The death of [56 Necrolyte] Orp Disciple of Lloth (Kobold)

in A Small Pathway

from the perspective of [56 Necrolyte] Orp Disciple of Lloth (Kobold)

<worn on eyes>       a brutal diamond eyepatch
<worn around neck>   a cosmic silver collar
<worn about body>    the shroud of hatred (glowing) (humming)
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<primary weapon>     a magical flaming rod
<held>               a wizard's staff (humming) (illuminating)
<worn on legs>       some angel feather leggings

An orcish guard who is close by to your east.
An orcish warrior who is close by to your east.
A baby orc who is close by to your east.
A female orc who is close by to your east.
An orcish shaman who is not far off to your east.
An orcish guard who is a brief walk away to your east.
A baby orc who is a brief walk away to your east.
An orcish warrior who is a brief walk away to your east.
An orcish elite who is close by to your west.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.
A young orc sentinel who is close by to your west.
A young orc sentinel who is close by to your west.
A young orc sentinel who is close by to your west.
An umber hulk who is close by to your west.
The orc gate guard who is close by to your west.
An orcish street sweeper who is a brief walk away to your west.

< 266h/266H 129v/129V Pos: standing >
An orcish shaman leaves west.

< 266h/266H 129v/129V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
An orcish shaman is here practicing a new spell.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 266h/266H 128v/129V Pos: standing >
You quickly scan the area.
A black hooded orc who is close by to your north.
An orcish merchant who is not far off to your east.
An orcish guard who is not far off to your east.
An orcish warrior who is not far off to your east.
A baby orc who is not far off to your east.
A female orc who is not far off to your east.
An orcish shaman who is a brief walk away to your east.
A baby orc who is rather far off to your east.
An orcish warrior who is rather far off to your east.
An orcish street sweeper who is not far off to your west.
An orcish elite who is a brief walk away to your west.
An orcish elite who is close by below you.

< 266h/266H 128v/129V Pos: standing >
You quickly scan the area.
A black hooded orc who is close by to your north.
An orcish merchant who is not far off to your east.
An orcish guard who is not far off to your east.
An orcish warrior who is not far off to your east.
A baby orc who is not far off to your east.
A female orc who is not far off to your east.
An orcish shaman who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
A baby orc who is rather far off to your east.
An orcish warrior who is rather far off to your east.
An orcish street sweeper who is not far off to your west.
An orcish elite who is a brief walk away to your west.
An orcish elite who is close by below you.

< 266h/266H 128v/129V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A black hooded orc stands here in the shadow.

< 266h/266H 127v/129V Pos: standing >
You quickly scan the area.
A drunken orc who is a brief walk away to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish shaman who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
The orc gate guard who is close by to your south.

< 266h/266H 127v/129V Pos: standing >
In the Southern Branch of the Bank of Shady
   Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West
A spellbook lies here, discarded.
A spellbook has been tossed aside here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A long steel sword is here in the dirt.
[3] A steel dagger has been tossed aside here.
[9] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
An orcish elite bank guard stands here protecting the Lord's assets.
An orcish elite bank guard stands here protecting the Lord's assets.

< 266h/266H 126v/129V Pos: standing >
You quickly scan the area.
A black hooded orc who is close by to your west.

< 266h/266H 126v/129V Pos: standing >
You don't have that spell memorized.

< 266h/266H 127v/129V Pos: standing >
You sit down and relax.

< 266h/266H 128v/129V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - create dracolich
(10th circle)  1 - fly
               1 - raise lich
               1 - cloak of fear
               1 - mass embalm
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  1 - haste
               4 - negative concussion blast
( 7th circle)  1 - raise wraith
               1 - knock
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               5 - heal undead
( 4th circle)  1 - strength
               3 - wither
               5 - life leech
( 3rd circle)  1 - animate dead
               6 - dispel magic
               3 - embalm
( 2nd circle)  3 - chill touch
               5 - sleep
               1 - protection from cold
               1 - protection from living
( 1st circle)  3 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    4 seconds:  ( 5th) teleport
    8 seconds:  ( 7th) protect undead
   13 seconds:  ( 7th) protect undead
   18 seconds:  ( 7th) protect undead
   23 seconds:  ( 7th) protect undead

You can memorize no more spells.
You continue your study.

< 266h/266H 128v/129V Pos: sitting >
You start meditating...

< 266h/266H 129v/129V Pos: sitting >

< 266h/266H 129v/129V Pos: sitting >
You have finished memorizing teleport.

