The death of [55 Necrolyte] Amqa (Kobold)

in The End of the Passageway

from the perspective of [56 Healer] Gellz The Empire (Dwarf)

<floating about head>a bright green ioun stone[239h 40m 22s]
<worn as a badge>    a badge of promise of the Ranger [superior] made by Gellz (glowing) [16%]             
<worn on head>       the shadowy crown of damnation (magic) [89%]             
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        the earring of a MaDMaN (magic)
<worn in ear>        a sapphire earring [36%]             
<worn on face>       the mask of stone form (humming)
<worn around neck>   the collar of Perpetual Frost (magic) (glowing)
<worn around neck>   an oathstone pendant (magic) (humming) [87%]             
<worn on body>       the cloak of woven time (magic) (glowing) [87%]             
<worn about body>    a cloak of Elvenkind (glowing) (humming)[239h 40m 22s]
<worn as quiver>     a faded dragonscale quiver (magic) [75%]             
<worn about waist>   a belt of fresh blood
<worn on belt buckle>a silver belt-buckle of dragon teeth of good protection [superior] made by Gellz (glowing) [14%]             
<attached to belt>   a potion of bubbling goo (magic) (glowing) [40%]             
<attached to belt>   the wand of the The Astral Plane (magic) (glowing) [32%]             
<worn on arms>       some slime-covered aboleth skin of agility (magic) (glowing)
<held as shield>     'Einjar' the titan shield of purity (magic) (glowing)[239h 40m 22s]
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of health (magic) [84%]             
<worn on hands>      Tempest, the swirling gauntlets of storms (magic)
<worn on finger>     ring of the past (magic) (glowing)
<worn on finger>     the pitch black ring of bloodlust (magic) (glowing)
<primary weapon>     a short steel dagger
<worn on legs>       some leggings of red flames (magic)
<worn on feet>       the slippers of rot and decay (illuminating)

An elite goblin guard suffers from contact with the holy aura about you.

< 1209h/1327H 159v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: elite sta EP: pretty hurt >
 A vampire bat misses you.

< 1209h/1327H 159v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: elite sta EP: pretty hurt >
 A huge warg enters from the south.
A vampire bat misses you.
You don't have that spell memorized.

< 1209h/1327H 159v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: elite sta EP: pretty hurt >
 You don't have that spell memorized.

< 1209h/1327H 159v/160V Pos: standing >
< T: Gellz TP: sta TC:few scratches E: elite sta EP: pretty hurt >
 You snap into visibility.
You are knocked to the ground by a huge warg's mighty bash!

< 1208h/1327H 159v/160V Pos: sitting >
< T: Gellz TP: sit TC:few scratches E: elite sta EP: pretty hurt >
 You block a huge warg's vicious attack.
A huge warg misses you.
A huge warg's claw strikes you.

< 1160h/1327H 159v/160V Pos: sitting >
< T: Gellz TP: sit TC: small wounds E: elite sta EP: pretty hurt >
 You block a vampire bat's lunge at you.

< 1160h/1327H 159v/160V Pos: sitting >
< T: Gellz TP: sit TC: small wounds E: elite sta EP: pretty hurt >
 An elite goblin guard's weak punch grazes you.
[Damage:  1 ] An elite goblin guard suffers from contact with the holy aura about you.
An elite goblin guard's impressive punch strikes you.
[Damage:  4 ] An elite goblin guard suffers from contact with the holy aura about you.
An elite goblin guard's punch wounds you.
[Damage:  2 ] An elite goblin guard suffers from contact with the holy aura about you.

< 1093h/1327H 159v/160V Pos: sitting >
< T: Gellz TP: sit TC: small wounds E: elite sta EP: pretty hurt >
 You block a vampire bat's lunge at you.

< 1093h/1327H 159v/160V Pos: sitting >
< T: Gellz TP: sit TC: small wounds E: elite sta EP: pretty hurt >
 You miss an elite goblin guard.

< 1093h/1327H 159v/160V Pos: sitting >
< T: Gellz TP: sit TC: small wounds E: elite sta EP: pretty hurt >
 You block a vampire bat's lunge at you.

