The death of [56 Psionicist] Bipp (Githzerai)

in The Ogre's Foot Inn

from the perspective of [56 Psionicist] Bipp (Githzerai)

<worn about waist>   a thin leather belt
<primary weapon>     a stout oaken cudgel

The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.

< 90h/90H 124v/124V Pos: standing >
You tell your racewar '(wrecks) also why is someone named kornfield?'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 90h/90H 124v/124V Pos: standing >
A stray dog enters from the west.

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 90h/90H 124v/124V Pos: standing >
You tell your racewar '(wrecks) man i dont wanna zone anymore'

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
A stray dog leaves west.

< 90h/90H 124v/124V Pos: standing >
You tell your racewar '(wrecks) like seinfeld'

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw zzur'

< 90h/90H 124v/124V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 90h/90H 124v/124V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 90h/90H 124v/124V Pos: standing >
You tell your racewar '(wrecks) i know the feeling man'

< 90h/90H 124v/124V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 90h/90H 124v/124V Pos: standing >
You tell your racewar '(wrecks) im scared to zone now'

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 90h/90H 124v/124V Pos: standing >
The receptionist starts to chant in a deep voice.

< 90h/90H 124v/124V Pos: standing >
You tell your racewar '(wrecks) how long after i left did they hit us?'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 90h/90H 124v/124V Pos: standing >
A stray dog enters from the west.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A deadly nightmare looks vitalized.

< 90h/90H 124v/124V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A tharnadian illusionist looks vitalized.

< 90h/90H 124v/124V Pos: standing >
Hint: Type "toggle" to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 90h/90H 124v/124V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
An elite guard looks vitalized.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
Autosaving...

< 90h/90H 124v/124V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 90h/90H 124v/124V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'

< 90h/90H 124v/124V Pos: standing >
A stray dog leaves down.

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 90h/90H 124v/124V Pos: standing >
A stray dog enters from below.

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 90h/90H 124v/124V Pos: standing >
A stray dog leaves down.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 90h/90H 124v/124V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'

< 90h/90H 124v/124V Pos: standing >
The receptionist starts to chant in a deep voice.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 90h/90H 124v/124V Pos: standing >
A stray dog enters from below.

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
A stray dog leaves west.

< 90h/90H 124v/124V Pos: standing >
Autosaving...
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 90h/90H 124v/124V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 90h/90H 124v/124V Pos: standing >
A stray dog enters from the west.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
A stray dog leaves west.

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 90h/90H 124v/124V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The receptionist starts to chant in a deep voice.

< 90h/90H 124v/124V Pos: standing >
Pardon?

< 90h/90H 124v/124V Pos: standing >
You tell your racewar '(wrecks) i dont remember us ever scouting evils while they were mid zone'

< 90h/90H 124v/124V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 90h/90H 124v/124V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
Autosaving...

< 90h/90H 124v/124V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 90h/90H 124v/124V Pos: standing >
You tell your racewar '(wrecks) saif should scout for us!'

< 90h/90H 124v/124V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A deadly nightmare stands here, red eyes glowing hotly.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 90h/90H 124v/124V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.

< 90h/90H 124v/124V Pos: standing >
The receptionist starts to chant in a deep voice.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 90h/90H 124v/124V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The receptionist starts to chant in a deep voice.

< 90h/90H 124v/124V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 90h/90H 124v/124V Pos: standing >
Autosaving...

< 90h/90H 124v/124V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 90h/90H 124v/124V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 90h/90H 124v/124V Pos: standing >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 90h/90H 124v/124V Pos: standing >
A rabbit enters from the west.

< 90h/90H 124v/124V Pos: standing >
A rabbit floats down.

< 90h/90H 124v/124V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 90h/90H 124v/124V Pos: standing >
A rabbit floats in from below.

< 90h/90H 124v/124V Pos: standing >
A rabbit floats down.

< 90h/90H 124v/124V Pos: standing >
No-one by that name here...

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The receptionist starts to chant in a deep voice.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
A rabbit floats in from below.

< 90h/90H 124v/124V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 90h/90H 124v/124V Pos: standing >
A rabbit floats down.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
A rabbit floats in from below.

< 90h/90H 124v/124V Pos: standing >
Autosaving...

< 90h/90H 124v/124V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.

< 90h/90H 124v/124V Pos: standing >
A huge bolt of lightning strikes far off to the southwest, rumbling as it hits.


< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 90h/90H 124v/124V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 90h/90H 124v/124V Pos: standing >
A rabbit floats down.

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
Renaud shrugs into a sinister dragonscale platemail.
Renaud dons a static adamantium cap on his head.
Renaud wears the living oceanic cloak about his body.
Renaud clasps a sparkling crystal belt around his waist.
Renaud slides a hardened dragonscale eyepatch over his eyes.
Renaud has entered the game.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
Renaud leaves down.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
A rabbit floats in from below.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A tharnadian illusionist looks vitalized.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
A huge bolt of lightning strikes far off to the southwest, rumbling as it hits.


< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'hfjz gzzuio'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
A huge bolt of lightning strikes far off to the southwest, rumbling as it hits.


< 90h/90H 124v/124V Pos: standing >
You tell your racewar '(wrecks) A huge bolt of lightning strikes far off to the southwest, rumbling as it hits.'

< 90h/90H 124v/124V Pos: standing >
You tell your racewar '(wrecks) someone mountign a rabbit?'

< 90h/90H 124v/124V Pos: standing >
A rabbit leaves west.

< 90h/90H 124v/124V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
Autosaving...

< 90h/90H 124v/124V Pos: standing >
You tell your racewar '(wrecks) get em saif!!!!'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The receptionist starts to chant in a deep voice.

< 90h/90H 124v/124V Pos: standing >
You tell your racewar '(wrecks) dont talk like me ash'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
You tell your racewar '(wrecks) ic ant pvp like saif'

< 90h/90H 124v/124V Pos: standing >
You tell your racewar '(wrecks) and no ones talking to you ASH'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
Alarm bells sound, signalling an invasion!

< 90h/90H 124v/124V Pos: standing >
Alarm bells sound, signalling an invasion!

< 90h/90H 124v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 90h/90H 124v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 90h/90H 124v/124V Pos: standing >
Alarm bells sound, signalling an invasion!

< 90h/90H 124v/124V Pos: standing >
Alarm bells sound, signalling an invasion!

< 90h/90H 124v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 90h/90H 124v/124V Pos: standing >
You tell your racewar '(wrecks) alarms tharn'

< 90h/90H 124v/124V Pos: standing >
Alarm bells sound, signalling an invasion!

< 90h/90H 124v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 90h/90H 124v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 90h/90H 124v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 90h/90H 124v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist suddenly attacks someone!

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The receptionist suddenly attacks a Kobold!

< 90h/90H 124v/124V Pos: standing >
A Kobold starts casting an offensive spell.

< 90h/90H 124v/124V Pos: standing >
A Kobold attacks a tharnadian illusionist. [0 hits]

< 90h/90H 124v/124V Pos: standing >
An elite guard assists a tharnadian illusionist heroically.
An elite guard suddenly attacks someone!
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
As a Kobold's iceball shatters in your face, you swear you hear taps..
Your hard leather cloak freezes and shatters into million pieces from the intense cold!