The death of [29 Monk] Maaju (Troll)

in East End of North Storm Street and Gale Road

from the perspective of [56 Shadowmage] Cora The Empire (Gnome)

<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       the sapphire eye of a beholder guardian (magic) (humming)
<worn in ear>        the earring of the Krahns (glowing)
<worn in ear>        a sapphire earring of constitution [72%]             
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   a gory string of cyclops eyes (magic)
<worn around neck>   the glittering cloak of the sprite queen, Faelarae (magic) (glowing)[117h 17m 23s]
<worn on body>       the legendary platemail of defense (magic)
<worn about body>    the cloak of woven time (magic) (glowing)
<worn as quiver>     a faded dragonscale quiver (magic) [59%]             
<worn about waist>   a belt of fresh blood
<worn on belt buckle>the glowing stiletto 'Sunfist' [86%]             
<attached to belt>   a midnight blue tome with silver bindings (glowing) [69%]             
<worn on arms>       the sleeves of the fallen (magic) (glowing) [80%]             
<held as shield>     an angel wyrm scale (magic)
<worn around wrist>  a bracelet of finger bones
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      gloves of arcane power
<worn on finger>     a ring of the Neogi Lords (glowing)
<worn on finger>     a ring of the Neogi Lords (glowing)
<primary weapon>     the orb of the sea (glowing)[117h 17m 23s]
<worn on legs>       some leggings of red flames (magic) [87%]             
<worn on feet>       the cubes of protection (humming) [84%]             

  M+..^****MMMM   
 ..+...******MMM  
 ..+....******MM  
 ..+.M..@M*****M  
 *.+.......*****  
 **+*........***  
  *+*^^.^......   
   +^^*M.^....    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 660h/660H 105v/110V Pos: standing >
 
   +..^****MMM    
  .+...******MM   
 ..+....******MM  
 ..+.M...M*****M  
 *.+....@..*****  
 **+*........***  
 ^*+*^^.^.......  
  *+^^*..^.....   
   M+**M..^...    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 660h/660H 106v/110V Pos: standing >
 
   +...******M    
  .+....******M   
 ..+.M...M*****M  
 *.+.......*****  
 **+*...@....***  
 ^*+*^^.^.......  
 ^*+^^*..^......  
  .M+**M..^....   
   *+**......M    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 660h/660H 105v/110V Pos: standing >
 
   +....******    
  .+.M...M*****   
 *.+.......*****  
 **+*........***  
 ^*+*^^.@.......  
 ^*+^^*..^......  
 +.M+**M..^.....  
  ^*+**......M.   
   ^+*........    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 660h/660H 105v/110V Pos: standing >
 
   ....******M    
  +.M...M*****M   
 .+.......*****M  
 *+*........****  
 *+*^^.^@......*  
 *+^^*..^......*  
 .M+**M..^......  
  *+**......M..   
   +*.........    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 660h/660H 107v/110V Pos: standing >
 
   ...******MM    
  .M...M*****MM   
 +.......*****MM  
 +*........*****  
 +*^^.^.@.....**  
 +^^*..^......**  
 M+**M..^......*  
  +**......M...   
   *..........    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 660h/660H 107v/110V Pos: standing >
 
   ..******MMM    
  M...M*****MMM   
 .......*****MMM  
 *........*****M  
 *^^.^..@....***  
 ^^*..^......***  
 +**M..^......**  
  **......M....   
   ...........    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 660h/660H 106v/110V Pos: standing >
 
   .******MMMM    
  ...M*****MMMM   
 ......*****MMMM  
 ........*****MM  
 ^^.^...@...***M  
 ^*..^......****  
 **M..^......***  
  *......M....*   
   ...........    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 660h/660H 106v/110V Pos: standing >
 
   ******MMMM     
  ..M*****MMMM    
 .....*****MMMMM  
 .......*****MMM  
 ^.^....@..***MM  
 *..^......****M  
 *M..^......***M  
  ......M....**   
   ...........    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 660h/660H 106v/110V Pos: standing >
 
   *****MMMM      
  .M*****MMMM M   
 ....*****MMMMMM  
 ......*****MMMM  
 .^.....@.***MMM  
 ..^......****MM  
 M..^......***M^  
  .....M....***   
   ..........*    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 660h/660H 108v/110V Pos: standing >
A faint hum can be heard from the orb of the sea you are carrying.
You start chanting...

< 660h/660H 108v/110V Pos: standing >
You complete your spell...
The Sparring Grounds
Obvious exits: -S -W
A young Orc soldier practices his newly learned techniques here.(Red Aura)
The Orc battle master, Rend, teaches his pupils here.(Red Aura)

< 660h/660H 108v/110V Pos: standing >
You start chanting...

