The death of [50 Shadowmage] Methaki Disciple of Lloth (Kobold)

in The Road Leading From Tharnadia

from the perspective of [52 Zealot] Xen The Empire (Dwarf)

<worn as a badge>    an emblem of the dragonslayer (magic) [54%]             
<worn on head>       the eladrin-bone crown of the obyriths (magic) (humming)
<worn on eyes>       glyphs of power tattooed around one eye [67%]             
<worn in ear>        a tiny lightning enshrouded black earring (magic)
<worn in ear>        a tiny endurium earring (magic)
<worn on face>       the fanged mask of the Sixth Legion
<worn around neck>   an emerald pendant of the ice drake (magic) (illuminating)
<worn around neck>   a string of disembodied hands
<worn on body>       a robe of a Netheril Battle Mage (magic) (humming)
<worn about body>    a crimson hooded cape (magic) (glowing) [79%]             
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   a gnomish harm prevention belt (magic) (glowing) [82%]             
<worn on belt buckle>a platinum telescope studded with crystal shrimp (magic) (glowing)
<worn on arms>       a pair of frost-rimed cold iron vambraces (magic)
<held as shield>     a blood-stained dragonscale shield
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [76%]             
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [86%]             
<worn on hands>      the gauntlets of a Living Legend (magic) (glowing) [84%]             
<worn on finger>     a shiny crimson ring (invis) (magic) [83%]             
<worn on finger>     a shiny crimson ring (magic)
<primary weapon>     the stone mace 'Godsfury' (magic)[84h 55m 27s]
<worn on legs>       some leggings of red flames (magic)
<worn on feet>       the boots of a MaDMaN (glowing)


< 691h/691H 110v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: spider sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 691h/691H 110v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: spider sta EP: excellent >
 The power of your god suddenly fills your body and you feel MUCH stronger!
Your devotion to your god causes you to unleash a Flurry of attacks against !
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 14 ] -=[Your impressive bludgeon seriously wounds a giant tarantula.]=-
A giant tarantula dodges your futile attack.
[Damage: 14 ] -=[Your impressive bludgeon enshrouds a giant tarantula in a mist of blood.]=-
[Damage: 21 ] -=[Your bludgeon grievously wounds a giant tarantula.]=-
A giant tarantula dodges your futile attack.
[Damage: 12 ] You bludgeon a giant tarantula, killing it instantly.
A giant tarantula is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a giant tarantula's gurgling and choking signals its demise.

< 691h/691H 110v/110V Pos: standing >

< 691h/691H 110v/110V Pos: standing >
The Southern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
west, while to the east it turns north.  A small home occupies the northern
corner.
Obvious exits: -North -East -West
A large wandering dog is here, growling at you.

< 691h/691H 109v/110V Pos: standing >
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues west,
while to the north it turns east.
Obvious exits: -North -West

< 691h/691H 108v/110V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues both
east and south, the southern road turning west.  A small jewelry shop stands
to the north.
Obvious exits: -North -East -South

< 691h/691H 108v/110V Pos: standing >
The Southern Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues west,
while to the east it turns north.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling the area.
A large rat is scurrying about here.

< 691h/691H 107v/110V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues both
to the north and to the west.
Obvious exits: -North -West

< 691h/691H 106v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 691h/691H 107v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 691h/691H 107v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 691h/691H 107v/110V Pos: standing >
The Southern Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
north and south, to two different turns in the street.  An adobe and wood
building stands proudly to the west.
Obvious exits: -North -South -West#
A peasant farmer is here from his farmstead, probably on business.(Gold Aura)
A stray tomcat is darting after rodents, here.

< 691h/691H 106v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 691h/691H 107v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 691h/691H 107v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 691h/691H 107v/110V Pos: standing >
A Bend in the Road Wall
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues both
south and east, while to the north a commoners dwelling sags in its place.
Obvious exits: -North# -East -South

< 691h/691H 107v/110V Pos: standing >
The wooden seems to be closed.

< 691h/691H 107v/110V Pos: standing >
The wooden seems to be closed.

< 691h/691H 107v/110V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A religious zealot who is close by to your east.
A woman who is close by to your east.
A stray cat who is not far off to your east.
A peasant farmer who is close by to your south.
A stray cat who is close by to your south.

