The death of [56 Shock Reaver] Draz The Empire (Barbarian)

in A Cozy Sleeping Chamber

from the perspective of [36 Thief] Pir Disciple of Lloth (Kobold)

<worn as a badge>    the mark of the saboteur [83%]             
<worn on head>       a black turban of circling flames
<worn on eyes>       a set of metal eye protectors [85%]             
<worn in ear>        an orb of metorite of negativity [poor] made by Laz (glowing)
<worn in ear>        a dangling whitestone earring
<worn on face>       the mask of deceptions (humming) [32%]             
<worn around neck>   a scarf of enhanced stealth
<worn around neck>   a necklace of halfling ears of sight [modified] made by Laz [85%]             
<worn on body>       Lobos' leather coat
<worn about body>    the severed wings of a turkey named 'Dinner' (humming)
<worn on back>       a large leather backpack
<worn about waist>   the woven entrails of an unfortunate soul
<worn on belt buckle>a blood dagger of Tezcatlipoca
<attached to belt>   a disguise kit
<attached to belt>   a disguise kit
<worn on arms>       the vambraces of the vampire lords (humming) [79%]             
<held as shield>     the spiked shield of a MaDMaN
<worn around wrist>  a black and white zebra-hide wristband [81%]             
<worn around wrist>  a black and white zebra-hide wristband [88%]             
<worn on hands>      the gauntlets of FuRy (glowing)
<worn on finger>     a ring of the giantkind
<worn on finger>     the ring of the Netherworld (glowing)
<primary weapon>     a sleek adamantium dagger named 'Blight'
<worn on legs>       a pair of vapor leggings
<worn on feet>       some durethium boots

 ^*.^^.M^M.+....  
  ***....M.+..^   
   *^**.^.^+..    
Ghuleh sits down.

< 527h/527H 191v/191V Pos: standing >
Ghuleh relaxes a bit.

< 527h/527H 191v/191V Pos: standing >
Ghuleh stares off into space, entering a meditative trance.

< 527h/527H 191v/191V Pos: standing >
   ^.^...**+**    
  .....^..*M.*.   
 ..M^.....*+....  
 *..M^.....+...   
 *^.^MM.@..+...   
 **..^M^...+...   
 ^*.^^.M^M.+....  
  ***....M.+..^   
   *^**.^.^+..    

< 527h/527H 191v/191V Pos: standing >
Ghuleh snaps out of his meditative trance, grinning widely.

< 527h/527H 191v/191V Pos: standing >
   ....^..*M.*    
  .M^.....*+...   
 *..M^.....+...   
 *^.^MM.P..+...   
 **..^M^@..+...   
 ^*.^^.M^M.+....  
 ****....M.+..^.  
  **^**.^.^+..^   
   M++++M+++..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 527h/527H 189v/191V Pos: standing >
   ....^..*M.*    
  .M^.....*+...   
 *..M^.....+...   
 *^.^MM.P..+...   
 **..^M^@..+...   
 ^*.^^.M^M.+....  
 ****....M.+..^.  
  **^**.^.^+..^   
   M++++M+++..    

< 527h/527H 189v/191V Pos: standing >
   ....^..*M.*    
  .M^.....*+...   
 *..M^.....+...   
 *^.^MM.P..+...   
 **..^M^@..+...   
 ^*.^^.M^M.+....  
 ****....M.+..^.  
  **^**.^.^+..^   
   M++++M+++..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
*a half-elf merchant is standing here, busy with his own matters.(Red Aura)

< 527h/527H 189v/191V Pos: standing >
   ....^..*+.*    
  .M^.....*+...   
 *..M^.....+...   
 *^.^MM.P..+...   
 **..^M^@..+...   
 ^*.^^.M^M.+....  
 ****....M.+..^.  
  **^**.^.^+..^   
   M++++M+++..    

< 527h/527H 189v/191V Pos: standing >
   ....^..*+.*    
  .M^.....*+...   
 *..M^.....+...   
 *^.^MM.P..+...   
 **..^M^@..+...   
 ^*.^^.M^M.+....  
 ****....M.+..^.  
  **^**.^.^+..^   
   +++++M+++..    

