The death of [48 MaUleR] Borys The Empire (Dwarf)

in Up in a Baobab Tree

from the perspective of [56 Spiritualist] Ghuleh Disciple of Lloth (Kobold)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic) [79%]             
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       the black eyepiece of Menzellon
<worn in ear>        a tiny lightning enshrouded black earring (magic)
<worn in ear>        the earring of the Krahns (glowing) [83%]             
<worn on face>       a virulent case of herpes simplex
<worn around neck>   the holy symbol of sanctity (magic) (glowing) (humming) [85%]             
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       some bandedmail bearing a cloak and dagger crest [86%]             
<worn about body>    the cloak of Arachdrathos (magic)
<worn on back>       a double-buckled Alatorin backpack
<worn on tail>       a tail ring of gilded sunpetals of wisdom (magic)
<worn as quiver>     a sheath of stitched together skulls (magic)
<worn about waist>   a belt of dangling rat and bat skulls (magic)
<worn on belt buckle>the black heart of Morklar (magic) [69%]             
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<held as shield>     a scale from the elder golden wyrm
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn on hands>      the hands of justice (magic) (glowing)
<worn on finger>     a gleaming platinum ring (magic)
<worn on finger>     a gleaming platinum ring (magic) [79%]             
<held>               a carved femur of a stupid barb (magic) (glowing) (illuminating)
<worn on legs>       some leggings of red flames (magic)
<worn on feet>       the slippers of rot and decay [73%]             


< 697h/697H 215v/215V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - guardian spirits
(10th circle)  1 - restoration
               1 - etherportal
               2 - gaseous cloud
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  2 - spirit jump
               3 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
( 6th circle)  1 - wellness
               4 - greater mending
               1 - lionrage
( 5th circle)  1 - shrewtameness
               1 - sense spirit
               6 - molten spray
( 4th circle)  1 - pantherspeed
               1 - mousestrength
               1 - summon beast
               1 - hawkvision
               5 - mending
( 3rd circle)  6 - scalding blast
               1 - snailspeed
               1 - molevision
               2 - purify spirit
( 2nd circle) 10 - lesser mending
( 1st circle)  8 - ice missile
               3 - spirit armor

And you are currently memorizing the following spells:
    2 seconds:  ( 7th) elephantstrength
    5 seconds:  ( 6th) greater mending

You can memorize no more spells.
You continue your study.

< 697h/697H 215v/215V Pos: sitting >
You start meditating...

< 697h/697H 215v/215V Pos: sitting >
You have finished memorizing elephantstrength.

< 697h/697H 215v/215V Pos: sitting >
You have finished memorizing greater mending.
You snap out of your meditative trance, memorization complete.

< 697h/697H 215v/215V Pos: sitting >
You clamber to your feet.

< 697h/697H 215v/215V Pos: standing >
You are using:
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic) [79%]             
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       the black eyepiece of Menzellon
<worn in ear>        a tiny lightning enshrouded black earring (magic)
<worn in ear>        the earring of the Krahns (glowing) [83%]             
<worn on face>       a virulent case of herpes simplex
<worn around neck>   the holy symbol of sanctity (magic) (glowing) (humming) [85%]             
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       some bandedmail bearing a cloak and dagger crest [86%]             
<worn about body>    the cloak of Arachdrathos (magic)
<worn on back>       a double-buckled Alatorin backpack
<worn on tail>       a tail ring of gilded sunpetals of wisdom (magic)
<worn as quiver>     a sheath of stitched together skulls (magic)
<worn about waist>   a belt of dangling rat and bat skulls (magic)
<worn on belt buckle>the black heart of Morklar (magic) [69%]             
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<held as shield>     a scale from the elder golden wyrm
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn on hands>      the hands of justice (magic) (glowing)
<worn on finger>     a gleaming platinum ring (magic)
<worn on finger>     a gleaming platinum ring (magic) [79%]             
<held>               a carved femur of a stupid barb (magic) (glowing) (illuminating)
<worn on legs>       some leggings of red flames (magic)
<worn on feet>       the slippers of rot and decay [73%]             

< 697h/697H 215v/215V Pos: standing >
An Ancient and Forgotten Shrine
Obvious exits: -S

< 697h/697H 215v/215V Pos: standing >
Saving Ghuleh.

< 697h/697H 215v/215V Pos: standing >
Before a Cave Entrance on the Northern Wall Ledge
Obvious exits: -N -E
A bright red dangerous-looking beast crawls across the rocks.

