The death of [56 Paladin] Tetonio The Empire (Minotaur)

in Reception Room

from the perspective of [56 Spiritualist] Ghuleh Disciple of Lloth (Kobold)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        the earring of a MaDMaN (magic)
<worn in ear>        the earring of a MaDMaN (magic)
<worn on face>       a virulent case of herpes simplex [83%]             
<worn around neck>   the fang of inhabitation (magic)
<worn around neck>   the cloak of sacred speed (magic) (glowing)
<worn on body>       an embroidered tunic of the Knights of the Raven (magic)
<worn about body>    the cloak of woven time (magic) (glowing) [70%]             
<worn on back>       a double-buckled Alatorin backpack [74%]             
<worn on tail>       a fine woven braid of silver and gold (magic) (Enchanted) [83%]             
<worn as quiver>     a sheath of stitched together skulls of constitution (magic)
<worn about waist>   a darkmail belt (magic) [62%]             
<worn on belt buckle>the dark heart of a githyanki (glowing) [80%]             
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some slime-covered aboleth skin (magic) (glowing)
<held as shield>     a frost-rimed diamond tower shield from The Realm of Barovia Continued [87%]             
<worn around wrist>  the ancestral bracelet of Sevenoaks of greater wisdom (magic) [53%]             
<worn around wrist>  the ancestral bracelet of Sevenoaks enchanted by Deathli (magic) [84%]             
<worn on hands>      the gloves of placation [84%]             
<worn on finger>     a gleaming platinum ring (magic)
<worn on finger>     a band of parting prevented (magic) (glowing) [85%]             
<held>               a fire-imbued totem of Kossuth of constitution (magic) [81%]             
<worn on legs>       a pair of aboleth leggings (magic)
<worn on feet>       the slippers of rot and decay of constitution [64%]             


Obvious exits: -N -E -S -W

< 1072h/1072H 214v/218V Pos: standing >
 
   ^^^^^MMMM    
  MMMMM^MMMMM   
 MM^DMM^MMMMMM  
 ^MMMMM^^MMMMM  
 ^.^MM^@^MMMMM  
 .^^^^^^^MMMMM  
 ^M^.^^.^^MMMM  
  ^^.^^^.^^^M   
   ...^....^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1072h/1072H 212v/218V Pos: standing >
 
   MMMM^MMMM    
  M^^^^^MMMMM   
 MMMMMM^MMMMMM  
 MM^DMM^MMMMMM  
 ^MMMMM@^MMMMM  
 ^.^MM^^^MMMMM  
 .^^^^^^^MMMMM  
  M^.^^.^^MMM   
   ^.^^^.^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1072h/1072H 213v/218V Pos: standing >
 
   MMMM^M^M^    
  MMMMM^MMMM^   
 MM^^^^^MMMMMM  
 MMMMMM^MMMMMM  
 MM^DMM@MMMMMM  
 ^MMMMM^^MMMMM  
 ^.^MM^^^MMMMM  
  ^^^^^^^MMMM   
   ^.^^.^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1072h/1072H 214v/218V Pos: standing >
 
   ^M^^.^^^^    
  MMMMM^M^M^.   
 MMMMMM^MMMM^.  
 MM^^^^^MMMMMM  
 MMMMMM@MMMMMM  
 MM^DMM^MMMMMM  
 ^MMMMM^^MMMMM  
  .^MM^^^MMMM   
   ^^^^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1072h/1072H 216v/218V Pos: standing >
 
   ^^^^^....    
  M^M^^.^^^^.   
 MMMMMM^M^M^..  
 MMMMMM^MMMM^.  
 MM^^^^@MMMMMM  
 MMMMMM^MMMMMM  
 MM^DMM^MMMMMM  
  MMMMM^^MMMM   
   ^MM^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1072h/1072H 214v/218V Pos: standing >
You quickly scan the area.
A gnomish grenadier who is almost out of sight to your north.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.
An elite guard who is in the distance to your west.

