The death of [56 Necrolyte] Renaud The Empire (Gnome)

in In the Dark Troglodyte Caves

from the perspective of [56 Necrolyte] Renaud The Empire (Gnome)

<worn as a badge>    a dark shadowy circle (magic)
<worn on head>       the cap of storytelling (magic)
<worn on eyes>       a frozen brass eyepatch from The Savannah of Broken Trusts
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a Tukluk spirit mask
<worn around neck>   a blue Cimmerian chain
<worn around neck>   a stylish cured leather amulet from The Savannah of Broken Trusts
<worn about body>    a knight's ivory cloak
<worn about waist>   a long flowing girth of spidersilk (glowing)
<worn on arms>       some magical dragonscale sleeves
<worn around wrist>  a soldier's granite bracelet
<worn around wrist>  an unique diamond wristguard from The Savannah of Broken Trusts
<worn on hands>      some unearthly silver gloves
<held>               a spellbook
<held>               a quill
<worn on legs>       a pair of cotton-weave greaves
<worn on feet>       some beautiful obsidian shoes from Du'Maathe Castle

Obvious exits: -North -East -South -West
A young buffalo runs gaily through the prairie.
A large and very shaggy buffalo grazes on the prairie.
The wraith of a baboon enters from the north.

< 245h/245H 109v/109V Pos: standing >
A large buffalo leaves south.

< 245h/245H 109v/109V Pos: standing >
In Some Wet Grass on the Vast Prairie
   The field here is very lush and green.  The grasses show a hint of dryness
as the field has not had a heavy rain in several months.  There are many small
game trails running across the prairie.  There is a fair amount of wildlife in
this area of the realm as many small critters can be seen scurrying through the
tall grasses.  The grass here is wet as something has used this part of the
field to relieve itself.  One may travel north or west.
Obvious exits: -North -West
A large and very shaggy buffalo grazes on the prairie.
A wild horse stands here ready to go for a run.
A large and very shaggy buffalo grazes on the prairie.
The wraith of a baboon enters from the north.

< 245h/245H 109v/109V Pos: standing >
You quickly scan the area.
A young buffalo who is close by to your north.
A young buffalo who is not far off to your north.
A half-elf explorer who is not far off to your north.
A filthy vulture who is not far off to your north.
A female buffalo who is rather far off to your north.
A large buffalo who is in the distance to your north.
A small rabbit who is in the distance to your north.
A wild horse who is in the distance to your north.
A prairie dog who is close by to your west.
The wraith of a dwarven dignitary who is close by to your west.
A large buffalo who is not far off to your west.
A large buffalo who is not far off to your west.
A small rabbit who is not far off to your west.

< 245h/245H 109v/109V Pos: standing >
Alas, you cannot go that way. . . .

< 245h/245H 109v/109V Pos: standing >
You quickly scan the area.
A young buffalo who is close by to your north.
A young buffalo who is not far off to your north.
A filthy vulture who is not far off to your north.
A young buffalo who is a brief walk away to your north.
A female buffalo who is rather far off to your north.
A large buffalo who is in the distance to your north.
A wild horse who is in the distance to your north.
A small rabbit who is in the distance to your north.
A wild horse who is in the distance to your north.
A prairie dog who is close by to your west.
The wraith of a dwarven dignitary who is close by to your west.
A large buffalo who is not far off to your west.
A large buffalo who is not far off to your west.
A small rabbit who is not far off to your west.

< 245h/245H 109v/109V Pos: standing >
Upon the Field of Endolin
   The Field of Endolin is a very lush and healthy prairie.  The sod here has
grown solid with a tough looking grass.  The grass is a dark green and very
strong.  There are many trails leading off further onto the field.  There are
some buffalo chips lying on the ground.  It has been said by the older native
barbarians that the buffalo chips can be used as a fire starter.  There are
miles of prairie stretching out to the north.  One may travel in any direction.
Obvious exits: -North -East -South -West
A golden prairie dog sits here looking at your queerly.
*The wraith of a dwarven dignitary stands here. (minion) (Red Aura)
The wraith of a baboon enters from the east.

