The death of [56 Elaphidist] Ikaos (Minotaur)

in A Burned Out Husk of a House

from the perspective of [56 Frost Magus] Karnik Disciple of Lloth (Kobold)

<worn as a badge>    an emblem of Shanatar royalty (magic) [66%]             
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       the bloody battle goggles [82%]             
<worn in ear>        an enchanted earring of agility [86%]             
<worn in ear>        a fragile gold earring [83%]             
<worn on face>       the mask of wildmagic[193h 38m 53s]
<worn around neck>   a spectral holy symbol of Berronar Truesilver of health [81%]             
<worn around neck>   a symbol of domination (magic) (humming)
<worn on body>       a blazing suit of devil platemail (magic) (glowing) [88%]             
<worn about body>    a shimmering white cloak
<worn on back>       a rough, deep-blue backpack
<worn on tail>       a small brass bell dangling on a golden chain (magic)
<worn as quiver>     a roper-skin quiver (magic) (glowing)
<worn about waist>   a belt of fresh blood enchanted by Daeros [77%]             
<worn on belt buckle>a kraken scale
<attached to belt>   a net of endless currents
<worn on arms>       some glowing sleeves made of devil skin (magic) (glowing)
<worn around wrist>  a smooth bracelet of dwarven kind (magic) [9%]             
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic) [67%]             
<worn on hands>      the gloves of placation
<worn on finger>     the ring of the legendary hunter (magic) (glowing) (humming)
<worn on finger>     a gleaming platinum ring of constitution (magic) [64%]             
<primary weapon>     the orb of the sea (glowing)[470h 45m 43s]
<held>               a staff of gnarled roots (magic) [88%]             
<worn on legs>       some ruby studded greaves (magic) (glowing) [88%]             
<worn on feet>       the cubes of protection (humming)

 
   MMMM^^.^.**    
  ^MMM^^..^.***   
 ^^MMM^.....****  
 ^MMM^^.....****  
 ^MMM^^.@...****  
 ^^MM^^^^^.*****  
 ^^MMM^..^^*****  
  ^MMM^^*******   
   ^MM^^^*****    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 711h/711H 209v/252V Pos: standing >
 
   MMM^^..^.**    
  ^MMM^.....***   
 ^MMM^^.....****  
 ^MMM^^.....****  
 ^^MM^^^@^.*****  
 ^^MMM^..^^*****  
 ^^MMM^^********  
  ^^MM^^^******   
   ^MMM^^^****    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 711h/711H 208v/252V Pos: standing >
 
   MMM^.....**    
  MMM^^.....***   
 ^MMM^^.....****  
 ^^MM^^^^^.*****  
 ^^MMM^.@^^*****  
 ^^MMM^^********  
 ^^^MM^^^*******  
  ^^MMM^^^*****   
   ^^MMM^^^^**    
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West

< 711h/711H 207v/252V Pos: standing >
 
 ^..^^  
 ^^@**  
 ^^^**  
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West

< 711h/711H 205v/252V Pos: standing >
 
   MM^^.....**    
  ^MM^^^^^.****   
 ^^MMM^..^^*****  
 ^^MMM^^********  
 ^^^MM^^@*******  
 ^^^MMM^^^******  
 .^^^MMM^^^^****  
  .^^^^MMMM...*   
   M.^^^^..^.^    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 711h/711H 204v/252V Pos: standing >
 
   MM^^^^^.***    
  ^MMM^..^^****   
 ^^MMM^^********  
 ^^^MM^^^*******  
 ^^^MMM^@^******  
 .^^^MMM^^^^****  
 ^.^^^^MMMM...**  
  ^M.^^^^..^.^^   
   ^..^^^^.^..    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West

< 711h/711H 203v/252V Pos: standing >
A Dusty Trail
   This seems to be a short trail that has been long abandoned.  Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby.  The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon.  Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -North -East -Down

< 711h/711H 201v/252V Pos: standing >
A Dusty Trail
   This seems to be a short trail that has been long abandoned.  Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby.  The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon.  Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -Up -Down

< 711h/711H 203v/252V Pos: standing >
A Dusty Trail
   This seems to be a short trail that has been long abandoned.  Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby.  The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon.  Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -Up -Down
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
A bushy-tailed fox shambles down the path(Red Aura)
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
A bushy-tailed fox shambles down the path(Red Aura)