< 1093h/1327H 159v/160V Pos: sitting >
< T: Gellz TP: sit TC: small wounds E: elite sta EP: pretty hurt >
 You block a huge warg's vicious attack.
You block a huge warg's lunge at you.
You block a huge warg's vicious attack.

< 1093h/1327H 159v/160V Pos: sitting >
< T: Gellz TP: sit TC: small wounds E: elite sta EP: pretty hurt >
 An elite goblin guard's punch grazes you.
[Damage:  1 ] An elite goblin guard suffers from contact with the holy aura about you.
You block an elite goblin guard's lunge at you.
An elite goblin guard's decent punch wounds you.
[Damage:  1 ] An elite goblin guard suffers from contact with the holy aura about you.
You suddenly see an elite goblin guard's foot in your chest.
[Damage:  1 ] An elite goblin guard suffers from contact with the holy aura about you.

< 1055h/1327H 159v/160V Pos: sitting >
< T: Gellz TP: sit TC: small wounds E: elite sta EP: pretty hurt >
 A vampire bat misses you.

< 1055h/1327H 159v/160V Pos: sitting >
< T: Gellz TP: sit TC: small wounds E: elite sta EP: pretty hurt >
 You don't have that spell memorized.

< 1055h/1327H 159v/160V Pos: sitting >
< T: Gellz TP: sit TC: small wounds E: elite sta EP: pretty hurt >
 You block a vampire bat's lunge at you.
You don't have that spell memorized.

< 1055h/1327H 159v/160V Pos: sitting >
< T: Gellz TP: sit TC: small wounds E: elite sta EP: pretty hurt >
 You clamber to your feet.

< 1055h/1327H 159v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: elite sta EP: pretty hurt >
 A faint hum can be heard from the holy mace of the efreeti you are carrying.
You start chanting...

< 1055h/1327H 159v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: elite sta EP: pretty hurt >
 You dodge a vampire bat's vicious attack.

< 1055h/1327H 159v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: elite sta EP: pretty hurt >
 Casting: flame strike 
A huge warg's fine claw wounds you.
A huge warg's decent claw wounds you.
A huge warg's claw grazes you.
You suddenly see a huge warg's foot in your chest.

< 1009h/1327H 159v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: elite sta EP: pretty hurt >
 You barely block an elite goblin guard's lunge at you.
An elite goblin guard's weak punch grazes you.
[Damage:  1 ] An elite goblin guard suffers from contact with the holy aura about you.
An elite goblin guard's punch grazes you.
[Damage:  1 ] An elite goblin guard suffers from contact with the holy aura about you.

< 999h/1327H 159v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: elite sta EP: pretty hurt >
 You complete your spell...
[Damage: 21 ] [Damage: 17 ] You call down a roaring flamestrike which hits an elite goblin guard dead on!

< 999h/1327H 159v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: elite sta EP:  awful >
 You barely block a vampire bat's lunge at you.

< 999h/1327H 159v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: elite sta EP:  awful >
 You are already standing.

< 999h/1327H 159v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: elite sta EP:  awful >
 You attempt to flee...
PANIC!  You couldn't escape!

< 999h/1327H 159v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: elite sta EP:  awful >
 You block a vampire bat's vicious attack.
Your bash knocks a vampire bat to the ground!
Saving Gellz.

< 999h/1327H 159v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: elite sta EP:  awful >
 You dodge a vampire bat's vicious attack.
You snap into visibility.

< 999h/1327H 159v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: elite sta EP:  awful >
 You attempt to flee...
The End of the Passageway
Obvious exits: -N -S
The corpse of a vampire bat is lying here.
A vampire bat hangs here waiting for its next meal.
You flee southward!

< 999h/1327H 136v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 999h/1327H 136v/160V Pos: standing >
On an Old River Bed
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
[8] The corpse of a vampire bat is lying here.
The corpse of a Kobold is lying here.
[2] A steel dagger about six inches in length lies here.
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.
A vampire bat hangs here waiting for its next meal.
A vampire bat sits in mid-air here.
A vampire bat hangs here waiting for its next meal.

