The death of [30 Death Magus] Grotl (Lich)

in Rolling Plains

from the perspective of [30 Death Magus] Grotl (Lich)


Ok.

< 16h/16H 100v/100V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
The Bank of Kimordril
Obvious exits: -D
A large wooden counter is here, with a sign posted on it.
A large dog wanders around here, looking for food.
A dwarven merchant travels through here.
A dwarven commoner is here, shopping around the square.
Ratroper is here, ready to take your money.

< 16h/16H 99v/100V Pos: standing >
Goldsmiths Guild
Obvious exits: -N -U

< 16h/16H 98v/100V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 16h/16H 99v/100V Pos: standing >
You are carrying: (0/11)
Nothing.

< 16h/16H 99v/100V Pos: standing >
You quickly scan the area.
A chipmunk who is close by to your north.
A brutish bartender who is a brief walk away to your north.
A dirty dwarf who is close by to your east.
A large dog who is close by to your west.
A large dog who is not far off to your west.
Kilmoruk who is a brief walk away to your west.

< 16h/16H 99v/100V Pos: standing >
Goldsmiths Guild
Obvious exits: -N -U

< 16h/16H 98v/100V Pos: standing >
The Bank of Kimordril
Obvious exits: -D
A large wooden counter is here, with a sign posted on it.
A large dog wanders around here, looking for food.
A dwarven merchant travels through here.
A dwarven commoner is here, shopping around the square.
Ratroper is here, ready to take your money.

< 16h/16H 97v/100V Pos: standing >
You attempt to mount a large dog, but find you are not yet skilled enough to ride that creature.

< 16h/16H 98v/100V Pos: standing >
Goldsmiths Guild
Obvious exits: -N -U

< 16h/16H 97v/100V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 16h/16H 99v/100V Pos: standing >
You quickly scan the area.
A brutish bartender who is a brief walk away to your north.
A dirty dwarf who is close by to your east.
A large dog who is close by to your west.
A large dog who is not far off to your west.
Kilmoruk who is a brief walk away to your west.

< 16h/16H 99v/100V Pos: standing >
South Side of the Guild Square
Obvious exits: -N -E -S# -W
A large dog wanders around here, looking for food.

< 16h/16H 98v/100V Pos: standing >
Southwestern Corner of the Guild Square
Obvious exits: -N -E -S -W
A dwarven commoner is here, shopping around the square.
A large dog wanders around here, looking for food.

< 16h/16H 97v/100V Pos: standing >
Kilmoruk's Clothing Store
Obvious exits: -E -U
Kilmoruk sits here behind the counter, waiting for a customer.

< 16h/16H 96v/100V Pos: standing >
Southwestern Corner of the Guild Square
Obvious exits: -N -E -S -W
A dwarven commoner is here, shopping around the square.
A large dog wanders around here, looking for food.

< 16h/16H 96v/100V Pos: standing >
You attempt to mount a large dog, but find you are not yet skilled enough to ride that creature.

< 16h/16H 97v/100V Pos: standing >
South Side of the Guild Square
Obvious exits: -N -E -S# -W
A large dog wanders around here, looking for food.

< 16h/16H 96v/100V Pos: standing >
You attempt to mount a large dog, but find you are not yet skilled enough to ride that creature.

< 16h/16H 97v/100V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 16h/16H 96v/100V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A cute little chipmunk plays on the pathway.

< 16h/16H 97v/100V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 16h/16H 96v/100V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
You quickly scan the area.
An elite guard who is close by to your east.
A chipmunk who is close by to your west.
A large dog who is not far off to your west.
A patrolling guard who is not far off to your west.
The gully dwarf town crier who is not far off to your west.

< 16h/16H 96v/100V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A cute little chipmunk plays on the pathway.

< 16h/16H 96v/100V Pos: standing >
You climb up and ride a chipmunk.

< 16h/16H 89v/100V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 16h/16H 91v/100V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.

< 16h/16H 91v/100V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 16h/16H 91v/100V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D

< 16h/16H 91v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 16h/16H 92v/100V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U

< 16h/16H 93v/100V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.

< 16h/16H 93v/100V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 16h/16H 93v/100V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W

< 16h/16H 93v/100V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 16h/16H 94v/100V Pos: standing >
A Mountain Trail
Obvious exits: -E -W

< 16h/16H 94v/100V Pos: standing >
 
 MMMMMMM^M  
 MMMMMMM^M  
 MMM^@^^^M  
 MMMMMMM^M  
 MMM^DMM^M  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A Minotaur (huge) Disciple of Lloth stands in mid-air here.