< 711h/711H 201v/252V Pos: standing >
A Dusty Trail
   This seems to be a short trail that has been long abandoned.  Small
clouds of dust rise in the air with each step you take, obscuring
any trace of previous passersby.  The sky is a dull cloudy grey, with
the faintest traces of mist floating on the horizon.  Ahead, you
see a small clearing surrounded by dead and dying trees.
Obvious exits: -North -Up
A small pouch of graite dust has been left here.
The corpse of A ragged furred, bushy tailed fox is lying here.
The corpse of A tiny bony chipmunk is lying here.
A ragged black squirrel shuffles slowly through the grass.(Red Aura)

< 711h/711H 200v/252V Pos: standing >
Alas, you cannot go that way. . . .

< 711h/711H 201v/252V Pos: standing >
Alas, you cannot go that way. . . .

< 711h/711H 201v/252V Pos: standing >
You quickly scan the area.
A black-winged falcon who is close by to your north.
A tiny bony chipmunk who is close by to your north.
A little blue snake who is not far off to your north.
A tiny bony chipmunk who is a brief walk away to your north.
A ragged furred, bushy tailed fox who is rather far off to your north.
A little blue snake who is rather far off to your north.
A ragged furred, bushy tailed fox who is in the distance to your north.
A ragged furred, bushy tailed fox who is close by above you.
A tiny bony chipmunk who is close by above you.
A ragged furred, bushy tailed fox who is close by above you.
A tiny bony chipmunk who is not far off above you.

< 711h/711H 208v/252V Pos: standing >
Entrance of a Small Abandoned Settlement
   The trail abruptly stops at the edge of a clearing.  Dead and dying
bushes surround the clearing, lending the air a decayed look along with
the gaping black doorways, windows and fallen roofs of the
buildings.
A broken gate leans to the side here.
Obvious exits: -North -South
[2] The corpse of A ragged furred, bushy tailed fox is lying here.
a broken wooden gate lies to the side here.
A black-winged falcon flaps his skeletal wings as he soars overhead.(Red Aura)
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)

< 711h/711H 210v/252V Pos: standing >
Pitted Path Leading to the Village
   This path is pocked and pitted with old ruts.  The ruts are mostly
grown in with thick bunches of thistles and weeds, while to the sides
you can hear the soft squeaks and chitters of various creatures.
Obvious exits: -North -South
A little blue snake slithers through the grass.

< 711h/711H 208v/252V Pos: standing >
You quickly scan the area.
A tiny bony chipmunk who is close by to your north.
A ragged furred, bushy tailed fox who is not far off to your north.
A little blue snake who is not far off to your north.
A ragged furred, bushy tailed fox who is a brief walk away to your north.
The shopkeeper Anguinel who is rather far off to your north.
A black-winged falcon who is close by to your south.
A tiny bony chipmunk who is close by to your south.
A zombified squirrel who is not far off to your south.

< 711h/711H 210v/252V Pos: standing >
Entrance of a Small Abandoned Settlement
   The trail abruptly stops at the edge of a clearing.  Dead and dying
bushes surround the clearing, lending the air a decayed look along with
the gaping black doorways, windows and fallen roofs of the
buildings.
A broken gate leans to the side here.
Obvious exits: -North -South
[2] The corpse of A ragged furred, bushy tailed fox is lying here.
a broken wooden gate lies to the side here.
A black-winged falcon flaps his skeletal wings as he soars overhead.(Red Aura)
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)

< 711h/711H 216v/252V Pos: standing >
You quickly scan the area.
A little blue snake who is close by to your north.
A tiny bony chipmunk who is not far off to your north.
A ragged furred, bushy tailed fox who is a brief walk away to your north.
A little blue snake who is rather far off to your north.
A ragged furred, bushy tailed fox who is rather far off to your north.
The shopkeeper Anguinel who is in the distance to your north.
A zombified squirrel who is close by to your south.

< 711h/711H 218v/252V Pos: standing >

< 711h/711H 220v/252V Pos: standing >
The day has begun.

< 711h/711H 222v/252V Pos: standing >
Pitted Path Leading to the Village
   This path is pocked and pitted with old ruts.  The ruts are mostly
grown in with thick bunches of thistles and weeds, while to the sides
you can hear the soft squeaks and chitters of various creatures.
Obvious exits: -North -South
A little blue snake slithers through the grass.

