The death of [26 Psionicist] Grutap (Githzerai)

in The Bar of the Black Swan

from the perspective of [26 Psionicist] Grutap (Githzerai)

<worn on head>       a frost-rimed mithril skullcap
<worn on eyes>       an ashen adamantium visor
<worn in ear>        a platinum stud (illuminating) [74%]             
<worn in ear>        a tiny water wisp (magic)
<worn on face>       a mask of shadows (magic)
<worn around neck>   a decent brass necklace from Newhaven
<worn around neck>   a knight's sapphire charm from Jotunheim
<worn on body>       platemail of the maelstrom (magic) (humming)
<worn about waist>   a pitch-black belt with a mindstone buckle (magic) (glowing)
<held as shield>     a rusty brass buckler from Rift Valley Jungle
<worn around wrist>  a sparkling dragonscale bracer
<worn around wrist>  a brimstone bracelet
<worn on hands>      some glowing sapphire gauntlets from The Halfcut Hills
<worn on finger>     a silver ring encrusted with a black sapphire (magic) (humming)
<worn on finger>     a titanium ring (magic) (glowing)
<worn on legs>       a pair of flayed illithid hide leggings (glowing)
<worn on feet>       flaming puddles of destructive energy (magic) (glowing)

Along a Gravel Highway
Obvious exits: -North -East -South -West

< 271h/271H 98v/127V Pos: standing >
 
   .^..+^^^*    
  **^^^+###**   
 ****..+#O#**.  
  ***..+#^#*..  
   ****@++++++  
    *****  +    
 *   ***   +    
  *   *   .+.   
   *     **+    
Along a Gravel Highway
Obvious exits: -North -East -South -West

< 271h/271H 98v/127V Pos: standing >
 
 *..+#  
 **@++  
 *****  
A Partially Frozen Forest
Obvious exits: -North -East -South -West

< 271h/271H 97v/127V Pos: standing >
 
 **..+  
 **@*+  
  ****  
A Partially Frozen Forest
Obvious exits: -North -East -South -West

< 271h/271H 95v/127V Pos: standing >
 
 ***..  
  *@**  
   ***  
A Partially Frozen Forest
Obvious exits: -North -East -South -West

< 271h/271H 94v/127V Pos: standing >
 
  ***.  
   @**  
    **  
A Partially Frozen Forest
Obvious exits: -North -East -South -West

< 271h/271H 92v/127V Pos: standing >
Pardon?

< 271h/271H 92v/127V Pos: standing >
 
     ***^^^+    
     ****..+#   
 *    ***..+#^  
 *     ****+++  
 **    @*****   
 *****   ***    
 ******   *     
  .*****        
   ******       
Rapids of a Shallow River
Obvious exits: -North -East -South -West

< 271h/271H 90v/127V Pos: standing >
 
     ****..+    
      ***..+#   
 *     ****+++  
 **     *****   
 ***** @ ***    
 ******   *     
 ..*****     *  
  *******   *   
   *********    
Rapids of a Shallow River
Obvious exits: -North -East -South -West

< 271h/271H 89v/127V Pos: standing >
 
      ***..+    
       ****++   
 **     *****   
 *****   ***    
 ******@  *     
 ..*****     *  
 ^*******   **  
  ***********   
   ..*******    
Rapids of a Shallow River
Obvious exits: -North -East -South -West

< 271h/271H 87v/127V Pos: standing >
 
 **     
 **@    
 ****   
A Partially Frozen Forest
Obvious exits: -North -East -South -West

< 271h/271H 85v/127V Pos: standing >
 
 ***    
 **@*   
 *****  
A Partially Frozen Forest
Obvious exits: -North -East -South -West

< 271h/271H 83v/127V Pos: standing >
 
 ****   
 **@**  
 .****  
A Partially Frozen Forest
Obvious exits: -North -East -South -West

< 271h/271H 82v/127V Pos: standing >
 
 *****  
 **@**  
 ..***  
A Partially Frozen Forest
Obvious exits: -North -East -South -West

< 271h/271H 80v/127V Pos: standing >
 
 .****  
 .*@**  
 ^..**  
A Partially Frozen Forest
Obvious exits: -North -East -South -West

< 271h/271H 78v/127V Pos: standing >
 
 ^.***  
 ^.@**  
 .^..*  
A Partially Frozen Forest
Obvious exits: -North -East -South -West

