The death of [37 Ice Reaver] Blackthorne Disciple of Lloth (Minotaur)

in The Inn of the Shady Grove

from the perspective of [37 Ice Reaver] Blackthorne Disciple of Lloth (Minotaur)

<worn in ear>        an unholy star
<worn in nose>       a silver hoop nose ring
<worn around neck>   a necklace of shimmering stars
<worn on body>       gleaming platemail of beveled dragonbone
<worn about body>    a colorful cloak (glowing) [80%]             
<worn about waist>   a miner's belt encrusted with a diamond [82%]             
<worn on arms>       some leather sleeves studded with rusty iron spikes
<worn around wrist>  a bowman's adamantium wristband
<worn on hands>      some fanged steel gauntlets
<worn on finger>     a silver-skull ring
<worn on finger>     a lustrous golden-red ring
<primary weapon>     a mithril two-handed dwarven battle hammer (glowing)
<secondary weapon>   a gnarled wooden club [87%]             
<worn on legs>       some shimmering gold-weave greaves


< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
You tell your racewar 'hellow'

< 686h/686H 170v/170V Pos: standing >
An orc anti-paladin starts casting a spell.

< 686h/686H 170v/170V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'pzrryufz'
an orc anti-paladin bursts into a flaming mass!!

< 686h/686H 170v/170V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 686h/686H 170v/170V Pos: standing >
An orc anti-paladin starts casting a spell.

< 686h/686H 170v/170V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'abrazak'

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 686h/686H 170v/170V Pos: standing >
You have memorized the following spells:
( 8th circle)  1 - kanchelsis fury
( 7th circle)  2 - ferrix precision
( 6th circle)  3 - coldshield
( 5th circle)  4 - baladors protection
( 4th circle)  4 - frost bolt
( 2nd circle)  5 - magic missile

You can memorize 5 1st and 4 3rd circle spell(s).

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
An orc anti-paladin starts casting a spell.

< 686h/686H 170v/170V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'abrazak'

< 686h/686H 170v/170V Pos: standing >
Healer
=========================================
A Healer is a specialized Cleric with the most healing spells of any Cleric.
They have the ability to call upon their own God to improve the healing within
their entire group. And they can apply a "Healing Salve" to a victim to save
their life. As their skill in healing and bond with their deity grows stronger
all healing spells will gain potency truly making them masters of the healing
arts. 

==Innate Abilities==
; 30th level:     godcall


==Casting Abilities==
; 6th circle:    Healing Salve
; 7th circle:    Endurance
; 8th circle:    Regeneration
; 11th circle:   Group Heal
; 12th circle:   Aura of Rebirth

==See also==
* Cleric 

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 686h/686H 170v/170V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
Skill
1h bludgeon                   78
1h slashing                  100
2h bludgeon               (obtained at level 53)
bandage                       42
blindfighting                 42
carve                         40
climb                         40
double attack                 95
dual wield                    80
fishing                       40
kick                          40
meditate                      51
mount                         40
parry                         60
quick chant                   43
retreat                       40
riposte                       50
salvage                       40
scribe                        48
sorcerous spell knowledge     47
springleap                    41
switch opponents              41
triple attack             (obtained at level 51)

< 686h/686H 170v/170V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

		Score information for Blackthorne

Level: 37   Race: Minotaur   Class: Reaver / Ice Reaver Sex: Male
Hit points: 686(686)  Moves: 170(170)
Coins carried:    0 platinum     1 gold     8 silver     8 copper
Coins in bank:   92 platinum   195 gold     0 silver     0 copper
Playing time: 1 days / 11 hours/ 31 minutes
Received data: 0.0059 MB this session.
Send data:     0.0003 MB this session.
Compression ratio: 78%
Title: Disciple of Lloth
Status:  Standing.
Epic points: 238  Skill points: 2
Epic Bonus: No Epic Bonus (0.00%)
Frags:   +0.00   Deaths:   7
Protected from:  All but High Circle Spells
Enchantments:    Ultravision Fly Aware
Bartender Quests Remaining: 6
Combat Pulse:   16 Spell Pulse:  1.40 
Leaderboard Points:  372 

Active Spells:
--------------
fly (7 minutes)


< 686h/686H 170v/170V Pos: standing >
You start chanting...