< 245h/245H 109v/109V Pos: standing >
You quickly scan the area.
A prairie dog who is close by to your north.
A large buffalo who is close by to your north.
A field mouse who is rather far off to your north.
A small rabbit who is rather far off to your north.
A small rabbit who is rather far off to your north.
A killer mosquito who is rather far off to your north.
A killer mosquito who is rather far off to your north.
A wild horse who is in the distance to your north.
A large buffalo who is close by to your east.
A wild horse who is close by to your east.
A large buffalo who is close by to your east.
A sparrow who is close by to your south.
A large buffalo who is close by to your west.
A large buffalo who is close by to your west.
A small rabbit who is close by to your west.

< 245h/245H 109v/109V Pos: standing >
The Edge of a Great Wide Plain
   A large and spacious field opens up before you here.  The field is long and
very wide.  There are many tufts of lush green grass that can be seen even at
a very great distance.  The sky opens very wide above the field as there are
no trees at all to break up the skyline. One can see many miles of open prairie
to the north.  One may travel to the north into the field or south out of the
entire bowl shaped area.
Obvious exits: -North -South -West
A sparrow hops about the ground here.
The wraith of a dwarven dignitary enters from the north.
The wraith of a baboon enters from the north.

< 245h/245H 109v/109V Pos: standing >
On the Grassy Plain Outside of Tentro
   The wall of Tentro rises high to the east preventing any invading forces
from gaining any ground within the city itself.  The plain here is a wild and
untamed place, filled with uncertainty and danger for those not ready to battle
nature itself.  The grasses here grow long as they have never been touched by
sickle or plow.  There are many small game trails twisting and turning across
the plain, fading as they near the horizon.  The wall to the west appears to
be constructed of solid stone, an impressive structure to build so close to the
frontier.  One may travel to the east or south from this point.
Obvious exits: -East -South
The wraith of a dwarven dignitary enters from the east.
The wraith of a baboon enters from the east.

< 245h/245H 109v/109V Pos: standing >
Alas, you cannot go that way. . . .

< 245h/245H 109v/109V Pos: standing >
Near the Eastern Wall of Tentro
   This large grassy field is a wild and untamed place.  The laws of nature
apply here, where the strong survive and the weak get devoured.  What lies
beyond the protective walls of Tentro can be deemed as unsafe.  The prairie
grasses that grow here are untouched by both man and iron plow.  The wild
nature of this field prevents any farming from taking place, its just too
risky.  The field stretches off into the distance, a hill dominating the
horizon.  One may travel back into Tentro through the gate to the west.  One
may travel to the east or north on the plain.
Obvious exits: -North -East -West#
The wraith of a dwarven dignitary enters from the north.
The wraith of a baboon enters from the north.

< 245h/245H 109v/109V Pos: standing >
On the Vast Grassy Plain of Tentro
   This grassy plain seems to go on forever.  To the north the plain seems
to dip down into a depression, a bowl shaped area.  The region is normally
filled with wild animals, from buffalo to wild horses.  Most animals stay clear
of the city of Tentro for fear of being hunted.  Most people from Tentro do not
themselves hunt, but travelers and explorers often will leave the safety of the
city walls for the thrill of the hunt.  The city wall is still visible from
here, a large and impressive structure.  No trees grow on this vast prairie,
the sod is too thick to let any new plants come in.  There are some thin trails
leading to the north.  One may travel to the north or west from this point.
Obvious exits: -North -West
The wraith of a dwarven dignitary enters from the west.
The wraith of a baboon enters from the west.

< 245h/245H 109v/109V Pos: standing >
Alas, you cannot go that way. . . .

< 245h/245H 109v/109V Pos: standing >
The Edge of a Great Wide Plain
   A large and spacious field opens up before you here.  The field is long and
very wide.  There are many tufts of lush green grass that can be seen even at
a very great distance.  The sky opens very wide above the field as there are
no trees at all to break up the skyline. One can see many miles of open prairie
to the north.  One may travel to the north into the field or south out of the
entire bowl shaped area.
Obvious exits: -North -South -West
The wraith of a dwarven dignitary enters from the south.
The wraith of a baboon enters from the south.

< 245h/245H 109v/109V Pos: standing >
Alas, you cannot go that way. . . .

< 245h/245H 109v/109V Pos: standing >
Upon the Field of Endolin
   The Field of Endolin is a very lush and healthy prairie.  The sod here has
grown solid with a tough looking grass.  The grass is a dark green and very
strong.  There are many trails leading off further onto the field.  There are
some buffalo chips lying on the ground.  It has been said by the older native
barbarians that the buffalo chips can be used as a fire starter.  There are
miles of prairie stretching out to the north.  One may travel in any direction.
Obvious exits: -North -East -South -West
A large and very shaggy buffalo grazes on the prairie.
A sparrow hops about the ground here.
A golden prairie dog sits here looking at your queerly.
The wraith of a dwarven dignitary enters from the south.
The wraith of a baboon enters from the south.