< 697h/697H 213v/215V Pos: standing >
A Narrow Northern Wall Ledge
Obvious exits: -S -W
A very long wyrm slowly maneuvers through the molten rocky terrain.

< 697h/697H 211v/215V Pos: standing >
A Scorching Flow of Molten Rock
Obvious exits: -N -W
A very long wyrm slowly maneuvers through the molten rocky terrain.

< 697h/697H 211v/215V Pos: standing >
A Scorching Flow of Molten Rock
Obvious exits: -E -S
A very long wyrm slowly maneuvers through the molten rocky terrain.

< 697h/697H 210v/215V Pos: standing >
A Scorching Flow of Molten Rock
Obvious exits: -N -E -S

< 697h/697H 209v/215V Pos: standing >
A Jagged Rock Expanse
Obvious exits: -S -W
A strong-looking minotaur adventurer braves the fiery infero.

< 697h/697H 209v/215V Pos: standing >
A Jagged Rock Expanse
Obvious exits: -N -E -W
A fiery magma man erects from the molten flow in a surreal display.
A very long wyrm slowly maneuvers through the molten rocky terrain.

< 697h/697H 209v/215V Pos: standing >
A Jagged Rock Expanse
Obvious exits: -N -E -W
A very long wyrm slowly maneuvers through the molten rocky terrain.
A flame bat sits perched on a rock protrusion, attracted to the heat.

< 697h/697H 208v/215V Pos: standing >
A Scorching Flow of Molten Rock
Obvious exits: -E -S

< 697h/697H 208v/215V Pos: standing >
A Scorching Flow of Molten Rock
Obvious exits: -N -E -S -W

< 697h/697H 209v/215V Pos: standing >
A Scorching Flow of Molten Rock
Obvious exits: -N -S
A flame bat stands, apparently asleep.
A flame bat stands, apparently asleep.

< 697h/697H 207v/215V Pos: standing >
A Scorching Flow of Molten Rock
Obvious exits: -N -S
A fiery magma man erects from the molten flow in a surreal display.
A very long wyrm slowly maneuvers through the molten rocky terrain.

< 697h/697H 206v/215V Pos: standing >
A Natural Bridge Formation Over the Molten Rock Flow
Obvious exits: -E -S

< 697h/697H 204v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 697h/697H 205v/215V Pos: standing >
A Rocky Landing West of a Runed Wall
Obvious exits: -E# -W
A fiery magma man erects from the molten flow in a surreal display.
A bright red dangerous-looking beast crawls across the rocks.

< 697h/697H 203v/215V Pos: standing >
The door seems to be closed.

< 697h/697H 204v/215V Pos: standing >
The door seems to be closed.

< 697h/697H 204v/215V Pos: standing >
Ok.

< 697h/697H 206v/215V Pos: standing >
A Strange Runed Door In a Tunnel
Obvious exits: -S -W

< 697h/697H 204v/215V Pos: standing >
Ok.

< 697h/697H 207v/215V Pos: standing >
 
   ^.^..^MM...    
  M...^^^M^^.^.   
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 ^^^^.^^^^.^^^^^  
 .^^^^...^^^.^MM  
  ^..^^^.^^^MMM   
   .^^.^^^MMM     
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 697h/697H 206v/215V Pos: standing >
 
   ...^^^M^^.^    
  .^^.^^MM^^^^.   
 ^^^^^^M^M^^..^^  
 ^.^.^MM^^^^..^.  
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 ^^..^^^.^^^MMM   
  ..^^.^^^MMM     
   ^^^^^MMMM      
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 697h/697H 205v/215V Pos: standing >
 
   ^^.^^MM^^^^    
  ^^^^^M^M^^..^   
 ^.^.^MM^^^^..^.  
 ^^^^.^^^^.^^^^^  
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 ^^..^^^.^^^MMM   
 ^..^^.^^^MMM     
  .^^^^^MMMM      
   .^MMMMMM       
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 697h/697H 203v/215V Pos: standing >
 
   ^^^^M^M^^..    
  .^.^MM^^^^..^   
 ^^^^.^^^^.^^^^^  
 .^^^^...^^^.^MM  
 ^^..^^^@^^^MMM   
 ^..^^.^^^MMM     
 ^.^^^^^MMMM      
  ^.^MMMMMM       
   MMMMMMM        
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 697h/697H 202v/215V Pos: standing >
 
   ^^^^^M^M^^.    
  ^.^.^MM^^^^..   
 ^^^^^.^^^^.^^^^  
 ..^^^^...^^^.^M  
 .^^..^^@.^^^MMM  
 ^^..^^.^^^MMM    
 ^^.^^^^^MMMM     
  .^.^MMMMMM      
   ^MMMMMMM       
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 697h/697H 201v/215V Pos: standing >
 
