The death of [56 Forest Druid] Wrecks The Empire (Dwarf)

in The Quivering Leaf Inn

from the perspective of [56 Forest Druid] Wrecks The Empire (Dwarf)

<worn on face>       a black leather mask
<worn around neck>   a mithril token to Malra
<worn on body>       a torn drow chainmail shirt
<worn about waist>   a vorhide dock worker's loincloth
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on hands>      some icy glass claws from Vella's Bordello
<primary weapon>     a long steel dagger
<held>               a rugged adventurers satchel (illuminating)
<worn on legs>       a pair of black leather pants (humming)
<worn on feet>       some traveling shoes

Obvious exits: -North -East -South -West

< 67h/107H 41v/122V Pos: standing >
 
   ..^...^.M    
  .....^^^MM.   
 .....^..M.^..  
 ......^.M^.M.  
 ++++++@++++++  
 ...^M^M^^+...  
  ..^^MM.^+...  
    ..M.M.+..   
     .^^^.M.    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 67h/107H 41v/122V Pos: standing >
 
   .^...^.MM    
  ....^^^MM.^   
 ....^..M.^...  
 .....^.M^.M..  
 ++++++@++++++  
 ..^M^M^^+...M  
 ..^^MM.^+....  
   ..M.M.+...   
    .^^^.M..    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 67h/107H 40v/122V Pos: standing >
 
   ^...^.MM^    
  ...^^^MM.^.   
 ...^..M.^....  
 ....^.M^.M...  
 ++++++@+++++M  
 .^M^M^^+...M.  
 .^^MM.^+.....  
  ..M.M.+....   
   .^^^.M...    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 67h/107H 39v/122V Pos: standing >
 
   ...^.MM^.    
  ..^^^MM.^..   
 ..^..M.^.....  
 ...^.M^.M....  
 ++++++@++++M+  
 ^M^M^^+...M..  
 ^^MM.^+......  
  .M.M.+.....   
   ^^^.M....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A small sign is posted here at this roadway intersection.

< 67h/107H 39v/122V Pos: standing >
 
   ..^.MM^..    
  .^^^MM.^...   
 .^..M.^.....+  
 ..^.M^.M....+  
 ++++++@++M+++  
 M^M^^+...M..+  
 ^MM.^+.......  
  M.M.+......   
   ^^.M.....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 67h/107H 38v/122V Pos: standing >
 
   .^.MM^...    
  ^^^MM.^...+   
 ^..M.^.....+.  
 .^.M^.M....+.  
 ++++++@+M+++.  
 ^M^^+...M..++  
 MM.^+........  
  .M.+.......   
   ^.M......    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 67h/107H 37v/122V Pos: standing >
 
   ^.MM^...M    
  ^^MM.^...+.   
 ..M.^.....+..  
 ^.M^.M....+..  
 ++++++@M+++..  
 M^^+...M..+++  
 M.^+.........  
  .M+........   
   .M......^    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 67h/107H 36v/122V Pos: standing >
 
   .MM^...M.    
  ^MM.^...+..   
 .M.^.....+...  
 .M^.M....+...  
 ++++++@+++...  
 ^^+...M..++++  
 .^+..........  
  M+.........   
   M......^.    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A highwayman stands here, scanning the roads protected by Tharnadia.

< 67h/107H 36v/122V Pos: standing >
A highwayman leaves west.
 
   MM^...M..    
  MM.^...+...   
 M.^.....+....  
 M^.M....+....  
 ++++M+@++....  
 ^+...M..++++M  
 ^+...........  
  +..........   
   ......^..    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 67h/107H 35v/122V Pos: standing >
 
   M^...M...    
  M.^...+....   
 .^.....+.....  
 ^.M....+.....  
 +++M++@+.....  
 +...M..++++M+  
 +............  
  ...........   
   .....^...    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 67h/107H 34v/122V Pos: standing >
 
   ^...M....    
  .^...+.....   
 ^.....+......  
 .M....+......  
 ++M+++@......  
 ...M..++++M++  
 .............  
  ...........   
   ....^....    
A Highway Turning Point
Obvious exits: -North -East -South -West
A large sign has been posted here at this turning point.

