The death of [56 Psionicist] Bipp (Githzerai)

in Room #12

from the perspective of [56 Dark Knight] Aceldama Disciple of Lloth (Minotaur)

<floating about head>a LARGE blue ioun stone[315h 36m 56s]
<worn as a badge>    an emblem of the dragonslayer [poor] made by Aktosh (magic) [88%]             
<worn on horns>      a pair of spiked horncaps enchanted by Kesk (magic) [73%]             
<worn on eyes>       a lens of the negative material plane enchanted by Kesk (magic) [72%]             
<worn in ear>        a multi-phased fish bone earring enchanted by Deathli (magic) (humming) [83%]             
<worn in ear>        a tiny orb of obsidian enchanted by Daeros (magic) [64%]             
<worn on face>       Bahamut's mask of vigor (magic) (glowing)[237h 15m 27s]
<worn in nose>       a bloodstained spiked nose ring of precision
<worn around neck>   a necklace of dangling bones and relics of dexterity (magic) (humming)
<worn around neck>   a slaadi necklace of Chaos of constitution (glowing)
<worn on body>       the shadowy platemail of damnation enchanted by Deathli (magic) (glowing) [89%]             
<worn about body>    a curtain of elemental fire (magic) (humming)
<worn on tail>       a death ring of Tezcatlipoca (magic)[283h 59m 8s]
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies of constitution (magic) (glowing) [87%]             
<worn about waist>   a strip of studded black pudding enchanted by Kesk [67%]             
<worn on belt buckle>a magical royal dagger (magic)
<attached to belt>   an obsidian buckle named "Rage" (magic) (glowing) (humming)[63h 41m 14s]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       a pair of frost-rimed cold iron vambraces enchanted by Daeros (magic) [78%]             
<held as shield>     a large, frozen slab of dust of damage (magic)
<worn around wrist>  the writhing serpent of miracles of constitution
<worn around wrist>  a dracolich-bone bracelet of constitution (magic) (humming)
<worn on hands>      a pair of stone gauntlets bearing the soul of Aceldama (glowing)
<worn on finger>     the ring of the masters of agility (glowing)
<worn on finger>     a ring of fire protection of power (magic) [74%]             
<primary weapon>     Doombringer, the sword of chaos (magic) (glowing)[9h 0m 41s]
<worn on legs>       some slime-covered aboleth skin of wisdom (magic) (glowing)

       MMM^  MM....^^ ^           
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  ..^MM^ ^ MMM.^.^...^..M......   
  .MMMMM   MM......^.^.^^.^^...   
 ..^MMM^  MMM.^.............^.MM  
 .^MMM^   MM^..^....^.^......MMM  
 .MMM    MMM^^.###^.......^..MMM  
 ^MMM   MMMMM^M#@M..........MM^   
 MMM^   MMMMMMM###^.........MMMM  
 MMMM       MMMMM^....^...^.MMM^  
 *MMM^        M MMM......M...MMM  
  MMMM^^ ^^       MMM....^..^.M   
  ^MMMM   ^^^      MMM..M^....^   
   MMMMMMMMM^MM ^^  ^^.....MM^    
    M^MMMMMMMMMMM^M   ......M     
     MM*^^^*MMMMMMMM^^ ...^.      
       ******^^MMMMMM^  ^.        
Flying high above Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A small outpost tower stands here.(below you) 

< 1470h/1371H 232v/232V Pos: standing >
You feel a faint chill run down your spine.
 
       MMM^  MM....^^ ^           
     .*MM    MM.^...^      ^      
    ..*MM   MMM....^ ^ ^ ^^^^     
   ...^MM M MM.....^^^^^^^^.^.    
  ..^MM^ ^ MMM.^.^...^..M......   
  .MMMMM   MM......^.^.^^.^^...   
 ..^MMM^  MMM.^.............^.MM  
 .^MMM^   MM^..^....^.^......MMM  
 .MMM    MMM^^.###^.......^..MMM  
 ^MMM   MMMMM^M#@M..........MM^   
 MMM^   MMMMMMM###^.........MMMM  
 MMMM       MMMMM^....^...^.MMM^  
 *MMM^        M MMM......M...MMM  
  MMMM^^ ^^       MMM....^..^.M   
  ^MMMM   ^^^      MMM..M^....^   
   MMMMMMMMM^MM ^^  ^^.....MM^    
    M^MMMMMMMMMMM^M   ......M     
     MM*^^^*MMMMMMMM^^ ...^.      
       ******^^MMMMMM^  ^.        
Flying high above Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A small outpost tower stands here.(below you) 

