The death of [56 Shadowmage] Ramqa Disciple of Lloth (Kobold)

in A Massive Rusted Gate

from the perspective of [56 Shadowmage] Ramqa Disciple of Lloth (Kobold)

<worn on head>       a static steel skullcap from Jindon the Deathwood Forest [82%]             
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn on face>       a mask of leaves and bark
<worn around neck>   a necklace of flowing mist
<worn around neck>   an eerie silver medallion
<worn on body>       a golden weave vest (glowing)
<worn about body>    a reptile skin cloak
<worn on back>       a large leather backpack
<worn on belt buckle>a mist viper venom sac
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on arms>       some moss and fungus-covered sleeves
<worn on hands>      some diabolical dragonscale claws
<worn on finger>     a feathered ring
<worn on finger>     a feathered ring
<primary weapon>     an icy mace dubbed 'Rising Frost'
<secondary weapon>   a large glowing sword of the tundra (glowing)
<worn on legs>       a pair of studded leather leggings
<worn on feet>       some unique crystal shoes

Obvious exits: -East -West
Dermo Disciple of Lloth (Orc)(medium) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
Poomio Disciple of Lloth (Drow Elf)(medium) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
Aceldama Disciple of Lloth (Minotaur)(huge) in mid-air sits atop a winged hellhound.(Red Aura)
You sense a lifeform nearby.
Skir Disciple of Lloth (Ogre)(huge) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >
Someone closes the door.

< 623h/623H 121v/121V Pos: standing >
Someone's pupils dialate and return to normal.
Skir's pupils dialate and return to normal.
Aceldama's pupils dialate and return to normal.
Poomio's pupils dialate and return to normal.
Someone's pupils dialate and return to normal.
Dermo's pupils dialate and return to normal.
Someone's pupils dialate and return to normal.
Someone's pupils dialate and return to normal.

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by someone.

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by someone.
You make a magical gesture, sending a snarling warg back to the nether plane.
A snarling warg stops following you.
Skir looks at you.

< 623h/623H 121v/121V Pos: standing >
Hello? Hi, How are you?

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >
You attempt to hide yourself.

< 623h/623H 121v/121V Pos: standing >
Skir leaves west.
Aceldama leaves west riding on a winged hellhound.
Poomio sneaks west.
Dermo leaves west.

< 623h/623H 121v/121V Pos: standing >
The blood-red glow surrounding you fades away.

< 623h/623H 121v/121V Pos: standing >
Someone appears to be Goblin and is in excellent condition.
He's small in size.
He is in the front rank.
He seems to be moving much faster than normal..


< 623h/623H 121v/121V Pos: standing >
You stop following Dermo.

< 623h/623H 121v/121V Pos: standing >
You attempt to hide yourself.

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >
Someone appears to be Goblin and is in excellent condition.
He's small in size.
He is in the front rank.
He seems to be moving much faster than normal..


< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 623h/623H 121v/121V Pos: standing >
You attempt to hide yourself.

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >
Someone appears to be Goblin and is in excellent condition.
He's small in size.
He is in the front rank.
He seems to be moving much faster than normal..


< 623h/623H 121v/121V Pos: standing >
The taste of blood slowly fades from your body.

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >
Someone appears to be Goblin and is in excellent condition.
He's small in size.
He is in the front rank.
He seems to be moving much faster than normal..


< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >
Autosaving...

< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >
Someone appears to be Goblin and is in excellent condition.
He's small in size.
He is in the front rank.
He seems to be moving much faster than normal..


< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >

		Character attributes for Ramqa

Level: 43   Race: Goblin   Class: Mercenary / Brigand 
Age: 25 yrs / 2 mths  Height: 42 inches Weight: 56 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  96 (106)    Pow:  68 ( 80)
Dex: 112 ( 80)    Int:  92 ( 80)   
Agi:  85 ( 68)    Wis:  84 ( 80)
Con:  93 ( 97)    Cha:  64 ( 80)   Luc:  90
Equipped Items: 100     Carried weight:   20

Armor Points: -70  Reduces melee damage taken by 7.0% 
Melee Critical Percentage(int): 18%
Max Spell Damage Reduction Percent(wis): 0% 
Calming Chance(cha): 18% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 22   Damroll: 24
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[37]  FEA[37]
               BRE[32]  SPE[7]

Load carried: Not a problem

< 623h/623H 121v/121V Pos: standing >
Someone appears to be Goblin and is in excellent condition.
He's small in size.
He is in the front rank.
He seems to be moving much faster than normal..


< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >
You quickly scan the area.
You see nothing.

< 623h/623H 121v/121V Pos: standing >
Someone appears to be Goblin and is in excellent condition.
He's small in size.
He is in the front rank.
He seems to be moving much faster than normal..


< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >
A Mountain Trail
Obvious exits: -East# -West

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >
Before a Run Down Shack
The mountain trail continues west, a small run down shack lies to the
north with a sign that says, "Caretaker".
Obvious exits: -North# -East -West

< 623h/623H 119v/121V Pos: standing >
The Descent
The path continues along through the mountain trail and abruptly
drops off here. The only direction you can go is back the way
you came or down.
Obvious exits: -East -Down

< 623h/623H 117v/121V Pos: standing >
A Fork in the Trail
The path splits here to the south and to the west. It seems
that there is a shrine on a cliff to the south. To the
west the path leads on to Voluntown, which is famous for
being the burial site for Icecrag's family dynasties.
Obvious exits: -South -West -Up

< 623h/623H 115v/121V Pos: standing >
The Trail Darkens
The rocky trail continues to descent into the valley where the necropolis
lies. The sky above blackens unnaturally as the descent continues. The
gloomy necropolis crypts can be seen in the distance over the wall
to the north.
Obvious exits: -East -Down

< 623h/623H 113v/121V Pos: standing >
A Dark Trail
A hazy mist floats about and obscures visibility. A dark forboding wall can
just barely be seen to the north as well as a large rusted gate. In the
distance sounds of moaning can be heard which is likely the unhappy residents
of the massive cemetary. The sky is cloudy and dark.
Obvious exits: -North -Up

< 623h/623H 111v/121V Pos: standing >
A Massive Rusted Gate
A massive rusted gate blocks entry to the necropolis to the north. The trail
back in the other direction is getting more and more tempting by the moment as
the sounds of the restless dead can be heard beyond the gates.
Obvious exits: -North -South

< 623h/623H 110v/121V Pos: standing >

< 623h/623H 114v/121V Pos: standing >

< 623h/623H 116v/121V Pos: standing >

< 623h/623H 116v/121V Pos: standing >

< 623h/623H 117v/121V Pos: standing >
You attempt to hide yourself.
You find a particulary good spot.

< 623h/623H 120v/121V Pos: standing >

< 623h/623H 120v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >
Someone appears to be Goblin and is in excellent condition.
He's small in size.
He is in the front rank.
He seems to be moving much faster than normal..


< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >
The sky is full of flaming meteors!

< 623h/623H 121v/121V Pos: standing >
The sky lights up with brilliant lightning flashes!

< 623h/623H 121v/121V Pos: standing >
You feel a slight gust of hot air.

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >
The sky is full of flaming meteors!

< 623h/623H 121v/121V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
You feel a blast of heat!

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >
You quickly scan the area.
Poomio who is close by to your north.
Nibl who is close by to your north.
A Human who is close by to your south.
A Barbarian who is close by to your south.
A Centaur who is close by to your south.
A Gnome who is close by to your south.

< 623h/623H 121v/121V Pos: standing >
A Centaur sneaks in from the south.
A Barbarian sneaks in from the south.
A fire minion enters from the south.
A Human sneaks in from the south.

< 623h/623H 121v/121V Pos: standing >
Someone appears to be Goblin and is in excellent condition.
He's small in size.
He is in the front rank.
He seems to be moving much faster than normal..


< 623h/623H 121v/121V Pos: standing >
A Centaur sneaks north.
A Barbarian sneaks north.
A fire minion leaves north.

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >
The sky lights up with brilliant lightning flashes!

< 623h/623H 121v/121V Pos: standing >
The ground rumbles deeply nearby...

< 623h/623H 121v/121V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >
You attempt to hide yourself.

< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >
Skir enters from the north.

< 623h/623H 121v/121V Pos: standing >
A Barbarian sneaks in from the north.
A Human sneaks in from the north.
A Barbarian puts a bunch of stuff into the bag of impossibilities.

< 623h/623H 121v/121V Pos: standing >
Skir leaves south.

< 623h/623H 121v/121V Pos: standing >
Nibl dances an acrobatic maneuver in battle, and trips up a Thri-Kreen!

< 623h/623H 121v/121V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by someone.

< 623h/623H 121v/121V Pos: standing >
A lich necromancer dances an amazing maneuver in battle, and trips up Nibl!