< 1072h/1072H 214v/218V Pos: standing >
 
   ^.......*    
  M^^^^^.....   
 MM^M^^.^^^^.*  
 MMMMMM^M^M^..  
 MMMMMM@MMMM^.  
 MM^^^^^MMMMMM  
 MMMMMM^MMMMMM  
  M^DMM^MMMMM   
   MMMM^^MMM    
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W

< 1072h/1072H 216v/218V Pos: standing >
 
   ...******    
  ^^.......**   
 MM^^^^^.....*  
 MM^M^^.^^^^.*  
 MMMMMM@M^M^..  
 MMMMMM^MMMM^.  
 MM^^^^^MMMMMM  
  MMMMM^MMMMM   
   ^DMM^MMMM    
A Dwarven-made Pass Through the Mountains of the Great Divide
Obvious exits: -N -E -S -W

< 1072h/1072H 214v/218V Pos: standing >
 
   *********    
  ....*******   
 ^^^.......***  
 MM^^^^^.....*  
 MM^M^^@^^^^.*  
 MMMMMM^M^M^..  
 MMMMMM^MMMM^.  
  M^^^^^MMMMM   
   MMMM^MMMM    
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W

< 1072h/1072H 212v/218V Pos: standing >
 
   ..*******    
  ***********   
 .....********  
 ^^^.......***  
 MM^^^^@.....*  
 MM^M^^.^^^^.*  
 MMMMMM^M^M^..  
  MMMMM^MMMM^   
   ^^^^^MMMM    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 1072h/1072H 213v/218V Pos: standing >
 
   .....****    
  *..********   
 *************  
 .....********  
 ^^^...@...***  
 MM^^^^^.....*  
 MM^M^^.^^^^.*  
  MMMMM^M^M^.   
   MMMM^MMMM    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 1072h/1072H 216v/218V Pos: standing >
 
 *****  
 .*@**  
 .....  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
A gnomish grenadier walks through the area, looking towards the horizon.(Gold Aura)

< 1072h/1072H 214v/218V Pos: standing >
 
 *****  
 **@**  
 .****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 1072h/1072H 212v/218V Pos: standing >
 
 *****  
 .*@**  
 .....  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
A gnomish grenadier walks through the area, looking towards the horizon.(Gold Aura)

< 1072h/1072H 216v/218V Pos: standing >
 
   .....****    
  *..********   
 *************  
 .....********  
 ^^^...@...***  
 MM^^^^^.....*  
 MM^M^^.^^^^.*  
  MMMMM^M^M^.   
   MMMM^MMMM    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 1072h/1072H 214v/218V Pos: standing >
You failed.

< 1072h/1072H 218v/218V Pos: standing >
 
 *****  
 .*@**  
 .....  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
A gnomish grenadier walks through the area, looking towards the horizon.(Gold Aura)

< 1072h/1072H 216v/218V Pos: standing >
A gnomish grenadier suddenly attacks YOU!
You snap into visibility.
-=[A gnomish grenadier's punch grazes you.]=-
You start chanting...

< 1071h/1072H 216v/218V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: gnome sta EP: excellent >
 You complete your spell...
You point at a gnomish grenadier.
[Damage: 756 ] Your blast of molten spray slams into a gnomish grenadier, burning holes into his flesh.

< 1071h/1072H 216v/218V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: gnome sta EP:  nasty wounds >
 You start chanting...

< 1071h/1072H 216v/218V Pos: standing >
< T: Ghuleh TP: sta TC:few scratches E: gnome sta EP:  nasty wounds >
 You complete your spell...
You point at a gnomish grenadier.
[Damage: 900 ] Your molten spray melts what remains of a gnomish grenadier into a puddle of liquid flesh.
A gnomish grenadier is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a gnomish grenadier dies in agony.

< 1071h/1072H 216v/218V Pos: standing >
You get a small pile of coins from the corpse of a gnomish grenadier.
There were: 6 platinum coins, 31 gold coins. 

< 1071h/1072H 216v/218V Pos: standing >
the corpse of a gnomish grenadier does not contain the essence.

< 1072h/1072H 216v/218V Pos: standing >
You do not see a essence here.

< 1072h/1072H 218v/218V Pos: standing >
Ok.
You put 16 platinum, 31 gold, 0 silver, and 0 copper coins into a net of endless currents.

