16 seconds:  ( 6th) flame strike

You can pray 8 1st and 11 2nd circle spell(s).
You continue your praying.

< 552h/574H 97v/164V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 553h/574H 98v/164V Pos: sitting >
You have finished praying for flame strike.

< 556h/574H 106v/164V Pos: sitting >
You have finished praying for earthquake.

< 559h/574H 112v/164V Pos: sitting >
You have finished praying for full heal.

< 564h/574H 122v/164V Pos: sitting >
You have finished praying for flame strike.

< 568h/574H 130v/164V Pos: sitting >
You have finished praying for full heal.

< 572h/574H 139v/164V Pos: sitting >
You have finished praying for flame strike.
Your prayers are complete.

< 574h/574H 147v/164V Pos: sitting >
You clamber to your feet.

< 574h/574H 148v/164V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
A wooden stall stands here, goods displayed upon its counter.

< 574h/574H 150v/164V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 574h/574H 150v/164V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
Alarm bells sound, signalling an invasion!

< 574h/574H 149v/164V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 574h/574H 149v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 574h/574H 149v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 574h/574H 150v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 574h/574H 151v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 574h/574H 153v/164V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 574h/574H 153v/164V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 574h/574H 153v/164V Pos: standing >
Ok.

< 574h/574H 154v/164V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 574h/574H 154v/164V Pos: standing >
A spiral oak staircase leads to the inn.

< 574h/574H 156v/164V Pos: standing >
Saving Equin.

< 574h/574H 158v/164V Pos: standing >
You quickly scan the area.
The town crier who is close by to your north.
A Barbarian who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 574h/574H 160v/164V Pos: standing >
You quickly scan the area.
The town crier who is close by to your north.
A Barbarian who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 574h/574H 161v/164V Pos: standing >
You quickly scan the area.
The town crier who is close by to your north.
A Barbarian who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 574h/574H 161v/164V Pos: standing >
A Barbarian enters from above.

< 574h/574H 164v/164V Pos: standing >
A Barbarian leaves north.

< 574h/574H 164v/164V Pos: standing >
You start chanting...

< 574h/574H 164v/164V Pos: standing >
You complete your spell...
[Damage: 14 ] 
< 574h/574H 164v/164V Pos: standing >
You start chanting...

< 574h/574H 164v/164V Pos: standing >
You complete your spell...
[Damage: 23 ] [Damage: 23 ] You call down a roaring flamestrike which hits a Barbarian dead on!

< 574h/574H 164v/164V Pos: standing >
A Barbarian enters from the north.

< 574h/574H 164v/164V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 574h/574H 163v/164V Pos: standing >
You do not see that here.

< 574h/574H 163v/164V Pos: standing >
The town crier suddenly attacks YOU!
-=[The town crier's slash grazes you.]=-

< 570h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: crier sta EP: excellent >
 A militia guard enters from the west.
You do not see that here.

< 570h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: crier sta EP: excellent >
 You attempt to flee...
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee eastward!

< 570h/574H 132v/164V Pos: standing >
Saving Equin.

< 570h/574H 132v/164V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Alarm bells sound, signalling an invasion!

< 570h/574H 133v/164V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.
Sorry, you aren't allowed to do that in combat.

< 570h/574H 134v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: guard sta EP: excellent >
 The town crier suddenly attacks YOU!
-=[The town crier's slash wounds you.]=-
The door is open.
A heavy oak door hangs from its hinges.

< 558h/574H 134v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: guard sta EP: excellent >
 A Barbarian enters from the south.

< 558h/574H 134v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: guard sta EP: excellent >
 [Damage:  1 ] -=[Your crude punch strikes a militia guard hard.]=-

< 558h/574H 134v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: guard sta EP:  awful >
 You start chanting...
The power of nature flows into you, hastening your incantation.

< 558h/574H 134v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: guard sta EP:  awful >
 A militia guard misses you.
A militia guard misses you with his clumsy kick at your chest.

< 558h/574H 134v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: guard sta EP:  awful >
 Casting: flame strike 

< 558h/574H 134v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: guard sta EP:  awful >
 You complete your spell...
A Barbarian twists out of the way avoiding the harmful magic!
[Damage: 22 ] You call down a roaring flamestrike which hits a Barbarian dead on!