   ^^^^^^M^M^^    
  ^^.^.^MM^^^^.   
 ^^^^^^.^^^^.^^^  
 ^..^^^^...^^^.^  
 ..^^..^@^.^^^MM  
 ^^^..^^.^^^MMM   
 ^^^.^^^^^MMMM    
  ..^.^MMMMMM     
   ^^MMMMMMM      
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 697h/697H 200v/215V Pos: standing >
 
   .^^^^^^M^M^    
  ^^^.^.^MM^^^^   
 ^^^^^^^.^^^^.^^  
 ^^..^^^^...^^^.  
 ...^^..@^^.^^^M  
 .^^^..^^.^^^MMM  
 ^^^^.^^^^^MMMM   
  ...^.^MMMMMM    
   ^^^MMMMMMM     
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 697h/697H 199v/215V Pos: standing >
 
   .^.^^.^^MM^    
  ..^^^^^^M^M^^   
 M^^^.^.^MM^^^^.  
 ^^^^^^^.^^^^.^^  
 ^^..^^^@...^^^.  
 ...^^..^^^.^^^M  
 .^^^..^^.^^^MMM  
  ^^^.^^^^^MMMM   
   ..^.^MMMMMM    
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 697h/697H 198v/215V Pos: standing >
 
   .^M...^^^M^    
  ^.^.^^.^^MM^^   
 ...^^^^^^M^M^^.  
 M^^^.^.^MM^^^^.  
 ^^^^^^^@^^^^.^^  
 ^^..^^^^...^^^.  
 ...^^..^^^.^^^M  
  ^^^..^^.^^^MM   
   ^^.^^^^^MMM    
Vast Plains of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 697h/697H 196v/215V Pos: standing >
 
   ...^.^..^MM    
  ..^M...^^^M^^   
 .^.^.^^.^^MM^^^  
 ...^^^^^^M^M^^.  
 M^^^.^.@MM^^^^.  
 ^^^^^^^.^^^^.^^  
 ^^..^^^^...^^^.  
  ..^^..^^^.^^^   
   ^^..^^.^^^M    
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 697h/697H 195v/215V Pos: standing >
 
   .....^^^^MM    
  ....^.^..^MM.   
 ...^M...^^^M^^.  
 .^.^.^^.^^MM^^^  
 ...^^^^@^M^M^^.  
 M^^^.^.^MM^^^^.  
 ^^^^^^^.^^^^.^^  
  ^..^^^^...^^^   
   .^^..^^^.^^    
Rocky Hillside of the Eagle Ridge Delta
Obvious exits: -N -E -S -W

< 697h/697H 193v/215V Pos: standing >
You start chanting...

< 697h/697H 195v/215V Pos: standing >
Casting: spirit jump 

< 697h/697H 197v/215V Pos: standing >
You complete your spell...
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(holy)(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)

< 697h/697H 198v/215V Pos: standing >
You quickly scan the area.
A giraffe who is a brief walk away to your east.

< 697h/697H 205v/215V Pos: standing >
You get a thick cyan potion from a silvery sack.

< 697h/697H 205v/215V Pos: standing >
As you quaff a thick cyan potion, the vial disappears in a bright flash of light!
You feel vitalized.

< 697h/697H 206v/215V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 785h/785H 210v/215V Pos: standing >
You quickly scan the area.
A giraffe who is not far off to your east.
A loggerhead shrike who is not far off to your south.
A proud lion who is not far off to your south.
A proud lion who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.

< 785h/785H 211v/215V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 785h/785H 210v/215V Pos: standing >
You quickly scan the area.
A proud lion who is close by to your north.
A giraffe who is close by to your north.
A gazelle who is not far off to your north.
A gazelle who is not far off to your north.
A gazelle who is not far off to your north.
A large gazelle who is not far off to your north.
A thorn-root tree who is not far off to your north.
A giraffe who is close by to your east.
A zebra who is not far off to your south.
A zebra who is not far off to your south.
A zebra who is not far off to your south.
A zebra who is not far off to your south.
A large zebra who is not far off to your south.
A zebra who is a brief walk away to your south.
A zebra who is a brief walk away to your south.
A zebra who is a brief walk away to your south.
A zebra who is a brief walk away to your south.
A zebra who is a brief walk away to your south.
A zebra who is a brief walk away to your south.
A large zebra who is a brief walk away to your south.
A thorn-root tree who is rather far off to your south.
A proud lion who is in the distance to your south.
Luncke who is not far off to your west.
Ange de Morte who is not far off to your west.
Kylian Brightstar who is not far off to your west.
Dromis who is not far off to your west.