< 660h/660H 108v/110V Pos: standing >
You complete your spell...
The Sparring Grounds
Obvious exits: -E -S -W#
A young Orc soldier practices his newly learned techniques here.(Red Aura)
A young Orc soldier practices his newly learned techniques here.(Red Aura)

< 660h/660H 108v/110V Pos: standing >
You start chanting...

< 660h/660H 108v/110V Pos: standing >
A sleeping orc soldier leaves east.

< 660h/660H 108v/110V Pos: standing >
You complete your spell...
Gale Road
Obvious exits: -N -S

< 660h/660H 108v/110V Pos: standing >
You start chanting...

< 660h/660H 108v/110V Pos: standing >
You complete your spell...
A Sheltered Campsite
Obvious exits: -N -E

< 660h/660H 108v/110V Pos: standing >
You start chanting...

< 660h/660H 108v/110V Pos: standing >
You complete your spell...
The Foundry
Obvious exits: -W
The city smithy, works hard in the foundry, shaping metal.(Red Aura)

< 660h/660H 108v/110V Pos: standing >
You sit down and relax.

< 660h/660H 108v/110V Pos: sitting >
You have memorized the following spells:
(11th circle)  4 - solbeeps missile barrage
(10th circle)  5 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - electrical execution
( 8th circle)  4 - immolate
               2 - shadow shield
( 7th circle)  1 - detect invisibility
               5 - bigbys clenched fist
( 6th circle)  3 - blink
( 5th circle)  7 - dimension door
( 4th circle)  2 - lightning bolt
               2 - ray of enfeeblement
               5 - dispel magic
( 3rd circle)  8 - concealment
               1 - agility
( 2nd circle)  2 - burning hands
               8 - sleep
               1 - strength
( 1st circle)  6 - minor creation
               6 - magic missile

And you are currently memorizing the following spells:
    1 seconds:  ( 3rd) concealment
    2 seconds:  ( 5th) dimension door
    4 seconds:  ( 6th) teleport
    5 seconds:  ( 6th) teleport
    7 seconds:  ( 6th) teleport
    8 seconds:  ( 6th) teleport

You can memorize no more spells.
You continue your study.

< 660h/660H 108v/110V Pos: sitting >
The gods ignore you.

< 660h/660H 110v/110V Pos: sitting >
You start meditating...

< 660h/660H 110v/110V Pos: sitting >
You have finished memorizing concealment.

< 660h/660H 110v/110V Pos: sitting >
You have finished memorizing dimension door.

< 660h/660H 110v/110V Pos: sitting >
You have finished memorizing teleport.

< 660h/660H 110v/110V Pos: sitting >
A faint hum can be heard from the orb of the sea you are carrying.
You have finished memorizing teleport.

< 660h/660H 110v/110V Pos: sitting >
You have finished memorizing teleport.

< 660h/660H 110v/110V Pos: sitting >
You have finished memorizing teleport.
Your studies are complete.

< 660h/660H 110v/110V Pos: sitting >
You clamber to your feet.

< 660h/660H 110v/110V Pos: standing >
Ok.

< 660h/660H 110v/110V Pos: standing >
The Foundry
Obvious exits: -W#
The city smithy, works hard in the foundry, shaping metal.(Red Aura)

< 660h/660H 110v/110V Pos: standing >
Sorry, but you cannot do that here!

< 660h/660H 110v/110V Pos: standing >
Ok.

< 660h/660H 110v/110V Pos: standing >
Tempest Avenue and Squall Road Connector
Obvious exits: -N -E -S

< 660h/660H 109v/110V Pos: standing >
Ok.

< 660h/660H 109v/110V Pos: standing >
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 660h/660H 108v/110V Pos: standing >
On the Verge of Squall Road
Obvious exits: -N -W#
An Orc merchant wanders the city, selling his wares.(Red Aura)

< 660h/660H 107v/110V Pos: standing >
An orc merchant leaves north.

< 660h/660H 110v/110V Pos: standing >
Squall Road West Intersection
Obvious exits: -N -E -S -W#
An Orc merchant wanders the city, selling his wares.(Red Aura)

< 660h/660H 109v/110V Pos: standing >
Autosaving...
Zone Name: Storm Port                    
Average mob level in zone: 33
 
< 660h/660H 109v/110V Pos: standing >
Ok.

