The death of [56 Healer] Poomio Disciple of Lloth (Drow Elf)

in The Breaking Room

from the perspective of [56 Healer] Poomio Disciple of Lloth (Drow Elf)



< 23h/240H 120v/120V Pos: sitting >
You have finished praying for bless.

< 24h/240H 120v/120V Pos: sitting >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.

< 24h/240H 120v/120V Pos: sitting >
You have finished praying for bless.

< 24h/240H 120v/120V Pos: sitting >
A young zarbonite starts casting a spell.

< 24h/240H 120v/120V Pos: sitting >
A young zarbonite completes her spell...

< 25h/240H 120v/120V Pos: sitting >
You have finished praying for taint.

< 26h/240H 120v/120V Pos: sitting >
A young zarbonite leaves south.

< 27h/240H 120v/120V Pos: sitting >
You have finished praying for taint.

< 28h/240H 120v/120V Pos: sitting >
You have finished praying for remove poison.

< 29h/240H 120v/120V Pos: sitting >
You have finished praying for remove poison.

< 30h/240H 120v/120V Pos: sitting >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 30h/240H 120v/120V Pos: sitting >
You have finished praying for silence.

< 31h/240H 120v/120V Pos: sitting >
You have finished praying for taint.

< 33h/240H 120v/120V Pos: sitting >
You have finished praying for cure disease.

< 34h/240H 120v/120V Pos: sitting >
You have finished praying for plane shift.

< 36h/240H 120v/120V Pos: sitting >
You have finished praying for plane shift.

< 37h/240H 120v/120V Pos: sitting >
You have finished praying for mass heal.

< 39h/240H 120v/120V Pos: sitting >
You have finished praying for vitality.

< 40h/240H 120v/120V Pos: sitting >
You have finished praying for vitality.

< 41h/240H 120v/120V Pos: sitting >
You have finished praying for vitality.

< 42h/240H 120v/120V Pos: sitting >
You have finished praying for vitality.

< 43h/240H 120v/120V Pos: sitting >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

< 44h/240H 120v/120V Pos: sitting >
You have finished praying for vitality.

< 45h/240H 120v/120V Pos: sitting >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 46h/240H 120v/120V Pos: sitting >
You have finished praying for mass heal.

< 46h/240H 120v/120V Pos: sitting >
You have finished praying for mass heal.

< 48h/240H 120v/120V Pos: sitting >
You have finished praying for full heal.

< 49h/240H 120v/120V Pos: sitting >
You have finished praying for full heal.

< 50h/240H 120v/120V Pos: sitting >
You have finished praying for full heal.

< 52h/240H 120v/120V Pos: sitting >
You have finished praying for true seeing.

< 54h/240H 120v/120V Pos: sitting >
You have finished praying for invigorate.

< 55h/240H 120v/120V Pos: sitting >
You have finished praying for word of recall.

< 56h/240H 120v/120V Pos: sitting >
You have finished praying for full heal.

< 58h/240H 120v/120V Pos: sitting >
You have finished praying for vitality.

< 59h/240H 120v/120V Pos: sitting >
You have finished praying for invigorate.

< 60h/240H 120v/120V Pos: sitting >
You have finished praying for invigorate.

< 61h/240H 120v/120V Pos: sitting >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 62h/240H 120v/120V Pos: sitting >
You have finished praying for invigorate.

< 62h/240H 120v/120V Pos: sitting >
You have finished praying for invigorate.

< 63h/240H 120v/120V Pos: sitting >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 64h/240H 120v/120V Pos: sitting >
You have finished praying for full heal.

< 65h/240H 120v/120V Pos: sitting >
You have finished praying for invigorate.

< 66h/240H 120v/120V Pos: sitting >
You have finished praying for healing salve.

< 67h/240H 120v/120V Pos: sitting >
You have finished praying for healing salve.

< 68h/240H 120v/120V Pos: sitting >
You have finished praying for healing salve.

< 70h/240H 120v/120V Pos: sitting >
You have finished praying for healing salve.

< 71h/240H 120v/120V Pos: sitting >
You have finished praying for healing salve.

< 72h/240H 120v/120V Pos: sitting >
You have finished praying for healing salve.
Your prayers are complete.

< 74h/240H 120v/120V Pos: sitting >
You clamber to your feet.

< 74h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 77h/240H 120v/120V Pos: standing >
Autosaving...