< 1072h/1072H 218v/218V Pos: standing >
 
 *****  
 **@**  
 .....  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 1072h/1072H 216v/218V Pos: standing >

		Character attributes for Ghuleh

Level: 52   Race: Kobold   Class: Shaman / Spiritualist 
Age: 32 yrs / 12 mths  Height: 41 inches Weight: 49 lbs  Size: tiny

  Actual (Base)     Actual (Base)
Str:  78 ( 91)    Pow:  70 (100)
Dex:  84 ( 70)    Int:  80 ( 80)   
Agi: 112 ( 80)    Wis: 137 (130)
Con: 174 (193)    Cha:  60 ( 85)   Luc:  82 ( 91)
Equipped Items:  27     Carried weight:   12

Armor Points: -727  Reduces melee damage taken by 72.7% 
Melee Critical Percentage(int): 16%
Max Spell Damage Reduction Percent(wis): 17% 
Calming Chance(cha): 16% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 200% 
Hitroll: 7   Damroll: 11
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[-2]  FEA[-7]
               BRE[16]  SPE[-44]

Load carried: Not a problem

< 1072h/1072H 216v/218V Pos: standing >
You sit down.

< 1072h/1072H 216v/218V Pos: sitting >
You wiggle to find the most comfortable position.

< 1072h/1072H 216v/218V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - greater earthen grasp
               1 - guardian spirits
(10th circle)  3 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  2 - spirit jump
               3 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - elephantstrength
( 6th circle)  1 - wellness
               5 - greater mending
               1 - lionrage
( 5th circle)  1 - shrewtameness
               5 - molten spray
( 4th circle)  1 - pantherspeed
               1 - mousestrength
               1 - summon beast
               1 - hawkvision
               5 - mending
( 3rd circle)  6 - scalding blast
               1 - snailspeed
               1 - molevision
               2 - purify spirit
( 2nd circle) 11 - lesser mending
( 1st circle)  8 - ice missile
               4 - spirit armor

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) molten spray
    3 seconds:  ( 5th) molten spray

You can memorize no more spells.
You continue your study.

< 1072h/1072H 216v/218V Pos: sitting >
You start meditating...

< 1072h/1072H 218v/218V Pos: sitting >
You have finished memorizing molten spray.

< 1072h/1072H 218v/218V Pos: sitting >
You have finished memorizing molten spray.
You snap out of your meditative trance, memorization complete.

< 1072h/1072H 218v/218V Pos: sitting >
You clamber to your feet.

< 1072h/1072H 218v/218V Pos: standing >
You are using:
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        the earring of a MaDMaN (magic)
<worn in ear>        the earring of a MaDMaN (magic)
<worn on face>       a virulent case of herpes simplex [83%]             
<worn around neck>   the fang of inhabitation (magic)
<worn around neck>   the cloak of sacred speed (magic) (glowing)
<worn on body>       an embroidered tunic of the Knights of the Raven (magic)
<worn about body>    the cloak of woven time (magic) (glowing) [70%]             
<worn on back>       a double-buckled Alatorin backpack [74%]             
<worn on tail>       a fine woven braid of silver and gold (magic) (Enchanted) [83%]             
<worn as quiver>     a sheath of stitched together skulls of constitution (magic)
<worn about waist>   a darkmail belt (magic) [62%]             
<worn on belt buckle>the dark heart of a githyanki (glowing) [80%]             
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some slime-covered aboleth skin (magic) (glowing)
<held as shield>     a frost-rimed diamond tower shield from The Realm of Barovia Continued [87%]             
<worn around wrist>  the ancestral bracelet of Sevenoaks of greater wisdom (magic) [53%]             
<worn around wrist>  the ancestral bracelet of Sevenoaks enchanted by Deathli (magic) [84%]             
<worn on hands>      the gloves of placation [84%]             
<worn on finger>     a gleaming platinum ring (magic)
<worn on finger>     a band of parting prevented (magic) (glowing) [85%]             
<held>               a fire-imbued totem of Kossuth of constitution (magic) [81%]             
<worn on legs>       a pair of aboleth leggings (magic)
<worn on feet>       the slippers of rot and decay of constitution [64%]             

< 1072h/1072H 218v/218V Pos: standing >
Saving Ghuleh.