< 785h/785H 211v/215V Pos: standing >
A proud lion enters from the north.

< 785h/785H 212v/215V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A giraffe looks about for a nearby tree.

< 785h/785H 211v/215V Pos: standing >
You quickly scan the area.
A Tukluk guard who is a brief walk away to your north.
A Tukluk guard who is a brief walk away to your north.
A Tukluk woman who is in the distance to your north.
A Tukluk man who is in the distance to your north.
A giraffe who is rather far off to your south.
A giraffe who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A young lion who is in the distance to your south.
A young lion who is in the distance to your south.
A mother lion who is in the distance to your south.
A proud lion who is close by to your west.
Luncke who is a brief walk away to your west.
Ange de Morte who is a brief walk away to your west.
Kylian Brightstar who is a brief walk away to your west.
Dromis who is a brief walk away to your west.

< 785h/785H 212v/215V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 785h/785H 212v/215V Pos: standing >
You quickly scan the area.
A gazelle who is a brief walk away to your south.
A gazelle who is a brief walk away to your south.
A gazelle who is a brief walk away to your south.
A gazelle who is a brief walk away to your south.
A gazelle who is a brief walk away to your south.
A large gazelle who is a brief walk away to your south.
A goshawk who is rather far off to your south.
The dying hippopotamus who is in the distance to your south.
The dying hippopotamus who is in the distance to your south.
A bull elephant who is in the distance to your south.
An elephant who is in the distance to your south.
An elephant who is in the distance to your south.
The dying hippopotamus who is in the distance to your south.
An elephant who is in the distance to your south.
A heron who is in the distance to your south.
A bull elephant who is in the distance to your south.
A heron who is in the distance to your south.
A giraffe who is close by to your west.
A proud lion who is not far off to your west.
Luncke who is rather far off to your west.
Ange de Morte who is rather far off to your west.
Kylian Brightstar who is rather far off to your west.
Dromis who is rather far off to your west.

< 785h/785H 213v/215V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 785h/785H 213v/215V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your east.
A proud lion who is close by to your east.
A giraffe who is not far off to your east.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A large gazelle who is not far off to your south.
A goshawk who is a brief walk away to your south.
The dying hippopotamus who is rather far off to your south.
The dying hippopotamus who is rather far off to your south.
A bull elephant who is rather far off to your south.
An elephant who is rather far off to your south.
An elephant who is rather far off to your south.
The dying hippopotamus who is rather far off to your south.
An elephant who is rather far off to your south.
A heron who is rather far off to your south.
A bull elephant who is rather far off to your south.
An elephant who is rather far off to your south.
A heron who is rather far off to your south.
A giraffe who is in the distance to your south.
A roc who is in the distance to your south.

< 785h/785H 213v/215V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A sinewy cheetah slinks through the grasses, waiting to strike.
A large lion stalks here, wondering what to get for dinner.

< 785h/785H 211v/215V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your east.
A thorn-root tree who is close by to your south.
A giraffe who is not far off to your south.
A cheetah who is a brief walk away to your south.
A goshawk who is rather far off to your south.

< 785h/785H 211v/215V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 785h/785H 211v/215V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 785h/785H 212v/215V Pos: standing >
A Large Baobab Tree
Obvious exits: -N -E -S -W -U

< 785h/785H 212v/215V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W

< 785h/785H 211v/215V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your east.
A thorn-root tree who is close by to your east.
A gazelle who is close by to your south.
A gazelle who is close by to your south.
A gazelle who is close by to your south.
A gazelle who is close by to your south.
A gazelle who is close by to your south.
A large gazelle who is close by to your south.
A goshawk who is not far off to your south.
The dying hippopotamus who is a brief walk away to your south.
The dying hippopotamus who is a brief walk away to your south.
A bull elephant who is a brief walk away to your south.
An elephant who is a brief walk away to your south.
An elephant who is a brief walk away to your south.
The dying hippopotamus who is a brief walk away to your south.
An elephant who is a brief walk away to your south.
A bull elephant who is a brief walk away to your south.
An elephant who is a brief walk away to your south.
A heron who is a brief walk away to your south.
A giraffe who is rather far off to your south.
A roc who is rather far off to your south.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A zebra who is not far off to your west.
A large zebra who is not far off to your west.
A loggerhead shrike who is a brief walk away to your west.
A proud lion who is a brief walk away to your west.