< 691h/691H 108v/110V Pos: standing >
The Southern Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues east
and west, to two different bends in the street.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling the walls.
An odd little man, with a shaved head and an orange robe, hums something.(holy)(Gold Aura)
A woman is standing here, shopping about the town.
There are residual brain waves in the area.

< 691h/691H 108v/110V Pos: standing >
A religious zealot leaves west.
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
west, while to the north it intersects with Keats street.
Obvious exits: -North -West
A stray tomcat is darting after rodents, here.

< 691h/691H 107v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 691h/691H 107v/110V Pos: standing >
The Southern Keats Intersection
   This enclosed intersection is where the southern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up

< 691h/691H 107v/110V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 691h/691H 106v/110V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A shady mercenary who is a brief walk away to your north.
A stray cat who is rather far off to your north.
A large rat who is rather far off to your north.
A stray cat who is not far off to your south.

< 691h/691H 107v/110V Pos: standing >
The Southern Keats Intersection
   This enclosed intersection is where the southern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up

< 691h/691H 107v/110V Pos: standing >
You quickly scan the area.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
A militia guard who is rather far off to your north.
A militia guard who is rather far off to your north.
A shady mercenary who is rather far off to your north.
A stray cat who is in the distance to your north.
A large rat who is in the distance to your north.
The shady youth who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is not far off to your east.
A militia guard who is not far off to your east.
A tharnadian thief-hunter who is not far off to your east.
A stray cat who is close by to your south.

< 691h/691H 107v/110V Pos: standing >
Inside the Southern City Gates
   Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the east and west.
Obvious exits: -East -South# -West
A shady looking youth is standing here, eyeing you with a devious glance.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 691h/691H 107v/110V Pos: standing >
Road Under the Southern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian southern gates.  To the north a large dwelling takes up most of the
street.  The road continues east, while the city gates lie to the west.
Obvious exits: -North# -East -West -Up
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)

< 691h/691H 106v/110V Pos: standing >
A militia guard leaves west.
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
west, while to the north it bends east.
Obvious exits: -North -West

< 691h/691H 105v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 691h/691H 105v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 691h/691H 106v/110V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the south it bends west.
Obvious exits: -East -South
A young cleric is standing here, smiling at you warmly.(holy)(Gold Aura)

< 691h/691H 106v/110V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.

< 691h/691H 107v/110V Pos: standing >

< 691h/691H 107v/110V Pos: standing >

< 691h/691H 108v/110V Pos: standing >
The Southern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road to the west
turns south, while to the east it bends north.
Obvious exits: -East -South# -West
A young man in leather armor seems to be patrolling the walls.

< 691h/691H 107v/110V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
north and west.
Obvious exits: -North -West

< 691h/691H 106v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 691h/691H 107v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 691h/691H 107v/110V Pos: standing >
Road beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates.  The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up

< 691h/691H 107v/110V Pos: standing >

< 691h/691H 108v/110V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
A young buffalo runs gaily through the prairie.
A young man in leather armor seems to be patrolling the area.
A young cleric is standing here, smiling at you warmly.(holy)(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 691h/691H 108v/110V Pos: standing >
A young cleric starts casting a spell.

< 691h/691H 108v/110V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A tough mercenary who is close by to your north.
A militia guard who is close by to your north.
A shady mercenary who is not far off to your north.
A militia guard who is not far off to your west.
A militia guard who is not far off to your west.

< 691h/691H 108v/110V Pos: standing >
Ok.

< 691h/691H 109v/110V Pos: standing >
The iron is open.
The gates are heavily fortified and made from iron.
You extend your sights eastward.
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A water elemental is here, flowing like a living current.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 691h/691H 110v/110V Pos: standing >
A young cleric completes her spell...
A young cleric utters the word 'fido'

< 691h/691H 110v/110V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A water elemental is here, flowing like a living current.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 691h/691H 109v/110V Pos: standing >
You quickly scan the area.
A Troll who is not far off to your east.
A militia guard who is not far off to your east.
A young buffalo who is close by to your west.
A militia guard who is close by to your west.
A young cleric who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 691h/691H 109v/110V Pos: standing >
You quickly scan the area.
A Troll who is not far off to your east.
A militia guard who is not far off to your east.
A young buffalo who is close by to your west.
A militia guard who is close by to your west.
A young cleric who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 691h/691H 109v/110V Pos: standing >
You quickly scan the area.
A Troll who is not far off to your east.
A militia guard who is not far off to your east.
A young buffalo who is close by to your west.
A militia guard who is close by to your west.
A young cleric who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.