< 1470h/1371H 232v/232V Pos: standing >
 
       MMM^  MM....^^ ^           
     .*MM    MM.^...^      ^      
    ..*MM   MMM....^ ^ ^ ^^^^     
   ...^MM M MM.....^^^^^^^^.^.    
  ..^MM^ ^ MMM.^.^...^..M......   
  M.MMMM   MM......^.^.^^.^^...   
 ..^MMM^  MMM.^.............^.MM  
 .^MMM^   MM^..^....^.^......MMM  
 .MMM    MMM^^.###^.......^..MMM  
 ^MMM   MMMMM^M#@M..........MM^   
 MMM^   MMMMMMM###^.........MMMM  
 MMMM       MMMMM^....^...^.MMM^  
 *MMM^        M MMM......M...MMM  
  MMMM^^ ^^       MMM....^..^.M   
  ^MMMM   ^^^      MMM..M^....^   
   MMMMMMMMM^MM ^^  ^^.....MM^    
    M^MMMMMMMMMMM^M   ......M     
     MM*^^^*MMMMMMMM^^ ...^.      
       ******^^MMMMMM^  ^.        
Flying high above Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A small outpost tower stands here.(below you) 

< 1470h/1371H 232v/232V Pos: standing >
 
       MMM^  MM....^^ ^           
     .*MM    MM.^...^      ^      
    ..*MM   MMM....^ ^ ^ ^^^^     
   ...^MM M MM.....^^^^^^^^.^.    
  ..^MM^ ^ MMM.^.^...^..M......   
  M.MMMM   MM......^.^.^^.^^...   
 ..^MMM^  MMM.^.............^.MM  
 .^MMM^   MM^..^....^.^......MMM  
 .MMM    MMM^^.###^.......^..MMM  
 ^MMM   MMMMM^M#@M..........MM^   
 MMM^   MMMMMMM###^.........MMMM  
 MMMM       MMMMM^....^...^.MMM^  
 *MMM^        M MMM......M...MMM  
  MMMM^^ ^^       MMM....^..^.M   
  ^MMMM   ^^^      MMM..M^....^   
   MMMMMMMMM^MM ^^  ^^.....MM^    
    M^MMMMMMMMMMM^M   ......M     
     MM*^^^*MMMMMMMM^^ ...^.      
       ******^^MMMMMM^  ^.        
Flying high above Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A small outpost tower stands here.(below you) 

< 1470h/1371H 232v/232V Pos: standing >
 
       MMM^  MM....^^ ^           
     .*MM    MM.^...^      ^      
    ..*MM   MMM....^ ^ ^ ^^^^     
   ...^MM M MM.....^^^^^^^^.^.    
  ..^MM^ ^ MMM.^.^...^..M......   
  M.MMMM   MM......^.^.^^.^^...   
 ..^MMM^  MMM.^.............^.MM  
 .^MMM^   MM^..^....^.^......MMM  
 .MMM    MMM^^.###^.......^..MMM  
 ^MMM   MMMMM^M#@M..........MM^   
 MMM^   MMMMMMM###^.........MMMM  
 MMMM       MMMMM^....^...^.MMM^  
 *MMM^        M MMM......M...MMM  
  MMMM^^ ^^       MMM....^..^.M   
  ^MMMM   ^^^      MMM..M^....^   
   MMMMMMMMM^MM ^^  ^^.....MM^    
    M^MMMMMMMMMMM^M   ......M     
     MM*^^^*MMMMMMMM^^ ...^.      
       ******^^MMMMMM^  ^.        
Flying high above Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A small outpost tower stands here.(below you) 

< 1470h/1371H 232v/232V Pos: standing >

< 1470h/1371H 232v/232V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 1470h/1371H 232v/232V Pos: standing >
You quickly scan the area.
A rogue in training who is not far off to your south.
A rogue in training who is not far off to your south.

< 1470h/1371H 232v/232V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -W
A bulletin board stands here.