< 527h/527H 189v/191V Pos: standing >
   ....^..*+.*    
  .M^.....*+...   
 *..M^.....+...   
 *^.^MM.P..+...   
 **..^M^@..+...   
 ^*.^^.M^M.+....  
 ****....M.+..^.  
  **^**.^.^+..^   
   +++++M+++..    
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 527h/527H 189v/191V Pos: standing >
   M^.....*+..    
  ..M^.....+...   
 *^.^MM.P..+...   
 **..^M^M..+...   
 ^*.^^.M@M.+....  
 ****....M.+..^.  
 M**^**.^.^+..^.  
  M+++++M+++...   
   ^*.****.+..    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 527h/527H 187v/191V Pos: standing >
   M^.....*+..    
  ..M^.....+...   
 *^.^MM.P..+...   
 **..^M^...+...   
 ^*.^^.M@M.+....  
 ****....M.+..^.  
 M**^**.^.^+..^.  
  M+++++M+++...   
   ^*.****.+..    
   .M^.....+..    
  ^.^MM.P..+...   
 **..^M^...+...   
 ^*.^^.MMM.+....  
 ****...@M.+..^.  
 M**^**.^.^+..^.  
 +M+++++M+++....  
  *^*.****.+...   
   ***....^+..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 527h/527H 185v/191V Pos: standing >
   .M^.....+..    
  ^.^MM.P..+...   
 **..^M^...+...   
 ^*.^^.M^M.+....  
 ****...@M.+..^.  
 +**^**.^.^+..^.  
 +M+++++M+++....  
  *^*.****.+...   
   ***....^+..    
   ..M^.....+.    
  *^.^MM.P..+..   
 ***..^M^...+...  
 *^*.^^.M^M.+...  
 *****..@MM.+..^  
 M+**^**.^.^+..^  
 ^+M+++++M+++...  
  +*^*.****.+..   
   ****....^+.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 527h/527H 189v/191V Pos: standing >
   ..M^.....+.    
  *^.^MM.P..+..   
 ***..^M^...+...  
 *^*.^^.M^M.+...  
 *****..@.M.+..^  
 M+**^**.^.^+..^  
 ^+M+++++M+++...  
  +*^*.****.+..   
   ****....^+.    
   *..M^.....+    
  **^.^MM.P..+.   
 ^***..^M^...+..  
 **^*.^^.M^M.+..  
 ******.@M.M.+..  
 *M+**^**.^.^+..  
  ^+M+++++M+++..  
  M+*^*.****.+.   
   *****....^+    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 527h/527H 187v/191V Pos: standing >
   *..M^.....+    
  **^.^MM.P..+.   
 ^***..^M^...+..  
 **^*.^^.M^M.+..  
 ******.@..M.+..  
 *M+**^**.^.^+..  
  ^+M+++++M+++..  
  M+*^*.****.+.   
   *****....^+    
   ^*..M^.....    
  ^**^.^MM.P..+   
 M^***..^M^...+.  
 ^**^*.^^.M^M.+.  
 *******@M..M.+.  
  *M+**^**.^.^+.  
   ^+M+++++M+++.  
  *M+*^*.****.+   
   ******....^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 527h/527H 185v/191V Pos: standing >
   ^*..M^.....    
  ^**^.^MM.P..+   
 M^***..^M^...+.  
 ^**^*.^^.M^M.+.  
 *******@...M.+.  
  *M+**^**.^.^+.  
   ^+M+++++M+++.  
  *M+*^*.****.+   
   ******....^    

< 527h/527H 191v/191V Pos: standing >
   ^*..M^.....    
  ^**^.^MM.P..+   
 M^***..^M^...+.  
 ^**^*.^^.M^M.+.  
 *******@...M.+.  
  *MM**^**.^.^+.  
   ^+M+++++M+++.  
  *M+*^*.****.+   
   ******....^    

< 527h/527H 191v/191V Pos: standing >
   ^*..M^.....    
  ^**^.^MM.P..+   
 M^***..^M^...+.  
 ^**^*.^^.M^M.+.  
 *******@...M.+.  
  *MM**^**.^.^+.  
   ^M++++++M+++.  
  *M+*^*.****.+   
   ******....^    
Your Terminal mode is now: GEN .

< 527h/527H 191v/191V Pos: standing >
Your Terminal mode is now: ANSI.

< 527h/527H 191v/191V Pos: standing >
 
 *.^^.  
 **@M.  
 **^**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 527h/527H 189v/191V Pos: standing >
 
 ^*.^^  
 **@M.  
 +**^*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 527h/527H 187v/191V Pos: standing >
A half-elf merchant gets a slab of beef from his portable hole.

< 527h/527H 191v/191V Pos: standing >
A half-elf merchant eats a slab of beef.
 
 *^*.^  
 **@M*  
 M+**^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
A half-elf merchant sneaks in from the east.

< 527h/527H 189v/191V Pos: standing >
 
 **^*.  
 **@M*  
 *M+**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 527h/527H 187v/191V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by a half-elf merchant.