< 16h/16H 95v/100V Pos: standing >
 
 MMMMMM^M^  
 MMMMMM^MM  
 MM^D@^^MM  
 MMMMMM^MM  
 MM^DMM^MM  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 95v/100V Pos: standing >
 
 MMMMM^M^M  
 MMMMM^MMM  
 M^D^@^MMM  
 MMMMM^MMM  
 M^DMM^MMM  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 96v/100V Pos: standing >
 
 MMMM^M^M^  
 MMMM^MMMM  
 ^D^^@MMMM  
 MMMM^MMMM  
 ^DMM^MMMM  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 97v/100V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 16h/16H 97v/100V Pos: standing >
 
 MMMM^MMMM  
 ^D^^^MMMM  
 MMMM@MMMM  
 ^DMM^MMMM  
 MMMM^^MMM  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 97v/100V Pos: standing >
 
 ^D^^^MMMM  
 MMMM^MMMM  
 ^DMM@MMMM  
 MMMM^^MMM  
 ^MM^^^MMM  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 97v/100V Pos: standing >
 
 MMMM^MMMM  
 ^DMM^MMMM  
 MMMM@^MMM  
 ^MM^^^MMM  
 ^^^^^^MMM  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 98v/100V Pos: standing >
 
 ^DMM^MMMM  
 MMMM^^MMM  
 ^MM^@^MMM  
 ^^^^^^MMM  
 ^.^M.^^MM  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 98v/100V Pos: standing >
 
 MMMM^^MMM  
 ^MM^^^MMM  
 ^^^^@^MMM  
 ^.^M.^^MM  
 ^.^^^.^^^  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 98v/100V Pos: standing >
 
 ^MM^^^MMM  
 ^^^^^^MMM  
 ^.^M@^^MM  
 ^.^^^.^^^  
 ...^....^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 98v/100V Pos: standing >
 
 ^^^^^^MMM  
 ^.^M.^^MM  
 ^.^^@.^^^  
 ...^....^  
 ^^.^...^^  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 99v/100V Pos: standing >
 
 ^.^M.^^MM  
 ^.^^^.^^^  
 ...^@...^  
 ^^.^...^^  
 .^..^^.^^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 99v/100V Pos: standing >
 
 .^.^M.^^M  
 ^^.^^^.^^  
 ^...@....  
 ^^^.^...^  
 ..^..^^.^  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 99v/100V Pos: standing >
 
 ^.^.^M.^^  
 ^^^.^^^.^  
 ^^..@^...  
 .^^^.^...  
 ...^..^^.  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 99v/100V Pos: standing >
 
 ^^.^.^M.^  
 .^^^.^^^.  
 ^^^.@.^..  
 ..^^^.^..  
 ....^..^^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 100v/100V Pos: standing >
 
 ^^^.^.^M.  
 ^.^^^.^^^  
 ^^^^@..^.  
 ...^^^.^.  
 ^....^..^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 100v/100V Pos: standing >
 
 .^^^.^.^M  
 ^^.^^^.^^  
 .^^^@...^  
 ....^^^.^  
 .^....^..  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 100v/100V Pos: standing >
 
 ..^^^.^.^  
 ^^^.^^^.^  
 ..^^@^...  
 ^....^^^.  
 ^.^....^.  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 100v/100V Pos: standing >
 
 M..^^^.^.  
 +^^^.^^^.  
 +..^@^^..  
 +^....^^^  
 +^.^....^  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 100v/100V Pos: standing >
 
 .M..^^^.^  
 .+^^^.^^^  
 M+..@^^^.  
 M+^....^^  
 M+^.^....  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 100v/100V Pos: standing >
 
 ..M..^^^.  
 ..+^^^.^^  
 .M+.@^^^^  
 .M+^....^  
 MM+^.^...  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 100v/100V Pos: standing >

< 16h/16H 100v/100V Pos: standing >
 
 ...+..^^^  
 ...+^^^.^  
 ..M+@.^^^  
 ^.M+^....  
 .MM+^.^..  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 100v/100V Pos: standing >
 
 ....+..^^  
 ....+^^^.  
 ...M@..^^  
 M^.M+^...  
 ^.MM+^.^.  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 16h/16H 100v/100V Pos: standing >
 
 ....+^^^.  
 ...M+..^^  
 M^.M@^...  
 ^.MM+^.^.  
 .MM*M^M..  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 16h/16H 100v/100V Pos: standing >
 
 ...M+..^^  
 M^.M+^...  
 ^.MM@^.^.  
 .MM*M^M..  
 MM**M^^.M  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 16h/16H 100v/100V Pos: standing >
 
 M^.M+^...  
 ^.MM+^.^.  
 .MM*@^M..  
 MM**M^^.M  
 M ^^+..M.  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
An elite highwayman stands here, protecting the roads of Tharnadia.