< 711h/711H 224v/252V Pos: standing >
You quickly scan the area.
A tiny bony chipmunk who is close by to your north.
A zombified squirrel who is not far off to your north.
A little blue snake who is a brief walk away to your north.
A ragged furred, bushy tailed fox who is a brief walk away to your north.
The shopkeeper Anguinel who is rather far off to your north.
A black-winged falcon who is close by to your south.
A tiny bony chipmunk who is close by to your south.
A ragged furred, bushy tailed fox who is not far off to your south.
A zombified squirrel who is not far off to your south.

< 711h/711H 236v/252V Pos: standing >
An Intersection of Paths
   The path splits off here in different directions. A bit to the north,
you can see the surprisingly complete front of a building, to the
west you see a broken down shack, and to the east leads a path
towards a building that would have been imposing if it weren't
for the fact that all windows were missing and the roof was
half-collapsed on itself.  The way out of this foreboding area
is to the south.
Obvious exits: -North -East -South -West
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)

< 711h/711H 238v/252V Pos: standing >
You quickly scan the area.
A little blue snake who is close by to your north.
A zombified squirrel who is close by to your north.
A little blue snake who is not far off to your north.
A ragged furred, bushy tailed fox who is not far off to your north.
The shopkeeper Anguinel who is a brief walk away to your north.
A black raven who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is not far off to your east.
A little blue snake who is close by to your south.
A black-winged falcon who is not far off to your south.
A tiny bony chipmunk who is not far off to your south.
A ragged furred, bushy tailed fox who is a brief walk away to your south.
A zombified squirrel who is a brief walk away to your south.

< 711h/711H 240v/252V Pos: standing >
The Abandoned House of Elders
   This house appears to have been abandoned after the attacks of whatever
it was that destroyed most of the town.  The previous tenants had
obviously left in a hurry because there still remains many personal
items and furnishings, including a couch, chairs, tapestries on the walls
even dishes on the dining table.  A little black mouse scurries out
from under your feet.
The only exits are to the east, south and back the way you came to the
west.
Obvious exits: -East -South -West
A black raven flies overhead with a raucous cry.(Red Aura)
A small black mouse scurries over the floor, continuing as tho still alive.(Red Aura)
A small black mouse scurries over the floor, continuing as tho still alive.(Red Aura)
A small black mouse scurries over the floor, continuing as tho still alive.(Red Aura)
A small black mouse scurries over the floor, continuing as tho still alive.(Red Aura)

< 711h/711H 244v/252V Pos: standing >
You quickly scan the area.
A small black mouse who is close by to your east.
A zombified squirrel who is close by to your south.
A little blue snake who is close by to your south.
A tiny bony chipmunk who is close by to your west.

< 711h/711H 246v/252V Pos: standing >
A tiny bony chipmunk enters from the west.

< 711h/711H 248v/252V Pos: standing >
Bottom of the Spiral Staircase
   Here you see the bottom of a spiral staircase heading up to the
attic.  The stairs are shaky and you wonder if you can make it to
top?  If one were to look closely, you'd see fine cracks in the walls,
flakes of plaster falling from the ceiling..
Obvious exits: -West -Up
A small black mouse scurries over the floor, continuing as tho still alive.(Red Aura)

< 711h/711H 249v/252V Pos: standing >
You quickly scan the area.
A tiny bony chipmunk who is close by to your west.
A black raven who is close by to your west.
A small black mouse who is close by to your west.
A small black mouse who is close by to your west.
A small black mouse who is close by to your west.
A small black mouse who is close by to your west.
A moaning spirit who is not far off above you.
A bright-eyed sparrow skeleton who is not far off above you.
A bright-eyed sparrow skeleton who is not far off above you.
A bright-eyed sparrow skeleton who is not far off above you.
A bright-eyed sparrow skeleton who is not far off above you.
A small black mouse who is not far off above you.
A small black mouse who is not far off above you.

