The death of [56 Red Dragon] Digon (Barbarian)

in The Great Bazaar

from the perspective of [56 Red Dragon] Goli (Troll)

<worn as a badge>    a beautiful rose [52%]             
<worn on head>       a severely dented battle helmet [89%]             
<worn on eyes>       a finely-woven mesh eyepatch
<worn in ear>        a steel hoop earring
<worn in ear>        a thick loop of gold
<worn on face>       a smuggler's black mask
<worn around neck>   a flowing white cape [53%]             
<worn around neck>   a neckguard of spikes [81%]             
<worn on body>       a tunic soaked in animal blood of damage
<worn about body>    an inverted-cross ladened cloak of constitution [27%]             
<worn on back>       a large leather backpack
<worn as quiver>     a light obsidian quiver
<worn about waist>   a spiked leather belt
<worn on belt buckle>a frost-rimed dragonscale belt buckle
<worn on arms>       some spiked arm plates of adamantite
<worn around wrist>  a handful of shimmering blossoms [82%]             
<worn around wrist>  a spiked dragonskin bracelet [superior]
<worn on hands>      a pair of gloves studded with durithalite of wisdom
<worn on finger>     a seal of the order of the bastine knights
<worn on finger>     a ring of the weretor (glowing)
<worn on legs>       some bone-plated leggings smeared with blood [54%]             
<worn on feet>       a pair of traveling boots of constitution


< 928h/928H 305v/307V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 928h/928H 306v/307V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South

< 928h/928H 305v/307V Pos: standing >
The Secret Training Chamber
   This large circular stone room is nearly a hundred feet in diameter, with a
large leather mat covering the floor.  It is well lit by dozens of torches
mounted all along the walls, and has a single exit in the south wall.  This is
where the rouges of Tharnadia practice their secret and deadly art, nicely
hidden away from the hustle and bustle of the city above.
A soothing aura fills the area.
Obvious exits: -South
The guildhall of The Empire is here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 928h/928H 304v/307V Pos: standing >
Autosaving...

< 928h/928H 307v/307V Pos: standing >

< 928h/928H 307v/307V Pos: standing >
The Secret Training Chamber
Obvious exits: -South#
The guildhall of The Empire is here.

< 928h/928H 307v/307V Pos: standing >
The door seems to be closed.

< 928h/928H 307v/307V Pos: standing >
Ok.

< 928h/928H 307v/307V Pos: standing >
Lower Level of the Guild of Rogues
   This dark and unlit chamber is only about ten feet in diameter, with a
thin metal ladder leading upwards to the hallway above.  A metal door is
set into the stone wall here, leading north, with no apparent keyhole
evident.
Obvious exits: -North -Up
A rogue in training is standing here, practicing his backstab.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 928h/928H 306v/307V Pos: standing >
A rogue in training leaves up.

< 928h/928H 306v/307V Pos: standing >
Alas, you cannot go that way. . . .

< 928h/928H 306v/307V Pos: standing >
The Dark Halls of the Guild of Rogues
   This long, narrow hallway is constructed of black wood that appears to be
both seamless and very very solid.  A small torch mounted on the wall here
serves as the corridor's only illumination, causing the shadows to twist and
writhe in a macabre and unsettling dance.  The hall continues to the east of
here, while a small ladder leads down through a circular opening in the floor
to a lower level of the guild.
Obvious exits: -East -Down
A rogue in training is standing here, practicing his backstab.

< 928h/928H 305v/307V Pos: standing >
The Dark Halls of the Guild of Rogues
   This long, narrow hallway is constructed of black wood that appears to be
both seamless and very very solid.  A small torch mounted on the wall here
serves as the corridor's only illumination, making the many shadows long and
unsettling.  A small chamber opens up to the east, while the hall continues
north and west.
Obvious exits: -North -East -West
Alarm bells sound, signalling an invasion!

< 928h/928H 306v/307V Pos: standing >
Entrance Hallway to the Guild of Rogues
   This dark and shadowy hallway is lit but a single torch, which burns
with a very dim flame.  The walls of this hall are covered with literally
hundreds of names, all carved into the wood by daggers or other sharp tools,
probably the names of all those rouges who learned their dark skills here in
this guild.  A trapdoor in the ceiling leads to street level, and the hallway
continues on to the south.
Obvious exits: -South -Up#

< 928h/928H 305v/307V Pos: standing >
Alas, you cannot go that way. . . .

< 928h/928H 305v/307V Pos: standing >
Ok.

