The death of [56 Controller] Gorak (Githyanki)

in A Large Ravine

from the perspective of [56 Controller] Gorak (Githyanki)

<worn in ear>        a crucifix marbled earring
<worn around neck>   a hardened clay amulet
<worn around neck>   a holy silver medallion
<worn on body>       a shabby alligator skin jerkin
<worn about body>    an illithidskin cloak
<worn about waist>   an illithidskin belt
<worn on belt buckle>a quill
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn around wrist>  a bracelet of ivory
<worn on hands>      some soft white gloves
<primary weapon>     the wondrous mace of the Sea (illuminating)[426h 34m 25s]
<held>               an ironwood staff
<worn on legs>       some white leggings
<worn on feet>       a pair of tight black slippers

You start chanting...

< 110h/110H 142v/142V Pos: standing >
Casting: magic missile 

< 110h/110H 142v/142V Pos: standing >
You complete your spell...
[Damage:  9 ] You watch with self-pride as the magic missile hits a grey elf slave.
[Damage:  9 ] You watch with self-pride as the magic missile hits a grey elf slave.
[Damage:  9 ] You watch with self-pride as the magic missile hits a grey elf slave.
[Damage:  9 ] You watch with self-pride as the magic missile hits a grey elf slave.
Your spell flows around a grey elf slave, leaving it unharmed!
-=[A grey elf slave's weak punch wounds you.]=-
-=[A grey elf slave's decent punch strikes you.]=-
A grey elf slave misses you with its clumsy kick at your chest.

< 102h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC:few scratches E: grey sta EP:  small wounds >
 [Damage:  4 ] -=[Your decent bludgeon wounds a grey elf slave.]=-

< 102h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC:few scratches E: grey sta EP:  small wounds >
 You start chanting...
You feel your skill in quick chant improving.

< 102h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC:few scratches E: grey sta EP:  small wounds >
 You complete your spell...
Your spell flows around a grey elf slave, leaving it unharmed!
[Damage: 18 ] You watch with self-pride as the magic missile hits a grey elf slave.
[Damage: 18 ] You watch with self-pride as the magic missile hits a grey elf slave.
[Damage: 18 ] You watch with self-pride as the magic missile hits a grey elf slave.
Your spell flows around a grey elf slave, leaving it unharmed!

< 102h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC:few scratches E: grey sta EP:  nasty wounds >
 -=[A grey elf slave's crude punch strikes you.]=-

< 98h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC: small wounds E: grey sta EP:  nasty wounds >
 You start chanting...

< 98h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC: small wounds E: grey sta EP:  nasty wounds >
 You feel your skill in sorcerous spell knowledge improving.

< 98h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC: small wounds E: grey sta EP:  nasty wounds >
 You complete your spell...
[Damage: 23 ] You watch with self-pride as the magic missile hits a grey elf slave.
[Damage: 23 ] You watch with self-pride as the magic missile hits a grey elf slave.
[Damage: 23 ] You watch with self-pride as the magic missile hits a grey elf slave.
[Damage: 23 ] The magic missile tears away the remaining life of a grey elf slave.
A grey elf slave is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a grey elf slave.

< 98h/110H 142v/142V Pos: standing >
You failed.

< 98h/110H 142v/142V Pos: standing >
You get a small pile of coins from the corpse of a grey elf slave.
There were: 6 gold coins, 12 silver coins, 21 copper coins. 

< 98h/110H 142v/142V Pos: standing >
You are not using it.

< 99h/110H 142v/142V Pos: standing >
Into what?

< 99h/110H 142v/142V Pos: standing >
You do not seem to have the 'bp'.

< 99h/110H 142v/142V Pos: standing >

< 99h/110H 142v/142V Pos: standing >
You have just begun the trek to your next level!

< 100h/110H 142v/142V Pos: standing >
Saving Gorak.

< 100h/110H 142v/142V Pos: standing >
Within a Dark Muckling Holding Cell
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
The corpse of a grey elf slave is lying here.
The corpse of a gnome slave is lying here.
The corpse of a human slave is lying here.

< 100h/110H 142v/142V Pos: standing >
Summoner
=========================================
The Summoner is a conjurer who controls beings of the elemental planes. 

