The death of [56 Shock Reaver] Draz The Empire (Barbarian)

in The Ogre's Foot Inn

from the perspective of [56 Shock Reaver] Draz The Empire (Barbarian)


Obvious exits: -N -E -S -W

< 356h/602H 159v/160V Pos: standing >
 
 *****  
 M+@*^  
 ^++M+  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 356h/602H 159v/160V Pos: standing >
 
   M^***..^M    
  M^**^*.M^.M   
   *******....  
    *M+**^**.^  
     ^+@M++M++  
    *M+*^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 356h/602H 160v/160V Pos: standing >
 
   MM^***..^    
   M^**^*.M^.   
    *******...  
     *M+**^**.  
      ^@++M+M+  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 356h/602H 160v/160V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A tough looking warrior is scanning the landscape beyond the walls.

< 356h/602H 160v/160V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.

< 356h/602H 160v/160V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.

< 356h/602H 160v/160V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D
A few drops of fresh blood are scattered around the area.
The corpse of a homeless peasant is lying here.
The corpse of a militia guard is lying here.

< 356h/602H 160v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 356h/602H 160v/160V Pos: standing >
It is pitch black...

< 357h/602H 160v/160V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U
Fresh blood splatters cover the area.

< 357h/602H 160v/160V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.

< 357h/602H 160v/160V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S
A few drops of fresh blood are scattered around the area.
An odd little man, with a shaved head and an orange robe, hums something.

< 357h/602H 160v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 357h/602H 160v/160V Pos: standing >
A beautiful pegasus appears to be Quadruped and looks pretty hurt.
He's large in size.
He is glowing with holiness!


< 357h/602H 160v/160V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W
Fresh blood covers everything in the area.
[2] The corpse of A tharnadian illusionist is lying here.
A young man in leather armor seems to be patrolling outside the gates.

< 357h/602H 160v/160V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
Fresh blood covers everything in the area.

< 357h/602H 160v/160V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.

< 357h/602H 160v/160V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
[4] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
The corpse of A tharnadian illusionist is lying here.
The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 357h/602H 160v/160V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
[5] The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
A stray tomcat is darting after rodents, here.
A large rat is scurrying about here.

< 357h/602H 160v/160V Pos: standing >
Someone leaves north.
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U

< 357h/602H 160v/160V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N# -S -W
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.

< 358h/602H 160v/160V Pos: standing >
The door seems to be closed.

< 358h/602H 160v/160V Pos: standing >
The door seems to be closed.

< 358h/602H 160v/160V Pos: standing >
Ok.

< 358h/602H 160v/160V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 358h/602H 160v/160V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is close by to your south.

< 358h/602H 160v/160V Pos: standing >
Ok.

< 358h/602H 160v/160V Pos: standing >
You dismount a beautiful pegasus.

< 358h/602H 160v/160V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Drazstor
Obvious exits: -N#
An ornate chest bearing items that are unsorted.

The escort says 'You have 0 items, this cost you 1 copper'
WARNING: This isn't your own locker.  Therefore, you'll be ejected if
you are idle for more then 2 minutes.

< 359h/602H 160v/160V Pos: standing >
The Storage Locker for Drazstor
Obvious exits: -N#
An ornate chest bearing items that are unsorted.

< 359h/602H 160v/160V Pos: standing >
This chest contains your items that are unsorted.
A large wooden chest is made of iron and appears to be of slightly below average quality.
A large wooden chest has an item value of 1.
a large wooden chest currently contains:
Nothing.

< 359h/602H 160v/160V Pos: standing >
Ok.

< 359h/602H 160v/160V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
Obvious exits: -S#
A large wooden counter is here, with a sign posted on it.
A beautiful pegasus stands here tossing his mane.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 359h/602H 159v/160V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Draz
Obvious exits: -N#
An ornate chest bearing items that are unsorted.

The escort says 'You have 0 items, this cost you 1 copper'

< 359h/602H 159v/160V Pos: standing >
This chest contains your items that are unsorted.
A large wooden chest is made of iron and appears to be of below average quality.
A large wooden chest has an item value of 1.
a large wooden chest currently contains:
Nothing.

< 359h/602H 159v/160V Pos: standing >
Ok.

< 359h/602H 159v/160V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
Obvious exits: -S#
A large wooden counter is here, with a sign posted on it.
A beautiful pegasus stands here tossing his mane.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 359h/602H 158v/160V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Deathli
Obvious exits: -N#
A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.