< 271h/271H 76v/127V Pos: standing >
 
   M^..^*       
  MM^..**       
 *^M^^.***      
 *^^^^^.*****   
 ***M^^@******  
 .**^^.^..****  
 ^***.^^^*****  
  .*..^..****   
   +^...^...    
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West

< 271h/271H 75v/127V Pos: standing >
 
   MM^..^*      
  ^MM^..**      
 **^M^^.***     
 **^^^^^.*****  
 ^***M^@.*****  
 ..**^^.^..***  
 +^***.^^^****  
  ..*..^..***   
   ++^...^..    
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West

< 271h/271H 73v/127V Pos: standing >
Pardon?

< 271h/271H 73v/127V Pos: standing >
 
   ^MM^..^*     
  .^MM^..**     
 ***^M^^.***    
 ^**^^^^^.****  
 .^***M@^.****  
 ...**^^.^..**  
 ++^***.^^^***  
  +..*..^..**   
   +++^...^.    
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West

< 271h/271H 72v/127V Pos: standing >
 
   .^MM^..^*    
  *.^MM^..**    
 ****^M^^.***   
 ^^**^^^^^.***  
 ^.^***@^^.***  
 +...**^^.^..*  
 ^++^***.^^^**  
  .+..*..^..*   
   ++++^...^    
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West
A caribou graciously leaps from spot to spot in the tundra, looking about.

< 271h/271H 70v/127V Pos: standing >
 
 *^^^^  
 **@M^  
 .**^^  
A Cold and Windy Forest
Obvious exits: -North -East -South -West
A caribou graciously leaps from spot to spot in the tundra, looking about.

< 271h/271H 68v/127V Pos: standing >
 
 **^^^  
 ^*@MM  
 ..**^  
A Cold and Windy Forest
Obvious exits: -North -East -South -West

< 271h/271H 66v/127V Pos: standing >
 
 ^**^^  
 .^@*M  
 ...**  
A Cold and Windy Forest
Obvious exits: -North -East -South -West

< 271h/271H 65v/127V Pos: standing >
 
   .***.^MM^    
  ^^^**.^MM^.   
 MM.^****^M^^.  
 MMM.^^**^^^^^  
  MM^^.@***M^^  
   MM+...**^^.  
   ^M^++^***.^  
   MMM.+..*..   
    MMM++++^    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East -South -West

< 271h/271H 63v/127V Pos: standing >
 
   ^.***.^MM    
  M^^^**.^MM^   
 MMM.^****^M^^  
  MMM.^^**^^^^  
   MM^^@^***M^  
    MM+...**^^  
    ^M^++^***.  
    MMM.+..*.   
     MMM++++    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West

< 271h/271H 61v/127V Pos: standing >
 
   ^^^**.^MM    
  MM.^****^M^   
  MMM.^^**^^^^  
   MM^^.^***M^  
    MM+@..**^^  
    ^M^++^***.  
    MMM.+..*..  
     MMM++++^   
     MMMMM.+    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East -South -West

< 271h/271H 59v/127V Pos: standing >
 
   M.^****^M    
  MMM.^^**^^^   
   MM^^.^***M^  
    MM+...**^^  
    ^M^@+^***.  
    MMM.+..*..  
     MMM++++^.  
     MMMMM.+^   
      MMMMM+    
Along a Gravel Highway
Obvious exits: -North -East -South -West

< 271h/271H 59v/127V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West

< 271h/271H 58v/127V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West

< 271h/271H 56v/127V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West

< 271h/271H 55v/127V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -Down
A very large and imposing sign stands in the room. (magic)

< 271h/271H 53v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 271h/271H 53v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 271h/271H 53v/127V Pos: standing >
Along a Gravel Highway
   This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -West -Up
A massive oak tree reaches towards the sky.