==Valid Pet Races==
Fire Elemental
Air Elemental
Water Elemental
Earth Elemental
Void Elemental
Ice Elemental

==Innate Abilities==
Protection from Fire
Protection from Cold
Spell: Elemental Aura

< 100h/110H 142v/142V Pos: standing >
Controller
=========================================
The Controller is a conjurer who rules over the minds and bodies of
humanoid based creatures.

==Valid Pet Races==
(All player type races: i.e. halfling, kobold, etc.)
Agathinon
Humanoid
Half-Orc
Faerie
Vampire
Rakshasa
Angel
Drider
Snow Ogre
Lycanth
Zombie
Primate
Eladrin
Kuo-Toa

==Innate Abilities==
innate haste
improved haste

< 101h/110H 142v/142V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water. 

< 102h/110H 142v/142V Pos: standing >
Conjurer
=========================================
Conjurers are the creative branch of the magic-users. They specialize in
enchantments, conjuring creatures, and objects. They are the only ones able
to identify objects. Conjurers, like other magic-users, possess awesome spell
casting might and are able to throw some of the world's most potent spells.
The conjuring style of magic first developed among the mixed breed races,
which would account for their smaller spell list and greater overall spell
potency.

Conjurer's have fewer offensive spells than sorcerers, yet have some of the best
defensive spells on Duris. The spells Stone Skin, Globe of Invulnerability,
and Stornogs Spheres can shield the conjurer in protective magics requring
considerable effort to kill the conjurer.  

==Equipment usage==
As all classes on Duris, Conjurers have their own classification of item
restriction. They have a very small range of weapons they can use and a
small range of armor to choose from. They have very little restrictions
on what miscellaneous magical items they can use, though. 

==Pet/Minion Control==
Conjurers use the conjure command to summon their minions to do their bidding.
A conjurer starts with a single low level construct which they can call forth
to assist them. The conjurer must contain additional creatures which they can later
summon. The conjurer does this by afflicting their target with the 'contain being' spell.
If successful, the afflicted being will be contained and become a summonable minion
who can be called forth by the conjurer.  

==See also==
* Conjurer Skills
* Magic User
* Practice

==Allowed races==
*Human
*Barbarian
*Drow Elf
*Grey Elf
*Dwarf
*Duergar
*Halfling
*Gnome
*Ogre
*Troll
*Half-Elf
*Orc
*Centaur
*Githyanki
*Minotaur
*Shade
*Goblin
*Phantom
*Harpy
*Githzerai
*Kobold
*Illithid
*Firbolg

==Innate abilities==
None.

==Specializations==
Controller
Summoner
Fire Magus
Naturalist


The following help topics also matched your search:
 Conjurer skills


< 102h/110H 142v/142V Pos: standing >
Fire magus
=========================================
The Fire Magus concentrates on offensive magic by using the element of 
fire. The specialization possesses extremely powerful spells the reducing
enemies to a mere pile of ash.

==Innate Abilities==
; 30th level:    Protection from Fire

==Spells==
; 9th circle:    Solar Flare
; 10th circle:   Transmute lava to rock, Transmute rock to lava 

==See also==
* Air Magus
* Conjurer
* Earth Magus
* Water Magus

< 103h/110H 142v/142V Pos: standing >
Naturalist
=========================================
The Naturalist is a conjurer who has an affinity with nature and its beings.

==Valid Pet Races==
Animal
Flying Animal
Quadruped
Primate
Herbivore
Carnivore
Parasite
Reptile
Dragonkin
Snake
Arachnid
Insect

==Spec Innates==
regeneration
living stone (improved stone skin)

< 104h/110H 142v/142V Pos: standing >
You tell your racewar '-Eikel- maybe a naturalist heh'

< 106h/110H 142v/142V Pos: standing >
Within a Dark Muckling Holding Cell
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
The corpse of a grey elf slave is lying here.
The corpse of a gnome slave is lying here.
The corpse of a human slave is lying here.

< 107h/110H 142v/142V Pos: standing >
Autosaving...
Through a Muddy Tunnel
Obvious exits: -N -E

< 108h/110H 141v/142V Pos: standing >
Through a Muddy Tunnel
Obvious exits: -E -S -W

< 108h/110H 140v/142V Pos: standing >
Through a Muddy Tunnel
Obvious exits: -S -W

< 108h/110H 139v/142V Pos: standing >
Within a Dark Muckling Holding Cell
Obvious exits: -N
A derro slave is shackled to the ground.
An orcish slave is shackled to the ground.
A goblin slave is shackled to the ground.

