The death of [51 Visionary] Qoan Disciple of Lloth (Orc)

in A Large Hollowed Room

from the perspective of [56 Thief] Dywer The Empire (Halfling)

<worn as a badge>    an emblem of Shanatar royalty of constitution enchanted by Dywer (magic) [78%]             
<worn on head>       a crown of burning flames of sight [superior] made by Tolm [56%]             
<worn on eyes>       some destruction holo-gogs enchanted by Dywer (magic) (glowing)
<worn in ear>        a multi-phased fish bone earring enchanted by Dywer (magic) (humming)
<worn in ear>        a tiny lightning enshrouded black earring enchanted by Dywer (magic)
<worn on face>       mask of the flayed mind enchanted by Dywer (magic)
<worn around neck>   a gory string of cyclops eyes of constitution enchanted by Nibl (magic)
<worn around neck>   a necklace of giant strength enchanted by Aktosh (magic) (glowing) [47%]             
<worn on body>       a suit of wickedly-barbed devil hide (magic) (humming) [82%]             
<worn about body>    the cloak of woven time (magic) (glowing)
<worn on back>       a double-buckled Alatorin backpack [61%]             
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies of agility (magic) (glowing) [44%]             
<worn about waist>   the spiked circles of bloodletting enchanted by Dywer (humming) (illuminating)
<worn on belt buckle>A swirling mass of black smoke and hot ash enchanted by Dywer (magic) (humming)
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       the vambraces named "Ebb" enchanted by Dywer (glowing)
<worn around wrist>  a blackened bluestone bracelet of strength enchanted by Dywer (magic)
<worn around wrist>  the bangle of the Dreamer enchanted by Dywer (magic)
<worn on hands>      a pair of pale, misty gloves[121h 6m 13s]
<worn on finger>     a ring of twisted gray mist of health
<worn on finger>     a ring of regeneration of constitution enchanted by Dywer (magic) (glowing) [76%]             
<primary weapon>     a gladius called 'Backstabber' (magic) (glowing)[121h 6m 12s]
<secondary weapon>   a tricksters dagger of deception and illusions (magic) [81%]             
<worn on legs>       some slime-covered aboleth skin of constitution (magic) (glowing) [80%]             
<worn on feet>       some enchanted boots enchanted by Aktosh (magic) [85%]             

Obvious exits: -N -E -S

< 539h/539H 228v/232V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 539h/539H 228v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 539h/539H 231v/232V Pos: standing >
Looks like an exit.
You extend your sights northward.
The SpellJammer Nautiloid Inn
Obvious exits: -S

< 539h/539H 232v/232V Pos: standing >
A Descending Tunnel
Obvious exits: -N -E

< 539h/539H 230v/232V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 539h/539H 230v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 539h/539H 230v/232V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 539h/539H 230v/232V Pos: standing >
You quickly scan the area.
An undeveloped brainspawn who is close by to your east.

< 539h/539H 230v/232V Pos: standing >
You quickly scan the area.
An undeveloped brainspawn who is close by to your east.

< 539h/539H 230v/232V Pos: standing >
You quickly scan the area.
An undeveloped brainspawn who is close by to your east.

< 539h/539H 230v/232V Pos: standing >
You quickly scan the area.
An undeveloped brainspawn who is close by to your east.

< 539h/539H 230v/232V Pos: standing >
A Dark Tunnel
Obvious exits: -N -S# -W -NE
An undeveloped brainspawn stands, apparently asleep.

< 539h/539H 228v/232V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 539h/539H 228v/232V Pos: standing >
A Descending Tunnel
Obvious exits: -N -E

< 539h/539H 230v/232V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 539h/539H 230v/232V Pos: standing >
You quickly scan the area.
An undeveloped brainspawn who is close by to your east.

< 539h/539H 230v/232V Pos: standing >
You quickly scan the area.
An undeveloped brainspawn who is close by to your east.

< 539h/539H 230v/232V Pos: standing >
You quickly scan the area.
An undeveloped brainspawn who is close by to your east.

< 539h/539H 230v/232V Pos: standing >
You quickly scan the area.
An undeveloped brainspawn who is close by to your east.

< 539h/539H 230v/232V Pos: standing >
A Dark Tunnel
Obvious exits: -N -S# -W -NE
An undeveloped brainspawn stands, apparently asleep.

< 539h/539H 228v/232V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 539h/539H 228v/232V Pos: standing >
Ok.

< 539h/539H 232v/232V Pos: standing >
Makeshift Iron Gates
Obvious exits: -N -U
A nyraala golem stands vigil here. (casting) (Red Aura)
A nyraala golem stands vigil here. (casting) (Red Aura)

< 539h/539H 230v/232V Pos: standing >
a nyraala golem is suddenly surrounded by a green mist!

