The death of [56 Forest Druid] Ashyel The Empire (Grey Elf)

in An Immaculate Stone Highway

from the perspective of [56 Forest Druid] Ashyel The Empire (Grey Elf)


[Damage: 130 ] You unleash light in a focused, searing ray at the sergeant of the guard!

< 402h/402H 160v/160V Pos: standing >
Ishido misses the sergeant of the guard.
The sergeant of the guard's weak punch wounds Ishido.
The sergeant of the guard misses Ishido.

< 402h/402H 160v/160V Pos: standing >
Ishido starts casting an offensive spell.

< 402h/402H 160v/160V Pos: standing >
A tall longbowman misses Ishido.
Ishido parries a tall longbowman's lunge at him.
Ishido blocks a tall longbowman's kick with his arm.

< 402h/402H 160v/160V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.

< 402h/402H 160v/160V Pos: standing >
A tall longbowman's fine punch strikes Ishido.
Ishido parries a tall longbowman's lunge at him.

< 402h/402H 160v/160V Pos: standing >
Ishido completes his spell...
Ishido utters the words 'mosailla paieg'
Ishido has burned the sergeant of the guard to death.
The sergeant of the guard is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as the sergeant of the guard dies in agony.

< 402h/402H 160v/160V Pos: standing >
Ishido gets something from the corpse of the sergeant of the guard.

< 402h/402H 160v/160V Pos: standing >
Ishido puts a small pile of coins into a small leather bag.

< 402h/402H 160v/160V Pos: standing >
Ishido parries a tall longbowman's lunge at him.

< 402h/402H 160v/160V Pos: standing >
Ishido parries a tall longbowman's lunge at him.
Ishido parries a tall longbowman's lunge at him.

< 402h/402H 160v/160V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 402h/402H 160v/160V Pos: standing >
Ishido misses a tall longbowman.

< 402h/402H 160v/160V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 402h/402H 160v/160V Pos: standing >
Ishido's impressive pierce wounds a tall longbowman.

< 402h/402H 160v/160V Pos: standing >
You start chanting...

< 402h/402H 160v/160V Pos: standing >
A tall longbowman misses Ishido.
Ishido easily dodges a tall longbowman's feeble leg sweep.

< 402h/402H 160v/160V Pos: standing >
You complete your spell...
[Damage: 48 ] The lightning bolt hits a tall longbowman with full impact.

< 402h/402H 160v/160V Pos: standing >
A tall longbowman misses Ishido.
Ishido easily ducks under a tall longbowman's lame kick.

< 402h/402H 160v/160V Pos: standing >
Ishido says in common 'heal'

< 402h/402H 160v/160V Pos: standing >
You start chanting...

< 402h/402H 160v/160V Pos: standing >
Ishido's pierce strikes a tall longbowman.
Ishido misses a tall longbowman.

< 402h/402H 160v/160V Pos: standing >
Casting: natures touch 

< 402h/402H 160v/160V Pos: standing >
You complete your spell...
You gently touch Ishido's body, and his wounds begin to heal!

< 402h/402H 160v/160V Pos: standing >
A tall longbowman misses Ishido.

< 402h/402H 160v/160V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 402h/402H 160v/160V Pos: standing >
A tall longbowman misses Ishido.
Ishido parries a tall longbowman's lunge at him.
You start chanting...

< 402h/402H 160v/160V Pos: standing >
A tall longbowman dodges Ishido's attack.
Ishido's pierce strikes a tall longbowman.

< 402h/402H 160v/160V Pos: standing >
You complete your spell...
[Damage: 43 ] The lightning bolt hits a tall longbowman with full impact.

< 402h/402H 160v/160V Pos: standing >
A tall longbowman misses Ishido.
Ishido parries a tall longbowman's lunge at him.

< 402h/402H 160v/160V Pos: standing >
A tall longbowman's punch strikes Ishido.
Ishido easily ducks under a tall longbowman's lame kick.

