The death of [56 Mercenary] Dogus (Barbarian)

in Tharnadian Bank

from the perspective of [56 Mercenary] Dogus (Barbarian)

<worn on head>       a glowing white stone circlet
<worn on eyes>       a sand visor
<worn in ear>        a tiger's tooth earring
<worn in ear>        a tiger's tooth earring
<worn on face>       a frogskin mask
<worn around neck>   a strange mithral medallion
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       an elaborate chainmail suit emblazoned with a hammer
<worn about body>    a rangers cloak
<worn as quiver>     a pantherhide quiver (glowing) (illuminating)
<worn about waist>   a tigerskin belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  an engraved bracelet of human bones
<worn around wrist>  a bracelet of the earth
<worn on hands>      some disease covered spiked talons
<worn on finger>     a silver ring encrusted with a black sapphire (humming)
<primary weapon>     a morning-star enshrouded in crimson flames (illuminating)
<secondary weapon>   an ivory handled dagger
<worn on legs>       a set of shimmering green leggings (humming)
<worn on feet>       some boots of the forest

Alas, you cannot go that way. . . .

< 600h/600H 57v/192V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West

< 600h/600H 57v/192V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 600h/600H 56v/192V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A magnificent white warhorse stands here quietly.

< 600h/600H 56v/192V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 600h/600H 55v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 56v/192V Pos: standing >
The receptionist turns and says, 'The town is under attack!'
  'Try to get a portal out of here, or run to another exit!'
  'Please hurry great adventurer, the town needs you.'
The receptionist wishes you good luck. 
Sorry, but you cannot do that here!

< 600h/600H 58v/192V Pos: standing >
Alarm bells sound, signalling an invasion!

< 600h/600H 60v/192V Pos: standing >
Alarm bells sound, signalling an invasion!

< 600h/600H 61v/192V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 68v/192V Pos: standing >
Alarm bells sound, signalling an invasion!

< 600h/600H 69v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 600h/600H 69v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 600h/600H 70v/192V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 71v/192V Pos: standing >
The taste of blood slowly fades from your body.

< 600h/600H 71v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 600h/600H 72v/192V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 73v/192V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 600h/600H 77v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 600h/600H 77v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 79v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 80v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 600h/600H 81v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 81v/192V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 600h/600H 81v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 81v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 82v/192V Pos: standing >

< 600h/600H 82v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 83v/192V Pos: standing >
Alarm bells sound, signalling an invasion!

< 600h/600H 86v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 87v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 88v/192V Pos: standing >
Alarm bells sound, signalling an invasion!

< 600h/600H 88v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 92v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 92v/192V Pos: standing >
The receptionist starts to chant in a deep voice.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 92v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 600h/600H 92v/192V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 600h/600H 93v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 94v/192V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 94v/192V Pos: standing >
Alarm bells sound, signalling an invasion!

< 600h/600H 95v/192V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 96v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 97v/192V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 98v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 600h/600H 98v/192V Pos: standing >
Alarm bells sound, signalling an invasion!

< 600h/600H 103v/192V Pos: standing >

< 600h/600H 104v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 105v/192V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 600h/600H 107v/192V Pos: standing >

< 600h/600H 108v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 108v/192V Pos: standing >

< 600h/600H 112v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 115v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 115v/192V Pos: standing >
A Kobold rides in on a winged hellhound from below.
Alarm bells sound, signalling an invasion!

< 600h/600H 115v/192V Pos: standing >

< 600h/600H 116v/192V Pos: standing >
A tharnadian illusionist suddenly attacks a Kobold!
A tharnadian illusionist's feeble punch grazes a Kobold.
A tharnadian illusionist ignites into black flames as he hits a Kobold!
A dark shroud encases a Kobold as he charges into battle.

< 600h/600H 116v/192V Pos: standing >
A Kobold avoids being bashed by an elite guard, who loses his balance and falls.
A Kobold parries an elite guard's lunge at him.

< 600h/600H 116v/192V Pos: standing >
A Kobold avoids being bashed by an elite guard, who loses his balance and falls.
The receptionist suddenly attacks a Kobold!
The receptionist's feeble punch grazes a Kobold.
The receptionist ignites into black flames as she hits a Kobold!
A Kobold's mount sidesteps an elite guard's blow.