< 1072h/1072H 218v/218V Pos: standing >
 
 *****  
 .*@**  
 .....  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a gnomish grenadier is lying here.

< 1072h/1072H 216v/218V Pos: standing >
 
   .....****    
  *..********   
 *************  
 .....********  
 M^^...@...***  
 MM^^^^^.....*  
 MM^M^^.^^^^.*  
  MMMMM^M^M^.   
   MMMM^MMMM    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 1072h/1072H 214v/218V Pos: standing >
 
   ..*******    
  ***********   
 .....********  
 M^^.......***  
 MM^^^^@.....*  
 MM^M^^.^^^^.*  
 MMMMMM^M^M^..  
  MMMMM^MMMM^   
   ^^^^^MMMM    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 1072h/1072H 212v/218V Pos: standing >
You are now into Paging mode.

< 1072h/1072H 218v/218V Pos: standing >
Duris News

Duris News

 February 25, 2014
* Conjured pets can no longer pick up !take items. Cheezers. >:
* Conjured pets greater than level 51 now require a Magical Orb.

 February 18, 2014
* Due to changes, players can log in this week and request a race/class change. I WILL NOT BE SETTING SKILL LEVELS, so dont ask!
* Rangers have lost scribe (because they commune!)
* Artifacts will now auto-poof after 2 weeks upon acquisition (- game uptime)
* Cargo reward is now a bit less (70% of old value)
* Ogres now get double the bloodlust duration (10 minutes instead of 5)
* Firbolgs have gained innate nature's sanctity
* Orcs have gained innate summon warg, removed from Goblins
* Weapon skill levels have been balanced/tweaked – no more 100's across the board.
* Epic skills are back in game, although at a reduced list. Most have remained a passive, racial innate (expect more in the future)
* Please report any oddities!

< 1072h/1072H 218v/218V Pos: standing >
You have now turned Paging mode off.

< 1072h/1072H 218v/218V Pos: standing >
 
   ..*******    
  ***********   
 .....********  
 M^^.......***  
 MM^^^^@.....*  
 MM^M^^.^^^^.*  
 MMMMMM^M^M^..  
  MMMMM^MMMM^   
   ^^^^^MMMM    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 1072h/1072H 218v/218V Pos: standing >
 
   *********    
  ....*******   
 M^^.......***  
 MM^^^^^.....*  
 MM^M^^@^^^^.*  
 MMMMMM^M^M^..  
 MMMMMM^MMMM^.  
  M^^^^^MMMMM   
   MMMM^MMMM    
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W

< 1072h/1072H 216v/218V Pos: standing >
 
   ...******    
  ^^.......**   
 MM^^^^^.....*  
 MM^M^^.^^^^.*  
 MMMMMM@M^M^..  
 MMMMMM^MMMM^.  
 MM^^^^^MMMMMM  
  MMMMM^MMMMM   
   ^DMM^MMMM    
A Dwarven-made Pass Through the Mountains of the Great Divide
Obvious exits: -N -E -S -W

< 1072h/1072H 214v/218V Pos: standing >
 
   ^.......*    
  M^^^^^.....   
 MM^M^^.^^^^.*  
 MMMMMM^M^M^..  
 MMMMMM@MMMM^.  
 MM^^^^^MMMMMM  
 MMMMMM^MMMMMM  
  M^DMM^MMMMM   
   MMMM^^MMM    
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W

< 1072h/1072H 212v/218V Pos: standing >
 
   ^^^^^....    
  M^M^^.^^^^.   
 MMMMMM^M^M^..  
 MMMMMM^MMMM^.  
 MM^^^^@MMMMMM  
 MMMMMM^MMMMMM  
 MM^DMM^MMMMMM  
  MMMMM^^MMMM   
   ^MM^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1072h/1072H 216v/218V Pos: standing >
 
