The death of [23 Conjurer] Zaev (Grey Elf)

in On a Wide Baobab Limb

from the perspective of [23 Conjurer] Zaev (Grey Elf)

<worn on head>       a spiked bone helm from Pine Hollow
<worn on eyes>       a bloody marble visor from Rift Valley Jungle
<worn on face>       a frogskin mask
<worn around neck>   an ashen flesh charm from Darkfall Forest
<worn about waist>   a well-used brass girth
<worn on arms>       some sinister cured leather vambraces
<worn around wrist>  a tigerbone bracelet
<worn on finger>     a red hawk signet ring
<held>               a glowing quill (glowing)
<held>               a spellbook
<worn on legs>       some soldier's hardwood leggings


< 119h/119H 74v/120V Pos: standing >
 
    **.....   
    **......  
    M*......  
     *@M....  
     .......  
      ......  
       ....   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
An earth elemental enters from the east.

< 119h/119H 73v/120V Pos: standing >
 
   **.M.^..   
    **......  
    **......  
    M*@.....  
     *M.....  
     .......  
      .....   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
An earth elemental enters from the south.

< 119h/119H 71v/120V Pos: standing >
 
   **......   
   **.M.^...  
    **......  
    **@.....  
    M*M.....  
     *......  
     ......   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
An earth elemental enters from the south.

< 119h/119H 70v/120V Pos: standing >
 
    **.....   
    **.M.^..  
     **.....  
     *@M....  
     M*.....  
      *.....  
      .....   
The Forest of Mistywood
Obvious exits: -N -E -S -W
An earth elemental enters from the east.

< 119h/119H 68v/120V Pos: standing >
 
    *^.....   
    **......  
    **.M.^..  
     *@.....  
     *M.....  
     M*.....  
      *....   
The Forest of Mistywood
Obvious exits: -N -E -S -W
An earth elemental enters from the south.

< 119h/119H 66v/120V Pos: standing >
 
     *^....   
     **.....  
     **.M.^.  
      @M....  
      **....  
      M*....  
       *...   
The Forest of Mistywood
Obvious exits: -N -E -S -W
An earth elemental enters from the east.

< 119h/119H 65v/120V Pos: standing >
 
     **....   
     *^.....  
     **.....  
     *@.M.^.  
      M*....  
      **....  
      M*...   
The Forest of Mistywood
Obvious exits: -N -E -S -W
An earth elemental enters from the south.

< 119h/119H 63v/120V Pos: standing >
 
      **...   
      *^....  
      **....  
      @M.M.^  
       **...  
 .     **...  
       M*..   
The Forest of Mistywood
Obvious exits: -N -E -S -W
An earth elemental enters from the east.

< 119h/119H 61v/120V Pos: standing >
 
  M  **M...   
      **....  
      *^....  
      @*....  
      M*.M.^  
       **...  
       **..   
The Forest of Mistywood
Obvious exits: -N -E -S -W
An earth elemental enters from the south.

< 119h/119H 60v/120V Pos: standing >
You need a boat to go there.

< 119h/119H 60v/120V Pos: standing >
 
     *M*...   
  M  **M....  
      **....  
      @^....  
      M*....  
      **.M.^  
       **..   
The Forest of Mistywood
Obvious exits: -N -E -S -W
An earth elemental enters from the south.

< 119h/119H 59v/120V Pos: standing >
 
    ***....   
 M  ***.....  
     **.....  
     *@.....  
     **.....  
     **.M.^.  
      **...   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
An earth elemental enters from the west.

< 119h/119H 59v/120V Pos: standing >
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
An earth elemental enters from the west.

< 119h/119H 58v/120V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
An earth elemental enters from the west.

< 119h/119H 56v/120V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A giraffe looks about for a nearby tree.
An earth elemental enters from the west.

< 119h/119H 55v/120V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A giraffe looks about for a nearby tree.
An earth elemental enters from the west.

< 119h/119H 54v/120V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A large lion stalks here, wondering what to get for dinner.
An earth elemental enters from the west.

< 119h/119H 52v/120V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
An earth elemental enters from the north.

< 119h/119H 51v/120V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
An earth elemental enters from the north.