< 1000h/1327H 141v/160V Pos: standing >
At the Entrance to a Dark Cave
Obvious exits: -E -S
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
An overgrown Goblin scuffles at the dirt

< 1000h/1327H 142v/160V Pos: standing >
You are surrounded by a green mist!
 
   **.MMM..***    
  *..^MM^^M****   
 **..^M^^.*MMM+*  
 **.^MMM^*****+*  
 *.M^MM^@++++++*  
 *.^^MMM^^.*.**M  
 *.^^MMM^^.*..**  
  ..^^MMM^^^^**   
   ..^^MMMMM^^    
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a Kobold is lying here.

< 1000h/1327H 142v/160V Pos: standing >
You sit down and relax.

< 1001h/1327H 149v/160V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - miracle
(11th circle)  1 - true seeing
               1 - group recall
               2 - lesser sanctuary
(10th circle)  2 - full harm
               2 - accelerated healing
               1 - taint
( 9th circle)  2 - word of recall
               1 - resurrect
( 8th circle)  2 - dispel magic
               2 - mass heal
               2 - virtue
( 6th circle)  1 - continual light
               5 - flame strike
( 5th circle)  7 - heal
               1 - vitality
( 4th circle)  2 - remove curse
               2 - summon
               1 - cure disease
               1 - self comprehension
               3 - invigorate
( 3rd circle)  2 - cure critic
               2 - remove poison
               1 - sense life
               5 - cause critical
( 2nd circle)  2 - blindness
               2 - cure serious
               3 - preserve
               1 - protection from fire
               1 - protection from cold
               2 - cause serious
( 1st circle)  1 - armor
               1 - bless
               2 - detect magic
               8 - turn undead

And you are currently praying for the following spells:
    1 seconds:  ( 9th) holy word
    3 seconds:  ( 9th) holy word
    4 seconds:  ( 7th) full heal
    5 seconds:  ( 7th) full heal
    6 seconds:  ( 7th) full heal
    8 seconds:  ( 7th) full heal
    9 seconds:  ( 7th) full heal
   10 seconds:  ( 7th) full heal
   11 seconds:  ( 6th) flame strike

You can pray no more spells.
You continue your praying.

< 1002h/1327H 151v/160V Pos: sitting >
You start meditating...

< 1002h/1327H 154v/160V Pos: sitting >
You have finished praying for holy word.

< 1003h/1327H 160v/160V Pos: sitting >
You have finished praying for holy word.

< 1004h/1327H 160v/160V Pos: sitting >
You have finished praying for full heal.

< 1005h/1327H 160v/160V Pos: sitting >
You have finished praying for full heal.

< 1005h/1327H 160v/160V Pos: sitting >
You have finished praying for full heal.

< 1006h/1327H 160v/160V Pos: sitting >

< 1006h/1327H 160v/160V Pos: sitting >
You have finished praying for full heal.

< 1006h/1327H 160v/160V Pos: sitting >
You have finished praying for full heal.

< 1007h/1327H 160v/160V Pos: sitting >
You have finished praying for full heal.

< 1008h/1327H 160v/160V Pos: sitting >
You have finished praying for flame strike.
Your prayers are complete.
You have memorized the following spells:
(12th circle)  1 - miracle
(11th circle)  1 - true seeing
               1 - group recall
               2 - lesser sanctuary
(10th circle)  2 - full harm
               2 - accelerated healing
               1 - taint
( 9th circle)  2 - word of recall
               1 - resurrect
               2 - holy word
( 8th circle)  2 - dispel magic
               2 - mass heal
               2 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - continual light
               6 - flame strike
( 5th circle)  7 - heal
               1 - vitality
( 4th circle)  2 - remove curse
               2 - summon
               1 - cure disease
               1 - self comprehension
               3 - invigorate
( 3rd circle)  2 - cure critic
               2 - remove poison
               1 - sense life
               5 - cause critical
( 2nd circle)  2 - blindness
               2 - cure serious
               3 - preserve
               1 - protection from fire
               1 - protection from cold
               2 - cause serious
( 1st circle)  1 - armor
               1 - bless
               2 - detect magic
               8 - turn undead

You can pray no more spells.