< 660h/660H 110v/110V Pos: standing >
The Storm Port Bank
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
The banker of the city stands counting coins here.(Red Aura)

< 660h/660H 109v/110V Pos: standing >
Your account contains:
    13290 platinum, 3129 gold, 6014 silver, 10010 copper coins.

< 660h/660H 109v/110V Pos: standing >
Your account contains:
    14190 platinum, 3129 gold, 6014 silver, 10010 copper coins.

< 660h/660H 109v/110V Pos: standing >
A faint hum can be heard from the orb of the sea you are carrying.

< 660h/660H 109v/110V Pos: standing >
Your account contains:
    14190 platinum, 3129 gold, 6014 silver, 0 copper coins.

< 660h/660H 109v/110V Pos: standing >
Your account contains:
    14190 platinum, 3129 gold, 0 silver, 0 copper coins.

< 660h/660H 109v/110V Pos: standing >
Your account contains:
    14190 platinum, 0 gold, 0 silver, 0 copper coins.

< 660h/660H 109v/110V Pos: standing >
Ok.
You put 0 platinum, 3129 gold, 6014 silver, and 10010 copper coins into the bag of impossibilities.

< 660h/660H 109v/110V Pos: standing >
Squall Road West Intersection
Obvious exits: -N -E -S -W
An Orc merchant wanders the city, selling his wares.(Red Aura)

< 660h/660H 109v/110V Pos: standing >
Ok.

< 660h/660H 109v/110V Pos: standing >
Squall Road
Obvious exits: -E -W
The corpse of a young orc soldier is lying here.

< 660h/660H 108v/110V Pos: standing >
Squall Road
Obvious exits: -N -E -W

< 660h/660H 107v/110V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E -W
An Orc city guard walks here, most likely abusing his power.(Red Aura)
*A shimmering visage of Aphantan wanders the prime plane. (casting) 

< 660h/660H 107v/110V Pos: standing >
East Gates of Storm Port
Obvious exits: -E -W
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)

< 660h/660H 108v/110V Pos: standing >
Before the East Gates
Obvious exits: -E -W

< 660h/660H 109v/110V Pos: standing >
You quickly scan the area.
A soldier of fortune who is a brief walk away to your east.
A soldier of fortune who is a brief walk away to your east.
A soldier of fortune who is a brief walk away to your east.
An orc gate guard who is close by to your west.
An orc gate guard who is close by to your west.
An orc gate guard who is close by to your west.
An orc city guard who is not far off to your west.
The ghost of Aphantan who is not far off to your west.
An orc merchant who is in the distance to your west.

< 660h/660H 109v/110V Pos: standing >
East Gates of Storm Port
Obvious exits: -E -W
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)

< 660h/660H 107v/110V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E -W
An Orc city guard walks here, most likely abusing his power.(Red Aura)
*A shimmering visage of Aphantan wanders the prime plane.

< 660h/660H 106v/110V Pos: standing >
You quickly scan the area.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
A soldier of fortune who is in the distance to your east.
A soldier of fortune who is in the distance to your east.
A soldier of fortune who is in the distance to your east.
An orc merchant who is a brief walk away to your west.

< 660h/660H 110v/110V Pos: standing >
The ghost of Aphantan starts casting a spell called 'haste'.
Squall Road
Obvious exits: -N -E -W

< 660h/660H 109v/110V Pos: standing >
A faint hum can be heard from the orb of the sea you are carrying.

< 660h/660H 109v/110V Pos: standing >
You quickly scan the area.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc dock guard who is close by to your north.
An orc city guard who is close by to your east.
The ghost of Aphantan who is close by to your east.
An orc gate guard who is not far off to your east.
An orc gate guard who is not far off to your east.
An orc gate guard who is not far off to your east.
An orc merchant who is not far off to your west.

< 660h/660H 109v/110V Pos: standing >
Squall Road
Obvious exits: -E -W
The corpse of a young orc soldier is lying here.

< 660h/660H 108v/110V Pos: standing >
An orc merchant enters from the west.

< 660h/660H 110v/110V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your east.
The ghost of Aphantan who is not far off to your east.
An orc gate guard who is a brief walk away to your east.
An orc gate guard who is a brief walk away to your east.
An orc gate guard who is a brief walk away to your east.

< 660h/660H 110v/110V Pos: standing >
Squall Road West Intersection
Obvious exits: -N -E -S -W#

< 660h/660H 109v/110V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your north.
An orc merchant who is close by to your east.
An orc city guard who is a brief walk away to your east.
The ghost of Aphantan who is a brief walk away to your east.
An orc gate guard who is rather far off to your east.
An orc gate guard who is rather far off to your east.
An orc gate guard who is rather far off to your east.

