The death of [56 Forest Druid] Evol Disciple of Lloth (Kobold)

in The Elemental Plane of Air

from the perspective of [56 Forest Druid] Evol Disciple of Lloth (Kobold)

<worn on head>       the royal crown of Aravne [84%]             
<worn on eyes>       the bloody battle goggles
<worn in ear>        a gnomish ear amplifier
<worn on face>       a magical maple leaf
<worn around neck>   a delicate silver chain (glowing)
<worn around neck>   an unholy amulet of Drull
<worn on body>       the platemail of life [85%]             
<worn on arms>       some mysterious sleeves
<held as shield>     a blessed shield of defense
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [58%]             
<worn around wrist>  a fanged ivory bracelet
<worn on hands>      some frost-rimed platinum talons
<worn on finger>     a ring of sand blasting
<worn on finger>     a hardened dragonscale ring
<primary weapon>     a gem-studded mace
<worn on feet>       some sinister dragonscale boots

A Dark Trail
You extend your sights westward.
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East

< 766h/766H 69v/162V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 766h/766H 70v/162V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East

< 766h/766H 70v/162V Pos: standing >
A Dark Trail
You extend your sights northward.
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
A tiny repulsive lizard lies here ready to attack.

< 766h/766H 70v/162V Pos: standing >
Your current terrain is:  Forest.

< 766h/766H 73v/162V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
A tiny repulsive lizard lies here ready to attack.

< 766h/766H 71v/162V Pos: standing >
   The tiny lizard has a vicious look about it.  Its body consists of rough
scales that are staggered across its body.  The lizards tongue waves wildly
from its mouth.
A tiny lizard appears to be Reptile and is in excellent condition.
It's tiny in size.
It has little gills in its neck!


< 766h/766H 73v/162V Pos: standing >
You come over to a tiny lizard and touch it. As it calms down
you begin to sense its spirit and slowly align with it.

< 766h/766H 78v/162V Pos: standing >

< 766h/766H 88v/162V Pos: standing >
Sinking deeper in meditation you experience contact with
eternal wisdom of mother nature as it flows into you.
You are now able to take on shape of a tiny lizard.

< 766h/766H 88v/162V Pos: standing >
A Dark Trail
Obvious exits: -North -South
A tiny repulsive lizard lies here ready to attack.

< 766h/766H 90v/162V Pos: standing >
A Dark Trail
You extend your sights northward.
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South

< 766h/766H 92v/162V Pos: standing >

< 766h/766H 93v/162V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South

< 766h/766H 92v/162V Pos: standing >
A Dark Trail
You extend your sights northward.
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South

< 766h/766H 93v/162V Pos: standing >
A Dark Trail
You extend your sights northward.
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South

< 766h/766H 93v/162V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South

< 766h/766H 92v/162V Pos: standing >
A Dark Trail
You extend your sights northward.
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East -South

< 766h/766H 93v/162V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East -South

< 766h/766H 91v/162V Pos: standing >
A Bend in the Trail
You extend your sights eastward.
A Bend in the Trail
   This is a bend on the dark trail.  The trail is completely dark from the
shrouding trees which totally block out the sun.  Also the darkest makes it
hard to maneuver.  It is hard to make out much of anything that is here.
There is a strange sound that can be heard from the nearby bushes.  The sound
is very odd and hard to identify.  The ground does not seem to be solid.  It
continues to shift as if the ground was covered by a pile of sticks or bones.
There is also a very strong odor that resembles rotting corpses.
Obvious exits: -South -West

< 766h/766H 92v/162V Pos: standing >
A Bend in the Trail
   This is a bend on the dark trail.  The trail is completely dark from the
shrouding trees which totally block out the sun.  Also the darkest makes it
hard to maneuver.  It is hard to make out much of anything that is here.
There is a strange sound that can be heard from the nearby bushes.  The sound
is very odd and hard to identify.  The ground does not seem to be solid.  It
continues to shift as if the ground was covered by a pile of sticks or bones.
There is also a very strong odor that resembles rotting corpses.
Obvious exits: -South -West

< 766h/766H 92v/162V Pos: standing >
A Dark Trail
You extend your sights southward.
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East

< 766h/766H 92v/162V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -East -South

< 766h/766H 92v/162V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South

< 766h/766H 90v/162V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South

< 766h/766H 89v/162V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -South
A tiny repulsive lizard lies here ready to attack.

