The death of [56 Holyman] Praxel The Empire (Dwarf)

in The Ogre's Foot Inn

from the perspective of [56 Forest Druid] Evol Disciple of Lloth (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a gem studded silver headband
<worn on eyes>       the eye of the ogre (glowing) (humming) [81%]             
<worn in ear>        a spiked crystal stud
<worn around neck>   a token of allegiance to Thrym [85%]             
<worn around neck>   a masterly-crafted leather necklace [82%]             
<worn on body>       the furs of the snow plains [superior]
<worn about body>    a dark-green bodycloak
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on arms>       some magical limestone sleeves
<worn around wrist>  an ashen electrum bracer
<worn on hands>      some ancient Tukluk spellshield gloves [81%]             
<worn on finger>     a soldier's platinum signet
<worn on finger>     a golden band set with a fire opal
<primary weapon>     a glittering jeweled scepter (glowing)
<held>               an oval ice crystal (glowing)
<worn on legs>       some stylish platinum greaves [83%]             
<worn on feet>       some flaming electrum boots

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*Rulnar Disciple of Lloth (Ogre)(huge) stands in mid-air here.
A homeless peasant is here, looking lost and hungry.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 864h/864H 216v/219V Pos: standing >
You put 5 items into a small leather backpack.

< 864h/864H 216v/219V Pos: standing >
Rulnar sneaks west.
You follow Rulnar.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
*Rulnar Disciple of Lloth (Ogre)(huge) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 864h/864H 215v/219V Pos: standing >
Rulnar sneaks down.
Alarm bells sound, signalling an invasion!
You follow Rulnar.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
*Rulnar Disciple of Lloth (Ogre)(huge) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 864h/864H 214v/219V Pos: standing >
Rulnar sneaks west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Rulnar.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*Rulnar Disciple of Lloth (Ogre)(huge) stands in mid-air here.
An odd little man, with a shaved head and an orange robe, hums something.
There is a slight disturbance in nature.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 864h/864H 214v/219V Pos: standing >
A faint hum can be heard from the legendary platemail of defense enchanted by Rulnar carried by Rulnar.

< 864h/864H 215v/219V Pos: standing >
Rulnar sneaks west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Rulnar.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
The corpse of a Kobold is lying here.
*Rulnar Disciple of Lloth (Ogre)(huge) stands in mid-air here.
Alarm bells sound, signalling an invasion!

< 864h/864H 217v/219V Pos: standing >
You feel less determined to go on with life.
You stop regenerating.

< 864h/864H 217v/219V Pos: standing >
You follow Rulnar.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
*Rulnar Disciple of Lloth (Ogre)(huge) stands in mid-air here.
A young man in leather armor seems to be patrolling outside the gates.
Alarm bells sound, signalling an invasion!

< 864h/864H 215v/219V Pos: standing >
Rulnar sneaks west.
Alarm bells sound, signalling an invasion!
You follow Rulnar.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*Rulnar Disciple of Lloth (Ogre)(huge) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 864h/864H 214v/219V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -West
*Rulnar Disciple of Lloth (Ogre)(huge) stands in mid-air here.

< 864h/864H 215v/219V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Rulnar.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
*Rulnar Disciple of Lloth (Ogre)(huge) stands in mid-air here.

< 864h/864H 216v/219V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Rulnar.

Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Rulnar Disciple of Lloth (Ogre)(huge) stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
There is a slight disturbance in nature.

< 864h/864H 217v/219V Pos: standing >
An elite guard suddenly attacks YOU!

< 850h/864H 217v/219V Pos: standing >
< T: Evol TP: sta TC:few scratches E: elite sta EP: excellent >
 A controller suddenly attacks YOU!
a small chunk of pure electrum (glowing)
the dazzling blue potion of lesser battle readiness
[2] a slab of beef
mystical boots of Volo the Traveller (glowing)
some mithril gloves of the explorer [superior] (glowing)

< 847h/864H 217v/219V Pos: standing >
< T: Evol TP: sta TC:few scratches E: elite sta EP: excellent >
 An elite guard suddenly attacks YOU!
An elite guard suddenly attacks YOU!
An elite guard suddenly attacks YOU!
An elite guard's attack glances off of your stone hide!

