The death of [56 Necrolyte] Drokar The Empire (Gnome)

in Burnt Plains of a Fallen Realm

from the perspective of [56 Necrolyte] Drokar The Empire (Gnome)


  .****.+......   
 **....^+.M..^..  
 ^..^MM.+.^^....  
 ..^M^..@.......  
 ..^M...+++M++++  
 .^M^^..........  
  ^M.^.........   
   M^.........    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 402h/402H 98v/110V Pos: standing >
 
   *.^.^+..^..    
  +++++++.....^   
 *.****.+......^  
 **....^+.M..^..  
 ^..^MM.@.^^....  
 ..^M^..+.......  
 ..^M...+++M++++  
  ^M^^.........   
   M.^........    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 402h/402H 98v/110V Pos: standing >
 
   ...M.+..^M.    
  **.^.^+..^...   
 ++++++++.....^.  
 *.****.+......^  
 **....^@.M..^..  
 ^..^MM.+.^^....  
 ..^M^..+.......  
  .^M...+++M+++   
   M^^........    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 402h/402H 97v/110V Pos: standing >
 
   .M^..+.....    
  ....M.+..^M..   
 ^**.^.^+..^....  
 ++++++++.....^.  
 *.****.@......^  
 **....^+.M..^..  
 ^..^MM.+.^^....  
  .^M^..+......   
   ^M...+++M++    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 402h/402H 96v/110V Pos: standing >
 
   M^...+...      
  ^.M^..+......   
 *....M.+..^M..^  
 ^**.^.^+..^....  
 +++++++@.....^.  
 *.****.+......^  
 **....^+.M..^..  
  ..^MM.+.^^...   
   ^M^..+.....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 402h/402H 95v/110V Pos: standing >
 
   ^M^...+...     
  ^^.M^..+.....   
 **....M.+..^M..  
 *^**.^.^+..^...  
 +++++++@+.....^  
 ^*.****.+......  
 ***....^+....^.  
  ^..^MM.+.M^..   
   .^M^..+....    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 402h/402H 96v/110V Pos: standing >
 
   .^M^...+...    
  .^^.M^..+....   
 ***....M.+..^M.  
 **^**.^.^+..^..  
 +++++++@++.....  
 *^*.****.+.....  
 ****....^+....^  
  *^..^MM.+.M^.   
   ..^M^..+...    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 402h/402H 95v/110V Pos: standing >
 
   ..^M^...+..    
  *.^^.M^..+...   
 ****....M.+..^M  
 +**^**.^.^+..^.  
 P++++++@+++....  
 +*^*.****.+....  
 *****....^+....  
  **^..^MM.+.M^   
   *..^M^..+..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 402h/402H 94v/110V Pos: standing >
 
   *..^M^...+.    
  ^*.^^.M^..+..   
 *****....M.+..^  
 M+**^**.^.^+..^  
 ^P+++++@++++...  
 M+*^*.****.+...  
 ******....^+...  
  ***^..^MM.+.M   
   C*..^M^..+.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 402h/402H 93v/110V Pos: standing >
 
   **..^M^...+    
  *^*.^^.M^..+.   
 ******....M.+..  
 *M+**^**.^.^+..  
  ^P++++@+++++..  
 *M+*^*.****.+..  
 ^******....^+..  
  ^***^..^MM.+.   
   *C*..^M^..+    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 402h/402H 93v/110V Pos: standing >

< 402h/402H 93v/110V Pos: standing >

< 402h/402H 96v/110V Pos: standing >

< 402h/402H 97v/110V Pos: standing >
 
   ***..^M^...    
  **^*.^^.M^..+   
 *******....M.+.  
  *M+**^**.^.^+.  
   ^P+++@++++++.  
  *M+*^*.****.+.  
 M^******....^+.  
  M^***^..^MM.+   
   M*C*..^M^..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 402h/402H 97v/110V Pos: standing >
 