< 1470h/1371H 231v/232V Pos: standing >
A Modest Alcove
Obvious exits: -E

< 1470h/1371H 230v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1470h/1371H 230v/232V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -E -W
A bulletin board stands here.

< 1470h/1371H 230v/232V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 1470h/1371H 231v/232V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -E -W

< 1470h/1371H 230v/232V Pos: standing >
Inside The Tall Wooden Gates
Obvious exits: -W -D

< 1470h/1371H 229v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 1470h/1371H 230v/232V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -E -W

< 1469h/1371H 231v/232V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 1469h/1371H 230v/232V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -N -S

< 1469h/1371H 231v/232V Pos: standing >
The Secret Training Chamber
Obvious exits: -S#
The guildhall of The Empire is here.
A rogue in training is standing here, practicing his backstab.(Red Aura)
A rogue in training is standing here, practicing his backstab.(Red Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1469h/1371H 230v/232V Pos: standing >
The door seems to be closed.

< 1469h/1371H 230v/232V Pos: standing >
Ok.

< 1469h/1371H 232v/232V Pos: standing >
Lower Level of the Guild of Rogues
Obvious exits: -N -U

< 1469h/1371H 231v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1469h/1371H 231v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1469h/1371H 231v/232V Pos: standing >
The Dark Halls of the Guild of Rogues
Obvious exits: -E -D
Alarm bells sound, signalling an invasion!

< 1469h/1371H 230v/232V Pos: standing >
The Dark Halls of the Guild of Rogues
Obvious exits: -N -E -W

< 1469h/1371H 229v/232V Pos: standing >
The Shop of Rogues
Obvious exits: -W
The shopkeeper of killers is here behind the counter, ready to serve.(Red Aura)

< 1469h/1371H 229v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1469h/1371H 231v/232V Pos: standing >
The Dark Halls of the Guild of Rogues
Obvious exits: -N -E -W
Alarm bells sound, signalling an invasion!

< 1469h/1371H 231v/232V Pos: standing >
Entrance Hallway to the Guild of Rogues
Obvious exits: -S -U
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1469h/1371H 230v/232V Pos: standing >
You stop using Doombringer, the sword of chaos.

< 1469h/1371H 232v/232V Pos: standing >
You wield the holy flamberge of the efreeti.

< 1469h/1371H 232v/232V Pos: standing >
A Burned-out Home
Obvious exits: -N -D
A few coins lie scattered here.

< 1468h/1371H 231v/232V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A large rat who is not far off to your north.

< 1468h/1371H 231v/232V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A large rat who is not far off to your north.

< 1468h/1371H 231v/232V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1468h/1371H 230v/232V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W

< 1468h/1371H 229v/232V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N# -S -W
Alarm bells sound, signalling an invasion!

< 1468h/1371H 229v/232V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A stray cat who is close by to your south.
A tharnadian thief-hunter who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray cat who is a brief walk away to your south.
A tharnadian thief-hunter who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.

< 1468h/1371H 231v/232V Pos: standing >
Ok.

< 1468h/1371H 232v/232V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 1468h/1371H 232v/232V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A young man in leather armor seems to be patrolling the walls.
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A stray tomcat is darting after rodents, here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1468h/1371H 231v/232V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1468h/1371H 230v/232V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A small pile of coins lies here.

< 1468h/1371H 229v/232V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.
Alarm bells sound, signalling an invasion!

< 1468h/1371H 229v/232V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 1468h/1371H 230v/232V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 1468h/1371H 230v/232V Pos: standing >
Keats Street
Obvious exits: -N -E -S
Alarm bells sound, signalling an invasion!

< 1468h/1371H 231v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1468h/1371H 231v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1468h/1371H 231v/232V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Alarm bells sound, signalling an invasion!

< 1468h/1371H 230v/232V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the walls.
A young cleric is standing here, smiling at you warmly.(holy)(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 1468h/1371H 229v/232V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 1468h/1371H 232v/232V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Alarm bells sound, signalling an invasion!

< 1468h/1371H 231v/232V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 1468h/1371H 231v/232V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(holy)(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
Alarm bells sound, signalling an invasion!

< 1467h/1371H 230v/232V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U

< 1467h/1371H 229v/232V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
An elite guard who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.

< 1467h/1371H 232v/232V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Alarm bells sound, signalling an invasion!