< 600h/600H 116v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 118v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 600h/600H 118v/192V Pos: standing >
Alarm bells sound, signalling an invasion!

< 600h/600H 119v/192V Pos: standing >
A tharnadian illusionist's punch grazes a winged hellhound.
A Kobold parries a tharnadian illusionist's lunge at him.
A tharnadian illusionist's punch grazes a Kobold.
A dark shroud encases a Kobold as he charges into battle.
A Kobold's eyes roll as a tharnadian illusionist plants a foot in his face.
A tharnadian illusionist ignites into black flames as he hits a Kobold!

< 600h/600H 120v/192V Pos: standing >
The receptionist suddenly appears a bit confused!
The receptionist's weak punch grazes a Kobold.
The receptionist ignites into black flames as she hits a Kobold!
A Kobold's mount sidesteps the receptionist's blow.
A Kobold dodges the receptionist's attack.
The receptionist's crude punch wounds a Kobold.
The receptionist ignites into black flames as she hits a Kobold!
The receptionist's punch grazes a Kobold.
The receptionist ignites into black flames as she hits a Kobold!
A Kobold's mount sidesteps the receptionist's blow.
A Kobold dodges the receptionist's attack.
The receptionist's feeble punch grazes a winged hellhound.
The receptionist starts to chant in a deep voice.
A Kobold parries an elite guard's lunge at him.

< 600h/600H 120v/192V Pos: standing >
A Kobold's feeble slash grazes a tharnadian illusionist.
A Kobold's feeble slash grazes a tharnadian illusionist.
A Kobold's feeble slash grazes a tharnadian illusionist.
A Kobold's feeble slash grazes a tharnadian illusionist.
A Kobold parries an elite guard's lunge at him.
A Kobold attempts to flee.
A Kobold tries to flee, but can't make it out of here!

< 600h/600H 120v/192V Pos: standing >
A Kobold says 'stune'
Alarm bells sound, signalling an invasion!

< 600h/600H 121v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 121v/192V Pos: standing >
A Kobold attempts to flee.
A Kobold leaves west riding on a winged hellhound.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 121v/192V Pos: standing >
You attempt to flee...
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
A Kobold (tiny) Disciple of Lloth in mid-air sits atop a winged hellhound.
You flee westward!
Alarm bells sound, signalling an invasion!

< 600h/600H 98v/192V Pos: standing >
Alarm bells sound, signalling an invasion!

< 600h/600H 100v/192V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A Kobold (tiny) Disciple of Lloth stands in mid-air here, fighting a tharnadian illusionist.
A tharnadian illusionist stands in mid-air here, fighting a Kobold.
An elite guard is lying in mid-air here.
An elite guard is lying in mid-air here.
The receptionist stands here behind the counter, waiting to help someone.

< 600h/600H 99v/192V Pos: standing >
The receptionist suddenly attacks a Kobold!
The receptionist's punch grazes a Kobold.
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A magnificent white warhorse stands here quietly.

< 600h/600H 98v/192V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of the town crier is lying here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.

< 600h/600H 98v/192V Pos: standing >
Alarm bells sound, signalling an invasion!

< 600h/600H 98v/192V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A stray tomcat is darting after rodents, here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 97v/192V Pos: standing >
Alarm bells sound, signalling an invasion!

< 600h/600H 97v/192V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 97v/192V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 96v/192V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West

< 600h/600H 95v/192V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.

< 600h/600H 95v/192V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 600h/600H 95v/192V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 600h/600H 95v/192V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West
[3] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of a militia guard is lying here.
A human merchant from another town stands here, perusing Tharnadia.

< 600h/600H 95v/192V Pos: standing >
A human merchant scans around the city.
A human merchant says in common 'I never realized how big this is.'
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A street sweeper is cleaning here, singing songs of labor.

< 600h/600H 95v/192V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West
The corpse of a militia guard is lying here.
The corpse of a tharnadian thief-hunter is lying here.
Shattered bits of ice are scattered about the area.
Alarm bells sound, signalling an invasion!

< 600h/600H 94v/192V Pos: standing >
The door seems to be closed.
Alarm bells sound, signalling an invasion!

