The death of [46 Druid] Geezus Disciple of Lloth (Kobold)

in Before the Docks of Storm Port

from the perspective of [46 Druid] Geezus Disciple of Lloth (Kobold)

<worn on face>       a spiked gem mask from Sarmiz'Duul
<worn around neck>   a masterly-crafted marble medallion from Sarmiz'Duul
<worn on body>       a cracked softwood ringmail from The Town of Moregeeth [88%]             
<worn about waist>   a red sash
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       the sleeves of the swamp troll
<worn around wrist>  a masterly-crafted hardwood wristguard from The Town of Moregeeth [80%]             
<worn on finger>     a sinister emerald band
<primary weapon>     a flaming sabre (magic) (glowing)
<worn on legs>       the leggings of ripping
<worn on feet>       some legendary obsidian moccasins

The Hall of Warriors
   These two rooms act as a connecting hallway between Soldier's Path
and the sparring grounds inside this massive warehouse-like building.
The walls are adorned with several types of weapons, from longswords,
to flails to heavy maces.  All symbolizing the art of war for the
orc warriors.  Lanterns hang from the ceiling so that the students
need not adjust their eyes when they enter and can focus purely on
their battle techniques.
Obvious exits: -North -West
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.
A young Orc soldier practices his newly learned techniques here.

< 169h/169H 109v/114V Pos: standing >
Rolf leaves north.
You follow Rolf.

The Sparring Grounds
  This area was formerly several rooms of some sort of orcish
harbour center.  Now, most of the walls have been knocked down and
earth has been poured over the floors to lessen the pain from falls.
Several heavy bags hang from the ceilings and cases of weapons
line the walls.  Everywhere in this wide open room, orc warriors
train to become elite, with thoughts of joining the orc navy, the
battle against the forces of light, or even for the more cruel,
recruitment in the army of armageddon, floating in the heads of
them all.
Obvious exits: -North -East -South
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.

< 169h/169H 108v/114V Pos: standing >
Rolf leaves east.
You follow Rolf.

The Sparring Grounds
  This area was formerly several rooms of some sort of orcish
harbour center.  Now, most of the walls have been knocked down and
earth has been poured over the floors to lessen the pain from falls.
Several heavy bags hang from the ceilings and cases of weapons
line the walls.  Everywhere in this wide open room, orc warriors
train to become elite, with thoughts of joining the orc navy, the
battle against the forces of light, or even for the more cruel,
recruitment in the army of armageddon, floating in the heads of
them all.
Obvious exits: -North -West
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.

< 169h/169H 108v/114V Pos: standing >
Rolf leaves north.
You follow Rolf.

The Sparring Grounds
   This area of the sparring ground is where Rend, the orc battle
master trains his students.  He teaches mainly in the skills of sword
play, but also exercises the powers of his favorite weapon, the flail.
More orcs are sent to the infirmary from sparring with their teacher
here than anywhere else in the city, this area and Rend has also
been known to send a few unfortunate orc warriors to the graveyard.
Obvious exits: -South -West
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.
A young Orc soldier practices his newly learned techniques here.
A young Orc soldier practices his newly learned techniques here.
The Orc battle master, Rend, teaches his pupils here.

< 169h/169H 107v/114V Pos: standing >
A sleeping orc soldier leaves west.
Rolf is briefly surrounded by an unholy glow!

< 169h/169H 107v/114V Pos: standing >
In his haste to slam Rend around, Rolf slips and falls!
Rolf is stunned!

< 169h/169H 109v/114V Pos: standing >
A sleeping orc soldier leaves south.

< 169h/169H 112v/114V Pos: standing >
You start chanting...

< 169h/169H 114v/114V Pos: standing >
Rolf clambers to his feet.

< 169h/169H 114v/114V Pos: standing >
Rolf starts casting a spell.

< 169h/169H 114v/114V Pos: standing >
Casting: create spring 

< 169h/169H 114v/114V Pos: standing >
You complete your spell...

< 169h/169H 114v/114V Pos: standing >
Rolf completes his spell...
Rolf utters the word 'uizuoafahz'
Rolf appears invigorated.

< 169h/169H 114v/114V Pos: standing >
Rolf suddenly looks a bit dumb, and madly slams at Rend!

< 169h/169H 114v/114V Pos: standing >
Rolf blocks Rend's lunge at him.
Rend's decent punch wounds Rolf.