< 271h/271H 52v/127V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -Down
A very large and imposing sign stands in the room. (magic)

< 271h/271H 53v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 271h/271H 53v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 271h/271H 53v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 271h/271H 54v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 271h/271H 54v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 271h/271H 54v/127V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West

< 271h/271H 54v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 271h/271H 54v/127V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West

< 271h/271H 53v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 271h/271H 53v/127V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West

< 271h/271H 52v/127V Pos: standing >
 
   M.^****^M    
  MMM.^^**^^^   
   MM^^.^***M^  
    MM+...**^^  
    ^M^@+^***.  
    MMM.+..*..  
     MMM++++^.  
     MMMMM.+^   
      MMMMM+    
Along a Gravel Highway
Obvious exits: -North -East -South -West

< 271h/271H 51v/127V Pos: standing >
 
   .^****^M^    
  MM.^^**^^^^   
  MM^^.^***M^^  
   MM+...**^^.  
   ^M^+@^***.^  
   MMM.+..*..^  
    MMM++++^..  
    MMMMM.+^.   
     MMMMM++    
Along a Gravel Highway
Obvious exits: -North -East -South -West

< 271h/271H 50v/127V Pos: standing >
 
   M.^****^M    
  MMM.^^**^^^   
   MM^^.^***M^  
    MM+...**^^  
    ^M^@+^***.  
    MMM.+..*..  
     MMM++++^.  
     MMMMM.+^   
      MMMMM+    
Along a Gravel Highway
Obvious exits: -North -East -South -West

< 271h/271H 51v/127V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West

< 271h/271H 50v/127V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West

< 271h/271H 48v/127V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West

< 271h/271H 46v/127V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -Down
A very large and imposing sign stands in the room. (magic)

< 271h/271H 45v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 271h/271H 45v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 271h/271H 45v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 271h/271H 45v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 271h/271H 46v/127V Pos: standing >
Along a Gravel Highway
   This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -West -Up
A massive oak tree reaches towards the sky.

< 271h/271H 44v/127V Pos: standing >
Along a Gravel Highway
   This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -North -East -South -West
This agile swallow flies through the air, searching for food.

< 271h/271H 44v/127V Pos: standing >
Outside the Eastern Gates of Winterhaven
   This forest is in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -North -East -South -West#
A single rose grows out from the ground. (magic)
A small rabbit hops around the forest floor.
A dryad of the forest sits here, feeding the animals.
This bluejay sits gracefully on a branch, chirping out a song.
A fat duck strolls through the room, quacking happily.

< 271h/271H 42v/127V Pos: standing >
The gate seems to be closed.

< 271h/271H 42v/127V Pos: standing >
A forest dryad starts casting a spell.

< 271h/271H 42v/127V Pos: standing >
Ok.

< 271h/271H 44v/127V Pos: standing >
Inside The Eastern Gates of Winterhaven
   This room lies directly within the large Eastern gates
of Winterhaven. The gates themselves are built from a sturdy
and thick oak and have been reinforced with a cold steel
skeleton. The road that leads through the gates is in very
good condition. The obsidian pavers are immaculately cared
for, and are constantly being polished and inspected for
faults. Large banners hang from the top of the gates, flapping
gently in the cool breeze.
Obvious exits: -East -West
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (illuminating)

< 271h/271H 42v/127V Pos: standing >
A Large Intersection at Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West

< 271h/271H 42v/127V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East -West
(Q)An Ambassador from the Du'Maathe Castle walks the streets here.
A poor commoner walks the streets with empty pockets.

< 271h/271H 41v/127V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
(Q)An Ambassador from The High Moor Forest wanders the streets in search of assistance.
A tiny brown cat sits here, playing with its tail.
A city mason is busy pretending to look busy.

< 271h/271H 40v/127V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
A street performer juggles balls while dancing a jig.

< 271h/271H 40v/127V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
A black crow flaps its wings and caws at you.

< 271h/271H 39v/127V Pos: standing >
A black crow caws at you.

Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)

< 271h/271H 38v/127V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East -West

< 271h/271H 38v/127V Pos: standing >
Obvious exits:
East- Along Merchant's Way
West- The Grand Intersection of Merchant's Way and the Prancing Fawn

< 271h/271H 38v/127V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
   This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East -South -West
A massive statue composed of blue-green water is here. (humming)
(Q)An Ambassador from the Village of Werrun wanders here.
A street sweeper stands here, cleaning the road.
A white-clad monk is busy chanting in unison with his group.

< 271h/271H 40v/127V Pos: standing >
One of the white-clad monks begings to hum. The hum grows louder and
stronger and beging to shake the very floor you stand on.

Suddenly, the statue starts to move and the ferocious beast growls
and leaps towards you as if to sink his fangs into your neck!

You raise your arms in a futile attempt to stop the attack and the
crowd begins to scream in terror!

But just as the beast reaches you, it stops its attack, kneels down,
and hands you a pretty rose.