< 527h/527H 191v/191V Pos: standing >
 
 **^*.  
 **@**  
 *MM**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
*a half-elf merchant is standing here, busy with his own matters.(Red Aura)

< 527h/527H 191v/191V Pos: standing >
 
 ^**^*  
 **@M*  
  *MM*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 527h/527H 189v/191V Pos: standing >
 
 ^**^*  
 **@**  
  *M+*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
*a half-elf merchant is standing here, busy with his own matters.(Red Aura)

< 527h/527H 189v/191V Pos: standing >
 
 ^**^*  
 **@**  
  *M+*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
*a half-elf merchant is standing here, busy with his own matters.(Red Aura)

< 527h/527H 189v/191V Pos: standing >
 
 ^**^*  
 **@**  
  *M+*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
*a half-elf merchant is standing here, busy with his own matters.(Red Aura)

< 527h/527H 189v/191V Pos: standing >
 
 ^**^*  
 **@**  
  *M+*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
*a half-elf merchant is standing here, busy with his own matters.(Red Aura)

< 527h/527H 189v/191V Pos: standing >
 
 ^**^*  
 **@**  
  *M+*  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West
*a half-elf merchant is standing here, busy with his own matters.(Red Aura)

< 527h/527H 189v/191V Pos: standing >
 
   MMMM^**^.^M    
   MMMM^***..^M   
     M^**^*.^^.M  
      *******...  
       *@M**^**.  
        ^+++++++  
       *M+*^*.**  
      M^******.   
    MMMM^***M.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
A half-elf merchant sneaks in from the north.

< 527h/527H 187v/191V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A half-elf merchant sneaks in from elsewhere.

< 527h/527H 186v/191V Pos: standing >
Inside the Northern Gates
   Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the west and to the east.
Obvious exits: -North -South
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 527h/527H 190v/191V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up

< 527h/527H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 191v/191V Pos: standing >
A Northern Guard Tower
   This is the top of one of the two towers that stand on either side of the
northern wall of Tharnadia. The tower itself is forty feet in diameter
and made from solid stone.  A huge Scorpion ballista is
mounted on a circular turntable here, able to fire deadly looking twenty
foot long spears an incredible distance.  A jagged row of one foot wide
and five feet tall protectors runs along the outside edge of the tower,
probably used by archers in times of siege. A long steel ladder secured
to the inside of the wall allows access to the street some fifty feet below.
Obvious exits: -Down
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)

< 527h/527H 190v/191V Pos: standing >
A Northern Guard Tower
Obvious exits: -Down
A heavy Scorpion ballista is here.
*a half-elf merchant is standing here, busy with his own matters.(Red Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)

< 527h/527H 190v/191V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 527h/527H 190v/191V Pos: standing >
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A half-elf merchant sneaks in from above.

< 527h/527H 189v/191V Pos: standing >
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
A deer stands here, grazing on some grass.
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.

< 527h/527H 188v/191V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A half-elf merchant sneaks in from the west.

< 527h/527H 190v/191V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 527h/527H 189v/191V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the area.

< 527h/527H 188v/191V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West
A shady looking mercenary stands here, eyeing you with open contempt.(Red Aura)
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
A militia guard stands, apparently asleep.
A militia guard stands, apparently asleep.
A militia guard is stretched out, sound asleep.
A half-elf merchant sneaks in from the west.

< 527h/527H 190v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 190v/191V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East -South
A militia guard is stretched out, sound asleep.
A militia guard stands, apparently asleep.
A half-elf merchant sneaks in from the north.

< 527h/527H 189v/191V Pos: standing >
A Burned-out Home
   This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated.  There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air.  The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North -Down
A rogue in training is standing here, practicing his backstab.(Red Aura)
A militia guard is stretched out, sound asleep.

< 527h/527H 188v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 191v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 191v/191V Pos: standing >
Entrance Hallway to the Guild of Rogues
   This dark and shadowy hallway is lit but a single torch, which burns
with a very dim flame.  The walls of this hall are covered with literally
hundreds of names, all carved into the wood by daggers or other sharp tools,
probably the names of all those rouges who learned their dark skills here in
this guild.  A trapdoor in the ceiling leads to street level, and the hallway
continues on to the south.
Obvious exits: -South -Up

< 527h/527H 190v/191V Pos: standing >
The Dark Halls of the Guild of Rogues
   This long, narrow hallway is constructed of black wood that appears to be
both seamless and very very solid.  A small torch mounted on the wall here
serves as the corridor's only illumination, making the many shadows long and
unsettling.  A small chamber opens up to the east, while the hall continues
north and west.
Obvious exits: -North -East -West
A rogue in training is standing here, practicing his backstab.(Red Aura)

< 527h/527H 189v/191V Pos: standing >
Alas, you cannot go that way. . . .