< 785h/785H 211v/215V Pos: standing >
A Large Baobab Tree
Obvious exits: -N -E -S -W -U

< 785h/785H 213v/215V Pos: standing >
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
Fresh blood covers everything in the area.
[8] The corpse of a baboon is lying here.
A large iron fragment has been left here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A Dwarf (medium) stands here.(Gold Aura)

< 785h/785H 211v/215V Pos: standing >
A baboon leaves west.

< 785h/785H 211v/215V Pos: standing >
You quickly scan the area.
A baboon who is close by to your north.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your west.
A baboon who is close by to your west.
A baboon who is close by to your west.
A baboon who is close by to your west.
A baboon who is close by to your west.

< 785h/785H 212v/215V Pos: standing >
A baboon enters from the west.

< 785h/785H 215v/215V Pos: standing >
You start chanting...
You snap into visibility.

< 785h/785H 215v/215V Pos: standing >
A baboon enters from the south.

< 785h/785H 215v/215V Pos: standing >
A baboon leaves north.
You snap into visibility.
You complete your spell...
You point at a Dwarf.
[Damage: 140 ] Your iceball shatters upon impacting a Dwarf, rending flesh and sending blood flying.

< 785h/785H 215v/215V Pos: standing >
You start chanting...
You snap into visibility.

< 785h/785H 215v/215V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Dwarf.
[Damage: 149 ] Your iceball shatters upon impacting a Dwarf, rending flesh and sending blood flying.

< 785h/785H 215v/215V Pos: standing >
You start chanting...
You snap into visibility.

< 785h/785H 215v/215V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Dwarf.
[Damage: 148 ] Your iceball shatters upon impacting a Dwarf, rending flesh and sending blood flying.

< 785h/785H 215v/215V Pos: standing >

		Score information for Ghuleh

Level: 51   Race: Kobold   Class: Shaman / Spiritualist Sex: Male
Hit points: 785(785)  Moves: 215(215)
Coins carried:    6 platinum    24 gold     0 silver     0 copper
Coins in bank: 1114 platinum     0 gold     0 silver     0 copper
Playing time: 25 days / 10 hours/ 56 minutes
Received data: 5.0341 MB this session.
Send data:     0.0656 MB this session.
Compression ratio: none
Title: Disciple of Lloth
Status:  Standing.
Epic points: 1503  Skill points: 33
Epic Bonus: Epic Points Bonus (0.61%)
Frags:   +1.05   Deaths:   74
Detecting:       Invisible Evil Good Magic Life Holiness
Protected from:  Evil Fire Cold Lightning Gas Acid Animals
Protected by:    Greater Spirit Ward Slow Poison
Enchantments:    Ultravision Farsee Fly Armor Haste Invisibility Waterbreathing Sneaking
Stat pool timeout: none
Bartender Quests Remaining: 6
Combat Pulse:   12 Spell Pulse:  0.60 
Leaderboard Points: 1202 

Active Spells:
--------------
vitality (11 minutes)
Auctions Disabled (5 minutes)
elephantstrength (49 minutes)
guardian spirits (17 minutes)
hawkvision (16 minutes)
spirit armor (48 minutes)
fly (76 minutes)
pantherspeed (43 minutes)


< 785h/785H 215v/215V Pos: standing >
Saving Ghuleh.

< 785h/785H 215v/215V Pos: standing >
You start chanting...
You snap into visibility.

< 785h/785H 215v/215V Pos: standing >
A Dwarf attempts to flee.
A Dwarf leaves north.

< 785h/785H 215v/215V Pos: standing >
A baboon leaves south.
A Dwarf enters from the north.

< 785h/785H 215v/215V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Dwarf.
[Damage: 153 ] Your iceball shatters upon impacting a Dwarf, rending flesh and sending blood flying.
A Dwarf is incapacitated and will slowly die, if not aided.

< 785h/785H 215v/215V Pos: standing >
You start chanting...
You snap into visibility.

< 785h/785H 215v/215V Pos: standing >
A baboon leaves south.

< 785h/785H 215v/215V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Dwarf.
[Damage: 148 ] Your iceball shatters any hopes a Dwarf had of living a long and happy life.
A Dwarf's boots of the northlands freezes and shatters into million pieces from the intense cold!
A Dwarf's shiny gold earring freezes and shatters into million pieces from the intense cold!
A Dwarf's large golden hoop earring freezes and shatters into million pieces from the intense cold!
A Dwarf is dead! R.I.P.
You receive your share of experience.