< 67h/107H 33v/122V Pos: standing >
 
   ...M.....    
  ^...+......   
 .....+.......  
 M....+.......  
 +M++++@......  
 ..M..++++M+++  
 .............  
  ...........   
   ...^.....    
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 67h/107H 33v/122V Pos: standing >
 
   ...+.....    
  ....+......   
 M....+.......  
 M+++++.......  
 ..M..+@++M++M  
 .............  
 .............  
  ....^......   
   ......^..    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 67h/107H 33v/122V Pos: standing >
 
   ..+......    
  ...+.......   
 ....+........  
 +++++........  
 .M..++@++M+M+  
 .............  
 .............  
  ...^.......   
   .....^...    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 68h/107H 32v/122V Pos: standing >
 
   .+.......    
  ..+........   
 ...+.........  
 ++++.........  
 M..+++@+MM+++  
 .............  
 .............  
  ..^........   
   ....^....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 68h/107H 32v/122V Pos: standing >
 
   +........    
  .+.........   
 ..+..........  
 +++..........  
 ..++++@MM++++  
 .............  
 .............  
  .^.........   
   ...^.....    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 68h/107H 31v/122V Pos: standing >
 
   .........    
  +..........   
 .+...........  
 ++...........  
 .+++++@M+++++  
 .............  
 .............  
  ^..........   
   ..^......    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A member of the Tharnadia highway patrol keeps the roads safe.

< 68h/107H 30v/122V Pos: standing >
 
   .........    
  ...........   
 +............  
 +............  
 +++++M@++++++  
 .............  
 .............  
  ..........*   
   .^......*    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A highwayman stands here, scanning the roads protected by Tharnadia.

< 68h/107H 29v/122V Pos: standing >
A highwayman leaves west.
 
   .........    
  ...........   
 .............  
 .............  
 ++++M+@++++++  
 .............  
 ............*  
  .........**   
   ^......**    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 68h/107H 29v/122V Pos: standing >
 
   .........    
  ...........   
 .............  
 .............  
 +++M++@++++++  
 ............*  
 ...........**  
  ........***   
   ......***    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 68h/107H 28v/122V Pos: standing >
After a period of brief concentration, You float up in the air!

< 68h/107H 29v/122V Pos: standing >
The day has begun.

< 68h/107H 30v/122V Pos: standing >
 
   .........    
  ...........   
 .............  
 .............  
 ++++M+@++++++  
 ...........*^  
 ..........**^  
  .......***^   
   .....***^    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 69h/107H 32v/122V Pos: standing >
 
   .........    
  ...........   
 .............  
 .............  
 +++M++@++++++  
 ..........*^^  
 .........**^M  
  ......***^^   
   ....***^^    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 69h/107H 32v/122V Pos: standing >
 
   .........    
  ...........   
 ............^  
 ............^  
 ++M+++@+++++^  
 .........*^^M  
 ........**^MM  
  .....***^^M   
   ...***^^^    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 69h/107H 31v/122V Pos: standing >
 
   .........    
  ..........^   
 ...........^^  
 ...........^^  
 +M++++@++++^M  
 ........*^^MM  
 .......**^MMM  
  ....***^^MM   
   ..***^^^M    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 69h/107H 30v/122V Pos: standing >
 
   ........*    
  .........^^   
 ..........^^^  
 ..........^^M  
 M+++++@+++^MM  
 .......*^^MMM  
 ......**^MMM^  
  ...***^^MMM   
   .***^^^MM    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 69h/107H 30v/122V Pos: standing >
 
   .......**    
  ........^^^   
 .........^^^M  
 .........^^MM  
 ++++++@++^MMM  
 ......*^^MMMM  
 .....**^MMM^^  
  ..***^^MMM^   
   ***^^^MM^    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 69h/107H 29v/122V Pos: standing >
 
   ......***    
  .......^^^M   
 ........^^^MM  
 ........^^MMM  
 ++++++@+^MMM^  
 .....*^^MMMM^  
 ....**^MMM^^^  
  .***^^MMM^^   
   **^^^MM^^    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 69h/107H 28v/122V Pos: standing >
 
   .....***^    
  ......^^^MM   
 .......^^^MM^  
 .......^^MMM^  
 ++++++@^MMM^^  
 ....*^^MMMM^^  
 ...**^MMM^^^.  
  ***^^MMM^^.   
   *^^^MM^^.    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 69h/107H 27v/122V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop

down into the hills to the north.  The steep descent shows that what appear to

be unassuming hills here must become some fairly imposing mountains further to

the north.  A number of small juniper bushes and a few small trees dot this

area as the path heads south toward a small forest clearing.  Dank, humid air

seems to struggle its way out of the ravine to the north, where the narrow path

makes its steep descent, but otherwise this area is quite peaceful and calm.