< 928h/928H 307v/307V Pos: standing >
A Burned-out Home
   This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated.  There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air.  The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North -Down
Alarm bells sound, signalling an invasion!

< 928h/928H 306v/307V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.

< 928h/928H 305v/307V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.

< 928h/928H 305v/307V Pos: standing >
< T: Goli TP: sta TC:excellent E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 928h/928H 305v/307V Pos: standing >
< T: Goli TP: sta TC:excellent E: guard sta EP: excellent >
 Your fearsome punch hits a militia guard, smashing him to death.
A militia guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a militia guard's last actions in this world.

< 928h/928H 305v/307V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East -West
A stray tomcat is darting after rodents, here.

< 928h/928H 304v/307V Pos: standing >
You do not see that here.

< 928h/928H 304v/307V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West
Militia forces muster to bolster the town's defenses against the invaders!!!

< 928h/928H 303v/307V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
The corpse of a tharnadian thief-hunter is lying here.

< 928h/928H 306v/307V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 928h/928H 305v/307V Pos: standing >
An elite guard suddenly attacks YOU!
An elite guard's punch grazes you.

< 921h/928H 305v/307V Pos: standing >
< T: Goli TP: sta TC:few scratches E: elite sta EP: excellent >
 A tharnadian thief-hunter suddenly attacks YOU!
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
A tharnadian thief-hunter's weak punch grazes you.

< 918h/928H 305v/307V Pos: standing >
< T: Goli TP: sta TC:few scratches E: elite sta EP: excellent >
 An elite guard assists an elite guard heroically.
You dodge a bash from an elite guard, who loses his balance and falls.
An elite guard suddenly attacks YOU!
An elite guard's feeble punch grazes you.
You whirl around, just avoiding an elite guard's vicious attack.

< 916h/928H 305v/307V Pos: standing >
< T: Goli TP: sta TC:few scratches E: elite sta EP: excellent >
 You start to chant in a deep voice.
A glowing globe of red light springs from your outstretched palms.
You burn a tharnadian thief-hunter with your reddish light.
A tharnadian thief-hunter is wracked by spasms of agony as you reveal Buddha's true greatness!
You burn an elite guard with your reddish light.
An elite guard dies from revealed trust of Buddha's greatness!
An elite guard is dead! R.I.P.
You receive your share of experience.
An elite guard's death cry reverberates in your head as he falls to the ground.
You burn an elite guard with your reddish light.
An elite guard dies from revealed trust of Buddha's greatness!
An elite guard is dead! R.I.P.
You receive your share of experience.
An elite guard's death cry reverberates in your head as he falls to the ground.
You burn an elite guard with your reddish light.
An elite guard dies from revealed trust of Buddha's greatness!
An elite guard is dead! R.I.P.
You receive your share of experience.
The last gasps of an elite guard cause a sickening chill to run up your spine.

< 916h/928H 305v/307V Pos: standing >
Arrgg! The sun! It burnss!!

< 906h/928H 307v/307V Pos: standing >
You easily lean out of range of a tharnadian thief-hunter's vicious attack.
You completely sidestep a tharnadian thief-hunter's blow, shift your balance, and strike back at him!
Your fine punch enshrouds a tharnadian thief-hunter in a mist of blood.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
You easily lean out of range of a tharnadian thief-hunter's vicious attack.

< 906h/928H 307v/307V Pos: standing >
< T: Goli TP: sta TC:few scratches E: thief sta EP:  nasty wounds >
 Your fine punch causes a tharnadian thief-hunter to grimace in pain.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
A tharnadian thief-hunter dodges your futile attack.
Your fine punch hits a tharnadian thief-hunter.
A tharnadian thief-hunter is mortally wounded, and will die soon, if not aided.
The globe around your body flares as it bears the brunt of a tharnadian thief-hunter's assault!
Your fearsome punch hits a tharnadian thief-hunter, smashing him to death.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a tharnadian thief-hunter.

< 906h/928H 307v/307V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a tharnadian thief-hunter is made of flesh and appears to be of average quality.
The corpse of a tharnadian thief-hunter has an item value of 1.
It appears to be the corpse of a tharnadian thief-hunter.
a few coins

< 906h/928H 307v/307V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a tharnadian thief-hunter is made of flesh and appears to be of average quality.
The corpse of a tharnadian thief-hunter has an item value of 1.
It appears to be the corpse of a tharnadian thief-hunter.
a few coins

< 906h/928H 307v/307V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a tharnadian thief-hunter is made of flesh and appears to be of average quality.
The corpse of a tharnadian thief-hunter has an item value of 1.
It appears to be the corpse of a tharnadian thief-hunter.
a few coins

< 906h/928H 307v/307V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East# -South -West
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.