< 804h/864H 217v/219V Pos: standing >
< T: Evol TP: sta TC:few scratches E: elite sta EP: excellent >
 A tharnadian illusionist suddenly attacks YOU!

< 804h/864H 217v/219V Pos: standing >
< T: Evol TP: sta TC:few scratches E: elite sta EP: excellent >
 An elite guard suddenly attacks YOU!

< 799h/864H 217v/219V Pos: standing >
< T: Evol TP: sta TC:few scratches E: elite sta EP: excellent >
 You start chanting...
The power of nature flows into you, hastening your incantation.

< 799h/864H 217v/219V Pos: standing >
< T: Evol TP: sta TC:few scratches E: elite sta EP: excellent >
 You complete your spell...
[Damage: 161 ] An elite guard is struck by your ray of sunlight, and is destroyed instantly!
An elite guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
An elite guard's death cry reverberates in your head as he falls to the ground.

< 799h/864H 217v/219V Pos: standing >
Rulnar suddenly attacks an elite guard!
Rulnar snaps into visibility.
An elite guard is slashed into two by a master stroke performed by Rulnar.
An elite guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an elite guard cause a sickening chill to run up your spine.

< 799h/864H 217v/219V Pos: standing >
A controller's sweep catches you in the side and you almost stumble.
-=[a controller attacks you.]=- [1 hits]

< 772h/864H 219v/219V Pos: standing >
< T: Evol TP: sta TC: small wounds E: controller sta EP: excellent >
 An elite guard's attack glances off of your stone hide!
An elite guard's kick hits you in your side.
-=[an elite guard attacks you.]=- [4 hits]
-=[an elite guard attacks you.]=- [1 hits]

< 720h/864H 219v/219V Pos: standing >
< T: Evol TP: sta TC: small wounds E: controller sta EP: excellent >
 [Damage:  4 ] A controller is incapacitated and will slowly die, if not aided.
A controller slumps to the ground.
-=[You attack a controller.]=- [1 hits]
A tharnadian illusionist's attack glances off of your stone hide!
A tharnadian illusionist starts casting a spell.
-=[a tharnadian illusionist attacks you.]=- [3 hits]

< 688h/864H 219v/219V Pos: standing >
< T: Evol TP: sta TC: small wounds E: illusionist sta EP: excellent >
 An elite guard swiftly follows up his devastating punch with a surprise attack!
An elite guard's kick hits you in your side.
-=[an elite guard attacks you.]=- [3 hits]
Outside the Eastern City Gates
Obvious exits: -East -West
Fresh blood splatters cover the area.
[2] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Rulnar Disciple of Lloth (Ogre)(huge) stands in mid-air here.
An elite guard stands in mid-air here, fighting YOU!
An elite guard stands in mid-air here, fighting YOU!
A tharnadian illusionist stands in mid-air here, fighting YOU! (casting) 
A controller is lying here, incapacitated.
An elite guard stands in mid-air here, fighting YOU!

< 610h/864H 219v/219V Pos: standing >
< T: Evol TP: sta TC: few wounds E: illusionist sta EP: excellent >
 You start chanting...
The power of nature flows into you, hastening your incantation.

< 610h/864H 219v/219V Pos: standing >
< T: Evol TP: sta TC: few wounds E: illusionist sta EP: excellent >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'pawwzf'
The sphere circling you darts in front of a tharnadian illusionist's assault, absorbing its magic and leaving you unharmed!
The last sphere protecting you disappears.

< 610h/864H 219v/219V Pos: standing >
< T: Evol TP: sta TC: few wounds E: illusionist sta EP: excellent >
 Rulnar suddenly attacks an elite guard!
An elite guard is slashed into two by a master stroke performed by Rulnar.
An elite guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of an elite guard.