< 169h/169H 114v/114V Pos: standing >
Rolf dodges Rend's attack.
Rend misses Rolf.

< 169h/169H 114v/114V Pos: standing >
You start chanting...

< 169h/169H 114v/114V Pos: standing >
Rolf says 'May your bloodshed be a willing sacrifice!
Rolf's crush enshrouds Rend in a mist of blood.
Rolf's mighty crush strikes Rend.
Rolf's awesome crush strikes Rend hard.
Rolf's crush strikes Rend very hard.
Rolf misses Rend.

< 169h/169H 114v/114V Pos: standing >
You complete your spell...
[Damage: 111 ] The lightning bolt hits Rend with full impact.

< 169h/169H 114v/114V Pos: standing >
You must commune with nature more before invoking its power.

< 169h/169H 114v/114V Pos: standing >
Rend's punch wounds Rolf.
Rend's punch wounds Rolf.

< 169h/169H 114v/114V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 169h/169H 114v/114V Pos: standing >
Rolf gasps suddenly as their body is enhanced by some other-worldly power!
Rolf says 'Fill me with your strength!
Rolf's awesome crush seriously wounds Rend.
Rend clambers to his feet.
Rolf's mighty crush strikes Rend very hard.
Rolf's two-handed adamantite dwarven battle-hammer suddenly glows bright red!
Rolf points at Rend.
A burst of molten spray sent from Rolf's fingertips melts Rend into a puddle of mush.
Rend is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of Rend.

< 169h/169H 114v/114V Pos: standing >
You get the leggings of ripping from the corpse of Rend.
You get a few coins from the corpse of Rend.
There were: 4 platinum coins, 17 gold coins. 

< 169h/169H 114v/114V Pos: standing >
Rolf leaves south.
You follow Rolf.

The Sparring Grounds
  This area was formerly several rooms of some sort of orcish
harbour center.  Now, most of the walls have been knocked down and
earth has been poured over the floors to lessen the pain from falls.
Several heavy bags hang from the ceilings and cases of weapons
line the walls.  Everywhere in this wide open room, orc warriors
train to become elite, with thoughts of joining the orc navy, the
battle against the forces of light, or even for the more cruel,
recruitment in the army of armageddon, floating in the heads of
them all.
Obvious exits: -North -West
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.
A young Orc soldier practices his newly learned techniques here.

< 169h/169H 113v/114V Pos: standing >
Rolf leaves west.
You follow Rolf.

The Sparring Grounds
  This area was formerly several rooms of some sort of orcish
harbour center.  Now, most of the walls have been knocked down and
earth has been poured over the floors to lessen the pain from falls.
Several heavy bags hang from the ceilings and cases of weapons
line the walls.  Everywhere in this wide open room, orc warriors
train to become elite, with thoughts of joining the orc navy, the
battle against the forces of light, or even for the more cruel,
recruitment in the army of armageddon, floating in the heads of
them all.
Obvious exits: -North -East -South
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.
A jet black stag regally walks down the trail.

< 169h/169H 112v/114V Pos: standing >
Rolf leaves south.
You follow Rolf.

The Hall of Warriors
   These two rooms act as a connecting hallway between Soldier's Path
and the sparring grounds inside this massive warehouse-like building.
The walls are adorned with several types of weapons, from longswords,
to flails to heavy maces.  All symbolizing the art of war for the
orc warriors.  Lanterns hang from the ceiling so that the students
need not adjust their eyes when they enter and can focus purely on
their battle techniques.
Obvious exits: -North -West
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.
A young Orc soldier practices his newly learned techniques here.

< 169h/169H 111v/114V Pos: standing >
Rolf leaves west.
You follow Rolf.

The Hall of Warriors
   These two rooms act as a connecting hallway between Soldier's Path
and the sparring grounds inside this massive warehouse-like building.
The walls are adorned with several types of weapons, from longswords,
to flails to heavy maces.  All symbolizing the art of war for the
orc warriors.  Lanterns hang from the ceiling so that the students
need not adjust their eyes when they enter and can focus purely on
their battle techniques.
Obvious exits: -East -South
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.

< 169h/169H 110v/114V Pos: standing >
Rolf leaves south.
You follow Rolf.