< 660h/660H 109v/110V Pos: standing >
Tempest Avenue and Squall Road Connector
Obvious exits: -N -E# -S

< 660h/660H 108v/110V Pos: standing >
Tempest Avenue
Obvious exits: -E -S -W
The corpse of a young orc soldier is lying here.
An Orc city guard walks here, most likely abusing his power.(Red Aura)

< 660h/660H 107v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 660h/660H 108v/110V Pos: standing >
You quickly scan the area.
An orc female who is close by to your east.
An orc female who is not far off to your east.
A black crow who is close by to your west.

< 660h/660H 110v/110V Pos: standing >
Tempest Avenue
Obvious exits: -E -W
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)

< 660h/660H 109v/110V Pos: standing >
You quickly scan the area.
An orc female who is close by to your east.
An orc city guard who is close by to your west.
A black crow who is not far off to your west.

< 660h/660H 109v/110V Pos: standing >
Tempest Avenue
Obvious exits: -N# -E -W
The corpse of a young orc soldier is lying here.
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)

< 660h/660H 108v/110V Pos: standing >
You quickly scan the area.
An orc female who is close by to your west.
An orc city guard who is not far off to your west.
A black crow who is a brief walk away to your west.

< 660h/660H 109v/110V Pos: standing >
You are using:
<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       the sapphire eye of a beholder guardian (magic) (humming)
<worn in ear>        the earring of the Krahns (glowing)
<worn in ear>        a sapphire earring of constitution [72%]             
<worn on face>       a white hot mask of living flame (glowing)
<worn around neck>   a gory string of cyclops eyes (magic)
<worn around neck>   the glittering cloak of the sprite queen, Faelarae (magic) (glowing)[117h 17m 59s]
<worn on body>       the legendary platemail of defense (magic)
<worn about body>    the cloak of woven time (magic) (glowing)
<worn as quiver>     a faded dragonscale quiver (magic) [59%]             
<worn about waist>   a belt of fresh blood
<worn on belt buckle>the glowing stiletto 'Sunfist' [86%]             
<attached to belt>   a midnight blue tome with silver bindings (glowing) [69%]             
<worn on arms>       the sleeves of the fallen (magic) (glowing) [80%]             
<held as shield>     an angel wyrm scale (magic)
<worn around wrist>  a bracelet of finger bones
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn on hands>      gloves of arcane power
<worn on finger>     a ring of the Neogi Lords (glowing)
<worn on finger>     a ring of the Neogi Lords (glowing)
<primary weapon>     a dagger called 'Stealth' (magic)
<worn on legs>       some leggings of red flames (magic) [87%]             
<worn on feet>       the cubes of protection (humming) [84%]             

< 660h/660H 110v/110V Pos: standing >
You stop using a dagger called 'Stealth'.

< 660h/660H 110v/110V Pos: standing >
You wield the orb of the sea.

< 660h/660H 110v/110V Pos: standing >
You quickly scan the area.
An orc female who is close by to your west.
An orc city guard who is not far off to your west.
A black crow who is a brief walk away to your west.

< 660h/660H 110v/110V Pos: standing >
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
The corpse of a young orc soldier is lying here.

< 660h/660H 109v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 660h/660H 109v/110V Pos: standing >
You quickly scan the area.
An orc city guard who is not far off to your south.
An orc female who is close by to your west.
An orc female who is not far off to your west.
An orc city guard who is a brief walk away to your west.
A black crow who is rather far off to your west.

< 660h/660H 109v/110V Pos: standing >
Gale Road
Obvious exits: -N -E -S

< 660h/660H 108v/110V Pos: standing >
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U

< 660h/660H 107v/110V Pos: standing >
You quickly scan the area.
An orc city guard who is rather far off to your south.
An orc commoner who is rather far off to your west.
An orc female who is close by above you.

< 660h/660H 110v/110V Pos: standing >
Gale Road
Obvious exits: -N -S

< 660h/660H 109v/110V Pos: standing >
The Storm Port Brothel
Obvious exits: -N -E# -S

< 660h/660H 108v/110V Pos: standing >
You quickly scan the area.
You see nothing.

< 660h/660H 110v/110V Pos: standing >
Gale Road
Obvious exits: -N -S

< 660h/660H 109v/110V Pos: standing >
A faint hum can be heard from the orb of the sea you are carrying.
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U

< 660h/660H 108v/110V Pos: standing >
You quickly scan the area.
An orc city guard who is rather far off to your south.
An orc commoner who is rather far off to your west.
An orc female who is close by above you.
A duergar foreman who is close by above you.