< 711h/711H 251v/252V Pos: standing >
The Abandoned House of Elders
   This house appears to have been abandoned after the attacks of whatever
it was that destroyed most of the town.  The previous tenants had
obviously left in a hurry because there still remains many personal
items and furnishings, including a couch, chairs, tapestries on the walls
even dishes on the dining table.  A little black mouse scurries out
from under your feet.
The only exits are to the east, south and back the way you came to the
west.
Obvious exits: -East -South -West
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
A black raven flies overhead with a raucous cry.(Red Aura)
A small black mouse scurries over the floor, continuing as tho still alive.(Red Aura)
A small black mouse scurries over the floor, continuing as tho still alive.(Red Aura)
A small black mouse scurries over the floor, continuing as tho still alive.(Red Aura)
A small black mouse scurries over the floor, continuing as tho still alive.(Red Aura)

< 711h/711H 251v/252V Pos: standing >
An Intersection of Paths
   The path splits off here in different directions. A bit to the north,
you can see the surprisingly complete front of a building, to the
west you see a broken down shack, and to the east leads a path
towards a building that would have been imposing if it weren't
for the fact that all windows were missing and the roof was
half-collapsed on itself.  The way out of this foreboding area
is to the south.
Obvious exits: -North -East -South -West
A little blue snake slithers through the grass.

< 711h/711H 250v/252V Pos: standing >
You quickly scan the area.
A ragged furred, bushy tailed fox who is close by to your north.
A tiny bony chipmunk who is close by to your north.
A zombified squirrel who is close by to your north.
A ragged furred, bushy tailed fox who is not far off to your north.
The shopkeeper Anguinel who is a brief walk away to your north.
A tiny bony chipmunk who is close by to your east.
A black raven who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is not far off to your east.
A little blue snake who is close by to your south.
A black-winged falcon who is not far off to your south.
A tiny bony chipmunk who is not far off to your south.
A ragged furred, bushy tailed fox who is a brief walk away to your south.
A zombified squirrel who is a brief walk away to your south.

< 711h/711H 250v/252V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Broken-down Shack
   This one roomed shack once must have been the home of a transient
field worker, but now it is totally ruined.  The walls are half-
broken down, the floor is nothing but dirt and the roof resembles
nothing more than girders with elderly strands of hay fluttering in
the faint breeze.  There is a broken table in the corner behind which
you can hear faint whimpering sounds.
The only exit out is to the east.
Obvious exits: -East
an old broken table rests against the wall. [50%]             

< 711h/711H 252v/252V Pos: standing >
A tiny bony chipmunk enters from the east.

< 711h/711H 252v/252V Pos: standing >
Pitted Path Leading to the Village
   This path is pocked and pitted with old ruts.  The ruts are mostly
grown in with thick bunches of thistles and weeds, while to the sides
you can hear the soft squeaks and chitters of various creatures.
Obvious exits: -North -South

< 711h/711H 251v/252V Pos: standing >
You quickly scan the area.
A tiny bony chipmunk who is close by to your north.
A little blue snake who is not far off to your north.
A ragged furred, bushy tailed fox who is not far off to your north.
A zombified squirrel who is not far off to your north.
A ragged furred, bushy tailed fox who is a brief walk away to your north.
The shopkeeper Anguinel who is rather far off to your north.
A little blue snake who is close by to your south.
A black-winged falcon who is close by to your south.
A tiny bony chipmunk who is close by to your south.
A ragged furred, bushy tailed fox who is not far off to your south.
A zombified squirrel who is not far off to your south.

< 711h/711H 251v/252V Pos: standing >
An Intersection of Paths
   The path splits off here in different directions. A bit to the north,
you can see the surprisingly complete front of a building, to the
west you see a broken down shack, and to the east leads a path
towards a building that would have been imposing if it weren't
for the fact that all windows were missing and the roof was
half-collapsed on itself.  The way out of this foreboding area
is to the south.
Obvious exits: -North -East -South -West
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)

< 711h/711H 250v/252V Pos: standing >
Market Square
   This is the small square where the villagers used to ply their wares.
But, alas, with the coming of troubles, the market benches are scattered
in broken heaps around the area, rotted husks and produce petrified on
the ground.  Under one cart you can see white bones gleaming in the
dim light.  In the center is a dried up well.  The exits you see are
to the North towards the undamaged building, to the west to a shack, and
to the east to another shack, as well as south to exit the village.
Obvious exits: -North -East -South -West
an old well has dried up here.
A little blue snake slithers through the grass.
A bushy-tailed fox shambles down the path(Red Aura)
A ragged black squirrel shuffles slowly through the grass.(Red Aura)

< 711h/711H 249v/252V Pos: standing >
You quickly scan the area.
The shopkeeper Anguinel who is not far off to your north.
A zombified squirrel who is close by to your east.
A red-tailed hawk who is close by to your east.
A little black spider who is close by to your east.
A little black spider who is close by to your east.
A little black spider who is close by to your east.
A large black spider who is close by to your east.
A tiny bony chipmunk who is close by to your south.
A little blue snake who is a brief walk away to your south.
A black-winged falcon who is a brief walk away to your south.
A tiny bony chipmunk who is a brief walk away to your south.
A ragged furred, bushy tailed fox who is rather far off to your south.
A zombified squirrel who is rather far off to your south.
A tiny bony chipmunk who is close by to your west.
A small black mouse who is close by to your west.