Before Two Black Stone Buildings
   Soldier's Path ends here with the obstruction of two massive
buildings.  The majority of the Storm Port military is trained here,
in each of these buildings.  North being the warriors guild hall,
where many of the future gate guards and city guards are taught.
South lies the mercenary guild, where sailors hone their skills to
become better at the dark arts of piracy. The smoke from huge
fires from inside these two buildings billows out of chimneys over
head, blocking out the light in a dense smog.
Obvious exits: -North -East -South#
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.

< 169h/169H 109v/114V Pos: standing >
You whistle innocently.

< 169h/169H 110v/114V Pos: standing >
Rolf opens the door.

< 169h/169H 110v/114V Pos: standing >
You are using:
<worn on head>       a pitted diamond hat
<worn on face>       a spiked gem mask from Sarmiz'Duul
<worn around neck>   a masterly-crafted marble medallion from Sarmiz'Duul
<worn on body>       a cracked softwood ringmail from The Town of Moregeeth
<worn about waist>   a red sash
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       the sleeves of the swamp troll
<held as shield>     a superior glass tower shield
<worn around wrist>  a masterly-crafted hardwood wristguard from The Town of Moregeeth [80%]             
<worn on finger>     a sinister emerald band
<primary weapon>     a flaming sabre (magic) (glowing)
<worn on legs>       a pair of bark leggings
<worn on feet>       some legendary obsidian moccasins

< 169h/169H 111v/114V Pos: standing >
Rolf leaves south.
You follow Rolf.

The Mercenary Halls
   These hallways mantain the necessary equipment to train an orc
mercenary.  They offer good practice in hiding and backstabbing, as
the lanterns are turned down for minimum light.   Several weeks of
intensive training here perfect the more specialized mercenary skills
then the trainee will move to the warrior building and battle in
the sparring grounds till he is ready.
Obvious exits: -North -West
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.

< 169h/169H 111v/114V Pos: standing >
Rolf leaves west.
You follow Rolf.

The Mercenary Halls
   These hallways have been specifically built for the mercenary
training, as well as for defensive purposes.  The wind around several
corners, in attempt to confuse invaders and giving the trainees inside
time to gather in Maim's chamber.  Orcish weapons adorn the walls,
many baring the storm crest.  Despite the proximity to the two
other fighter's guilds in the city, the mercenary halls are looked
down at by the warriors and anti-paladins, believing them to be
a lower class of fighter.
Obvious exits: -East -West
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.

< 169h/169H 110v/114V Pos: standing >
Rolf leaves west.
You follow Rolf.

The Mercenary Halls
   These hallways mantain the necessary equipment to train an orc
mercenary.  They offer good practice in hiding and backstabbing, as
the lanterns are turned down for minimum light.   Several weeks of
intensive training here perfect the more specialized mercenary skills
then the trainee will move to the warrior building and battle in
the sparring grounds till he is ready.
Obvious exits: -East -South
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.

< 169h/169H 110v/114V Pos: standing >
Rolf leaves south.
You follow Rolf.

The Mercenary Halls
   These hallways have been specifically built for the mercenary
training, as well as for defensive purposes.  The wind around several
corners, in attempt to confuse invaders and giving the trainees inside
time to gather in Maim's chamber.  Orcish weapons adorn the walls,
many baring the storm crest.  Despite the proximity to the two
other fighter's guilds in the city, the mercenary halls are looked
down at by the warriors and anti-paladins, believing them to be
a lower class of fighter.
Obvious exits: -North -East
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.

< 169h/169H 109v/114V Pos: standing >
You stop using a pair of bark leggings.

< 169h/169H 110v/114V Pos: standing >
Rolf leaves east.
You follow Rolf.

The Mercenary Halls
   These hallways mantain the necessary equipment to train an orc
mercenary.  They offer good practice in hiding and backstabbing, as
the lanterns are turned down for minimum light.   Several weeks of
intensive training here perfect the more specialized mercenary skills
then the trainee will move to the warrior building and battle in
the sparring grounds till he is ready.
Obvious exits: -East# -West
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.

< 169h/169H 110v/114V Pos: standing >
You drop a pair of bark leggings.

< 169h/169H 111v/114V Pos: standing >
A pair of bark leggings crumbles to dust and blows away.

< 169h/169H 111v/114V Pos: standing >
You slide your legs into the leggings of ripping.