< 266h/266H 129v/129V Pos: sitting >
You have finished memorizing protect undead.

< 266h/266H 129v/129V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - create dracolich
(10th circle)  1 - fly
               1 - raise lich
               1 - cloak of fear
               1 - mass embalm
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  1 - haste
               4 - negative concussion blast
( 7th circle)  1 - protect undead
               1 - raise wraith
               1 - knock
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  3 - teleport
               5 - heal undead
( 4th circle)  1 - strength
               3 - wither
               5 - life leech
( 3rd circle)  1 - animate dead
               6 - dispel magic
               3 - embalm
( 2nd circle)  3 - chill touch
               5 - sleep
               1 - protection from cold
               1 - protection from living
( 1st circle)  3 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  ( 7th) protect undead
    8 seconds:  ( 7th) protect undead
   13 seconds:  ( 7th) protect undead

You can memorize no more spells.

< 266h/266H 129v/129V Pos: sitting >
You are already meditating.

< 266h/266H 129v/129V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 266h/266H 129v/129V Pos: standing >
You start chanting...

< 266h/266H 129v/129V Pos: standing >
Casting: protect undead 

< 266h/266H 129v/129V Pos: standing >
You complete your spell...
You begin to shimmer.
You feel protected by powers from beyond the grave.

< 266h/266H 129v/129V Pos: standing >

< 266h/266H 129v/129V Pos: standing >
You start chanting...

< 266h/266H 129v/129V Pos: standing >
You complete your spell...
You feel your heart start to race REAL FAST!

< 266h/266H 129v/129V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A black hooded orc stands here in the shadow.

< 266h/266H 128v/129V Pos: standing >
You quickly scan the area.
A drunken orc who is a brief walk away to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.

< 266h/266H 128v/129V Pos: standing >
You quickly scan the area.
A drunken orc who is a brief walk away to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.

< 266h/266H 128v/129V Pos: standing >

< 266h/266H 128v/129V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 266h/266H 127v/129V Pos: standing >
You sit down and relax.

< 266h/266H 127v/129V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - create dracolich
(10th circle)  1 - fly
               1 - raise lich
               1 - cloak of fear
               1 - mass embalm
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  4 - negative concussion blast
( 7th circle)  1 - raise wraith
               1 - knock
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  3 - teleport
               5 - heal undead
( 4th circle)  1 - strength
               3 - wither
               5 - life leech
( 3rd circle)  1 - animate dead
               6 - dispel magic
               3 - embalm
( 2nd circle)  3 - chill touch
               5 - sleep
               1 - protection from cold
               1 - protection from living
( 1st circle)  3 - minor creation
               1 - detect magic
               1 - protection from undead
               6 - slashing darkness

And you are currently memorizing the following spells:
    4 seconds:  ( 7th) protect undead
    9 seconds:  ( 7th) protect undead
   14 seconds:  ( 7th) protect undead
   19 seconds:  ( 7th) protect undead
   24 seconds:  ( 8th) haste

You can memorize no more spells.
You continue your study.

< 266h/266H 127v/129V Pos: sitting >
You start meditating...

< 266h/266H 127v/129V Pos: sitting >
You have finished memorizing protect undead.

< 266h/266H 129v/129V Pos: sitting >

< 266h/266H 129v/129V Pos: sitting >
You have finished memorizing protect undead.

< 266h/266H 129v/129V Pos: sitting >

< 266h/266H 129v/129V Pos: sitting >
You have finished memorizing protect undead.

< 266h/266H 129v/129V Pos: sitting >
You have finished memorizing protect undead.

< 266h/266H 129v/129V Pos: sitting >

< 266h/266H 129v/129V Pos: sitting >
You have finished memorizing haste.
Your studies are complete.

< 266h/266H 129v/129V Pos: sitting >

< 266h/266H 129v/129V Pos: sitting >
You clamber to your feet.

< 266h/266H 129v/129V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down#
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 266h/266H 129v/129V Pos: standing >
You quickly scan the area.
A black hooded orc who is close by to your north.
An orcish guard who is not far off to your east.
A baby orc who is not far off to your east.
An orcish guard who is a brief walk away to your east.
A baby orc who is a brief walk away to your east.
A female orc who is a brief walk away to your east.
An orcish warrior who is a brief walk away to your east.
An orcish merchant who is rather far off to your east.
An orcish warrior who is rather far off to your east.
An orcish street sweeper who is not far off to your west.
A female orc who is a brief walk away to your west.
An orcish elite who is a brief walk away to your west.