< 527h/527H 191v/191V Pos: standing >
The Dark Halls of the Guild of Rogues
   This long, narrow hallway is constructed of black wood that appears to be
both seamless and very very solid.  A small torch mounted on the wall here
serves as the corridor's only illumination, causing the shadows to twist and
writhe in a macabre and unsettling dance.  The hall continues to the east of
here, while a small ladder leads down through a circular opening in the floor
to a lower level of the guild.
Obvious exits: -East -Down

< 527h/527H 190v/191V Pos: standing >
The Dark Halls of the Guild of Rogues
Obvious exits: -East -Down
*a half-elf merchant is standing here, busy with his own matters.(Red Aura)

< 527h/527H 190v/191V Pos: standing >
Lower Level of the Guild of Rogues
   This dark and unlit chamber is only about ten feet in diameter, with a
thin metal ladder leading upwards to the hallway above.  A metal door is
set into the stone wall here, leading north, with no apparent keyhole
evident.
Obvious exits: -North -Up

< 527h/527H 189v/191V Pos: standing >
The Secret Training Chamber
   This large circular stone room is nearly a hundred feet in diameter, with a
large leather mat covering the floor.  It is well lit by dozens of torches
mounted all along the walls, and has a single exit in the south wall.  This is
where the rouges of Tharnadia practice their secret and deadly art, nicely
hidden away from the hustle and bustle of the city above.
A soothing aura fills the area.
Obvious exits: -South
The guildhall of The Empire is here.

< 527h/527H 190v/191V Pos: standing >
Ok.

< 527h/527H 190v/191V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South

< 527h/527H 190v/191V Pos: standing >
Looks like an exit.
You extend your sights northward.
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
[2] A spellbook rests upon the gloomy ground here.
[4] A two-handed sword, nearly six feet in length, lies here.
A small wooden horn has been left here.
A large, spacious vortex displays views of Ice Crag here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 527h/527H 190v/191V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South

< 527h/527H 190v/191V Pos: standing >
A half-elf merchant slowly fades into existence.

< 527h/527H 190v/191V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East -South -West
[2] A spellbook rests upon the gloomy ground here.
[4] A two-handed sword, nearly six feet in length, lies here.
A small wooden horn has been left here.
A large, spacious vortex displays views of Ice Crag here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 527h/527H 189v/191V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Cozy Sleeping Chamber
Obvious exits: -East -West
A bulletin board stands here.
A Barbarian (large) Magister Equitum of The Empire stands here.(Red Aura)

< 527h/527H 191v/191V Pos: standing >
Autosaving...

< 527h/527H 191v/191V Pos: standing >
You nod.

< 527h/527H 191v/191V Pos: standing >
You nod.

< 527h/527H 191v/191V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -East -West
A bulletin board stands here.
A Barbarian (large) Magister Equitum of The Empire stands here.(Red Aura)

< 527h/527H 190v/191V Pos: standing >
You snap into visibility.
You reach for the ground, quickly tossing a clump of dirt at a Barbarian's face!

< 527h/527H 190v/191V Pos: standing >
A half-elf merchant snaps into visibility.
A half-elf merchant places Tiamat's poison tail stinger in the back of a Barbarian, resulting in some strange noises and some blood.
A half-elf merchant places a wicked black dagger named 'Sanguine Blessing' in the back of a Barbarian, resulting in some strange noises and some blood.

< 527h/527H 190v/191V Pos: standing >
A Barbarian misses a half-elf merchant.
A Barbarian misses a half-elf merchant.
A half-elf merchant snaps into visibility.

< 527h/527H 190v/191V Pos: standing >
You feel less righteous.
You feel less righteous.

< 527h/527H 190v/191V Pos: standing >
A half-elf merchant snaps into visibility.
A half-elf merchant's powerful pierce seriously wounds a Barbarian.
A half-elf merchant's Tiamat's poison tail stinger strikes out in a blur of speed at a Barbarian.
A Barbarian shivers slightly.
A Barbarian ceases to move.. still and lifeless.
A half-elf merchant's impressive pierce strikes a Barbarian very hard.
A half-elf merchant's impressive pierce strikes a Barbarian very hard.
A half-elf merchant's impressive pierce seriously wounds a Barbarian.

< 527h/527H 191v/191V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by a half-elf merchant.

< 527h/527H 191v/191V Pos: standing >
You snap into visibility.
You reach for the ground, quickly tossing a clump of dirt at a Barbarian's face!
A Barbarian seems to be blinded!

< 527h/527H 191v/191V Pos: standing >
A half-elf merchant moves in the shadows, suddenly reappearing behind a Barbarian!

< 527h/527H 191v/191V Pos: standing >
A half-elf merchant snaps into visibility.
A half-elf merchant gets past a Barbarian's defenses and strikes with a mighty blow.
a half-elf merchant sneaks up on a Barbarian driving their weapon deep into a vital organ!
...a half-elf merchant then quickly fades into the shadow, re-appearing only to attack again!
A half-elf merchant places Tiamat's poison tail stinger in the back of a Barbarian, resulting in some strange noises, a lot of blood and a corpse.
A Barbarian's spiked shield of a MaDMaN was completely destroyed by the massive blow!
A Barbarian is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!