< 108h/110H 138v/142V Pos: standing >
You start chanting...

< 109h/110H 142v/142V Pos: standing >
You complete your spell...
[Damage: 14 ] You watch with self-pride as the magic missile hits a derro slave.
[Damage: 14 ] You watch with self-pride as the magic missile hits a derro slave.
[Damage: 14 ] You watch with self-pride as the magic missile hits a derro slave.
[Damage: 14 ] You watch with self-pride as the magic missile hits a derro slave.
[Damage: 14 ] You watch with self-pride as the magic missile hits a derro slave.
-=[A derro slave's impressive punch seriously wounds you.]=-
OUCH!  That really did HURT!
You dodge a bash from a derro slave, who loses its balance and falls.

< 89h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC: small wounds E: derro ass EP:  few wounds >
 You start chanting...

< 89h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC: small wounds E: derro ass EP:  few wounds >
 You complete your spell...
[Damage: 11 ] You watch with self-pride as the magic missile hits a derro slave.
[Damage: 11 ] You watch with self-pride as the magic missile hits a derro slave.
[Damage: 11 ] You watch with self-pride as the magic missile hits a derro slave.
[Damage: 11 ] You watch with self-pride as the magic missile hits a derro slave.
[Damage: 11 ] You watch with self-pride as the magic missile hits a derro slave.

< 89h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC: small wounds E: derro ass EP:  few wounds >
 [Damage:  3 ] -=[Your crude bludgeon wounds a derro slave.]=-

< 89h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC: small wounds E: derro ass EP:  few wounds >
 A derro slave misses you.

< 89h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC: small wounds E: derro ass EP:  few wounds >
 You start chanting...

< 89h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC: small wounds E: derro ass EP:  few wounds >
 Casting: magic missile 

< 89h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC: small wounds E: derro ass EP:  few wounds >
 You complete your spell...
[Damage:  6 ] You watch with self-pride as the magic missile hits a derro slave.
[Damage:  6 ] You watch with self-pride as the magic missile hits a derro slave.
[Damage:  6 ] You watch with self-pride as the magic missile hits a derro slave.
[Damage:  6 ] You watch with self-pride as the magic missile hits a derro slave.
[Damage:  6 ] You watch with self-pride as the magic missile hits a derro slave.

< 89h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC: small wounds E: derro ass EP:  nasty wounds >
 You start chanting...

< 89h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC: small wounds E: derro ass EP:  nasty wounds >
 A derro slave misses you.

< 89h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC: small wounds E: derro ass EP:  nasty wounds >
 You complete your spell...
[Damage:  8 ] You watch with self-pride as the magic missile hits a derro slave.
[Damage:  8 ] You watch with self-pride as the magic missile hits a derro slave.
[Damage:  8 ] You watch with self-pride as the magic missile hits a derro slave.
[Damage:  8 ] You watch with self-pride as the magic missile hits a derro slave.
[Damage:  8 ] You watch with self-pride as the magic missile hits a derro slave.

< 89h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC: small wounds E: derro ass EP: pretty hurt >
 You don't have that spell memorized.

< 89h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC: small wounds E: derro ass EP: pretty hurt >
 You don't have that spell memorized.

< 89h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC: small wounds E: derro ass EP: pretty hurt >
 A derro slave clambers to its feet.

< 89h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC: small wounds E: derro sta EP: pretty hurt >
 A derro slave misses you.
-=[A derro slave's fine punch strikes you hard.]=-
Your quill was damaged from the massive blow!
You duck under a derro slave's lame kick.

< 81h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC: few wounds E: derro sta EP: pretty hurt >
 [Damage:  3 ] -=[Your crude bludgeon strikes a derro slave.]=-
You start chanting...

< 81h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC: few wounds E: derro sta EP: pretty hurt >
 You complete your spell...
[Damage: 90 ] Your lightning bolt shatters a derro slave to pieces.
A derro slave is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a derro slave dies in agony.

< 81h/110H 142v/142V Pos: standing >
You get a small pile of coins from the corpse of a derro slave.
There were: 1 platinum coin, 5 gold coins, 12 silver coins, 15 copper coins. 

< 81h/110H 142v/142V Pos: standing >
You sit down and relax.

