The death of [56 Red Dragon] Goli (Troll)

in In the Stargazer Plaza

from the perspective of [56 Forest Druid] Dox The Empire (Dwarf)

<worn as a badge>    an ethereal hexagon of life-force (magic)
<worn on head>       the spirit helm of the Dlalargava (glowing)
<worn on eyes>       a pair of gnomish eyeglasses (magic)
<worn in ear>        an enchanted earring of wisdom
<worn in ear>        an enchanted earring of agility
<worn on face>       the mask of the plague
<worn around neck>   the medallion of kossuth (magic)
<worn around neck>   a pentagram necklace (magic)
<worn on body>       the chest piece of the shadowy platemail of damnation (magic)
<worn about body>    a translucent cloak of the ancients (magic) (glowing) [85%]             
<worn on back>       an ermineskin backpack
<worn as quiver>     an elven quiver
<worn about waist>   a miner's belt encrusted with a diamond (magic)
<worn on belt buckle>a leafy mask of Silvanos (magic)
<attached to belt>   a dark magical tome (magic) (glowing) (illuminating)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     a large, frozen slab of dust (magic)
<worn around wrist>  a spiked dragonskin bracelet (magic) [84%]             
<worn around wrist>  some wooden beads of enlightenment (glowing)
<worn on hands>      the woven gloves of the harvest (magic)
<worn on finger>     a ring of citizenship (magic)
<worn on finger>     a band of flowing water
<worn on legs>       some mantis leggings
<worn on feet>       boots of endurance

He's encased in a shimmering globe!
He has little gills in his neck!

<worn as a badge>    an ethereal hexagon of life-force (magic)
<worn on head>       the spirit helm of the Dlalargava (glowing)
<worn on eyes>       a pair of gnomish eyeglasses (magic)
<worn in ear>        an enchanted earring of wisdom
<worn in ear>        an enchanted earring of agility
<worn on face>       the mask of the plague
<worn around neck>   the medallion of kossuth (magic)
<worn around neck>   a pentagram necklace (magic)
<worn on body>       the chest piece of the shadowy platemail of damnation (magic)
<worn about body>    a translucent cloak of the ancients (magic) (glowing) [85%]             
<worn on back>       an ermineskin backpack
<worn as quiver>     an elven quiver
<worn about waist>   a miner's belt encrusted with a diamond (magic)
<worn on belt buckle>a leafy mask of Silvanos (magic)
<attached to belt>   a dark magical tome (magic) (glowing) (illuminating)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     a large, frozen slab of dust (magic)
<worn around wrist>  a spiked dragonskin bracelet (magic) [84%]             
<worn around wrist>  some wooden beads of enlightenment (glowing)
<worn on hands>      the woven gloves of the harvest (magic)
<worn on finger>     a ring of citizenship (magic)
<worn on finger>     a band of flowing water
<worn on legs>       some mantis leggings
<worn on feet>       boots of endurance

< 645h/738H 245v/246V Pos: standing >
You start chanting...

< 645h/738H 245v/246V Pos: standing >
Casting: natures touch 

< 646h/738H 245v/246V Pos: standing >
You complete your spell...
The warmth of nature fills your body.

< 646h/738H 245v/246V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.

< 693h/738H 245v/246V Pos: standing >
You start chanting...

< 724h/738H 246v/246V Pos: standing >
Casting: ironwood 

< 739h/738H 246v/246V Pos: standing >
You complete your spell...
You feel your barkskin harden to iron.

< 739h/738H 246v/246V Pos: standing >
Arena Holding Cell
  This spartan room is basically a nondescript small cube.  Straw has been
scattered into a pile on one side of the room to provide bedding.  A hole an
arms width in diamater has been cut into the floor, through which the occupant
is able to relieve themself.  Two thick iron rungs are embedded into the far
wall to accomodate discipline problems.  A wooden sword and shield are also
attached to the far wall via cables, in order to allow the occupant practice
time without endagering the lives of the trainers and cellkeepers.
Obvious exits: -East
A huge troll gladiator waits for his chance to kill.(Red Aura)

< 739h/738H 245v/246V Pos: standing >
A troll gladiator suddenly attacks YOU!
A troll gladiator's maul grazes you.
You start chanting...