< 245h/245H 109v/109V Pos: standing >
You quickly scan the area.
A prairie dog who is close by to your north.
A large buffalo who is close by to your north.
A small rabbit who is close by to your north.
A large buffalo who is a brief walk away to your north.
A young buffalo who is a brief walk away to your north.
A killer mosquito who is a brief walk away to your north.
A killer mosquito who is rather far off to your north.
A wild horse who is in the distance to your north.
A young buffalo who is close by to your east.
A wild horse who is close by to your east.
A large buffalo who is close by to your east.
A large buffalo who is close by to your west.

< 245h/245H 109v/109V Pos: standing >

		Score information for Renaud

Level: 37   Race: Gnome   Class: Necromancer / Necrolyte Sex: Male
Hit points: 245(245)  Moves: 109(109)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  544 platinum  3251 gold   966 silver    11 copper
Playing time: 1 days / 18 hours/ 4 minutes
Received data: 2.5613 MB this session.
Send data:     0.0171 MB this session.
Compression ratio: none
Send data:     0.0171 MB this session.
Followers:
   the wraith of a dwarven dignitary
   the wraith of a baboon
   the wraith of a baboon
Status:  Standing in a red-breasted tree-hugger's saddle.
Epic points: 12  Skill points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   24
Consenting: monkey tree tree-hugger red breasted
Detecting:       Invisible Evil Magic Heat
Protected from:  Undead Low Circle spells
Enchantments:    Ultravision Farsee Haste Levitation
Bartender Quests Remaining: 6
Combat Pulse:   12 Spell Pulse:  0.60 
Leaderboard Points:  369 

Active Spells:
--------------
Auctions Disabled (4 minutes)
haste (5 minutes)
detect invisibility (2 minutes)
sense follower (4 minutes)


< 245h/245H 109v/109V Pos: standing >
The wraith of a dwarven dignitary already grouped by you.
The wraith of a baboon already grouped by you.
The wraith of a baboon already grouped by you.
No new group members.

< 245h/245H 109v/109V Pos: standing >
You quickly scan the area.
A small rabbit who is close by to your north.
A large buffalo who is a brief walk away to your north.
A small rabbit who is a brief walk away to your north.
A killer mosquito who is rather far off to your north.
A killer mosquito who is rather far off to your north.
A filthy vulture who is close by to your east.
A large buffalo who is close by to your east.
A young buffalo who is close by to your east.
A wild horse who is close by to your east.
A large buffalo who is close by to your east.
A large buffalo who is close by to your west.
A small rabbit who is close by to your west.

< 245h/245H 109v/109V Pos: standing >
In Some Wet Grass on the Vast Prairie
   The field here is very lush and green.  The grasses show a hint of dryness
as the field has not had a heavy rain in several months.  There are many small
game trails running across the prairie.  There is a fair amount of wildlife in
this area of the realm as many small critters can be seen scurrying through the
tall grasses.  The grass here is wet as something has used this part of the
field to relieve itself.  One may travel north or west.
Obvious exits: -North -West
A filthy vulture flies above you.(Red Aura)
A large and very shaggy buffalo grazes on the prairie.
A young buffalo runs gaily through the prairie.
A wild horse stands here ready to go for a run.
A large and very shaggy buffalo grazes on the prairie.
The wraith of a dwarven dignitary enters from the west.
The wraith of a baboon enters from the west.

< 245h/245H 109v/109V Pos: standing >
You quickly scan the area.
A prairie dog who is close by to your north.
A small rabbit who is not far off to your north.
A filthy vulture who is not far off to your north.
A large buffalo who is a brief walk away to your north.
A small rabbit who is in the distance to your north.
A wild horse who is in the distance to your north.
A small rabbit who is in the distance to your north.
A wild horse who is in the distance to your north.
A large buffalo who is close by to your west.
A prairie dog who is close by to your west.
A large buffalo who is not far off to your west.
A small rabbit who is not far off to your west.

< 245h/245H 109v/109V Pos: standing >
The sun rises over the northern horizon.