< 402h/402H 160v/160V Pos: standing >
Ishido misses a tall longbowman.
Ishido's pierce strikes a tall longbowman.

< 402h/402H 160v/160V Pos: standing >
You start chanting...

< 402h/402H 160v/160V Pos: standing >
Ishido parries a tall longbowman's lunge at him.
Ishido parries a tall longbowman's lunge at him.

< 402h/402H 160v/160V Pos: standing >
You complete your spell...
[Damage: 53 ] The lightning bolt hits a tall longbowman with full impact.

< 402h/402H 160v/160V Pos: standing >
Ishido's mighty pierce strikes a tall longbowman very hard.
Ishido's awesome pierce enshrouds a tall longbowman in a mist of blood.
Ishido dodges a tall longbowman's attack.
A tall longbowman misses Ishido.

< 402h/402H 160v/160V Pos: standing >
A small elven fisherman enters from the west.

< 402h/402H 160v/160V Pos: standing >
Ishido parries a tall longbowman's lunge at him.
Ishido dodges a tall longbowman's attack.
A tall longbowman almost sweeps Ishido off of his feet with a well placed leg sweep.

< 402h/402H 160v/160V Pos: standing >
Ishido's awesome pierce causes a tall longbowman to grimace in pain.
Ishido's powerful pierce enshrouds a tall longbowman in a mist of blood.

< 402h/402H 160v/160V Pos: standing >
Ishido parries a tall longbowman's lunge at him.
A tall longbowman hits Ishido with a mighty kick to his chest.

< 402h/402H 160v/160V Pos: standing >
Ishido starts casting an offensive spell.

< 402h/402H 160v/160V Pos: standing >
Ishido completes his spell...
Ishido utters the words 'waouq wuggurz'
Ishido throws a magic missile at a tall longbowman, who staggers under the blow.
Ishido throws a magic missile at a tall longbowman, who staggers under the blow.
A tall longbowman is mortally wounded, and will die soon, if not aided.
The magic missile sent by Ishido causes a tall longbowman to stagger and collapse in a lifeless heap.
A tall longbowman is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a tall longbowman.

< 402h/402H 160v/160V Pos: standing >
A tall longbowman's impressive punch strikes Ishido hard.
A tall longbowman misses Ishido.

< 402h/402H 160v/160V Pos: standing >
Ishido's mighty pierce strikes a tall longbowman hard.
Ishido's pierce wounds a tall longbowman.

< 402h/402H 160v/160V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 402h/402H 160v/160V Pos: standing >
Ishido parries a tall longbowman's lunge at him.
A tall longbowman almost sweeps Ishido off of his feet with a well placed leg sweep.

< 402h/402H 160v/160V Pos: standing >
Ishido's powerful pierce strikes a tall longbowman.

< 402h/402H 160v/160V Pos: standing >
You start chanting...

< 402h/402H 160v/160V Pos: standing >
A small elven fisherman leaves west.
You complete your spell...
[Damage: 59 ] The lightning bolt hits a tall longbowman with full impact.

< 402h/402H 160v/160V Pos: standing >
Ishido misses a tall longbowman.
A tall longbowman's impressive punch strikes Ishido hard.
A tall longbowman's decent punch strikes Ishido.

< 402h/402H 160v/160V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 402h/402H 160v/160V Pos: standing >
You start chanting...

< 402h/402H 160v/160V Pos: standing >
You complete your spell...
[Damage: 58 ] The lightning bolt hits a tall longbowman with full impact.

< 402h/402H 160v/160V Pos: standing >
Ishido's pierce strikes a tall longbowman very hard.
Ishido misses a tall longbowman.

< 402h/402H 160v/160V Pos: standing >
Ishido parries a tall longbowman's lunge at him.
Ishido parries a tall longbowman's lunge at him.
Ishido easily ducks under a tall longbowman's lame kick.

