The death of [56 Psionicist] Bipp (Githzerai)

in The Ogre's Foot Inn

from the perspective of [56 Psionicist] Bipp (Githzerai)

<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<primary weapon>     a small wooden mace


< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 90h/90H 124v/124V Pos: standing >
You tell your racewar '(wrecks) hi'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
A deer enters from the west.

< 90h/90H 124v/124V Pos: standing >
A deer leaves west.

< 90h/90H 124v/124V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 90h/90H 124v/124V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A magnificent heavy warhorse looks vitalized.

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'

< 90h/90H 124v/124V Pos: standing >
The receptionist starts to chant in a deep voice.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 90h/90H 124v/124V Pos: standing >
Autosaving...

< 90h/90H 124v/124V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 90h/90H 124v/124V Pos: standing >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'

< 90h/90H 124v/124V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 90h/90H 124v/124V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 90h/90H 124v/124V Pos: standing >
The receptionist starts to chant in a deep voice.

< 90h/90H 124v/124V Pos: standing >
Ashyel sent you a tell, and your AFK is toggled on!

< 90h/90H 124v/124V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 90h/90H 124v/124V Pos: standing >
Autosaving...

< 90h/90H 124v/124V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 90h/90H 124v/124V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The receptionist starts to chant in a deep voice.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw yufz'

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A tharnadian illusionist looks vitalized.

< 90h/90H 124v/124V Pos: standing >
The receptionist starts to chant in a deep voice.

< 90h/90H 124v/124V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 90h/90H 124v/124V Pos: standing >
Autosaving...

< 90h/90H 124v/124V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 90h/90H 124v/124V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 90h/90H 124v/124V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
A magnificent heavy warhorse looks vitalized.

< 90h/90H 124v/124V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 90h/90H 124v/124V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 90h/90H 124v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 90h/90H 124v/124V Pos: standing >
Alarm bells sound, signalling an invasion!

< 90h/90H 124v/124V Pos: standing >
Alarm bells sound, signalling an invasion!

< 90h/90H 124v/124V Pos: standing >
Alarm bells sound, signalling an invasion!

< 90h/90H 124v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 90h/90H 124v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 90h/90H 124v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 90h/90H 124v/124V Pos: standing >
Alarm bells sound, signalling an invasion!

< 90h/90H 124v/124V Pos: standing >
Alarm bells sound, signalling an invasion!

< 90h/90H 124v/124V Pos: standing >
Alarm bells sound, signalling an invasion!

< 90h/90H 124v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 90h/90H 124v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 90h/90H 124v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 90h/90H 124v/124V Pos: standing >
Alarm bells sound, signalling an invasion!

< 90h/90H 124v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 90h/90H 124v/124V Pos: standing >
Alarm bells sound, signalling an invasion!

< 90h/90H 124v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 90h/90H 124v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 90h/90H 124v/124V Pos: standing >
A tharnadian illusionist suddenly attacks someone!

< 90h/90H 124v/124V Pos: standing >
A Kobold starts casting a spell.

< 90h/90H 124v/124V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
As a Kobold's iceball shatters in your face, you swear you hear taps..