< 766h/766H 87v/162V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.
Obvious exits: -North -East

< 766h/766H 86v/162V Pos: standing >
Alas, you cannot go that way. . . .

< 766h/766H 87v/162V Pos: standing >
A Dark Trail
   The trail is completely dark from the shrouding trees which totally block
out the sun.  It is hard to make out much of anything that is here.  There is
a strange sound that can be heard from the nearby bushes.  The sound is very
odd and hard to identify.  The ground does not seem to be solid.  It continues
to shift as if the ground was covered by a pile of sticks or bones.  There is
also a very strong odor that resembles rotting corpses.  The trees seems to
clear out towards the south.
Obvious exits: -East -South -West

< 766h/766H 85v/162V Pos: standing >
 
        MMMMMM^     
     MMMMMM^^^^^    
   MMMM^^^^^^....   
  MM^^^^^^....****  
 MM^^^.....*****M.  
 M^^.^..^@******M^  
 ^^^...*********..  
 ^^.^.****M**.....  
  ....******..*^^   
   ^..*****.*..^    
    .******.M..     
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 766h/766H 83v/162V Pos: standing >
 
       MMMMMM^^     
    MMMMMM^^^^^.    
  MMMM^^^^^^....*   
 MM^^^^^^....*****  
 M^^^.....*****M..  
 ^^.^..^*@*****M^.  
 ^^...*********..^  
 ^.^.****M**.....M  
  ...******..*^^^   
   ..*****.*..^^    
    ******.M...     
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 766h/766H 83v/162V Pos: standing >
 
      MMMMMM^^^     
   MMMMMM^^^^^..    
  MMM^^^^^^....**   
 M^^^^^^....*****.  
 ^^^.....*****M..^  
 ^.^..^**@****M^.^  
 ^...*********..^M  
 .^.****M**.....MM  
  ..******..*^^^M   
   .*****.*..^^^    
    *****.M...^     
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 766h/766H 81v/162V Pos: standing >
You quickly scan the area.
Bregtar, Torm's Hand who is in the distance to your east.

< 766h/766H 82v/162V Pos: standing >

< 766h/766H 83v/162V Pos: standing >
 
     MMMMMM^^^^     
   MMMMM^^^^^...    
  MM^^^^^^....***   
 ^^^^^^....*****..  
 ^^.....*****M..^^  
 .^..^***@***M^.^M  
 ...*********..^MM  
 ^.***M***.....MMM  
  .******..*^^^MM   
   *****.*..^^^M    
    ****.M...^M     
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 766h/766H 83v/162V Pos: standing >
 
    MMMMMM^^^^^     
   MMMM^^^^^....    
  M^^^^^^....****   
 ^^^^^....*****...  
 ^.....*****M..^^M  
 ^..^****@**M^.^MM  
 ..*********..^MMM  
 .***M***.....MMMM  
  ******..*^^^MMM   
   ****.*..^^^MM    
    ***.M...^MM     
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 766h/766H 81v/162V Pos: standing >
 
    MMMMM^^^^^.     
   MMM^^^^^....*    
  ^^^^^^....****.   
 ^^^^....*****...^  
 .....*****M..^^MM  
 ..^*****@*M^.^MMM  
 .*********..^MMMM  
 ***M***.....MMMM^  
  *****..*^^^MMM^   
   ***.*..^^^MM^    
    **.M...^MMM     
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 766h/766H 80v/162V Pos: standing >
You quickly scan the area.
Bregtar, Torm's Hand who is not far off to your east.

< 766h/766H 80v/162V Pos: standing >

< 766h/766H 81v/162V Pos: standing >
 
    MMMM^^^^^..     
   MM^^^^^....**    
  ^^^^^....****..   
 ^^^....*****...^^  
 ....*****M..^^MMM  
 .^******@M^.^MMMM  
 *********..^MMMM^  
 **M***.....MMMM^^  
  ****..*^^^MMM^^   
   **.*..^^^MM^^    
    *.M...^MMM^     
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 766h/766H 81v/162V Pos: standing >
You quickly scan the area.
Bregtar, Torm's Hand who is close by to your east.

< 766h/766H 81v/162V Pos: standing >
You feel your skin once again take on a more barklike quality.
You stop regenerating.

< 766h/766H 82v/162V Pos: standing >
You start chanting...

< 766h/766H 83v/162V Pos: standing >
You complete your spell...
You begin to regenerate rapidly.

