The death of [56 Necrolyte] Toyan (Gnome)

in Inside an Outpost Tower

from the perspective of [36 Thief] Pir Disciple of Lloth (Kobold)

<worn as a badge>    the mark of the saboteur [83%]             
<worn on head>       a black turban of circling flames
<worn on eyes>       a set of metal eye protectors [85%]             
<worn in ear>        an orb of metorite of negativity [poor] made by Laz (glowing)
<worn in ear>        a dangling whitestone earring
<worn on face>       the mask of deceptions (humming) [32%]             
<worn around neck>   a scarf of enhanced stealth
<worn around neck>   a necklace of halfling ears of sight [modified] made by Laz [85%]             
<worn on body>       Lobos' leather coat
<worn about body>    the severed wings of a turkey named 'Dinner' (humming)
<worn on back>       a large leather backpack
<worn about waist>   the woven entrails of an unfortunate soul
<worn on belt buckle>a blood dagger of Tezcatlipoca
<attached to belt>   a disguise kit
<attached to belt>   a disguise kit
<worn on arms>       the vambraces of the vampire lords (humming) [79%]             
<held as shield>     the spiked shield of a MaDMaN
<worn around wrist>  a black and white zebra-hide wristband [81%]             
<worn around wrist>  a black and white zebra-hide wristband [88%]             
<worn on hands>      the gauntlets of FuRy (glowing)
<worn on finger>     a ring of the giantkind
<worn on finger>     the ring of the Netherworld (glowing)
<primary weapon>     a sleek adamantium dagger named 'Blight'
<worn on legs>       a pair of vapor leggings
<worn on feet>       some durethium boots

Obvious exits: -North -East -South -West

< 322h/322H 116v/120V Pos: standing >
 
 ++++L  
 *^@.*  
 ****.  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 322h/322H 114v/120V Pos: standing >
 
   ^**^*.^^.M^    
   *******....M   
    *M+**^**.D.^  
     ^M++++L++M+  
    *M+*@*.****.  
   M^******....^  
 MMMM^***^..^MM.  
  MMMM*^*..^M^.   
   MM^^**..^M.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 322h/322H 118v/120V Pos: standing >
You are carrying: (3/13)
a bottomless bag of the illithids
[2] a bottle of healing salve

< 322h/322H 118v/120V Pos: standing >
 
 ^M+++  
 M+@^*  
 *****  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 322h/322H 116v/120V Pos: standing >
 
   MM^***..^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.D.  
      ^M@+++LM++  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 322h/322H 118v/120V Pos: standing >
 
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *M+**^**.D  
       ^@++++LM+  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 322h/322H 117v/120V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 322h/322H 116v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 322h/322H 119v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 322h/322H 117v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A young man in leather armor seems to be patrolling outside the gates.

< 322h/322H 115v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 322h/322H 120v/120V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 322h/322H 120v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 322h/322H 120v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up

< 322h/322H 118v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 322h/322H 116v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
A small rabbit is here, hopping through the grass.
A young man in leather armor seems to be patrolling outside the gates.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 322h/322H 114v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West

< 322h/322H 118v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling outside the gates.

< 322h/322H 116v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 322h/322H 116v/120V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A controller who is not far off to your west.
An elite guard who is not far off to your west.
A young cleric who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.

< 322h/322H 120v/120V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
A controller who is not far off to your west.
An elite guard who is not far off to your west.
A young cleric who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.

< 322h/322H 120v/120V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 322h/322H 118v/120V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 322h/322H 116v/120V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A long steel sword is here in the dirt.
[2] A large wooden torch has been discarded here.
A young cleric is standing here, smiling at you warmly.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 322h/322H 114v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 322h/322H 120v/120V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A human merchant who is not far off to your west.
A militia guard who is a brief walk away to your west.

< 322h/322H 120v/120V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is a brief walk away to your east.
A human merchant who is not far off to your west.
A militia guard who is a brief walk away to your west.