< 600h/600H 94v/192V Pos: standing >
The door seems to be closed.

< 600h/600H 94v/192V Pos: standing >
Ok.

< 600h/600H 95v/192V Pos: standing >
It's already open!

< 600h/600H 95v/192V Pos: standing >
Alarm bells sound, signalling an invasion!

< 600h/600H 95v/192V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A large rat is scurrying about here.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 600h/600H 95v/192V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Dogus
An unnatural silence fills this area.
Obvious exits: -North#
An ornate chest bearing items that are unsorted.

The escort says 'You have 5 items, this cost you 1 silver, and 6 copper'

< 600h/600H 98v/192V Pos: standing >
Autosaving...

< 600h/600H 157v/192V Pos: standing >

< 600h/600H 192v/192V Pos: standing >

< 600h/600H 192v/192V Pos: standing >
The Storage Locker for Dogus
Obvious exits: -North#
An ornate chest bearing items that are unsorted.

< 600h/600H 192v/192V Pos: standing >

< 600h/600H 192v/192V Pos: standing >

< 600h/600H 192v/192V Pos: standing >
The Storage Locker for Dogus
Obvious exits: -North#
An ornate chest bearing items that are unsorted.

< 600h/600H 192v/192V Pos: standing >
a suit of onyx platemail
a tower shield caked with blood
an elaborate chainmail suit emblazoned with a hammer
[2] a gleaming longsword

< 600h/600H 192v/192V Pos: standing >
The Storage Locker for Dogus
Obvious exits: -North#
An ornate chest bearing items that are unsorted.

< 600h/600H 192v/192V Pos: standing >
The door seems to be closed.

< 600h/600H 192v/192V Pos: standing >
Ok.

< 600h/600H 192v/192V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
An unnatural darkness fills this area.
Obvious exits: -South#
A few drops of fresh blood are scattered around the area.
The corpse of a large rat is lying here.
The corpse of Sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
A Kobold (tiny) Disciple of Lloth stands in mid-air here.
An Orc (medium) Disciple of Lloth stands in mid-air here.
A Kobold (tiny) Disciple of Lloth in mid-air sits atop a winged hellhound.

< 600h/600H 191v/192V Pos: standing >
The door seems to be closed.
An Orc sits down in a comfortable spot.

< 600h/600H 191v/192V Pos: standing >
The door seems to be closed.

< 600h/600H 191v/192V Pos: standing >
Ok.
You are briefly surrounded by a red aura!
You are knocked to the ground by a Minotaur's mighty bash!
A Minotaur grins as he skewers you with his Doombringer, sword of chaos.
An Orc stares off into space, entering a meditative trance.

< 539h/600H 191v/192V Pos: sitting >
< T: Dogus TP: sit TC: small wounds E: A Minotaur sta EP: excellent >
 A Minotaur's decent slash wounds you.
A Minotaur's Doombringer, sword of chaos blurs as it strikes you with lightning, fire, and ICE!
Foul black LIGHTNING surges forth from Doombringer, sword of chaos...
The blade of Doombringer, sword of chaos continues to grow with a putrid power, and unleashes FIRE...
Suddenly, the air surrounding Doombringer, sword of chaos grows eerily cold, and ICE pours forth!
A Minotaur's Doombringer, sword of chaos blurs as it strikes you.
A Minotaur's decent slash wounds you.
A Minotaur's powerful slash strikes you very hard.
OUCH!  That really did HURT!
A Minotaur's impressive slash strikes you.
A Minotaur parries your futile lunge at him.

< 325h/600H 191v/192V Pos: sitting >
< T: Dogus TP: sit TC: few wounds E: A Minotaur sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 220h/600H 191v/192V Pos: sitting >
< T: Dogus TP: sit TC: nasty wounds E: someone sta EP: excellent >
 A Kobold starts casting an offensive spell.

< 220h/600H 191v/192V Pos: sitting >
< T: Dogus TP: sit TC: nasty wounds E: someone sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'gjifal'
You have been blinded!
Someone unleashes light in a focused, searing ray at you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Someone completes his spell...
Someone utters the words 'abrauztg gpahhzfuio uqzbarr'
As someone's iceball shatters in your face, you swear you hear taps..