< 906h/928H 307v/307V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a tharnadian thief-hunter is made of flesh and appears to be of slightly above average quality.
The corpse of a tharnadian thief-hunter has an item value of 1.
It appears to be the corpse of a tharnadian thief-hunter.
a few coins

< 906h/928H 307v/307V Pos: standing >
The iron seems to be closed.

< 906h/928H 307v/307V Pos: standing >

< 906h/928H 307v/307V Pos: standing >
A Dwarf enters from the east.

< 906h/928H 307v/307V Pos: standing >
It's already open!

< 906h/928H 307v/307V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
[3] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!

< 906h/928H 306v/307V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A large rat is scurrying about here.

< 906h/928H 304v/307V Pos: standing >
Slay whom?

< 906h/928H 307v/307V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -East -South -West
A large rat is scurrying about here.

< 906h/928H 307v/307V Pos: standing >
Arrgg! The sun! It burnss!!

< 893h/928H 307v/307V Pos: standing >
The town crier shouts 'Blessed be the glorious gods of Duris!'

< 893h/928H 307v/307V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West#
The corpse of A tharnadian illusionist is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
[3] The corpse of an elite guard is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 893h/928H 305v/307V Pos: standing >
Ok.

< 893h/928H 305v/307V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 893h/928H 304v/307V Pos: standing >
Slay whom?

< 893h/928H 307v/307V Pos: standing >
Argh!!! The sun is too bright.

< 893h/928H 307v/307V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
The corpse of a tharnadian thief-hunter is lying here.

< 893h/928H 306v/307V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West
A stray tomcat is darting after rodents, here.

< 893h/928H 305v/307V Pos: standing >
The door seems to be closed.

< 894h/928H 305v/307V Pos: standing >
Ok.

< 894h/928H 307v/307V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
The corpse of Sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 894h/928H 306v/307V Pos: standing >
Sarn, the banker suddenly attacks YOU!
Sarn, the banker's weak punch grazes you.

< 885h/928H 306v/307V Pos: standing >
< T: Goli TP: sta TC:few scratches E: sarn sta EP: excellent >
 Your fearsome punch hits Sarn, the banker, smashing him to death.
Sarn, the banker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are Sarn, the banker's last actions in this world.

< 900h/928H 306v/307V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Sarn, the banker is made of flesh and appears to be of average quality.
The corpse of Sarn, the banker has an item value of 1.
It appears to be the corpse of Sarn, the banker.
a few coins

< 913h/928H 306v/307V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your south.
A tharnadian thief-hunter who is rather far off to your south.

< 922h/928H 306v/307V Pos: standing >
Tharnadian Bank
Obvious exits: -South
Fresh blood covers everything in the area.
[2] The corpse of Sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.

< 928h/928H 306v/307V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West
A stray tomcat is darting after rodents, here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 928h/928H 305v/307V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
The corpse of a tharnadian thief-hunter is lying here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 928h/928H 304v/307V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.

< 928h/928H 306v/307V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Militia forces muster to bolster the town's defenses against the invaders!!!

< 928h/928H 305v/307V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
The corpse of a militia guard is lying here.
A wooden stall stands here, goods displayed upon its counter.

< 928h/928H 304v/307V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
Militia forces muster to bolster the town's defenses against the invaders!!!

< 928h/928H 303v/307V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A Barbarian (large) in mid-air sits atop a magnificent pegasus.(Gold Aura)
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Alarm bells sound, signalling an invasion!
A Barbarian leaves east riding on a magnificent pegasus.

< 928h/928H 306v/307V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 928h/928H 305v/307V Pos: standing >
A militia guard enters from the east.

< 928h/928H 305v/307V Pos: standing >
A militia guard suddenly attacks YOU!
A militia guard misses you.

< 928h/928H 306v/307V Pos: standing >
< T: Goli TP: sta TC:excellent E: militia sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 928h/928H 306v/307V Pos: standing >
< T: Goli TP: sta TC:excellent E: militia sta EP: excellent >
 Your fearsome punch hits a militia guard, smashing him to death.
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.