< 119h/119H 49v/120V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A thorn-root tree stands amidst the grasses here, looking out of place.
An earth elemental enters from the west.

< 119h/119H 48v/120V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A tiny bird skims just above the grasses here.
An earth elemental enters from the west.

< 119h/119H 46v/120V Pos: standing >
A Calming Clearing in The Savannah of Broken Trusts
Obvious exits: -S -W
An earth elemental enters from the west.

< 119h/119H 44v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 119h/119H 45v/120V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A tiny bird skims just above the grasses here.
An earth elemental enters from the east.

< 119h/119H 82v/120V Pos: standing >
Ok.
An earth elemental leaves east.

< 119h/119H 84v/120V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A thorn-root tree stands amidst the grasses here, looking out of place.

< 119h/119H 83v/120V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 119h/119H 81v/120V Pos: standing >
A Large Baobab Tree
Obvious exits: -N -E -S -W -U

< 119h/119H 80v/120V Pos: standing >
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 119h/119H 77v/120V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -S
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.

< 119h/119H 77v/120V Pos: standing >
You start chanting...

< 119h/119H 84v/120V Pos: standing >
Casting: burning hands 

< 119h/119H 85v/120V Pos: standing >
You complete your spell...
[Damage: 306 ] You burned a baboon.
You dodge a baboon's vicious attack.
-=[A baboon's maul strikes you hard.]=-
OUCH!  That really did HURT!
A baboon's kick hits you directly in the face.
OUCH!  That really did HURT!

< 93h/119H 85v/120V Pos: standing >
< T: Zaev TP: sta TC: small wounds E: baboon sta EP:  nasty wounds >
 You attempt to flee...
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
You flee southward!

< 93h/119H 63v/120V Pos: standing >
A Large Baobab Tree
Obvious exits: -N -E -S -W -U

< 93h/119H 63v/120V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 93h/119H 61v/120V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A tiny bird skims just above the grasses here.
A thorn-root tree stands amidst the grasses here, looking out of place.

< 93h/119H 59v/120V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 93h/119H 58v/120V Pos: standing >
A Calming Clearing in The Savannah of Broken Trusts
Obvious exits: -S -W
An earth elemental stands here, looking like a living rock. (minion) 

< 93h/119H 56v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 93h/119H 56v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 93h/119H 56v/120V Pos: standing >
You sit down and relax.

< 94h/119H 58v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - conjure elemental
               1 - wall of stone
               1 - sense follower
( 4th circle)  5 - lightning bolt
( 3rd circle)  1 - dispel magic
               1 - acidimmolate
( 2nd circle)  5 - burning hands
               1 - mirror image
( 1st circle)  1 - minor creation
               4 - magic missile

And you are currently memorizing the following spells:
   11 seconds:  ( 2nd) burning hands

You can memorize 3 1st and 4 3rd circle spell(s).
You continue your study.

< 94h/119H 58v/120V Pos: sitting >
You start meditating...

< 95h/119H 59v/120V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.

< 104h/119H 94v/120V Pos: sitting >
You clamber to your feet.

< 105h/119H 96v/120V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your south.
A proud lion who is a brief walk away to your south.
A loggerhead shrike who is a brief walk away to your south.
A baboon who is close by to your west.
A loggerhead shrike who is not far off to your west.
A thorn-root tree who is not far off to your west.

< 109h/119H 101v/120V Pos: standing >
A baboon enters from the west.

< 109h/119H 102v/120V Pos: standing >
A baboon recognizes you, and charges to attack!
A baboon suddenly attacks YOU!
-=[A baboon's maul strikes you.]=-
Hint: Some commands can be abbreviated.  Try using shortened commands like 'exp' to see if they work.

< 105h/119H 102v/120V Pos: standing >
< T: Zaev TP: sta TC: small wounds E: baboon sta EP:  nasty wounds >
 Ok.
An earth elemental suddenly attacks a baboon!
An earth elemental misses a baboon.

< 105h/119H 102v/120V Pos: standing >
< T: Zaev TP: sta TC: small wounds E: baboon sta EP:  nasty wounds >
 -=[A baboon's fine maul strikes you very hard.]=-
OUCH!  That really did HURT!
-=[A baboon's decent maul strikes you very hard.]=-
A baboon's kick hits you directly in the face.
OUCH!  That really did HURT!