The crowd erupts in laughter and cheers as they mock you as a coward!


< 271h/271H 40v/127V Pos: standing >
Obvious exits:
North- Avenue of the Prancing Fawn
East- Along Merchant's Way
South- Avenue of the Prancing Fawn
West- The Celestial Bazaar

< 271h/271H 40v/127V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -North -East -South -West
A massive statue composed of blue-green water is here. (humming)
(Q)An Ambassador from the Village of Werrun wanders here.
A street sweeper stands here, cleaning the road.
A white-clad monk is busy chanting in unison with his group.

< 271h/271H 44v/127V Pos: standing >
A street sweeper leaves south.

< 271h/271H 45v/127V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East -South -West -Up
A noble of the city casts a condescending gaze towards you.
(Q)An Ambassador from The Citadel wanders the streets in search of assistance.

< 271h/271H 45v/127V Pos: standing >
Obvious exits:
North- The Celestial Bazaar
East- The Grand Intersection of Merchant's Way and the Prancing Fawn
South- The Celestial Bazaar
West- The Fountain of the Celestial Bazaar
Up- Mid-Air Above The Celestial Bazaar

< 271h/271H 45v/127V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
YIKES!  Another hit like that, and you've had it!!
The Fountain of the Celestial Bazaar
   A magnificent fountain of both size and granduer dominates this central
point within a rather improptu glade set within the center of the city.  Lush
plants grow with a strange vigor, as if the area were enchanted somehow.  The
throngs of people that pass through the bazaar stop to meditate and relax
within the confines of the park-like glade. Shops selling every type of
equipment, adventurer's tool and magical items can be seen all around the bazaar,
providing goods and services for the collected people's of the surface world.
As this is a gathering spot for many citizen's of the world, it is not unusual
to see groups of adventurer's meeting up and leaving from this heralded location.
Benevolent spellcasters often pass through the area looking to bestow some
small amount of power upon the average citizen, wishing them good luck as they
move along upon their chosen path.  The rather dubiously named Bronze Griffon
Inn and Tavern lies not far to the west of this location.
Obvious exits: -North -East -South -West
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.

< 102h/271H 47v/127V Pos: standing >
Obvious exits:
North- The Celestial Bazaar
East- The Celestial Bazaar
South- The Celestial Bazaar
West- The Executioners Stage of the Celestial Bazaar

< 102h/271H 47v/127V Pos: standing >
The Executioners Stage of the Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
You can see a black hooded executioner sharpening the blade of the guillotine
to ensure a swift and clean death. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East -South -West
A very large guillotine sits at the center of this room.
Muredach the Executioner sits on a chair by the guilotine.

< 103h/271H 46v/127V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
To the South, is the famous Bar of the Black Swan.
Obvious exits: -North -East -South -West
(Q)An Ambassador from the Icecrag Castle walks the streets of the city.

< 103h/271H 46v/127V Pos: standing >
The Bar of the Black Swan
   Famous for the drinks and friendly staff, the Black Swan has been
a popular hangout for the citizens of Winterhaven for decades. The floor
is made of cedar, a resilient hardwood that is grown in abundance in the
surrounding forests. There are a few dozen tables and chairs around the
room, and a very large and inviting bar located at the back. There is a
stage to your left and also to your right, hosting a group of performers
who have obviously been chosen for their stunningly good looks, and not
for their sub-par voices.
Obvious exits: -North -South
(Q)Maxolan the Adventurer is staring at the bartender's bosom.
A really sexy bartender is busy taking care of her customers.

< 103h/271H 45v/127V Pos: standing >
a large leather backpack does not contain the coisn.

< 104h/271H 48v/127V Pos: standing >
You are already standing.

< 105h/271H 58v/127V Pos: standing >
Get what?

< 106h/271H 59v/127V Pos: standing >
Following the sound of a glass breaking against the floor, the room erupts into laughter and cheers.


< 107h/271H 65v/127V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You resist the effects of a Kobold's spell!

< 108h/271H 71v/127V Pos: standing >
Get what?

< 108h/271H 73v/127V Pos: standing >
A sexy bartender opens another bottle of wine.


< 108h/271H 73v/127V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
As a Kobold's iceball shatters in your face, you swear you hear taps..
Your diabolical obsidian quiver freezes and shatters into million pieces from the intense cold!