< 245h/245H 109v/109V Pos: standing >
The Endless Fields of Grass
   The plain stretches far and wide.  The grasses here are very healthy
looking, although the grass crunches slightly when one walks over it.  It seems
that this part of the world has been without water for a few weeks.  There are
many signs of animals here on the plain as one can see many game trails.  The
sign of buffalo is even more evident as there are some very large piles of
buffalo chips.  One may travel in any direction.
Obvious exits: -North -East -South -West
The wraith of a dwarven dignitary enters from the south.
The wraith of a baboon enters from the south.

< 245h/245H 109v/109V Pos: standing >
You quickly scan the area.
A killer mosquito who is close by to your north.
A filthy vulture who is close by to your north.
A large buffalo who is not far off to your north.
A small rabbit who is rather far off to your north.
A large buffalo who is rather far off to your north.
A wild horse who is rather far off to your north.
A small rabbit who is rather far off to your north.
A large buffalo who is in the distance to your north.
The wraith of a baboon who is in the distance to your north.
A filthy vulture who is close by to your south.
A large buffalo who is close by to your south.
A young buffalo who is close by to your south.
A wild horse who is close by to your south.
A large buffalo who is close by to your south.
A prairie dog who is close by to your west.
A small rabbit who is close by to your west.
A large buffalo who is not far off to your west.
A wild horse who is a brief walk away to your west.
A young buffalo who is a brief walk away to your west.
A sparrow who is a brief walk away to your west.
A young buffalo who is a brief walk away to your west.
A young buffalo who is a brief walk away to your west.

< 245h/245H 109v/109V Pos: standing >
On The Grassy Range
   This natural field is inhabited by many different species of animals.  The
grasses that grow here are both hearty and resilient, surviving both harsh
winters and intense heat.  The animals that live here eat the grasses almost
exclusively, for little else grows here.  One may travel for miles without ever
seeing another non-animal.  The Field of Endolin is just that vast.  One may
travel in any direction.
Obvious exits: -North -East -South -West
A killer mosquito flies through the air here.
The wraith of a dwarven dignitary enters from the south.
The wraith of a baboon enters from the south.

< 245h/245H 109v/109V Pos: standing >
Surrounded by The Fertile Plains
   The ground here is very fertile.  The tall green grasses completely
block out any other weeds or grasses that would have tried to gain a foot-hold
on the Field of Endolin.  The grasses lie mostly bent over from a recent
storm, looking very much like a criss-cross pattern on a quilt.  There are
many faint trails leading in many directions here, most likely from the small
animals that run about the plain.  There are also many signs of the large
buffalo that roam here.  Their large beds are evident from when they bedded
down for the night, large areas of flattened grasses.  One may travel in any
direction.
Obvious exits: -North -East -South -West
A large and very shaggy buffalo grazes on the prairie.
The wraith of a dwarven dignitary enters from the south.
The wraith of a baboon enters from the south.

< 245h/245H 109v/109V Pos: standing >
On The Field of Endolin
   The many miles of this prairie have been umarred by any race.  There has
never been a building or even temporary shelter erected here in its entire
existence.   The natural state of the Field of Endolin is unequaled in the
entire world, often written about by the traveling minstrils and sung in the
highest and most powerful kingdoms courts.  The grasses here are criss-crossed
with many wild game trails.  One may travel in any direction.
Obvious exits: -North -East -South -West
The wraith of a dwarven dignitary enters from the south.
The wraith of a baboon enters from the south.

< 245h/245H 109v/109V Pos: standing >
On The Grasses of the Vast Prairie
   There are many small trails leading to the east, seeming to randomly start
and end.  There seems to be a great deal of animals grazing here, more than
likely because of the close proximity to the watering hole.  The Field of
Endolin is a vast prairie, reaching far and wide.  The dark mass of the Black
Dog Mountains can be seen to the northeast, an ominous reminder of the danger
of this place.  The rumors that surround those mountains are more than a little
scary.  One may travel in any direction on the grassy plain.
Obvious exits: -North -East -South -West
A large and very shaggy buffalo grazes on the prairie.
A field mouse scurries through the grass here.
A small rabbit bounds over the prairie here.
A large and very shaggy buffalo grazes on the prairie.
A wild horse stands here ready to go for a run.
A small rabbit bounds over the prairie here.
The wraith of a dwarven dignitary enters from the south.
The wraith of a baboon enters from the south.

< 245h/245H 109v/109V Pos: standing >
A wild horse leaves north.