< 169h/169H 113v/114V Pos: standing >
Rolf opens the door.

< 169h/169H 114v/114V Pos: standing >
Rolf leaves east.
You follow Rolf.

Maim's Mercenary Chamber
   Maim teaches the mercenaries of Storm Port ruthlessly, and
although he refrains from teaching much hand-to-hand combat, his
headbutt, famous for thrice knocking out an ogre, oftens find its
way onto a trainee's temple, usually providing the young mercenary
with a world of pain.  When the mercenaries are finished there
training here they will move into the sparring grounds, and then
finally, after becoming full fledged mercenaries, will travel
the world, applying to numerous mercenary companies or guilds.
Obvious exits: -West
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.
Maim, the elite mercenary, stands here.

< 169h/169H 113v/114V Pos: standing >
You lick your mouth and smile.

< 169h/169H 113v/114V Pos: standing >
Rolf suddenly looks a bit dumb, and madly slams at Maim!

< 169h/169H 113v/114V Pos: standing >
Maim misses Rolf.

< 169h/169H 113v/114V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 169h/169H 113v/114V Pos: standing >
You start chanting...

< 169h/169H 113v/114V Pos: standing >
Maim misses Rolf.

< 169h/169H 113v/114V Pos: standing >
You complete your spell...
[Damage: 111 ] The lightning bolt hits Maim with full impact.

< 169h/169H 113v/114V Pos: standing >
Rolf says 'The non-believer must be punished!
Rolf says 'What once was lost, is now found upon your skull!
Rolf's crush causes Maim to grimace in pain.
Rolf's awesome crush seriously wounds Maim.
Rolf's mighty crush seriously wounds Maim.
Rolf's crush seriously wounds Maim.
Rolf's two-handed adamantite dwarven battle-hammer was damaged from the massive blow!
Rolf's awesome crush grievously wounds Maim.

< 169h/169H 113v/114V Pos: standing >
You start chanting...

< 169h/169H 113v/114V Pos: standing >
Maim's mighty whip strikes Rolf.

< 169h/169H 113v/114V Pos: standing >
You complete your spell...
[Damage: 115 ] Your lightning bolt shatters Maim to pieces.
Maim is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of Maim.

< 169h/169H 113v/114V Pos: standing >
Rolf starts casting a spell.

< 169h/169H 113v/114V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 169h/169H 113v/114V Pos: standing >
Rolf completes his spell...
Rolf utters the words 'yjrr pzar'
A torrent of divine energy flows from Rolf into Rolf's body, and his wounds begin to heal!

< 169h/169H 113v/114V Pos: standing >
Rolf leaves west.
You follow Rolf.

The Mercenary Halls
   These hallways mantain the necessary equipment to train an orc
mercenary.  They offer good practice in hiding and backstabbing, as
the lanterns are turned down for minimum light.   Several weeks of
intensive training here perfect the more specialized mercenary skills
then the trainee will move to the warrior building and battle in
the sparring grounds till he is ready.
Obvious exits: -East -West
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.

< 169h/169H 112v/114V Pos: standing >
Rolf leaves west.
You follow Rolf.

The Mercenary Halls
   These hallways have been specifically built for the mercenary
training, as well as for defensive purposes.  The wind around several
corners, in attempt to confuse invaders and giving the trainees inside
time to gather in Maim's chamber.  Orcish weapons adorn the walls,
many baring the storm crest.  Despite the proximity to the two
other fighter's guilds in the city, the mercenary halls are looked
down at by the warriors and anti-paladins, believing them to be
a lower class of fighter.
Obvious exits: -North -East
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.

< 169h/169H 111v/114V Pos: standing >
Rolf leaves north.
You follow Rolf.

The Mercenary Halls
   These hallways mantain the necessary equipment to train an orc
mercenary.  They offer good practice in hiding and backstabbing, as
the lanterns are turned down for minimum light.   Several weeks of
intensive training here perfect the more specialized mercenary skills
then the trainee will move to the warrior building and battle in
the sparring grounds till he is ready.
Obvious exits: -East -South
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.

< 169h/169H 110v/114V Pos: standing >
Rolf leaves east.
You follow Rolf.