< 81h/110H 142v/142V Pos: sitting >
You have memorized the following spells:
( 4th circle)  4 - lightning bolt
( 3rd circle)  6 - shocking grasp
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation

And you are currently memorizing the following spells:
    7 seconds:  ( 1st) magic missile
   14 seconds:  ( 1st) magic missile
   21 seconds:  ( 1st) magic missile
   29 seconds:  ( 1st) magic missile
   36 seconds:  ( 1st) magic missile
   43 seconds:  ( 1st) magic missile
   50 seconds:  ( 1st) magic missile
   65 seconds:  ( 4th) lightning bolt

You can memorize 1 5th circle spell(s).
You continue your study.

< 81h/110H 142v/142V Pos: sitting >
You have to write quit - no less, to quit!

< 81h/110H 142v/142V Pos: sitting >
You sink in meditation...

< 81h/110H 142v/142V Pos: sitting >
You have finished memorizing magic missile.

< 86h/110H 142v/142V Pos: sitting >

< 92h/110H 142v/142V Pos: sitting >
You have finished memorizing magic missile.

< 93h/110H 142v/142V Pos: sitting >
You have finished memorizing magic missile.

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image               
sleep                       [in spellbook]

3rd CIRCLE:
acidimmolate               
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                 
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force              
weapon enchantment         

5th CIRCLE:
coldshield                 
conjure elemental          
contain being              
fireshield                 
identify                   
sense follower             
slowness                   
wall of stone              

6th CIRCLE:
color spray                
feeblemind                 
minor globe of invulnerability  
stone skin                 
teleport                   
wall of iron               

7th CIRCLE:
airy water                 
cone of cold               
dimension door             
fireball                   
haste                      
ice storm                  
stornogs metamagic shroud  
wall of flames             
wall of ice                
web                        

8th CIRCLE:
detect invisibility        
disintegrate               
globe of invulnerability   
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
relocate                   

10th CIRCLE:
farsee                     
group stone skin           
stornogs shimmering starshell  

11th CIRCLE:
conjure greater elemental  
group globe of invulnerability  
prismatic cube             
stornogs spheres           

12th CIRCLE:
group stornogs spheres     


< 99h/110H 142v/142V Pos: sitting >
Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 99h/110H 142v/142V Pos: sitting >
You tell your racewar '-Eikel- anyone got a porter on EC?'

< 104h/110H 142v/142V Pos: sitting >
You have finished memorizing magic missile.

< 105h/110H 142v/142V Pos: sitting >

< 105h/110H 142v/142V Pos: sitting >
You stop meditating.
Within a Dark Muckling Holding Cell
Obvious exits: -N
Fresh blood splatters cover the area.
The corpse of a derro slave is lying here.
An orcish slave is shackled to the ground.
A goblin slave is shackled to the ground.

< 107h/110H 142v/142V Pos: sitting >
You are already resting.

< 108h/110H 142v/142V Pos: sitting >
You have memorized the following spells:
( 4th circle)  4 - lightning bolt
( 3rd circle)  6 - shocking grasp
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               4 - magic missile

And you are currently memorizing the following spells:
    3 seconds:  ( 1st) magic missile
   10 seconds:  ( 1st) magic missile
   17 seconds:  ( 1st) magic missile
   32 seconds:  ( 4th) lightning bolt

You can memorize 1 5th circle spell(s).

< 108h/110H 142v/142V Pos: sitting >
You have to write quit - no less, to quit!

< 108h/110H 142v/142V Pos: sitting >
You sink in meditation...

< 108h/110H 142v/142V Pos: sitting >
You have finished memorizing magic missile.

< 110h/110H 142v/142V Pos: sitting >
You tell your racewar '-Eikel- need to scribe spells'

< 110h/110H 142v/142V Pos: sitting >
You stop meditating.
You are already resting.

< 110h/110H 142v/142V Pos: sitting >
You have memorized the following spells:
( 4th circle)  4 - lightning bolt
( 3rd circle)  6 - shocking grasp
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               5 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 1st) magic missile
    8 seconds:  ( 1st) magic missile
   23 seconds:  ( 4th) lightning bolt

You can memorize 1 5th circle spell(s).

< 110h/110H 142v/142V Pos: sitting >
You have to write quit - no less, to quit!

< 110h/110H 142v/142V Pos: sitting >
You sink in meditation...

< 110h/110H 142v/142V Pos: sitting >
You have finished memorizing magic missile.

