The death of [42 Brigand] Grutag (Barbarian)

in A Small Home

from the perspective of [39 Thief] Kok Disciple of Lloth (Goblin)

<worn as a badge>    a ball of crackling energy (glowing)
<worn on head>       Khildarak's battle helmet
<worn on eyes>       a delicate spider-shaped eyepatch
<worn in ear>        a bloody onyx ear stud
<worn in ear>        an enchanted earring of constitution
<worn on face>       a translucent crystal hemisphere (glowing) (illuminating)
<worn around neck>   a cloak of demonic subterfuge
<worn around neck>   a ravasaur tooth necklace of magic detection [superior] made by Kabo (humming)
<worn on body>       Lobos' leather coat
<worn about body>    a villainous black cape (humming)
<worn as quiver>     a decaying quiver made from cracked leather
<worn about waist>   a gnomish harm prevention belt (glowing)
<worn on belt buckle>a jagged titanium boomerang
<worn on arms>       a set of jagged blood crystal arm plates
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist
<worn around wrist>  an ancient mithril bracer of Clan Bloodyfist
<worn on hands>      some razor-knuckled blood crystal gloves
<worn on finger>     a mithril ring embossed with obsidian shards
<worn on finger>     a mithril ring embossed with obsidian shards
<primary weapon>     the fabled electrum dagger named 'Ra'
<secondary weapon>   a shard of bluestone called "Freeze"
<worn on legs>       some slime-covered aboleth skin (glowing)
<worn on feet>       some black leather boots fit with adamantium heel blades

 Invisible Evil
Protected from:  All but High Circle Spells
Enchantments:    Ultravision Farsee Fly Haste Invisibility Listen Sneaking Tower of Iron Will
Bartender Quests Remaining: 6
Combat Pulse:   10 Spell Pulse:  0.70 
Leaderboard Points:  385 

Active Spells:
--------------
lionrage (6 minutes)
hawkvision (5 minutes)
elephantstrength (26 minutes)
pantherspeed (15 minutes)


< 396h/396H 75v/170V Pos: standing >
You do not see or have the bag.

< 396h/396H 77v/170V Pos: standing >
You can't find it!

< 396h/396H 78v/170V Pos: standing >

< 396h/396H 79v/170V Pos: standing >

< 396h/396H 79v/170V Pos: standing >
a large leather backpack does not contain the soup.

< 396h/396H 80v/170V Pos: standing >
You can't find it!

< 396h/396H 82v/170V Pos: standing >

< 396h/396H 83v/170V Pos: standing >

< 396h/396H 83v/170V Pos: standing >

< 396h/396H 87v/170V Pos: standing >

< 396h/396H 88v/170V Pos: standing >
a large leather backpack does not contain the depep.

< 396h/396H 89v/170V Pos: standing >

< 396h/396H 90v/170V Pos: standing >
You get an orange-accented deep fried fish 'n chips from a large leather backpack.

< 396h/396H 91v/170V Pos: standing >

< 396h/396H 92v/170V Pos: standing >
You eat the orange-accented deep fried fish 'n chips.

< 396h/396H 93v/170V Pos: standing >
Argh!!! The sun is too bright.

< 396h/396H 95v/170V Pos: standing >

< 396h/396H 96v/170V Pos: standing >
 
  ^..^*****   
 ***********  
 **********.  
 +++++@+++++  
 **********.  
 ..****.^.^^  
  .****^.^.   
Along a Gravel Highway
Obvious exits: -North -East -South -West

< 396h/396H 97v/170V Pos: standing >
 
  *^..^****   
 ***********  
 ***********  
 +++++@+++++  
 ***********  
 ...****.^.^  
  ^.****^.^   
Along a Gravel Highway
Obvious exits: -North -East -South -West

< 396h/396H 97v/170V Pos: standing >
 
  **^..^***   
 ***********  
 ***********  
 +++++@+++++  
 ***********  
 ^...****.^.  
  M^.****^.   
Along a Gravel Highway
Obvious exits: -North -East -South -West

< 396h/396H 96v/170V Pos: standing >
 
  ***^..^**   
 ***********  
 ***********  
 +++++@+++++  
 .**********  
 .^...****.^  
  ^M^.****^   
Along a Gravel Highway
Obvious exits: -North -East -South -West