< 245h/245H 109v/109V Pos: standing >
Near the Black Dog Mountains, The Edge of The Field of Endolin
   The grasses of the Field of Endolin begin to become more hilly here at
the foothills of the Black Dog Mountains.  The grasses here are still green
and healthy, an indicator of the natural state of the entire prairie.  The
plain spreads out far and wide to the southwest, covering a large portion of
the area.  The mountains to the north and east are tall and ominous.  There
are many spirals of smoke twisting up into the sky.  It is uncertain whether
the smoke is from a volcanic mountain or a campfire.  One may travel west or
south.
Obvious exits: -South -West
A wild horse stands here ready to go for a run.
A large and very shaggy buffalo grazes on the prairie.
A young buffalo runs gaily through the prairie.
*The wraith of a baboon stands here. (minion) (Red Aura)
The wraith of a dwarven dignitary enters from the south.
The wraith of a baboon enters from the south.

< 245h/245H 109v/109V Pos: standing >
A young buffalo leaves west.

< 245h/245H 109v/109V Pos: standing >
On The Grasses of the Vast Prairie
   There are many small trails leading to the east, seeming to randomly start
and end.  There seems to be a great deal of animals grazing here, more than
likely because of the close proximity to the watering hole.  The Field of
Endolin is a vast prairie, reaching far and wide.  The dark mass of the Black
Dog Mountains can be seen to the northeast, an ominous reminder of the danger
of this place.  The rumors that surround those mountains are more than a little
scary.  One may travel in any direction on the grassy plain.
Obvious exits: -North -East -South -West
A large and very shaggy buffalo grazes on the prairie.
A field mouse scurries through the grass here.
A small rabbit bounds over the prairie here.
A large and very shaggy buffalo grazes on the prairie.
A small rabbit bounds over the prairie here.
The wraith of a dwarven dignitary enters from the north.
The wraith of a baboon enters from the north.
The wraith of a baboon enters from the north.

< 245h/245H 109v/109V Pos: standing >
The Site of a Watering Hole
   The grassy plains are very flat but a naturally formed depression has
formed this clear pool of water.  The pool is only a few feet deep but over
twenty feet wide.  All of the various animals that live on the Field of Endolin
must frequent this place as it is the main source of water on the prairie.  The
trails all seem to lead here and travel in many random directions.  The pools
surface is calm and undisturbed.  The Black Dog Mountains loom in the distance
to the north and east.  One may travel to the west or south.
Obvious exits: -South -West
[5] A small bandage rests upon the ground here.
A spellbook lies here, discarded.
A spellbook has been tossed aside here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
[2] A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
The watering hole is filled with cool water.
A wild horse stands here ready to go for a run.
A wild horse stands here ready to go for a run.
The wraith of a dwarven dignitary enters from the west.
The wraith of a baboon enters from the west.
The wraith of a baboon enters from the west.

< 245h/245H 109v/109V Pos: standing >
Ok.
Something suddenly glows brightly!
The wraith of a baboon slowly fades out of existence.
Something suddenly glows brightly!
The wraith of a baboon slowly fades out of existence.
Something suddenly glows brightly!
The wraith of a dwarven dignitary slowly fades out of existence.

< 245h/245H 109v/109V Pos: standing >
Underwater in the Clean Pool
   The cool waters could knock the breath out of the strongest creature.
The muddy banks of the pool are slick and covered with a thick layer of slime.
The nature of the water causes any light that enters the pool to twirl and
shimmer like some kind of ethereal pulse of energy.  The water is rather clear
and clean, unlike many of the rivers near the larger cities of the realms.  A
pool this large without any fish or other aquatic life is odd, but that's the
truth of this place.  One may travel to the north or up from this point.
Obvious exits: -North -Up
*The wraith of a dwarven dignitary stands here. (minion) (Red Aura)
*The wraith of a baboon stands here. (minion) (Red Aura)
*The wraith of a baboon stands here. (minion) (Red Aura)

< 245h/245H 109v/109V Pos: standing >
Ok.
The wraith of a dwarven dignitary says in gnome 'I have 343 (343) hits, and 66 (149) movement points.'
The wraith of a baboon says in gnome 'I have 348 (328) hits, and 28 (152) movement points.'
The wraith of a baboon says in gnome 'I have 345 (333) hits, and 83 (148) movement points.'

< 245h/245H 109v/109V Pos: standing >
You begin to hold your breath...