< 558h/574H 134v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: guard sta EP:  awful >
 -=[The town crier's impressive slash grazes you.]=-
You dodge the town crier's vicious attack.
-=[The town crier's slash wounds you.]=-
You dodge the town crier's vicious attack.
The town crier's kick hits you directly in the face.
The town crier's mighty kick sends you crashing into the wall!

< 537h/574H 134v/164V Pos: on your ass >
A militia guard misses you.
-=[A militia guard's fine punch wounds you.]=-

< 524h/574H 137v/164V Pos: on your ass >
< T: Equin TP: ass TC:few scratches E: guard sta EP:  awful >
 A militia guard dodges your futile attack.
-=[The town crier's slash wounds you.]=-
-=[The town crier's slash wounds you.]=-
-=[The town crier's slash wounds you.]=-
-=[The town crier's powerful slash strikes you.]=-

< 473h/574H 138v/164V Pos: on your ass >
< T: Equin TP: ass TC: small wounds E: guard sta EP:  awful >
 You scramble madly to your feet!

< 473h/574H 138v/164V Pos: standing >
< T: Equin TP: sta TC: small wounds E: guard sta EP:  awful >
 You attempt to flee...
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
You flee southward!

< 473h/574H 115v/164V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.

< 475h/574H 118v/164V Pos: standing >
A Barbarian enters from the north.

< 477h/574H 119v/164V Pos: standing >
A Barbarian leaves up.

< 479h/574H 122v/164V Pos: standing >
You failed.

< 481h/574H 124v/164V Pos: standing >
You do not see that here.

< 486h/574H 130v/164V Pos: standing >
You start chanting...

< 487h/574H 132v/164V Pos: standing >
You complete your spell...
A warm feeling fills your body!

< 571h/574H 135v/164V Pos: standing >
You sit down and relax.

< 573h/574H 137v/164V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - prayer
(11th circle)  2 - true seeing
               1 - group recall
               1 - lesser sanctuary
(10th circle)  4 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               2 - plane shift
               1 - resurrect
( 8th circle)  2 - dispel magic
               3 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  4 - flame strike
( 5th circle)  4 - heal
               3 - vitality
( 4th circle)  9 - invigorate
( 3rd circle) 10 - earthquake
( 1st circle)  2 - armor
               2 - bless

And you are currently praying for the following spells:
    2 seconds:  ( 6th) flame strike
    5 seconds:  ( 6th) flame strike
    8 seconds:  ( 6th) flame strike
   10 seconds:  ( 5th) heal

You can pray 8 1st and 11 2nd circle spell(s).
You continue your praying.

< 574h/574H 138v/164V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 574h/574H 140v/164V Pos: sitting >
You have finished praying for flame strike.

< 574h/574H 146v/164V Pos: sitting >
You have finished praying for flame strike.

< 574h/574H 154v/164V Pos: sitting >
You have finished praying for flame strike.

< 574h/574H 162v/164V Pos: sitting >
You have finished praying for heal.
Your prayers are complete.

< 574h/574H 164v/164V Pos: sitting >
You clamber to your feet.

< 574h/574H 164v/164V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 574h/574H 164v/164V Pos: standing >
A spiral oak staircase leads to the inn.

< 574h/574H 164v/164V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The town crier who is close by to your north.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 574h/574H 164v/164V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The town crier who is close by to your north.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 574h/574H 164v/164V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The town crier who is close by to your north.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 574h/574H 164v/164V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
Alarm bells sound, signalling an invasion!

< 574h/574H 163v/164V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U

< 574h/574H 162v/164V Pos: standing >
Ok.

< 574h/574H 164v/164V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
Ithilin, the travelling bard. who is close by to your south.
A young horse who is close by to your west.

< 574h/574H 164v/164V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
A young horse is here, grazing peacefully.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 574h/574H 163v/164V Pos: standing >
You quickly scan the area.
Rhed, the elven ranger who is close by to your south.

< 574h/574H 163v/164V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 574h/574H 162v/164V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
A young horse who is close by to your east.

