The death of [56 Crusader] Kabooom The Empire (Minotaur)

in Outside the Woodseer Gates

from the perspective of [56 Forest Druid] Zluid Disciple of Lloth (Kobold)

<worn as a badge>    an emblem of Shanatar royalty of greater wisdom (magic) [88%]             
<worn on head>       the helmet of corruption (glowing) [73%]             
<worn on eyes>       the eyepatch of immortality of constitution (magic) (glowing)
<worn in ear>        a black pearl earring [60%]             
<worn in ear>        a sapphire earring [89%]             
<worn on face>       a mask of hades of constitution (magic) (glowing) [87%]             
<worn around neck>   a spectral holy symbol of Berronar Truesilver [61%]             
<worn around neck>   a spectral holy symbol of Berronar Truesilver enchanted by Laz
<worn on body>       the platemail of life (magic)
<worn about body>    a translucent cloak of the ancients (magic) (glowing) [60%]             
<worn on tail>       a ring of sandstone (magic)
<worn as quiver>     a hollowed eye stalk [superior] (magic) (glowing)
<worn about waist>   a gnomish harm prevention belt (magic) (glowing)
<worn on belt buckle>a white magic book (magic) (glowing) [82%]             
<worn on arms>       some platinum linked sleeves of life (magic)[123h 36m 52s]
<held as shield>     a crested shield of Melkivar (magic) [78%]             
<worn around wrist>  a flaming emerald bracer from City of Torrhan [54%]             
<worn around wrist>  the glistening bracelet of a MaDMaN [47%]             
<worn on hands>      the gloves of the storm of wisdom
<worn on finger>     the ring of the void (magic)
<worn on finger>     a sun ring (magic) (glowing)
<held>               the orb of elemental fire (magic) (glowing)[95h 29m 15s]
<worn on legs>       a winged warskirt [83%]             
<worn on feet>       a pair of boots emitting dust [superior] (magic) (glowing)

   This narrow trade path heads down into a ravine that makes a sharp drop

down into the hills to the north.  The steep descent shows that what appear to

be unassuming hills here must become some fairly imposing mountains further to

the north.  A number of small juniper bushes and a few small trees dot this

area as the path heads south toward a small forest clearing.  Dank, humid air

seems to struggle its way out of the ravine to the north, where the narrow path

makes its steep descent, but otherwise this area is quite peaceful and calm.

Obvious exits: -West -Up -Down
A large wooden sign stands here.
A Minotaur (large) Legionary of The Empire stands in mid-air here.(Gold Aura)
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 800h/1038H 181v/189V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 801h/1038H 182v/189V Pos: standing >
The scarred mage suddenly attacks YOU!
The scarred mage's fine punch wounds you.
The globe around the scarred mage's body flares as it bears the brunt of your assault!

< 790h/1038H 183v/189V Pos: standing >
< T: Zluid TP: sta TC: small wounds E: halfling sta EP: excellent >
 The smiling cleric suddenly attacks YOU!
The smiling cleric's attack glances off of your stone hide!
The smiling cleric's feeble punch grazes you.

< 789h/1038H 183v/189V Pos: standing >
< T: Zluid TP: sta TC: small wounds E: halfling sta EP: excellent >
 You complete your spell...
The sphere circling a Minotaur's body darts in front of your assault!

< 789h/1038H 183v/189V Pos: standing >
< T: Zluid TP: sta TC: small wounds E: halfling sta EP: excellent >
 You start chanting...
The power of nature flows into you, hastening your incantation.
You snap into visibility.

< 789h/1038H 183v/189V Pos: standing >
< T: Zluid TP: sta TC: small wounds E: halfling sta EP: excellent >
 A Minotaur attempts to flee.
A Minotaur tries to flee, but can't make it out of here!

< 789h/1038H 183v/189V Pos: standing >
< T: Zluid TP: sta TC: small wounds E: halfling sta EP: excellent >
 You snap into visibility.
You complete your spell...
[Damage: 141 ] You unleash light in a focused, searing ray at a Minotaur!

< 789h/1038H 183v/189V Pos: standing >
< T: Zluid TP: sta TC: small wounds E: halfling sta EP: excellent >
 You miss the scarred mage.
The scarred mage dodges your futile attack.
You snap into visibility.
[Damage:  8 ] You block the scarred mage's lunge at you and immediately slam her with your shield!
You are burned as you hit the scarred mage!
The scarred mage's feeble punch grazes you.
The globe around the scarred mage's body flares as it bears the brunt of your assault!
The scarred mage's attack glances off of your stone hide!
The scarred mage's punch grazes you.
The scarred mage starts casting an offensive spell.

