The death of [56 Healer] Poomio Disciple of Lloth (Drow Elf)

in The Inn of the Shady Grove

from the perspective of [56 Healer] Poomio Disciple of Lloth (Drow Elf)

<worn around wrist>  a shiny mithril bracelet
<worn on finger>     a glowing green ring
<held>               a dark green wand

An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Autosaving...

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Autosaving...

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit!  Search in suspicious dead ends or in rooms with suspicious descriptions.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Autosaving...

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Type "toggle" to see a list of various commands you can toggle.  Try them out!  Some are quite handy.

< 260h/260H 120v/120V Pos: standing >
An orc anti-paladin starts casting a spell called 'hellfire'.

< 260h/260H 120v/120V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'pzrryufz'
an orc anti-paladin bursts into a flaming mass!!

< 260h/260H 120v/120V Pos: standing >

< 260h/260H 120v/120V Pos: standing >

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 

< 260h/260H 120v/120V Pos: standing >

< 260h/260H 120v/120V Pos: standing >

< 260h/260H 120v/120V Pos: standing >

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >

< 260h/260H 120v/120V Pos: standing >

< 260h/260H 120v/120V Pos: standing >

< 260h/260H 120v/120V Pos: standing >

< 260h/260H 120v/120V Pos: standing >

< 260h/260H 120v/120V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 260h/260H 120v/120V Pos: standing >

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >

< 260h/260H 120v/120V Pos: standing >
Autosaving...

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.

< 260h/260H 120v/120V Pos: standing >
An orc anti-paladin starts casting a spell.

< 260h/260H 120v/120V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'abrazak'

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
An orc anti-paladin starts casting a spell.

< 260h/260H 120v/120V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'abrazak'

< 260h/260H 120v/120V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Autosaving...

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.

< 260h/260H 120v/120V Pos: standing >
An orc anti-paladin starts casting a spell.

< 260h/260H 120v/120V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'paxtzuguai'
An orc anti-paladin's pupils rapidly dilate until almost no iris is visible.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)".  You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Autosaving...

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Ghizyon enters from the south.
An orcish guard enters from the south.
An orcish guard enters from the south.

< 260h/260H 120v/120V Pos: standing >
Ghizyon attempts to flee.
Ghizyon leaves east.
An orcish guard leaves east.
An orcish guard leaves east.
Ghizyon enters from the east.
An orcish guard enters from the east.
An orcish guard enters from the east.

< 260h/260H 120v/120V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)".  You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc guard of the Black Order is here watching your every action.
An orc guard of the Black Order is here watching your every action.
Ghizyon, the dark anti-paladin, is here watching his students.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 260h/260H 120v/120V Pos: standing >
Ghizyon attempts to flee.
Ghizyon leaves east.
An orcish guard leaves east.
An orcish guard leaves east.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Ghizyon enters from the east.
An orcish guard enters from the east.
An orcish guard enters from the east.
Ghizyon attempts to flee.
Ghizyon leaves east.
An orcish guard leaves east.
An orcish guard leaves east.

< 260h/260H 120v/120V Pos: standing >
Ghizyon enters from the east.
An orcish guard enters from the east.
An orcish guard enters from the east.

< 260h/260H 120v/120V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 260h/260H 120v/120V Pos: standing >
Ghizyon starts casting a spell called 'soulshield'.

< 260h/260H 120v/120V Pos: standing >
Ghizyon completes his spell...
Ghizyon utters the word 'gajrgpuzre'
An aura of malevolency forms around Ghizyon!

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc guard of the Black Order is here watching your every action.
An orc guard of the Black Order is here watching your every action.
Ghizyon, the dark anti-paladin, is here watching his students.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Ghizyon attempts to flee.
Ghizyon leaves east.
An orcish guard leaves east.
An orcish guard leaves east.

< 260h/260H 120v/120V Pos: standing >
Ghizyon enters from the east.
An orcish guard enters from the east.
An orcish guard enters from the east.

< 260h/260H 120v/120V Pos: standing >
Autosaving...

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc guard of the Black Order is here watching your every action.
An orc guard of the Black Order is here watching your every action.
Ghizyon, the dark anti-paladin, is here watching his students.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 260h/260H 120v/120V Pos: standing >
An orc anti-paladin starts casting a spell.

< 260h/260H 120v/120V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'hellfire'
an orc anti-paladin bursts into a flaming mass!!

< 260h/260H 120v/120V Pos: standing >
Ghizyon attempts to flee.
Ghizyon leaves east.
An orcish guard leaves east.
An orcish guard leaves east.

< 260h/260H 120v/120V Pos: standing >
Ghizyon enters from the east.
An orcish guard enters from the east.
An orcish guard enters from the east.