   ^***..^M^..    
  ^**^*.^^.M^..   
  *******....M.+  
   *M+**^**.^.^+  
    ^P++@+++++++  
   *M+*^*.****.+  
  M^******....^+  
  MM^***^..^MM.   
   MM*C*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 402h/402H 96v/110V Pos: standing >
 
   M^***..^M^.    
  M^**^*.^^.M^.   
   *******....M.  
    *M+**^**.^.^  
     ^P+@+++++++  
    *M+*^*.****.  
   M^******....^  
  MMM^***^..^MM   
   MMM*C*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 402h/402H 96v/110V Pos: standing >
 
   MM^***..^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^P@+++++++  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*C*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 402h/402H 96v/110V Pos: standing >

< 402h/402H 96v/110V Pos: standing >
 
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *M+**^**.^  
       ^@+++++++  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*C*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Danae Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
A Decorated Town Guardian stands watch over the city gates.

< 402h/402H 95v/110V Pos: standing >
Danae leaves east.

< 402h/402H 96v/110V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.
A tough looking warrior is scanning the landscape beyond the walls.

< 402h/402H 97v/110V Pos: standing >

< 402h/402H 99v/110V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 402h/402H 98v/110V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 402h/402H 96v/110V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
An odd little man, with a shaved head and an orange robe, hums something.

< 402h/402H 95v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 402h/402H 96v/110V Pos: standing >
Danae enters from the east.

< 402h/402H 97v/110V Pos: standing >

< 402h/402H 98v/110V Pos: standing >

< 402h/402H 99v/110V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 402h/402H 97v/110V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.

< 402h/402H 96v/110V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A homeless peasant is here, looking lost and hungry.

< 402h/402H 95v/110V Pos: standing >
A homeless peasant leaves south.
Alas, you cannot go that way. . . .

< 402h/402H 97v/110V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A homeless peasant is here, looking lost and hungry.

< 402h/402H 95v/110V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.

< 402h/402H 94v/110V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The corpse of A tharnadian illusionist is lying here.

< 402h/402H 92v/110V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 402h/402H 93v/110V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 402h/402H 91v/110V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the walls.
A commoner is standing here, minding his own business.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 402h/402H 90v/110V Pos: standing >
Danae enters from the east.
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up

< 402h/402H 90v/110V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West

< 402h/402H 90v/110V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East -West
A stray tomcat is darting after rodents, here.
A large wandering dog is here, growling at you.
A street sweeper is cleaning here, singing songs of labor.

< 402h/402H 90v/110V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South

< 402h/402H 90v/110V Pos: standing >

< 402h/402H 92v/110V Pos: standing >
A Burned-out Home
   This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated.  There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air.  The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North -Down

< 402h/402H 92v/110V Pos: standing >
Danae enters from the north.

< 402h/402H 94v/110V Pos: standing >

< 402h/402H 94v/110V Pos: standing >
Danae leaves down.

< 402h/402H 95v/110V Pos: standing >
Entrance Hallway to the Guild of Rogues
   This dark and shadowy hallway is lit but a single torch, which burns
with a very dim flame.  The walls of this hall are covered with literally
hundreds of names, all carved into the wood by daggers or other sharp tools,
probably the names of all those rouges who learned their dark skills here in
this guild.  A trapdoor in the ceiling leads to street level, and the hallway
continues on to the south.
Obvious exits: -South -Up
Danae Legionary of The Empire (Dwarf)(medium) stands in mid-air here.

< 402h/402H 95v/110V Pos: standing >
Danae plays a song to lift her spirit off the ground.
Danae stops following Aktosh.
Danae starts following you.

< 402h/402H 99v/110V Pos: standing >

< 402h/402H 108v/110V Pos: standing >
Danae nods.