< 738h/738H 245v/246V Pos: standing >
< T: Dox TP: sta TC:excellent E: troll sta EP: excellent >
 Casting: sunray *

< 738h/738H 245v/246V Pos: standing >
< T: Dox TP: sta TC:excellent E: troll sta EP: excellent >
 You complete your spell...
The intense flames cause a troll gladiator's skin to smolder and burn!
[Damage: 1371 ] You unleash light in a focused, searing ray at a troll gladiator!

< 738h/738H 245v/246V Pos: standing >
< T: Dox TP: sta TC:excellent E: troll sta EP:  few wounds >
 You start chanting...

< 738h/738H 245v/246V Pos: standing >
< T: Dox TP: sta TC:excellent E: troll sta EP:  few wounds >
 A troll gladiator's maul grazes you.
You dodge a troll gladiator's vicious attack.
A troll gladiator's maul grazes you.
A troll gladiator's feeble maul grazes you.
A troll gladiator's maul wounds you.
You suddenly see a troll gladiator's foot in your chest.

< 725h/738H 245v/246V Pos: standing >
< T: Dox TP: sta TC:few scratches E: troll sta EP:  few wounds >
 Casting: sunray *

< 725h/738H 245v/246V Pos: standing >
< T: Dox TP: sta TC:few scratches E: troll sta EP:  few wounds >
 You complete your spell...
The intense flames cause a troll gladiator's skin to smolder and burn!
[Damage: 1180 ] You unleash light in a focused, searing ray at a troll gladiator!

< 725h/738H 245v/246V Pos: standing >
< T: Dox TP: sta TC:few scratches E: troll sta EP:  awful >
 You start chanting...

< 725h/738H 245v/246V Pos: standing >
< T: Dox TP: sta TC:few scratches E: troll sta EP:  awful >
 You dodge a troll gladiator's vicious attack.
A troll gladiator's maul grazes you.
A troll gladiator misses you.
A troll gladiator misses you.
You barely block a troll gladiator's lunge at you.

< 724h/738H 245v/246V Pos: standing >
< T: Dox TP: sta TC:few scratches E: troll sta EP:  awful >
 Casting: sunray *

< 724h/738H 245v/246V Pos: standing >
< T: Dox TP: sta TC:few scratches E: troll sta EP:  awful >
 You complete your spell...
The intense flames cause a troll gladiator's skin to smolder and burn!
[Damage: 1127 ] A troll gladiator is struck by your ray of sunlight, and is destroyed instantly!
A troll gladiator is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a troll gladiator's last actions in this world.

< 724h/738H 245v/246V Pos: standing >
You get a few coins from the corpse of a troll gladiator.
There were: 5 platinum coins, 18 gold coins. 

< 724h/738H 245v/246V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.
Into what?

< 724h/738H 245v/246V Pos: standing >

< 724h/738H 245v/246V Pos: standing >
Arena Holding Cell
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
The corpse of a troll gladiator is lying here.

< 724h/738H 246v/246V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 724h/738H 246v/246V Pos: standing >
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East -South -West

< 724h/738H 245v/246V Pos: standing >
Looks like an exit.
You extend your sights northward.
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East -South

< 724h/738H 245v/246V Pos: standing >
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East -South

< 725h/738H 244v/246V Pos: standing >
You quickly scan the area.
You see nothing.

< 725h/738H 245v/246V Pos: standing >
You quickly scan the area.
You see nothing.

< 725h/738H 246v/246V Pos: standing >
Experience till level: 5091086

< 725h/738H 246v/246V Pos: standing >

< 726h/738H 246v/246V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 726h/738H 246v/246V Pos: standing >

< 726h/738H 246v/246V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 727h/738H 246v/246V Pos: standing >
Gladiator Level of the Arena Ladder
   Here the ladder comes to a stop at the bottom level.  A wooden pathway
stretches north and south into the gloom of the gladiator level.  Not much
traffic passes here, other than that of the owners or trainers.  Those who have
become gladiators through slavery or capture never again will pass this way,
as those who die are simply fed to the others or dropped through the trees for
animals to enjoy.
Obvious exits: -West -Up

< 727h/738H 245v/246V Pos: standing >
Alas, you cannot go that way. . . .