< 1008h/1327H 160v/160V Pos: sitting >
You clamber to your feet.

< 1009h/1327H 160v/160V Pos: standing >
 
   **.MMM..***    
  *..^MM^MM****   
 **..^M^^.*M*M+*  
 **.^MMM^*****+*  
 *.M^MM^@++++++*  
 *.^^MMM^^.*.***  
 *.^^MMM^^.*..*M  
  ..^^MMM^^^^**   
   ..^^MMMMM^^    
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W
The corpse of a Kobold is lying here.

< 1013h/1327H 160v/160V Pos: standing >
Looks like an exit.
You extend your sights westward.
 
   **.MMM..***    
  *..^MM^MM****   
 **..^M^^.*M*M+*  
 **.^MMM^*****+*  
 *.M^MM^@++++++*  
 *.^^MMM^^.*.***  
 *.^^MMM^^.*..**  
  ..^^MMM^^^^**   
   ..^^MMMMM^^    
At the Entrance to a Dark Cave
Obvious exits: -E -S
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
An overgrown Goblin scuffles at the dirt

< 1015h/1327H 160v/160V Pos: standing >
You quickly scan the area.
A large will o' wisp who is almost out of sight to your north.
A female crocodile who is almost out of sight to your south.
A vampire bat who is close by to your west.
A vampire bat who is close by to your west.
A vampire bat who is close by to your west.
A vampire bat who is close by to your west.
An overgrown Goblin who is close by to your west.

< 1015h/1327H 160v/160V Pos: standing >
You have memorized the following spells:
(12th circle)  1 - miracle
(11th circle)  1 - true seeing
               1 - group recall
               2 - lesser sanctuary
(10th circle)  2 - full harm
               2 - accelerated healing
               1 - taint
( 9th circle)  2 - word of recall
               1 - resurrect
               2 - holy word
( 8th circle)  2 - dispel magic
               2 - mass heal
               2 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - continual light
               6 - flame strike
( 5th circle)  7 - heal
               1 - vitality
( 4th circle)  2 - remove curse
               2 - summon
               1 - cure disease
               1 - self comprehension
               3 - invigorate
( 3rd circle)  2 - cure critic
               2 - remove poison
               1 - sense life
               5 - cause critical
( 2nd circle)  2 - blindness
               2 - cure serious
               3 - preserve
               1 - protection from fire
               1 - protection from cold
               2 - cause serious
( 1st circle)  1 - armor
               1 - bless
               2 - detect magic
               8 - turn undead

You can pray no more spells.

< 1016h/1327H 160v/160V Pos: standing >
 
   **.MMM..***    
  *..^MM^MM****   
 **..^M^^.*M*M+*  
 **.^MMM^*****+*  
 *.M^MM^@++++++*  
 *.^^MMM^^.*.***  
 *.^^MMM^^.*..**  
  ..^^MMM^^^^**   
   ..^^MMMMM^^    
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W
The corpse of a Kobold is lying here.

< 1018h/1327H 160v/160V Pos: standing >
At the Entrance to a Dark Cave
Obvious exits: -E -S
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
An overgrown Goblin scuffles at the dirt

< 1018h/1327H 159v/160V Pos: standing >
On an Old River Bed
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
[8] The corpse of a vampire bat is lying here.
The corpse of a Kobold is lying here.
[2] A steel dagger about six inches in length lies here.
An elite goblin guard wanders the town looking for trouble.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.

< 1018h/1327H 158v/160V Pos: standing >
An elite goblin guard suddenly attacks YOU!
You snap into visibility.
An elite goblin guard's punch grazes you.
[Damage:  1 ] An elite goblin guard suffers from contact with the holy aura about you.

< 1018h/1327H 159v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: elite sta EP:  awful >
 You start chanting...