< 402h/402H 110v/110V Pos: standing >
You say in gnome 'why me?! i mgoing to gh'

< 402h/402H 110v/110V Pos: standing >
Danae plays a song to lift her spirit off the ground.
Entrance Hallway to the Guild of Rogues
Obvious exits: -South -Up
Danae Legionary of The Empire (Dwarf)(medium) stands in mid-air here.

< 402h/402H 110v/110V Pos: standing >

< 402h/402H 110v/110V Pos: standing >
The Dark Halls of the Guild of Rogues
   This long, narrow hallway is constructed of black wood that appears to be
both seamless and very very solid.  A small torch mounted on the wall here
serves as the corridor's only illumination, making the many shadows long and
unsettling.  A small chamber opens up to the east, while the hall continues
north and west.
Obvious exits: -North -East -West
Danae enters from the north.

< 402h/402H 109v/110V Pos: standing >
Danae plays a song to lift her spirit off the ground.

< 402h/402H 109v/110V Pos: standing >
The Dark Halls of the Guild of Rogues
   This long, narrow hallway is constructed of black wood that appears to be
both seamless and very very solid.  A small torch mounted on the wall here
serves as the corridor's only illumination, causing the shadows to twist and
writhe in a macabre and unsettling dance.  The hall continues to the east of
here, while a small ladder leads down through a circular opening in the floor
to a lower level of the guild.
Obvious exits: -East -Down
A rogue in training is standing here, practicing his backstab.
Danae enters from the east.

< 402h/402H 108v/110V Pos: standing >
Lower Level of the Guild of Rogues
   This dark and unlit chamber is only about ten feet in diameter, with a
thin metal ladder leading upwards to the hallway above.  A metal door is
set into the stone wall here, leading north, with no apparent keyhole
evident.
Obvious exits: -North -Up
Sev Legionary of The Empire (Dwarf)(medium) stands in mid-air here.
Danae enters from above.

< 402h/402H 109v/110V Pos: standing >
The Secret Training Chamber
   This large circular stone room is nearly a hundred feet in diameter, with a
large leather mat covering the floor.  It is well lit by dozens of torches
mounted all along the walls, and has a single exit in the south wall.  This is
where the rouges of Tharnadia practice their secret and deadly art, nicely
hidden away from the hustle and bustle of the city above.
Obvious exits: -South
The guildhall of The Empire is here.
A rogue in training is standing here, practicing his backstab.
Danae enters from the south.

< 402h/402H 108v/110V Pos: standing >

< 402h/402H 110v/110V Pos: standing >
Danae plays a song to lift her spirit off the ground.
A rogue in training flies through the air, free as a bird!

< 402h/402H 110v/110V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South

< 402h/402H 110v/110V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 402h/402H 109v/110V Pos: standing >

< 402h/402H 110v/110V Pos: standing >
Danae enters from the south.

< 402h/402H 110v/110V Pos: standing >
Inside an Outpost Tower
Obvious exits: -Down
A large, spacious vortex displays views of The Empire here. (glowing)

< 402h/402H 110v/110V Pos: standing >
 
   MM......^.^    
  MMM.^........   
  MM^.M^....^.^.  
 MMM^^.###^.....  
 MMMM^M#@MP.....  
 MMMMMM###^.....  
    MMMMM^....^.  
      M MMM....   
   M   M MMMM.    
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
A small outpost tower stands here.

< 402h/402H 109v/110V Pos: standing >

< 402h/402H 109v/110V Pos: standing >
 
   M......^.^.    
  MM.^.........   
 MM^.M^....^.^..  
 MM^^.###^......  
 MMM^M#O@P......  
 MMMMM###^......  
   MMMMM^....^..  
     MMMMM.....   
        MMMM..    
A Large Iron Portcullis
Obvious exits: -North -East -South -West
A gate guard stands here defending the gates.