< 402h/402H 160v/160V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 402h/402H 160v/160V Pos: standing >
You start chanting...

< 402h/402H 160v/160V Pos: standing >
A tall longbowman dodges Ishido's attack.
Ishido's impressive pierce strikes a tall longbowman.

< 402h/402H 160v/160V Pos: standing >
You complete your spell...
[Damage: 60 ] The lightning bolt hits a tall longbowman with full impact.

< 402h/402H 160v/160V Pos: standing >
A tall longbowman's punch strikes Ishido very hard.
A tall longbowman's weak punch wounds Ishido.

< 402h/402H 160v/160V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 402h/402H 160v/160V Pos: standing >
Ishido's pierce strikes a tall longbowman hard.
Ishido's awesome pierce grievously wounds a tall longbowman.

< 402h/402H 160v/160V Pos: standing >
Ishido says in common 'heal'

< 402h/402H 160v/160V Pos: standing >
A tall longbowman misses Ishido.

< 402h/402H 160v/160V Pos: standing >
You start chanting...

< 402h/402H 160v/160V Pos: standing >
Ishido stabs viciously at a tall longbowman, whose lifeless body falls to the ground.
A tall longbowman is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a tall longbowman.

< 402h/402H 160v/160V Pos: standing >
Ishido gets something from the corpse of a tall longbowman.

< 402h/402H 160v/160V Pos: standing >
Casting: natures touch 
Ishido puts a small pile of coins into a small leather bag.

< 402h/402H 160v/160V Pos: standing >
You complete your spell...
You gently touch Ishido's body, and his wounds begin to heal!

< 402h/402H 160v/160V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.

< 402h/402H 160v/160V Pos: standing >
Ishido gets some stuff from the corpse of a tall longbowman.

< 402h/402H 160v/160V Pos: standing >
The sun starts to set in the south.

< 402h/402H 160v/160V Pos: standing >
Ishido gets some stuff from the corpse of a tall longbowman.

< 402h/402H 160v/160V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -North -South -West
Fresh blood splatters cover the area.
[2] The corpse of a tall longbowman is lying here.
The corpse of the sergeant of the guard is lying here.
The corpse of a tall longbowman is lying here.
The corpse of a finely-dressed minter is lying here.
Ishido (Human)(medium) stands here.

< 402h/402H 160v/160V Pos: standing >
Ishido gets some stuff from the corpse of the sergeant of the guard.

< 402h/402H 160v/160V Pos: standing >
A small elven fisherman enters from the west.

< 402h/402H 160v/160V Pos: standing >
Ishido gets some stuff from the corpse of a tall longbowman.

< 402h/402H 160v/160V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 402h/402H 160v/160V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -North -South -West
Fresh blood splatters cover the area.
[2] The corpse of a tall longbowman is lying here.
The corpse of the sergeant of the guard is lying here.
The corpse of a tall longbowman is lying here.
The corpse of a finely-dressed minter is lying here.
A small elven fisherman is wandering the markets of the bailey.
Ishido (Human)(medium) stands here.

< 402h/402H 160v/160V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 402h/402H 160v/160V Pos: standing >
A small elven fisherman leaves south.

< 402h/402H 160v/160V Pos: standing >
Ishido slides a finely-woven mesh eyepatch over his eyes.
Ishido straps a large leather backpack to his back.
Ishido slides his legs into a pair of cotton-weave greaves.