< 610h/864H 219v/219V Pos: standing >
< T: Evol TP: sta TC: few wounds E: illusionist sta EP: excellent >
 You complete your spell...
You send out a wave of insects and arachnids!
[Damage: 105 ] An elite guard's body turns to bone as the insects consume him.
An elite guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an elite guard dies in agony.
[Damage: 118 ] A tharnadian illusionist's body turns to bone as the insects consume him.
A tharnadian illusionist is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a tharnadian illusionist's last actions in this world.
[Damage: 124 ] A controller's body turns to bone as the insects consume him.
A controller is dead! R.I.P.
You receive your share of experience.
The last gasps of a controller cause a sickening chill to run up your spine.
[Damage: 125 ] An elite guard's body turns to bone as the insects consume him.
An elite guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of an elite guard.

< 610h/864H 219v/219V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
[4] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Rulnar Disciple of Lloth (Ogre)(huge) stands in mid-air here.

< 610h/864H 219v/219V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.

< 610h/864H 219v/219V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...

< 610h/864H 219v/219V Pos: standing >
You snicker softly.

< 610h/864H 219v/219V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 610h/864H 219v/219V Pos: standing >
Lathander the Morninglord's grace flows down on you refreshing your wind power!
You complete your spell...
The warmth of nature fills your body.

< 610h/864H 219v/219V Pos: standing >

< 762h/864H 219v/219V Pos: standing >
Rulnar sneaks west.
Alarm bells sound, signalling an invasion!
You follow Rulnar.

Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
*Rulnar Disciple of Lloth (Ogre)(huge) stands in mid-air here.
A tharnadian thief-hunter watches over the town streets intently.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 763h/864H 218v/219V Pos: standing >
A tharnadian thief-hunter suddenly attacks Rulnar!
A halo of white light settles over a tharnadian thief-hunter as he charges into battle.
Rulnar snaps into visibility.
A tharnadian thief-hunter is burned severely as he hits Rulnar!
A tharnadian thief-hunter is stunned!

< 764h/864H 218v/219V Pos: standing >

< 765h/864H 218v/219V Pos: standing >
You start chanting...

< 768h/864H 218v/219V Pos: standing >
Rulnar suffers from contact with the aura about a tharnadian thief-hunter.
Rulnar neatly performs a coup de grace and beheads a tharnadian thief-hunter.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
A tharnadian thief-hunter's death cry reverberates in your head as he falls to the ground.
You abort your prayer before it's done!

< 768h/864H 218v/219V Pos: standing >
A stray cat enters from the north.
A stray dog enters from the north.
You are using:
<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a gem studded silver headband
<worn on eyes>       the eye of the ogre (glowing) (humming) [81%]             
<worn in ear>        a spiked crystal stud
<worn around neck>   a token of allegiance to Thrym [85%]             
<worn around neck>   a masterly-crafted leather necklace [82%]             
<worn on body>       the furs of the snow plains [superior]
<worn about body>    a dark-green bodycloak
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on arms>       some magical limestone sleeves
<worn around wrist>  an ashen electrum bracer
<worn on hands>      some ancient Tukluk spellshield gloves [81%]             
<worn on finger>     a soldier's platinum signet
<worn on finger>     a golden band set with a fire opal
<primary weapon>     a glittering jeweled scepter (glowing)
<held>               an oval ice crystal (glowing)
<worn on legs>       some stylish platinum greaves [83%]             
<worn on feet>       some flaming electrum boots

< 771h/864H 218v/219V Pos: standing >
You are carrying: (2/11)
a small leather backpack
a large leather backpack

< 773h/864H 218v/219V Pos: standing >
Rulnar leaves north.
You follow Rulnar.

Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
The corpse of a tharnadian thief-hunter is lying here.
Rulnar Disciple of Lloth (Ogre)(huge) stands in mid-air here.
A stray tomcat is darting after rodents, here.

< 774h/864H 217v/219V Pos: standing >
Rulnar leaves north.
You follow Rulnar.

A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West
Rulnar Disciple of Lloth (Ogre)(huge) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 775h/864H 218v/219V Pos: standing >
Rulnar opens the door.

< 777h/864H 218v/219V Pos: standing >
Rulnar closes the door.

< 779h/864H 218v/219V Pos: standing >
Rulnar winces in pain, as the flames surrounding his sword are too much for him to handle!