< 245h/245H 109v/109V Pos: standing >
In an Underwater Passage
   The water here turns very cold.  There appears to be a stone passage here
heading to the north.  The water is very dark as no light reaches this region.
There appears to be a large doorway to the north, more than likely to some kind
of subterranean city.  The watery cave has an odd and out of place feeling.
The stone walls have been magically sealed together and no mortar has been used
in the construction of this hallway.  There is a thick layer of silt formed on
the floor of this passageway.  One may travel back to the south to leave this
passageway or north through the gate and into the darkness.
Obvious exits: -North -South
The wraith of a dwarven dignitary swims in from the south.
The wraith of a baboon swims in from the south.
The wraith of a baboon swims in from the south.

< 245h/245H 109v/109V Pos: standing >
Inside the Dark Passageway
   The cold watery passage ends here abruptly.  The well crafted walls end
here underneath a medium sized opening above.  It is difficult to tell what is
located above, it could just be a continuation of this tunnel.  The water is
very dirty here as if someone had deficated here in the water.  It seems that
this area is not naturally formed.  There is deffinetly signs that the masonry
was done by skilled craftsman, but it seems unlikely that this area underneath
the Black Dog Mountains is inhabited by any 'civilized' group or race.  The
feeling of dread grows and grows.  There are small rocks and pebbles lying all
over on the ground, as if part of some large object.  A thin layer of slime has
formed on the northern wall.  One may return to the south or travel up into the
further darkness.
Obvious exits: -South -Up
A HUGE stone golem stands here protecting the passageway.(Red Aura)
The wraith of a dwarven dignitary swims in from the south.
The wraith of a baboon swims in from the south.
The wraith of a baboon swims in from the south.

< 245h/245H 109v/109V Pos: standing >
The Entrance to the Troglodyte Caves
   This small and highly defendable room is the entrance to the troglodyte
cave system.  This clan of lizard-like humanoids was thought to be some kind of
old myth that parents told their children to scare them.  It is, in fact, very
real and very dangerous to anyone foolish enough to intrude.  The cave is dark
and filled with many of the vile troglodyte warriors.  The troglodytes are a
savage people who crave human flesh and often will raid the surrounding areas
for food and other valuables.  This cave is well hidden beneath the Black Dog
Mountains.  The entire clan of creatures lives off of the success of their
raiding abillity.  The cave smells very bad as the creatures themselves give
off a repelant odor.  The gloom that hangs over this place is hard to see very
far into.  This is the entrance to the troglodyte caves.  One may travel east
or down back into the water.
Obvious exits: -East -Down
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
The wraith of a dwarven dignitary enters from below.
The wraith of a baboon enters from below.
The wraith of a baboon enters from below.

< 245h/245H 109v/109V Pos: standing >
In the Dark Troglodyte Caves
   This dark and scary cave is inhabited by a race of highly effective and
deadly fighters.  The troglodyte race is savage and can easily overcome an
unready opponent.  The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail.  This cave is the
perfect lair for such a race.  Because the darkness is so complete, ambushes
can and will happen as one goes further into this place.  The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings.  The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness.  One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West
A troglodyte berserker charges through the tunnels here.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
A large and burly troglodyte sentinel stands here dutifully.(Red Aura)
The wraith of a dwarven dignitary enters from the west.
The wraith of a baboon enters from the west.
The wraith of a baboon enters from the west.

< 245h/245H 109v/109V Pos: standing >
A troglodyte berserker leaves north.

< 245h/245H 109v/109V Pos: standing >
In the Dark Troglodyte Caves
   The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system.  The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water.  The rocks are cold and wet and sound does not seem to carry very well
this far down.  Normally there would be an echo, but here there is none.  It
is as if a shadow of darkness has stolen all the light and sound from this
place.  Even with a torch one cannot see very far ahead.  Shadows seem to dance
and merge into the stone.  Or perhaps the troglodyte warriors are preparing to
attack.  The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings.  It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by.  One may walk north, south or west.  The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West
A troglodyte berserker charges through the tunnels here.(Red Aura)
The wraith of a dwarven dignitary enters from the south.
The wraith of a baboon enters from the south.
The wraith of a baboon enters from the south.