< 539h/539H 230v/232V Pos: standing >
Ok.

< 539h/539H 230v/232V Pos: standing >
A Dark Tunnel Leading Deep Underground
Obvious exits: -S -D

< 539h/539H 228v/232V Pos: standing >
A Debris-Strewn Tunnel
Obvious exits: -N -S
A kuo-toa warily stands here, fishing into the lake.(Red Aura)

< 539h/539H 227v/232V Pos: standing >
A Ledge Overlooking a Large Cavern
Obvious exits: -N -D
A kuo-toa warily stands here, fishing into the lake.(Red Aura)

< 539h/539H 227v/232V Pos: standing >
Jutting Rocks
Obvious exits: -E -U

< 539h/539H 230v/232V Pos: standing >
A Large Water-Filled Cavern
Obvious exits: -N -E -S -W
A glowing, translucent fish swims around in the water here.
A kuo-toa warily stands here, fishing into the lake.(Red Aura)

< 539h/539H 228v/232V Pos: standing >
A Large Water-Filled Cavern
Obvious exits: -N -S
A glowing, translucent fish swims around in the water here.
A huge shambling mound stands here, stalking about the cavern.(Red Aura)

< 539h/539H 229v/232V Pos: standing >
A Large Water-Filled Cavern
Obvious exits: -N -E -S
A glowing, translucent fish swims around in the water here.
A kuo-toa warily stands here, fishing into the lake.(Red Aura)

< 539h/539H 228v/232V Pos: standing >
A Muddy Landing
Obvious exits: -S -U

< 539h/539H 228v/232V Pos: standing >
A Crumbling Ledge
Obvious exits: -E -D

< 539h/539H 230v/232V Pos: standing >
A Rocky Tunnel
Obvious exits: -E -W

< 539h/539H 228v/232V Pos: standing >
A Rocky Tunnel
Obvious exits: -N -W
A kuo-toa warily stands here, fishing into the lake.(Red Aura)

< 539h/539H 226v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 539h/539H 227v/232V Pos: standing >
A Rocky Tunnel
Obvious exits: -S -U

< 539h/539H 230v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 539h/539H 230v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 539h/539H 230v/232V Pos: standing >
A Rocky Tunnel
Obvious exits: -N -D

< 539h/539H 228v/232V Pos: standing >
A Small Sandstone Cavern
Obvious exits: -N -E -S

< 539h/539H 227v/232V Pos: standing >
A Crack in the Wall
Obvious exits: -N -S

< 539h/539H 230v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 539h/539H 230v/232V Pos: standing >
A Narrow Winding Gorge
Obvious exits: -N -E -S

< 539h/539H 228v/232V Pos: standing >
You quickly scan the area.
A poor illithid who is not far off to your east.
A poor illithid who is a brief walk away to your east.

< 539h/539H 231v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 539h/539H 232v/232V Pos: standing >
You feel your skin soften and return to normal.
A Narrow Winding Gorge
Obvious exits: -S -U

< 539h/539H 230v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 539h/539H 232v/232V Pos: standing >
A Narrow Trail Around The Great Spire
Obvious exits: -N -S -D

< 539h/539H 230v/232V Pos: standing >
Outskirts of the Ixarkon Markets
Obvious exits: -N -S -W
A well-dressed illithid commoner travels the city.(Red Aura)
A duergar slave stands here, being led to the slave markets.(Red Aura)

< 539h/539H 228v/232V Pos: standing >
You quickly scan the area.
An illithid merchant who is close by to your north.
A well-dressed commoner who is not far off to your north.
An illithid merchant who is not far off to your north.
An auctioneer who is not far off to your north.
A slave fighter who is a brief walk away to your north.
A slave fighter who is a brief walk away to your north.
A poorly-dressed commoner who is not far off to your south.
A human slave who is close by to your west.

< 539h/539H 231v/232V Pos: standing >
You feel your skin harden to stone.

< 539h/539H 232v/232V Pos: standing >

< 539h/539H 232v/232V Pos: standing >
Outskirts of the Ixarkon Markets
Obvious exits: -N -E
A human slave stands here, being led to the slave markets.