< 786h/1038H 183v/189V Pos: standing >
< T: Zluid TP: sta TC: small wounds E: halfling sta EP: few scratches >
 You dodge the smiling cleric's vicious attack.
You dodge the smiling cleric's vicious attack.
The smiling cleric starts casting an offensive spell.

< 786h/1038H 183v/189V Pos: standing >
< T: Zluid TP: sta TC: small wounds E: halfling sta EP: few scratches >
 You attempt to flee...
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well

worn by the passage of many feet and are very sturdy, but there are no

guardrails to prevent someone from falling over the edge.  At this height one

can see down into the lower branches of some of the trees to the east.  Tree

branches throughout the jungle below and to the east are alive with birds and

monkeys as well as other creatures that are not as easy to identify.  The

stairway continues up toward the Woodseer plateau and down to the jungle.

Obvious exits: -Up -Down
Militia forces muster to bolster the town's defenses against the invaders!!!
You flee upward!

< 786h/1038H 155v/189V Pos: standing >
A Minotaur enters from below.

< 786h/1038H 157v/189V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 786h/1038H 158v/189V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop

down into the hills to the north.  The steep descent shows that what appear to

be unassuming hills here must become some fairly imposing mountains further to

the north.  A number of small juniper bushes and a few small trees dot this

area as the path heads south toward a small forest clearing.  Dank, humid air

seems to struggle its way out of the ravine to the north, where the narrow path

makes its steep descent, but otherwise this area is quite peaceful and calm.

Obvious exits: -West -Up -Down
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 786h/1038H 158v/189V Pos: standing >
Slay whom?

< 786h/1038H 160v/189V Pos: standing >
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well

worn by the passage of many feet and are very sturdy, but there are no

guardrails to prevent someone from falling over the edge.  At this height one

can see down into the lower branches of some of the trees to the east.  Tree

branches throughout the jungle below and to the east are alive with birds and

monkeys as well as other creatures that are not as easy to identify.  The

stairway continues up toward the Woodseer plateau and down to the jungle.

Obvious exits: -Up -Down
A Minotaur (large) Legionary of The Empire stands in mid-air here.(Gold Aura)

< 787h/1038H 159v/189V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...
On a Stone Stairway
   A guardrail would be very nice at this point.  The narrow stairway can only

fit two people abreast and is almost 150 feet above the ground now.  It is easy

to see that this stairway was originally built with security and not safety in

mind.  The only way to attack Woodseer would be to climb the steep rocky

cliff to the north and south or to come up this stairway, either of which are

easy to defend.  Stairs lead up to Woodseer and down toward the jungle below.

Obvious exits: -Up -Down
Militia forces muster to bolster the town's defenses against the invaders!!!

< 788h/1038H 159v/189V Pos: standing >
Slay whom?

< 788h/1038H 160v/189V Pos: standing >
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well

worn by the passage of many feet and are very sturdy, but there are no

guardrails to prevent someone from falling over the edge.  At this height one

can see down into the lower branches of some of the trees to the east.  Tree

branches throughout the jungle below and to the east are alive with birds and

monkeys as well as other creatures that are not as easy to identify.  The

stairway continues up toward the Woodseer plateau and down to the jungle.

Obvious exits: -Up -Down
A Minotaur (large) Legionary of The Empire stands in mid-air here.(Gold Aura)
Alarm bells sound, signalling an invasion!
A Minotaur leaves down.

< 790h/1038H 162v/189V Pos: standing >
Slay whom?

< 791h/1038H 163v/189V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 791h/1038H 164v/189V Pos: standing >
On a Stone Stairway
   A guardrail would be very nice at this point.  The narrow stairway can only

fit two people abreast and is almost 150 feet above the ground now.  It is easy

to see that this stairway was originally built with security and not safety in

mind.  The only way to attack Woodseer would be to climb the steep rocky

cliff to the north and south or to come up this stairway, either of which are

easy to defend.  Stairs lead up to Woodseer and down toward the jungle below.

Obvious exits: -Up -Down

< 793h/1038H 166v/189V Pos: standing >
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well

worn by the passage of many feet and are very sturdy, but there are no

guardrails to prevent someone from falling over the edge.  At this height one

can see down into the lower branches of some of the trees to the east.  Tree

branches throughout the jungle below and to the east are alive with birds and

monkeys as well as other creatures that are not as easy to identify.  The

stairway continues up toward the Woodseer plateau and down to the jungle.