< 396h/396H 96v/170V Pos: standing >
 
  ****^..^*   
 ***********  
 ***********  
 +++++@+++++  
 ..*********  
 ^.^...****.  
  M^M^.****   
Along a Gravel Highway
Obvious exits: -North -East -South -West

< 396h/396H 95v/170V Pos: standing >
 
  *****^..^   
 ***********  
 ***********  
 +++++@+++++  
 ...********  
 .^.^...****  
  .M^M^.***   
Along a Gravel Highway
Obvious exits: -North -East -South -West

< 396h/396H 95v/170V Pos: standing >
 
  ******^..   
 ***********  
 ^**********  
 M++++@+++++  
 +...*******  
 +.^.^...***  
  ..M^M^.**   
Along a Gravel Highway
Obvious exits: -North -East -South -West

< 396h/396H 94v/170V Pos: standing >
 
  .******^.   
 .**********  
 .^*********  
 .M+++@+++++  
 ^+...******  
 ^+.^.^...**  
  +..M^M^.*   
Along a Gravel Highway
Obvious exits: -North -East -South -West

< 396h/396H 93v/170V Pos: standing >
 
  ^.******^   
 ..*********  
 ..^********  
 ..M++@+++++  
 .^+...*****  
 .^+.^.^...*  
  ^+..M^M^.   
Along a Gravel Highway
Obvious exits: -North -East -South -West

< 396h/396H 93v/170V Pos: standing >
 
  .^.******   
 ...********  
 ^..^*******  
 ^..M+@+++++  
 ..^+...****  
 ..^+.^.^...  
  ^^+..M^M^   
Along a Gravel Highway
Obvious exits: -North -East -South -West

< 396h/396H 92v/170V Pos: standing >
 
  ^.^.*****   
 ....*******  
 .^..^******  
 ^^..M@+++++  
 ^..^+...***  
 ^..^+.^.^..  
  .^^+..M^M   
Along a Gravel Highway
Obvious exits: -North -East -South -West

< 396h/396H 92v/170V Pos: standing >
 
  ^^.^.****   
 ^....******  
 M.^..^*****  
 ^^^..@+++++  
 ^^..^+...**  
 M^..^+.^.^.  
  ..^^+..M^   
Along a Gravel Highway
Obvious exits: -North -East -South -West
A small snow fox trots here, foraging the tundra.

< 396h/396H 91v/170V Pos: standing >
 
  ^^^.^.***   
 M^....*****  
 ^M.^..^****  
 ^^^^.@M++++  
 .^^..^+...*  
 .M^..^+.^.^  
  ...^^+..M   
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West

< 396h/396H 92v/170V Pos: standing >
 
  M^^..^.**   
 M^^^.^.****  
 M^....*****  
 ^M.^.@^****  
 ^^^^..M++++  
 .^^..^+...*  
  M^..^+.^.   
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -South -West

< 396h/396H 90v/170V Pos: standing >
 
  ^^^.^.***   
 M^....*****  
 ^..^..^****  
 ^M^^.@M++++  
 .^^..^+...*  
 .M^..^+.^.^  
  ...^^+..M   
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West

< 396h/396H 89v/170V Pos: standing >
 
  ^^.^.****   
 ^....******  
 ..^..^*****  
 M^^..@+++++  
 ^^..^+...**  
 M^..^+.^.^.  
  ..^^+..M^   
Along a Gravel Highway
Obvious exits: -North -East -South -West
A small snow fox trots here, foraging the tundra.

< 396h/396H 88v/170V Pos: standing >
A Gravel Road Before a Bridge
   An ordinary road rests here before a large, stone bridge. Finely
crushed black stones make up this well-traveled path.  Small
bushes line the pathway. Northward, a large bridge rests, made
completely out of stone.
Obvious exits: -North -South

< 396h/396H 87v/170V Pos: standing >
An Old Stone Bridge
   This large arches over a large trench in the earth, in which
a small stream flows peacefully.  The bridge is constructed out
of carefully placed stone blocks, cemented together into place.
There are large stone borders built onto the top of the bridge
to prevent anyone from involuntarily walking off at nighttime.
Obvious exits: -North -South
A peaceful bridge guard stands on the center of the bridge.