< 245h/245H 109v/109V Pos: standing >
A Small Sleeping Area in the Troglodyte Caves
   This large room is devoid of any semblance of furniture.  The room is part
of a large and naturally formed cave.  There are a few thread-bare rugs and
blankets spread out on the floor.  The room appears to be a sleeping room, a
place for mother's to tend to their children.  The males in the troglodyte
society don't take very well to raising children and much of the work is left
to the women.  The air here is very dank smelling, like a hot cellar.  The
stone here is very strong and hard to work with, making any new tunnels almost
impossible to render.  This small side room is highly defensible and for that
reason the females are allowed to use it for guarding their young.  One may
exit this room by traveling to the east in the troglodyte caves.
Obvious exits: -East
A troglodyte mother watches over her nest here.(Red Aura)
A small troglodyte child sits here in the darkness.(Red Aura)
A small troglodyte child sits here in the darkness.(Red Aura)
The wraith of a dwarven dignitary enters from the east.
The wraith of a baboon enters from the east.
The wraith of a baboon enters from the east.

< 245h/245H 109v/109V Pos: standing >
Ok.
The wraith of a baboon says in gnome 'I have 345 (333) hits, and 74 (148) movement points.'
The wraith of a baboon says in gnome 'I have 347 (328) hits, and 22 (152) movement points.'
The wraith of a dwarven dignitary says in gnome 'I have 343 (343) hits, and 57 (149) movement points.'

< 245h/245H 109v/109V Pos: standing >
Ok.
The wraith of a baboon starts casting an offensive spell.
The wraith of a baboon snaps into visibility.
A troglodyte mother suddenly attacks the wraith of a baboon!
A troglodyte mother is burned severely as she hits the wraith of a baboon!
The wraith of a baboon starts casting an offensive spell.
The wraith of a baboon snaps into visibility.
The wraith of a dwarven dignitary starts casting an offensive spell.
The wraith of a dwarven dignitary snaps into visibility.

< 245h/245H 109v/109V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 245h/245H 109v/109V Pos: standing >
The wraith of a baboon completes its spell...
The wraith of a baboon utters the words 'buoblg qrunsoqpze yugh'
The wraith of a baboon's fist beats the life out of a troglodyte mother, blood pours from her body!
The wraith of a dwarven dignitary stops invoking abruptly!

< 245h/245H 109v/109V Pos: standing >
The wraith of a baboon completes its spell...
The wraith of a baboon utters the words 'bigbys clenched fist'
The wraith of a baboon's fist beats the life out of a troglodyte mother, blood pours from her body!

< 245h/245H 109v/109V Pos: standing >
The wraith of a baboon attacks a troglodyte mother. [1 hits]

< 245h/245H 109v/109V Pos: standing >
A troglodyte mother is burned severely as she hits the wraith of a baboon!
A troglodyte mother attacks the wraith of a baboon. [1 hits]

< 245h/245H 109v/109V Pos: standing >
The wraith of a baboon fades from your mortal viewing...

< 245h/245H 109v/109V Pos: standing >
Ok.
The wraith of a baboon starts casting an offensive spell.
The wraith of a baboon starts casting an offensive spell.
The wraith of a baboon snaps into visibility.
The wraith of a dwarven dignitary starts casting an offensive spell called 'bigbys clenched fist'.

< 245h/245H 109v/109V Pos: standing >
The wraith of a baboon completes its spell...
The wraith of a baboon utters the words 'buoblg qrunsoqpze yugh'
The wraith of a baboon's fist beats the life out of a troglodyte mother, blood pours from her body!

< 245h/245H 109v/109V Pos: standing >
The wraith of a dwarven dignitary completes its spell...
The wraith of a dwarven dignitary utters the words 'buoblg qrunsoqpze yugh'
The wraith of a dwarven dignitary's fist beats the life out of a troglodyte mother, blood pours from her body!

< 245h/245H 109v/109V Pos: standing >
The wraith of a baboon completes its spell...
The wraith of a baboon utters the words 'bigbys clenched fist'
The wraith of a baboon's fist beats the life out of a troglodyte mother, blood pours from her body!

< 245h/245H 109v/109V Pos: standing >
A troglodyte mother is burned severely as she hits the wraith of a baboon!
A troglodyte mother is burned severely as she hits the wraith of a baboon!
A troglodyte mother attacks the wraith of a baboon. [2 hits]

< 245h/245H 109v/109V Pos: standing >
The wraith of a dwarven dignitary fades from your mortal viewing...
Ok.
The wraith of a baboon starts casting an offensive spell.
The wraith of a baboon starts casting an offensive spell.
The wraith of a dwarven dignitary starts casting an offensive spell.
The wraith of a dwarven dignitary snaps into visibility.