< 539h/539H 230v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 539h/539H 230v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 539h/539H 230v/232V Pos: standing >
The Markets of Ixarkon
Obvious exits: -N -E -S -W
A richly dressed illithid browses the market.(Red Aura)
A drow slave stands here, being led to the slave markets.(Red Aura)
A kobold slave stands here, being led to the slave markets.(Red Aura)

< 539h/539H 228v/232V Pos: standing >
Outskirts of The Crowded Markets of Ixarkon
Obvious exits: -N -E -W

< 539h/539H 226v/232V Pos: standing >
A Well-Worn Path Near The Slave Markets
Obvious exits: -E -S -W
A richly dressed illithid leads his slaves to the market.(Red Aura)
A human slave stands here, being led to the slave markets.
A goblin slave stands here, being led to the slave markets.(Red Aura)

< 539h/539H 227v/232V Pos: standing >
A Well-Worn Path Near The Slave Markets
Obvious exits: -E -S -U
A hulking golem made from brain tissue surveys the area. (casting) (Red Aura)
A richly dressed illithid leads his slaves to the market.(Red Aura)
A kobold slave stands here, being led to the slave markets.(Red Aura)

< 539h/539H 226v/232V Pos: standing >
You quickly scan the area.
An illithid merchant who is close by to your east.
A human slave who is close by to your east.
A goblin slave who is close by to your east.
An illithid merchant who is a brief walk away to your east.
A drow slave who is a brief walk away to your east.
A kobold slave who is a brief walk away to your east.
An illithid merchant who is rather far off to your east.
An illithid clothing merchant who is in the distance to your east.
An illithid merchant who is in the distance to your east.
A human slave who is close by to your south.

< 539h/539H 231v/232V Pos: standing >
a brain golem vibrates for a second, then is still.

< 539h/539H 232v/232V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S
A human slave stands here, being led to the slave markets.

< 539h/539H 230v/232V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S -W

< 539h/539H 228v/232V Pos: standing >
You quickly scan the area.
A human slave who is close by to your north.
A brain golem who is not far off to your north.
An illithid merchant who is not far off to your north.
A kobold slave who is not far off to your north.
A well-dressed commoner who is close by to your south.
A poorly-dressed commoner who is close by to your west.
A well-dressed commoner who is not far off to your west.

< 539h/539H 231v/232V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S -W
A poorly-dressed illithid commoner travels the city.(Red Aura)

< 539h/539H 230v/232V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 539h/539H 230v/232V Pos: standing >
You quickly scan the area.
A well-dressed commoner who is close by to your south.
An Orc who is not far off to your south.
Xiixeaxzzixi, the illithid arch-mage who is not far off to your south.
A well-dressed commoner who is close by to your west.

< 539h/539H 230v/232V Pos: standing >
You quickly scan the area.
A well-dressed commoner who is close by to your south.
An Orc who is not far off to your south.
Xiixeaxzzixi, the illithid arch-mage who is not far off to your south.
A well-dressed commoner who is close by to your west.

< 539h/539H 230v/232V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S
A well-dressed illithid commoner travels the city.(Red Aura)

< 539h/539H 228v/232V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 539h/539H 228v/232V Pos: standing >
A large structure hollowed out of the rock.
You extend your sights southward.
A Large Hollowed Room
Obvious exits: -N
An Orc (medium) Disciple of Lloth stands, floating here.(Red Aura)
A slender planetbound illithid stands here, an aura of magic radiating around the room.(Red Aura)

< 539h/539H 231v/232V Pos: standing >
A Large Hollowed Room
Obvious exits: -N
An Orc (medium) Disciple of Lloth stands, floating here.(Red Aura)
A slender planetbound illithid stands here, an aura of magic radiating around the room.(Red Aura)

< 539h/539H 230v/232V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 539h/539H 230v/232V Pos: standing >
You see nothing special about her.
This Orc is in excellent condition.
She's medium in size.
Her skin has a barklike texture..
She seems to be moving much faster than normal..

<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on head>       Khildarak's battle helmet (magic)
<worn on eyes>       a platinum-encrusted sapphire eye
<worn in ear>        a glowing ruby earring (magic)
<worn in ear>        an enchanted earring of strength
<worn on face>       mask of battles past
<worn around neck>   a studded dragonscale neckguard
<worn about body>    a cloak of Mendes (magic)
<worn as quiver>     the masters quiver (magic) (glowing)
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>a tome of wizardry
<worn on arms>       some vambraces depicting a stylized hurricane
<worn around wrist>  a spiked dragonskin bracelet (magic)
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming)
<worn on hands>      some massive studded mithril fists (magic)
<worn on finger>     Zorobabi's circular stone ring of intelligence
<worn on finger>     a shiny crimson ring of power (magic) [76%]             
<primary weapon>     the flaming axe of the Illithid lords (magic)
<secondary weapon>   the flaming axe of the Illithid lords (magic) [51%]             
<worn on legs>       a pair of spiked dragonscale leggings (magic)
<worn on feet>       some thick orog-hide moccasins