< 396h/396H 87v/170V Pos: standing >
Argh!!! The sun is too bright.

< 396h/396H 88v/170V Pos: standing >
A Used Gravel Road
   Northward of the stone bridge, this gravel road continues.
Small green plant life sprouts among the growing grass on either
side of the road.  Several footprints of all shapes and sizes
can be seen in this pathway.
Obvious exits: -North -South

< 396h/396H 86v/170V Pos: standing >
Argh!!! The sun is too bright.

< 396h/396H 87v/170V Pos: standing >
A Used Gravel Road
   Northward of the stone bridge, this gravel road continues.
Small green plant life sprouts among the growing grass on either
side of the road.  Several footprints of all shapes and sizes
can be seen in this pathway.
Obvious exits: -North -South

< 396h/396H 85v/170V Pos: standing >
Argh!!! The sun is too bright.

< 396h/396H 86v/170V Pos: standing >
A Gravel Road Before a Village
   As the gravel road continues, a small village can be seen
to the north.  A few large rock formations can be seen in the
distant north, creating several small mountainous regions.  A
small wooden fence wraps around the village to the north.
Obvious exits: -North -South

< 396h/396H 85v/170V Pos: standing >
The Entrance to Werrun
   A small wooden fence wrapping around this village comes
to a stop for about fifteen feet before it starts up again
creating an entryway to Werrun.  The road below is made of
finely crushed gravel; several portions of it displaced
because of such frequent use.
Obvious exits: -North -South

< 396h/396H 84v/170V Pos: standing >
Fountain In the Village of Werrun
   Just north of the entryway to the village, a small stone
fountain greets travellers and merchants to Werrun.  A large
stone statue rests in the center of a cobblestone courtyard
in the shape of Malfun, the founder and leader of Werrun;
water cascading from his open hands.
Obvious exits: -North -East -South -West
A large stone fountain stands high in the center of town.
A Barbarian (large) stands, floating here, fighting a village guardian.
A village guardian is lying here, fighting a Barbarian.

< 396h/396H 82v/170V Pos: standing >
Inside the Village of Werrun
   This portion of Werrun is an open grounds serving various
outdoor merchants.  An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment.  The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North -East -South -West
*A powerful cyclone flies quickly about the room.
A man composed entirely of fire burns before you.
A stray dog sniffs the ground and trots along.

< 396h/396H 81v/170V Pos: standing >
The Incarnate of Fire leaves south.
Inside the Village of Werrun
   This portion of Werrun is an open grounds serving various
outdoor merchants.  An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment.  The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North -East -South -West

< 396h/396H 81v/170V Pos: standing >
Inside the Village of Werrun
   This portion of Werrun is an open grounds serving various
outdoor merchants.  An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment.  The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North# -East -South -West

< 396h/396H 80v/170V Pos: standing >
The door seems to be closed.

< 396h/396H 81v/170V Pos: standing >
Strike at whom?

< 396h/396H 91v/170V Pos: standing >
Inside the Village of Werrun
   This portion of Werrun is an open grounds serving various
outdoor merchants.  An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment.  The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North -East -South -West

< 396h/396H 91v/170V Pos: standing >
Strike at whom?

< 396h/396H 92v/170V Pos: standing >
Inside the Village of Werrun
   This portion of Werrun is an open grounds serving various
outdoor merchants.  An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment.  The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North -East -South -West
*A powerful cyclone flies quickly about the room.
A stray dog sniffs the ground and trots along.

< 396h/396H 92v/170V Pos: standing >
Strike at whom?

< 396h/396H 93v/170V Pos: standing >
Argh!!! The sun is too bright.

< 396h/396H 95v/170V Pos: standing >
Argh!!! The sun is too bright.

< 396h/396H 95v/170V Pos: standing >
Fountain In the Village of Werrun
   Just north of the entryway to the village, a small stone
fountain greets travellers and merchants to Werrun.  A large
stone statue rests in the center of a cobblestone courtyard
in the shape of Malfun, the founder and leader of Werrun;
water cascading from his open hands.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a village guardian is lying here.
A large stone fountain stands high in the center of town.
A man composed entirely of fire burns before you.