< 266h/266H 129v/129V Pos: standing >
You quickly scan the area.
A black hooded orc who is close by to your north.
An orcish guard who is not far off to your east.
A baby orc who is not far off to your east.
An orcish guard who is a brief walk away to your east.
A baby orc who is a brief walk away to your east.
A female orc who is a brief walk away to your east.
An orcish warrior who is a brief walk away to your east.
An orcish merchant who is rather far off to your east.
An orcish shaman who is rather far off to your east.
An orcish warrior who is rather far off to your east.
An orcish street sweeper who is not far off to your west.
A female orc who is a brief walk away to your west.
An orcish elite who is a brief walk away to your west.

< 266h/266H 129v/129V Pos: standing >
The black seems to be closed.

< 266h/266H 129v/129V Pos: standing >
You quickly scan the area.
A black hooded orc who is close by to your north.
An orcish guard who is not far off to your east.
A baby orc who is not far off to your east.
A baby orc who is a brief walk away to your east.
A female orc who is a brief walk away to your east.
An orcish warrior who is a brief walk away to your east.
An orcish merchant who is rather far off to your east.
An orcish shaman who is rather far off to your east.
An orcish warrior who is rather far off to your east.
A female orc who is a brief walk away to your west.
An orcish elite who is a brief walk away to your west.

< 266h/266H 129v/129V Pos: standing >
Ok.

< 266h/266H 129v/129V Pos: standing >
You quickly scan the area.
A black hooded orc who is close by to your north.
An orcish guard who is not far off to your east.
A baby orc who is not far off to your east.
An orcish guard who is a brief walk away to your east.
A baby orc who is a brief walk away to your east.
A female orc who is a brief walk away to your east.
An orcish warrior who is a brief walk away to your east.
An orcish merchant who is rather far off to your east.
An orcish shaman who is rather far off to your east.
An orcish warrior who is rather far off to your east.
An orcish street sweeper who is not far off to your west.
A female orc who is a brief walk away to your west.
An orcish elite who is a brief walk away to your west.
An orcish shaman who is close by below you.

< 266h/266H 129v/129V Pos: standing >
You quickly scan the area.
A black hooded orc who is close by to your north.
An orcish guard who is not far off to your east.
A baby orc who is not far off to your east.
An orcish guard who is a brief walk away to your east.
A baby orc who is a brief walk away to your east.
A female orc who is a brief walk away to your east.
An orcish warrior who is a brief walk away to your east.
An orcish merchant who is rather far off to your east.
An orcish shaman who is rather far off to your east.
An orcish warrior who is rather far off to your east.
An orcish street sweeper who is not far off to your west.
An orcish elite who is a brief walk away to your west.
An orcish shaman who is close by below you.

< 266h/266H 129v/129V Pos: standing >
You quickly scan the area.
A black hooded orc who is close by to your north.
An orcish guard who is not far off to your east.
A baby orc who is not far off to your east.
An orcish guard who is a brief walk away to your east.
A baby orc who is a brief walk away to your east.
A female orc who is a brief walk away to your east.
An orcish warrior who is a brief walk away to your east.
An orcish merchant who is rather far off to your east.
An orcish shaman who is rather far off to your east.
An orcish warrior who is rather far off to your east.
An orcish street sweeper who is not far off to your west.
A female orc who is a brief walk away to your west.
An orcish elite who is a brief walk away to your west.
An orcish shaman who is close by below you.

< 266h/266H 129v/129V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 266h/266H 129v/129V Pos: standing >
You quickly scan the area.
A black hooded orc who is close by to your north.
An orcish guard who is not far off to your east.
A baby orc who is not far off to your east.
An orcish guard who is a brief walk away to your east.
A baby orc who is a brief walk away to your east.
A female orc who is a brief walk away to your east.
An orcish warrior who is a brief walk away to your east.
An orcish merchant who is rather far off to your east.
An orcish shaman who is rather far off to your east.
An orcish warrior who is rather far off to your east.
An orcish street sweeper who is not far off to your west.
A female orc who is a brief walk away to your west.
An orcish elite who is a brief walk away to your west.
An orcish shaman who is close by below you.

< 266h/266H 129v/129V Pos: standing >

< 266h/266H 129v/129V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 266h/266H 129v/129V Pos: standing >

< 266h/266H 129v/129V Pos: standing >
You start chanting...