Obvious exits: -West -Up -Down
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.

< 69h/107H 27v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 69h/107H 27v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 69h/107H 27v/122V Pos: standing >
On a Stone Stairway
   Two people can travel abreast on this narrow stairway.  The stones are well

worn by the passage of many feet and are very sturdy, but there are no

guardrails to prevent someone from falling over the edge.  At this height one

can see down into the lower branches of some of the trees to the east.  Tree

branches throughout the jungle below and to the east are alive with birds and

monkeys as well as other creatures that are not as easy to identify.  The

stairway continues up toward the Woodseer plateau and down to the jungle.

Obvious exits: -Up -Down

< 70h/107H 27v/122V Pos: standing >
On a Stone Stairway
   A guardrail would be very nice at this point.  The narrow stairway can only

fit two people abreast and is almost 150 feet above the ground now.  It is easy

to see that this stairway was originally built with security and not safety in

mind.  The only way to attack Woodseer would be to climb the steep rocky

cliff to the north and south or to come up this stairway, either of which are

easy to defend.  Stairs lead up to Woodseer and down toward the jungle below.

Obvious exits: -Up -Down

< 70h/107H 26v/122V Pos: standing >
On a Stone Stairway
   There are no guardrails to keep one from falling off these narrow stone

steps and making a gruesome fall to the base of the cliffs over 200 hundred

feet below.  All the same, the agile halflings bounce up and down this stairway

with little worry of falling over the edge.  To the south a thin waterfall can

be seen diving over the edge of the cliff into a small pond by the jungle far

below.  Stone stairs rise up toward Woodseer and head down to meet the valley

below.

Obvious exits: -Up -Down

< 70h/107H 25v/122V Pos: standing >
On a Stone Stairway
   It is a good thing that halflings don't have any fear of heights.  This

cracked stone stairway is extremely narrow and there are no guardrails to be

seen.  The drop down to the valley below would be swift, and most likely end in

a quick and painless death.  Stone walls can be seen along the top of the

cliff above and a thin waterfall plummets over the edge of the cliff to the

south.  Cracked stone stairs, in dire need of repair, lead down toward the

jungle valley below and climb up to Woodseer.

Obvious exits: -Up -Down

< 70h/107H 25v/122V Pos: standing >
Outside the Woodseer Gates
   Cracked but sturdy looking stone stairs lead down from this tiny landing to

the jungle valley below.  A narrow passage through the Woodseer gates to the

west leads into a thriving halfling city.  Stone walls, in need of repair,

extend along the top of the cliff to the north and south creating an almost

unnecessary addition to the steep cliff face to defend Woodseer from any

invasion. Halfling merchants can be heard hawking their wares and children can

be heard laughing from the other side of the stone walls.

Obvious exits: -West -Down
A halfling guard patrols the streets keeping the peace.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.

< 70h/107H 24v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 70h/107H 24v/122V Pos: standing >
Inside the Woodseer Gates
   Rusty gates are propped open here, obviously not in use for quite a long

time.  It seems the halflings either aren't terribly worried about invasion or

are a bit lazy when it comes to upkeep.  Guards patrol the wall above and the

area of the gates watching everyone with more amusement and curiosity than

caution.  An intersection of cobblestone roads can be seen to the west and a

narrow landing is to the east through the open gates.

Obvious exits: -East -West

< 70h/107H 24v/122V Pos: standing >
Petalrich Lane and Vinestrong Way
   Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.

Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane

leads west through Woodseer.  A stone wall surrounds a huge park to the

northwest and a number of halflings can be seen going in and out of Woodseer's

more popular stores and restaurants to the west.

Obvious exits: -North -East -South -West

< 70h/107H 24v/122V Pos: standing >
Petalrich Lane
   The smooth cobblestones of Petalrich Lane lead both east and west along long

flower beds that have been created beside the road.  Based on the heavy traffic

this must be the major business area of Woodseer.  A wall of lose rocks and

boulders to the north blocks the way into the large Woodseer park.  A doorway

to the south enters a large building built in the shade of a nearby jodani

tree.  A sign over the doorway announces the store as, "Buzzle's Supplies

and Fine Goods".  Slightly west of here is a wide opening into a huge park

and a doorway in a tall jodani tree across from it.

Obvious exits: -East -South -West
A small halfling woman wanders here, humming to herself.
A halfling guard patrols the streets keeping the peace.