< 727h/738H 245v/246V Pos: standing >
Alas, you cannot go that way. . . .

< 727h/738H 245v/246V Pos: standing >
Spectator Level of the Arena Ladder
  Here this huge ladder intersects with the spectators level of the Arena.
To the west, the stands make their way around the fighting level which lies
below.  Here is where most of the traffic stops, making its way in and out of
the stands.  Below, the sounds of creatures preparing for battle can be heard,
as well as shouts of encouragement by the trainers.
Obvious exits: -West -Up -Down

< 728h/738H 244v/246V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.

< 728h/738H 244v/246V Pos: standing >
Top of the Arena Ladder
   This wide ladder serves as the entrance and exit to the multiple levels
of the arena.  Just to the east is the Kings Walk, while below the entrance
to the spectator level of the arena can be seen.  The wood of the ladder is
coated by a very sticky sap, making it nearly impossible to fall.  The thick
wooden steps of the ladder are worn from constant travel, and interwoven with
stong vines to provide extra handholds.
Obvious exits: -East -Down

< 728h/738H 244v/246V Pos: standing >
The Kings Walk
   This is the most straightforward, well maintained skyway in all of Aravne.
Bracketed by walls crawling with beautiful flower vines, even the smell is
pleasant here.  Wooden poles topped by glowing globes bracket the skyway every
dozen feet, casting a pleasant illumination on the area.  This high up in the
forest, many of the branches run rampant with green growth, making it next to
impossible to see off of the main path.  This gives this whole stretch of
skyway the impression that it is the sole of existence here, and floats in a
world of green.  The symmetry of the skyway is broken here by a large,
wide ladder leading down from the west side of the walk.  It seems to be the
focal point of much traffic by the commoners, and looks like it leads down
into the arena.
Obvious exits: -North -South -West
A noble wanders the area looking for amusement.(Red Aura)

< 728h/738H 245v/246V Pos: standing >
   This extremely rich noble looks bored.  His robes are inlayed with woven
silver and gold, and studded with the occasional precious stone.  He uses a
walking stick, which although completely unnecessary for its purpose, is a
masterpiece of precious metalwork.  Diamonds can be found on all his jewelry,
sparkling brilliantly in the special lighting here.
A wandering noble appears to be Human and is in excellent condition.
He's medium in size.


< 729h/738H 245v/246V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 729h/738H 245v/246V Pos: standing >
You start chanting...

< 730h/738H 245v/246V Pos: standing >
You complete your spell...
A wandering noble's skin gains the texture and toughness of bark.

< 730h/738H 245v/246V Pos: standing >
Autosaving...

< 730h/738H 245v/246V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 730h/738H 245v/246V Pos: standing >
You start chanting...

< 731h/738H 246v/246V Pos: standing >
Casting: sunray *

< 731h/738H 246v/246V Pos: standing >
You complete your spell...
[Damage: 1201 ] A wandering noble is struck by your ray of sunlight, and is destroyed instantly!
A wandering noble is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a wandering noble's last actions in this world.

< 731h/738H 246v/246V Pos: standing >
You get a few coins from the corpse of a wandering noble.
There were: 3 platinum coins, 16 gold coins. 
You get a small chunk of pure silver from the corpse of a wandering noble.

< 731h/738H 246v/246V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Into what?

< 731h/738H 246v/246V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 732h/738H 246v/246V Pos: standing >
You see nothing special...

< 732h/738H 246v/246V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
Your communion with nature is now complete...
Alas, you cannot go that way. . . .

< 732h/738H 246v/246V Pos: standing >
The Kings Walk
Obvious exits: -North -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a wandering noble is lying here.