< 110h/110H 142v/142V Pos: sitting >
You have finished memorizing magic missile.

< 110h/110H 142v/142V Pos: sitting >

< 110h/110H 142v/142V Pos: sitting >
You stop meditating.
Within a Dark Muckling Holding Cell
Obvious exits: -N
Fresh blood splatters cover the area.
The corpse of a derro slave is lying here.
An orcish slave is shackled to the ground.
A goblin slave is shackled to the ground.

< 110h/110H 142v/142V Pos: sitting >
You have memorized the following spells:
( 4th circle)  4 - lightning bolt
( 3rd circle)  6 - shocking grasp
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    8 seconds:  ( 4th) lightning bolt

You can memorize 1 5th circle spell(s).

< 110h/110H 142v/142V Pos: sitting >
You sink in meditation...

< 110h/110H 142v/142V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 110h/110H 142v/142V Pos: sitting >
You clamber to your feet.

< 110h/110H 142v/142V Pos: standing >
You start chanting...

< 110h/110H 142v/142V Pos: standing >
You complete your spell...
[Damage: 15 ] You watch with self-pride as the magic missile hits a orcish slave.
[Damage: 15 ] You watch with self-pride as the magic missile hits a orcish slave.
[Damage: 15 ] You watch with self-pride as the magic missile hits a orcish slave.
[Damage: 15 ] You watch with self-pride as the magic missile hits a orcish slave.
[Damage: 15 ] You watch with self-pride as the magic missile hits a orcish slave.
-=[A orcish slave's fine punch strikes you.]=-

< 102h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC:few scratches E: orcish sta EP:  few wounds >
 You start chanting...
You feel your skill in quick chant improving.

< 102h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC:few scratches E: orcish sta EP:  few wounds >
 You complete your spell...
[Damage: 23 ] You watch with self-pride as the magic missile hits a orcish slave.
[Damage: 23 ] You watch with self-pride as the magic missile hits a orcish slave.
[Damage: 23 ] You watch with self-pride as the magic missile hits a orcish slave.
[Damage: 23 ] You watch with self-pride as the magic missile hits a orcish slave.
[Damage: 23 ] You watch with self-pride as the magic missile hits a orcish slave.

< 102h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC:few scratches E: orcish sta EP: pretty hurt >
 You miss a orcish slave.

< 102h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC:few scratches E: orcish sta EP: pretty hurt >
 You start chanting...

< 102h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC:few scratches E: orcish sta EP: pretty hurt >
 -=[A orcish slave's weak punch wounds you.]=-

< 100h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC:few scratches E: orcish sta EP: pretty hurt >
 You complete your spell...
[Damage: 18 ] You watch with self-pride as the magic missile hits a orcish slave.
[Damage: 18 ] You watch with self-pride as the magic missile hits a orcish slave.
[Damage: 18 ] You watch with self-pride as the magic missile hits a orcish slave.
[Damage: 18 ] The magic missile tears away the remaining life of a orcish slave.
A orcish slave is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a orcish slave dies in agony.

< 100h/110H 142v/142V Pos: standing >
You get a small pile of coins from the corpse of a orcish slave.
There were: 1 platinum coin, 5 gold coins, 10 silver coins, 20 copper coins. 

< 100h/110H 142v/142V Pos: standing >
Within a Dark Muckling Holding Cell
Obvious exits: -N
A few drops of fresh blood are scattered around the area.
The corpse of a orcish slave is lying here.
The corpse of a derro slave is lying here.
A goblin slave is shackled to the ground.

< 100h/110H 142v/142V Pos: standing >
You stop using a rugged adventurers satchel.

< 100h/110H 142v/142V Pos: standing >
Ok.
You put 2 platinum, 16 gold, 34 silver, and 56 copper coins into a rugged adventurers satchel.

< 100h/110H 142v/142V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 100h/110H 142v/142V Pos: standing >
You are still a very long way from your next level.

< 100h/110H 142v/142V Pos: standing >
Saving Gorak.

< 100h/110H 142v/142V Pos: standing >
Within a Dark Muckling Holding Cell
Obvious exits: -N
A few drops of fresh blood are scattered around the area.
The corpse of a orcish slave is lying here.
The corpse of a derro slave is lying here.
A goblin slave is shackled to the ground.

< 100h/110H 142v/142V Pos: standing >
You sit down and relax.