< 1018h/1327H 160v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: elite sta EP:  awful >
 
< 1018h/1327H 160v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: elite sta EP:  awful >
 Casting: full heal 

< 1018h/1327H 160v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: elite sta EP:  awful >
 You complete your spell...
[Damage: 109 ] You call upon the might of your god to destroy the body of an elite goblin guard, who stumbles from the impact!

< 1018h/1327H 160v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: elite sta EP:  awful >
 A vampire bat suddenly attacks YOU!
A vampire bat misses you.
You block an elite goblin guard's vicious attack.
You barely block an elite goblin guard's lunge at you.
You block an elite goblin guard's vicious attack.
An elite goblin guard's kick parts your hair but does little else.

< 1018h/1327H 160v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: elite sta EP:  awful >
 You start chanting...

< 1018h/1327H 160v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: elite sta EP:  awful >
 Casting: full heal 

< 1018h/1327H 160v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: elite sta EP:  awful >
 You complete your spell...
[Damage: 216 ] You destroy what little there is left of an elite goblin guard's body, leaving only a pool of blood and sinew!
An elite goblin guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of an elite goblin guard.

< 1018h/1327H 160v/160V Pos: standing >
A vampire bat suddenly attacks YOU!
A vampire bat misses you.
A vampire bat suddenly attacks YOU!
A vampire bat misses you.

< 1018h/1327H 160v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: bat sta EP: excellent >
 You're too busy fighting to be pulling things out of bags!

< 1018h/1327H 160v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: bat sta EP: excellent >
 A vampire bat misses you.
You snap into visibility.
You do not see a essence here.

< 1018h/1327H 160v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: bat sta EP: excellent >
 You failed.

< 1018h/1327H 160v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: bat sta EP: excellent >
 On an Old River Bed
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of an elite goblin guard is lying here.
[8] The corpse of a vampire bat is lying here.
The corpse of a Kobold is lying here.
[2] A steel dagger about six inches in length lies here.
A vampire bat stands in mid-air here, fighting YOU!
A vampire bat stands in mid-air here, fighting YOU!
A vampire bat stands in mid-air here, fighting YOU!

< 1018h/1327H 160v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: bat sta EP: excellent >
 You start chanting...
You snap into visibility.

< 1018h/1327H 160v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: bat sta EP: excellent >
 You complete your spell...
[Damage: 275 ] A vampire bat dies instantly from the power of your holy word.
A vampire bat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a vampire bat's gurgling and choking signals its demise.
[Damage: 275 ] A vampire bat dies instantly from the power of your holy word.
A vampire bat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a vampire bat's gurgling and choking signals its demise.
[Damage: 275 ] A vampire bat dies instantly from the power of your holy word.
A vampire bat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a vampire bat's gurgling and choking signals its demise.

< 1018h/1327H 160v/160V Pos: standing >
the corpse of a vampire bat does not contain the essence.

< 1018h/1327H 160v/160V Pos: standing >
You do not see a essence here.

< 1018h/1327H 160v/160V Pos: standing >
the corpse of a vampire bat does not contain the essence.

< 1018h/1327H 160v/160V Pos: standing >
You do not see a essence here.

< 1018h/1327H 160v/160V Pos: standing >
the corpse of a vampire bat does not contain the essence.

< 1018h/1327H 160v/160V Pos: standing >
You do not see a essence here.

< 1019h/1327H 160v/160V Pos: standing >
The debris is open.
You extend your sights southward.
The End of the Passageway
Obvious exits: -N -S
The corpse of a vampire bat is lying here.
A vampire bat hangs here waiting for its next meal.

< 1019h/1327H 160v/160V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 1020h/1327H 160v/160V Pos: standing >
On an Old River Bed
Obvious exits: -N -S
Fresh blood covers everything in the area.
[3] The corpse of a vampire bat is lying here.
The corpse of an elite goblin guard is lying here.
[8] The corpse of a vampire bat is lying here.
The corpse of a Kobold is lying here.
[2] A steel dagger about six inches in length lies here.

< 1021h/1327H 160v/160V Pos: standing >
Saving Gellz.