< 733h/738H 246v/246V Pos: standing >
The Kings Walk
   This is the most straightforward, well maintained skyway in all of Aravne.
Bracketed by walls crawling with beautiful flower vines, even the smell is
pleasant here.  Wooden poles topped by glowing globes bracket the skyway every
dozen feet, casting a pleasant illumination on the area.  This high up in the
forest, many of the branches run rampant with green growth, making it next to
impossible to see off of the main path.  This gives this whole stretch of
skyway the impression that it is the sole of existence here, and floats in a
world of green.  Just ahead to the north, some sort of construction can
be seen on the left side of the walk, perhaps an intersection of some sort.
Obvious exits: -North -South

< 733h/738H 245v/246V Pos: standing >
Guardhouse of the Nobles District
   Here the main skyway through aravne intersects with a large guardhouse,
constructed to keep a close eye on the traffic passing between districts.  Two
side paths are completely blocked off here, leading to the homes of the nobles
of Aravne.  Only those who reside there by order of the king are allowed
to travel those paths, and they are guarded by strange magical columns.  To
the north, The Kings Walk continues on toward the arena and the prime tree.
Obvious exits: -North -South
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 733h/738H 244v/246V Pos: standing >
The Grand Skyway Climb
  Here the wooden skyway makes its final ascent up to the noble district,
where the famed arena of Aravne is located.  During the afternoon
hours, there is constant traffic on this section of skyway, as citizens and
visitors alike make their way up the ascent to watch the daily festivities.
Just ahead is the guard booth which marks the transition to the noble district
of Aravne.
Obvious exits: -North -South

< 733h/738H 245v/246V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 734h/738H 245v/246V Pos: standing >
The Grand Skyway
   Here the skyway comes to its final northern intersection, a small walkway
which winds through the Wilds to the east.  The rate of ascention to the
north increases dramatically, as The Grand Skyway makes its final climb
towards the nobles district and the Prime Tree.
Obvious exits: -North -East -South
An official looking notice is posted here.

< 734h/738H 244v/246V Pos: standing >

< 734h/738H 244v/246V Pos: standing >
Dragonfall Pit on The Grand Skyway
   Always thought to be a tavern rumor until witnessed in the flesh, this
place is truly on of the greatest sights to behold in the region.  A gaping
swath through the massive branches of Aravne was cut in a blaze of heat
and momentum, created by an ancient red dragon as it fell to its
death in the wizards war centuries ago.  It was here that its momentum through
the branches began to slow, and eventually stop a few hundred feet below.
This created both a gap in the Aravne foliage above, and a two hundred
foot hole below, known as Dragonfall Pit.  Although the trees have
made some headway in closing the rift, Sunlight still manages to lance its
way down through the remaining gaps.  A witness to the incredible event saw
direct sunlight for the first time in his life on that day, and looked
eye to eye with Solos, god of sunlight.  Instantly filled with faith and
belief, he founded the Temple of the Sun, which placed its front doors here
just to the west.
This area seems to be devoid of magic!
Obvious exits: -North -South -West#

< 734h/738H 243v/246V Pos: standing >
The Grand Skyway
   Here, and farther north, there is much less business traffic on the skyway.
While the main commercial and residential sections of Aravne are now left
behind to the south, the tension in the air seems increased here without that
gentle buzz of commerce.  A few slender rays of sunlight lance down through
a gap in the foliage to the north, counterbalancing the undeniable sense
of something being just a tiny bit wrong in this place.
Obvious exits: -North -South

< 734h/738H 242v/246V Pos: standing >
Intersection of The Grand Skyway and Home Avenue
   Here the skyway is joined by Home Avenue, which leads off to the east.
Small spots of rot are evident on some of the branches here, and there is
just the hint of tension here, where in a residential setting there is usually
none.  Farther along The Grand Skyway to the north a glint of sunlight
fights its way down through a small gap in the foliage.
Obvious exits: -North -East -South

< 734h/738H 243v/246V Pos: standing >
The Grand Skyway
   This part of The Grand Skyway marks the beginning of a long straight
gentle rise toward the Nobles District and the Prime Tree of Aravne.  Small
spots of rot are beginning to dot the branches here,  but otherwise all
seems to be normal.   Just ahead to the north another skyway intersects with
The Grand Way, but beyond that not much can be seen.
Obvious exits: -North -South

< 735h/738H 244v/246V Pos: standing >
The Grand Skyway
   Here the skyway effects its detour around the dense foliage which causes
the immense tangle of branches to the northeast.   A gentle but long curve,
the result is nearly a right angle, with the skyway continuing on its way in
both the north and easterly directions.  To the north the skyway appears to
follow a straightforward northerly route, and several intersections can be
made out in the distance in that direction.
Obvious exits: -North -East
An off-duty worker wanders the skyways.(Red Aura)

< 735h/738H 244v/246V Pos: standing >
Alas, you cannot go that way. . . .