< 63h/119H 102v/120V Pos: standing >
< T: Zaev TP: sta TC: few wounds E: baboon sta EP:  nasty wounds >
 A baboon dodges your futile attack.
You attempt to flee...
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
You flee westward!

< 63h/119H 80v/120V Pos: standing >
A Calming Clearing in The Savannah of Broken Trusts
Obvious exits: -S -W
A baboon stands here, fighting an earth elemental.
An earth elemental stands here, fighting a baboon. (minion) 

< 63h/119H 80v/120V Pos: standing >
Autosaving...
A baboon's weak maul grazes an earth elemental.
A baboon's feeble maul grazes an earth elemental.

< 64h/119H 82v/120V Pos: standing >
You start chanting...

< 64h/119H 83v/120V Pos: standing >
A baboon dodges an earth elemental's attack.

< 65h/119H 83v/120V Pos: standing >
You complete your spell...
[Damage: 216 ] You burned a baboon to death.
A baboon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a baboon's gurgling and choking signals its demise.

< 65h/119H 84v/120V Pos: standing >
You get a few coins from the corpse of a baboon.
There were: 1 platinum coin, 10 gold coins. 

< 66h/119H 85v/120V Pos: standing >
Ok.
You put 1 platinum, 10 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 66h/119H 85v/120V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a baboon is made of flesh and appears to be of average quality.
The corpse of a baboon has an item value of 1.
It appears to be the corpse of a baboon.
Nothing.

< 66h/119H 85v/120V Pos: standing >
You sit down and relax.

< 67h/119H 86v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - conjure elemental
               1 - wall of stone
               1 - sense follower
( 4th circle)  5 - lightning bolt
( 3rd circle)  1 - dispel magic
               1 - acidimmolate
( 2nd circle)  5 - burning hands
               1 - mirror image
( 1st circle)  1 - minor creation
               4 - magic missile

And you are currently memorizing the following spells:
   11 seconds:  ( 2nd) burning hands

You can memorize 3 1st and 4 3rd circle spell(s).
You continue your study.

< 67h/119H 87v/120V Pos: sitting >
You start meditating...

< 67h/119H 87v/120V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.

< 72h/119H 105v/120V Pos: sitting >
You clamber to your feet.

< 73h/119H 106v/120V Pos: standing >
You should level anytime now!

< 74h/119H 108v/120V Pos: standing >
You sit down and relax.

< 74h/119H 109v/120V Pos: sitting >
You stop sitting around and lay down.

< 75h/119H 111v/120V Pos: on your ass >
Saving Zaev.

< 75h/119H 112v/120V Pos: on your ass >

		Character attributes for Zaev

Level: 22   Race: Grey Elf   Class: Conjurer  
Age: 155 yrs / 0 mths  Height: 69 inches Weight: 121 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  72 ( 80)    Pow:  68 ( 80)
Dex:  84 ( 80)    Int:  93 ( 93)   
Agi:  96 ( 80)    Wis:  97 ( 88)
Con:  88 ( 97)    Cha: 104 ( 86)   Luc:  83 ( 92)
Equipped Items:  11     Carried weight:   24

Armor Points: -13  Reduces melee damage taken by 1.3% 
Melee Critical Percentage(int): 18%
Max Spell Damage Reduction Percent(wis): 0% 
Calming Chance(cha): 18% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 200% 
Hitroll: average	Damroll: average
Alignment: extremely good

Saving Throws: PAR[slightly below average]  FEA[slightly below average]
               BRE[slightly below average]  SPE[slightly below average]

Load carried: Very Light

< 76h/119H 117v/120V Pos: on your ass >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
mirror image                [in spellbook]
sleep                       [in spellbook]

3rd CIRCLE:
acidimmolate                [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
dispel magic                [in spellbook]
mage flame                  [in spellbook]
shocking grasp              [in spellbook]
strength                    [in spellbook]

4th CIRCLE:
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
ray of enfeeblement         [in spellbook]
reveal true name            [in spellbook]
wall of force               [in spellbook]
weapon enchantment          [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
conjure elemental           [in spellbook]
contain being               [in spellbook]
fireshield                  [in spellbook]
identify                    [in spellbook]
sense follower              [in spellbook]
slowness                    [in spellbook]
wall of stone               [in spellbook]

