The death of [56 Dark Knight] Zloin Disciple of Lloth (Troll)

in The Great Sylvan Woods of Mielikki

from the perspective of [52 Zealot] Xen The Empire (Dwarf)

<worn as a badge>    an emblem of the dragonslayer (magic) [54%]             
<worn on head>       the eladrin-bone crown of the obyriths (magic) (humming)
<worn on eyes>       devil eyes of the ghargatula (magic) [76%]             
<worn in ear>        a tiny lightning enshrouded black earring (magic)
<worn in ear>        a tiny endurium earring (magic)
<worn on face>       the fanged mask of the Sixth Legion [87%]             
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   the amulet of lordly protection (magic)
<worn on body>       a robe of a Netheril Battle Mage (magic) (humming) [81%]             
<worn about body>    the cloak of woven time (magic) (glowing) [67%]             
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   a gnomish harm prevention belt (magic) (glowing) [77%]             
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing)
<worn on arms>       a pair of frost-rimed cold iron vambraces (magic)
<held as shield>     the spiked shield of a MaDMaN
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [76%]             
<worn around wrist>  the bracer of Uz's alliance [75%]             
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing) [84%]             
<worn on finger>     a ring of the giantkind of evil protection [superior] made by Kabo (magic)
<worn on finger>     the signet of Hammerhelm (magic) [85%]             
<primary weapon>     an ancient adamantium warhammer of dwarven kings (magic) [60%]             
<worn on legs>       some leggings of red flames (magic)
<worn on feet>       the boots of a MaDMaN (glowing) [86%]             


   This narrow passage darkens quite suddenly due to the large overgrowth
of branches overhead, the canopy of leaves keeping out both sun and moon.
White ash and beeches line the frail path, the trunks providing homes to
many a creature, as do the rotting logs.  The hammering of woodpeckers
mingles with the sweet singing of bluebirds.  The ground plants are
primarily tindril grass, with occasional softwood ferns, hard as a leather
shoe, mingled in amongst.  To the south is a more traveled path, and this
frail passage continues through the darker woods to the north.
Obvious exits: -North -South
There are residual brain waves in the area.

< 1079h/1079H 127v/151V Pos: standing >
On a Dark, Forlorn Passage Among the Trees
   Suddenly a vast forest seems to come alive as if from nowhere.  In the
vicinity grow hemlock, spruce, birch, oak, pine, palm, and cornock trees.
White ash and beeches line the frail path, the trunks providing homes to
many a creature, as do the rotting logs.  The mellow bickering of a red robin
provides comfort in the deathly queiet environment.  The ground plants are
primarily tindril grass, with occasional softwood ferns, hard as a leather
shoe, mingled in amongst.  To the south this frail passage continues, while
a faint blue light can be seen to east.
Obvious exits: -East -South
A few drops of fresh blood are scattered around the area.
Deathli Magister Militum of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)

< 1079h/1079H 127v/151V Pos: standing >
You quickly scan the area.
You see nothing.

< 1079h/1079H 128v/151V Pos: standing >
You now follow Deathli.

< 1079h/1079H 137v/151V Pos: standing >
On a Dark, Forlorn Passage Among the Trees
Obvious exits: -East -South
A few drops of fresh blood are scattered around the area.
Deathli Magister Militum of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)

< 1079h/1079H 138v/151V Pos: standing >
Deathli leaves south.
You follow Deathli.

On a Forlorn Passage Among the Trees
   This narrow passage darkens quite suddenly due to the large overgrowth
of branches overhead, the canopy of leaves keeping out both sun and moon.
White ash and beeches line the frail path, the trunks providing homes to
many a creature, as do the rotting logs.  The hammering of woodpeckers
mingles with the sweet singing of bluebirds.  The ground plants are
primarily tindril grass, with occasional softwood ferns, hard as a leather
shoe, mingled in amongst.  To the south is a more traveled path, and this
frail passage continues through the darker woods to the north.
Obvious exits: -North -South
Deathli Magister Militum of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)

< 1079h/1079H 139v/151V Pos: standing >
Deathli leaves south.
You follow Deathli.