< 766h/766H 84v/162V Pos: standing >
Autosaving...

< 766h/766H 85v/162V Pos: standing >
You start chanting...

< 766h/766H 86v/162V Pos: standing >
You complete your spell...
You feel your barkskin harden to iron.

< 766h/766H 87v/162V Pos: standing >
You feel nature's energy flow into your 8th circle of knowledge.

< 766h/766H 87v/162V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...

< 766h/766H 89v/162V Pos: standing >
 
    MMMMMMM^^^^     
   MMMMM^^^^^...    
  MMM^^^^^....***   
 ^^^^^^....****...  
 ^^^....*****...^^  
 ....****@*..^^MMM  
 .^*******M^.^MMMM  
 *********..^MMMM^  
  *M***.....MMMM^   
   ***..*^^^MMM^    
    *.*..^^^MM^     
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 766h/766H 88v/162V Pos: standing >
 
    MMMMMM^^^^^     
   MMMM^^^^^....    
  MM^^^^^....***.   
 ^^^^^....****...^  
 ^^....*****...^^M  
 ...*****@..^^MMMM  
 ^*******M^.^MMMM^  
 ********..^MMMM^^  
  M***.....MMMM^^   
   **..*^^^MMM^^    
    .*..^^^MM^^     
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 766h/766H 86v/162V Pos: standing >
You quickly scan the area.
An elven guard who is close by to your south.
Bregtar, Torm's Hand who is close by to your south.

< 766h/766H 87v/162V Pos: standing >
 
      MMMMMMM^^     
   MMMMMMM^^^^^^    
  MMMMM^^^^^.....   
 MMM^^^^^....***..  
 ^^^^^....****...^  
 ^^....**@**...^^M  
 ...******..^^MMMM  
 ^*******M^.^MMMM^  
  *******..^MMMM^   
   ***.....MMMM^    
    *..*^^^MMM^     
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East -South -West

< 766h/766H 87v/162V Pos: standing >

< 766h/766H 87v/162V Pos: standing >
You materialize in the air plane!
The Elemental Plane of Air
   All around you, guest of wind blow in every direction
as small whirlwinds dance around.
Every so often a small chuck of floating rock can be seen in the distance
and bellowing smoke can sometimes be seen. Gravity does not seem to exist here
and travel looks possible in any direction.
Obvious exits: -North -East -South -West -Up -Down
A greyish stone wall is here to the down.
A greyish stone wall is here to the up.
A greyish stone wall is here to the south.
A greyish stone wall is here to the west.
A greyish stone wall is here to the east.
A greyish stone wall is here to the north.
[3] There is a portal here shimmering in a rainbow of colors.
*An air elemental stands at ease.

< 766h/766H 88v/162V Pos: standing >
You stop following a human street sweeper.
Your group has been disbanded.

< 766h/766H 88v/162V Pos: standing >
A silver dracolich steps out of a rainbow colored portal.
The lich of Merrova the traveler steps out of a rainbow colored portal.

< 766h/766H 92v/162V Pos: standing >

< 766h/766H 92v/162V Pos: standing >
A Gnome dismounts a silver dracolich.

< 766h/766H 93v/162V Pos: standing >
A Gnome gives an order to his followers.
The lich of Merrova the traveler starts casting a spell.

< 766h/766H 93v/162V Pos: standing >
The lich of Merrova the traveler completes its spell...
The lich of Merrova the traveler utters the word 'oahz'
A sudden breeze blows by, creating a cloud of dust that quickly condenses into a rainbow colored portal.

< 766h/766H 94v/162V Pos: standing >
You start chanting...

< 766h/766H 95v/162V Pos: standing >
Casting: sunray 

< 766h/766H 96v/162V Pos: standing >
You complete your spell...
A Gnome snaps into visibility.
[Damage: 138 ] You unleash light in a focused, searing ray at a Gnome!

< 766h/766H 96v/162V Pos: standing >
Well, look who's here! It's a Gnome!

< 766h/766H 96v/162V Pos: standing >
A Gnome suddenly attacks YOU!
A Gnome snaps into visibility.
A Gnome's attack glances off of your stone hide!
-=[A Gnome's bludgeon grazes you.]=-

< 765h/766H 97v/162V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Gnome sta EP: few scratches >
 You start chanting...