< 780h/864H 218v/219V Pos: standing >
Rulnar leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Rulnar.

Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
The corpse of a tharnadian thief-hunter is lying here.
Rulnar Disciple of Lloth (Ogre)(huge) stands in mid-air here.
A stray tomcat is darting after rodents, here.
Alarm bells sound, signalling an invasion!

< 780h/864H 217v/219V Pos: standing >
Rulnar leaves south.
You follow Rulnar.

Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
Rulnar Disciple of Lloth (Ogre)(huge) stands in mid-air here.
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.

< 781h/864H 216v/219V Pos: standing >
Rulnar leaves west.
You follow Rulnar.

The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Rulnar Disciple of Lloth (Ogre)(huge) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 782h/864H 218v/219V Pos: standing >
Rulnar leaves west.
You follow Rulnar.

The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
Rulnar Disciple of Lloth (Ogre)(huge) stands in mid-air here.

< 783h/864H 217v/219V Pos: standing >
Rulnar leaves west.
You follow Rulnar.

The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
Rulnar Disciple of Lloth (Ogre)(huge) stands in mid-air here.
Alarm bells sound, signalling an invasion!

< 783h/864H 216v/219V Pos: standing >
Rulnar leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Rulnar.

The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
Rulnar Disciple of Lloth (Ogre)(huge) stands in mid-air here.
A human merchant from another town stands here, perusing Tharnadia.
Alarm bells sound, signalling an invasion!

< 783h/864H 216v/219V Pos: standing >
Rulnar leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Rulnar.

Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Rulnar Disciple of Lloth (Ogre)(huge) stands in mid-air here.

< 784h/864H 216v/219V Pos: standing >
Rulnar leaves north.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Rulnar.

The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
Rulnar Disciple of Lloth (Ogre)(huge) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 785h/864H 218v/219V Pos: standing >
Rulnar leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Rulnar.

The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Rulnar Disciple of Lloth (Ogre)(huge) stands in mid-air here.
A human merchant from another town stands here, perusing Tharnadia.
A street sweeper is cleaning here, singing songs of labor.
A young cleric is standing here, smiling at you warmly.

< 785h/864H 217v/219V Pos: standing >
Rulnar leaves south.
You follow Rulnar.

The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
The corpse of a militia guard is lying here.
The corpse of a Barbarian is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
*Rulnar Disciple of Lloth (Ogre)(huge) stands in mid-air here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 789h/864H 218v/219V Pos: standing >
Rulnar leaves up.
You follow Rulnar.

The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
The corpse of an elite guard is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of the receptionist is lying here.
The corpse of an elite guard is lying here.
A large sign hangs from the front of the counter here.
*Rulnar Disciple of Lloth (Ogre)(huge) stands in mid-air here.
*A Dwarf (medium) Legionary of The Empire stands in mid-air here.
Alarm bells sound, signalling an invasion!

< 791h/864H 217v/219V Pos: standing >
Rulnar suddenly attacks a Dwarf!
Rulnar snaps into visibility.
A Dwarf snaps into visibility.
Rulnar suffers from contact with the holy aura about a Dwarf.

< 791h/864H 217v/219V Pos: standing >
A Dwarf starts casting an offensive spell.

< 796h/864H 219v/219V Pos: standing >
Rulnar suffers from contact with the holy aura about a Dwarf.
Rulnar suffers from contact with the holy aura about a Dwarf.
Rulnar suffers from contact with the holy aura about a Dwarf.
Rulnar suffers from contact with the holy aura about a Dwarf.
A Dwarf blocks Rulnar's lunge and then immediately slams him with his shield!
A Dwarf is burned severely as he hits Rulnar!
Rulnar suffers from contact with the holy aura about a Dwarf.
Rulnar suffers from contact with the holy aura about a Dwarf.
Rulnar suffers from contact with the holy aura about a Dwarf.
Rulnar suffers from contact with the holy aura about a Dwarf.
Rulnar strikes viciously at a Dwarf's wrist causing him to swing about madly.
Rulnar suffers from contact with the holy aura about a Dwarf.
Rulnar attacks a Dwarf. [9 hits]

< 796h/864H 219v/219V Pos: standing >
You start chanting...