< 322h/322H 120v/120V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up

< 322h/322H 119v/120V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
A bright light fills this area.
Obvious exits: -North# -South -West
Fresh blood splatters cover the area.
The corpse of a stray dog is lying here.
The corpse of a stray cat is lying here.
[2] The corpse of a militia guard is lying here.
Xzyobis Disciple of Lloth (Orc)(medium) stands here, fighting a tharnadian thief-hunter.(Red Aura)
Xzyobis Disciple of Lloth (Orc)(medium) stands here, fighting a tharnadian thief-hunter.(Red Aura)
Xzyobis Disciple of Lloth (Orc)(medium) stands here, fighting a tharnadian thief-hunter.(Red Aura)
Xzyobis Disciple of Lloth (Orc)(medium) stands here, fighting a tharnadian thief-hunter.(Red Aura)
A tharnadian thief-hunter watches over the town streets intently.(Red Aura)
A tharnadian thief-hunter stands, apparently asleep. (minion) (Gold Aura)
A tharnadian thief-hunter stands in mid-air here, fighting Xzyobis. (minion) (Gold Aura)
A tharnadian thief-hunter stands, apparently asleep. (minion) (Gold Aura)

< 322h/322H 118v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 322h/322H 118v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 322h/322H 120v/120V Pos: standing >
You quickly scan the area.
A young cleric who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray dog who is close by to your west.
A human merchant who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
A militia guard who is not far off to your west.

< 322h/322H 120v/120V Pos: standing >
Xzyobis misses a tharnadian thief-hunter.
Xzyobis misses a tharnadian thief-hunter.
A tharnadian thief-hunter dodges Xzyobis's attack.
A tharnadian thief-hunter's powerful punch enshrouds Xzyobis in a mist of blood.
Upon being struck, Xzyobis disappears into thin air.
Xzyobis stops following a tharnadian thief-hunter.

< 322h/322H 120v/120V Pos: standing >
A tharnadian thief-hunter gives an order to his followers.

< 322h/322H 120v/120V Pos: standing >
A tharnadian thief-hunter gives an order to his followers.

< 322h/322H 120v/120V Pos: standing >
A Bend in the Wall Road
Obvious exits: -North# -South -West
Fresh blood splatters cover the area.
The corpse of a stray dog is lying here.
The corpse of a stray cat is lying here.
[2] The corpse of a militia guard is lying here.
Xzyobis Disciple of Lloth (Orc)(medium) stands here, fighting a tharnadian thief-hunter.(Red Aura)
Xzyobis Disciple of Lloth (Orc)(medium) stands here, fighting a tharnadian thief-hunter.(Red Aura)
Xzyobis Disciple of Lloth (Orc)(medium) stands here, fighting a tharnadian thief-hunter.(Red Aura)
A tharnadian thief-hunter watches over the town streets intently.(Red Aura)
A tharnadian thief-hunter stands, apparently asleep. (minion) (Gold Aura)
A tharnadian thief-hunter watches over the town streets intently. (minion) (Gold Aura)
A tharnadian thief-hunter stands, apparently asleep. (minion) (Gold Aura)

< 322h/322H 120v/120V Pos: standing >
A tharnadian thief-hunter gives an order to his followers.

< 322h/322H 120v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 322h/322H 120v/120V Pos: standing >
A tharnadian thief-hunter gives an order to his followers.

< 322h/322H 120v/120V Pos: standing >
You quickly scan the area.
A young cleric who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray dog who is close by to your west.
A human merchant who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
A tharnadian thief-hunter who is not far off to your west.
A militia guard who is not far off to your west.

< 322h/322H 120v/120V Pos: standing >
A tharnadian thief-hunter dodges Xzyobis's attack.
Xzyobis misses a tharnadian thief-hunter.
A halo of white light settles over a tharnadian thief-hunter as he charges into battle.
Xzyobis misses a tharnadian thief-hunter.
A tharnadian thief-hunter gives an order to his followers.

< 322h/322H 120v/120V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East -West
A stray dog stands, apparently asleep.

< 322h/322H 119v/120V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South
A human merchant from another town stands here, perusing Tharnadia.
A tharnadian thief-hunter stands, apparently asleep.(Gold Aura)
A tharnadian thief-hunter stands, apparently asleep.(Gold Aura)
A militia guard stands, apparently asleep.

< 322h/322H 118v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 322h/322H 120v/120V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.