< 402h/402H 160v/160V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 402h/402H 160v/160V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>

There are 0 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[37 Necrolyte       ] Nikt  (inv) (Gnome)[Commoner]
[36 Shock Reaver    ] Draz Magister Equitum of The Empire (Barbarian) (AFK)[Serf]
[20 Bard            ] Zarra  (Human)[Commoner]
[47 Necrolyte       ] Kora Magister Equitum of The Empire (inv) (Githzerai)[Commoner]
[17 Cleric          ] Sgon  (Minotaur)[Serf]
[51 Forest Druid    ] Ashyel Magister Equitum of The Empire (Grey Elf)[Knight]
[23 Bard            ] Ishido  (Human)[Commoner]
[24 Monk            ] Allik  (Barbarian)[Commoner]

There are 8 mortal(s) on.
Ishido starts playing a small wooden horn and singing aloud.
You feel nature's energy flow into your 4th circle of knowledge.
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)".  You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna
You feel nature's energy flow into your 4th circle of knowledge.
Ishido sings a song to protect him from the world.
Ishido shrugs into a tunic woven of hardened reed.

Total visible players: 8.
Total connections: 10.

Record number of connections this boot: 19.

< 402h/402H 160v/160V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...

< 402h/402H 160v/160V Pos: standing >

< 402h/402H 160v/160V Pos: standing >
Ishido sings a song to protect him from the world.

< 402h/402H 160v/160V Pos: standing >
Ishido shrugs into ringmail emblazoned with a mace and skull emblem.

< 402h/402H 160v/160V Pos: standing >
Ishido drops a pair of tight black pants.

< 402h/402H 160v/160V Pos: standing >
A pair of tight black pants crumbles to dust and blows away.

< 402h/402H 160v/160V Pos: standing >
Ishido sings a song to protect him from the world.

< 402h/402H 160v/160V Pos: standing >
Ishido wears a pitted copper cloak about his body.

< 402h/402H 160v/160V Pos: standing >
You quickly scan the area.
A small elven fisherman who is close by to your south.
A red-nosed vintner who is close by to your south.

< 402h/402H 160v/160V Pos: standing >
Ishido wears a patched dragonscale mantle from Plane of Fire, Brass about his body.

< 402h/402H 160v/160V Pos: standing >
Ishido sings a song to protect him from the world.

< 402h/402H 160v/160V Pos: standing >
A Dirt Road Along the Eastern Palisade
Obvious exits: -North -South -West
Fresh blood splatters cover the area.
[2] The corpse of a tall longbowman is lying here.
The corpse of the sergeant of the guard is lying here.
The corpse of a tall longbowman is lying here.
The corpse of a finely-dressed minter is lying here.
Ishido (Human)(medium) stands here.

< 402h/402H 160v/160V Pos: standing >
You quickly scan the area.
A small elven fisherman who is close by to your south.
A red-nosed vintner who is not far off to your south.

< 402h/402H 160v/160V Pos: standing >
Ishido sings a song to protect him from the world.

< 402h/402H 160v/160V Pos: standing >
A Dark Alley in the Artisans' Quarter
   The alley passes by a small store to the south, the sign clearly showing
the shop to be that of a cobbler.  While primarily a repairer of boots, the
cobbler is also known for making new pairs, and in fact, has developed quite
a reputation for quality while doing so.  The normal heaps of trash around
the alley are not present about his store entrance.
Obvious exits: -East -South -West
Ishido enters from the east.

< 402h/402H 159v/160V Pos: standing >
A Dark Alley in the Artisans' Quarter
   The alley takes a sharp turn here, sweeping past a small store to the
north.  The shingle above the door reads as the store of a fuller, or
felt-maker, a shop of no small profit but unsteady business.  Several large
piles of rubbish near the entrance speak volumes of the owners fastidiousness,
or more correctly, lack-there-of.
Obvious exits: -North -East -South
Ishido enters from the east.

< 402h/402H 158v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 402h/402H 159v/160V Pos: standing >
A Dark Alley in the Artisan's Quarter
   The dark alley shoots off of the road between the artisans' and scholars'
quarters, darkening considerably as the buildings around seem to grow both
closer and taller.  The alleyway is littered with lots of refuse, the litter
from both business ventures and from personal episodes.  The skeleton of
a dead cat has been trodden into the dirt, its bones broken many times.
Obvious exits: -North -South
Ishido enters from the north.