< 16h/16H 100v/100V Pos: standing >
An elite highwayman enters from the south.

< 16h/16H 100v/100V Pos: standing >
An elite highwayman leaves north.

< 16h/16H 100v/100V Pos: standing >
You tell your racewar '(grotar) mino outside kimo'

< 16h/16H 100v/100V Pos: standing >
 
 ^.MMM^.^.  
 .MM*M^M..  
 MM**@^^.M  
 M ^^+..M.  
 ^ .P+.MM.  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 16h/16H 100v/100V Pos: standing >
 
 .MM*M^M..  
 MM**+^^.M  
 M ^^@..M.  
 ^ .P+.MM.  
 ...^+.M.^  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 16h/16H 100v/100V Pos: standing >
 
 MM**+^^.M  
 M ^P+..M.  
 ^ .^@.MM.  
 ...^+.M.^  
 +++++MM^^  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 16h/16H 100v/100V Pos: standing >
 
 M ^^+..M.  
 ^ .^+.MM.  
 ...^@.M.^  
 +++++MM^^  
 .^^^+M^^^  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 16h/16H 100v/100V Pos: standing >
 
 ^ .^+.MM.  
 ...^+.M.^  
 ++++@MM^^  
 .^^^+M^^^  
 ^.^^+M^..  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 16h/16H 100v/100V Pos: standing >
 
 ...^+.M.^  
 +++++MM^^  
 .^^^@M^^^  
 ^.^^+M^..  
 .M.^+M^.^  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 16h/16H 100v/100V Pos: standing >
 
 M...^+.M.  
 M+++++MM^  
 ..^^@+M^^  
 ^^.^^+M^.  
 M.M.^+M^.  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 100v/100V Pos: standing >
You quickly scan the area.
A mountaineer who is almost out of sight to your north.
A deer who is in the distance to your south.

< 16h/16H 100v/100V Pos: standing >
You quickly scan the area.
A deer who is in the distance to your south.

< 16h/16H 100v/100V Pos: standing >
 
 ^^ .^+.MM  
 M...P+.M.  
 M+++@+MM^  
 ..^^^+M^^  
 ^^.^^+M^.  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 16h/16H 100v/100V Pos: standing >
 
 MM ^^+..M  
 ^^ .^+.MM  
 M..P@+.M.  
 M+++++MM^  
 ..^^^+M^^  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 100v/100V Pos: standing >
 
 .MM**+^^.  
 MM ^^+..M  
 ^^ .@+.MM  
 M...^+.M.  
 M++P++MM^  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 100v/100V Pos: standing >
 
 ..MM*+^M.  
 .MM**+^^.  
 MM ^@+..M  
 ^^ .^+.MM  
 M...^+.M.  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 100v/100V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
 
 .MM**+^^.  
 MM ^^+..M  
 ^^ .@+.MM  
 M...^+.M.  
 M++P++MM^  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 16h/16H 100v/100V Pos: standing >
 
 ..MM**+^^  
 MMM ^^+..  
 .^^ @^+.M  
 ^M...^+.M  
 +M+++++MM  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A Minotaur (huge) Disciple of Lloth stands in mid-air here.
A Minotaur suddenly attacks YOU!
A Minotaur misses you.
I'm afraid you aren't quite up to mounted combat.
You stop riding a chipmunk.
Someone says 'stune'

< 16h/16H 100v/100V Pos: standing >
< T: Grotl TP: sta TC:excellent E: A Minotaur sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 16h/16H 100v/100V Pos: standing >
< T: Grotl TP: sta TC:excellent E: A Minotaur sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 16h/16H 100v/100V Pos: standing >
< T: Grotl TP: sta TC:excellent E: A Minotaur sta EP: excellent >
 You attempt to flee...
Rolling Plains
Obvious exits: -N -E -S
A blue-tailed butterfly floats about the room.
A blue-tailed butterfly floats about the room.
You flee northward!

< 16h/16H 73v/100V Pos: standing >
Someone suddenly attacks YOU!
Your vision spins into darkness as your head falls towards the ground.