< 266h/266H 129v/129V Pos: standing >

< 266h/266H 129v/129V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 266h/266H 129v/129V Pos: standing >
You start chanting...

< 266h/266H 129v/129V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 266h/266H 129v/129V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West

< 266h/266H 128v/129V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 266h/266H 127v/129V Pos: standing >
You quickly scan the area.
A black hooded orc who is not far off to your north.
A baby orc who is a brief walk away to your north.
An orcish guard who is not far off to your east.
A baby orc who is not far off to your east.
An orcish guard who is a brief walk away to your east.
A female orc who is a brief walk away to your east.
An orcish warrior who is a brief walk away to your east.
A baby orc who is rather far off to your east.
An orcish merchant who is rather far off to your east.
An orcish shaman who is rather far off to your east.
An orcish warrior who is rather far off to your east.
An orcish street sweeper who is not far off to your west.
A female orc who is a brief walk away to your west.
An orcish elite who is a brief walk away to your west.
The lich of an orcish elite who is close by below you.
The lich of an orcish elite who is close by below you.
An orcish shaman who is close by below you.

< 266h/266H 127v/129V Pos: standing >

< 266h/266H 127v/129V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West

< 266h/266H 127v/129V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
The corpse of the grinning bobcat is lying here.
A black hooded orc stands here in the shadow.

< 266h/266H 127v/129V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West

< 266h/266H 126v/129V Pos: standing >

< 266h/266H 127v/129V Pos: standing >
You start chanting...
The lich of an orcish elite enters from the south.

< 266h/266H 128v/129V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a black hooded orc!
[Damage: 14 ] [Damage: 14 ] The shadowy hand slashes a black hooded orc viciously.

< 266h/266H 129v/129V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
The lich of an orcish elite stands here. (minion) 
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 266h/266H 128v/129V Pos: standing >
A black hooded orc enters from the north.
You are not fighting anything!

< 266h/266H 128v/129V Pos: standing >

< 266h/266H 128v/129V Pos: standing >
Autosaving...
You are not fighting anything!

< 266h/266H 129v/129V Pos: standing >
The lich of an orcish elite suddenly attacks YOU!
The lich of an orcish elite's punch grazes you.
A black hooded orc suddenly attacks YOU!
A black hooded orc's punch grazes you.

< 264h/266H 129v/129V Pos: standing >
< T: Orp TP: sta TC:few scratches E: undead sta EP: excellent >
 The orc gate guard assists a black hooded orc heroically.
The orc gate guard suddenly attacks YOU!
The orc gate guard's impressive slash strikes you.
You try to fake your own demise..

< 254h/266H 129v/129V Pos: on your ass >
A black hooded orc leaves north.

< 255h/266H 129v/129V Pos: on your ass >
You clamber to your feet.

< 255h/266H 129v/129V Pos: standing >
It's already open!

< 255h/266H 129v/129V Pos: standing >
You quickly scan the area.
The lich of an orcish elite who is close by to your north.
A black hooded orc who is not far off to your north.
A baby orc who is a brief walk away to your north.
An orcish guard who is not far off to your east.
A baby orc who is not far off to your east.
An orcish shaman who is a brief walk away to your east.
An orcish guard who is a brief walk away to your east.
A female orc who is a brief walk away to your east.
An orcish warrior who is a brief walk away to your east.
A baby orc who is rather far off to your east.
An orcish merchant who is rather far off to your east.
A female orc who is not far off to your west.
An orcish street sweeper who is not far off to your west.
An orcish elite who is a brief walk away to your west.
An orcish shaman who is close by below you.

< 255h/266H 129v/129V Pos: standing >

< 256h/266H 129v/129V Pos: standing >
An orcish shaman enters from below.

< 256h/266H 129v/129V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -North -East -West -Down
An orcish shaman is here practicing a new spell.
The lich of an orcish elite stands here. (minion) 
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 256h/266H 129v/129V Pos: standing >
The lich of an orcish elite enters from the north.

< 256h/266H 129v/129V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
The corpse of an orcish guard is lying here.

< 256h/266H 128v/129V Pos: standing >
You start chanting...

< 256h/266H 128v/129V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near an orcish shaman!
The globe around an orcish shaman's body flares as it bears the brunt of your assault!
The globe around an orcish shaman's body flares as it bears the brunt of your assault!

< 257h/266H 128v/129V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
The corpse of a large warhorse is lying here.