< 1023h/1327H 160v/160V Pos: standing >
You sit down and relax.

< 1023h/1327H 160v/160V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - miracle
(11th circle)  1 - true seeing
               1 - group recall
               2 - lesser sanctuary
(10th circle)  2 - full harm
               2 - accelerated healing
               1 - taint
( 9th circle)  2 - word of recall
               1 - resurrect
               1 - holy word
( 8th circle)  2 - dispel magic
               2 - mass heal
               2 - virtue
( 7th circle)  4 - full heal
( 6th circle)  1 - continual light
               6 - flame strike
( 5th circle)  7 - heal
               1 - vitality
( 4th circle)  2 - remove curse
               2 - summon
               1 - cure disease
               1 - self comprehension
               3 - invigorate
( 3rd circle)  2 - cure critic
               2 - remove poison
               1 - sense life
               5 - cause critical
( 2nd circle)  2 - blindness
               2 - cure serious
               3 - preserve
               1 - protection from fire
               1 - protection from cold
               2 - cause serious
( 1st circle)  1 - armor
               1 - bless
               2 - detect magic
               8 - turn undead

And you are currently praying for the following spells:
    1 seconds:  ( 7th) full heal
    2 seconds:  ( 7th) full heal
    4 seconds:  ( 9th) holy word

You can pray no more spells.
You continue your praying.

< 1023h/1327H 160v/160V Pos: sitting >
You start meditating...

< 1024h/1327H 160v/160V Pos: sitting >
You have finished praying for full heal.

< 1024h/1327H 160v/160V Pos: sitting >
You have finished praying for full heal.

< 1025h/1327H 160v/160V Pos: sitting >
You have finished praying for holy word.
Your prayers are complete.

< 1026h/1327H 160v/160V Pos: sitting >
You clamber to your feet.

< 1028h/1327H 160v/160V Pos: standing >
The debris is open.
You extend your sights southward.
The End of the Passageway
Obvious exits: -N -S
The corpse of a vampire bat is lying here.
A vampire bat hangs here waiting for its next meal.

< 1028h/1327H 160v/160V Pos: standing >
You quickly scan the area.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
An overgrown Goblin who is close by to your north.
A vampire bat who is close by to your south.
A vampire bat who is not far off to your south.
A vampire bat who is not far off to your south.
A vampire bat who is not far off to your south.
A vampire bat who is not far off to your south.
A vampire bat who is not far off to your south.
A press-gang member who is a brief walk away to your south.
A press-gang member who is a brief walk away to your south.

< 1029h/1327H 160v/160V Pos: standing >
The End of the Passageway
Obvious exits: -N -S
The corpse of a vampire bat is lying here.
A vampire bat hangs here waiting for its next meal.

< 1030h/1327H 159v/160V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Dark Cave
Obvious exits: -N -S
[5] A small skull lies here rotting.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.

< 1032h/1327H 159v/160V Pos: standing >
You tell your racewar 'iniz got him 3 times today i guess'

< 1042h/1327H 159v/160V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Dark Cave
Obvious exits: -N -S
[5] A small skull lies here rotting.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.

< 1043h/1327H 159v/160V Pos: standing >
A Dark Cave
Obvious exits: -N -S
[5] A small skull lies here rotting.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.

< 1044h/1327H 158v/160V Pos: standing >
Looks like an exit.
You extend your sights southward.
An Old Stream Bed
Obvious exits: -N -D
The corpse of a goblin scout is lying here.
A press-gang member is stretched out, sound asleep.
A press-gang member is stretched out, sound asleep.

< 1045h/1327H 159v/160V Pos: standing >
An Old Stream Bed
Obvious exits: -N -D
The corpse of a goblin scout is lying here.
A huge warg stands here snarling and growling.
A press-gang member is stretched out, sound asleep.
A press-gang member is stretched out, sound asleep.

< 1047h/1327H 159v/160V Pos: standing >
Looks like an exit.
You extend your sights downward.
A Stone Path by a Lake
Obvious exits: -S -W -U -SE
A Kobold (tiny) stands here (Newbie).