< 396h/396H 96v/170V Pos: standing >
Strike at whom?

< 396h/396H 97v/170V Pos: standing >
A Barbarian enters from the south.

< 396h/396H 97v/170V Pos: standing >
A Barbarian leaves north.

< 396h/396H 98v/170V Pos: standing >
Strike at whom?

< 396h/396H 100v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 396h/396H 102v/170V Pos: standing >
The Incarnate of Fire leaves west.

< 396h/396H 104v/170V Pos: standing >
Strike at whom?

< 396h/396H 116v/170V Pos: standing >
Inside the Village of Werrun
   This portion of Werrun is an open grounds serving various
outdoor merchants.  An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment.  The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North -East -South -West
*A powerful cyclone flies quickly about the room.
A stray dog sniffs the ground and trots along.

< 396h/396H 115v/170V Pos: standing >
Strike at whom?

< 396h/396H 116v/170V Pos: standing >
Argh!!! The sun is too bright.

< 396h/396H 118v/170V Pos: standing >
Argh!!! The sun is too bright.

< 396h/396H 119v/170V Pos: standing >
Inside the Village of Werrun
   This portion of Werrun is an open grounds serving various
outdoor merchants.  An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment.  The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North -East -South -West

< 396h/396H 118v/170V Pos: standing >
Argh!!! The sun is too bright.

< 396h/396H 119v/170V Pos: standing >
Inside the Village of Werrun
   This portion of Werrun is an open grounds serving various
outdoor merchants.  An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment.  The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North -East -South

< 396h/396H 120v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 396h/396H 120v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 396h/396H 121v/170V Pos: standing >
Strike at whom?

< 396h/396H 123v/170V Pos: standing >
Inside the Village of Werrun
   This portion of Werrun is an open grounds serving various
outdoor merchants.  An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment.  The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North -East -South -West
The corpse of a village guardian is lying here.
A proud native merchant wanders Werrun in search of business.

< 396h/396H 123v/170V Pos: standing >
Strike at whom?

< 396h/396H 124v/170V Pos: standing >
A Small Home
   This small, yet spacious abode is ideal for a living family
of around four or so.  Several small beds are in this single-roomed
building, as well as a few desks as well as armoires.  A fairly
simple, and almost crowded room.  A single carpet rests in the center
of the floor, quite plain.
Obvious exits: -East
A noble of Werrun is stretched out, sound asleep.

< 396h/396H 124v/170V Pos: standing >
Strike at whom?

< 396h/396H 125v/170V Pos: standing >
Inside the Village of Werrun
   This portion of Werrun is an open grounds serving various
outdoor merchants.  An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment.  The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North -East -South -West
The corpse of a village guardian is lying here.
A proud native merchant wanders Werrun in search of business.

< 396h/396H 125v/170V Pos: standing >
The Magic Shop of Werrun
   This shop has for some reason been disestablished and is now
in the process of being taken down.  Only a few scattered vials
still remain on the shelves on the walls of the room, unpacked.
A small sign rests on the once-used counter on the northern wall
of this store.
Obvious exits: -South
The corpse of a village guardian is lying here.
A stray dog sniffs the ground and trots along.
(Q)A mage shopkeeper is here with a pitiful expression.

< 396h/396H 125v/170V Pos: standing >
Strike at whom?

< 396h/396H 126v/170V Pos: standing >
Inside the Village of Werrun
   This portion of Werrun is an open grounds serving various
outdoor merchants.  An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment.  The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North -East -South -West
The corpse of a village guardian is lying here.
A proud native merchant wanders Werrun in search of business.

< 396h/396H 127v/170V Pos: standing >
Inside the Village of Werrun
   This portion of Werrun is an open grounds serving various
outdoor merchants.  An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment.  The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North# -East -South -West

< 396h/396H 126v/170V Pos: standing >
Saving Kok.

< 396h/396H 127v/170V Pos: standing >
Strike at whom?

< 396h/396H 127v/170V Pos: standing >
Inside the Village of Werrun
   This portion of Werrun is an open grounds serving various
outdoor merchants.  An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment.  The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -East -South -West
The corpse of a native merchant is lying here.