   M^^^^^...    
  MM^M^^.^^^^   
 MMMMMMM^M^M^.  
 MMMMMMM^MMMM^  
 MMM^^^@^MMMMM  
 MMMMMMM^MMMMM  
 MMM^DMM^MMMMM  
  ^MMMMM^^MMM   
   .^MM^^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1072h/1072H 214v/218V Pos: standing >
 
   MM^^^^^..    
  MMM^M^^.^^^   
 MMMMMMMM^M^M^  
 MMMMMMMM^MMMM  
 MMMM^^@^^MMMM  
 ^MMMMMMM^MMMM  
 ^MMM^DMM^MMMM  
  ^^MMMMM^^MM   
   ^.^MM^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1072h/1072H 212v/218V Pos: standing >
 
   ^MM^^^^^.    
  MMMM^M^^.^^   
 MMMMMMMMM^M^M  
 MMMMMMMMM^MMM  
 MMMMM^@^^^MMM  
 +^MMMMMMM^MMM  
 ^^MMM^DMM^MMM  
  .^^MMMMM^^M   
   ^^.^MM^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 1072h/1072H 213v/218V Pos: standing >
You quickly scan the area.
A saddled white drake who is not far off to your south.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 1072h/1072H 216v/218V Pos: standing >
A Mountain Trail
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1072h/1072H 216v/218V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W#
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
Alarm bells sound, signalling an invasion!

< 1072h/1072H 215v/218V Pos: standing >
The gate seems to be closed.

< 1072h/1072H 215v/218V Pos: standing >
The gate seems to be closed.

< 1072h/1072H 218v/218V Pos: standing >
Ok.

< 1072h/1072H 218v/218V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 1072h/1072H 217v/218V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Alarm bells sound, signalling an invasion!

< 1072h/1072H 216v/218V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1072h/1072H 215v/218V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
Alarm bells sound, signalling an invasion!

< 1072h/1072H 217v/218V Pos: standing >
Alas, you cannot go that way. . . .

< 1072h/1072H 217v/218V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D

< 1072h/1072H 216v/218V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)
Alarm bells sound, signalling an invasion!

< 1072h/1072H 215v/218V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)
Alarm bells sound, signalling an invasion!

< 1072h/1072H 217v/218V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 1072h/1072H 216v/218V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 1072h/1072H 215v/218V Pos: standing >
You quickly scan the area.
A huge rat who is close by to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
An elite guard who is a brief walk away to your east.
A large dog who is close by to your west.
The gully dwarf town crier who is close by to your west.
A young male dwarf who is not far off to your west.
A young female dwarf who is not far off to your west.
A shopping commoner who is not far off to your west.
A patrolling guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A patrolling guard who is a brief walk away to your west.
A dwarven commoner who is a brief walk away to your west.
A dwarven merchant who is in the distance to your west.

< 1072h/1072H 218v/218V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A huge rat scurries along here, whiskers wiggling.

< 1072h/1072H 217v/218V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1072h/1072H 216v/218V Pos: standing >
Alas, you cannot go that way. . . .

< 1072h/1072H 216v/218V Pos: standing >
Alas, you cannot go that way. . . .

< 1072h/1072H 218v/218V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A huge rat who is close by to your south.
A Minotaur who is close by above you.
A dwarven merchant who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.

< 1072h/1072H 218v/218V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A huge rat scurries along here, whiskers wiggling.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1072h/1072H 217v/218V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 1072h/1072H 216v/218V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A huge rat scurries along here, whiskers wiggling.

< 1072h/1072H 217v/218V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 1072h/1072H 216v/218V Pos: standing >
Alas, you cannot go that way. . . .

< 1072h/1072H 216v/218V Pos: standing >
Reception Room
Obvious exits: -D
A Minotaur (huge) Legionary of The Empire stands here.(Gold Aura)
A dwarven merchant travels through here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 1072h/1072H 217v/218V Pos: standing >
You start chanting...
You snap into visibility.

< 1072h/1072H 217v/218V Pos: standing >
You complete your spell...
You point at a Minotaur.
[Damage: 174 ] Your iceball shatters any hopes a Minotaur had of living a long and happy life.
A Minotaur is dead! R.I.P.
You receive your share of experience.