< 660h/660H 109v/110V Pos: standing >
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
The corpse of an orc commoner is lying here.

< 660h/660H 109v/110V Pos: standing >
North Storm Street
Obvious exits: -E -S -W
The corpse of an orc commoner is lying here.

< 660h/660H 108v/110V Pos: standing >
You quickly scan the area.
An orc weaponsmaster who is close by to your south.
An orc commoner who is close by to your west.

< 660h/660H 110v/110V Pos: standing >
North Storm Street
Obvious exits: -E -W
An Orc commoner wanders the city here.(Red Aura)

< 660h/660H 109v/110V Pos: standing >
You quickly scan the area.
A Troll who is not far off to your east.

< 660h/660H 109v/110V Pos: standing >
West End of North Storm Street
Obvious exits: -N -E -S

< 660h/660H 108v/110V Pos: standing >
North Storm Street
Obvious exits: -E -W
An Orc commoner wanders the city here.(Red Aura)

< 660h/660H 109v/110V Pos: standing >
North Storm Street
Obvious exits: -E -S -W
The corpse of an orc commoner is lying here.

< 660h/660H 108v/110V Pos: standing >
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
The corpse of an orc commoner is lying here.

< 660h/660H 108v/110V Pos: standing >
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
A Troll (large) stands, floating here.(Red Aura)

< 660h/660H 109v/110V Pos: standing >
A Troll leaves south.

< 660h/660H 109v/110V Pos: standing >
Alas, you cannot go that way. . . .

< 660h/660H 109v/110V Pos: standing >
A Troll enters from the south.

< 660h/660H 109v/110V Pos: standing >
Gale Road
Obvious exits: -N -E -S

< 660h/660H 108v/110V Pos: standing >
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
A Troll (large) stands, floating here.(Red Aura)

< 660h/660H 109v/110V Pos: standing >
A Troll leaves south.

< 660h/660H 109v/110V Pos: standing >
You failed.

< 660h/660H 109v/110V Pos: standing >
A Troll enters from the south.

< 660h/660H 109v/110V Pos: standing >
Gale Road
Obvious exits: -N -E -S

< 660h/660H 108v/110V Pos: standing >
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
A Troll (large) stands, floating here.(Red Aura)

< 660h/660H 109v/110V Pos: standing >
A Troll topples over himself as he tries to bodyslam you.

< 660h/660H 109v/110V Pos: standing >
You start chanting...

< 660h/660H 110v/110V Pos: standing >
You complete your spell...
Your fiery blast strikes a Troll full on!
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 65 ] 
< 660h/660H 110v/110V Pos: standing >
< T: Cora TP: sta TC:excellent E: A Troll sit EP:  small wounds >
 -=[a Troll attacks you.]=- [0 hits]

< 660h/660H 110v/110V Pos: standing >
< T: Cora TP: sta TC:excellent E: A Troll sit EP:  small wounds >
 [Damage:  2 ] A Troll completely sidesteps your blow, shifts his balance, and strikes back at YOU!
-=[You attack a Troll.]=- [1 hits]

< 660h/660H 110v/110V Pos: standing >
< T: Cora TP: sta TC:excellent E: A Troll sit EP:  small wounds >
 You start chanting...

< 660h/660H 110v/110V Pos: standing >
< T: Cora TP: sta TC:excellent E: A Troll sit EP:  small wounds >
 You complete your spell...
[Damage: 45 ] Your missile of force hits a Troll soundly.
[Damage: 64 ] A huge missile of force departs from your fingertips, making a loud thud as it hits a Troll.
[Damage: 45 ] Your missile of force hits a Troll soundly.
[Damage: 72 ] A huge missile of force departs from your fingertips, making a loud thud as it hits a Troll.

< 660h/660H 110v/110V Pos: standing >
< T: Cora TP: sta TC:excellent E: A Troll sit EP:  nasty wounds >
 The intense flames cause a Troll's skin to smolder and burn!
[Damage: 34 ] Flames smother a Troll, searing and baking him.

< 660h/660H 110v/110V Pos: standing >
< T: Cora TP: sta TC:excellent E: A Troll sit EP: pretty hurt >
 You start chanting...

< 660h/660H 110v/110V Pos: standing >
< T: Cora TP: sta TC:excellent E: A Troll sit EP: pretty hurt >
 You complete your spell...
[Damage: 48 ] Your missile of force hits a Troll soundly.
[Damage: 43 ] Your missile of force hits a Troll soundly.
[Damage: 61 ] Your force missile slams into a Troll, leaving nothing but a bloody mess.
A Troll's superior cured leather bodycloak was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.