< 245h/245H 109v/109V Pos: standing >
The wraith of a baboon completes its spell...
The wraith of a baboon utters the words 'buoblg qrunsoqpze yugh'
The wraith of a baboon's magic fist punches a troglodyte mother into so much pulp!
A troglodyte mother is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a troglodyte mother.
The wraith of a dwarven dignitary stops invoking abruptly!
The wraith of a baboon stops invoking abruptly!

< 245h/245H 109v/109V Pos: standing >
You get a few coins from the corpse of a troglodyte mother.
There were: 2 platinum coins, 12 gold coins. 

< 245h/245H 109v/109V Pos: standing >
Ok.
You put 2 platinum, 12 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 245h/245H 109v/109V Pos: standing >
You are well on your way towards your next level.

< 245h/245H 109v/109V Pos: standing >
The wraith of a baboon fades from your mortal viewing...

< 245h/245H 109v/109V Pos: standing >
In the Dark Troglodyte Caves
   The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system.  The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water.  The rocks are cold and wet and sound does not seem to carry very well
this far down.  Normally there would be an echo, but here there is none.  It
is as if a shadow of darkness has stolen all the light and sound from this
place.  Even with a torch one cannot see very far ahead.  Shadows seem to dance
and merge into the stone.  Or perhaps the troglodyte warriors are preparing to
attack.  The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings.  It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by.  One may walk north, south or west.  The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West
A troglodyte berserker charges through the tunnels here.(Red Aura)
The wraith of a dwarven dignitary enters from the west.
The wraith of a baboon enters from the west.
The wraith of a baboon enters from the west.

< 245h/245H 109v/109V Pos: standing >
The wraith of a baboon fades from your mortal viewing...

< 245h/245H 109v/109V Pos: standing >
The wraith of a baboon appears to be Wraith and is in excellent condition.
It's medium in size.
It is in the front rank.
It seems to be moving much faster than normal..
It is surrounded by burning flames!
It's encased in a shimmering globe!


< 245h/245H 109v/109V Pos: standing >
The wraith of a baboon appears to be Wraith and is in excellent condition.
It's medium in size.
It is in the front rank.
It seems to be moving much faster than normal..


< 245h/245H 109v/109V Pos: standing >
The wraith of a dwarven dignitary appears to be Wraith and is in excellent condition.
It's medium in size.
It is in the front rank.
It is surrounded by burning flames!
It's encased in a shimmering globe!


< 245h/245H 109v/109V Pos: standing >
The wraith of a dwarven dignitary fades from your mortal viewing...
You don't see that here.

< 245h/245H 109v/109V Pos: standing >
You don't see that here.

< 245h/245H 109v/109V Pos: standing >
You don't see that here.

< 245h/245H 109v/109V Pos: standing >
You don't see that here.

< 245h/245H 109v/109V Pos: standing >
You're too busy concentrating on staying on your mount to cast!

< 245h/245H 109v/109V Pos: standing >
Ok.

< 245h/245H 109v/109V Pos: standing >
Autosaving...

< 245h/245H 109v/109V Pos: standing >
Ok.

< 245h/245H 109v/109V Pos: standing >
A Kobold starts casting an offensive spell called 'greater soul disturbance'.
A Kobold snaps into visibility.

< 245h/245H 109v/109V Pos: standing >
You dismount a red-breasted tree-hugger.

< 245h/245H 109v/109V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'ofzahzf gajr eughjfbaiqz'
A Kobold points at you.
Your soul is engulfed by unbearable pain as a Kobold finishes incanting his spell.
OUCH!  That really did HURT!

< 131h/245H 109v/109V Pos: standing >
Ok.

< 131h/245H 109v/109V Pos: standing >
A Kobold starts casting an offensive spell called 'greater soul disturbance'.
A Kobold snaps into visibility.

< 131h/245H 109v/109V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'greater soul disturbance'
A Kobold points at you.
Your soul is engulfed by unbearable pain as a Kobold finishes incanting his spell.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 16h/245H 109v/109V Pos: standing >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.

< 16h/245H 109v/109V Pos: standing >
You are already standing.

< 16h/245H 109v/109V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'greater soul disturbance'
A Kobold points at you.
Your soul begins to ache painfully, then suddenly all is nothing..
Your blue Cimmerian ring shattered in bits as the tortured body spasms and quivers!