< 402h/402H 159v/160V Pos: standing >
A Stone Road Between the Artisans' and Scholars' Quarters
   This finely paved road provides access to parts of both the artisans' and
the scholars' quarters of the bailey.  The shops to the south include those
of the bookbinder, the scrivener, and the clockmaker, as well as to the alley
that leads to the fuller and the cobbler on the artisans' side.  While no
heavy wagon ruts exist as on the smithy's or grocers' side of the bailey,
evidence of heavy foot traffic manifests itself in the hard-packed dirt.
Obvious exits: -North -East -South -West
Ishido enters from the north.

< 402h/402H 158v/160V Pos: standing >
Ishido sings a song to protect him from the world.

< 402h/402H 159v/160V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 402h/402H 159v/160V Pos: standing >
The Bookbinder's Workshop
   Large stacks of hard pressed paper are neatly piled in the corner of the
room next to a large paper cutter, destined to be sliced and used as binding
material for tomes.  The leather strips used as part of the spine are kept
next to several spools of the fine string and twine used for the binding.
Several sheaves of paper are waiting to be bound, and a shelve on the side
holds those books already finished and awaiting delivery.
Obvious exits: -North -South
An imposing man-at-arms is strolling about, looking for trouble.
A handsome half-elven bookbinder is threading the spine of a large tome.
Ishido enters from the north.

< 402h/402H 158v/160V Pos: standing >
The Neat and Tidy Study of the Bailey Scrivener
   A large desk has been brought in and set against the far wall, used by
the scrivener to hold the manuscripts he is copying to and from.  Several
crates of fine ink vials are stacked in the corner, and a large glass
container is filled with new quills for when the current one loses its
sharp tip.  Several shelves are filled with books both waiting for copying
and having been copied.
Obvious exits: -North
A large oaken desk rests against the far wall.
An imposing man-at-arms is strolling about, looking for trouble.
A bulky ploughman is admiring the sights of the bailey.
Ishido enters from the north.

< 402h/402H 158v/160V Pos: standing >
The Bookbinder's Workshop
   Large stacks of hard pressed paper are neatly piled in the corner of the
room next to a large paper cutter, destined to be sliced and used as binding
material for tomes.  The leather strips used as part of the spine are kept
next to several spools of the fine string and twine used for the binding.
Several sheaves of paper are waiting to be bound, and a shelve on the side
holds those books already finished and awaiting delivery.
Obvious exits: -North -South
An imposing man-at-arms is strolling about, looking for trouble.
A handsome half-elven bookbinder is threading the spine of a large tome.
Ishido enters from the south.

< 402h/402H 159v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 402h/402H 159v/160V Pos: standing >
A Stone Road Between the Artisans' and Scholars' Quarters
   This finely paved road provides access to parts of both the artisans' and
the scholars' quarters of the bailey.  The shops to the south include those
of the bookbinder, the scrivener, and the clockmaker, as well as to the alley
that leads to the fuller and the cobbler on the artisans' side.  While no
heavy wagon ruts exist as on the smithy's or grocers' side of the bailey,
evidence of heavy foot traffic manifests itself in the hard-packed dirt.
Obvious exits: -North -East -South -West
A tall longbowman is walking his daily patrol on the platform.
Ishido enters from the south.

< 402h/402H 158v/160V Pos: standing >
A Stone Road Between the Artisans' and Scholars' Quarters
   This finely paved road provides access to parts of both the artisans' and
the scholars' quarters of the bailey.  The shops to the south include those
of the bookbinder, the scrivener, and the clockmaker, as well as to the alley
that leads to the fuller and the cobbler on the artisans' side.  While no
heavy wagon ruts exist as on the smithy's or grocers' side of the bailey,
evidence of heavy foot traffic manifests itself in the hard-packed dirt.
Obvious exits: -East -South -West
Ishido enters from the west.

