The death of [27 Illusionist] Xakl (Gnome)

in A Bend in the Wall Road

from the perspective of [27 Illusionist] Xakl (Gnome)

<held>               a spellbook
<held>               a quill

You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You finish scribing the spell 'infravision' into a spellbook.
The spell uses 4 pages in a spellbook, leaving 48 more pages free.
Attempting to scribe 'insects'...

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You finish scribing the spell 'insects' into a spellbook.
The spell uses 4 pages in a spellbook, leaving 44 more pages free.
Attempting to scribe 'levitate'...

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You finish scribing the spell 'levitate' into a spellbook.
The spell uses 4 pages in a spellbook, leaving 40 more pages free.
Attempting to scribe 'sleep'...

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You finish scribing the spell 'sleep' into a spellbook.
The spell uses 4 pages in a spellbook, leaving 36 more pages free.
Attempting to scribe 'boulder'...

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You finish scribing the spell 'boulder' into a spellbook.
The spell uses 5 pages in a spellbook, leaving 31 more pages free.
Attempting to scribe 'illusionary wall'...

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You finish scribing the spell 'illusionary wall' into a spellbook.
The spell uses 5 pages in a spellbook, leaving 26 more pages free.
Attempting to scribe 'shadow travel'...

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You finish scribing the spell 'shadow travel' into a spellbook.
The spell uses 5 pages in a spellbook, leaving 21 more pages free.
Attempting to scribe 'nightmare'...

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You finish scribing the spell 'nightmare' into a spellbook.
The spell uses 6 pages in a spellbook, leaving 15 more pages free.
Attempting to scribe 'reflection'...

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You finish scribing the spell 'reflection' into a spellbook.
The spell uses 6 pages in a spellbook, leaving 9 more pages free.
Attempting to scribe 'stunning visions'...

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You complete another page of the spell into your spellbook..

< 107h/107H 100v/100V Pos: sitting >
You finish scribing the spell 'stunning visions' into a spellbook.
The spell uses 6 pages in a spellbook, leaving 3 more pages free.
Malrik says in common 'You have everything I will teach you scribed!'

< 107h/107H 100v/100V Pos: sitting >
You are using:
<held>               a spellbook
<held>               a quill

< 107h/107H 100v/100V Pos: sitting >
[3] a spellbook

< 107h/107H 100v/100V Pos: sitting >
Saving Xakl.

< 107h/107H 100v/100V Pos: sitting >
You clamber to your feet.

< 107h/107H 100v/100V Pos: standing >
The Entrance to the Great Park of Caer Tannad
Obvious exits: -S -W

< 107h/107H 100v/100V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -N -S -W -D

< 107h/107H 98v/100V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 107h/107H 96v/100V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 107h/107H 94v/100V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 107h/107H 92v/100V Pos: standing >
The Bottom of a Steep Rise up the Shr'nn Mesa
Obvious exits: -E -U

< 107h/107H 90v/100V Pos: standing >
A Landing on the Shr'nn Mesa
Obvious exits: -E -W

< 107h/107H 88v/100V Pos: standing >
A Landing in the Path up the Shr'nn Mesa
Obvious exits: -W -D
A spellbook lies here, discarded.

< 107h/107H 85v/100V Pos: standing >
A Steep Path up the Shr'nn Mesa
Obvious exits: -U -D
A diminutive old man sits here, scribbling on some vellum.

< 107h/107H 83v/100V Pos: standing >
The Bottom of a Steep Path up the Shr'nn Mesa
Obvious exits: -E -U

< 107h/107H 81v/100V Pos: standing >
The Top of a rise in the Path up the Shr'nn Mesa
Obvious exits: -W -D

< 107h/107H 79v/100V Pos: standing >
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U
A squirrel is wandering around here.

< 107h/107H 77v/100V Pos: standing >
Outside the Western Arch
Obvious exits: -E -W

< 107h/107H 74v/100V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A woman is standing here, shopping about the town.
A tharnadian thief-hunter watches over the town streets intently.
A street sweeper is cleaning here, singing songs of labor.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 107h/107H 74v/100V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A large wandering dog is here, growling at you.

< 107h/107H 73v/100V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A woman is standing here, shopping about the town.
A tharnadian thief-hunter watches over the town streets intently.
A street sweeper is cleaning here, singing songs of labor.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 107h/107H 75v/100V Pos: standing >
A woman leaves east.
Outside the Western Arch
Obvious exits: -E -W

< 107h/107H 74v/100V Pos: standing >
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U
A squirrel is wandering around here.

< 107h/107H 71v/100V Pos: standing >
The Top of a rise in the Path up the Shr'nn Mesa
Obvious exits: -W -D

< 107h/107H 71v/100V Pos: standing >
The Bottom of a Steep Path up the Shr'nn Mesa
Obvious exits: -E -U

< 107h/107H 68v/100V Pos: standing >
A Steep Path up the Shr'nn Mesa
Obvious exits: -U -D
A diminutive old man sits here, scribbling on some vellum.