 
                    
                    
                .   
    M          ..*  
 * M   ..^**   ***  
 .    M..@********  
 .* M  ...........  
 ^.  M  ..********  
  ...    ..******   
   .. MM  ....**    
    ..    ^  ..     
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East -South -West
Deathli Magister Militum of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)

< 1079h/1079H 138v/151V Pos: standing >
Deathli leaves south.
You follow Deathli.

 
                    
                    
    M          ..   
 * M   ..^**   ***  
 .    M...********  
 .* M  ..@........  
 ^.  M  ..********  
 ^...    ..*******  
  ^.. MM  ....***   
   ^..    ^  ..*    
    ...M....  .     
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East -South -West
Deathli Magister Militum of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)

< 1079h/1079H 137v/151V Pos: standing >
Deathli leaves east.
You follow Deathli.

 
                    
               .    
   M          ..*   
  M   ..^**   ****  
     M...*********  
 * M  ...@........  
 .  M  ..*********  
 ...    ..********  
  .. MM  ....****   
   ..    ^  ..**    
    ..M....  .*     
A Path Carved Through the Forest by Animals
Obvious exits: -North -East -South -West
Deathli Magister Militum of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)

< 1079h/1079H 138v/151V Pos: standing >
You attempt to give consent...

< 1079h/1079H 142v/151V Pos: standing >
You are now a member of Deathli's group.

< 1079h/1079H 143v/151V Pos: standing >
Deathli leaves east.
You follow Deathli.

 
                    
              ..    
  M          ..**   
 M   ..^**   *****  
    M...**********  
  M  ....@........  
   M  ..**********  
 ..    ..*********  
  . MM  ....*****   
   .    ^  ..***    
    .M....  .**     
A Path Carved Through the Forest by Animals
Obvious exits: -North -East -South -West
Deathli Magister Militum of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)

< 1079h/1079H 142v/151V Pos: standing >
Deathli leaves south.
You follow Deathli.

 
 .....  
 .*@**  
 ..***  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West
Deathli Magister Militum of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)

< 1079h/1079H 142v/151V Pos: standing >
Your group consists of ( 2/30):
( Head)   862/1020  hit,  116/116  move Deathli
(Front)  1079/1079  hit,  144/151  move Xen

< 1079h/1079H 144v/151V Pos: standing >
Deathli leaves south.
You follow Deathli.

 
 .****  
 ..@**  
  ....  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West
Deathli Magister Militum of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
There are residual brain waves in the area.

< 1079h/1079H 143v/151V Pos: standing >
Deathli leaves east.
You follow Deathli.

 
 *****  
 .*@**  
 ....*  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West
Deathli Magister Militum of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
There are residual brain waves in the area.

< 1079h/1079H 149v/151V Pos: standing >
Deathli leaves east.
You follow Deathli.

 
 *****  
 **@**  
 ...**  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West
Deathli Magister Militum of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)

< 1079h/1079H 147v/151V Pos: standing >
Deathli leaves east.
You follow Deathli.

 
 ****M  
 **@**  
 ..***  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West
Deathli Magister Militum of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)

< 1079h/1079H 145v/151V Pos: standing >
Deathli leaves east.
You follow Deathli.

 
 ***M*  
 **@**  
 .****  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West
Deathli Magister Militum of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
There are residual brain waves in the area.
You quickly scan the area.
You see nothing.

< 1079h/1079H 144v/151V Pos: standing >
Deathli leaves south.
You follow Deathli.

 
 *****  
 .*@**  
 ..***  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West
Deathli Magister Militum of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
You quickly scan the area.
A hungry owlbear who is almost out of sight to your west.
A young Gnomish scientist who is almost out of sight to your west.
A glowing wisp who is almost out of sight to your west.

< 1079h/1079H 143v/151V Pos: standing >
Deathli leaves south.
You follow Deathli.

 
 .****  
 ..@**  
  .***  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West
Deathli Magister Militum of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
You quickly scan the area.
Asden who is in the distance to your south.
The deer who is almost out of sight to your west.
The lost human who is almost out of sight to your west.
The wild horse who is almost out of sight to your west.
The half breed who is almost out of sight to your west.
The owl who is almost out of sight to your west.