< 711h/711H 251v/252V Pos: standing >
A Bend in the Village Path
   The path takes a turn here, going either to the east towards several
old battered houses, or to the north to the startlingly unharmed
building.  The air here is quite still, and the silence is foreboding.
Exits are to the North, East or South.
Obvious exits: -North -East -South

< 711h/711H 251v/252V Pos: standing >
You quickly scan the area.
The shopkeeper Anguinel who is close by to your north.
A little blue snake who is close by to your east.
A tiny bony chipmunk who is a brief walk away to your east.
A screech owl who is rather far off to your east.
A ragged furred, bushy tailed fox who is close by to your south.
A little blue snake who is close by to your south.
A ragged furred, bushy tailed fox who is close by to your south.
A zombified squirrel who is close by to your south.
A tiny bony chipmunk who is not far off to your south.
A little blue snake who is rather far off to your south.
A tiny bony chipmunk who is rather far off to your south.
A ragged furred, bushy tailed fox who is in the distance to your south.
A black-winged falcon who is in the distance to your south.
A ragged furred, bushy tailed fox who is in the distance to your south.
A zombified squirrel who is in the distance to your south.

< 711h/711H 251v/252V Pos: standing >
A Dusty Path
   This dusty path has recently been walked on, as evidenced by the
footprints marring the surface.  To the west is a corner, to the
North is an empty house, South is also a disheveled house, and east
goes to more houses...
Obvious exits: -North -East -South -West
A little blue snake slithers through the grass.

< 711h/711H 250v/252V Pos: standing >
You quickly scan the area.
A zombified squirrel who is close by to your north.
A tiny bony chipmunk who is not far off to your east.
A screech owl who is rather far off to your east.
A little black spider who is close by to your south.
A little black spider who is close by to your south.

< 711h/711H 251v/252V Pos: standing >
Through the Center of the Village
   You can tell, by the ruts in the path here, that this was the
main thoroughfare for the village.  Now, however, those ruts are
grown in with brambles and grasses with the only trace of habita-
tion towards the North through a doorway.  Exits lead North into a
luxurious home, South to an empty house, East continuing on the path,
and Westwards towards the Market.
Obvious exits: -North -East -South -West

< 711h/711H 251v/252V Pos: standing >
You quickly scan the area.
A tiny bony chipmunk who is close by to your east.
A screech owl who is a brief walk away to your east.
A tiny bony chipmunk who is close by to your south.
A little blue snake who is close by to your west.

< 711h/711H 251v/252V Pos: standing >
A Path Covered With Grass
   The path continues east and west, the dirt and ruts covered over by
long stems of brambles and weeds. To the north is the burned out shell of
a house, and to the south you can see the remnants of a shattered home.
Obvious exits: -North -East -South -West
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)

< 711h/711H 250v/252V Pos: standing >
You quickly scan the area.
A Minotaur who is close by to your north.
A squeaking rat who is close by to your north.
A tiny bony chipmunk who is close by to your east.
A screech owl who is not far off to your east.
A little blue snake who is not far off to your west.

< 711h/711H 251v/252V Pos: standing >
Through the Center of the Village
   You can tell, by the ruts in the path here, that this was the
main thoroughfare for the village.  Now, however, those ruts are
grown in with brambles and grasses with the only trace of habita-
tion towards the North through a doorway.  Exits lead North into a
luxurious home, South to an empty house, East continuing on the path,
and Westwards towards the Market.
Obvious exits: -North -East -South -West

< 711h/711H 251v/252V Pos: standing >
A Path Covered With Grass
   The path continues east and west, the dirt and ruts covered over by
long stems of brambles and weeds. To the north is the burned out shell of
a house, and to the south you can see the remnants of a shattered home.
Obvious exits: -North -East -South -West

< 711h/711H 250v/252V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Burned Out Husk of a House
   This house was once home to a well-to-do farmer. Now, however,
it is a burned-out husk of its former glory, merely home to rats
and mice that scurry through the rubble in search of whatever it
is rodents seek.
The only exit is to the south.
Obvious exits: -South
a red-tailed hawk's feather floats on the ground.
[3] The corpse of A squeaking rat is lying here.
A smooth length of highly-polished ivory lies here glistening.
A long steel sword is here in the dirt.
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
A Minotaur (huge) stands here, fighting a squeaking rat.(Gold Aura)
A squeaking rat stands here, fighting a Minotaur.