< 735h/738H 244v/246V Pos: standing >
Alas, you cannot go that way. . . .

< 735h/738H 245v/246V Pos: standing >
The Grand Skyway
   Here the skyway approaches a dense cluster of small and medium sized
branches, careening off in every direction.  It appears that the skyway once
continued on to the north, into the heart of the foliage, but now curves to
the west instead.  Whether some old force of nature, or perhaps an unnatural
force caused this change in route, has long since faded from the memories of
the old.
Obvious exits: -South -West

< 735h/738H 244v/246V Pos: standing >
North Intersection of The Grand Skyway and Merchants Way
   The giant branch which proves the support for the middle section of the
large skyway has suffered a devastating crack here some few centuries ago.
While back to the southeast the branch appears vigorous, and actually supports
The Grand Skyway, here its days of supporting skyways are over.   The crack and
sagging of the giant branch has given way to many medium sized branches, over
which The Grand Skyway continues in a northerly direction.  Merchants Way
also intersects here, and leads off to the Merchants District west of here.
Obvious exits: -North -West -Southeast
An Aravne city guard patrols the area.

< 735h/738H 244v/246V Pos: standing >
Alas, you cannot go that way. . . .

< 735h/738H 244v/246V Pos: standing >
Alas, you cannot go that way. . . .

< 735h/738H 245v/246V Pos: standing >

< 736h/738H 246v/246V Pos: standing >

< 737h/738H 246v/246V Pos: standing >
The Grand Skyway
   Here the skyway leads deeper into the city as it follows a giant branch
which has slowly cut a swath through the tangle of 'smaller' branches.  Just
out of sight to the northwest the branch appears to end abruptly as it reaches
an intersection of foliage.  To the southeast the walkway over the branch
seems to come to another intersection marked by some sort of construction.
Obvious exits: -Northwest -Southeast
A sun recruiter tries to win followers for Solos.

< 738h/738H 245v/246V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".

< 738h/738H 245v/246V Pos: standing >
Intersection of The Grand Skyway and Home Avenue
   Here the pier-like structure supporting the skyway meets up with another
of the massive main Aravne branches, and turns to the northwest to follow
the natural support provided by it.  An east leading side branch provides the
support for a smaller skyway, known as Home Avenue, which leads off into
the dense chaos of branches that makes up this altitude of the Aravne Forest.
Obvious exits: -East -South -Northwest

< 738h/738H 244v/246V Pos: standing >
The Grand Skyway
   As the branch supporting this massive skyway begins to curve downward
here, either on its own initiative or as a result of the weight of the giant
skyway and a few hundred years, the skyway does not follow it.  Instead, a
mass of wooden structural beams have been built one on top of the other, on
top of which the skyway continues to the north at a more level pace, where
just ahead it intersects another massive branch which heads northwest.
Obvious exits: -North -South
An Aravne city guard patrols the area.

< 738h/738H 244v/246V Pos: standing >
Intersection of Merchants Way and The Grand Skyway
   Here the main skyway of Aravne comes to its first southern intersection.
A relatively smaller branch (only the thickness of a small house) crosses over
the top of the giant branch which supports The Grand Skyway, and heads
off into the thick tangle of trees and branches to the west.  While the main
skyway rises over the branch and continues northward, a smaller skyway curves
to the west here, and becomes Merchants Way.
Obvious exits: -North -South -West
A sun recruiter tries to win followers for Solos.

< 738h/738H 245v/246V Pos: standing >
The Grand Skyway
   Here the skyway follows a northerly branch as it makes its way deeper
into the city.  Just ahead lies the southern intersection of Merchants
Way, which branches off into an amazingly dense section of Aravne trees.
Beyond that, not much can be made out due to the thickness of branches which
wind their way in every possible direction and are every possible thickness.
Obvious exits: -North -South
An off-duty worker wanders the skyways.(Red Aura)

< 738h/738H 244v/246V Pos: standing >
The Grand Skyway
   Here the Grand Skyway takes a slight eastward detour as it curves
around the trunk of a giant Aravne tree.  The wooden floor actually has a
slight hump to it here, as it passes over one of the massive branches leading
away from the trunk in an eastward direction.  Once over the hump the skyway
again leads off to the north, following the course of another of the huge
branches which support this amazing structure.
Obvious exits: -North -West

< 738h/738H 244v/246V Pos: standing >
Alas, you cannot go that way. . . .