< 1079h/1079H 142v/151V Pos: standing >
Deathli leaves south.
You follow Deathli.

 
 ..***  
  .@**  
   .**  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West
Deathli Magister Militum of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
You quickly scan the area.
A fire elemental who is almost out of sight to your west.
A water elemental who is almost out of sight to your west.
A faerie sprite who is almost out of sight to your west.

< 1079h/1079H 141v/151V Pos: standing >
Deathli leaves south.
You follow Deathli.

 
    **********.     
   ..*********.*    
    ....******.**   
    ^  ..*****.**.  
 M....  .*****.**.  
 ..^...  @****..*.  
 ^......  .****.*.  
 ..***...  ..**.*M  
  *****...P .**.*   
   *****..   .*.    
    ****...  .*     
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East -South -West
Deathli Magister Militum of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
You quickly scan the area.
You see nothing.

< 1079h/1079H 140v/151V Pos: standing >
You quickly scan the area.
You see nothing.

< 1079h/1079H 142v/151V Pos: standing >
Deathli leaves south.
You follow Deathli.

 
    .*********.     
    ....******.*    
    ^  ..*****.**   
 M....  .*****.**.  
 ..^...  .****..*.  
 ^...... @.****.*.  
 ..***...  ..**.*M  
 .*****...  P**.*.  
  .*****..   .*.*   
   .****...  .*.    
    *****..  .*     
On the River Moria
Obvious exits: -North -East -South -West
Deathli Magister Militum of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)

< 1079h/1079H 141v/151V Pos: standing >
Deathli leaves south.
You follow Deathli.

 
    ....******.     
    ^  ..*****.*    
  ....  .*****.**   
 ..^...  .****..*.  
 ^......  .****.*.  
 ..***...@ ..**.*M  
 .*****...  P**.*.  
 ..*****..   .*.*.  
  ..****...  .*.*   
   .*****..  .*.    
    *****..  .^     
On the River Moria
Obvious exits: -North -East -South -West
Deathli Magister Militum of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)

< 1079h/1079H 140v/151V Pos: standing >
Deathli leaves east.
You follow Deathli.

 
    ...******.*     
   ^  ..*****.**    
  ...  .*****.**.   
 .^...  .****..*.^  
 ......  .****.*.^  
 .***... @..**.*M.  
 *****...  P**.*..  
 .*****..   .*.*.*  
  .****...  .*.**   
   *****..  .*.*    
    ****..  .^.     
On the River Moria
Obvious exits: -North -East -South -West
Deathli Magister Militum of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)

< 1079h/1079H 140v/151V Pos: standing >
Deathli leaves east.
You follow Deathli.

 
    ..******.**     
     ..*****.**.    
  ..  .*****.**.^   
 ^...  .****..*.^.  
 .....  .****.*.^.  
 ***...  @.**.*M..  
 ****... P.**.*..*  
 *****..   .*.*.**  
  ****...  .*.***   
   ****..  .*.**    
    ***..  .^..     
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East -South -West
Deathli Magister Militum of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)

< 1079h/1079H 139v/151V Pos: standing >
Deathli leaves east.
You follow Deathli.

 
    .******.**.     
    ..*****.**..    
  .  .*****.**.^^   
 ...  .****..*.^..  
 ....  .****.*.^..  
 **...  .@**.*M...  
 ***... P.**.*..**  
 ****..   .*.*.***  
  ***...  .*.****   
   ***..  .*.***    
    **..  .^...     
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -North -East -South -West
Deathli Magister Militum of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)

< 1079h/1079H 139v/151V Pos: standing >
Deathli leaves east.
You follow Deathli.

 
 **M*.  
 ..@*.  
 P.P*.  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West
Deathli Magister Militum of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
There are residual brain waves in the area.

< 1079h/1079H 138v/151V Pos: standing >
Slay whom?

< 1079h/1079H 139v/151V Pos: standing >
Deathli leaves south.
You follow Deathli.