6th CIRCLE:
color spray                
feeblemind                 
minor globe of invulnerability  
stone skin                 
teleport                   
wall of iron               

7th CIRCLE:
airy water                 
cone of cold               
dimension door             
fireball                   
haste                      
ice storm                  
stornogs metamagic shroud  
wall of flames             
wall of ice                
web                        

8th CIRCLE:
detect invisibility        
disintegrate               
globe of invulnerability   
improved invisibility      
prismatic spray            

9th CIRCLE:
fly                        
gate                       
relocate                   

10th CIRCLE:
farsee                     
group stone skin           
stornogs shimmering starshell  

11th CIRCLE:
conjure greater elemental  
group globe of invulnerability  
prismatic cube             
stornogs spheres           

12th CIRCLE:
group stornogs spheres     


< 77h/119H 120v/120V Pos: on your ass >
A Calming Clearing in The Savannah of Broken Trusts
Obvious exits: -S -W
Fresh blood splatters cover the area.
The corpse of a baboon is lying here.
An earth elemental stands here, looking like a living rock. (minion) 

< 100h/119H 120v/120V Pos: on your ass >
You clamber to your feet.

< 105h/119H 120v/120V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
An earth elemental enters from the east.

< 105h/119H 118v/120V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A thorn-root tree stands amidst the grasses here, looking out of place.
An earth elemental enters from the east.

< 105h/119H 116v/120V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A tiny bird skims just above the grasses here.
A large lion stalks here, wondering what to get for dinner.
An earth elemental enters from the east.

< 105h/119H 114v/120V Pos: standing >
A proud lion leaves south.
A Large Baobab Tree
Obvious exits: -N -E -S -W -U
An earth elemental enters from the east.

< 105h/119H 112v/120V Pos: standing >
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
An earth elemental enters from below.

< 105h/119H 109v/120V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -S
An earth elemental enters from the south.

< 105h/119H 109v/120V Pos: standing >
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
An earth elemental enters from the north.

< 106h/119H 109v/120V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -N
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
An earth elemental enters from the north.

< 106h/119H 107v/120V Pos: standing >
Ok.
An earth elemental suddenly attacks a baboon!
An earth elemental misses a baboon.

< 107h/119H 111v/120V Pos: standing >
You assist an earth elemental heroically.
You miss a baboon.

< 107h/119H 114v/120V Pos: standing >
< T: earth TP: sta TC:excellent E: baboon sta EP: excellent >
 A baboon's feeble maul grazes an earth elemental.
A baboon's maul grazes an earth elemental.
A baboon kicks an earth elemental in the side with a hefty roundhouse kick.

< 107h/119H 115v/120V Pos: standing >
< T: earth TP: sta TC:few scratches E: baboon sta EP: excellent >
 A baboon dodges an earth elemental's attack.
A baboon dodges an earth elemental's attack.

< 107h/119H 115v/120V Pos: standing >
< T: earth TP: sta TC:few scratches E: baboon sta EP: excellent >
 You start chanting...

< 107h/119H 115v/120V Pos: standing >
< T: earth TP: sta TC:few scratches E: baboon sta EP: excellent >
 Casting: burning hands 

< 107h/119H 115v/120V Pos: standing >
< T: earth TP: sta TC:few scratches E: baboon sta EP: excellent >
 You complete your spell...
[Damage: 234 ] You burned a baboon.

< 107h/119H 115v/120V Pos: standing >
< T: earth TP: sta TC:few scratches E: baboon sta EP:  nasty wounds >
 A baboon dodges your futile attack.

< 107h/119H 115v/120V Pos: standing >
< T: earth TP: sta TC:few scratches E: baboon sta EP:  nasty wounds >
 A baboon's maul grazes an earth elemental.

< 107h/119H 115v/120V Pos: standing >
< T: earth TP: sta TC:few scratches E: baboon sta EP:  nasty wounds >
 You start chanting...

< 107h/119H 115v/120V Pos: standing >
< T: earth TP: sta TC:few scratches E: baboon sta EP:  nasty wounds >
 An earth elemental's decent whip grazes a baboon.
An earth elemental's fine slash wounds a baboon.