< 797h/864H 219v/219V Pos: standing >
A Dwarf snaps into visibility.

< 797h/864H 219v/219V Pos: standing >
You complete your spell...
[Damage: 118 ] You unleash light in a focused, searing ray at a Dwarf!
Rulnar turns into a blur of blades as he charges at his foes!

< 798h/864H 219v/219V Pos: standing >
Rulnar brandishes their weapons in a formal stance...

< 799h/864H 219v/219V Pos: standing >
A Dwarf snaps into visibility.
A Dwarf completes his spell...
A Dwarf utters the words 'yjrr pabraw'
Rulnar snaps into visibility.
A beam of pure holy wrath is called down on Rulnar by a Dwarf!

< 799h/864H 219v/219V Pos: standing >
Rulnar turns into a blur of blades as he charges at his foes!

< 800h/864H 219v/219V Pos: standing >
You start chanting...

< 800h/864H 219v/219V Pos: standing >
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 800h/864H 219v/219V Pos: standing >
Rulnar snaps into visibility.
A Dwarf snaps into visibility.
Rulnar suffers from contact with the holy aura about a Dwarf.
Rulnar suffers from contact with the holy aura about a Dwarf.
Rulnar suffers from contact with the holy aura about a Dwarf.
Bright light encases a Dwarf as he mutters a prayer to his deity.
A Dwarf calls down a roaring flamestrike at Rulnar who starts to melt!
Rulnar suffers from contact with the holy aura about a Dwarf.
Rulnar suffers from contact with the holy aura about a Dwarf.
Rulnar suffers from contact with the holy aura about a Dwarf.
Rulnar suffers from contact with the holy aura about a Dwarf.
Rulnar attacks a Dwarf. [7 hits]

< 801h/864H 219v/219V Pos: standing >
Lathander the Morninglord's grace flows down on you refreshing your wind power!
You complete your spell...
[Damage: 119 ] You unleash light in a focused, searing ray at a Dwarf!

< 801h/864H 219v/219V Pos: standing >
Rulnar deflects a Dwarf's blow and strikes back at him!
Rulnar snaps into visibility.
A Dwarf snaps into visibility.
Rulnar suffers from contact with the holy aura about a Dwarf.
Before a Dwarf can recover Rulnar steps forward and slams his fist into his face.
A Dwarf attacks Rulnar. [0 hits]

< 802h/864H 219v/219V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...

< 803h/864H 219v/219V Pos: standing >
Rulnar snaps into visibility.
A Dwarf snaps into visibility.
Rulnar suffers from contact with the holy aura about a Dwarf.
A Dwarf assumes a nasty look and tries to instill fear in Rulnar!
Rulnar steels hisself against the fearsome visage and presses his attack.
Rulnar suffers from contact with the holy aura about a Dwarf.
Rulnar suffers from contact with the holy aura about a Dwarf.
Rulnar suffers from contact with the holy aura about a Dwarf.
Rulnar suffers from contact with the holy aura about a Dwarf.
Rulnar suffers from contact with the holy aura about a Dwarf.
Rulnar gropes around as if blind as a Dwarf mutters a prayer to Clangeddin Silverbeard.
Rulnar seems to be blinded!
Rulnar suffers from contact with the holy aura about a Dwarf.
Rulnar suffers from contact with the holy aura about a Dwarf.
Raging hellfire bursts forth from Rulnar's longsword called 'Flame of the North' as it slices into a Dwarf!
Rulnar attacks a Dwarf. [8 hits]
You start chanting...

< 803h/864H 219v/219V Pos: standing >
Rulnar winces in pain, as the flames surrounding his sword are too much for him to handle!

< 804h/864H 219v/219V Pos: standing >
Rulnar becomes a FLuRrY of weapons as they begin their onslaught...
Rulnar snaps into visibility.
A Dwarf snaps into visibility.
A Dwarf is slashed into two by a master stroke performed by Rulnar.
A Dwarf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!