< 100h/110H 142v/142V Pos: sitting >
You have memorized the following spells:
( 4th circle)  5 - lightning bolt
( 3rd circle)  6 - shocking grasp
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               4 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 1st) magic missile
   14 seconds:  ( 1st) magic missile
   21 seconds:  ( 1st) magic missile

You can memorize 1 5th circle spell(s).
You continue your study.

< 100h/110H 142v/142V Pos: sitting >
You have to write quit - no less, to quit!

< 100h/110H 142v/142V Pos: sitting >
You sink in meditation...

< 100h/110H 142v/142V Pos: sitting >

< 104h/110H 142v/142V Pos: sitting >
You have finished memorizing magic missile.

< 106h/110H 142v/142V Pos: sitting >
You have finished memorizing magic missile.

< 110h/110H 142v/142V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 110h/110H 142v/142V Pos: sitting >
You clamber to your feet.

< 110h/110H 142v/142V Pos: standing >
You start chanting...

< 110h/110H 142v/142V Pos: standing >
You complete your spell...
[Damage: 12 ] You watch with self-pride as the magic missile hits a goblin slave.
[Damage: 12 ] You watch with self-pride as the magic missile hits a goblin slave.
[Damage: 12 ] You watch with self-pride as the magic missile hits a goblin slave.
[Damage: 12 ] You watch with self-pride as the magic missile hits a goblin slave.
[Damage: 12 ] You watch with self-pride as the magic missile hits a goblin slave.
-=[A goblin slave's crude punch strikes you.]=-
You duck under a goblin slave's lame kick.

< 106h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC:few scratches E: goblin sta EP:  few wounds >
 You start chanting...

< 106h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC:few scratches E: goblin sta EP:  few wounds >
 You complete your spell...
[Damage: 19 ] You watch with self-pride as the magic missile hits a goblin slave.
[Damage: 19 ] You watch with self-pride as the magic missile hits a goblin slave.
[Damage: 19 ] You watch with self-pride as the magic missile hits a goblin slave.
[Damage: 19 ] You watch with self-pride as the magic missile hits a goblin slave.
[Damage: 19 ] You watch with self-pride as the magic missile hits a goblin slave.
-=[A goblin slave's fine punch strikes you hard.]=-
OUCH!  That really did HURT!

< 94h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC: small wounds E: goblin sta EP:  awful >
 You start chanting...

< 94h/110H 142v/142V Pos: standing >
< T: Gorak TP: sta TC: small wounds E: goblin sta EP:  awful >
 You complete your spell...
[Damage: 11 ] You watch with self-pride as the magic missile hits a goblin slave.
[Damage: 11 ] You watch with self-pride as the magic missile hits a goblin slave.
A goblin slave is incapacitated and will slowly die, if not aided.
[Damage: 11 ] The magic missile tears away the remaining life of a goblin slave.
A goblin slave is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A goblin slave's death cry reverberates in your head as he falls to the ground.

< 94h/110H 142v/142V Pos: standing >
You get a few coins from the corpse of a goblin slave.
There were: 6 gold coins, 8 silver coins, 15 copper coins. 

< 94h/110H 142v/142V Pos: standing >
the corpse of a goblin slave appears to be empty.

< 94h/110H 142v/142V Pos: standing >
You stop using a rugged adventurers satchel.

< 94h/110H 142v/142V Pos: standing >
Ok.
You put 0 platinum, 6 gold, 8 silver, and 15 copper coins into a rugged adventurers satchel.

< 94h/110H 142v/142V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 94h/110H 142v/142V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.
You are still a very long way from your next level.

< 94h/110H 142v/142V Pos: standing >
Saving Gorak.

< 94h/110H 142v/142V Pos: standing >
Within a Dark Muckling Holding Cell
Obvious exits: -N
Fresh blood splatters cover the area.
The corpse of a goblin slave is lying here.
The corpse of a orcish slave is lying here.
The corpse of a derro slave is lying here.

< 94h/110H 142v/142V Pos: standing >
You sit down and relax.

< 94h/110H 142v/142V Pos: sitting >
You have memorized the following spells:
( 4th circle)  5 - lightning bolt
( 3rd circle)  6 - shocking grasp
( 2nd circle)  7 - chill touch
( 1st circle)  1 - minor creation
               4 - magic missile

And you are currently memorizing the following spells:
    7 seconds:  ( 1st) magic missile
   14 seconds:  ( 1st) magic missile
   21 seconds:  ( 1st) magic missile

You can memorize 1 5th circle spell(s).
You continue your study.