< 402h/402H 157v/160V Pos: standing >
Obvious exits:
East- An Intersection of Roads Along the Eastern Palisade
South- An Extremely Cluttered Clockwork Store
West- A Stone Road Between the Artisans' and Scholars' Quarters

< 402h/402H 159v/160V Pos: standing >
Ishido sings a song to protect him from the world.

< 402h/402H 159v/160V Pos: standing >
An Intersection of Roads Along the Eastern Palisade
   The road between the artisans' and scholars' quarters meets here with the
dirt lane against the palisade.  Unlike most intersections in the city, this
one is not rutted deeply by wagon tracks, although foot traffic looks to
have been quite heavy.  The flora along the path grows slowly, mostly
consisting of weeds and the odd tuft of grass.
Obvious exits: -North -South -West
A travelling cordwainer wanders the districts of the bailey.
A red-nosed vintner stumbles about after a day of testing his product.
Ishido enters from the west.

< 402h/402H 159v/160V Pos: standing >
Obvious exits:
North- A Dirt Road Along the Eastern Palisade
South- A Dirt Road along the Eastern Palisade
West- A Stone Road Between the Artisans' and Scholars' Quarters

< 402h/402H 159v/160V Pos: standing >
A Dirt Road along the Eastern Palisade
   The road here is traveled very seldom, for the only store accessible
from this lane is the herbalists store.  That store does considerable business
with the ranger and druidic professions, but virtually none with any others.
The road is in immaculate condition, although the banks are almost entirely
overcome with grass and weeds.
Obvious exits: -North -South
Ishido enters from the north.

< 402h/402H 158v/160V Pos: standing >
A Dirt Road Along the Eastern Palisade
   The road here is traveled very seldom, for the only store accessible
from this lane is the herbalists store.  That store does considerable business
with the ranger and druidic professions, but virtually none with any others.
The road is in immaculate condition, although the banks are almost entirely
overcome with grass and weeds.
Obvious exits: -North -South -West
Ishido enters from the north.

< 402h/402H 157v/160V Pos: standing >
The Bottom of the Tower at the Southeastern Corner of the Palisade
   The southeastern tower stairway stands here, designed to allow soldiers
and archers a manner of passage to the platforms above.  The rickety stair-
way, while looking quite fragile, has been reinforced with several thick
logs, and various support beams are nailed to the railing.  The mortar at
the bottom of the tower is beginning to crumble, however the rest of the
structure appears to be in immaculate condition.
Obvious exits: -North -West -Up
Ishido enters from the north.

< 402h/402H 157v/160V Pos: standing >
Ishido sings a song to protect him from the world.

< 402h/402H 159v/160V Pos: standing >
Obvious exits:
North- A Dirt Road Along the Eastern Palisade
West- Along the Southeastern Edge of the Bailey Palisade
Up- The Top of the Tower at the Southeastern Corner of the Palisade

< 402h/402H 159v/160V Pos: standing >
Along the Southeastern Edge of the Bailey Palisade
   The dirt lane along the southern palisade is not very well traveled at
this particular point except by soldiers and those interested in the store
of the herbalist around the corner.  Virtually no wagon trails are in sight,
although the road has been beaten flat by the constant foot traffic of the
soldiers traveling to their posts on the palisade platforms above.
Obvious exits: -East -West
Ishido enters from the east.

< 402h/402H 159v/160V Pos: standing >
Obvious exits:
East- The Bottom of the Tower at the Southeastern Corner of the Palisade
West- Along the Southeastern Edge of the Bailey Palisade

< 402h/402H 159v/160V Pos: standing >
Along the Southeastern Edge of the Bailey Palisade
   The dirt lane along the southern palisade is not very well traveled at
this particular point except by soldiers and those interested in the store
of the herbalist around the corner.  Virtually no wagon trails are in sight,
although the road has been beaten flat by the constant foot traffic of the
soldiers traveling to their posts on the palisade platforms above.
Obvious exits: -East -West
Ishido enters from the east.