The Mercenary Halls
   These hallways have been specifically built for the mercenary
training, as well as for defensive purposes.  The wind around several
corners, in attempt to confuse invaders and giving the trainees inside
time to gather in Maim's chamber.  Orcish weapons adorn the walls,
many baring the storm crest.  Despite the proximity to the two
other fighter's guilds in the city, the mercenary halls are looked
down at by the warriors and anti-paladins, believing them to be
a lower class of fighter.
Obvious exits: -East -West
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.

< 169h/169H 110v/114V Pos: standing >
Rolf leaves east.
You follow Rolf.

The Mercenary Halls
   These hallways mantain the necessary equipment to train an orc
mercenary.  They offer good practice in hiding and backstabbing, as
the lanterns are turned down for minimum light.   Several weeks of
intensive training here perfect the more specialized mercenary skills
then the trainee will move to the warrior building and battle in
the sparring grounds till he is ready.
Obvious exits: -North -West
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.

< 169h/169H 109v/114V Pos: standing >
Rolf leaves north.
You follow Rolf.

Before Two Black Stone Buildings
   Soldier's Path ends here with the obstruction of two massive
buildings.  The majority of the Storm Port military is trained here,
in each of these buildings.  North being the warriors guild hall,
where many of the future gate guards and city guards are taught.
South lies the mercenary guild, where sailors hone their skills to
become better at the dark arts of piracy. The smoke from huge
fires from inside these two buildings billows out of chimneys over
head, blocking out the light in a dense smog.
Obvious exits: -North -East -South
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.
An Orc merchant wanders the city, selling his wares.
A young Orc soldier practices his newly learned techniques here.

< 169h/169H 108v/114V Pos: standing >
Rolf leaves east.
You follow Rolf.

Soldier's Path
   Soldiers Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  West of here Soldier's
Path ends abrubtly before two large buildings, one for the mercenaries
and one for the warriors of Storm Port.  The smog over the city is
especially thick here, indicating many blacksmith and foundry fires
burning. There is a large door leading to a dojo to the north.
Obvious exits: -North# -South -West
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.
A black crow hops through the streets, pecking at trash.

< 169h/169H 108v/114V Pos: standing >
An orc city guard enters from the south.

< 169h/169H 109v/114V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 169h/169H 111v/114V Pos: standing >

< 169h/169H 112v/114V Pos: standing >
Rolf suddenly looks a bit dumb, and madly slams at an orc city guard!

< 169h/169H 114v/114V Pos: standing >
An orc city guard misses Rolf.

< 169h/169H 114v/114V Pos: standing >
A black crow leaves south.

< 169h/169H 114v/114V Pos: standing >
Rolf says 'Beg for forgiveness and be saved!
Rolf's awesome crush seriously wounds an orc city guard.
Rolf's two-handed adamantite dwarven battle-hammer suddenly glows bright red!
Rolf points at an orc city guard.
A blast of molten spray sent by Rolf coats an orc city guard with searing agony.
Rolf crushes an orc city guard's skull.  an orc city guard instantly collapses, lifeless.
An orc city guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an orc city guard's last actions in this world.

< 169h/169H 114v/114V Pos: standing >
Rolf starts casting a spell.

< 169h/169H 114v/114V Pos: standing >
A sleeping orc soldier enters from the west.

< 169h/169H 114v/114V Pos: standing >
Rolf completes his spell...
Rolf utters the word 'uizuoafahz'
Rolf appears invigorated.

< 169h/169H 114v/114V Pos: standing >

< 169h/169H 114v/114V Pos: standing >
Rolf leaves south.
You follow Rolf.

Soldier's Path
   Soldiers Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  East of here is the
somewhat more obscure fighters hall, the guild of the dark knights,
otherwise known as anti-paladins.  Anti-paladin training is probably
the most grueling of all the fighter classes, thus the reason their
numbers being few compared to the warriors and mercenaries. 
Obvious exits: -North -East# -South
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.
A black crow hops through the streets, pecking at trash.
A young Orc soldier wanders the city here, preparing for training.
Savenge, the Furylord, stands here menacing all around him.

< 169h/169H 113v/114V Pos: standing >
Rolf leaves south.
You follow Rolf.

Soldier's Path
   Soldier's Path connects the fighters guilds with the rest of the
city.  Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion.  West of this small
path lies the hastily constructed inn of Storm Port, replacing the
tent city that was being used for both the military and merchants not so
long ago.  Now, for the right price, they can sleep in somewhat comfortable
beds. 
Obvious exits: -North -East# -South
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.
An Orc city guard walks here, most likely abusing his power.
A black crow hops through the streets, pecking at trash.