< 107h/107H 67v/100V Pos: standing >
A Landing in the Path up the Shr'nn Mesa
Obvious exits: -W -D
A spellbook lies here, discarded.

< 107h/107H 66v/100V Pos: standing >
You get a spellbook.

< 107h/107H 70v/100V Pos: standing >
A spellbook appears to be unused and has 80 pages left.

< 107h/107H 72v/100V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 107h/107H 75v/100V Pos: standing >
You drop a spellbook.

< 107h/107H 75v/100V Pos: standing >
A Steep Path up the Shr'nn Mesa
Obvious exits: -U -D
A diminutive old man sits here, scribbling on some vellum.

< 107h/107H 74v/100V Pos: standing >
The Bottom of a Steep Path up the Shr'nn Mesa
Obvious exits: -E -U

< 107h/107H 72v/100V Pos: standing >
The Top of a rise in the Path up the Shr'nn Mesa
Obvious exits: -W -D

< 107h/107H 70v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 107h/107H 70v/100V Pos: standing >
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U
A squirrel is wandering around here.

< 107h/107H 69v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 107h/107H 69v/100V Pos: standing >
Outside the Western Arch
Obvious exits: -E -W

< 107h/107H 66v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 107h/107H 67v/100V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.
A tharnadian thief-hunter watches over the town streets intently.
A street sweeper is cleaning here, singing songs of labor.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 107h/107H 66v/100V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A young man in leather armor seems to be patrolling the area.
A woman is standing here, shopping about the town.
A large wandering dog is here, growling at you.

< 107h/107H 65v/100V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W
A young man in leather armor seems to be patrolling the walls.

< 107h/107H 65v/100V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.

< 107h/107H 64v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 107h/107H 64v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 107h/107H 64v/100V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W

< 107h/107H 64v/100V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W

< 107h/107H 64v/100V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A stray tomcat is darting after rodents, here.
A devious looking cat burglar is standing here, ready to cut your throat out.

< 107h/107H 64v/100V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
The town crier is standing here, eagerly awaiting to perform his duties.

< 107h/107H 63v/100V Pos: standing >
The door seems to be closed.

< 107h/107H 63v/100V Pos: standing >
Ok.

< 107h/107H 64v/100V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A small wooden shield is lying on the ground.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 107h/107H 64v/100V Pos: standing >
Ok.

< 107h/107H 64v/100V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A steel short sword lies discarded here.
A steel long sword has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A yellow flower hangs from a vine here.
A large grizzly bear stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 107h/107H 64v/100V Pos: standing >
Saving Xakl.

< 107h/107H 67v/100V Pos: standing >
You are well on your way towards your next level.

< 107h/107H 67v/100V Pos: standing >
You sit down and relax.

< 107h/107H 67v/100V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - reflection
( 5th circle)  4 - boulder
               1 - shadow travel
( 4th circle)  2 - sleep
               1 - levitate
               3 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               2 - mirror image
               2 - shadow monster
( 2nd circle)  8 - burning hands
( 1st circle)  1 - minor creation
               5 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    6 seconds:  ( 1st) minor creation

You can memorize no more spells.
You continue your study.

< 107h/107H 68v/100V Pos: sitting >
You start meditating...

< 107h/107H 68v/100V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.
Pardon?

< 107h/107H 78v/100V Pos: sitting >
You clamber to your feet.

< 107h/107H 80v/100V Pos: standing >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]
phantom armor               [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
continual light             [in spellbook]
darkness                    [in spellbook]
dispel magic                [in spellbook]

3rd CIRCLE:
blindness                   [in spellbook]
concealment                 [in spellbook]
mirror image                [in spellbook]
shadow monster              [in spellbook]

4th CIRCLE:
farsee                      [in spellbook]
infravision                 [in spellbook]
insects                     [in spellbook]
levitate                    [in spellbook]
sleep                       [in spellbook]

5th CIRCLE:
boulder                     [in spellbook]
illusionary wall            [in spellbook]
shadow travel               [in spellbook]

6th CIRCLE:
nightmare                   [in spellbook]
reflection                  [in spellbook]
stunning visions            [in spellbook]

7th CIRCLE:
dispel invisible           
hammer                     
reveal true name           

8th CIRCLE:
fly                        
mask                       
shadow shield              
vanish                     

9th CIRCLE:
detect illusion            
dream travel               
mass invisibility          

10th CIRCLE:
clone form                 
delirium                   
imprisonment               

11th CIRCLE:
flicker                    
nonexistence               
titan                      

12th CIRCLE:
dragon                     
mirage                     


< 107h/107H 81v/100V Pos: standing >

< 107h/107H 84v/100V Pos: standing >
Alas, you cannot go that way. . . .