< 402h/402H 107v/110V Pos: standing >
 
   ......^.^.^    
  M.^..........   
 M^.M^....^.^...  
 M^^.###^.......  
 MM^M#O^@.......  
 MMMM###^.......  
  MMMMM^....^...  
    MMMMM......   
       MMMM...    
Burnt Plains of a Fallen Realm
Obvious exits: -North -East -South -West
Samarawen the thri-kreen warrior from Taliccicopiid.
*A Lich (medium) stands in mid-air here.

< 402h/402H 105v/110V Pos: standing >
A Lich starts casting an offensive spell called 'fireball'.
A Lich snaps into visibility.

< 402h/402H 107v/110V Pos: standing >
A Lich completes his spell...
A Lich utters the word 'yufzbarr'

< 402h/402H 108v/110V Pos: standing >
<A Lich starts casting an offensive spell called 'fireball'.
A Lich snaps into visibility.

< 402h/402H 108v/110V Pos: standing >
<A Lich snaps into visibility.

< 402h/402H 108v/110V Pos: standing >
<A Lich snaps into visibility.
-=[You attack a Lich.]=- [0 hits]

< 402h/402H 108v/110V Pos: standing >
< T: Drokar TP: sta TC:excellent E: A Lich sta EP:  small wounds >
 A Lich completes his spell...
A Lich utters the word 'yufzbarr'
A Lich snaps into visibility.
-=[a Lich attacks you.]=- [1 hits]

< 401h/402H 108v/110V Pos: standing >
< T: Drokar TP: sta TC:few scratches E: A Lich sta EP:  small wounds >
 A Lich starts casting an offensive spell called 'fireball'.

< 401h/402H 108v/110V Pos: standing >
< T: Drokar TP: sta TC:few scratches E: A Lich sta EP:  small wounds >
 
< 401h/402H 108v/110V Pos: standing >
< T: Drokar TP: sta TC:few scratches E: A Lich sta EP:  small wounds >
 You drop to your belly.

< 401h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC:few scratches E: A Lich sta EP:  small wounds >
 A Lich snaps into visibility.

< 401h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC:few scratches E: A Lich sta EP:  small wounds >
 A Lich snaps into visibility.
A Lich completes his spell...
A Lich utters the word 'yufzbarr'

< 401h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC:few scratches E: A Lich sta EP:  small wounds >
 A Lich snaps into visibility.
-=[You attack a Lich.]=- [0 hits]

< 401h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC:few scratches E: A Lich sta EP:  small wounds >
 -=[a Lich attacks you.]=- [0 hits]
A Lich mutters something under his breath.

< 401h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC:few scratches E: A Lich sta EP:  small wounds >
 A Lich starts casting an offensive spell called 'life leech'.

< 401h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC:few scratches E: A Lich sta EP:  small wounds >
 A Lich snaps into visibility.

< 401h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC:few scratches E: A Lich sta EP:  small wounds >
 A Lich completes his spell...
A Lich utters the words 'ruyz rzzqp'
Your life &+force seems to slip away as a Lich touches you.

< 372h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC:few scratches E: A Lich sta EP: few scratches >
 A Lich snaps into visibility.
-=[You attack a Lich.]=- [0 hits]

< 372h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC:few scratches E: A Lich sta EP: few scratches >
 A Lich starts casting an offensive spell.

< 372h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC:few scratches E: A Lich sta EP: few scratches >
 A Lich snaps into visibility.

< 372h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC:few scratches E: A Lich sta EP: few scratches >
 A Lich snaps into visibility.
A Lich completes his spell...
A Lich utters the words 'ruyz rzzqp'
Your life &+force seems to slip away as a Lich touches you.

< 338h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: small wounds E: A Lich sta EP: excellent >
 Samarawen the thri-kreen warrior watches the battle in amusement.

< 338h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: small wounds E: A Lich sta EP: excellent >
 
< 338h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: small wounds E: A Lich sta EP: excellent >
 A Lich starts casting an offensive spell called 'life leech'.