Obvious exits: -Up -Down

< 793h/1038H 166v/189V Pos: standing >
Alarm bells sound, signalling an invasion!
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop

down into the hills to the north.  The steep descent shows that what appear to

be unassuming hills here must become some fairly imposing mountains further to

the north.  A number of small juniper bushes and a few small trees dot this

area as the path heads south toward a small forest clearing.  Dank, humid air

seems to struggle its way out of the ravine to the north, where the narrow path

makes its steep descent, but otherwise this area is quite peaceful and calm.

Obvious exits: -West -Up -Down
A large wooden sign stands here.
A Minotaur (large) Legionary of The Empire stands in mid-air here.(Gold Aura)
A halfling cleric stands here smiling at everything around her. (casting) (Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 794h/1038H 166v/189V Pos: standing >
You snap into visibility.
You miss a Minotaur.

< 795h/1038H 167v/189V Pos: standing >
< T: Zluid TP: sta TC: small wounds E: A Minotaur sta EP:  small wounds >
 A faint hum can be heard from Doombringer, the sword of chaos carried by a Minotaur.
The scarred mage recognizes you, and charges to attack!
The scarred mage suddenly attacks YOU!
The scarred mage's weak punch grazes you.
The globe around the scarred mage's body flares as it bears the brunt of your assault!

< 791h/1038H 169v/189V Pos: standing >
< T: Zluid TP: sta TC: small wounds E: A Minotaur sta EP:  small wounds >
 Militia forces muster to bolster the town's defenses against the invaders!!!

< 791h/1038H 169v/189V Pos: standing >
< T: Zluid TP: sta TC: small wounds E: A Minotaur sta EP:  small wounds >
 The smiling cleric completes her spell...
The smiling cleric utters the words 'judicandus qfuhuq'

< 791h/1038H 169v/189V Pos: standing >
< T: Zluid TP: sta TC: small wounds E: A Minotaur sta EP:  small wounds >
 A Minotaur's eyes glow briefly for a few seconds, then return to normal.

< 791h/1038H 169v/189V Pos: standing >
< T: Zluid TP: sta TC: small wounds E: A Minotaur sta EP:  small wounds >
 The scarred mage's punch grazes you.
The globe around the scarred mage's body flares as it bears the brunt of your assault!
The scarred mage's weak punch grazes you.
The globe around the scarred mage's body flares as it bears the brunt of your assault!
The scarred mage starts casting an offensive spell.
You miss a Minotaur.
A Minotaur dodges your futile attack.

< 783h/1038H 169v/189V Pos: standing >
< T: Zluid TP: sta TC: small wounds E: A Minotaur sta EP:  small wounds >
 You snap into visibility.
A Minotaur's powerful punch wounds you.
The globe around a Minotaur's body flares as it bears the brunt of your assault!
The globe around a Minotaur's body flares as it bears the brunt of your assault!
You dodge a Minotaur's vicious attack.
A Minotaur's mighty punch wounds you.
The globe around a Minotaur's body flares as it bears the brunt of your assault!
The globe around a Minotaur's body flares as it bears the brunt of your assault!
A Minotaur's impressive punch grazes you.
The globe around a Minotaur's body flares as it bears the brunt of your assault!
The globe around a Minotaur's body flares as it bears the brunt of your assault!
You dodge a Minotaur's vicious attack.

< 757h/1038H 169v/189V Pos: standing >
< T: Zluid TP: sta TC: few wounds E: A Minotaur sta EP:  small wounds >
 A minotaur mercenary guard enters from above.

< 757h/1038H 169v/189V Pos: standing >
< T: Zluid TP: sta TC: few wounds E: A Minotaur sta EP:  small wounds >
 The smiling cleric suddenly attacks YOU!
The smiling cleric's fine punch wounds you.
[Damage:  3 ] The smiling cleric shivers from the unnatural cold as she hits you!
Militia forces muster to bolster the town's defenses against the invaders!!!
You start chanting...
The power of nature flows into you, hastening your incantation.

< 745h/1038H 169v/189V Pos: standing >
< T: Zluid TP: sta TC: few wounds E: A Minotaur sta EP:  small wounds >
 The scarred mage completes her spell...
The scarred mage utters the words 'sfugwahuq grul'
You snap into visibility.
The scarred mage sends a shimmering shaft of light streaking towards YOU!
Your sapphire earring was damaged from the massive blow!
The scarred mage sends a yellow shaft of light streaking towards YOU!
The scarred mage sends a violet shaft of light streaking towards YOU!
The scarred mage tries to dispel your magic!
A Minotaur's kick hits you directly in the face.
The globe around a Minotaur's body flares as it bears the brunt of your assault!
The globe around a Minotaur's body flares as it bears the brunt of your assault!