< 738h/738H 245v/246V Pos: standing >
Alas, you cannot go that way. . . .

< 738h/738H 245v/246V Pos: standing >
The Grand Skyway
   The widest skyway in all of aravne, this is the main route through the
center of Aravne.  Due to its size and the weight it must support, it takes
a rather windy route northward through the wide central branches of the great
Aravne trees.  Just to the north it takes an eastward detour around one
of the gigantic tree trunks before following one of the wide branches that
stretches out northwards.
Obvious exits: -East -South

< 738h/738H 245v/246V Pos: standing >
Main Sprawl Customs Gate
   This guard post sets the tone for all those passing through into the main
sprawl of Aravne.  Several large Human and Forest Elf guards watch
carefully over the crowd passing by, while several lawbreakers are visibly
detained at the back of the post.  To the north begins Trunk Way, the main
walk through the main sprawl.
Obvious exits: -North -East -South
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 738h/738H 244v/246V Pos: standing >
Upper landing on the Great Stairway
   This upper landing marks the top end of the Great Stairway.  To
the north begin the plethora of platforms, skyways, and structures that make
up the main sprawl of Aravne.  Although it narrows considerably
above, a small portion of the stairway does continue further up the tree.
Obvious exits: -North -Up -Down

< 738h/738H 243v/246V Pos: standing >
Alas, you cannot go that way. . . .

< 738h/738H 243v/246V Pos: standing >
Alas, you cannot go that way. . . .

< 738h/738H 243v/246V Pos: standing >
On a Narrow Stairway
   This narrow stairway continues up the giant tree with no end in sight.
Due to the tighter and tighter curve of the tree, it is impossible to see
what lies beyond.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down

< 738h/738H 244v/246V Pos: standing >
On a Narrow Stairway
   This narrow stairway continues up the giant tree with no end in sight.
Due to the tighter and tighter curve of the tree, it is impossible to see
what lies beyond.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down

< 738h/738H 243v/246V Pos: standing >
On a Narrow Stairway
   This narrow stairway continues up the giant tree with no end in sight.
Due to the tighter and tighter curve of the tree, it is impossible to see
what lies beyond.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down

< 738h/738H 243v/246V Pos: standing >
On a Narrow Stairway
   This narrow stairway continues up the giant tree with no end in sight.
Due to the tighter and tighter curve of the tree, it is impossible to see
what lies beyond.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down

< 738h/738H 242v/246V Pos: standing >
On a Narrow Stairway
   This narrow stairway continues up the giant tree with no end in sight.
Due to the tighter and tighter curve of the tree, it is impossible to see
what lies beyond.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down

< 738h/738H 241v/246V Pos: standing >
Entrance Platform to Stargazer Temple
   This narrow platform sits very near to the top of the tree itself.  To
the north a gap in the treetop foliage has been created by some unknown
means long ago, undearneath which a structure has been built.  A large set
of double doors here mark the entrance to the temple like structure.
Obvious exits: -North# -Down

< 738h/738H 241v/246V Pos: standing >
Alas, you cannot go that way. . . .

< 738h/738H 241v/246V Pos: standing >
Alas, you cannot go that way. . . .

< 738h/738H 241v/246V Pos: standing >
Alas, you cannot go that way. . . .

< 738h/738H 241v/246V Pos: standing >
Ok.

< 738h/738H 242v/246V Pos: standing >
Entryway in Stargazer Temple
   The walls of the temple are made of some strange black stone material.
This short hallway is bracketed by doors to both the east and west, and leads
out into a central courtyard to the north.  Strange glowing spots can be
seen throughout the rock walls, from some luminous material.
Obvious exits: -North -East -South -West
[2] The corpse of a stargazer Acolyte is lying here.

< 738h/738H 241v/246V Pos: standing >
Pardon?

< 738h/738H 244v/246V Pos: standing >
You quickly scan the area.
You see nothing.

< 738h/738H 246v/246V Pos: standing >
You quickly scan the area.
You see nothing.