< 78h/240H 120v/120V Pos: standing >

< 81h/240H 120v/120V Pos: standing >
Hint: Type "spells" to see what spells your class is able to use.

< 81h/240H 120v/120V Pos: standing >

< 82h/240H 120v/120V Pos: standing >

< 87h/240H 120v/120V Pos: standing >

< 89h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 89h/240H 120v/120V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 96h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 101h/240H 120v/120V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 111h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 113h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 125h/240H 120v/120V Pos: standing >
Hint: If someone wants to group with you and says "f/c", that means you need to type "follow <person>" and "consent <person>"

< 126h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 137h/240H 120v/120V Pos: standing >
Autosaving...

< 138h/240H 120v/120V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 141h/240H 120v/120V Pos: standing >
A captive illithid's flesh begins to shimmer, then gains a harder look to it.

< 142h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 149h/240H 120v/120V Pos: standing >

< 151h/240H 120v/120V Pos: standing >

< 152h/240H 120v/120V Pos: standing >

< 154h/240H 120v/120V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.

< 156h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 161h/240H 120v/120V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 171h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 173h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 185h/240H 120v/120V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 186h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 197h/240H 120v/120V Pos: standing >
Autosaving...

< 198h/240H 120v/120V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 201h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 208h/240H 120v/120V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 216h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 220h/240H 120v/120V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to "stand" if someone knocks you down in battle.

< 231h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 232h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command!  Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >
Autosaving...

< 240h/240H 120v/120V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose.  Check the help files for your class to see what's available.

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >
A gentle rothe enters from the south.

< 240h/240H 120v/120V Pos: standing >
A gentle rothe leaves south.

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled. 

< 240h/240H 120v/120V Pos: standing >
A captive illithid looks physically stronger.

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >
Autosaving...

< 240h/240H 120v/120V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >
Autosaving...

< 240h/240H 120v/120V Pos: standing >
Hint: The term 'mob' is short for mobile and refers to any computer-controlled monster.

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >
Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >
Autosaving...

< 240h/240H 120v/120V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >
A gentle rothe enters from the south.

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A gentle rothe chews some cud.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >
Hint: Loosing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A gentle rothe chews some cud.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >
Autosaving...

< 240h/240H 120v/120V Pos: standing >
Hint: Rogues can check an enemy's health without breaking hide by using the 'glance' command.

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
The corpse of a Drow Elf is lying here.
A gentle rothe chews some cud.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >
The winds of time have reclaimed the corpse of Poomio.
The corpse of Poomio crumbles to dust and blows away.

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A gentle rothe chews some cud.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >
A svrifneblin slave enters from the south.

< 240h/240H 120v/120V Pos: standing >
A svrifneblin slave leaves south.

< 240h/240H 120v/120V Pos: standing >

< 240h/240H 120v/120V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you.  Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A gentle rothe chews some cud.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >
A captive illithid's flesh begins to shimmer, then gains a harder look to it.

< 240h/240H 120v/120V Pos: standing >
A gentle rothe leaves south.

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.

< 240h/240H 120v/120V Pos: standing >
A gentle rothe enters from the south.

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A gentle rothe chews some cud.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >
Autosaving...

< 240h/240H 120v/120V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A gentle rothe chews some cud.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 240h/240H 120v/120V Pos: standing >
The Breaking Room
Obvious exits: -S
A gentle rothe chews some cud.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.
The Breaking Room
Obvious exits: -S
A gentle rothe chews some cud.
A creature with a squidlike head is wearing a strange helmet.
A duergar slave stands here ready to torture captives.

< 240h/240H 120v/120V Pos: standing >
A gentle rothe leaves south.

< 240h/240H 120v/120V Pos: standing >
A swarm of insects starts casting an offensive spell.

< 240h/240H 120v/120V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
You resist the effects of a swarm of insects's spell!

< 240h/240H 120v/120V Pos: standing >
A swarm of insects starts casting an offensive spell.

< 240h/240H 120v/120V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!

< 123h/240H 120v/120V Pos: standing >
A swarm of insects starts casting an offensive spell.

< 123h/240H 120v/120V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects creates a hammer out of thin air that smashes into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 4h/240H 120v/120V Pos: standing >
A swarm of insects starts casting an offensive spell.

< 4h/240H 120v/120V Pos: standing >
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects's massive hammer is the last thing you ever see.