< 691h/691H 109v/110V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 691h/691H 107v/110V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A Troll (large) Disciple of Lloth stands in mid-air here.(Red Aura)
A militia guard stands, apparently asleep.

< 691h/691H 105v/110V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West

< 691h/691H 103v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 691h/691H 103v/110V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A Troll (large) Disciple of Lloth stands in mid-air here.(Red Aura)
A militia guard stands, apparently asleep.

< 691h/691H 103v/110V Pos: standing >
You see nothing special about him.
This Troll is in excellent condition.
He's large in size.

<held>               the horn of the dragonslayer
<held>               the starseed nebula (invis) (magic) (illuminating)

< 691h/691H 103v/110V Pos: standing >
A Troll shouts '.'

< 691h/691H 104v/110V Pos: standing >
[Damage:  5 ] -=[Your bludgeon grazes a Troll.]=-

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP: few scratches >
 A Troll nods.

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP: few scratches >
 A Troll plays a song to lift his spirit off the ground.

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP: few scratches >
 A Troll agrees wholeheartedly.

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  5 ] -=[Your decent bludgeon grazes a Troll.]=-
[Damage:  3 ] -=[Your crude bludgeon grazes a Troll.]=-
[Damage:  5 ] -=[Your decent bludgeon grazes a Troll.]=-
[Damage:  3 ] -=[Your crude bludgeon grazes a Troll.]=-
[Damage:  3 ] -=[Your bludgeon grazes a Troll.]=-
[Damage:  5 ] -=[Your bludgeon grazes a Troll.]=-
A Troll thanks you heartily.

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP: few scratches >
 You block a Troll's lunge at you.
You block a Troll's lunge at you.
A Troll sizes you up with a quick glance.

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP: few scratches >
 You start chanting...

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP: few scratches >
 The power of your god suddenly fills your body and you feel MUCH stronger!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  5 ] -=[Your decent bludgeon grazes a Troll.]=-
[Damage:  7 ] -=[Your bludgeon grazes a Troll.]=-
A Troll parries your futile lunge at him.
[Damage:  8 ] -=[Your fine bludgeon wounds a Troll.]=-
A Troll parries your futile lunge at him.
[Damage:  7 ] -=[Your fine bludgeon grazes a Troll.]=-

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP: few scratches >
 You complete your spell...
[Damage: 18 ] The intense flames cause a Troll's skin to smolder and burn!
[Damage: 20 ] You call down a roaring flamestrike which hits a Troll dead on!

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP:  small wounds >
 A Troll looks at you.

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP:  small wounds >
 Easy.

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP:  small wounds >
 You start chanting...

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP:  small wounds >
 A Troll misses you.
You dodge a Troll's vicious attack.

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP:  small wounds >
 You complete your spell...
[Damage: 30 ] The intense flames cause a Troll's skin to smolder and burn!
[Damage: 34 ] You call down a roaring flamestrike which hits a Troll dead on!

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  6 ] -=[Your decent bludgeon grazes a Troll.]=-
[Damage:  7 ] -=[Your fine bludgeon wounds a Troll.]=-
[Damage:  5 ] -=[Your bludgeon grazes a Troll.]=-
You score a CRITICAL HIT!!!!!
[Damage: 22 ] -=[Your impressive bludgeon strikes a Troll.]=-
[Damage:  3 ] -=[Your bludgeon grazes a Troll.]=-
[Damage:  3 ] -=[Your crude bludgeon grazes a Troll.]=-
[Damage:  4 ] -=[Your crude bludgeon grazes a Troll.]=-

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP:  small wounds >
 You start chanting...

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP:  small wounds >
 A Troll plays a song to lift his spirit off the ground.

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP:  small wounds >
 Casting: flame strike 

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP:  small wounds >
 You complete your spell...
[Damage: 50 ] The intense flames cause a Troll's skin to smolder and burn!
[Damage: 59 ] You call down a roaring flamestrike which hits a Troll dead on!

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP:  few wounds >
 You don't have that spell memorized.