< 1048h/1327H 159v/160V Pos: standing >
A huge warg suddenly attacks YOU!
You snap into visibility.
A huge warg's claw grazes you.
Sorry, you aren't allowed to do that in combat.

< 1048h/1327H 159v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: warg sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1048h/1327H 159v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: warg sta EP: excellent >
 A Kobold enters from below.

< 1048h/1327H 159v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: warg sta EP: excellent >
 A Kobold leaves north.

< 1048h/1327H 159v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: warg sta EP: excellent >
 You failed.

< 1048h/1327H 159v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: warg sta EP: excellent >
 A huge warg's weak claw grazes you.
You barely block a huge warg's lunge at you.
A huge warg's feeble claw grazes you.
A huge warg's kick parts your hair but does little else.

< 1042h/1327H 159v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: warg sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 1042h/1327H 159v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: warg sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1042h/1327H 159v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: warg sta EP: excellent >
 You miss a huge warg.
You miss a huge warg.
Sorry, you aren't allowed to do that in combat.

< 1042h/1327H 159v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: warg sta EP: excellent >
 You attempt to flee...
A Stone Path by a Lake
Obvious exits: -S -W -U -SE
Fresh blood covers everything in the area.
You flee downward!

< 1042h/1327H 134v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 1042h/1327H 134v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 1042h/1327H 135v/160V Pos: standing >
Alas, you cannot go that way. . . .

< 1042h/1327H 137v/160V Pos: standing >
An Old Stream Bed
Obvious exits: -N -D
Fresh blood splatters cover the area.
The corpse of a goblin scout is lying here.
A huge warg stands here snarling and growling.
A press-gang member is stretched out, sound asleep.
A press-gang member is stretched out, sound asleep.

< 1042h/1327H 140v/160V Pos: standing >
A Dark Cave
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
[5] A small skull lies here rotting.
A Kobold (tiny) stands here (Newbie).
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A Kobold fudks yoy gillb..iff u guclin autsii

< 1042h/1327H 140v/160V Pos: standing >
The End of the Passageway
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of a vampire bat is lying here.
A vampire bat hangs here waiting for its next meal.

< 1042h/1327H 141v/160V Pos: standing >
A vampire bat suddenly attacks YOU!
A vampire bat misses you.
Sorry, you aren't allowed to do that in combat.
A Kobold enters from the south.

< 1042h/1327H 143v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: bat sta EP: excellent >
 The End of the Passageway
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a vampire bat is lying here.
A Kobold (tiny) stands here (Newbie).
A vampire bat stands in mid-air here, fighting YOU!

< 1043h/1327H 144v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: bat sta EP: excellent >
 A Kobold fudks yoy gillb..iff u guclin autsii

< 1043h/1327H 144v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: bat sta EP: excellent >
 A Kobold fudks yoy gillb..iff u guclin autsii

< 1043h/1327H 144v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: bat sta EP: excellent >
 A Kobold fudks yoy gillb..iff u guclin autsii

< 1043h/1327H 144v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: bat sta EP: excellent >
 A Kobold fudks yoy gillb..iff u guclin autsii

< 1043h/1327H 144v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: bat sta EP: excellent >
 You start chanting...
A Kobold fudks yoy gillb..iff u guclin autsii

< 1043h/1327H 144v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: bat sta EP: excellent >
 A Kobold fudks yoy gillb..iff u guclin autsii

< 1043h/1327H 144v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: bat sta EP: excellent >
 A Kobold fudks yoy gillb..iff u guclin autsii

< 1043h/1327H 144v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: bat sta EP: excellent >
 A Kobold fudks yoy gillb..iff u guclin autsii

< 1043h/1327H 144v/160V Pos: standing >
< T: Gellz TP: sta TC: small wounds E: bat sta EP: excellent >
 You complete your spell...
[Damage: 35 ] [Damage: 35 ] A Kobold turns into a pile of ash as your flamestrike hits!
A Kobold is dead! R.I.P.
You receive your share of experience.