< 738h/738H 246v/246V Pos: standing >
Ok.

< 738h/738H 246v/246V Pos: standing >
Ok.

< 738h/738H 246v/246V Pos: standing >
Entrance Platform to Stargazer Temple
   This narrow platform sits very near to the top of the tree itself.  To
the north a gap in the treetop foliage has been created by some unknown
means long ago, undearneath which a structure has been built.  A large set
of double doors here mark the entrance to the temple like structure.
Obvious exits: -North -Down

< 738h/738H 245v/246V Pos: standing >
You quickly scan the area.
You see nothing.

< 738h/738H 245v/246V Pos: standing >
You quickly scan the area.
You see nothing.

< 738h/738H 245v/246V Pos: standing >
Ok.

< 738h/738H 245v/246V Pos: standing >
On a Narrow Stairway
   This narrow stairway continues up the giant tree with no end in sight.
Due to the tighter and tighter curve of the tree, it is impossible to see
what lies beyond.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down

< 738h/738H 244v/246V Pos: standing >

< 738h/738H 245v/246V Pos: standing >
You tell your racewar 'anyone killing in arvane?'

< 738h/738H 246v/246V Pos: standing >
You tell your racewar 'corpses in moon temple'

< 738h/738H 246v/246V Pos: standing >
On a Narrow Stairway
Obvious exits: -Up -Down

< 738h/738H 246v/246V Pos: standing >
On a Narrow Stairway
   This narrow stairway continues up the giant tree with no end in sight.
Due to the tighter and tighter curve of the tree, it is impossible to see
what lies beyond.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down

< 738h/738H 245v/246V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 738h/738H 245v/246V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 738h/738H 245v/246V Pos: standing >

< 738h/738H 245v/246V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 738h/738H 245v/246V Pos: standing >
On a Narrow Stairway
   This narrow stairway continues up the giant tree with no end in sight.
Due to the tighter and tighter curve of the tree, it is impossible to see
what lies beyond.
This area seems to be exceptionally narrow!
Obvious exits: -Up -Down

< 738h/738H 244v/246V Pos: standing >
Entrance Platform to Stargazer Temple
   This narrow platform sits very near to the top of the tree itself.  To
the north a gap in the treetop foliage has been created by some unknown
means long ago, undearneath which a structure has been built.  A large set
of double doors here mark the entrance to the temple like structure.
Obvious exits: -North# -Down

< 738h/738H 243v/246V Pos: standing >
Alas, you cannot go that way. . . .

< 738h/738H 243v/246V Pos: standing >
Ok.

< 738h/738H 245v/246V Pos: standing >
You quickly scan the area.
A stargazer Acolyte who is not far off to your north.

< 738h/738H 245v/246V Pos: standing >
You quickly scan the area.
A stargazer Acolyte who is not far off to your north.

< 738h/738H 246v/246V Pos: standing >
Entryway in Stargazer Temple
   The walls of the temple are made of some strange black stone material.
This short hallway is bracketed by doors to both the east and west, and leads
out into a central courtyard to the north.  Strange glowing spots can be
seen throughout the rock walls, from some luminous material.
Obvious exits: -North -East -South -West
[2] The corpse of a stargazer Acolyte is lying here.

< 738h/738H 245v/246V Pos: standing >
You quickly scan the area.
A stargazer Acolyte who is close by to your north.

< 738h/738H 245v/246V Pos: standing >
You quickly scan the area.
A stargazer Acolyte who is close by to your north.

< 738h/738H 245v/246V Pos: standing >
In the Stargazer Plaza
   This temple plaze is made of stone cobbles, which contain glowing flecks
of light.  The walls are appear to be covered with carvings of runes and
symbols, which upon closer examination are actually shaped in the rock.
There is no roof here, and the sky is filled by a perpetual night at all
times.  Hundreds of thousands of magnificent stars can be seen filling
the entire sky here, and it is truly one of the most magnificent sights to
behold in the entire realm.
Obvious exits: -North -South
A stargazer Acolyte wanders here in devotion.(Red Aura)

< 738h/738H 244v/246V Pos: standing >
You quickly scan the area.
You see nothing.

< 738h/738H 244v/246V Pos: standing >
You quickly scan the area.
You see nothing.