< 623h/623H 121v/121V Pos: standing >
A Centaur gets past Nibl's defenses and strikes with a mighty blow.
A Centaur suffers from contact with the aura about Nibl.
Someone completes his spell...
Someone utters the words 'yjrr pzar'
A torrent of divine energy flows from someone into someone's body, and his wounds begin to heal!
A Centaur's decent pierce wounds Nibl.
A Centaur suffers from contact with the aura about Nibl.
A Centaur's powerful pierce strikes Nibl.
A Centaur suffers from contact with the aura about Nibl.
A Centaur's impressive pierce wounds Nibl.
Nibl's set of jagged blood crystal arm plates of strength was damaged from the massive blow!
A Centaur suffers from contact with the aura about Nibl.
A Centaur's impressive pierce wounds Nibl.
A Centaur suffers from contact with the aura about Nibl.
A Centaur's decent pierce wounds Nibl.
A Centaur suffers from contact with the aura about Nibl.

< 623h/623H 121v/121V Pos: standing >
A Thri-Kreen's slash wounds Nibl.
A Thri-Kreen's holy flamberge of the efreeti burns Nibl with a godly fire!
A Thri-Kreen's slash grazes Nibl.
A Thri-Kreen's holy flamberge of the efreeti burns Nibl with a godly fire!
A Thri-Kreen's fine slash wounds Nibl.
A Thri-Kreen's holy flamberge of the efreeti burns Nibl with a godly fire!
A Thri-Kreen's fine slash wounds Nibl.
A Thri-Kreen's holy flamberge of the efreeti burns Nibl with a godly fire!
A Thri-Kreen's bludgeon strikes Nibl.
Nibl screams in terror as a Thri-Kreen's mace of light and darkness sears past his armor into his flesh!
A Thri-Kreen's mace of light and darkness burns Nibl with a godly fire!
Nibl's pierce grazes a Thri-Kreen.
Nibl's fine pierce wounds a Thri-Kreen.

< 623h/623H 121v/121V Pos: standing >
Your brain hurts as a black haze fills the sky!
A Human starts casting an offensive spell.
A Barbarian suddenly attacks someone!
A Barbarian's impressive slash strikes Nibl.
Nibl screams in terror as a Barbarian's Sunblade, longsword of Justice sears past his armor into his flesh!
A Barbarian's Sunblade, longsword of Justice burns Nibl with a godly fire!
A Barbarian's slash strikes Nibl.
Nibl screams in bloodcurdling pain as a Barbarian's longsword called 'Flame of the North' sears deep into his flesh.
A Barbarian's longsword called 'Flame of the North' burns Nibl with a godly fire!

< 623h/623H 121v/121V Pos: standing >
A faint hum can be heard from Sunblade, longsword of Justice carried by a Barbarian.

< 623h/623H 121v/121V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by a Centaur.

< 623h/623H 121v/121V Pos: standing >
A Human completes her spell...
A Human utters the words 'buoblg qrunsoqpze yugh'
A Human's fist beats the life out of Nibl, blood pours from his body!

< 623h/623H 121v/121V Pos: standing >
Someone completes his spell...
Someone utters the words 'yjrr pzar'
A torrent of divine energy flows from someone into someone's body, and his wounds begin to heal!

< 623h/623H 121v/121V Pos: standing >
A Centaur's impressive pierce strikes Nibl.
A Centaur suffers from contact with the aura about Nibl.
A Centaur's pierce strikes Nibl.
A Centaur suffers from contact with the aura about Nibl.
A Centaur's powerful pierce strikes Nibl hard.
A Centaur suffers from contact with the aura about Nibl.
Nibl's pierce grazes a Thri-Kreen.
Nibl misses a Thri-Kreen.
A Thri-Kreen quaffs a bottle of healing salve.
Upon a Thri-Kreen's touch a soft glow flows from his hands and surrounds a Thri-Kreen.
Upon a Thri-Kreen's touch a soft glow flows from his hands and surrounds a Thri-Kreen.