< 402h/402H 158v/160V Pos: standing >
Obvious exits:
East- Along the Southeastern Edge of the Bailey Palisade
West- Along the Southeastern Edge of the Bailey Palisade

< 402h/402H 158v/160V Pos: standing >
Along the Southeastern Edge of the Bailey Palisade
   The dirt lane along the southern palisade is not very well traveled at
this particular point except by soldiers and those interested in the store
of the herbalist around the corner.  Virtually no wagon trails are in sight,
although the road has been beaten flat by the constant foot traffic of the
soldiers traveling to their posts on the palisade platforms above.
Obvious exits: -North -East -West
Ishido enters from the east.

< 402h/402H 158v/160V Pos: standing >
Ishido stops using a large leather backpack.

< 402h/402H 158v/160V Pos: standing >
Obvious exits:
North- A Rickety Wooden Gallows In a Dusty Courtyard
East- Along the Southeastern Edge of the Bailey Palisade
West- A Customs and Tariff Station at the Front Gate of the Bailey

< 402h/402H 159v/160V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 402h/402H 160v/160V Pos: standing >
Ishido sings a song to protect him from the world.
Ishido finishes his song.
Ishido puts a tunic woven of hardened reed into a large leather backpack.

< 402h/402H 160v/160V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
   All merchants incoming or outgoing from the bailey are required by law to
stop here and submit to search.  While smuggling of goods is generally not
a problem, the prevention of spies infiltrating the bailey, or even the keep
itself is not taken lightly.  The station also makes a fair profit from the
tariffs and duties imposed on the passing merchants.
Obvious exits: -North -East -South# -West
The corpse of an inspection agent is lying here.
The corpse of a dwarven merchant is lying here.
The corpse of a customs officer is lying here.
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
Ishido enters from the east.

< 402h/402H 159v/160V Pos: standing >
Ishido puts a tunic woven of hardened reed into a large leather backpack.

< 402h/402H 159v/160V Pos: standing >
Obvious exits:
North- Along the Southern Half of the Main Avenue Through the Bailey
East- Along the Southeastern Edge of the Bailey Palisade
South- (closed gate) 
West- Along the Southwestern Edge of the Bailey Palisade

< 402h/402H 159v/160V Pos: standing >
Ishido starts playing a small wooden horn and singing aloud.

< 402h/402H 159v/160V Pos: standing >
Ok.

< 402h/402H 159v/160V Pos: standing >
Obvious exits:
North- Along the Southern Half of the Main Avenue Through the Bailey
East- Along the Southeastern Edge of the Bailey Palisade
South- (open gate) In Front of the Massive Iron Gate of the Bailey
West- Along the Southwestern Edge of the Bailey Palisade

< 402h/402H 159v/160V Pos: standing >
In Front of the Massive Iron Gate of the Bailey
   A gigantic gate stands here, allowing entrance into the bailey for those
who desire entrance.  While open now, in times of war it is shut and doubly
barred, and an iron portcullis dropped behind to reinforce it from battering
rams.  Archers are visible on platforms at the top of the palisade and
doubtless other surprises would await the unfortunate soul chosen to assualt
this castle.
Obvious exits: -North -South
Ishido enters from the north.

< 402h/402H 157v/160V Pos: standing >
 
  M^^^^.MMM   
 MM^.^^MMMMM  
 MM^.^^.^.^.  
 MM^MM@+++++  
 MM^^^......  
 MM^^.^.^.M*  
  M^^..^..*   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Ishido enters from the north.

< 402h/402H 156v/160V Pos: standing >
Ishido puts a pair of cotton-weave greaves into a large leather backpack.

< 402h/402H 157v/160V Pos: standing >
Ishido puts a pair of cotton-weave greaves into a large leather backpack.