< 70h/107H 24v/122V Pos: standing >
Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like

the slight movement of each person passing by causes the flowers along the road

to release even more of their sweet perfume.  North of here is a wide entrance

into a large beautiful park that seems abuzz with small children and all forms

of wildlife.  It is easy to see that the park ends to the north in a steep

rocky incline that leads up into the mountains.  Some sort of rock slide once

buried the park but someone has spent a great deal of time and effort moving

the largest boulders and rocks to the edges of the park creating a wall.  South

of here an open doorway leading into the base of the tall jodani tree that

houses the Quivering Leaf Inn and Restaurant.  The flower-lined road

continues to the east and west.

Obvious exits: -North -East -South -West
A merchant wanders aimlessly.

< 70h/107H 23v/122V Pos: standing >
A Wide Entrance to a Large Park
   A wall of lose rocks and boulders surrounds the park.  It appears that most

of the stone used to make the wall came from a rock slide that must have once

almost destroyed the park.  Since that time the rocks have been moved to the

side of the park and many beautiful flowers and trees have been planted.

Narrow paths wind through the beautiful flowering trees and bushes and cleverly

made flower gardens that have been planted everywhere.  The park continues to

the north and the wide entrance continues to the west.  Petalrich Lane lies to

the south.

Obvious exits: -North -South -West

< 71h/107H 24v/122V Pos: standing >
Petalrich Lane
   Traffic is heavy as people move back and forth down the road, it seems like

the slight movement of each person passing by causes the flowers along the road

to release even more of their sweet perfume.  North of here is a wide entrance

into a large beautiful park that seems abuzz with small children and all forms

of wildlife.  It is easy to see that the park ends to the north in a steep

rocky incline that leads up into the mountains.  Some sort of rock slide once

buried the park but someone has spent a great deal of time and effort moving

the largest boulders and rocks to the edges of the park creating a wall.  South

of here an open doorway leading into the base of the tall jodani tree that

houses the Quivering Leaf Inn and Restaurant.  The flower-lined road

continues to the east and west.

Obvious exits: -North -East -South -West
A merchant wanders aimlessly.

< 71h/107H 25v/122V Pos: standing >
Quivering Leaf Restaurant
   The interior of the tree has been hollowed out and polished to a lustrous

shine.  Solid ebonwood tables and chairs are spread out evenly through the

room, fine linens and china are at every place setting.  The Quivering

Leaf serves fine food at, er, fine prices, but it is worth every penny.

Well-dressed waiters are ready to seat the customers and take their orders.

Even at off-times the restaurant is crowded, and on holidays there are lines

out the door because the Quivering Leaf accepts no reservations.  A small

stairway leads down to a well-lit bar and another stairway leads up to the inn.

An open doorway leads back out to Petalrich Lane.

Obvious exits: -North -Up -Down
A fuzzy white duckling wanders here searching for food.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.

< 71h/107H 25v/122V Pos: standing >
You stop using a hard leather cloak.
You stop using a thin leather belt.
You stop using a stout oaken cudgel.
You stop using a small bandage.

< 72h/107H 29v/122V Pos: standing >
You drop a small bandage.
You drop a stout oaken cudgel.
You drop a thin leather belt.
You drop a hard leather cloak.

< 72h/107H 30v/122V Pos: standing >
A thin leather belt crumbles to dust and blows away.
A hard leather cloak crumbles to dust and blows away.

< 72h/107H 30v/122V Pos: standing >
Quivering Leaf Bar and Party Room
   A long ebonwood bar lines the northern wall with several bartenders

ready to serve drinks.  A small stage to the east is where traveling bards and

other entertainers are invited to perform.  A number of Quivering Leaf

patrons are standing around having a few drinks while they wait for their

tables to be ready.  For extremely large parties, and a fair sum of money, the

entire room can be rented.  The Quivering Leaf, despite its efforts to be

a 'high class' establishment, has become one of the premier night spots in

Woodseer.

Obvious exits: -Up
A wealthy halfling woman on a shopping trip walks down the road.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.
A halfling logger is relaxing with a few drinks.
An impatient patron waits for a table.
An impatient patron waits for a table.
The wife of a wealthy merchant calmly sips her wine.
A wealthy drunk staggers here, spending money as if it were dirt.
A grinning bartender serves drinks to all who can pay.

< 73h/107H 30v/122V Pos: standing >
Quivering Leaf Restaurant
   The interior of the tree has been hollowed out and polished to a lustrous

shine.  Solid ebonwood tables and chairs are spread out evenly through the

room, fine linens and china are at every place setting.  The Quivering

Leaf serves fine food at, er, fine prices, but it is worth every penny.