< 94h/110H 142v/142V Pos: sitting >
You have to write quit - no less, to quit!

< 94h/110H 142v/142V Pos: sitting >
You sink in meditation...

< 94h/110H 142v/142V Pos: sitting >
You have finished memorizing magic missile.

< 97h/110H 142v/142V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing magic missile.

< 100h/110H 142v/142V Pos: sitting >
Sorry, but you cannot do that here!

< 101h/110H 142v/142V Pos: sitting >
Pardon?

< 103h/110H 142v/142V Pos: sitting >
Sorry, but you cannot do that here!

< 105h/110H 142v/142V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 106h/110H 142v/142V Pos: sitting >
You clamber to your feet.

< 106h/110H 142v/142V Pos: standing >
Pardon?

< 106h/110H 142v/142V Pos: standing >
You are still a very long way from your next level.

< 107h/110H 142v/142V Pos: standing >
Saving Gorak.

< 107h/110H 142v/142V Pos: standing >
Within a Dark Muckling Holding Cell
Obvious exits: -N
Fresh blood splatters cover the area.
The corpse of a goblin slave is lying here.
The corpse of a orcish slave is lying here.
The corpse of a derro slave is lying here.

< 107h/110H 142v/142V Pos: standing >
Pardon?

< 107h/110H 142v/142V Pos: standing >
Through a Muddy Tunnel
Obvious exits: -S -W

< 107h/110H 141v/142V Pos: standing >
Through a Muddy Tunnel
Obvious exits: -E -S -W

< 108h/110H 140v/142V Pos: standing >
You quickly scan the area.
A thri-kreen detention sentry who is not far off to your south.
A crane fly who is in the distance to your south.
A tsetse fly who is in the distance to your south.
A tsetse fly who is in the distance to your south.
A HuGE BumbleBEE who is in the distance to your south.

< 108h/110H 140v/142V Pos: standing >
Entrance to a Muddy Tunnel
Obvious exits: -N -S
A pair of shoes lay here.

< 108h/110H 140v/142V Pos: standing >
A Huge Cave Opening
Obvious exits: -S
A large cave is barely visible.
A thri-kreen detention sentry guards the cave.

< 108h/110H 139v/142V Pos: standing >
A thri-kreen detention sentry suddenly attacks YOU!
-=[A thri-kreen detention sentry's weak punch wounds you.]=-

< 105h/110H 140v/142V Pos: standing >
< T: Gorak TP: sta TC:few scratches E: thri sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 105h/110H 140v/142V Pos: standing >
< T: Gorak TP: sta TC:few scratches E: thri sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 105h/110H 140v/142V Pos: standing >
< T: Gorak TP: sta TC:few scratches E: thri sta EP: excellent >
 You attempt to flee...
A Large Ravine
Obvious exits: -N -E -S -W -U -D
A large cabin looks abandoned.
You flee southward!

< 105h/110H 118v/142V Pos: standing >
You don't know that spell!

< 105h/110H 118v/142V Pos: standing >
A human merchant dances an acrobatic maneuver in battle, tripping you.

< 105h/110H 119v/142V Pos: sitting >
< T: Gorak TP: sit TC:few scratches E: a human merchant sta EP: excellent >
 A human merchant anticipates your attack and masterfully parries your blow.

< 105h/110H 119v/142V Pos: sitting >
< T: Gorak TP: sit TC:few scratches E: a human merchant sta EP: excellent >
 -=[A human merchant's fine pierce strikes you.]=-
-=[A human merchant's pierce strikes you very hard.]=-
OUCH!  That really did HURT!
-=[A human merchant's powerful pierce seriously wounds you.]=-
OUCH!  That really did HURT!
-=[A human merchant's impressive pierce seriously wounds you.]=-
OUCH!  That really did HURT!
-=[A human merchant's powerful pierce enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!

< 35h/110H 119v/142V Pos: sitting >
< T: Gorak TP: sit TC: nasty wounds E: a human merchant sta EP: excellent >
 -=[A human merchant's powerful pierce causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
-=[A human merchant's impressive pierce grievously wounds you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A human merchant stabs you directly in the heart, killing you instantly.
Your pitch-black raven's feather was completely destroyed by the massive blow!