< 686h/686H 170v/170V Pos: standing >
Casting: ferrix precision 

< 686h/686H 170v/170V Pos: standing >
You complete your spell...
Your precision in battle has increased greatly!

< 686h/686H 170v/170V Pos: standing >
You start chanting...

< 686h/686H 170v/170V Pos: standing >
Casting: baladors protection *

< 686h/686H 170v/170V Pos: standing >
You complete your spell...
You feel Balador's protection wash over you.

< 686h/686H 170v/170V Pos: standing >
You sit down and relax.

< 686h/686H 170v/170V Pos: sitting >
You start meditating...

< 686h/686H 170v/170V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - kanchelsis fury
( 7th circle)  1 - ferrix precision
( 6th circle)  3 - coldshield
( 5th circle)  3 - baladors protection
( 4th circle)  4 - frost bolt
( 2nd circle)  5 - magic missile

And you are currently memorizing the following spells:
   20 seconds:  ( 7th) ferrix precision
   36 seconds:  ( 5th) baladors protection

You can memorize 5 1st and 4 3rd circle spell(s).
You continue your study.

< 686h/686H 170v/170V Pos: sitting >
Autosaving...

< 686h/686H 170v/170V Pos: sitting >

< 686h/686H 170v/170V Pos: sitting >
You stop meditating.

< 686h/686H 170v/170V Pos: sitting >
You start meditating...

< 686h/686H 170v/170V Pos: sitting >
You have finished memorizing ferrix precision.

< 686h/686H 170v/170V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - kanchelsis fury
( 7th circle)  2 - ferrix precision
( 6th circle)  3 - coldshield
( 5th circle)  3 - baladors protection
( 4th circle)  4 - frost bolt
( 2nd circle)  5 - magic missile

And you are currently memorizing the following spells:
   12 seconds:  ( 5th) baladors protection

You can memorize 5 1st and 4 3rd circle spell(s).

< 686h/686H 170v/170V Pos: sitting >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< 686h/686H 170v/170V Pos: sitting >
You have finished memorizing baladors protection.
Your studies are complete.

< 686h/686H 170v/170V Pos: sitting >
You clamber to your feet.

< 686h/686H 170v/170V Pos: standing >

		Character attributes for Blackthorne

Level: 37   Race: Minotaur   Class: Reaver / Ice Reaver 
Age: 60 yrs / 7 mths  Height: 78 inches Weight: 247 lbs  Size: huge

  Actual (Base)     Actual (Base)
Str: 171 ( 95)    Pow:  55 ( 84)
Dex:  73 ( 91)    Int:  81 ( 95)   
Agi:  64 ( 80)    Wis:  69 ( 81)
Con: 168 (100)    Cha:  56 ( 80)   Luc:  68
Equipped Items:  80     Carried weight:   15

Armor Points: -45  Reduces melee damage taken by 4.5% 
Melee Critical Percentage(int): 16%
Max Spell Damage Reduction Percent(wis): 0% 
Calming Chance(cha): 16% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 120% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 29   Damroll: 36
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[48]  FEA[58]
               BRE[56]  SPE[51]

Load carried: No Sweat

< 686h/686H 170v/170V Pos: standing >
You are using:
<worn as a badge>    the badge of armageddon [65%]             
<worn in ear>        an unholy star
<worn in nose>       a silver hoop nose ring
<worn around neck>   a necklace of shimmering stars
<worn on body>       gleaming platemail of beveled dragonbone
<worn about body>    a colorful cloak (glowing) [80%]             
<worn about waist>   a miner's belt encrusted with a diamond [82%]             
<worn on arms>       some leather sleeves studded with rusty iron spikes
<worn around wrist>  a bowman's adamantium wristband
<worn on hands>      some fanged steel gauntlets
<worn on finger>     a silver-skull ring
<worn on finger>     a lustrous golden-red ring
<primary weapon>     a mithril two-handed dwarven battle hammer (glowing)
<secondary weapon>   a gnarled wooden club [87%]             
<worn on legs>       some shimmering gold-weave greaves

< 686h/686H 170v/170V Pos: standing >
The following help topics matched your search:
 Enhance Agility
 Enhance Armor
 Enhance Constitution
 Enhance Dexterity
 Enhance Strength

The following character attributes are used in execution of this ability (if any):

< 686h/686H 170v/170V Pos: standing >
Enhance Strength
=========================================
* Area of effect: <caster>
* Aggressive:     N/A
* Cumulative:     No
* Duration:       Dependent of proficiency of caster.
<br>Type of Spell:  Enchantment

This spell imbues the caster with great strength.