< 688h/1038H 169v/189V Pos: standing >
< T: Zluid TP: sta TC: few wounds E: A Minotaur sta EP:  small wounds >
 A minotaur mercenary guard suddenly attacks YOU!
A minotaur mercenary guard's mighty slash strikes you.
[Damage:  9 ] A minotaur mercenary guard shivers from the unnatural cold as he hits you!

< 663h/1038H 169v/189V Pos: standing >
< T: Zluid TP: sta TC: few wounds E: A Minotaur sta EP:  small wounds >
 You snap into visibility.
Casting: creeping doom 
Alarm bells sound, signalling an invasion!

< 663h/1038H 169v/189V Pos: standing >
< T: Zluid TP: sta TC: few wounds E: A Minotaur sta EP:  small wounds >
 You complete your spell...
You send out a wave of insects and arachnids!
[Damage: 218 ] [Damage: 78 ] [Damage: 222 ] The smiling cleric is mortally wounded, and will die soon, if not aided.
The scarred mage raises hands performing an arcane gesture and some of your spell's energy is dispersed.
[Damage: 164 ] 
< 663h/1038H 169v/189V Pos: standing >
< T: Zluid TP: sta TC: few wounds E: A Minotaur sta EP:  few wounds >
 The scarred mage's weak punch grazes you.
The globe around the scarred mage's body flares as it bears the brunt of your assault!
The scarred mage's attack glances off of your stone hide!
The scarred mage's feeble punch grazes you.
The scarred mage starts casting an offensive spell.
You miss a Minotaur.
You miss a Minotaur.

< 657h/1038H 169v/189V Pos: standing >
< T: Zluid TP: sta TC: few wounds E: A Minotaur sta EP:  few wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 657h/1038H 169v/189V Pos: standing >
< T: Zluid TP: sta TC: few wounds E: A Minotaur sta EP:  few wounds >
 You snap into visibility.
A Minotaur's mighty punch wounds you.
The globe around a Minotaur's body flares as it bears the brunt of your assault!
The globe around a Minotaur's body flares as it bears the brunt of your assault!
[Damage:  1 ] You block a Minotaur's lunge at you and immediately slam him with your shield!
A Minotaur's mighty punch wounds you.
The globe around a Minotaur's body flares as it bears the brunt of your assault!
The globe around a Minotaur's body flares as it bears the brunt of your assault!
The room lights up!
Healing energy flows from a Minotaur into a Minotaur's body!
A Minotaur's punch wounds you.
The globe around a Minotaur's body flares as it bears the brunt of your assault!
The globe around a Minotaur's body flares as it bears the brunt of your assault!
A Minotaur's attack glances off of your stone hide!
A Minotaur's punch grazes you.
A Minotaur's powerful punch wounds you.
The globe around a Minotaur's body flares as it bears the brunt of your assault!
The globe around a Minotaur's body flares as it bears the brunt of your assault!
A Minotaur's powerful punch wounds you.
The globe around a Minotaur's body flares as it bears the brunt of your assault!
The globe around a Minotaur's body flares as it bears the brunt of your assault!

< 603h/1038H 169v/189V Pos: standing >
< T: Zluid TP: sta TC: few wounds E: A Minotaur sta EP:  small wounds >
 The scarred mage completes her spell...
The scarred mage utters the words 'buoblg qrunsoqpze yugh'
You snap into visibility.
The scarred mage's mighty magic fist slams into you!

< 501h/1038H 169v/189V Pos: standing >
< T: Zluid TP: sta TC: nasty wounds E: A Minotaur sta EP:  small wounds >
 You attempt to flee...
PANIC!  You couldn't escape!

< 501h/1038H 169v/189V Pos: standing >
< T: Zluid TP: sta TC: nasty wounds E: A Minotaur sta EP:  small wounds >
 Small tendrils of smoke seep out of a Minotaur's mouth behind the mask.

< 501h/1038H 169v/189V Pos: standing >
< T: Zluid TP: sta TC: nasty wounds E: A Minotaur sta EP:  small wounds >
 Militia forces muster to bolster the town's defenses against the invaders!!!