< 396h/396H 127v/170V Pos: standing >
Strike at whom?

< 396h/396H 128v/170V Pos: standing >
The Supply Shop of Werrun
   This room smells distinctly like new leather.  Various designs of
bags and sacks hang from the walls of this shop by small unequally
spaced hooks.  An ancient wooden counter rests in the northern wall
of the room, facing the doorway to the shop.
Obvious exits: -West
The shopkeeper of the supply shop of Werrun is here.

< 396h/396H 128v/170V Pos: standing >
Strike at whom?

< 396h/396H 129v/170V Pos: standing >
Inside the Village of Werrun
   This portion of Werrun is an open grounds serving various
outdoor merchants.  An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment.  The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -East -South -West
The corpse of a native merchant is lying here.

< 396h/396H 132v/170V Pos: standing >
Inside the Village of Werrun
   This portion of Werrun is an open grounds serving various
outdoor merchants.  An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment.  The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a native merchant is lying here.
*A powerful cyclone flies quickly about the room.

< 396h/396H 131v/170V Pos: standing >
A Small Home
   This small, yet spacious abode is ideal for a living family
of around four or so.  Several small beds are in this single-roomed
building, as well as a few desks as well as armoires.  A fairly
simple, and almost crowded room.  A single carpet rests in the center
of the floor, quite plain.
Obvious exits: -West
A stray dog sniffs the ground and trots along.
A Barbarian (large) stands, floating here.
A noble of Werrun is stretched out, sound asleep.

< 396h/396H 131v/170V Pos: standing >
You think you noticed an opening in your victim defenses...

< 396h/396H 132v/170V Pos: standing >
A Barbarian places a frozen bladed dagger in the back of a noble of Werrun, resulting in some strange noises and some blood.
A noble of Werrun has a RUDE awakening!

< 396h/396H 133v/170V Pos: standing >
A Barbarian dodges a noble of Werrun's attack.
A noble of Werrun clambers to his feet.

< 396h/396H 133v/170V Pos: standing >
You snap into visibility.
[Damage: 51 ] You find weakness in a Barbarian's defenses and land a sneaky surprise attack!
You lash out from the shadows, hitting a Barbarian right in the face, causing them to temporarily black out.
A Barbarian seems to be blinded!

< 396h/396H 138v/170V Pos: standing >
< T: noble TP: sta TC: small wounds E: A Barbarian sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 13 ] Your impressive pierce wounds a Barbarian.
[Damage:  7 ] Your fine pierce wounds a Barbarian.
Your fabled electrum dagger named 'Ra' channels the broken rays of morning Sunrise at a Barbarian.
[Damage: 33 ] [Damage: 33 ] You call down a roaring flamestrike which hits a Barbarian dead on!
You score a CRITICAL HIT!!!!!
[Damage: 29 ] Your powerful pierce strikes a Barbarian.
You feel your skill in 1h piercing improving.
[Damage:  8 ] Your fine pierce wounds a Barbarian.

< 396h/396H 138v/170V Pos: standing >
< T: noble TP: sta TC: small wounds E: A Barbarian sta EP:  few wounds >
 A Barbarian's mighty pierce strikes a noble of Werrun.
A Barbarian's mighty pierce strikes a noble of Werrun.
A noble of Werrun dodges a Barbarian's attack.

< 396h/396H 138v/170V Pos: standing >
< T: noble TP: sta TC: few wounds E: A Barbarian sta EP:  few wounds >
 A noble of Werrun's decent punch wounds a Barbarian.
A noble of Werrun's punch wounds a Barbarian.
A Barbarian's eyes roll as a noble of Werrun plants a foot in his face.

< 396h/396H 138v/170V Pos: standing >
< T: noble TP: sta TC: few wounds E: A Barbarian sta EP:  nasty wounds >
 You snap into visibility.
[Damage:  8 ] Your fine pierce wounds a Barbarian.
A Barbarian parries your futile lunge at him.
[Damage:  9 ] Your fine pierce wounds a Barbarian.
A Barbarian parries your futile lunge at him.

< 396h/396H 138v/170V Pos: standing >
< T: noble TP: sta TC: few wounds E: A Barbarian sta EP:  nasty wounds >
 A Barbarian attempts to flee.
A Barbarian leaves west.