< 711h/711H 251v/252V Pos: standing >

< 711h/711H 252v/252V Pos: standing >
Through the Center of the Village
   You can tell, by the ruts in the path here, that this was the
main thoroughfare for the village.  Now, however, those ruts are
grown in with brambles and grasses with the only trace of habita-
tion towards the North through a doorway.  Exits lead North into a
luxurious home, South to an empty house, East continuing on the path,
and Westwards towards the Market.
Obvious exits: -North -East -South -West

< 711h/711H 251v/252V Pos: standing >
Your eyes seem to be playing tricks on you as you see strange ripples in reality.

< 711h/711H 251v/252V Pos: standing >
You start chanting...

< 711h/711H 251v/252V Pos: standing >
Casting: wall of ice **

< 711h/711H 251v/252V Pos: standing >
Casting: wall of ice *

< 711h/711H 251v/252V Pos: standing >
You complete your spell...

< 711h/711H 251v/252V Pos: standing >
You start chanting...

< 711h/711H 251v/252V Pos: standing >
Casting: wall of ice **

< 711h/711H 251v/252V Pos: standing >
Casting: wall of ice *

< 711h/711H 251v/252V Pos: standing >
You complete your spell...

< 711h/711H 251v/252V Pos: standing >
Through the Center of the Village
Obvious exits: -North -East -South -West
A huge block of solid ice is here to the west. (Illusion) (magic)
A huge block of solid ice is here to the south. (Illusion) (magic)

< 711h/711H 251v/252V Pos: standing >
You sit down and relax.

< 711h/711H 251v/252V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 11 of 11
  2nd circle: 10 of 10
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  4 of  6   (   3 seconds)
  8th circle:  5 of  5
  9th circle:  5 of  5
 10th circle:  4 of  4
 11th circle:  1 of  1

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 711h/711H 251v/252V Pos: sitting >
You start meditating...

< 711h/711H 252v/252V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 711h/711H 252v/252V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 711h/711H 252v/252V Pos: sitting >

< 711h/711H 252v/252V Pos: sitting >
You clamber to your feet.

< 711h/711H 252v/252V Pos: standing >
A Formerly Luxurious Home
   This house was one of the more luxurious homes in the village,
second only to the Elder's house and one other.  The walls are still
standing, the roof is whole.  Looking around, you can tell that there
is someone living here, for the clutter is amazing; clothes scattered
around, dishes on the table, reading parchments in a pile by a rather
comfortable looking chair.  A collection of birdfeathers points to
the shopkeeper Anguinel as being the culprit.  Then again, who could
blame him?  It's one nice house!
Exits are to the South and Up.
Obvious exits: -South -Up

< 711h/711H 251v/252V Pos: standing >
Alas, you cannot go that way. . . .

< 711h/711H 251v/252V Pos: standing >
Alas, you cannot go that way. . . .

< 711h/711H 251v/252V Pos: standing >
Through the Center of the Village
   You can tell, by the ruts in the path here, that this was the
main thoroughfare for the village.  Now, however, those ruts are
grown in with brambles and grasses with the only trace of habita-
tion towards the North through a doorway.  Exits lead North into a
luxurious home, South to an empty house, East continuing on the path,
and Westwards towards the Market.
Obvious exits: -North -East -South -West
A huge block of solid ice is here to the west. (Illusion) (magic)
A huge block of solid ice is here to the south. (Illusion) (magic)

< 711h/711H 250v/252V Pos: standing >

< 711h/711H 250v/252V Pos: standing >
You quickly scan the area.
A little blue snake who is not far off to your east.
A screech owl who is a brief walk away to your east.
A tiny bony chipmunk who is close by to your south.