< 623h/623H 121v/121V Pos: standing >
A Barbarian's slash strikes Nibl.
A Barbarian's Sunblade, longsword of Justice burns Nibl with a godly fire!
A Barbarian's powerful slash strikes Nibl very hard.
A Barbarian's longsword called 'Flame of the North' burns Nibl with a godly fire!
A Barbarian's slash strikes Nibl.
A Barbarian's Sunblade, longsword of Justice burns Nibl with a godly fire!
A Barbarian's powerful slash seriously wounds Nibl.
A Barbarian's Sunblade, longsword of Justice burns Nibl with a godly fire!
A Barbarian's impressive slash seriously wounds Nibl.
A Barbarian's Sunblade, longsword of Justice burns Nibl with a godly fire!
A Barbarian's slash grievously wounds Nibl.
A Barbarian's Sunblade, longsword of Justice burns Nibl with a godly fire!
A Barbarian's fine slash enshrouds Nibl in a mist of blood.
A Barbarian's Sunblade, longsword of Justice moves in a blinding rush of searing fury as it slices into Nibl!
A Barbarian's Sunblade, longsword of Justice burns Nibl with a godly fire!
Nibl is slashed into two by a master stroke performed by a Barbarian.
Nibl's ring of tortured souls of damage was completely destroyed by the massive blow!
The unmistakable scent of fresh blood can be smelled as someone dies in agony.
Someone appears to be Goblin and is in excellent condition.
He's small in size.
He is in the front rank.
He seems to be moving much faster than normal..


< 623h/623H 121v/121V Pos: standing >

< 623h/623H 121v/121V Pos: standing >
You tackle a Human square in the chest knocking the wind out of her!

< 623h/623H 121v/121V Pos: standing >
<A Human sings a song to protect her from the world.

< 623h/623H 121v/121V Pos: standing >
<A Barbarian suddenly attacks YOU!
-=[A Barbarian's impressive slash wounds you.]=-
A Barbarian's Sunblade, longsword of Justice burns you with a godly fire!
-=[A Barbarian's powerful slash strikes you.]=-
A Barbarian's longsword called 'Flame of the North' burns you with a godly fire!

< 578h/623H 121v/121V Pos: standing >
<Someone gets a dark ioun stone from the corpse of Nibl.
Someone gets an obsidian buckle named "Rage" from the corpse of Nibl.
Someone gets a platinum telescope studded with crystal shrimp from the corpse of Nibl.
Someone gets a double-buckled Alatorin backpack from the corpse of Nibl.
Someone gets the bronze Zarbonesti seal of Kryz'Kyssik from the corpse of Nibl.
Someone gets a marksman's quiver of strength from the corpse of Nibl.
Someone gets a golden scale dangling from a platinum chain from the corpse of Nibl.
Someone gets a golden scale dangling from a platinum chain of damage from the corpse of Nibl.
Someone gets something from the corpse of Nibl.

< 578h/623H 121v/121V Pos: standing >
<The ground rumbles deeply nearby...

< 578h/623H 121v/121V Pos: standing >
<[Damage:  1 ] -=[Your bludgeon grazes a Human.]=-
Your icy mace dubbed 'Rising Frost' calls upon the chill of night.

You unleash a blast of freezing wind at a Human, encasing her in a layer of frost.
A translucent field flashes around a Human's body upon contact with your assault, deflecting it back at YOU!
[Damage: 20 ] Ramqa screams in agony as your biting cold freezes his soul!
[Damage:  1 ] -=[Your weak slash grazes a Human.]=-
[Damage:  1 ] -=[Your bludgeon grazes a Human.]=-
You miss a Human.

< 558h/623H 121v/121V Pos: standing >
< T: Ramqa TP: sta TC: small wounds E: A Human sit EP: few scratches >
 You parry a Human's lunge at you.

< 558h/623H 121v/121V Pos: standing >
< T: Ramqa TP: sta TC: small wounds E: A Human sit EP: few scratches >
 A Centaur puts a bunch of stuff into the bag of impossibilities.

< 558h/623H 121v/121V Pos: standing >
< T: Ramqa TP: sta TC: small wounds E: A Human sit EP: few scratches >
 -=[A Barbarian's slash wounds you.]=-
A Barbarian's Sunblade, longsword of Justice burns you with a godly fire!
-=[A Barbarian's impressive slash wounds you.]=-
A Barbarian's longsword called 'Flame of the North' glows fiery hot as it painfully brands your flesh.
A Barbarian's longsword called 'Flame of the North' burns you with a godly fire!
You anticipate a Barbarian's maneuver and masterfully parry the attack.
You parry a Barbarian's lunge at you.
-=[A Barbarian's slash strikes you.]=-
A Barbarian's Sunblade, longsword of Justice burns you with a godly fire!
-=[A Barbarian's powerful slash strikes you.]=-
A Barbarian's Sunblade, longsword of Justice burns you with a godly fire!
You anticipate a Barbarian's maneuver and masterfully parry the attack.
-=[A Barbarian's impressive slash reached your arm severing tendons and muscles.]=-
A Barbarian's Sunblade, longsword of Justice burns you with a godly fire!
-=[A Barbarian's fine slash wounds you.]=-
A Barbarian's longsword called 'Flame of the North' burns you with a godly fire!
You are knocked to the ground by a Thri-Kreen's mighty bash!