< 501h/1038H 169v/189V Pos: standing >
< T: Zluid TP: sta TC: nasty wounds E: A Minotaur sta EP:  small wounds >
 You attempt to flee...
On a Trade Path in a Narrow Ravine
   It is fortunate that this path is well-kept because it is quite steep here

and a poorly kept path could cause problems for merchant carts and wagons.

Steep rocky hills extend upward to the sides of the path, making it seem quite

cramped and uncomfortable, yet also offering a great deal of protection by

making it impossible for thieves to set up any ambushes here.  The path

continues down toward a deep valley and heads upward toward a small forest

clearing.

Obvious exits: -Up -Down
You flee downward!

< 501h/1038H 141v/189V Pos: standing >
You feel nature's energy flow into your 10th circle of knowledge.
Your communion with nature is now complete...

< 501h/1038H 141v/189V Pos: standing >
Alarm bells sound, signalling an invasion!
You start chanting...

< 501h/1038H 144v/189V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 501h/1038H 149v/189V Pos: standing >
A minotaur mercenary guard enters from above.
You start chanting...

< 622h/1038H 156v/189V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 625h/1038H 161v/189V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 625h/1038H 163v/189V Pos: standing >
A minotaur mercenary guard suddenly attacks YOU!
You snap into visibility.
A minotaur mercenary guard's powerful slash wounds you.
[Damage:  6 ] A minotaur mercenary guard shivers from the unnatural cold as he hits you!

< 633h/1038H 164v/189V Pos: standing >
< T: Zluid TP: sta TC: few wounds E: minotaur sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 730h/1038H 164v/189V Pos: standing >
< T: Zluid TP: sta TC: few wounds E: minotaur sta EP:  nasty wounds >
 You snap into visibility.
Casting: sunray 

< 730h/1038H 164v/189V Pos: standing >
< T: Zluid TP: sta TC: few wounds E: minotaur sta EP:  nasty wounds >
 You complete your spell...
[Damage: 496 ] A minotaur mercenary guard is struck by your ray of sunlight, and is destroyed instantly!
A minotaur mercenary guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a minotaur mercenary guard.

< 730h/1038H 164v/189V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 730h/1038H 164v/189V Pos: standing >
You failed.

< 730h/1038H 164v/189V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop

down into the hills to the north.  The steep descent shows that what appear to

be unassuming hills here must become some fairly imposing mountains further to

the north.  A number of small juniper bushes and a few small trees dot this

area as the path heads south toward a small forest clearing.  Dank, humid air

seems to struggle its way out of the ravine to the north, where the narrow path

makes its steep descent, but otherwise this area is quite peaceful and calm.

A bright light fills this area.
Obvious exits: -West -Up -Down
Fresh blood covers everything in the area.
A large wooden sign stands here.
*Nibl Disciple of Lloth (Goblin)(small) stands in mid-air here, fighting a Minotaur.(Red Aura)
A Minotaur (large) Legionary of The Empire stands in mid-air here, fighting Nibl.(Gold Aura)
The smiling cleric is lying here, mortally wounded.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)
Alarm bells sound, signalling an invasion!

< 730h/1038H 163v/189V Pos: standing >
Nibl snaps into visibility.
Nibl gets past a Minotaur's defenses and strikes with a mighty blow.

< 730h/1038H 163v/189V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 730h/1038H 164v/189V Pos: standing >
The scarred mage attempts to flee.
The scarred mage leaves down.

< 731h/1038H 165v/189V Pos: standing >
Lathander the Morninglord's grace flows down on you refreshing your wind power!
You complete your spell...
[Damage: 143 ] You unleash light in a focused, searing ray at a Minotaur!
Nibl snaps into visibility.
A Minotaur screams in pain as Nibl's pierce tears into his flesh.
A Minotaur screams in pain as Nibl's pierce tears into his flesh.
As Nibl strikes a Minotaur, the power of a Minotaur's ancestors fill them with RAGE!
A Minotaur screams in pain as Nibl's pierce tears into his flesh.
A Minotaur screams in pain as Nibl's pierce tears into his flesh.
Nibl slips beneath a Minotaur's guard dealing a vicious attack!!
A Minotaur screams in pain as Nibl's pierce tears into his flesh.
Nibl's gladius called 'Backstabber' begins to hum.
Nibl quickly vanishes and reappears behind a Minotaur!
Nibl places a gladius called 'Backstabber' in the back of a Minotaur, resulting in some strange noises and some blood.
A Minotaur screams in pain as Nibl's pierce tears into his flesh.
A Minotaur screams in pain as Nibl's pierce tears into his flesh.
A Minotaur screams in pain as Nibl's pierce tears into his flesh.