< 928h/928H 306v/307V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a militia guard is made of flesh and appears to be of average quality.
The corpse of a militia guard has an item value of 1.
It appears to be the corpse of a militia guard.
a few coins

< 928h/928H 306v/307V Pos: standing >
Slay whom?

< 928h/928H 306v/307V Pos: standing >
A Barbarian rides in on a magnificent pegasus from the east.

< 928h/928H 306v/307V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 928h/928H 305v/307V Pos: standing >
A Barbarian rides in on a magnificent pegasus from the west.

< 928h/928H 307v/307V Pos: standing >
Your crude punch grazes a Barbarian.
A Barbarian quickly slides off a magnificent pegasus's back.

< 928h/928H 307v/307V Pos: standing >
< T: Goli TP: sta TC:excellent E: A Barbarian sta EP: few scratches >
 A Barbarian's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.

< 900h/928H 307v/307V Pos: standing >
< T: Goli TP: sta TC:few scratches E: A Barbarian sta EP: few scratches >
 A Barbarian's punch grazes you.
A Barbarian misses you.

< 912h/928H 307v/307V Pos: standing >
< T: Goli TP: sta TC:few scratches E: A Barbarian sta EP: few scratches >
 A Barbarian completely sidesteps your blow, shifts his balance, and strikes back at YOU!
A Barbarian's crude punch grazes you.
Your crude punch grazes a Barbarian.
A Barbarian nimbly swivels out of the path of your attack.
Your decent punch wounds a Barbarian.
Your weak punch grazes a Barbarian.
You miss a Barbarian.
You score a DEVASTATING HIT!!!!!
You sneak in and deliver a strike to a pressure point!
Your impressive punch strikes a Barbarian.
You sneak in and deliver a strike to a pressure point!
Your fine punch wounds a Barbarian.

< 912h/928H 307v/307V Pos: standing >
< T: Goli TP: sta TC:few scratches E: A Barbarian sta EP:  small wounds >
 C'mon, you are doing it all the time!

< 913h/928H 307v/307V Pos: standing >
< T: Goli TP: sta TC:few scratches E: A Barbarian sta EP:  small wounds >
 WHAP!  For a moment, you feel just like a dragon must as you punch a Barbarian.

< 914h/928H 307v/307V Pos: standing >
< T: Goli TP: sta TC:few scratches E: A Barbarian sta EP:  small wounds >
 You whirl around, just avoiding a Barbarian's vicious attack.
A Barbarian's punch grazes you.

< 924h/928H 307v/307V Pos: standing >
< T: Goli TP: sta TC:few scratches E: A Barbarian sta EP:  small wounds >
 You miss a Barbarian.
Your weak punch grazes a Barbarian.
Your punch wounds a Barbarian.
You score a DEVASTATING HIT!!!!!
You sneak in and deliver a strike to a pressure point!
Your punch strikes a Barbarian.
Your decent punch wounds a Barbarian.
Your punch wounds a Barbarian.
Your crude punch wounds a Barbarian.
Your weak punch grazes a Barbarian.
A Barbarian's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.

< 901h/928H 307v/307V Pos: standing >
< T: Goli TP: sta TC:few scratches E: A Barbarian sta EP:  few wounds >
 You easily lean out of range of a Barbarian's vicious attack.
A Barbarian's impressive punch grazes you.

< 908h/928H 307v/307V Pos: standing >
< T: Goli TP: sta TC:few scratches E: A Barbarian sta EP:  few wounds >
 Your fine punch wounds a Barbarian.
You score a DEVASTATING HIT!!!!!
You sneak in and deliver a strike to a pressure point!
Your punch strikes a Barbarian.
Your punch grazes a Barbarian.
A Barbarian arches around your blow, and deals a brutal counterattack to YOU!
A Barbarian misses you.
You sneak in and deliver a strike to a pressure point!
Your fine punch wounds a Barbarian.
Your punch wounds a Barbarian.
Your punch wounds a Barbarian.
Your fine punch wounds a Barbarian.
Your decent punch wounds a Barbarian.

< 910h/928H 307v/307V Pos: standing >
< T: Goli TP: sta TC:few scratches E: A Barbarian sta EP:  few wounds >
 You begin moving into position for a combination...

< 912h/928H 307v/307V Pos: standing >
< T: Goli TP: sta TC:few scratches E: A Barbarian sta EP:  few wounds >
 WHAP!  For a moment, you feel just like a dragon must as you punch a Barbarian.