< 765h/766H 97v/162V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Gnome sta EP: few scratches >
 Casting: sunray 

< 765h/766H 97v/162V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Gnome sta EP: few scratches >
 You complete your spell...
[Damage: 127 ] You unleash light in a focused, searing ray at a Gnome!

< 765h/766H 97v/162V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Gnome sta EP:  small wounds >
 A silver dracolich says 'For glory!'

< 765h/766H 97v/162V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Gnome sta EP:  small wounds >
 The lich of Merrova the traveler says 'I must assist my master!'
The lich of Merrova the traveler suddenly attacks YOU!
-=[The lich of Merrova the traveler's punch grazes you.]=-

< 764h/766H 97v/162V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Gnome sta EP:  small wounds >
 You miss a Gnome.
-=[A Gnome's feeble bludgeon grazes you.]=-
-=[A Gnome's feeble bludgeon grazes you.]=-

< 762h/766H 97v/162V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Gnome sta EP:  small wounds >
 You start chanting...

< 762h/766H 97v/162V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Gnome sta EP:  small wounds >
 Casting: sunray 
A Gnome gives an order to his followers.

< 762h/766H 97v/162V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Gnome sta EP:  small wounds >
 You complete your spell...
A Gnome snaps into visibility.
[Damage: 125 ] You unleash light in a focused, searing ray at a Gnome!

< 762h/766H 97v/162V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 -=[The lich of Merrova the traveler's feeble punch grazes you.]=-
-=[The lich of Merrova the traveler's feeble punch grazes you.]=-

< 760h/766H 97v/162V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 You miss a Gnome.
A Gnome dodges your futile attack.
A Gnome snaps into visibility.
You barely block a Gnome's lunge at you.
A Gnome's attack glances off of your stone hide!
-=[A Gnome's feeble bludgeon grazes you.]=-
A Gnome misses you.
A Gnome starts casting a spell.

< 759h/766H 97v/162V Pos: standing >
< T: Evol TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 -=[A silver dracolich's claw wounds you.]=-
-=[A silver dracolich's claw wounds you.]=-
A silver dracolich's attack causes you to gush blood!
-=[A silver dracolich's impressive claw strikes you hard.]=-
You feel your skin once again take on a more barklike quality.
-=[A silver dracolich's claw strikes you.]=-
-=[A silver dracolich's fine claw strikes you.]=-
You start chanting...

< 599h/766H 72v/162V Pos: standing >
< T: Evol TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 A Gnome completes his spell...
A Gnome utters the words 'pzar jioculoae'

< 599h/766H 72v/162V Pos: standing >
< T: Evol TP: sta TC: small wounds E: A Gnome sta EP:  small wounds >
 Casting: sunray 

< 599h/766H 72v/162V Pos: standing >
< T: Evol TP: sta TC: small wounds E: A Gnome sta EP:  small wounds >
 A Gnome's the globe of shadows pulses as an inky black darkness flows from it!
A Gnome withers you with his touch. You begin to DECREASE in size!
You complete your spell...
A Gnome snaps into visibility.
[Damage: 146 ] You unleash light in a focused, searing ray at a Gnome!

< 599h/766H 72v/162V Pos: standing >
< T: Evol TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 A Gnome starts casting a spell.

< 599h/766H 72v/162V Pos: standing >
< T: Evol TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 -=[The lich of Merrova the traveler's punch grazes you.]=-
The lich of Merrova the traveler's attack glances off of your stone hide!
-=[The lich of Merrova the traveler's feeble punch grazes you.]=-

< 597h/766H 72v/162V Pos: standing >
< T: Evol TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 You miss a Gnome.
You miss a Gnome.
A Gnome snaps into visibility.
-=[A Gnome's feeble bludgeon grazes you.]=-
-=[A Gnome's crude bludgeon grazes you.]=-
You start chanting...

< 593h/766H 72v/162V Pos: standing >
< T: Evol TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 A Gnome completes his spell...
A Gnome utters the words 'pzar jioculoae'

< 593h/766H 72v/162V Pos: standing >
< T: Evol TP: sta TC: small wounds E: A Gnome sta EP: few scratches >
 You complete your spell...
Vegetation bursts from the ground, impeding a Gnome.