< 169h/169H 112v/114V Pos: standing >
Rolf leaves south.
You follow Rolf.

North Storm Street and Soldier's Path
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  Soldier's Path breaks away to the north here, home
to three fighter's guilds and the Storm Port inn.  The road here is
somewhat less muddy from not being under the aqueduct, but sea mist
blows through the air, dampening clothes.
Obvious exits: -North -East -West
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.
An Orc commoner wanders the city here.

< 169h/169H 111v/114V Pos: standing >

< 169h/169H 111v/114V Pos: standing >
Rolf leaves east.
You follow Rolf.

East End of North Storm Street and Gale Road
   North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector.  With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong.  The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.
A female Orc wanders the city here, bitching at the males she passes.

< 169h/169H 111v/114V Pos: standing >
An orc female leaves north.

< 169h/169H 113v/114V Pos: standing >
Rolf leaves south.
You follow Rolf.

Gale Road
   Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city.  The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing.  The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.
A young Orc soldier wanders the city here, preparing for training.

< 169h/169H 113v/114V Pos: standing >
Rolf leaves east.
You follow Rolf.

Before the Docks of Storm Port
   The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free.  Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.

< 169h/169H 112v/114V Pos: standing >
Rolf leaves east.
You follow Rolf.

The Docks of Storm Port
   For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be.  It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed.  His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.

< 169h/169H 111v/114V Pos: standing >
Rolf leaves east.
You follow Rolf.

The Northern Docks
   The north docks are identical to the south docks.  Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.
An Orc guards the docks viciously.
An Orc guards the docks viciously.
An Orc harbour worker runs about performing his duties.

< 169h/169H 110v/114V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 169h/169H 111v/114V Pos: standing >
Rolf suddenly looks a bit dumb, and madly slams at an orc dock guard!

< 169h/169H 112v/114V Pos: standing >
The snow is coming down faster now.
An orc dock guard misses Rolf.

< 169h/169H 113v/114V Pos: standing >
An orc dock guard misses Rolf.

< 169h/169H 114v/114V Pos: standing >
Rolf's awesome crush strikes an orc dock guard hard.
Rolf's awesome crush seriously wounds an orc dock guard.
Rolf's awesome crush seriously wounds an orc dock guard.

< 169h/169H 114v/114V Pos: standing >
An orc dock guard assists an orc dock guard heroically.
An orc dock guard suddenly attacks Rolf!
An orc dock guard misses Rolf.

< 169h/169H 114v/114V Pos: standing >
An orc dock guard misses Rolf.

< 169h/169H 114v/114V Pos: standing >
Rolf says 'Beg for forgiveness and be saved!
Rolf's awesome crush strikes an orc dock guard very hard.
An orc dock guard clambers to his feet.
Rolf's mighty crush strikes an orc dock guard very hard.
Rolf's awesome crush seriously wounds an orc dock guard.
Rolf's awesome crush enshrouds an orc dock guard in a mist of blood.
An orc dock guard dodges Rolf's attack.

< 169h/169H 114v/114V Pos: standing >
A harbour worker enters from the east.

< 169h/169H 114v/114V Pos: standing >
An orc dock guard's punch grazes Rolf.
Rolf's eyes roll as an orc dock guard plants a foot in his face.

< 169h/169H 114v/114V Pos: standing >
The harbour master enters from the west.

< 169h/169H 114v/114V Pos: standing >
An orc dock guard's fine punch wounds Rolf.
An orc dock guard's fine punch wounds Rolf.

< 169h/169H 114v/114V Pos: standing >
An ixichitl enters from the west.

< 169h/169H 114v/114V Pos: standing >
Rolf's crush strikes an orc dock guard very hard.
Rolf's mighty crush enshrouds an orc dock guard in a mist of blood.
Rolf's two-handed adamantite dwarven battle-hammer was damaged from the massive blow!
Rolf's mighty crush causes an orc dock guard to grimace in pain.

< 169h/169H 114v/114V Pos: standing >
An orc dock guard's fine punch wounds Rolf.
An orc dock guard's decent punch grazes Rolf.