< 921h/928H 307v/307V Pos: standing >
< T: Goli TP: sta TC:few scratches E: A Barbarian sta EP:  few wounds >
 A Barbarian's fine punch grazes you.
You completely sidestep a Barbarian's blow, shift your balance, and strike back at him!
Your punch wounds a Barbarian.

< 920h/928H 307v/307V Pos: standing >
< T: Goli TP: sta TC:few scratches E: A Barbarian sta EP:  few wounds >
 A Barbarian's sweep catches you in the side and you almost stumble.

< 915h/928H 307v/307V Pos: standing >
< T: Goli TP: sta TC:few scratches E: A Barbarian sta EP:  few wounds >
 Your punch strikes a Barbarian.
Your fine punch strikes a Barbarian.
Your weak punch wounds a Barbarian.
Your punch wounds a Barbarian.
Your decent punch wounds a Barbarian.
You score a DEVASTATING HIT!!!!!
You sneak in and deliver a strike to a pressure point!
Your impressive punch strikes a Barbarian hard.
You score a DEVASTATING HIT!!!!!
You sneak in and deliver a strike to a pressure point!
Your impressive punch strikes a Barbarian hard.
Your weak punch wounds a Barbarian.

< 916h/928H 307v/307V Pos: standing >
< T: Goli TP: sta TC:few scratches E: A Barbarian sta EP:  nasty wounds >
 Your limbs begin to blur...
You pull a Barbarian's head down and bring your knee up, smashing it...
...then swing your elbow around, smashing a Barbarian's face...
...then pound a Barbarian's face with a series of swift jabs...
...then grab a Barbarian by the arm, twist him around, and kick him in the back...
...then nail a Barbarian with a swift uppercut...
...then shift balance, and ram your head into a Barbarian's face...
...then leap into the air, delivering a crushing blow with your foot down directly on a Barbarian's head!
A Barbarian is stunned!
Your final move stuns a Barbarian!

< 918h/928H 307v/307V Pos: standing >
<Your decent punch strikes a Barbarian.
You score a DEVASTATING HIT!!!!!
You sneak in and deliver a strike to a pressure point!
Your impressive punch seriously wounds a Barbarian.
Your fine punch strikes a Barbarian.
Your punch strikes a Barbarian.
Your decent punch strikes a Barbarian.
You sneak in and deliver a strike to a pressure point!
Your punch strikes a Barbarian very hard.
Your punch strikes a Barbarian.
Your decent punch strikes a Barbarian hard.

< 928h/928H 307v/307V Pos: standing >
< T: Goli TP: sta TC:excellent E: A Barbarian sta EP:  awful >
 A Barbarian's impressive punch grazes you.
A Barbarian misses you.

< 921h/928H 307v/307V Pos: standing >
< T: Goli TP: sta TC:few scratches E: A Barbarian sta EP:  awful >
 Your weak punch strikes a Barbarian.
A Barbarian gracefully whirls around your attack.
Your weak punch strikes a Barbarian.
You sneak in and deliver a strike to a pressure point!
Your fine punch strikes a Barbarian very hard.
A Barbarian arches around your blow, and deals a brutal counterattack to YOU!
A Barbarian's punch hits Goli across the leg, resulting in a limp stride.
Your decent punch strikes a Barbarian very hard.
Your punch strikes a Barbarian hard.
A Barbarian gracefully whirls around your attack.
You miss a Barbarian.

< 925h/928H 302v/307V Pos: standing >
< T: Goli TP: sta TC:few scratches E: A Barbarian sta EP:  awful >
 WHAP!  For a moment, you feel just like a dragon must as you punch a Barbarian.

< 928h/928H 302v/307V Pos: standing >
< T: Goli TP: sta TC:excellent E: A Barbarian sta EP:  awful >
 A Barbarian's punch grazes you.
A Barbarian misses you.

< 921h/928H 302v/307V Pos: standing >
< T: Goli TP: sta TC:few scratches E: A Barbarian sta EP:  awful >
 A Barbarian nimbly swivels out of the path of your attack.
Your fine punch critically injures a Barbarian.
A Barbarian is incapacitated and will slowly die, if not aided.
A Barbarian slumps to the ground.
You score a DEVASTATING HIT!!!!!
You sneak in and deliver a strike to a pressure point!
Your fearsome punch hits a Barbarian, smashing him to death.
A Barbarian's armband of knighthood [superior] was completely destroyed by the massive blow!
A Barbarian's sand visor was completely destroyed by the massive blow!
A Barbarian is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!