< 396h/396H 138v/170V Pos: standing >
A Barbarian enters from the west.

< 396h/396H 138v/170V Pos: standing >
Pardon?

< 396h/396H 138v/170V Pos: standing >
Toss it at who?

< 396h/396H 139v/170V Pos: standing >
A Barbarian is knocked to the ground by a noble of Werrun's mighty bash!

< 396h/396H 140v/170V Pos: standing >
You think you noticed an opening in your victim defenses...

< 396h/396H 141v/170V Pos: standing >
A Barbarian's powerful pierce strikes a noble of Werrun.
A Barbarian's pierce seriously wounds a noble of Werrun.

< 396h/396H 143v/170V Pos: standing >
A noble of Werrun's decent punch wounds a Barbarian.

< 396h/396H 143v/170V Pos: standing >
You snap into visibility.
[Damage: 54 ] You find weakness in a Barbarian's defenses and land a sneaky surprise attack!
You lash out from the shadows, hitting a Barbarian right in the face, causing them to temporarily black out.
A Barbarian seems to be blinded!

< 396h/396H 147v/170V Pos: standing >
< T: noble TP: sta TC: few wounds E: A Barbarian sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 36 ] Your mighty pierce strikes a Barbarian very hard.
You score a CRITICAL HIT!!!!!
[Damage: 35 ] Your mighty pierce strikes a Barbarian very hard.
[Damage:  7 ] Your fine pierce wounds a Barbarian.
[Damage:  4 ] Your decent pierce wounds a Barbarian.
[Damage: 17 ] Your impressive pierce strikes a Barbarian.
A Barbarian's pierce strikes a noble of Werrun hard.
A Barbarian misses a noble of Werrun.

< 396h/396H 147v/170V Pos: standing >
< T: noble TP: sta TC: few wounds E: A Barbarian sit EP: pretty hurt >
 A noble of Werrun's punch strikes a Barbarian.
A noble of Werrun's decent punch strikes a Barbarian.
A Barbarian clambers to his feet.

< 396h/396H 147v/170V Pos: standing >
< T: noble TP: sta TC: few wounds E: A Barbarian sta EP: pretty hurt >
 A noble of Werrun's face turns pale as a Barbarian slams his head into his face.
You snap into visibility.
You reach for the ground, quickly tossing a clump of dirt at a Barbarian's face!

< 396h/396H 147v/170V Pos: standing >
< T: noble TP: sta TC:pretty hurt E: A Barbarian sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 31 ] Your powerful pierce seriously wounds a Barbarian.
[Damage:  7 ] Your fine pierce strikes a Barbarian.
[Damage:  9 ] Your fine pierce strikes a Barbarian.
A Barbarian parries your futile lunge at him.
[Damage: 14 ] Your impressive pierce strikes a Barbarian hard.
You feel your skill in 1h piercing improving.
You score a CRITICAL HIT!!!!!
[Damage: 31 ] Your powerful pierce seriously wounds a Barbarian.

< 396h/396H 147v/170V Pos: standing >
< T: noble TP: sta TC:pretty hurt E: A Barbarian sta EP:  awful >
 A Barbarian's impressive pierce strikes a noble of Werrun.
A Barbarian's pierce causes a noble of Werrun to grimace in pain.
A Barbarian's pierce seriously wounds a noble of Werrun.

< 396h/396H 147v/170V Pos: standing >
< T: noble TP: sta TC: awful E: A Barbarian sta EP:  awful >
 A noble of Werrun's weak punch strikes a Barbarian.
A noble of Werrun misses a Barbarian.
A noble of Werrun whacks a Barbarian in the side with a sound kick.

< 396h/396H 147v/170V Pos: standing >
< T: noble TP: sta TC: awful E: A Barbarian sta EP:  awful >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] Your impressive pierce seriously wounds a Barbarian.
[Damage:  9 ] Your pierce strikes a Barbarian very hard.
Your fabled electrum dagger named 'Ra' channels the broken rays of morning Sunrise at a Barbarian.
[Damage: 33 ] [Damage: 33 ] A Barbarian turns into a pile of ash as your flamestrike hits!
A Barbarian is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!