Well-dressed waiters are ready to seat the customers and take their orders.

Even at off-times the restaurant is crowded, and on holidays there are lines

out the door because the Quivering Leaf accepts no reservations.  A small

stairway leads down to a well-lit bar and another stairway leads up to the inn.

An open doorway leads back out to Petalrich Lane.

Obvious exits: -North -Up -Down
A stout cudgel carved from oak wood lies here.
A small bandage rests upon the ground here.
A fuzzy white duckling wanders here searching for food.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.

< 73h/107H 31v/122V Pos: standing >
The Quivering Leaf Inn
   A receptionists desk marks the entrance to a number of the fine rooms that

have been created throughout the tree.  All of the walls shine with the

lustrous red hue of highly polished jodani wood.  It is said that there are

rooms large enough to accommodate even the largest of barbarians from the

north, if they can pay the rate.  All of the rooms in the Quivering Leaf

are well-furnished with the most comfortable of beds and pleasant chairs so

that travelers always wake well-rested.  Special guards ensure that each guest,

and their belongings will be safe, at least until they leave their rooms.  A

staircase leads down into one of the finest restaurants in the land, and a

small doorway to the east enters a tiny reading room.

Obvious exits: -East -West -Down
The corpse of a Githzerai is lying here.
The corpse of the halfling thief is lying here.
A beautiful receptionist stands here ready to rent out rooms.

< 73h/107H 31v/122V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 73h/107H 32v/122V Pos: standing >
You get a rugged adventurers satchel from the corpse of Wrecks.
You get a rugged adventurers satchel from the corpse of Wrecks.
You get a rugged adventurers satchel from the corpse of Wrecks.
You get a black leather mask from the corpse of Wrecks.
You get a long steel dagger from the corpse of Wrecks.
You get a vorhide dock worker's loincloth from the corpse of Wrecks.
You get some icy glass claws from Vella's Bordello from the corpse of Wrecks.
You get a pair of forest sandals from the corpse of Wrecks.
You get a pair of black leather pants from the corpse of Wrecks.
You get a torn drow chainmail shirt from the corpse of Wrecks.
You can't carry any more.

< 74h/107H 36v/122V Pos: standing >
You shrug into a torn drow chainmail shirt.
You slide your legs into a pair of black leather pants.
You clasp a vorhide dock worker's loincloth around your waist.
You pull some icy glass claws from Vella's Bordello onto your hands.
You place a pair of forest sandals on your feet.
You cover your face with a black leather mask.
You wield a long steel dagger.
You attach a rugged adventurers satchel to your belt.
It glows brightly.
You attach a rugged adventurers satchel to your belt.
It glows brightly.
You hold a rugged adventurers satchel.
It glows brightly.

< 75h/107H 40v/122V Pos: standing >
You get a pulsating amulet lined with red granite from the corpse of Wrecks.
You get a mithril token to Malra from the corpse of Wrecks.
You get a small bandage from the corpse of Wrecks.
You get a small leather bag from the corpse of Wrecks.
You get some traveling shoes from the corpse of Wrecks.
You get some traveling shoes from the corpse of Wrecks.

< 97h/129H 55v/137V Pos: standing >
You duck your head and place a mithril token to Malra around your neck.
You duck your head and place a pulsating amulet lined with red granite around your neck.
You place some traveling shoes on your feet.

< 107h/139H 43v/122V Pos: standing >
the corpse of Wrecks appears to be empty.

< 107h/139H 54v/132V Pos: standing >
You place a pair of forest sandals on your feet.

< 108h/139H 44v/122V Pos: standing >
the corpse of Wrecks appears to be empty.

< 108h/139H 62v/137V Pos: standing >
You place some traveling shoes on your feet.

< 108h/139H 47v/122V Pos: standing >
Before you can react a goblin magician suddenly lashes at you.
OUCH!  That really did HURT!

< 56h/139H 62v/132V Pos: standing >
< T: Wrecks TP: sta TC: nasty wounds E: a goblin magician sta EP: excellent >
 -=[a goblin magician attacks you.]=- [4 hits]

< 18h/139H 62v/132V Pos: standing >
< T: Wrecks TP: sta TC: awful E: a goblin magician sta EP: excellent >
 A goblin magician's stab causes massive blood-loss and you fall to the ground, lifeless.
Your pulsating amulet lined with red granite was completely destroyed by the massive blow!