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 686h/686H 170v/170V Pos: standing >
Hint: At level 30 you get the option to adopt a class specialization if you choose.  Check the help files for your class to see what's available.

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
Autosaving...

< 686h/686H 170v/170V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.

< 686h/686H 170v/170V Pos: standing >
You are using:
<worn as a badge>    the badge of armageddon [65%]             
<worn in ear>        an unholy star
<worn in nose>       a silver hoop nose ring
<worn around neck>   a necklace of shimmering stars
<worn on body>       gleaming platemail of beveled dragonbone
<worn about body>    a colorful cloak (glowing) [80%]             
<worn about waist>   a miner's belt encrusted with a diamond [82%]             
<worn on arms>       some leather sleeves studded with rusty iron spikes
<worn around wrist>  a bowman's adamantium wristband
<worn on hands>      some fanged steel gauntlets
<worn on finger>     a silver-skull ring
<worn on finger>     a lustrous golden-red ring
<primary weapon>     a mithril two-handed dwarven battle hammer (glowing)
<secondary weapon>   a gnarled wooden club [87%]             
<worn on legs>       some shimmering gold-weave greaves

< 686h/686H 170v/170V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.

< 686h/686H 170v/170V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 686h/686H 170v/170V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 686h/686H 170v/170V Pos: standing >
You are using:
<worn as a badge>    the badge of armageddon [65%]             
<worn in ear>        an unholy star
<worn in nose>       a silver hoop nose ring
<worn around neck>   a necklace of shimmering stars
<worn on body>       gleaming platemail of beveled dragonbone
<worn about body>    a colorful cloak (glowing) [80%]             
<worn about waist>   a miner's belt encrusted with a diamond [82%]             
<worn on arms>       some leather sleeves studded with rusty iron spikes
<worn around wrist>  a bowman's adamantium wristband
<worn on hands>      some fanged steel gauntlets
<worn on finger>     a silver-skull ring
<worn on finger>     a lustrous golden-red ring
<primary weapon>     a mithril two-handed dwarven battle hammer (glowing)
<secondary weapon>   a gnarled wooden club [87%]             
<worn on legs>       some shimmering gold-weave greaves

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
No-one by that name here...

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
You feel heavier and stop levitating.

< 686h/686H 170v/170V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
Autosaving...

< 686h/686H 170v/170V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
An orc anti-paladin starts casting a spell.

< 686h/686H 170v/170V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'paxtzuguai'
An orc anti-paladin's pupils rapidly dilate until almost no iris is visible.

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 686h/686H 170v/170V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.

< 686h/686H 170v/170V Pos: standing >
An orc anti-paladin starts casting a spell.

< 686h/686H 170v/170V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'pzrryufz'
an orc anti-paladin bursts into a flaming mass!!

< 686h/686H 170v/170V Pos: standing >
Autosaving...

< 686h/686H 170v/170V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 686h/686H 170v/170V Pos: standing >
You are using:
<worn as a badge>    the badge of armageddon [65%]             
<worn in ear>        an unholy star
<worn in nose>       a silver hoop nose ring
<worn around neck>   a necklace of shimmering stars
<worn on body>       gleaming platemail of beveled dragonbone
<worn about body>    a colorful cloak (glowing) [80%]             
<worn about waist>   a miner's belt encrusted with a diamond [82%]             
<worn on arms>       some leather sleeves studded with rusty iron spikes
<worn around wrist>  a bowman's adamantium wristband
<worn on hands>      some fanged steel gauntlets
<worn on finger>     a silver-skull ring
<worn on finger>     a lustrous golden-red ring
<primary weapon>     a mithril two-handed dwarven battle hammer (glowing)
<secondary weapon>   a gnarled wooden club [87%]             
<worn on legs>       some shimmering gold-weave greaves

< 686h/686H 170v/170V Pos: standing >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
Hint: Experiment with different social commands. Some are useful in actual game play. Example: "beckon" asks someone to follow and consent to you, or "moving" announces that you are moving ahead.