< 733h/1038H 169v/189V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
Your communion with nature is now complete...

< 734h/1038H 170v/189V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
You snap into visibility.

< 736h/1038H 174v/189V Pos: standing >
Nibl snaps into visibility.
A Minotaur's fine punch grazes Nibl.
A Minotaur's fine punch grazes Nibl.
A Minotaur's a dagger of twisted souls eminates a soft glow and a Minotaur looks refreshed!
As a Minotaur strikes Nibl, the power of a Minotaur's ancestors fill them with RAGE!
A Minotaur's crude punch grazes Nibl.
A Minotaur's fine punch grazes Nibl.
Nibl cunningly sidesteps 's attack.
Nibl snaps into visibility.
A Minotaur's crude punch grazes Nibl.
A Minotaur's powerful punch wounds Nibl.
A Minotaur's mighty punch strikes Nibl.
A Minotaur's mighty punch strikes Nibl.
A Minotaur's powerful punch wounds Nibl.
As a Minotaur strikes Nibl, the power of a Minotaur's ancestors fill them with RAGE!

< 737h/1038H 176v/189V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 130 ] You unleash light in a focused, searing ray at a Minotaur!

< 739h/1038H 178v/189V Pos: standing >
Nibl snaps into visibility.
Nibl's fine pierce strikes a Minotaur.
Nibl's impressive pierce strikes a Minotaur.
Nibl's pierce wounds a Minotaur.
A Minotaur fills with BloodLust
Nibl's pierce strikes a Minotaur.
Nibl's decent pierce wounds a Minotaur.
Nibl slips beneath a Minotaur's guard dealing a vicious attack!!
Nibl's fine pierce strikes a Minotaur.
Nibl's decent pierce wounds a Minotaur.
Nibl's pierce strikes a Minotaur.

< 740h/1038H 180v/189V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
You snap into visibility.

< 742h/1038H 183v/189V Pos: standing >
Nibl's skin seems to turn to stone.
Lathander the Morninglord's grace flows down on you refreshing your wind power!
You snap into visibility.
You complete your spell...
[Damage: 151 ] You unleash light in a focused, searing ray at a Minotaur!
A Minotaur attempts to flee.
A Minotaur leaves down.

< 745h/1038H 188v/189V Pos: standing >
You failed.

< 747h/1038H 189v/189V Pos: standing >
You failed.

< 748h/1038H 189v/189V Pos: standing >
You failed.

< 749h/1038H 189v/189V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...
On a Trade Path in a Narrow Ravine
   It is fortunate that this path is well-kept because it is quite steep here

and a poorly kept path could cause problems for merchant carts and wagons.

Steep rocky hills extend upward to the sides of the path, making it seem quite

cramped and uncomfortable, yet also offering a great deal of protection by

making it impossible for thieves to set up any ambushes here.  The path

continues down toward a deep valley and heads upward toward a small forest

clearing.

A bright light fills this area.
Obvious exits: -Up -Down
A few drops of fresh blood are scattered around the area.
The corpse of A minotaur mercenary guard is lying here.
A Minotaur (large) Legionary of The Empire stands in mid-air here, fighting the scarred mage.(Gold Aura)
The scarred mage stands in mid-air here, fighting a Minotaur.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 750h/1038H 187v/189V Pos: standing >
You start chanting...
You snap into visibility.

< 750h/1038H 187v/189V Pos: standing >
You snap into visibility.
Casting: sunray 
A Minotaur dodges the scarred mage's attack.
The scarred mage suddenly appears a bit confused!
The scarred mage's weak punch grazes a Minotaur.
The scarred mage starts casting a spell.
A Minotaur's punch causes the scarred mage to grimace in pain.
A Minotaur's powerful punch causes the scarred mage to grimace in pain.
A Minotaur's a dagger of twisted souls eminates a soft glow and a Minotaur looks refreshed!
A Minotaur's punch critically injures the scarred mage.
The scarred mage is mortally wounded, and will die soon, if not aided.
A Minotaur punches the scarred mage to death.
The scarred mage is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as the scarred mage dies in agony.
The scarred mage stops invoking abruptly!

< 754h/1038H 189v/189V Pos: standing >
You complete your spell...
[Damage: 129 ] You unleash light in a focused, searing ray at a Minotaur!