< 574h/574H 162v/164V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 574h/574H 162v/164V Pos: standing >
You quickly scan the area.
A young horse who is not far off to your east.
Leodra, the pudgy gnome conjurer who is close by to your south.

< 574h/574H 164v/164V Pos: standing >
A Corridor
Obvious exits: -N -E -S

< 574h/574H 163v/164V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
A young horse who is a brief walk away to your east.
A muscular human who is close by to your south.

< 574h/574H 163v/164V Pos: standing >
Alas, you cannot go that way. . . .

< 574h/574H 163v/164V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
A young horse who is a brief walk away to your east.
A muscular human who is close by to your south.

< 574h/574H 163v/164V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 574h/574H 162v/164V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Alarm bells sound, signalling an invasion!

< 574h/574H 161v/164V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
A young horse is here, grazing peacefully.
Alarm bells sound, signalling an invasion!

< 574h/574H 160v/164V Pos: standing >
You quickly scan the area.
Rhed, the elven ranger who is close by to your south.

< 574h/574H 161v/164V Pos: standing >
A Corridor
Obvious exits: -N -E# -S -W -U
Alarm bells sound, signalling an invasion!

< 574h/574H 162v/164V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
Ithilin, the travelling bard. who is close by to your south.
A young horse who is close by to your west.

< 574h/574H 163v/164V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D

< 574h/574H 163v/164V Pos: standing >
You quickly scan the area.
You see nothing.

< 574h/574H 163v/164V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 574h/574H 162v/164V Pos: standing >
You quickly scan the area.
A Barbarian who is close by to your south.
Xero, the barbarian mercenary who is close by to your south.

< 574h/574H 162v/164V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 574h/574H 162v/164V Pos: standing >
You quickly scan the area.
Sturdy barbarian bodyguard who is close by to your north.
Sturdy barbarian bodyguard who is close by to your north.
Rich human merchant who is close by to your north.
Menae, the apprentice sorcerer who is close by to your south.

< 574h/574H 164v/164V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 574h/574H 163v/164V Pos: standing >
Looks like an exit.

< 574h/574H 163v/164V Pos: standing >
Room #13
Obvious exits: -N
A Barbarian (large) stands here.(Gold Aura)
(Q)A large barbarian sits here, concentrating on building traps.
Alarm bells sound, signalling an invasion!

< 574h/574H 162v/164V Pos: standing >
Xero, the barbarian mercenary suddenly attacks YOU!
Xero, the barbarian mercenary misses you.

< 574h/574H 162v/164V Pos: standing >
< T: Equin TP: sta TC:excellent E: xero sta EP: excellent >
 A Barbarian starts to chant in a deep voice.

< 574h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:excellent E: xero sta EP: excellent >
 You see nothing special about him.
This Barbarian has a few scratches.
He's large in size.
He seems to be moving much faster than normal..

<worn on body>       a full suit of caribouskin armor [modified]
<worn about body>    a silk cloak [modified] (magic)
<worn as quiver>     an elven quiver [superior]
<worn on finger>     an ebonwood ring [superior] (magic)
<worn on finger>     the ring of the overfiend [superior]
<held>               a dragonbone ring [poor]
<worn on feet>       a pair of magic boots [superior] (magic) (illuminating)

< 574h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:excellent E: xero sta EP: excellent >
 You miss Xero, the barbarian mercenary.
You start chanting...

< 574h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:excellent E: xero sta EP: excellent >
 A Barbarian starts to chant in a deep voice.

< 574h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:excellent E: xero sta EP: excellent >
 You complete your spell...
A Barbarian twists out of the way avoiding the harmful magic!
[Damage: 21 ] You call down a roaring flamestrike which hits a Barbarian dead on!
-=[Xero, the barbarian mercenary's impressive punch strikes you.]=-
You dodge Xero, the barbarian mercenary's feeble leg sweep.

< 556h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: xero sta EP: excellent >
 You start chanting...

< 556h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: xero sta EP: excellent >
 A Barbarian starts to chant in a deep voice.