< 593h/766H 72v/162V Pos: standing >
< T: Evol TP: sta TC: small wounds E: A Gnome sta EP: few scratches >
 A silver dracolich's attack glances off of your stone hide!
-=[A silver dracolich's claw grazes you.]=-
-=[A silver dracolich's claw strikes you.]=-
-=[A silver dracolich's decent claw strikes you.]=-
A silver dracolich's attack causes you to gush blood!
-=[A silver dracolich's impressive claw strikes you very hard.]=-
-=[A silver dracolich's fine claw strikes you.]=-

< 428h/766H 54v/162V Pos: standing >
< T: Evol TP: sta TC: few wounds E: A Gnome sta EP: few scratches >
 A Gnome gives an order to his followers.
The lich of Merrova the traveler starts casting an offensive spell.

< 428h/766H 54v/162V Pos: standing >
< T: Evol TP: sta TC: few wounds E: A Gnome sta EP: few scratches >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 428h/766H 54v/162V Pos: standing >
< T: Evol TP: sta TC: few wounds E: A Gnome sta EP: few scratches >
 The lich of Merrova the traveler completes its spell...
The lich of Merrova the traveler utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from the lich of Merrova the traveler striking you full on!
-=[The lich of Merrova the traveler's feeble punch grazes you.]=-
-=[The lich of Merrova the traveler's weak punch grazes you.]=-

< 406h/766H 54v/162V Pos: standing >
< T: Evol TP: sta TC: few wounds E: A Gnome sta EP: few scratches >
 A Gnome dodges your futile attack.
A Gnome dodges your futile attack.
A Gnome snaps into visibility.
You barely block a Gnome's lunge at you.
-=[A Gnome's crude bludgeon grazes you.]=-

< 402h/766H 54v/162V Pos: standing >
< T: Evol TP: sta TC: few wounds E: A Gnome sta EP: few scratches >
 A silver dracolich's attack causes you to gush blood!
-=[A silver dracolich's claw seriously wounds you.]=-
OUCH!  That really did HURT!
-=[A silver dracolich's fine claw strikes you very hard.]=-
-=[A silver dracolich's claw strikes you very hard.]=-
-=[A silver dracolich's claw strikes you very hard.]=-
-=[A silver dracolich's claw strikes you hard.]=-
A silver dracolich's attack glances off of your stone hide!
-=[A silver dracolich's claw grazes you.]=-

< 194h/766H 40v/162V Pos: standing >
< T: Evol TP: sta TC:pretty hurt E: A Gnome sta EP: few scratches >
 The lich of Merrova the traveler's attack glances off of your stone hide!
-=[The lich of Merrova the traveler's punch grazes you.]=-
-=[The lich of Merrova the traveler's punch wounds you.]=-
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.

< 189h/766H 40v/162V Pos: standing >
< T: Evol TP: sta TC:pretty hurt E: A Gnome sta EP: few scratches >
 A silver dracolich heroically rescues a Gnome.
You miss a silver dracolich.
You miss a silver dracolich.
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 189h/766H 40v/162V Pos: standing >
< T: Evol TP: sta TC:pretty hurt E: silver sta EP: excellent >
 Green slime eats away at your skin!

< 188h/766H 40v/162V Pos: standing >
< T: Evol TP: sta TC:pretty hurt E: silver sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
You feel less energetic as a Gnome drains you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your life energy was drained, leaving you a bit shaken.

< 85h/766H 40v/162V Pos: standing >
< T: Evol TP: sta TC: awful E: silver sta EP: excellent >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 85h/766H 40v/162V Pos: standing >
< T: Evol TP: sta TC: awful E: silver sta EP: excellent >
 The lich of Merrova the traveler's attack glances off of your stone hide!
-=[The lich of Merrova the traveler's feeble punch wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[The lich of Merrova the traveler's weak punch strikes you.]=-
You wish that your wounds would stop BLEEDING so much!

< 81h/766H 40v/162V Pos: standing >
< T: Evol TP: sta TC: awful E: silver sta EP: excellent >
 You score a DEVASTATING HIT!!!!!
[Damage:  1 ] -=[Your weak bludgeon grazes a silver dracolich.]=-
-=[A silver dracolich's fine claw enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A silver dracolich's claw seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
A silver dracolich's attack glances off of your stone hide!
-=[A silver dracolich's claw wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A silver dracolich's fine claw causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A silver dracolich's fine claw hits you.]=-
You feel your pulse begin to slow and you realize you are mortally
wounded...
You are in pretty bad shape, unable to do anything!

< -7h/766H 40v/162V Pos: on your ass >
Pardon?

< -5h/766H 40v/162V Pos: on your ass >