You attempt to peek at the inventory:
the bag of impossibilities

< 539h/539H 230v/232V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S
A well-dressed illithid commoner travels the city.(Red Aura)

< 539h/539H 228v/232V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 539h/539H 228v/232V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S -W
A poorly-dressed illithid commoner travels the city.(Red Aura)

< 539h/539H 227v/232V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 539h/539H 229v/232V Pos: standing >
You quickly scan the area.
A poorly-dressed commoner who is not far off to your east.
A well-dressed commoner who is close by to your south.
An Orc who is not far off to your south.
Xiixeaxzzixi, the illithid arch-mage who is not far off to your south.
A well-dressed commoner who is close by to your west.

< 539h/539H 232v/232V Pos: standing >

< 539h/539H 232v/232V Pos: standing >
You quickly scan the area.
A poorly-dressed commoner who is not far off to your east.
A well-dressed commoner who is close by to your south.
An Orc who is not far off to your south.
Xiixeaxzzixi, the illithid arch-mage who is not far off to your south.
A well-dressed commoner who is close by to your west.

< 539h/539H 232v/232V Pos: standing >
You quickly scan the area.
A poorly-dressed commoner who is not far off to your east.
A well-dressed commoner who is close by to your south.
An Orc who is not far off to your south.
Xiixeaxzzixi, the illithid arch-mage who is not far off to your south.
A well-dressed commoner who is close by to your west.

< 539h/539H 232v/232V Pos: standing >

< 539h/539H 232v/232V Pos: standing >
You quickly scan the area.
A poorly-dressed commoner who is not far off to your east.
A well-dressed commoner who is close by to your south.
An Orc who is not far off to your south.
Xiixeaxzzixi, the illithid arch-mage who is not far off to your south.
A well-dressed commoner who is close by to your west.

< 539h/539H 232v/232V Pos: standing >
You quickly scan the area.
A poorly-dressed commoner who is not far off to your east.
A well-dressed commoner who is close by to your south.
An Orc who is not far off to your south.
Xiixeaxzzixi, the illithid arch-mage who is not far off to your south.
A well-dressed commoner who is close by to your west.

< 539h/539H 232v/232V Pos: standing >
You quickly scan the area.
A poorly-dressed commoner who is not far off to your east.
A well-dressed commoner who is close by to your south.
An Orc who is not far off to your south.
Xiixeaxzzixi, the illithid arch-mage who is not far off to your south.
A well-dressed commoner who is close by to your west.

< 539h/539H 232v/232V Pos: standing >
You quickly scan the area.
A poorly-dressed commoner who is not far off to your east.
A well-dressed commoner who is close by to your south.
An Orc who is not far off to your south.
Xiixeaxzzixi, the illithid arch-mage who is not far off to your south.
A well-dressed commoner who is close by to your west.

< 539h/539H 232v/232V Pos: standing >
A poorly-dressed commoner leaves east.

< 539h/539H 232v/232V Pos: standing >

< 539h/539H 232v/232V Pos: standing >
You quickly scan the area.
A poorly-dressed commoner who is close by to your east.
A poorly-dressed commoner who is not far off to your east.
A well-dressed commoner who is close by to your south.
An Orc who is not far off to your south.
Xiixeaxzzixi, the illithid arch-mage who is not far off to your south.
A well-dressed commoner who is close by to your west.

< 539h/539H 232v/232V Pos: standing >
You quickly scan the area.
A poorly-dressed commoner who is close by to your east.
A poorly-dressed commoner who is not far off to your east.
A well-dressed commoner who is close by to your south.
An Orc who is not far off to your south.
Xiixeaxzzixi, the illithid arch-mage who is not far off to your south.
A well-dressed commoner who is close by to your west.

< 539h/539H 232v/232V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S
A well-dressed illithid commoner travels the city.(Red Aura)

< 539h/539H 230v/232V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 539h/539H 230v/232V Pos: standing >

< 539h/539H 230v/232V Pos: standing >
A Large Hollowed Room
Obvious exits: -N
An Orc (medium) Disciple of Lloth stands, floating here.(Red Aura)
A slender planetbound illithid stands here, an aura of magic radiating around the room.(Red Aura)

< 539h/539H 228v/232V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 539h/539H 228v/232V Pos: standing >
You snap into visibility.
You stealthily position yourself behind an Orc, circling her.