 
 ..**.  
  .@*.  
   .*.  
The Great Sylvan Woods of Mielikki
Obvious exits: -North -East -South -West
Deathli Magister Militum of The Empire (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Asden Legionary of The Empire (Dwarf)(medium) stands in mid-air here.(holy)(Gold Aura)
A gnomish grenadier stands in mid-air here, fighting a Troll.(Gold Aura)
*A Troll (large) Disciple of Lloth stands in mid-air here, fighting a gnomish grenadier.(holy) (casting) (Red Aura)
An impenetrable globe of darkness floats near a Troll's head.
There are residual brain waves in the area.
A Troll snaps into visibility.
[Damage:  6 ] -=[Your fine crush grazes a Troll.]=-

< 1079h/1079H 140v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sta EP: few scratches >
 Asden leaves west.

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sta EP: few scratches >
 A Troll snaps into visibility.
A Troll is knocked to the ground by Deathli's skillful bash!

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sit EP: few scratches >
 A Troll stops chanting abruptly!
Asden enters from the west.

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sit EP: few scratches >
 A Troll's impressive slash strikes a gnomish grenadier.
A gnomish grenadier parries a Troll's lunge at him.

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sit EP: few scratches >
 A Troll snaps into visibility.
A gnomish grenadier's impressive bludgeon grazes a Troll.
A gnomish grenadier's impressive bludgeon grazes a Troll.
A gnomish grenadier's bludgeon wounds a Troll.
a gnomish grenadier hurls a large stick of gnomish dynamite towards a Troll!
Tiny explosions wrack a Troll's body with pain!
A gnomish grenadier's powerful bludgeon wounds a Troll.
Asden starts casting a spell.

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sit EP:  small wounds >
 Deathli's powerful crush wounds a Troll.
Deathli's impressive crush wounds a Troll.
Deathli's crush wounds a Troll.
Deathli's crush grazes a Troll.
Deathli's fine crush wounds a Troll.

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sit EP:  small wounds >
 A mountaineer enters from the north.

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sit EP:  small wounds >
 Asden completes his spell...
Asden utters the words 'yjrr pzar'
A Troll snaps into visibility.
The might of Asden's god is thrust upon a Troll, causing massive damage!
C'mon, you are doing it all the time!

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sit EP:  few wounds >
 A mountaineer suddenly attacks a Troll!
A Troll snaps into visibility.
A mountaineer's decent punch wounds a Troll.
C'mon, you are doing it all the time!

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sit EP:  few wounds >
 The power of your god suddenly fills your body and you feel MUCH stronger!
A Troll snaps into visibility.
[Damage: 21 ] -=[Your powerful crush wounds a Troll.]=-
[Damage: 24 ] -=[Your powerful crush strikes a Troll.]=-
[Damage: 24 ] -=[Your powerful crush strikes a Troll.]=-
[Damage: 28 ] -=[Your powerful crush strikes a Troll.]=-

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sit EP:  few wounds >
 A gnomish grenadier's mighty bludgeon strikes a Troll.
A gnomish grenadier's bludgeon grazes a Troll.
A gnomish grenadier's bludgeon strikes a Troll.
A Troll's spiked torque of dwarven kind was damaged from the massive blow!
A gnomish grenadier's impressive bludgeon wounds a Troll.
Asden starts casting a spell.

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sit EP:  few wounds >
 You start chanting...

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sit EP:  few wounds >
 A gnomish grenadier parries a Troll's lunge at him.
A Troll's slash wounds a gnomish grenadier.

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sit EP:  few wounds >
 A Troll snaps into visibility.
Deathli's fine crush wounds a Troll.
Deathli's fine crush wounds a Troll.
Deathli's crush wounds a Troll.
Deathli's fine crush wounds a Troll.
Deathli's impressive crush wounds a Troll.

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sit EP:  few wounds >
 Asden completes his spell...
Asden utters the words 'yjrr pzar'
The might of Asden's god is thrust upon a Troll, causing massive damage!

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sit EP:  nasty wounds >
 You complete your spell...
[Damage: 50 ] You call down the FULL wrath of your god on a Troll!