The escort says 'You have 1 items, this cost you 4 copper'
WARNING: This isn't your own locker.  Therefore, you'll be ejected if
you are idle for more then 2 minutes.

< 359h/602H 159v/160V Pos: standing >
Ok.

< 359h/602H 160v/160V Pos: standing >

A large leather backpack is made of leather and appears to be of slightly above average quality.
A large leather backpack has an item value of 1.
a large leather backpack currently contains:
a small leather bag

< 359h/602H 160v/160V Pos: standing >
The Storage Locker for Deathli
Obvious exits: -N
A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.

< 359h/602H 160v/160V Pos: standing >
You get a small leather bag from a large leather backpack.

< 359h/602H 160v/160V Pos: standing >

A small leather bag is made of leather and appears to be of average quality.
A small leather bag has an item value of 1.
a small leather bag can hold around 42 pounds, and is as good as empty.
a small leather bag currently contains:
the Tear

< 359h/602H 160v/160V Pos: standing >
Ok.

< 359h/602H 160v/160V Pos: standing >
The Storage Locker for Deathli
Obvious exits: -N
A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.

< 359h/602H 160v/160V Pos: standing >
You don't find anything you didn't see before.

< 359h/602H 160v/160V Pos: standing >
It's already open!

< 359h/602H 160v/160V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
Obvious exits: -S#
A large wooden counter is here, with a sign posted on it.
A beautiful pegasus stands here tossing his mane.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 359h/602H 159v/160V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
A large wooden counter is here, with a sign posted on it.
A beautiful pegasus stands here tossing his mane.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 359h/602H 159v/160V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 359h/602H 159v/160V Pos: standing >
You climb up and ride a beautiful pegasus.
You feel your skill in mount improving.
Alarm bells sound, signalling an invasion!

< 359h/602H 155v/160V Pos: standing >
Alarm bells sound, signalling an invasion!

< 359h/602H 155v/160V Pos: standing >
Glance at whom?

< 359h/602H 156v/160V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 359h/602H 156v/160V Pos: standing >
Ok.

< 359h/602H 156v/160V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.

< 359h/602H 156v/160V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
Fresh blood splatters cover the area.

< 359h/602H 157v/160V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
[5] The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 359h/602H 157v/160V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 359h/602H 157v/160V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.

< 359h/602H 157v/160V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 359h/602H 158v/160V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.
Alarm bells sound, signalling an invasion!

< 359h/602H 158v/160V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 359h/602H 158v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 359h/602H 159v/160V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 359h/602H 160v/160V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
Alarm bells sound, signalling an invasion!

< 359h/602H 160v/160V Pos: standing >
Keats Street
Obvious exits: -N -S -W
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the walls.

< 360h/602H 160v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 360h/602H 160v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 360h/602H 160v/160V Pos: standing >
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.

< 360h/602H 160v/160V Pos: standing >
The Northern Wall Road
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.

< 360h/602H 160v/160V Pos: standing >
The Northern Wall Road
Obvious exits: -N -E -W

< 360h/602H 160v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 360h/602H 160v/160V Pos: standing >
A Bend in the Wall Road
Obvious exits: -S -W

< 360h/602H 160v/160V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
A shady looking youth is standing here, eyeing you with a devious glance.

< 360h/602H 160v/160V Pos: standing >
A Burned-out Home
Obvious exits: -N -D#

< 360h/602H 160v/160V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
A shady looking youth is standing here, eyeing you with a devious glance.

< 361h/602H 160v/160V Pos: standing >
The Northern Wall Road
Obvious exits: -E -W
A street sweeper is cleaning here, singing songs of labor.
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.

< 361h/602H 160v/160V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
A militia guard stands here, fighting a Minotaur.
A Minotaur (large) DeMoN Disciple of Lloth stands in mid-air here, fighting a militia guard.
A militia guard crouches here, fighting a Minotaur.
A tharnadian thief-hunter crouches here, fighting a Minotaur.

< 361h/602H 160v/160V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A few drops of fresh blood are scattered around the area.

< 361h/602H 160v/160V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
[5] The corpse of an elite guard is lying here.
[2] The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.

< 361h/602H 160v/160V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
Puddles of fresh blood cover the ground.

< 361h/602H 160v/160V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.