< 539h/539H 231v/232V Pos: standing >
< T: a githzerai psionicist TP: sta TC:excellent E: An Orc sta EP: excellent >
 You dodge an Orc's vicious attack.
You anticipate an Orc's maneuver and masterfully parry the attack.
You parry an Orc's lunge at you.
You dodge an Orc's vicious attack.
With superb grace and ease, you intercept an Orc's attack with gladius called 'Backstabber' and counter-attack!
You snap into visibility.
[Damage: 17 ] -=[An Orc screams in pain as your pierce tears into her flesh]=-
You slip beneath an Orc's guard dealing a vicious attack!
[Damage: 17 ] -=[An Orc screams in pain as your pierce tears into her flesh]=-
[Damage: 22 ] -=[An Orc screams in pain as your pierce tears into her flesh]=-
-=[An Orc's feeble slash grazes you.]=-
With superb grace and ease, you intercept an Orc's attack with gladius called 'Backstabber' and counter-attack!
You score a CRITICAL HIT!!!!!
[Damage: 51 ] -=[An Orc screams in pain as your pierce tears into her flesh]=-
[Damage: 24 ] -=[An Orc screams in pain as your pierce tears into her flesh]=-

< 538h/539H 232v/232V Pos: standing >
< T: a githzerai psionicist TP: sta TC:few scratches E: An Orc sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] -=[An Orc screams in pain as your pierce tears into her flesh]=-
[Damage: 24 ] -=[An Orc screams in pain as your pierce tears into her flesh]=-
An Orc parries your futile lunge at her.
[Damage: 15 ] -=[An Orc screams in pain as your pierce tears into her flesh]=-

< 538h/539H 232v/232V Pos: standing >
< T: a githzerai psionicist TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 You snap into visibility.
You do a fancy maneuver, tripping an Orc.

< 538h/539H 232v/232V Pos: standing >
< T: a githzerai psionicist TP: sta TC:few scratches E: An Orc sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 11 ] -=[An Orc screams in pain as your pierce tears into her flesh]=-
[Damage:  4 ] -=[An Orc screams in pain as your pierce tears into her flesh]=-
[Damage: 13 ] -=[An Orc screams in pain as your pierce tears into her flesh]=-
Your gladius called 'Backstabber' begins to hum.
You quickly vanish and reappear behind an Orc!
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 104 ] An Orc makes a strange sound as you place a gladius called 'Backstabber' in her back.
Your gladius called 'Backstabber' begins to hum.
You quickly vanish and reappear behind an Orc!
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 101 ] An Orc makes a strange sound as you place a gladius called 'Backstabber' in her back.
Your gladius called 'Backstabber' begins to hum.
You quickly vanish and reappear behind an Orc!
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 100 ] An Orc makes a strange sound as you place a gladius called 'Backstabber' in her back.
[Damage:  6 ] -=[An Orc screams in pain as your pierce tears into her flesh]=-
[Damage:  4 ] -=[An Orc screams in pain as your pierce tears into her flesh]=-
[Damage: 13 ] -=[An Orc screams in pain as your pierce tears into her flesh]=-
[Damage: 13 ] -=[An Orc screams in pain as your pierce tears into her flesh]=-

< 538h/539H 232v/232V Pos: standing >
< T: a githzerai psionicist TP: sta TC:few scratches E: An Orc sit EP:  awful >
 You parry an Orc's lunge at you.
You anticipate an Orc's maneuver and masterfully parry the attack.
An Orc suddenly appears a bit confused!
You watch in glee as an Orc looks dazzled.
You snap into visibility.
-=[An Orc's slash grazes you.]=-
You anticipate an Orc's maneuver and masterfully parry the attack.

< 537h/539H 232v/232V Pos: standing >
< T: a githzerai psionicist TP: sta TC:few scratches E: An Orc sit EP:  awful >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  6 ] -=[An Orc screams in pain as your pierce tears into her flesh]=-
[Damage:  5 ] -=[An Orc screams in pain as your pierce tears into her flesh]=-
[Damage: 13 ] -=[An Orc screams in pain as your pierce tears into her flesh]=-
[Damage:  3 ] -=[An Orc screams in pain as your pierce tears into her flesh]=-

< 537h/539H 232v/232V Pos: standing >
< T: a githzerai psionicist TP: sta TC:few scratches E: An Orc sit EP:  awful >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  5 ] -=[Your pierce seriously wounds an Orc.]=-
[Damage:  4 ] -=[Your decent pierce seriously wounds an Orc.]=-
You score a CRITICAL HIT!!!!!
[Damage: 28 ] Your stab cuts a vital artery and causes an Orc to fall before your feet.
An Orc's flaming axe of the Illithid lords was completely destroyed by the massive blow!
An Orc's massive studded mithril fists was completely destroyed by the massive blow!
An Orc's shiny crimson ring of power was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!