< 322h/322H 120v/120V Pos: standing >
A Burned-out Home
   This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated.  There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air.  The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North -Down

< 322h/322H 119v/120V Pos: standing >
Entrance Hallway to the Guild of Rogues
   This dark and shadowy hallway is lit but a single torch, which burns
with a very dim flame.  The walls of this hall are covered with literally
hundreds of names, all carved into the wood by daggers or other sharp tools,
probably the names of all those rouges who learned their dark skills here in
this guild.  A trapdoor in the ceiling leads to street level, and the hallway
continues on to the south.
Obvious exits: -South -Up
A rogue in training is standing here, practicing his backstab.(Red Aura)

< 322h/322H 118v/120V Pos: standing >
The Dark Halls of the Guild of Rogues
   This long, narrow hallway is constructed of black wood that appears to be
both seamless and very very solid.  A small torch mounted on the wall here
serves as the corridor's only illumination, making the many shadows long and
unsettling.  A small chamber opens up to the east, while the hall continues
north and west.
Obvious exits: -North -East -West
A rogue in training is standing here, practicing his backstab.(Red Aura)

< 322h/322H 119v/120V Pos: standing >
The Dark Halls of the Guild of Rogues
   This long, narrow hallway is constructed of black wood that appears to be
both seamless and very very solid.  A small torch mounted on the wall here
serves as the corridor's only illumination, causing the shadows to twist and
writhe in a macabre and unsettling dance.  The hall continues to the east of
here, while a small ladder leads down through a circular opening in the floor
to a lower level of the guild.
Obvious exits: -East -Down

< 322h/322H 118v/120V Pos: standing >
Lower Level of the Guild of Rogues
   This dark and unlit chamber is only about ten feet in diameter, with a
thin metal ladder leading upwards to the hallway above.  A metal door is
set into the stone wall here, leading north, with no apparent keyhole
evident.
Obvious exits: -North -Up

< 322h/322H 117v/120V Pos: standing >
The Secret Training Chamber
   This large circular stone room is nearly a hundred feet in diameter, with a
large leather mat covering the floor.  It is well lit by dozens of torches
mounted all along the walls, and has a single exit in the south wall.  This is
where the rouges of Tharnadia practice their secret and deadly art, nicely
hidden away from the hustle and bustle of the city above.
A soothing aura fills the area.
Obvious exits: -South
The guildhall of The Empire is here.

< 322h/322H 119v/120V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South

< 322h/322H 119v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 322h/322H 119v/120V Pos: standing >
You quickly scan the area.
You see nothing.

< 322h/322H 119v/120V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
A large, spacious vortex displays views of Ice Crag here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 322h/322H 118v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 322h/322H 118v/120V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your west.
The old hound dog who is close by to your west.

< 322h/322H 120v/120V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Cozy Sleeping Chamber
Obvious exits: -East -West
A bulletin board stands here.
A beautiful pegasus stands here tossing his mane.(Gold Aura)
An old hound dog is sitting here by the counter.

< 322h/322H 120v/120V Pos: standing >
Inside an Outpost Tower
Obvious exits: -Down
A large, spacious vortex displays views of The Empire here. (glowing)
*A Gnome (tiny) stands in mid-air here.(Red Aura)
A deer stands here, grazing on some grass.

< 322h/322H 120v/120V Pos: standing >
Looks like an exit.
You extend your sights downward.
A Partially Frozen Forest
Obvious exits: -North -East -South -West
A small outpost tower stands here.

< 322h/322H 120v/120V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 322h/322H 120v/120V Pos: standing >
This Gnome is in excellent condition.
He's tiny in size.
He seems to be moving much faster than normal..
He is surrounded by a putrid aura!
He has little gills in his neck!
He is surrounded by a fluxing blue energy field.

<worn as a badge>    an emblem of Shanatar royalty
<worn on head>       the dirty cloth turban
<worn on eyes>       the eyepatch of immortality (glowing)
<worn in ear>        a sapphire earring
<worn in ear>        a tiny orb of obsidian made by Kabo of superior craftsmanship [62%]             
<worn on face>       a mask of shadows
<worn around neck>   the fiery pentagram of intelligence (humming)
<worn around neck>   an amulet of the Neogi Lords [89%]             
<worn on body>       the cloak of woven time (glowing)
<worn about body>    an ethereal symbiote of the inner planes (humming)
<worn on back>       the shield of Hope [11%]             
<worn as quiver>     a glorious white quiver of heavenly flight (glowing) (illuminating) [60%]             
<worn about waist>   a belt of fresh blood [80%]             
<worn on belt buckle>a glowing diamond belt buckle
<attached to belt>   a small journal bearing the symbol of Pelor [72%]             
<attached to belt>   a massive tome
<worn on arms>       some slime-covered aboleth skin (glowing)
<held as shield>     a small shield of bluestone wreathed in flames (glowing)
<worn around wrist>  a bracelet of finger bones
<worn around wrist>  a wisp of total and utter blackness (glowing)
<worn on hands>      the gloves of warding
<worn on finger>     the ring of a MaDMaN
<worn on finger>     a yellow ring of chrysoberyl
<primary weapon>     the mace of mentality
<worn on legs>       some leggings of red flames [60%]             
<worn on feet>       a pair of stone boots (glowing) [82%]             