< 402h/402H 158v/160V Pos: standing >
Ishido sings a song to protect him from the world.

< 402h/402H 160v/160V Pos: standing >
 
  ^^^^.MMMM   
 M^.^^MMMMM.  
 M^.^^.^.^..  
 M^MMP@+++++  
 M^^^.......  
 M^^.^.^.M**  
  ^^..^..**   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Ishido enters from the west.

< 402h/402H 159v/160V Pos: standing >
 
  ^^^.MMMMM   
 ^.^^MMMMM.^  
 ^.^^.^.^...  
 ^MM+P@+++++  
 ^^^........  
 ^^.^.^.M***  
  ^..^..***   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Ishido enters from the west.

< 402h/402H 158v/160V Pos: standing >
 
  ^^.MMMMM.   
 .^^MMMMM.^.  
 .^^.^.^....  
 MM++P@+++++  
 ^^.........  
 ^.^.^.M***.  
  ..^..****   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Ishido enters from the west.

< 402h/402H 157v/160V Pos: standing >
 
  ^.MMMMM..   
 ^^MMMMM.^..  
 ^^.^.^.....  
 M+++P@+++++  
 ^..........  
 .^.^.M***..  
  .^..*****   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Ishido enters from the west.

< 402h/402H 156v/160V Pos: standing >
 
  .MMMMM..^   
 ^MMMMM.^...  
 ^.^.^......  
 ++++P@++++M  
 ..........^  
 ^.^.M***...  
  ^..******   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
Ishido enters from the west.

< 402h/402H 155v/160V Pos: standing >
Ishido stops following you.

< 402h/402H 158v/160V Pos: standing >
Ishido sings a song to protect him from the world.

< 402h/402H 160v/160V Pos: standing >
Ishido leaves south.

< 402h/402H 160v/160V Pos: standing >

< 402h/402H 160v/160V Pos: standing >

< 402h/402H 160v/160V Pos: standing >
A half-elf bard disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...

< 402h/402H 160v/160V Pos: standing >
< T: Ashyel TP: sta TC:excellent E: a half-elf bard sta EP: excellent >
 -=[You scream in pain as a half-elf bard's pierce tears into your flesh.]=-
OUCH!  That really did HURT!
-=[You scream in pain as a half-elf bard's pierce tears into your flesh.]=-
-=[You scream in pain as a half-elf bard's pierce tears into your flesh.]=-
OUCH!  That really did HURT!
A half-elf bard's green bladed dagger named 'Sepsis' was damaged from the massive blow!
-=[You scream in pain as a half-elf bard's pierce tears into your flesh.]=-
OUCH!  That really did HURT!
-=[You scream in pain as a half-elf bard's pierce tears into your flesh.]=-
OUCH!  That really did HURT!

< 96h/402H 160v/160V Pos: standing >
< T: Ashyel TP: sta TC:pretty hurt E: a half-elf bard sta EP: excellent >
  
  .MMMMM..^   
 ^MMMMM.^...  
 ^.^.^......  
 +++++@+++++  
 .....M....M  
 ^.^..***...  
  ^..******   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 96h/402H 160v/160V Pos: standing >
< T: Ashyel TP: sta TC:pretty hurt E: someone sta EP: excellent >
 A half-elf bard dances an amazing maneuver in battle, tripping you.

< 96h/402H 160v/160V Pos: on your ass >
< T: Ashyel TP: ass TC:pretty hurt E: a half-elf bard sta EP: excellent >
 Someone parries your futile lunge at him.

< 96h/402H 160v/160V Pos: on your ass >
< T: Ashyel TP: ass TC:pretty hurt E: a half-elf bard sta EP: excellent >
 Before you can react a half-elf bard suddenly lashes at you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A half-elf bard steps quickly into the shadows and darts quickly at your face, causing you to temporarily black out.
You have been blinded!
Someone's stab causes massive blood-loss and you fall to the ground, lifeless.