< 260h/260H 120v/120V Pos: standing >
Ghizyon attempts to flee.
Ghizyon leaves east.
An orcish guard leaves east.
An orcish guard leaves east.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Ghizyon enters from the east.
An orcish guard enters from the east.
An orcish guard enters from the east.

< 260h/260H 120v/120V Pos: standing >
Ghizyon attempts to flee.
Ghizyon leaves south.
An orcish guard leaves south.
An orcish guard leaves south.

< 260h/260H 120v/120V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Autosaving...

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)".  You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Autosaving...

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 260h/260H 120v/120V Pos: standing >
An orc anti-paladin starts casting a spell called 'armor'.

< 260h/260H 120v/120V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'abrazak'

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 260h/260H 120v/120V Pos: standing >
An orc anti-paladin starts casting a spell called 'armor'.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders. (casting) 
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'armor'

< 260h/260H 120v/120V Pos: standing >
Autosaving...

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 260h/260H 120v/120V Pos: standing >

< 260h/260H 120v/120V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 260h/260H 120v/120V Pos: standing >
An orc anti-paladin suddenly attacks someone!
A dark shroud encases an orc anti-paladin as he charges into battle.
An orc anti-paladin is burned severely as he hits a half-elf bard!
An orcish guard suddenly attacks a half-elf bard!
An orcish guard is burned severely as he hits a half-elf bard!

< 260h/260H 120v/120V Pos: standing >
A half-elf bard attacks an orc anti-paladin. [4 hits]

< 260h/260H 120v/120V Pos: standing >
An orc anti-paladin starts casting a spell.

< 260h/260H 120v/120V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'wunsoeuio'
An orc anti-paladin is surrounded by a glowing green aura!

< 260h/260H 120v/120V Pos: standing >
An orcish guard recognizes someone, and charges to attack!
An orcish guard suddenly attacks someone!
An orcish guard is burned severely as he hits a half-elf bard!

< 260h/260H 120v/120V Pos: standing >
An orc anti-paladin suddenly attacks someone!
A dark shroud encases an orc anti-paladin as he charges into battle.
An orc anti-paladin is burned severely as he hits a half-elf bard!

< 260h/260H 120v/120V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 260h/260H 120v/120V Pos: standing >
A half-elf bard disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 260h/260H 120v/120V Pos: standing >
< T: Poomio TP: sta TC:excellent E: a half-elf bard sta EP: few scratches >
 An orcish guard recognizes a half-elf bard, and charges to attack!
An orcish guard suddenly attacks a half-elf bard!
An orcish guard is burned severely as he hits a half-elf bard!
An orc anti-paladin suddenly attacks a half-elf bard!
A dark shroud encases an orc anti-paladin as he charges into battle.
An orc anti-paladin is burned severely as he hits a half-elf bard!
-=[You attack a half-elf bard.]=- [0 hits]

< 260h/260H 120v/120V Pos: standing >
< T: Poomio TP: sta TC:excellent E: a half-elf bard sta EP:  small wounds >
 A faint hum can be heard from Tiamat's poison tail stinger carried by someone.

< 260h/260H 120v/120V Pos: standing >
< T: Poomio TP: sta TC:excellent E: someone sta EP:  small wounds >
 OUCH!  That really did HURT!
OUCH!  That really did HURT!
YIKES!  Another hit like that, and you've had it!!
-=[a half-elf bard attacks you.]=- [3 hits]

< 45h/260H 120v/120V Pos: standing >
< T: Poomio TP: sta TC:pretty hurt E: a half-elf bard sta EP:  small wounds >
 -=[You attack a half-elf bard.]=- [0 hits]

< 45h/260H 120v/120V Pos: standing >
< T: Poomio TP: sta TC:pretty hurt E: a half-elf bard sta EP:  small wounds >
 An orc anti-paladin is burned severely as he hits a half-elf bard!
An orc anti-paladin is burned severely as he hits a half-elf bard!
An orc anti-paladin wields an orcish-forged blade.
An orc anti-paladin starts casting an offensive spell called 'apocalypse'.
An orc anti-paladin attacks a half-elf bard. [2 hits]
An orcish guard is burned severely as he hits a half-elf bard!
An orcish guard is burned severely as he hits a half-elf bard!
An orcish guard is burned severely as he hits a half-elf bard!
An orcish guard attacks a half-elf bard. [3 hits]

< 45h/260H 120v/120V Pos: standing >
< T: Poomio TP: sta TC:pretty hurt E: a half-elf bard sta EP:  small wounds >
 A half-elf bard's stab causes massive blood-loss and you fall to the ground, lifeless.
Your girdle of giant strength was completely destroyed by the massive blow!