< 169h/169H 114v/114V Pos: standing >
Someone gives an order to his followers.
An ixichitl starts to chant in a deep voice.
an ixichitl lunges at Rolf striking his chest, leaving him slightly dazed!

< 169h/169H 114v/114V Pos: standing >
An ixichitl's crude crush grazes Rolf.
An ixichitl misses Rolf.
An ixichitl's crude crush wounds Rolf.
Rolf's glistening bracelet was damaged from the massive blow!
Rolf blocks an ixichitl's lunge at him.
An ixichitl's crush wounds Rolf.
Rolf begins to sllooowwww down.
An ixichitl's fine crush strikes Rolf.
Rolf blocks an ixichitl's lunge at him.

< 169h/169H 114v/114V Pos: standing >
An orc dock guard misses Rolf.
Rolf's eyes roll as an orc dock guard plants a foot in his face.

< 169h/169H 114v/114V Pos: standing >
A harbour worker leaves west.

< 169h/169H 114v/114V Pos: standing >
An orc dock guard's fine punch wounds Rolf.
An orc dock guard's punch grazes Rolf.

< 169h/169H 114v/114V Pos: standing >
Snapping ribs can be heard as Rolf caves in an orc dock guard's chest with a fearsome blow.
An orc dock guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as an orc dock guard dies in agony.

< 169h/169H 114v/114V Pos: standing >
Rolf seems to be blinded!
An ixichitl's fine crush wounds Rolf.
An ixichitl deals a crippling blow to the side of Rolf's neck.
An ixichitl's impressive crush strikes Rolf.
An ixichitl's crush wounds Rolf.
An ixichitl misses Rolf.
Rolf screams as an ixichitl sinks five fingers into soft spots in his shoulder.
An ixichitl's decent crush wounds Rolf.
An ixichitl's crush grazes Rolf.
An ixichitl's weak crush grazes Rolf.

< 169h/169H 114v/114V Pos: standing >
The harbour master assists an orc dock guard heroically.
The harbour master suddenly attacks Rolf!
The harbour master's decent punch wounds Rolf.
A Grey Elf completes his spell...
A Grey Elf utters the word 'euguihzofahz'
A Grey Elf sends a bright green ray of light streaking towards Rolf!
A Grey Elf cackles as his disintegration ray strikes Rolf hard!

< 169h/169H 114v/114V Pos: standing >
Rolf attempts to flee.
Rolf leaves west.
You follow Rolf.

The Docks of Storm Port
   For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be.  It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed.  His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.
An Orc harbour worker runs about performing his duties.
An Orc harbour worker runs about performing his duties.

< 169h/169H 113v/114V Pos: standing >
Rolf attempts to flee.
Rolf leaves west.
You follow Rolf.

Before the Docks of Storm Port
   The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free.  Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
A greyish stone wall is here to the west. (magic)
Rolf Disciple of Lloth (Ogre)(huge) stands in mid-air here.

< 169h/169H 112v/114V Pos: standing >
Rolf starts casting a spell.

< 169h/169H 112v/114V Pos: standing >
Rolf completes his spell...
Rolf utters the words 'xafe ay candusqarr'
Rolf utters a single word and disappears.

< 169h/169H 112v/114V Pos: standing >
An ixichitl enters from the east.

< 169h/169H 114v/114V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.

< 169h/169H 114v/114V Pos: standing >
A Grey Elf starts casting an offensive spell.

< 169h/169H 114v/114V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the word 'euguihzofahz'
A Grey Elf sends a green ray of light coming .. straight towards YOU!
Your body quivers and shakes as a Grey Elf hits you with a disintegration ray, but you manage to stay together.
YIKES!  Another hit like that, and you've had it!!

< 62h/169H 114v/114V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the word 'euguihzofahz'
A Grey Elf sends a green ray of light coming .. straight towards YOU!
 turns red hot and burns you!
A masterly-crafted marble medallion from Sarmiz'Duul cracks from the heat.
 turns red hot and burns you!
A cracked softwood ringmail from the Town of Moregeeth cracks from the heat.
 turns red hot and burns you!
Some legendary obsidian moccasins cracks from the heat.
 turns red hot and burns you!
A red sash cracks from the heat.
You scream as you fly into a million pieces. a Grey Elf grins evilly.
Your superior glass tower shield was disintegrated by the negative energy!
Your pitted diamond hat was disintegrated by the negative energy!