< 755h/1038H 189v/189V Pos: standing >
Alarm bells sound, signalling an invasion!

< 757h/1038H 189v/189V Pos: standing >
A Minotaur attempts to flee.
A Minotaur leaves up.

< 758h/1038H 189v/189V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
On a Trade Path in a Narrow Ravine
   The small hills that surround this narrow path rise up so steeply that the

path seems trapped within them.  Even stranger is the fact that the path drops

down so rapidly that what appear to be small, though rocky, hills from this

point appear to surround a very deep valley that is far, far below.  The path

continues its climb upward and heads downward to eventually lead to Woodseer.

Obvious exits: -Up -Down

< 759h/1038H 188v/189V Pos: standing >
You failed.

< 760h/1038H 188v/189V Pos: standing >
On a Trade Path in a Narrow Ravine
   It is fortunate that this path is well-kept because it is quite steep here

and a poorly kept path could cause problems for merchant carts and wagons.

Steep rocky hills extend upward to the sides of the path, making it seem quite

cramped and uncomfortable, yet also offering a great deal of protection by

making it impossible for thieves to set up any ambushes here.  The path

continues down toward a deep valley and heads upward toward a small forest

clearing.

A bright light fills this area.
Obvious exits: -Up -Down
Puddles of fresh blood cover the ground.
The corpse of the scarred mage is lying here.
The corpse of A minotaur mercenary guard is lying here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 760h/1038H 186v/189V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...
You failed.

< 761h/1038H 186v/189V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop

down into the hills to the north.  The steep descent shows that what appear to

be unassuming hills here must become some fairly imposing mountains further to

the north.  A number of small juniper bushes and a few small trees dot this

area as the path heads south toward a small forest clearing.  Dank, humid air

seems to struggle its way out of the ravine to the north, where the narrow path

makes its steep descent, but otherwise this area is quite peaceful and calm.

A bright light fills this area.
Obvious exits: -West -Up -Down
Fresh blood splatters cover the area.
A large wooden sign stands here.
The smiling cleric is lying here, mortally wounded.(Gold Aura)

< 762h/1038H 186v/189V Pos: standing >
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well

worn by the passage of many feet and are very sturdy, but there are no

guardrails to prevent someone from falling over the edge.  At this height one

can see down into the lower branches of some of the trees to the east.  Tree

branches throughout the jungle below and to the east are alive with birds and

monkeys as well as other creatures that are not as easy to identify.  The

stairway continues up toward the Woodseer plateau and down to the jungle.

Obvious exits: -Up -Down
Fresh blood splatters cover the area.
Alarm bells sound, signalling an invasion!

< 762h/1038H 185v/189V Pos: standing >
You failed.

< 763h/1038H 186v/189V Pos: standing >
On a Stone Stairway
   A guardrail would be very nice at this point.  The narrow stairway can only

fit two people abreast and is almost 150 feet above the ground now.  It is easy

to see that this stairway was originally built with security and not safety in

mind.  The only way to attack Woodseer would be to climb the steep rocky

cliff to the north and south or to come up this stairway, either of which are

easy to defend.  Stairs lead up to Woodseer and down toward the jungle below.

Obvious exits: -Up -Down
Fresh blood covers everything in the area.
Alarm bells sound, signalling an invasion!

< 764h/1038H 186v/189V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
On a Stone Stairway
   There are no guardrails to keep one from falling off these narrow stone

steps and making a gruesome fall to the base of the cliffs over 200 hundred

feet below.  All the same, the agile halflings bounce up and down this stairway

with little worry of falling over the edge.  To the south a thin waterfall can

be seen diving over the edge of the cliff into a small pond by the jungle far

below.  Stone stairs rise up toward Woodseer and head down to meet the valley

below.

Obvious exits: -Up -Down
Fresh blood splatters cover the area.

< 765h/1038H 187v/189V Pos: standing >
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This

cracked stone stairway is extremely narrow and there are no guardrails to be

seen.  The drop down to the valley below would be swift, and most likely end in

a quick and painless death.  Stone walls can be seen along the top of the

cliff above and a thin waterfall plummets over the edge of the cliff to the

south.  Cracked stone stairs, in dire need of repair, lead down toward the

jungle valley below and climb up to Woodseer.

Obvious exits: -Up -Down
Puddles of fresh blood cover the ground.
A wealthy human merchant walks through town.
Alarm bells sound, signalling an invasion!