< 338h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: small wounds E: A Lich sta EP: excellent >
 A Lich snaps into visibility.
-=[You attack a Lich.]=- [0 hits]

< 338h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: small wounds E: A Lich sta EP: excellent >
 
< 338h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: small wounds E: A Lich sta EP: excellent >
 A Lich snaps into visibility.

< 338h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: small wounds E: A Lich sta EP: excellent >
 A Lich completes his spell...
A Lich utters the words 'ruyz rzzqp'
Your life &+force seems to slip away as a Lich touches you.

< 305h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: small wounds E: A Lich sta EP: excellent >
 A Lich snaps into visibility.
-=[a Lich attacks you.]=- [1 hits]

< 304h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: small wounds E: A Lich sta EP: excellent >
 A Lich starts casting an offensive spell.

< 304h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: small wounds E: A Lich sta EP: excellent >
 A Lich completes his spell...
A Lich utters the words 'ruyz rzzqp'
Your life &+force seems to slip away as a Lich touches you.

< 271h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: few wounds E: A Lich sta EP: excellent >
 You score a CRITICAL HIT!!!!!
A Lich snaps into visibility.
[Damage:  1 ] -=[You attack a Lich.]=- [1 hits]

< 271h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: few wounds E: A Lich sta EP: few scratches >
 A Lich starts casting an offensive spell.

< 271h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: few wounds E: A Lich sta EP: few scratches >
 A Lich completes his spell...
A Lich utters the words 'ruyz rzzqp'
Your life &+force seems to slip away as a Lich touches you.

< 239h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: few wounds E: A Lich sta EP: excellent >
 A Lich snaps into visibility.
-=[a Lich attacks you.]=- [1 hits]

< 238h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: few wounds E: A Lich sta EP: excellent >
 Samarawen the thri-kreen warrior watches the area, making sure the battle does not get out of hand.

< 238h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: few wounds E: A Lich sta EP: excellent >
 A Lich starts casting an offensive spell.

< 238h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: few wounds E: A Lich sta EP: excellent >
 -=[You attack a Lich.]=- [0 hits]

< 238h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: few wounds E: A Lich sta EP: excellent >
 A Lich snaps into visibility.

< 238h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: few wounds E: A Lich sta EP: excellent >
 A Lich snaps into visibility.
A Lich completes his spell...
A Lich utters the words 'life leech'
Your life &+force seems to slip away as a Lich touches you.

< 200h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: nasty wounds E: A Lich sta EP: excellent >
 A Lich starts casting an offensive spell called 'life leech'.
A Lich snaps into visibility.

< 200h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: nasty wounds E: A Lich sta EP: excellent >
 You are carrying: (0/11)
Nothing.

< 200h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: nasty wounds E: A Lich sta EP: few scratches >
 A Lich completes his spell...
A Lich utters the words 'ruyz rzzqp'
Your life &+force seems to slip away as a Lich touches you.

< 169h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: nasty wounds E: A Lich sta EP: excellent >
 A Lich snaps into visibility.
-=[You attack a Lich.]=- [0 hits]

< 169h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: nasty wounds E: A Lich sta EP: excellent >
 You aren't wearing anything!

< 169h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: nasty wounds E: A Lich sta EP: excellent >
 
< 169h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: nasty wounds E: A Lich sta EP: excellent >
 
< 169h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: nasty wounds E: A Lich sta EP: excellent >
 A Lich starts casting an offensive spell called 'bigbys clenched fist'.
A Lich snaps into visibility.

< 169h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: nasty wounds E: A Lich sta EP: excellent >
 -=[You attack a Lich.]=- [0 hits]

< 169h/402H 108v/110V Pos: on your ass >
< T: Drokar TP: ass TC: nasty wounds E: A Lich sta EP: excellent >
 A Lich snaps into visibility.
A Lich completes his spell...
A Lich utters the words 'buoblg qrunsoqpze yugh'
A Lich's giant fist of force is the last thing you ever see.