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sit EP:  nasty wounds >
 A gnomish grenadier's powerful bludgeon strikes a Troll.
A gnomish grenadier's impressive bludgeon wounds a Troll.
A gnomish grenadier's impressive bludgeon wounds a Troll.
A gnomish grenadier's bludgeon wounds a Troll.
A Troll's eyes roll as a gnomish grenadier plants a foot in his face.
Asden starts casting a spell.
You start chanting...

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sit EP:  nasty wounds >
 A Troll snaps into visibility.
A mountaineer's decent punch strikes a Troll.
A mountaineer's fine punch strikes a Troll.
A mountaineer's punch wounds a Troll.
A mountaineer hits a Troll with a mighty kick to his chest.

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sit EP:  nasty wounds >
 A Troll clambers to his feet.

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sta EP:  nasty wounds >
 Your devotion to your god causes you to unleash a Flurry of attacks against !
A Troll snaps into visibility.
[Damage: 16 ] -=[Your impressive crush strikes a Troll.]=-
[Damage: 19 ] -=[Your crush strikes a Troll.]=-
[Damage: 14 ] -=[Your impressive crush strikes a Troll.]=-
[Damage:  9 ] -=[Your fine crush strikes a Troll.]=-
[Damage: 14 ] -=[Your crush strikes a Troll.]=-
Moradin's essence empowers you and you are rewarded with full harm!
[Damage: 12 ] -=[Your impressive crush strikes a Troll.]=-
A Troll settles to his knees.

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll kne EP: pretty hurt >
 You complete your spell...
[Damage: 19 ] The intense flames cause a Troll's skin to smolder and burn!
[Damage: 19 ] You call down a roaring flamestrike which hits a Troll dead on!

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll kne EP: pretty hurt >
 A Troll avoids being bashed by Deathli, who loses his balance and falls.

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll kne EP: pretty hurt >
 Asden completes his spell...
Asden utters the words 'yjrr pzar'
Asden's spell is absorbed by a Troll's hellfire!

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll kne EP: pretty hurt >
 You start chanting...

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll kne EP: pretty hurt >
 A Troll snaps into visibility.
Deathli's crush strikes a Troll.
Deathli's decent crush wounds a Troll.
Deathli's impressive crush strikes a Troll.
A Troll rises to his feet.

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sta EP: pretty hurt >
 A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sta EP: pretty hurt >
 A Troll parries a gnomish grenadier's lunge at him.
A Troll parries a gnomish grenadier's lunge at him.
A Troll snaps into visibility.
A gnomish grenadier's powerful bludgeon strikes a Troll.
a gnomish grenadier hurls a large stick of gnomish dynamite towards a Troll!
A gnomish grenadier's spell is absorbed by a Troll's hellfire!
A Troll parries a gnomish grenadier's lunge at him.
Asden starts casting a spell.

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sta EP: pretty hurt >
 You complete your spell...
[Damage: 16 ] The intense flames cause a Troll's skin to smolder and burn!
[Damage: 17 ] You call down a roaring flamestrike which hits a Troll dead on!

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sta EP: pretty hurt >
 A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sta EP: pretty hurt >
 A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!
You start chanting...

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sta EP: pretty hurt >
 Asden completes his spell...
Asden utters the words 'yjrr pzar'
A Troll snaps into visibility.
The might of Asden's god is thrust upon a Troll, causing massive damage!
A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sta EP:  awful >
 A Troll parries a mountaineer's lunge at him.
A Troll snaps into visibility.
A mountaineer's punch seriously wounds a Troll.
A Troll parries a mountaineer's lunge at him.
A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!

< 1079h/1079H 142v/151V Pos: standing >
< T: gnome TP: sta TC: few wounds E: A Troll sta EP:  awful >
 You complete your spell...
[Damage: 44 ] The intense flames cause a Troll's skin to smolder and burn!
[Damage: 44 ] A Troll turns into a pile of ash as your flamestrike hits!
A Troll's ethereal symbiote of the inner planes melted from the intense heat!
A Troll's ancient, tribal coif melted from the intense heat!
A Troll's stony granite face melted from the intense heat!
A Troll's tarnished dematite quiver melted from the intense heat!
A Troll is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!