< 765h/1038H 187v/189V Pos: standing >
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to

the jungle valley below.  A narrow passage through the Woodseer gates to the

west leads into a thriving halfling city.  Stone walls, in need of repair,

extend along the top of the cliff to the north and south creating an almost

unnecessary addition to the steep cliff face to defend Woodseer from any

invasion. Halfling merchants can be heard hawking their wares and children can

be heard laughing from the other side of the stone walls.

Obvious exits: -West -Down
Fresh blood splatters cover the area.
The corpse of A minotaur mercenary guard is lying here.
The corpse of A minotaur mercenary wizard is lying here.
The corpse of a halfling guard is lying here.
The corpse of the burly guardian is lying here.
A Dwarf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
A Minotaur (large) Legionary of The Empire stands in mid-air here.(Gold Aura)
Alarm bells sound, signalling an invasion!
A Minotaur starts casting a spell called 'heal'.

< 766h/1038H 187v/189V Pos: standing >
A Dwarf stops following a Minotaur.
A Dwarf now follows a Minotaur.

< 767h/1038H 188v/189V Pos: standing >
Alarm bells sound, signalling an invasion!
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This

cracked stone stairway is extremely narrow and there are no guardrails to be

seen.  The drop down to the valley below would be swift, and most likely end in

a quick and painless death.  Stone walls can be seen along the top of the

cliff above and a thin waterfall plummets over the edge of the cliff to the

south.  Cracked stone stairs, in dire need of repair, lead down toward the

jungle valley below and climb up to Woodseer.

Obvious exits: -Up -Down
Puddles of fresh blood cover the ground.
A wealthy human merchant walks through town.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 767h/1038H 188v/189V Pos: standing >
On a Stone Stairway
   There are no guardrails to keep one from falling off these narrow stone

steps and making a gruesome fall to the base of the cliffs over 200 hundred

feet below.  All the same, the agile halflings bounce up and down this stairway

with little worry of falling over the edge.  To the south a thin waterfall can

be seen diving over the edge of the cliff into a small pond by the jungle far

below.  Stone stairs rise up toward Woodseer and head down to meet the valley

below.

Obvious exits: -Up -Down
Fresh blood splatters cover the area.
Alarm bells sound, signalling an invasion!

< 768h/1038H 187v/189V Pos: standing >
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This

cracked stone stairway is extremely narrow and there are no guardrails to be

seen.  The drop down to the valley below would be swift, and most likely end in

a quick and painless death.  Stone walls can be seen along the top of the

cliff above and a thin waterfall plummets over the edge of the cliff to the

south.  Cracked stone stairs, in dire need of repair, lead down toward the

jungle valley below and climb up to Woodseer.

Obvious exits: -Up -Down
Puddles of fresh blood cover the ground.
A wealthy human merchant walks through town.

< 769h/1038H 186v/189V Pos: standing >
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to

the jungle valley below.  A narrow passage through the Woodseer gates to the

west leads into a thriving halfling city.  Stone walls, in need of repair,

extend along the top of the cliff to the north and south creating an almost

unnecessary addition to the steep cliff face to defend Woodseer from any

invasion. Halfling merchants can be heard hawking their wares and children can

be heard laughing from the other side of the stone walls.

Obvious exits: -West -Down
Fresh blood splatters cover the area.
The corpse of A minotaur mercenary guard is lying here.
The corpse of A minotaur mercenary wizard is lying here.
The corpse of a halfling guard is lying here.
The corpse of the burly guardian is lying here.
A Dwarf (medium) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
A Minotaur (large) Legionary of The Empire stands in mid-air here.(Gold Aura)
Alarm bells sound, signalling an invasion!

< 770h/1038H 186v/189V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
You snap into visibility.

< 770h/1038H 187v/189V Pos: standing >
You complete your spell...
[Damage: 162 ] You unleash light in a focused, searing ray at a Minotaur!
A Minotaur is incapacitated and will slowly die, if not aided.

< 773h/1038H 189v/189V Pos: standing >

< 776h/1038H 189v/189V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.
You snap into visibility.

< 777h/1038H 189v/189V Pos: standing >
Alarm bells sound, signalling an invasion!

< 778h/1038H 189v/189V Pos: standing >
A Dwarf starts casting a spell.

< 778h/1038H 189v/189V Pos: standing >
Lathander the Morninglord's grace flows down on you refreshing your wind power!
You snap into visibility.
You complete your spell...
[Damage: 160 ] A Minotaur is struck by your ray of sunlight, and is destroyed instantly!
A Minotaur's the ring of masters of damage melted from the intense heat!
A Minotaur is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!