< 556h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: xero sta EP: excellent >
 You complete your spell...
[Damage: 19 ] [Damage: 19 ] You call down a roaring flamestrike which hits a Barbarian dead on!
Xero, the barbarian mercenary dodges your futile attack.

< 556h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: xero sta EP: excellent >
 Xero, the barbarian mercenary misses you.
A Barbarian starts to chant in a deep voice.
You start chanting...

< 556h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: xero sta EP: excellent >
 Casting: flame strike 

< 556h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: xero sta EP: excellent >
 You complete your spell...
[Damage: 38 ] [Damage: 38 ] You call down a roaring flamestrike which hits a Barbarian dead on!
You feel as if Torm the True took over your body bringing death to your foes!
[Damage: 44 ] [Damage: 44 ] You call down a roaring flamestrike which hits a Barbarian dead on!
A Barbarian's silk cloak [modified] is burned from the blast!

< 556h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: xero sta EP: excellent >
 A Barbarian starts to chant in a deep voice.

< 556h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: xero sta EP: excellent >
 You start chanting...

< 556h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: xero sta EP: excellent >
 Casting: full heal *
You dodge Xero, the barbarian mercenary's vicious attack.
You dodge Xero, the barbarian mercenary's vicious attack.

< 556h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: xero sta EP: excellent >
 Casting: full heal 
A Barbarian starts to chant in a deep voice.

< 556h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: xero sta EP: excellent >
 You complete your spell...
[Damage: 211 ] You call upon the might of your god to destroy the body of a Barbarian, who stumbles from the impact!

< 556h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: xero sta EP: excellent >
 You start chanting...

< 556h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: xero sta EP: excellent >
 A Barbarian starts to chant in a deep voice.

< 556h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: xero sta EP: excellent >
 Casting: full heal 

< 556h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: xero sta EP: excellent >
 You complete your spell...
[Damage: 108 ] You call upon the might of your god to destroy the body of a Barbarian, who stumbles from the impact!
Xero, the barbarian mercenary misses you.
You duck under Xero, the barbarian mercenary's lame kick.

< 556h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: xero sta EP: excellent >
 You start chanting...

< 556h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: xero sta EP: excellent >
 A Barbarian starts to chant in a deep voice.

< 556h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: xero sta EP: excellent >
 
< 556h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: xero sta EP: excellent >
 Casting: full heal 

< 556h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: xero sta EP: excellent >
 You complete your spell...
[Damage: 106 ] You call upon the might of your god to destroy the body of a Barbarian, who stumbles from the impact!

< 556h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: xero sta EP: excellent >
 
< 556h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: xero sta EP: excellent >
 You are hurt badly by the tiny shards of ice from the ravaging blizzard.

< 540h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: xero sta EP: excellent >
 Xero, the barbarian mercenary misses you.

< 540h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: xero sta EP: excellent >
 A Barbarian starts to chant in a deep voice.
You start chanting...

< 540h/574H 163v/164V Pos: standing >
< T: Equin TP: sta TC:few scratches E: xero sta EP: excellent >
 Tiny shards of ice from the ravaging blizzard turned Xero, the barbarian mercenary into a spiked statue!
Xero, the barbarian mercenary is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of Xero, the barbarian mercenary.
Casting: full heal 

< 540h/574H 163v/164V Pos: standing >
Torm the True's grace flows down on you restoring the power of full heal.
You complete your spell...
[Damage: 105 ] You call upon the might of your god to destroy the body of a Barbarian, who stumbles from the impact!

< 540h/574H 163v/164V Pos: standing >
A Barbarian starts to chant in a deep voice.

< 541h/574H 164v/164V Pos: standing >
You start chanting...

< 542h/574H 164v/164V Pos: standing >
You are hurt badly by the tiny shards of ice from the ravaging blizzard.

< 528h/574H 164v/164V Pos: standing >
<Casting: full heal 

< 528h/574H 164v/164V Pos: standing >
<You complete your spell...
[Damage: 108 ] You destroy what little there is left of a Barbarian's body, leaving only a pool of blood and sinew!
A Barbarian's silk cloak [modified] was completely destroyed by the massive blow!
A Barbarian's pair of magic boots [superior] was completely destroyed by the massive blow!
A Barbarian is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!