< 738h/738H 244v/246V Pos: standing >
In the Stargazer Plaza
   This temple plaze is made of stone cobbles, which contain glowing flecks
of light.  The walls are appear to be covered with carvings of runes and
symbols, which upon closer examination are actually shaped in the rock.
There is no roof here, and the sky is filled by a perpetual night at all
times.  Hundreds of thousands of magnificent stars can be seen filling
the entire sky here, and it is truly one of the most magnificent sights to
behold in the entire realm.
Obvious exits: -North -East -South -West
The corpse of a stargazer Acolyte is lying here.

< 738h/738H 245v/246V Pos: standing >
You quickly scan the area.
A stargazer Acolyte who is close by to your south.
A Troll who is close by to your west.

< 738h/738H 245v/246V Pos: standing >
You quickly scan the area.
A stargazer Acolyte who is close by to your south.
A Troll who is close by to your west.

< 738h/738H 245v/246V Pos: standing >
In the Stargazer Plaza
   This temple plaze is made of stone cobbles, which contain glowing flecks
of light.  The walls are appear to be covered with carvings of runes and
symbols, which upon closer examination are actually shaped in the rock.
There is no roof here, and the sky is filled by a perpetual night at all
times.  Hundreds of thousands of magnificent stars can be seen filling
the entire sky here, and it is truly one of the most magnificent sights to
behold in the entire realm.
Obvious exits: -North -South
A stargazer Acolyte wanders here in devotion.(Red Aura)

< 738h/738H 244v/246V Pos: standing >
You failed.

< 738h/738H 245v/246V Pos: standing >
In the Stargazer Plaza
   This temple plaze is made of stone cobbles, which contain glowing flecks
of light.  The walls are appear to be covered with carvings of runes and
symbols, which upon closer examination are actually shaped in the rock.
There is no roof here, and the sky is filled by a perpetual night at all
times.  Hundreds of thousands of magnificent stars can be seen filling
the entire sky here, and it is truly one of the most magnificent sights to
behold in the entire realm.
Obvious exits: -North -East -South -West
The corpse of a stargazer Acolyte is lying here.

< 738h/738H 245v/246V Pos: standing >
In the Stargazer Plaza
   This temple plaze is made of stone cobbles, which contain glowing flecks
of light.  The walls are appear to be covered with carvings of runes and
symbols, which upon closer examination are actually shaped in the rock.
There is no roof here, and the sky is filled by a perpetual night at all
times.  Hundreds of thousands of magnificent stars can be seen filling
the entire sky here, and it is truly one of the most magnificent sights to
behold in the entire realm.
Obvious exits: -North# -East -South#
Puddles of fresh blood cover the ground.
The corpse of a stargazer Acolyte is lying here.
A Troll (large) stands here.(Red Aura)

< 738h/738H 244v/246V Pos: standing >
You start chanting...

< 738h/738H 244v/246V Pos: standing >
Casting: sunray *

< 738h/738H 245v/246V Pos: standing >
You complete your spell...
A Troll seems to be blinded!
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 174 ] You unleash light in a focused, searing ray at a Troll!

< 738h/738H 246v/246V Pos: standing >
You start chanting...

< 738h/738H 246v/246V Pos: standing >
Casting: sunray *

< 738h/738H 246v/246V Pos: standing >
You complete your spell...
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 138 ] You unleash light in a focused, searing ray at a Troll!
A Troll is stunned!

< 738h/738H 246v/246V Pos: standing >
You block a Troll's lunge at you.
A Troll misses you.
A Troll misses you.

< 738h/738H 246v/246V Pos: standing >
< T: Dox TP: sta TC:excellent E: A Troll sta EP:  awful >
 You start chanting...

< 738h/738H 246v/246V Pos: standing >
< T: Dox TP: sta TC:excellent E: A Troll sta EP:  awful >
 Casting: sunray *

< 738h/738H 246v/246V Pos: standing >
< T: Dox TP: sta TC:excellent E: A Troll sta EP:  awful >
 You complete your spell...
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 124 ] A Troll is struck by your ray of sunlight, and is destroyed instantly!
A Troll's sinister brass shoes from the Surface Realm of Duris melted from the intense heat!
A Troll is dead! R.I.P.
You receive your share of experience.