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP:  few wounds >
 You dodge a Troll's vicious attack.
You block a Troll's lunge at you.
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Troll parries your futile lunge at him.
You score a CRITICAL HIT!!!!!
[Damage: 21 ] -=[Your impressive bludgeon strikes a Troll.]=-
[Damage:  3 ] -=[Your crude bludgeon grazes a Troll.]=-
[Damage:  4 ] -=[Your bludgeon grazes a Troll.]=-
A Troll dodges your futile attack.
[Damage:  3 ] -=[Your bludgeon grazes a Troll.]=-

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP:  few wounds >
 The Road Leading From Tharnadia
Obvious exits: -East -West
Fresh blood splatters cover the area.
A Troll (large) Disciple of Lloth stands in mid-air here, fighting YOU!(Red Aura)
A militia guard stands, apparently asleep.

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP:  few wounds >
 A faint hum can be heard from the stone mace 'Godsfury' you are carrying.

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP:  few wounds >
 Your devotion to your god causes you to unleash a Flurry of attacks against !
A Troll parries your futile lunge at him.
[Damage:  3 ] -=[Your crude bludgeon grazes a Troll.]=-
You score a CRITICAL HIT!!!!!
[Damage: 21 ] -=[Your impressive bludgeon strikes a Troll.]=-
[Damage: 11 ] -=[Your fine bludgeon wounds a Troll.]=-
[Damage: 10 ] -=[Your fine bludgeon wounds a Troll.]=-
[Damage: 11 ] -=[Your fine bludgeon wounds a Troll.]=-

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP:  few wounds >
 You block a Troll's lunge at you.

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP:  few wounds >
 
< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP:  few wounds >
 You start chanting...

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP:  few wounds >
 Casting: full harm 
The power of your god suddenly fills your body and you feel MUCH stronger!
Your devotion to your god causes you to unleash a Flurry of attacks against !
Your improved dexterity grants you an additional attack!
[Damage:  7 ] -=[Your bludgeon wounds a Troll.]=-
[Damage:  4 ] -=[Your crude bludgeon grazes a Troll.]=-
[Damage: 12 ] -=[Your impressive bludgeon strikes a Troll.]=-
[Damage:  9 ] -=[Your fine bludgeon wounds a Troll.]=-
[Damage:  5 ] -=[Your decent bludgeon wounds a Troll.]=-
Your the stone mace 'Godsfury' calls down the fury of the Gods on a Troll!
A Troll suddenly does not look so well.
A Troll dodges your futile attack.
[Damage:  9 ] -=[Your bludgeon wounds a Troll.]=-

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 A Troll plays a song to lift his spirit off the ground.

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP:  nasty wounds >
 You complete your spell...
[Damage: 112 ] You call down the FULL wrath of your god on a Troll!

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP: pretty hurt >
 
< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP: pretty hurt >
 You block a Troll's lunge at you.
You block a Troll's lunge at you.

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP: pretty hurt >
 You start chanting...

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 22 ] -=[Your impressive bludgeon seriously wounds a Troll.]=-
[Damage:  8 ] -=[Your fine bludgeon strikes a Troll.]=-
[Damage:  7 ] -=[Your bludgeon strikes a Troll.]=-
[Damage: 11 ] -=[Your fine bludgeon strikes a Troll very hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 22 ] -=[Your impressive bludgeon enshrouds a Troll in a mist of blood.]=-
[Damage:  9 ] -=[Your fine bludgeon seriously wounds a Troll.]=-

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP:  awful >
 You complete your spell...
[Damage: 60 ] You call down the FULL wrath of your god on a Troll!

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP:  awful >
 You start chanting...

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP:  awful >
 You complete your spell...
[Damage: 57 ] You call down the FULL wrath of your god on a Troll!
A Troll is stunned!

< 691h/691H 105v/110V Pos: standing >
< T: Xen TP: sta TC:excellent E: A Troll sta EP:  awful >
 You block a Troll's lunge at you.
You block a Troll's lunge at you.
The power of your god suddenly fills your body and you feel MUCH stronger!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  5 ] -=[Your decent bludgeon causes a Troll to grimace in pain.]=-
A Troll is incapacitated and will slowly die, if not aided.
A Troll slumps to the ground.
You score a CRITICAL HIT!!!!!
[Damage: 33 ] Your wicked bludgeon crushed a Troll to death.
A Troll is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!