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
Autosaving...

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 686h/686H 170v/170V Pos: standing >
An orc anti-paladin starts casting a spell.

< 686h/686H 170v/170V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'abrazak'

< 686h/686H 170v/170V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 686h/686H 170v/170V Pos: standing >
An orc anti-paladin starts casting a spell.

< 686h/686H 170v/170V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'abrazak'

< 686h/686H 170v/170V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 686h/686H 170v/170V Pos: standing >
Autosaving...

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.

< 686h/686H 170v/170V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 686h/686H 170v/170V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 686h/686H 170v/170V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 686h/686H 170v/170V Pos: standing >
Autosaving...

< 686h/686H 170v/170V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 686h/686H 170v/170V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 686h/686H 170v/170V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 686h/686H 170v/170V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution!  Beware of your victims' allies.

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.

< 686h/686H 170v/170V Pos: standing >
An orc anti-paladin starts casting a spell.

< 686h/686H 170v/170V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'pzrryufz'
an orc anti-paladin bursts into a flaming mass!!
The Inn of the Shady Grove
Obvious exits: -East -South
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 686h/686H 170v/170V Pos: standing >

< 686h/686H 170v/170V Pos: standing >
Autosaving...

< 686h/686H 170v/170V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.

< 686h/686H 170v/170V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.

< 686h/686H 170v/170V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 686h/686H 170v/170V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 686h/686H 170v/170V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East -South
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 686h/686H 170v/170V Pos: standing >
Autosaving...

< 686h/686H 170v/170V Pos: standing >
You feel Balador's protection leave you.
You feel Balador's protection leave you.
You feel Balador's protection leave you.
You feel less precise
You feel less precise

< 686h/686H 170v/170V Pos: standing >
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.

< 686h/686H 170v/170V Pos: standing >
An orc anti-paladin starts casting a spell.

< 686h/686H 170v/170V Pos: standing >
An orcish guard suddenly attacks a Gnome!

< 686h/686H 170v/170V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'energy drain'
You feel less energetic as a Gnome drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 586h/686H 170v/170V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'zrzspaihghcandusiohp'
An orc anti-paladin strengthens visibly.

< 586h/686H 170v/170V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
You feel less energetic as a Gnome drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 482h/686H 170v/170V Pos: standing >
A Gnome attacks an orcish guard. [0 hits]

< 482h/686H 170v/170V Pos: standing >
An orcish guard attacks a Gnome. [2 hits]

< 482h/686H 170v/170V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
You feel less energetic as a Gnome drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.
An orc anti-paladin suddenly attacks a Gnome!
A dark shroud encases an orc anti-paladin as he charges into battle.

< 340h/686H 170v/170V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'energy drain'
You feel less energetic as a Gnome drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.
A Gnome attacks an orcish guard. [1 hits]

< 234h/686H 170v/170V Pos: standing >
An orcish guard attacks a Gnome. [2 hits]

< 234h/686H 170v/170V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'negative concussion blast'
A Gnome's concussion blast rips into you, shattering your soul!
OUCH!  That really did HURT!
An orc anti-paladin wields an orcish-forged blade.
An orc anti-paladin starts casting a spell.
An orc anti-paladin attacks a Gnome. [2 hits]

< 126h/686H 170v/170V Pos: standing >
A Gnome attacks an orcish guard. [2 hits]
A Gnome starts casting an offensive spell.

< 126h/686H 170v/170V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'izoahuzz qaijudigguai bragh'
A Gnome's concussion blast rips into you, shattering your soul!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 20h/686H 170v/170V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the word 'asaqarlsgz'
An orc anti-paladin calls upon the forces of darkness!

< 21h/686H 170v/170V Pos: standing >
An orcish guard attacks a Gnome. [2 hits]

< 21h/686H 170v/170V Pos: standing >
An orc anti-paladin attacks a Gnome. [2 hits]
A Gnome attacks an orcish guard. [0 hits]

< 21h/686H 170v/170V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'izoahuzz qaijudigguai bragh'
You scream as a Gnome blasts you into the next life!
Your badge of armageddon was disintegrated by the negative energy!