< 107h/119H 115v/120V Pos: standing >
< T: earth TP: sta TC:few scratches E: baboon sta EP:  nasty wounds >
 You complete your spell...
[Damage: 252 ] You burned a baboon to death.
A baboon is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a baboon's gurgling and choking signals its demise.

< 111h/123H 115v/120V Pos: standing >
You get a few coins from the corpse of a baboon.
There were: 1 platinum coin, 10 gold coins. 

< 111h/123H 116v/120V Pos: standing >
Ok.
You put 1 platinum, 10 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 111h/123H 116v/120V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a baboon is made of flesh and appears to be of average quality.
The corpse of a baboon has an item value of 1.
It appears to be the corpse of a baboon.
Nothing.

< 111h/123H 116v/120V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".

< 111h/123H 116v/120V Pos: standing >
You sit down and relax.

< 111h/123H 117v/120V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - conjure elemental
               1 - wall of stone
               1 - sense follower
( 4th circle)  5 - lightning bolt
( 3rd circle)  1 - dispel magic
               1 - acidimmolate
( 2nd circle)  4 - burning hands
               1 - mirror image
( 1st circle)  1 - minor creation
               4 - magic missile

And you are currently memorizing the following spells:
   11 seconds:  ( 2nd) burning hands
   22 seconds:  ( 2nd) burning hands

You can memorize 3 1st, 4 3rd and 1 5th circle spell(s).
You continue your study.

< 111h/123H 118v/120V Pos: sitting >
You start meditating...

< 111h/123H 118v/120V Pos: sitting >
You have finished memorizing burning hands.

< 114h/123H 120v/120V Pos: sitting >
You have just begun the trek to your next level!

< 116h/123H 120v/120V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.

< 117h/123H 120v/120V Pos: sitting >
You clamber to your feet.

< 117h/123H 120v/120V Pos: standing >
A baboon leaves north.

< 117h/123H 120v/120V Pos: standing >
Pardon?

< 118h/123H 120v/120V Pos: standing >
Ok.
An earth elemental suddenly attacks a baboon!
An earth elemental's fine whip grazes a baboon.

< 119h/123H 120v/120V Pos: standing >
You assist an earth elemental heroically.
You miss a baboon.

< 119h/123H 120v/120V Pos: standing >
< T: earth TP: sta TC:excellent E: baboon sta EP: few scratches >
 A baboon's feeble maul grazes an earth elemental.
A baboon's feeble maul grazes an earth elemental.
A baboon kicks an earth elemental in the side with a hefty roundhouse kick.

< 119h/123H 120v/120V Pos: standing >
< T: earth TP: sta TC:few scratches E: baboon sta EP: few scratches >
 An earth elemental's fine whip grazes a baboon.
A baboon dodges an earth elemental's attack.

< 119h/123H 120v/120V Pos: standing >
< T: earth TP: sta TC:few scratches E: baboon sta EP: few scratches >
 You start chanting...

< 119h/123H 120v/120V Pos: standing >
< T: earth TP: sta TC:few scratches E: baboon sta EP: few scratches >
 You complete your spell...
[Damage: 270 ] You burned a baboon.

< 119h/123H 120v/120V Pos: standing >
< T: earth TP: sta TC:few scratches E: baboon sta EP:  nasty wounds >
 You start chanting...

< 119h/123H 120v/120V Pos: standing >
< T: earth TP: sta TC:few scratches E: baboon sta EP:  nasty wounds >
 A baboon's maul grazes an earth elemental.
A baboon's feeble maul grazes an earth elemental.

< 119h/123H 120v/120V Pos: standing >
< T: earth TP: sta TC:few scratches E: baboon sta EP:  nasty wounds >
 A baboon dodges an earth elemental's attack.

< 119h/123H 120v/120V Pos: standing >
< T: earth TP: sta TC:few scratches E: baboon sta EP:  nasty wounds >
 You complete your spell...
[Damage: 243 ] You burned a baboon to death.
A baboon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a baboon's gurgling and choking signals its demise.

< 119h/123H 120v/120V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
As a Kobold's iceball shatters in your face, you swear you hear taps..
Your group has been disbanded.