< 444h/623H 121v/121V Pos: sitting >
< T: Ramqa TP: sit TC: few wounds E: A Human sit EP: few scratches >
 -=[A Thri-Kreen's impressive slash strikes you.]=-
A Thri-Kreen's holy flamberge of the efreeti burns you with a godly fire!
-=[A Thri-Kreen's impressive slash strikes you.]=-
A Thri-Kreen's holy flamberge of the efreeti burns you with a godly fire!
-=[A Thri-Kreen's impressive slash strikes you.]=-
A Thri-Kreen's holy flamberge of the efreeti burns you with a godly fire!
-=[A Thri-Kreen's impressive bludgeon strikes you.]=-
A Thri-Kreen's mace of light and darkness burns you with a godly fire!
-=[A Thri-Kreen's impressive bludgeon strikes you.]=-
A Thri-Kreen's mace of light and darkness burns you with a godly fire!
-=[A Thri-Kreen's fine bludgeon strikes you.]=-
A Thri-Kreen's mace of light and darkness glows fiery hot as it painfully brands your flesh.
A Thri-Kreen's mace of light and darkness burns you with a godly fire!
A Thri-Kreen's attack causes you to gush blood!
-=[A Thri-Kreen's bludgeon strikes you very hard.]=-
A Thri-Kreen's mace of light and darkness burns you with a godly fire!
-=[A Thri-Kreen's slash strikes you.]=-
A Thri-Kreen's longsword called 'Flame of the North' burns you with a godly fire!
-=[A Thri-Kreen's impressive slash strikes you hard.]=-
A Thri-Kreen's holy flamberge of the efreeti glows fiery hot as it painfully brands your flesh.
A Thri-Kreen's holy flamberge of the efreeti burns you with a godly fire!
-=[A Thri-Kreen's impressive slash strikes you.]=-
A Thri-Kreen's holy flamberge of the efreeti burns you with a godly fire!
A Centaur disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...
A Barbarian turns into a blur of blades as he charges at his foes!

< 187h/623H 90v/121V Pos: sitting >
< T: Ramqa TP: sit TC: nasty wounds E: A Human sit EP: few scratches >
 You score a CRITICAL HIT!!!!!
[Damage:  1 ] -=[Your weak bludgeon grazes a Human.]=-
[Damage:  1 ] -=[Your weak slash grazes a Human.]=-

< 187h/623H 90v/121V Pos: sitting >
< T: Ramqa TP: sit TC: nasty wounds E: A Human sit EP: few scratches >
 A Dwarf completes his spell...
A Dwarf utters the words 'parl xafe'
You are sent reeling by a Dwarf's holy word.

< 135h/623H 90v/121V Pos: sitting >
< T: Ramqa TP: sit TC:pretty hurt E: A Human sit EP: few scratches >
 A lich necromancer does some sort of dance, and winds up flat on his ass.

< 135h/623H 90v/121V Pos: sitting >
< T: Ramqa TP: sit TC:pretty hurt E: A Human sit EP: few scratches >
 A Dwarf starts casting a spell.

< 135h/623H 90v/121V Pos: sitting >
< T: Ramqa TP: sit TC:pretty hurt E: A Human sit EP: few scratches >
 -=[A Barbarian's impressive slash strikes you.]=-
A Barbarian's Sunblade, longsword of Justice burns you with a godly fire!
-=[A Barbarian's impressive slash strikes you very hard.]=-
A Barbarian's longsword called 'Flame of the North' burns you with a godly fire!
-=[A Barbarian's slash seriously wounds you.]=-
A Barbarian's Sunblade, longsword of Justice burns you with a godly fire!
You wish that your wounds would stop BLEEDING so much!
-=[A Barbarian's powerful slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
A Barbarian's Sunblade, longsword of Justice glows fiery hot as it painfully brands your flesh.
You wish that your wounds would stop BLEEDING so much!
A Barbarian's Sunblade, longsword of Justice burns you with a godly fire!
You wish that your wounds would stop BLEEDING so much!
-=[A Barbarian's powerful slash causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Barbarian's Sunblade, longsword of Justice burns you with a godly fire!
You wish that your wounds would stop BLEEDING so much!
-=[A Barbarian's impressive slash critically injures you.]=-
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.