< 107h/107H 85v/100V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N# -U -D
A small wooden shield is lying on the ground.
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 107h/107H 85v/100V Pos: standing >
The door seems to be closed.

< 107h/107H 85v/100V Pos: standing >
Ok.

< 107h/107H 86v/100V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 107h/107H 86v/100V Pos: standing >
Ok.

< 107h/107H 86v/100V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 107h/107H 85v/100V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 107h/107H 85v/100V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.

< 107h/107H 84v/100V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.

< 107h/107H 83v/100V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.

< 107h/107H 82v/100V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 107h/107H 82v/100V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A street sweeper is cleaning here, singing songs of labor.
A shady looking youth is standing here, eyeing you with a devious glance.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 107h/107H 81v/100V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.

< 107h/107H 80v/100V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N# -S -W
A few drops of fresh blood are scattered around the area.
[3] The corpse of a militia guard is lying here.
The corpse of a stray dog is lying here.
The corpse of a human merchant is lying here.
The corpse of a stray cat is lying here.
The corpse of a street sweeper is lying here.
The corpse of a large rat is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter stands, apparently asleep. (minion) 
A tharnadian thief-hunter stands, apparently asleep.
A tharnadian thief-hunter stands, apparently asleep.
A tharnadian thief-hunter is stretched out, sound asleep.

< 107h/107H 79v/100V Pos: standing >
The door seems to be closed.

< 107h/107H 80v/100V Pos: standing >
Ok.

< 107h/107H 80v/100V Pos: standing >
A tharnadian thief-hunter looks at you.

< 107h/107H 82v/100V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 107h/107H 82v/100V Pos: standing >
Ok.

< 107h/107H 82v/100V Pos: standing >
Pardon?

< 107h/107H 85v/100V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Xakl
Obvious exits: -N#
An ornate chest bearing items that are unsorted.

The escort says 'You have 27 items, this cost you 8 silver, and 2 copper'

< 107h/107H 92v/100V Pos: standing >
You are carrying: (1/11)
a large leather backpack

< 107h/107H 95v/100V Pos: standing >
You drop a large leather backpack.

< 107h/107H 97v/100V Pos: standing >
A small gremlin appears out of nowhere, and ensures everything is sorted...

< 107h/107H 97v/100V Pos: standing >
The door seems to be closed.

< 107h/107H 100v/100V Pos: standing >
Ok.

< 107h/107H 100v/100V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
Obvious exits: -S#
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 107h/107H 99v/100V Pos: standing >
The door seems to be closed.

< 107h/107H 99v/100V Pos: standing >
Ok.

< 107h/107H 99v/100V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
[3] The corpse of a militia guard is lying here.
The corpse of a stray dog is lying here.
The corpse of a human merchant is lying here.
The corpse of a stray cat is lying here.
The corpse of a street sweeper is lying here.
The corpse of a large rat is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A tharnadian thief-hunter stands, apparently asleep.
A tharnadian thief-hunter stands, apparently asleep.
A tharnadian thief-hunter is stretched out, sound asleep. (minion) 

< 107h/107H 99v/100V Pos: standing >
Ok.

< 107h/107H 99v/100V Pos: standing >
The door seems to be closed.

< 107h/107H 99v/100V Pos: standing >
Ok.

< 107h/107H 99v/100V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 107h/107H 99v/100V Pos: standing >
Ok.

< 107h/107H 99v/100V Pos: standing >
The door seems to be closed.

< 107h/107H 99v/100V Pos: standing >
Ok.

< 107h/107H 100v/100V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
[3] The corpse of a militia guard is lying here.
The corpse of a stray dog is lying here.
The corpse of a human merchant is lying here.
The corpse of a stray cat is lying here.
The corpse of a street sweeper is lying here.
The corpse of a large rat is lying here.
The corpse of a tharnadian thief-hunter is lying here.
A young man in leather armor seems to be patrolling the walls. (minion) 
A tharnadian thief-hunter watches over the town streets intently.
A tharnadian thief-hunter stands, apparently asleep.
A tharnadian thief-hunter stands, apparently asleep.
A tharnadian thief-hunter is stretched out, sound asleep. (minion) 

< 107h/107H 99v/100V Pos: standing >
Someone tries to charm his listeners with his song.

< 107h/107H 99v/100V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 107h/107H 99v/100V Pos: standing >
Someone tries to charm his listeners with his song.

< 107h/107H 99v/100V Pos: standing >
A tharnadian thief-hunter starts casting an offensive spell.

< 107h/107H 99v/100V Pos: standing >
A tharnadian thief-hunter tries to charm his listeners with his song.
A tharnadian thief-hunter enters from the west.

< 107h/107H 99v/100V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'pawwzf'
A tharnadian thief-hunter creates a hammer out of thin air that smashes into you!
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -4h/107H 99v/100V Pos: standing >