< 322h/322H 120v/120V Pos: standing >

< 322h/322H 120v/120V Pos: standing >

< 322h/322H 120v/120V Pos: standing >

< 322h/322H 120v/120V Pos: standing >

< 322h/322H 120v/120V Pos: standing >

< 322h/322H 120v/120V Pos: standing >
A tharnadian thief-hunter slowly fades into existence.

< 322h/322H 120v/120V Pos: standing >
A tharnadian thief-hunter starts casting an offensive spell.

< 322h/322H 120v/120V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'pawwzf'
A translucent field flashes around a Gnome's body upon contact with a tharnadian thief-hunter's assault, deflecting it back at him!
A tharnadian thief-hunter creates a hammer out of thin air that smashes into a tharnadian thief-hunter, bits of flesh and bone fly everywhere!

< 322h/322H 120v/120V Pos: standing >
You snap into visibility.
A Gnome snaps into visibility.
You do a fancy maneuver, tripping a Gnome.

< 322h/322H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Gnome sit EP: excellent >
 You parry a Gnome's lunge at you.

< 322h/322H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Gnome sit EP: excellent >
 A tharnadian thief-hunter starts casting an offensive spell.

< 322h/322H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Gnome sit EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
A Gnome snaps into visibility.
[Damage: 38 ] -=[Your powerful pierce strikes a Gnome.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
[Damage: 12 ] -=[Your impressive pierce wounds a Gnome.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
[Damage: 17 ] -=[Your pierce strikes a Gnome.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
[Damage:  5 ] -=[Your decent pierce wounds a Gnome.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
[Damage:  8 ] -=[Your fine pierce wounds a Gnome.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!

< 322h/322H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Gnome sit EP:  small wounds >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'pawwzf'
A tharnadian thief-hunter creates a hammer out of thin air that smashes into a Gnome, bits of flesh and bone fly everywhere!

< 322h/322H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 You parry a Gnome's lunge at you.
You snap into visibility.

< 322h/322H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] -=[Your impressive pierce strikes a Gnome.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
[Damage: 14 ] -=[Your impressive pierce strikes a Gnome.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
[Damage:  7 ] -=[Your fine pierce wounds a Gnome.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
You score a CRITICAL HIT!!!!!
[Damage: 32 ] -=[Your powerful pierce strikes a Gnome very hard.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
[Damage: 10 ] -=[Your fine pierce strikes a Gnome.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
A tharnadian thief-hunter starts casting an offensive spell.

< 322h/322H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Gnome sit EP:  nasty wounds >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'pawwzf'
A tharnadian thief-hunter creates a hammer out of thin air that smashes into a Gnome, bits of flesh and bone fly everywhere!

< 322h/322H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
 With superb grace and ease, you intercept a Gnome's attack with sleek adamantium dagger named 'Blight' and counter-attack!
You snap into visibility.
[Damage: 16 ] -=[Your impressive pierce strikes a Gnome very hard.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
[Damage:  6 ] -=[Your decent pierce strikes a Gnome.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!

< 322h/322H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
 [Damage: 10 ] -=[Your fine pierce strikes a Gnome very hard.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
[Damage:  8 ] -=[Your fine pierce strikes a Gnome hard.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!
[Damage:  6 ] -=[Your pierce strikes a Gnome hard.]=-
The globe around your body flares as it bears the brunt of a Gnome's assault!

< 322h/322H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Gnome sit EP:  awful >
 A tharnadian thief-hunter starts casting an offensive spell.

< 322h/322H 120v/120V Pos: standing >
< T: a goblin guard TP: sta TC:excellent E: A Gnome sit EP:  awful >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'pawwzf'
A tharnadian thief-hunter's hammer strikes a Gnome smashing him into the ground!
A Gnome's slime-covered aboleth skin was completely destroyed by the massive blow!
A Gnome's yellow ring of chrysoberyl was completely destroyed by the massive blow!
A Gnome's pair of stone boots was completely destroyed by the massive blow!
A Gnome's mask of shadows was completely destroyed by the massive blow!
A Gnome's tiny orb of obsidian made by Kabo of superior craftsmanship was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!