< 711h/711H 252v/252V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Dusty Path
   This dusty path has recently been walked on, as evidenced by the
footprints marring the surface.  To the west is a corner, to the
North is an empty house, South is also a disheveled house, and east
goes to more houses...
Obvious exits: -North -East -South -West
A huge block of solid ice is here to the east. (Illusion) (magic)

< 711h/711H 252v/252V Pos: standing >
Your eyes seem to be playing tricks on you as you see strange ripples in reality.

< 711h/711H 252v/252V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Path Covered With Grass
   The path continues east and west, the dirt and ruts covered over by
long stems of brambles and weeds. To the north is the burned out shell of
a house, and to the south you can see the remnants of a shattered home.
Obvious exits: -North -East -South -West

< 711h/711H 252v/252V Pos: standing >
A Path Covered With Grass
   The path continues east and west, the dirt and ruts covered over by
long stems of brambles and weeds. To the north is the burned out shell of
a house, and to the south you can see the remnants of a shattered home.
Obvious exits: -North -East -South -West

< 711h/711H 251v/252V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Burned Out Husk of a House
   This house was once home to a well-to-do farmer. Now, however,
it is a burned-out husk of its former glory, merely home to rats
and mice that scurry through the rubble in search of whatever it
is rodents seek.
The only exit is to the south.
Obvious exits: -South
a red-tailed hawk's feather floats on the ground.
[3] The corpse of A squeaking rat is lying here.
A smooth length of highly-polished ivory lies here glistening.
A long steel sword is here in the dirt.
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
A Minotaur (huge) stands here, fighting a squeaking rat.(Gold Aura)
A squeaking rat stands here, fighting a Minotaur.

< 711h/711H 251v/252V Pos: standing >
You start chanting...

< 711h/711H 251v/252V Pos: standing >
Casting: wall of ice *

< 711h/711H 251v/252V Pos: standing >
You complete your spell...

< 711h/711H 251v/252V Pos: standing >
You start chanting...

< 711h/711H 251v/252V Pos: standing >
Casting: wall of ice **

< 711h/711H 251v/252V Pos: standing >
Casting: wall of ice *

< 711h/711H 251v/252V Pos: standing >
You complete your spell...

< 711h/711H 251v/252V Pos: standing >

< 711h/711H 251v/252V Pos: standing >
You start chanting...

< 711h/711H 251v/252V Pos: standing >
Casting: wall of ice **

< 711h/711H 251v/252V Pos: standing >
Casting: wall of ice *

< 711h/711H 251v/252V Pos: standing >

< 711h/711H 251v/252V Pos: standing >
You complete your spell...

< 711h/711H 251v/252V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Burned Out Husk of a House
   This house was once home to a well-to-do farmer. Now, however,
it is a burned-out husk of its former glory, merely home to rats
and mice that scurry through the rubble in search of whatever it
is rodents seek.
The only exit is to the south.
Obvious exits: -South
Fresh blood splatters cover the area.
a red-tailed hawk's feather floats on the ground.
[4] The corpse of A squeaking rat is lying here.
A smooth length of highly-polished ivory lies here glistening.
A long steel sword is here in the dirt.
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
A Minotaur (huge) stands here.(Gold Aura)

< 711h/711H 252v/252V Pos: standing >
A Burned Out Husk of a House
   This house was once home to a well-to-do farmer. Now, however,
it is a burned-out husk of its former glory, merely home to rats
and mice that scurry through the rubble in search of whatever it
is rodents seek.
The only exit is to the south.
Obvious exits: -South
Fresh blood splatters cover the area.
a red-tailed hawk's feather floats on the ground.
[4] The corpse of A squeaking rat is lying here.
A smooth length of highly-polished ivory lies here glistening.
A long steel sword is here in the dirt.
A tiny bony chipmunk darts around with tail aflicker.(Red Aura)
A Minotaur (huge) stands here.(Gold Aura)

< 711h/711H 251v/252V Pos: standing >
You start chanting...
You snap into visibility.

< 711h/711H 251v/252V Pos: standing >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality.
A Minotaur's intense concentration means that he cannot be slowed!
You point at a Minotaur.
[Damage: 165 ] Your iceball shatters any hopes a Minotaur had of living a long and happy life.
A Minotaur's thick leather belt freezes and shatters into million pieces from the intense cold!
A Minotaur is dead! R.I.P.
You receive your share of experience.