< 257h/266H 127v/129V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
A bright light fills this area.
Obvious exits: -North -South
Fresh blood covers everything in the area.
The corpse of a Troll is lying here.
A Githzerai (medium) Legionary of The Empire stands in mid-air here.
A Grey Elf (medium) Magister Equitum of The Empire stands in mid-air here.
A Barbarian (large) Legionary of The Empire stands in mid-air here.
A swarm of insects flies through the air.

< 257h/266H 126v/129V Pos: standing >
A Barbarian attaches a swirling mass of black smoke and hot ash to his belt.

< 257h/266H 126v/129V Pos: standing >
You kneel.

< 257h/266H 127v/129V Pos: kneeling >
A halo of white light descends upon a Barbarian burning your soul.
A Barbarian's sweep catches you in the side and you almost stumble.

< 248h/266H 128v/129V Pos: kneeling >
< T: Orp TP: kne TC:few scratches E: A Barbarian sta EP:  small wounds >
 A Githzerai suddenly attacks YOU!
A Githzerai's crush grazes you.

< 247h/266H 128v/129V Pos: kneeling >
< T: Orp TP: kne TC:few scratches E: someone sta EP:  small wounds >
 A swarm of insects starts casting an offensive spell.

< 247h/266H 128v/129V Pos: kneeling >
< T: Orp TP: kne TC:few scratches E: someone sta EP:  small wounds >
 An orcish shaman enters from the north.
The orc gate guard enters from the north.
The orc gate guard enters from the north.
The orc gate guard enters from the north.
A young orc sentinel enters from the north.
A young orc sentinel enters from the north.
A young orc sentinel enters from the north.
An umber hulk enters from the north.
The orc gate guard enters from the north.

< 247h/266H 128v/129V Pos: kneeling >
< T: Orp TP: kne TC:few scratches E: someone sta EP:  small wounds >
 The orc gate guard suddenly attacks a Grey Elf!
The orc gate guard's slash strikes a Grey Elf hard.
A Grey Elf avoids being bashed by a young orc sentinel, who loses his balance and falls.
A young orc sentinel misses a Grey Elf.
A Barbarian's kick hits you in your side.

< 241h/266H 128v/129V Pos: kneeling >
< T: Orp TP: kne TC:few scratches E: someone sta EP:  small wounds >
 A swarm of insects completes his spell...
A swarm of insects utters the words 'ghjiilla zuguaig'
A swarm of insects causes visions to dance before your eyes, bewildering you!.
The world starts spinning, and your ears are ringing!
A young orc sentinel suddenly attacks a Grey Elf!
A young orc sentinel's impressive slash wounds a Grey Elf.
A Grey Elf avoids being bashed by a young orc sentinel, who loses his balance and falls.
An umber hulk suddenly attacks a Grey Elf!
An umber hulk's fine maul strikes a Grey Elf.
A Grey Elf dodges a young orc sentinel's attack.

< 241h/266H 128v/129V Pos: kneeling >
The orc gate guard suddenly attacks a Grey Elf!
The orc gate guard's slash strikes a Grey Elf.
The orc gate guard suddenly attacks a Grey Elf!
The orc gate guard's mighty slash strikes a Grey Elf.
A Grey Elf starts casting an offensive spell.

< 241h/266H 128v/129V Pos: kneeling >
An orcish shaman suddenly attacks a Grey Elf!
An orcish shaman's decent punch wounds a Grey Elf.
You are not fighting anything!

< 241h/266H 128v/129V Pos: kneeling >
The orc gate guard suddenly attacks a Grey Elf!
The orc gate guard's impressive slash wounds a Grey Elf.

< 241h/266H 128v/129V Pos: kneeling >
A swarm of insects starts casting an offensive spell.

< 241h/266H 128v/129V Pos: kneeling >
A Grey Elf completes her spell...
A Grey Elf utters the word 'gjifal'
A Grey Elf unleashes light in a focused, searing ray at you!
YIKES!  Another hit like that, and you've had it!!
You stagger about, then fall to your knees!

< 116h/266H 128v/129V Pos: kneeling >
< T: shady TP: sta TC:excellent E: A Grey Elf sta EP:  few wounds >
 A faint hum can be heard from the mystical warhammer of the barbarian kings carried by a Barbarian.
A swarm of insects completes his spell...
A swarm of insects utters the word 'pawwzf'
A swarm of insects creates a hammer out of thin air that smashes into you!
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
You are in pretty bad shape, unable to do anything!

< -4h/266H 128v/129V Pos: kneeling >