< 361h/602H 160v/160V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 361h/602H 160v/160V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A large rat is scurrying about here.
A militia guard is posted here, keeping watch over the bazaar.

< 361h/602H 160v/160V Pos: standing >
Keats Street
Obvious exits: -N -E -S
Fresh blood covers everything in the area.

< 361h/602H 160v/160V Pos: standing >
Alas, you cannot go that way. . . .
Militia forces muster to bolster the town's defenses against the invaders!!!

< 361h/602H 160v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 361h/602H 160v/160V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Puddles of fresh blood cover the ground.
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.

< 361h/602H 160v/160V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
The town crier is standing here, eagerly awaiting to perform his duties.

< 361h/602H 160v/160V Pos: standing >
The town crier says in common 'Theres a small forest just beyond the east gates, I've heard its a good place for new adventurers.'
Militia forces muster to bolster the town's defenses against the invaders!!!

< 362h/602H 160v/160V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 362h/602H 160v/160V Pos: standing >
You dismount a beautiful pegasus.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 362h/602H 160v/160V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
The corpse of a Githzerai is lying here.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 362h/602H 159v/160V Pos: standing >
Alarm bells sound, signalling an invasion!

< 362h/602H 159v/160V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A magnificent white warhorse stands here quietly.
A magnificent white warhorse stands here quietly.
A magnificent white warhorse stands here quietly.
A magnificent white warhorse stands here quietly.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 362h/602H 158v/160V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 362h/602H 158v/160V Pos: standing >
Alarm bells sound, signalling an invasion!

< 362h/602H 158v/160V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 362h/602H 159v/160V Pos: standing >
A spiral oak staircase leads to the lounge.

< 362h/602H 159v/160V Pos: standing >
The receptionist suddenly attacks a Minotaur!
The receptionist suddenly appears a bit confused!
A dark shroud encases a Minotaur as he charges into battle.
A tharnadian illusionist suddenly attacks a Minotaur!

< 362h/602H 160v/160V Pos: standing >
You are knocked to the ground by a Minotaur's mighty bash!
A Kobold starts casting an offensive spell.

< 354h/602H 160v/160V Pos: sitting >
< T: receptionist TP: sta TC:excellent E: A Minotaur sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'greater soul disturbance'
A Kobold points at you.
Your soul is engulfed by unbearable pain as a Kobold finishes incanting his spell.
OUCH!  That really did HURT!

< 235h/602H 160v/160V Pos: sitting >
< T: receptionist TP: sta TC:excellent E: A Minotaur sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'greater soul disturbance'
A Kobold points at you.
Your soul is engulfed by unbearable pain as a Kobold finishes incanting his spell.
YIKES!  Another hit like that, and you've had it!!

< 117h/602H 160v/160V Pos: sitting >
< T: receptionist TP: sta TC:excellent E: A Minotaur sta EP: excellent >
 A Minotaur withstands a bash from an elite guard, who bounces back and falls.
Sparks...  flashing lights...  you cannot concentrate!
You attack a Minotaur. [0 hits]

< 117h/602H 160v/160V Pos: sitting >
< T: receptionist TP: sta TC:excellent E: A Minotaur sta EP: excellent >
 A tharnadian illusionist starts casting a spell.
A tharnadian illusionist attacks a Minotaur. [1 hits]
A Minotaur attacks the receptionist. [3 hits]
As the receptionist strikes a Minotaur, the power of a Minotaur's ancestors fill them with RAGE!
A Minotaur begins to sllooowwww down.
A Minotaur seems to be blinded!
The receptionist's fist shoots with sound barrier-breaking force towards a Minotaur, stopping only when it strikes his flesh.
The receptionist attacks a Minotaur. [8 hits]

< 117h/602H 160v/160V Pos: sitting >
< T: receptionist TP: sta TC:few scratches E: A Minotaur sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'greater soul disturbance'
A Kobold points at you.
Your soul is engulfed by unbearable pain as a Kobold finishes incanting his spell.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!

< 1h/602H 160v/160V Pos: sitting >
A Minotaur withstands a bash from an elite guard, who bounces back and falls.

< 1h/602H 160v/160V Pos: sitting >
An elite guard attacks a Minotaur. [1 hits]

< 1h/602H 160v/160V Pos: sitting >
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at you.
Your soul begins to ache painfully, then suddenly all is nothing..