< 1467h/1371H 231v/232V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
An elite guard who is not far off to your east.

< 1467h/1371H 231v/232V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1467h/1371H 230v/232V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
A tharnadian illusionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
The receptionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.

< 1467h/1371H 230v/232V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1467h/1371H 230v/232V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
Leodra, the pudgy gnome conjurer who is close by to your south.

< 1467h/1371H 232v/232V Pos: standing >
A Corridor
Obvious exits: -N -E -S

< 1467h/1371H 231v/232V Pos: standing >
Pardon?

< 1467h/1371H 231v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1467h/1371H 231v/232V Pos: standing >
Pardon?

< 1467h/1371H 231v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1467h/1371H 231v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1467h/1371H 231v/232V Pos: standing >
Pardon?

< 1467h/1371H 231v/232V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1467h/1371H 230v/232V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1467h/1371H 229v/232V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1467h/1371H 229v/232V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U

< 1467h/1371H 230v/232V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1467h/1371H 230v/232V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your north.

< 1467h/1371H 232v/232V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 1467h/1371H 231v/232V Pos: standing >
You quickly scan the area.
Xero, the barbarian mercenary who is close by to your south.

< 1466h/1371H 231v/232V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1466h/1371H 230v/232V Pos: standing >
Room #12
Obvious exits: -S
A Githzerai (medium) stands here.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1466h/1371H 229v/232V Pos: standing >
That's absurd.

< 1466h/1371H 232v/232V Pos: standing >
Room #12
Obvious exits: -S
A Githzerai (medium) stands here.(Gold Aura)

< 1466h/1371H 232v/232V Pos: standing >
You are carrying: (9/12)
Doombringer, the sword of chaos (magic) (glowing)
the cloak of the stalker (invis) (magic)
the mace of the earth (magic) (glowing)
a net of endless currents
a glowing magical stone (magic)
a glowing azure potion (magic) (glowing)
a potion of the guardian (magic)
a vial of the mindripper
the precious elixir of life (magic)

< 1466h/1371H 232v/232V Pos: standing >
Room #12
Obvious exits: -S
A Githzerai (medium) stands here.(Gold Aura)

< 1465h/1371H 232v/232V Pos: standing >
You stop using the holy flamberge of the efreeti.

< 1465h/1371H 232v/232V Pos: standing >
You wield Doombringer, the sword of chaos.

< 1465h/1371H 232v/232V Pos: standing >
You don't know that spell!

< 1465h/1371H 232v/232V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage:  6 ] Your bash knocks a Githzerai to the ground!

< 1467h/1371H 232v/232V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
 You anticipate a Githzerai's maneuver and masterfully parry the attack.
You snap into visibility.

< 1467h/1371H 232v/232V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
 You feel less protected.
You feel your inner turmoil disappear.

< 1467h/1371H 232v/232V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
 You score a DEVASTATING HIT!!!!!
You snap into visibility.
[Damage: 111 ] -=[Your mighty slash enshrouds a Githzerai in a mist of blood.]=-
[Damage: 18 ] -=[Your fine slash strikes a Githzerai hard.]=-
[Damage: 14 ] -=[Your fine slash strikes a Githzerai.]=-
You score a DEVASTATING HIT!!!!!
[Damage: 126 ] -=[Your mighty slash grievously wounds a Githzerai.]=-

< 1508h/1371H 232v/232V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Githzerai sit EP: pretty hurt >
 You parry a Githzerai's lunge at you.
You snap into visibility.

< 1508h/1371H 232v/232V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Githzerai sit EP: pretty hurt >
 A Githzerai says 'I javi 53 (328) hots, 829 (829) nane, end 175 (175) muvement poontt.'
But you are a member of no group?!

< 1507h/1371H 232v/232V Pos: standing >
< T: Aceldama TP: sta TC:excellent E: A Githzerai sit EP: pretty hurt >
 You snap into visibility.
[Damage: 25 ] -=[Your slash enshrouds a Githzerai in a mist of blood.]=-
[Damage: 35 ] -=[Your slash hits a Githzerai.]=-
A Githzerai is mortally wounded, and will die soon, if not aided.
[Damage: 23 ] Your final slash sends a Githzerai's head bouncing along the ground.
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!